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- 2018-07-28 10:31:30.652> Log Started
- 2018-07-28 10:31:30.669> Timezone (local - UTC): 5h
- 2018-07-28 10:31:30.669> App Version: 0.6.3.BB14BD
- 2018-07-28 10:31:30.669> Steam build: Always true
- 2018-07-28 10:31:30.669> Is official: True [NO][IS][NAMP]
- 2018-07-28 10:31:30.669> Environment.ProcessorCount: 4
- 2018-07-28 10:31:30.669> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
- 2018-07-28 10:31:30.669> Environment.CommandLine: "D:\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe"
- 2018-07-28 10:31:30.671> Environment.Version: 4.6.1 or later (394271)
- 2018-07-28 10:31:30.671> Environment.CurrentDirectory: D:\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-07-28 10:31:30.671> Default Culture: ru-RU
- 2018-07-28 10:31:30.671> Default UI Culture: ru-RU
- 2018-07-28 10:31:30.671> IsAdmin: True
- 2018-07-28 10:31:30.694|Main thread> MyConfig.Load() - START
- 2018-07-28 10:31:30.709|Main thread> Path: C:\Users\Даниил\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-07-28 10:31:30.814|Main thread> RotationHints: False
- 2018-07-28 10:31:30.819|Main thread> GraphicsRenderer:
- 2018-07-28 10:31:30.819|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-07-28 10:31:30.819|Main thread> Language: 4
- 2018-07-28 10:31:30.819|Main thread> ControlsJoystickName: Disabled
- 2018-07-28 10:31:30.819|Main thread> GameVersion: 0.6.3.12260541
- 2018-07-28 10:31:30.819|Main thread> FirstTimeRun: False
- 2018-07-28 10:31:30.819|Main thread> GDPRConsent: True
- 2018-07-28 10:31:30.819|Main thread> GDPRConsent_Sent: True
- 2018-07-28 10:31:30.819|Main thread> VideoAdapter: 0
- 2018-07-28 10:31:30.819|Main thread> ScreenWidth: 800
- 2018-07-28 10:31:30.819|Main thread> ScreenHeight: 600
- 2018-07-28 10:31:30.819|Main thread> RefreshRate: 75000
- 2018-07-28 10:31:30.819|Main thread> WindowMode: 0
- 2018-07-28 10:31:30.819|Main thread> VerticalSync: False
- 2018-07-28 10:31:30.819|Main thread> FieldOfView: 70
- 2018-07-28 10:31:30.819|Main thread> VegetationViewDistance: 80
- 2018-07-28 10:31:30.819|Main thread> GrassDensity: 0
- 2018-07-28 10:31:30.819|Main thread> GrassDistance: 0
- 2018-07-28 10:31:30.819|Main thread> TerrainLodQuality: 0
- 2018-07-28 10:31:30.819|Main thread> ShadingQuality: 0
- 2018-07-28 10:31:30.819|Main thread> ModelQuality: 0
- 2018-07-28 10:31:30.819|Main thread> LowMemSwitchToLow: 0
- 2018-07-28 10:31:30.819|Main thread> CubeBuilderBuildingMode: 0
- 2018-07-28 10:31:30.820|Main thread> AnimatedRotation: True
- 2018-07-28 10:31:30.820|Main thread> ShowCrosshair: True
- 2018-07-28 10:31:30.820|Main thread> InteractionHint: 2
- 2018-07-28 10:31:30.820|Main thread> Tutorial: 0
- 2018-07-28 10:31:30.820|Main thread> CompressSaveGames: False
- 2018-07-28 10:31:30.820|Main thread> ShowPlayerNamesOnHud: True
- 2018-07-28 10:31:30.820|Main thread> ReleasingAltResetsCamera: False
- 2018-07-28 10:31:30.820|Main thread> WorkerThreads: 2
- 2018-07-28 10:31:30.820|Main thread> AntialiasingMode: 0
- 2018-07-28 10:31:30.820|Main thread> ShadowMapResolution: 3
- 2018-07-28 10:31:30.820|Main thread> AmbientOcclusion: 0
- 2018-07-28 10:31:30.820|Main thread> AnisotropicFiltering: 0
- 2018-07-28 10:31:30.820|Main thread> TextureQuality: 0
- 2018-07-28 10:31:30.821|Main thread> MyConfig.Load() - END
- 2018-07-28 10:31:32.389|Main thread> AdapterInfo = {
- 2018-07-28 10:31:32.390|Main thread> Name = NVIDIA GeForce GTX 560 + DISPLAY1
- 2018-07-28 10:31:32.390|Main thread> Description = dev id: 4609, mem: 1005846528, shared mem: 3221106688, Luid: 32265, rev: 161, subsys id: 0, vendor id: 4318
- 2018-07-28 10:31:32.390|Main thread> Driver version = 23.21.13.9135
- 2018-07-28 10:31:32.390|Main thread> Driver date = 20180323000000.000000-000
- 2018-07-28 10:31:32.390|Main thread> DriverUpdateNecessary = False
- 2018-07-28 10:31:32.390|Main thread> Adapter id = 0
- 2018-07-28 10:31:32.390|Main thread> Supported = True
- 2018-07-28 10:31:32.390|Main thread> RAM = 1005846528
- 2018-07-28 10:31:32.390|Main thread> Priority = 2
- 2018-07-28 10:31:32.390|Main thread> Multithreaded rendering supported = True
- 2018-07-28 10:31:32.390|Main thread> Output is attached = True
- 2018-07-28 10:31:32.390|Main thread> DesktopBounds = {X:0 Y:0 Width:1360 Height:768}
- 2018-07-28 10:31:32.390|Main thread> Display modes = {
- 2018-07-28 10:31:32.391|Main thread> DXGIOutput id = 0
- 2018-07-28 10:31:32.391|Main thread> 640x480@60Hz
- 2018-07-28 10:31:32.391|Main thread> 640x480@75Hz
- 2018-07-28 10:31:32.391|Main thread> 720x480@75Hz
- 2018-07-28 10:31:32.391|Main thread> 720x480@75Hz
- 2018-07-28 10:31:32.391|Main thread> 720x480@60.317Hz
- 2018-07-28 10:31:32.391|Main thread> 720x480@60.317Hz
- 2018-07-28 10:31:32.391|Main thread> 720x576@75Hz
- 2018-07-28 10:31:32.391|Main thread> 720x576@75Hz
- 2018-07-28 10:31:32.391|Main thread> 720x576@60.317Hz
- 2018-07-28 10:31:32.391|Main thread> 720x576@60.317Hz
- 2018-07-28 10:31:32.391|Main thread> 800x600@75Hz
- 2018-07-28 10:31:32.391|Main thread> 800x600@60.317Hz
- 2018-07-28 10:31:32.391|Main thread> 1024x768@60.004Hz
- 2018-07-28 10:31:32.391|Main thread> 1024x768@75.029Hz
- 2018-07-28 10:31:32.391|Main thread> 1280x720@60.015Hz
- 2018-07-28 10:31:32.391|Main thread> 1280x720@60.015Hz
- 2018-07-28 10:31:32.391|Main thread> 1280x768@60.015Hz
- 2018-07-28 10:31:32.391|Main thread> 1280x768@60.015Hz
- 2018-07-28 10:31:32.391|Main thread> 1360x768@60.015Hz
- 2018-07-28 10:31:32.391|Main thread> }
- 2018-07-28 10:31:32.391|Main thread> }
- 2018-07-28 10:31:32.479|Main thread> Steam.IsActive: True
- 2018-07-28 10:31:32.480|Main thread> Steam.IsOnline: True
- 2018-07-28 10:31:32.480|Main thread> Steam.OwnsGame: False
- 2018-07-28 10:31:32.480|Main thread> Steam.UserId: 76561198125102549
- 2018-07-28 10:31:32.480|Main thread> Steam.UserName: fury
- 2018-07-28 10:31:32.481|Main thread> Steam.Branch: default
- 2018-07-28 10:31:32.481|Main thread> Build date: 2018-06-12 03:34
- 2018-07-28 10:31:32.481|Main thread> Build version: 0.1.6737.28027
- 2018-07-28 10:31:32.705|Main thread> MySandboxGame.Constructor() - START
- 2018-07-28 10:31:35.480|Main thread> Game dir: D:\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-07-28 10:31:35.480|Main thread> Content dir: D:\Steam\steamapps\common\MedievalEngineers\Content
- 2018-07-28 10:31:35.480|Main thread> Found processor count: 4
- 2018-07-28 10:31:35.480|Main thread> Using processor count: 4
- 2018-07-28 10:31:47.209|Main thread> Info: Type metadata loaded in 11.2890847s.
- 2018-07-28 10:31:47.210|Main thread> Preallocate - START
- 2018-07-28 10:31:47.212|Main thread> MyEntities - START
- 2018-07-28 10:31:47.221|Main thread> MyEntities - END
- 2018-07-28 10:31:47.222|Main thread> MyObjectBuilder_Base - START
- 2018-07-28 10:31:47.222|Main thread> MyObjectBuilder_Base - END
- 2018-07-28 10:31:47.222|Main thread> MyTransparentGeometry - START
- 2018-07-28 10:31:47.303|Main thread> MyTransparentGeometry - END
- 2018-07-28 10:31:47.303|Main thread> MyCubeGridDeformationTables - START
- 2018-07-28 10:31:47.313|Main thread> MyCubeGridDeformationTables - END
- 2018-07-28 10:31:47.313|Main thread> MyMath - START
- 2018-07-28 10:31:47.317|Main thread> MyMath - END
- 2018-07-28 10:31:47.317|Main thread> MySimpleObjectDraw - START
- 2018-07-28 10:31:47.319|Main thread> MySimpleObjectDraw - END
- 2018-07-28 10:31:47.319|Main thread> Preallocate - END
- 2018-07-28 10:31:47.450|Main thread> Info: Worker Configuration {
- Total: 3,
- Default: Logic
- Groups: [
- Group Background, BelowNormal, 1 Workers,
- Group Logic, Normal, 1 Workers,
- Group Render, AboveNormal, 1 Workers
- ]
- }
- 2018-07-28 10:31:47.516|Main thread> MySandboxGame.Constructor() - END
- 2018-07-28 10:31:48.104|Main thread> Performing start-up memory test...
- 2018-07-28 10:31:48.109|Main thread> Physical memory is 8,541,782,016 bytes.
- 2018-07-28 10:31:48.109|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2018-07-28 10:31:48.109|Main thread> System meets minimum memory requirements.
- 2018-07-28 10:31:48.118|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2018-07-28 10:31:48.119|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6737.28027, Culture=neutral, PublicKeyToken=null
- 2018-07-28 10:31:48.119|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6737.28027, Culture=neutral, PublicKeyToken=null
- 2018-07-28 10:31:48.119|Main thread> Assembly.Location: D:\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2018-07-28 10:31:48.119|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2018-07-28 10:31:48.119|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2018-07-28 10:31:48.123|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2018-07-28 10:31:48.137|Main thread> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M.
- 2018-07-28 10:31:48.137|Main thread> Win32_ComputerSystem.Model: To Be Filled By O.E.M.
- 2018-07-28 10:31:48.137|Main thread> Virtualized: False
- 2018-07-28 10:31:48.217|Main thread> Environment.ProcessorName: AMD Athlon(tm) X4 750K Quad Core Processor
- 2018-07-28 10:31:48.218|Main thread> ComputerInfo.TotalPhysicalMemory: 8,541,782,016 bytes
- 2018-07-28 10:31:48.218|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
- 2018-07-28 10:31:48.218|Main thread> ComputerInfo.AvailablePhysicalMemory: 5,970,173,952 bytes
- 2018-07-28 10:31:48.218|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,086,905,344 bytes
- 2018-07-28 10:31:48.224|Main thread> Drive C: | Capacity: 104,855,834,624 bytes | Free space: 66,223,788,032 bytes
- 2018-07-28 10:31:48.225|Main thread> Drive D: | Capacity: 395,247,087,616 bytes | Free space: 52,859,609,088 bytes
- 2018-07-28 10:31:48.226|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2018-07-28 10:31:48.228|Main thread> MySandboxGame.Initialize() - START
- 2018-07-28 10:31:49.521|Main thread> Havok: Physics.Init
- 2018-07-28 10:31:49.521|Main thread> Havok: Version: Release(0), 1800, [S]
- 2018-07-28 10:31:49.562|Main thread> HkGameName: MedievalEngineers Release
- 2018-07-28 10:31:49.602|Main thread> MySandboxGame.LoadData() - START
- 2018-07-28 10:31:49.610|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-07-28 10:31:49.614|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2018-07-28 10:31:56.859|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-07-28 10:32:04.085|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2018-07-28 10:32:04.192|Main thread> Loading scenarios
- 2018-07-28 10:32:04.199|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-07-28 10:32:04.199|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-07-28 10:32:04.212|Main thread> MyAudio.LoadData - START
- 2018-07-28 10:32:04.270|Main thread> MyAudio.CreateX3DAudio - Device: Динамики (USB PnP Sound Device) - Channel #: 2
- 2018-07-28 10:32:04.360|Main thread> MyAudio.LoadData - END
- 2018-07-28 10:32:04.385|Main thread> Warning: Could not find any sound for 'HudUse'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'None'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2018-07-28 10:32:04.386|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2018-07-28 10:32:04.394|Main thread> MyGuiManager()
- 2018-07-28 10:32:04.564|Main thread> MyScreenManager()
- 2018-07-28 10:32:05.145|Main thread> MyGuiManager.LoadContent() - START
- 2018-07-28 10:32:05.158|Main thread> MyGuiManager.LoadContent() - START
- 2018-07-28 10:32:05.159|Main thread> MyGuiManager.LoadContent() - END
- 2018-07-28 10:32:05.159|Main thread> MyGuiManager.LoadContent() - END
- 2018-07-28 10:32:05.508|Main thread> MySandboxGame.LoadData() - END
- 2018-07-28 10:32:06.668|Main thread> Analytics helper process start reported
- 2018-07-28 10:32:06.673|Main thread> MySandboxGame.Initialize() - END
- 2018-07-28 10:32:06.678|Main thread> Timer Frequency: 3996787
- 2018-07-28 10:32:06.678|Main thread> Ticks per frame: 66892
- 2018-07-28 10:32:06.764|Worker Logic 0> Loading available saves - START
- 2018-07-28 10:32:06.767|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Даниил\AppData\Roaming\MedievalEngineers\Saves\76561198125102549'
- 2018-07-28 10:32:06.794|Worker Logic 0> Loading available saves - END
- 2018-07-28 10:32:06.885|Worker Logic 0> Loading available saves - START
- 2018-07-28 10:32:06.886|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Даниил\AppData\Roaming\MedievalEngineers\Saves\76561198125102549'
- 2018-07-28 10:32:06.890|Worker Logic 0> Loading available saves - END
- 2018-07-28 10:33:15.903|Main thread>
- 2018-07-28 10:33:15.903|Main thread> LoadSession() - Start
- 2018-07-28 10:33:15.903|Main thread> C:\Users\Даниил\AppData\Roaming\MedievalEngineers\Saves\76561198125102549\Wild Start 2018-07-28 2226
- 2018-07-28 10:33:16.028|Main thread> LoadSession() - End
- 2018-07-28 10:33:16.258|Main thread> Loading session: C:\Users\Даниил\AppData\Roaming\MedievalEngineers\Saves\76561198125102549\Wild Start 2018-07-28 2226
- 2018-07-28 10:33:16.528|Main thread> Process information Session Start:
- 2018-07-28 10:33:16.529|Main thread> Managed Memory: 305,323,920 B
- 2018-07-28 10:33:16.531|Main thread> Private Memory: 1,140,072,448 B
- 2018-07-28 10:33:16.531|Main thread> Nr of Threads: 42
- 2018-07-28 10:33:16.531|Main thread> Simulation Speed: 0.01
- 2018-07-28 10:33:16.531|Main thread> Current:
- 2018-07-28 10:33:16.532|Main thread> Paged Memory: 1,140,072,448 B
- 2018-07-28 10:33:16.532|Main thread> Working Set: 819,482,624 B
- 2018-07-28 10:33:16.532|Main thread> Virtual Memory: 1,958,096,896 B
- 2018-07-28 10:33:16.532|Main thread> Peak:
- 2018-07-28 10:33:16.533|Main thread> Paged Memory: 1,173,712,896 B
- 2018-07-28 10:33:16.533|Main thread> Working Set: 861,794,304 B
- 2018-07-28 10:33:16.533|Main thread> Virtual Memory: 2,020,945,920 B
- 2018-07-28 10:33:16.544|Main thread> MyModManager.LoadData() - START
- 2018-07-28 10:33:16.571|Main thread> Finished loading mods.
- 2018-07-28 10:33:16.571|Main thread> MyModManager.LoadData() - END
- 2018-07-28 10:33:17.047|Main thread> Finished loading stage Initializing session, elapsed time: 0.5040288 seconds
- 2018-07-28 10:33:17.540|Main thread> MyDefinitionManager.LoadData() - START
- 2018-07-28 10:33:17.556|Main thread> List of used mods (0) - START
- 2018-07-28 10:33:17.557|Main thread> List of used mods - END
- 2018-07-28 10:33:19.422|Main thread> Warning: Cannot find sound cue named
- 2018-07-28 10:33:19.422|Main thread> Warning: Cannot find sound cue named
- 2018-07-28 10:33:19.422|Main thread> Warning: Cannot find sound cue named
- 2018-07-28 10:33:19.422|Main thread> Warning: Cannot find sound cue named
- 2018-07-28 10:33:19.422|Main thread> Warning: Cannot find sound cue named
- 2018-07-28 10:33:19.422|Main thread> Warning: Cannot find sound cue named
- 2018-07-28 10:33:19.424|Main thread> Warning: Cannot find sound cue named
- 2018-07-28 10:33:19.986|Main thread> MyAudio.UnloadData - START
- 2018-07-28 10:33:20.003|Main thread> MyAudio.UnloadData - END
- 2018-07-28 10:33:20.003|Main thread> MyAudio.LoadData - START
- 2018-07-28 10:33:20.024|Main thread> MyAudio.CreateX3DAudio - Device: Динамики (USB PnP Sound Device) - Channel #: 2
- 2018-07-28 10:33:20.279|Main thread> MyAudio.LoadData - END
- 2018-07-28 10:33:20.279|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-07-28 10:33:20.315|Main thread> Loading scenarios
- 2018-07-28 10:33:20.315|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-07-28 10:33:20.315|Main thread> MyDefinitionManager.LoadData() - END
- 2018-07-28 10:33:20.322|Main thread> Finished loading stage Loading definitions, elapsed time: 2.7871595 seconds
- 2018-07-28 10:33:20.323|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-07-28 10:33:20.635|Main thread> MyTransparentGeometry.LoadData - START
- 2018-07-28 10:33:20.661|External Debugging Listener> External debugger: listening...
- 2018-07-28 10:33:22.579|Main thread> MyLights.LoadData() - START
- 2018-07-28 10:33:22.584|Main thread> MyLights.LoadData() - END
- 2018-07-28 10:33:22.778|Main thread> Finished loading stage Loading session components, elapsed time: 2.4561404 seconds
- 2018-07-28 10:33:26.095|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2018-07-28 10:33:32.600|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-07-28 10:33:32.753|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-07-28 10:33:32.757|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-07-28 10:33:32.796|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-07-28 10:33:32.798|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-07-28 10:33:32.799|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-07-28 10:33:32.834|Main thread> Finished loading stage Loading models, elapsed time: 10.0485748 seconds
- 2018-07-28 10:33:32.834|Main thread> Finished loading stage Loading data, elapsed time: 15.786903 seconds
- 2018-07-28 10:33:32.854|Main thread> Finished loading stage Loading character data, elapsed time: 0.0120007 seconds
- 2018-07-28 10:33:32.979|Main thread> Loading voxel storage from file 'C:\Users\Даниил\AppData\Roaming\MedievalEngineers\Saves\76561198125102549\Wild Start 2018-07-28 2226\EarthSecond-1251102759r5000.vx2'
- 2018-07-28 10:33:35.995|Worker Logic 0> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2018-07-28 10:33:36.708|Main thread> Finished loading stage Loading 4 objects, elapsed time: 0.8010458 seconds
- 2018-07-28 10:33:38.204|Main thread> Checkpoint.CameraAttach success: entity id121602984212952072, camera subtype DefaultFirstPerson
- 2018-07-28 10:33:38.206|Main thread> Finished loading stage Loading final details, elapsed time: 1.4980857 seconds
- 2018-07-28 10:33:38.209|Main thread> MySession.Static.LogSettings - START
- 2018-07-28 10:33:38.210|Main thread> Name = Wild Start 2018-07-28 22:26
- 2018-07-28 10:33:38.210|Main thread> Description =
- 2018-07-28 10:33:38.210|Main thread> InGameTime = 01/01/0001 00:00:00
- 2018-07-28 10:33:38.210|Main thread> Password =
- 2018-07-28 10:33:38.210|Main thread> CurrentPath = C:\Users\Даниил\AppData\Roaming\MedievalEngineers\Saves\76561198125102549\Wild Start 2018-07-28 2226
- 2018-07-28 10:33:38.210|Main thread> WorkshopId =
- 2018-07-28 10:33:38.211|Main thread> CameraController = 1B0054515A3F408:Camera 1st - DefaultFirstPerson
- 2018-07-28 10:33:38.211|Main thread> ThumbPath = C:\Users\Даниил\AppData\Roaming\MedievalEngineers\Saves\76561198125102549\Wild Start 2018-07-28 2226\thumb.jpg
- 2018-07-28 10:33:38.213|Main thread> Settings:
- 2018-07-28 10:33:38.214|Main thread> Auto-Save Time (Minutes) = 5
- 2018-07-28 10:33:38.214|Main thread> Cut, Copy and Paste = True
- 2018-07-28 10:33:38.214|Main thread> Days per season = 4
- 2018-07-28 10:33:38.214|Main thread> Game Mode = Survival
- 2018-07-28 10:33:38.214|Main thread> Inventory size multiplier = 1
- 2018-07-28 10:33:38.214|Main thread> Maximum Backup Saves = 5
- 2018-07-28 10:33:38.214|Main thread> Maximum Floating Objects = 64
- 2018-07-28 10:33:38.214|Main thread> Maximum Fracture Pieces = 50
- 2018-07-28 10:33:38.214|Main thread> Maximum Players = 4
- 2018-07-28 10:33:38.214|Main thread> Maximum Solar Altitude = 0.41
- 2018-07-28 10:33:38.214|Main thread> Online Mode = PRIVATE
- 2018-07-28 10:33:38.214|Main thread> Show player names on HUD = True
- 2018-07-28 10:33:38.214|Main thread> Spectator = False
- 2018-07-28 10:33:38.214|Main thread> Structural Integrity = True
- 2018-07-28 10:33:38.214|Main thread> Sun rotation interval = 120
- 2018-07-28 10:33:38.214|Main thread> View distance = 2600
- 2018-07-28 10:33:38.214|Main thread> MySession.Static.LogSettings - END
- 2018-07-28 10:33:38.215|Main thread> Finished loading stage Loading planet, elapsed time: 5.3813078 seconds
- 2018-07-28 10:33:38.219|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2018-07-28 10:33:38.221|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2018-07-28 10:33:38.221|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2018-07-28 10:33:38.221|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2018-07-28 10:33:38.221|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2018-07-28 10:33:38.221|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2018-07-28 10:33:38.221|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2018-07-28 10:33:38.221|Main thread> Setting update order on MyLocalToolbar to BeforeSimulation
- 2018-07-28 10:33:38.221|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2018-07-28 10:33:38.225|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2018-07-28 10:33:38.225|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2018-07-28 10:33:38.226|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2018-07-28 10:33:38.226|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2018-07-28 10:33:38.903|Main thread> Setting update order on MyPlanets to NoUpdate
- 2018-07-28 10:33:38.903|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2018-07-28 10:33:38.903|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2018-07-28 10:33:38.903|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2018-07-28 10:33:38.903|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2018-07-28 10:33:38.903|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2018-07-28 10:33:38.903|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2018-07-28 10:33:38.924|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2018-07-28 10:33:38.924|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2018-07-28 10:33:38.924|Main thread> Setting update order on MySoundSystem to Simulation
- 2018-07-28 10:33:38.926|Main thread> Setting update order on MySleepingGridsCorrection to NoUpdate
- 2018-07-28 10:33:38.928|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2018-07-28 10:33:38.928|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2018-07-28 10:33:38.928|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2018-07-28 10:33:38.928|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2018-07-28 10:33:38.928|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2018-07-28 10:33:38.928|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2018-07-28 10:33:38.928|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2018-07-28 10:33:38.928|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2018-07-28 10:33:38.928|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2018-07-28 10:33:38.935|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2018-07-28 10:33:38.935|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2018-07-28 10:33:38.935|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2018-07-28 10:33:38.935|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2018-07-28 10:33:38.935|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2018-07-28 10:33:38.935|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2018-07-28 10:33:38.935|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2018-07-28 10:33:38.935|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2018-07-28 10:33:38.935|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2018-07-28 10:33:38.935|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2018-07-28 10:33:38.935|Main thread> Setting update order on MyHud to BeforeSimulation
- 2018-07-28 10:33:38.935|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2018-07-28 10:33:38.935|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2018-07-28 10:33:38.935|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2018-07-28 10:33:38.935|Main thread> Setting update order on MyLights to NoUpdate
- 2018-07-28 10:33:38.935|Main thread> Setting update order on MyPhysics to Simulation
- 2018-07-28 10:33:38.935|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2018-07-28 10:33:38.936|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2018-07-28 10:33:38.936|Main thread> Setting update order on MyActionTrackingSystem to NoUpdate
- 2018-07-28 10:33:38.936|Main thread> Setting update order on MyWatchdogComponent to NoUpdate
- 2018-07-28 10:33:38.943|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2018-07-28 10:33:38.943|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2018-07-28 10:33:38.943|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2018-07-28 10:33:38.944|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2018-07-28 10:33:38.949|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2018-07-28 10:33:38.950|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2018-07-28 10:33:38.950|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2018-07-28 10:33:38.950|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2018-07-28 10:33:38.950|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2018-07-28 10:33:38.950|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2018-07-28 10:33:38.956|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2018-07-28 10:33:38.958|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2018-07-28 10:33:38.958|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2018-07-28 10:33:38.962|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2018-07-28 10:33:38.962|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2018-07-28 10:33:38.963|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2018-07-28 10:33:38.963|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2018-07-28 10:33:38.963|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2018-07-28 10:33:38.963|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2018-07-28 10:33:38.963|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2018-07-28 10:33:38.963|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2018-07-28 10:33:38.970|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2018-07-28 10:33:38.970|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2018-07-28 10:33:38.970|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2018-07-28 10:33:38.970|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2018-07-28 10:33:38.970|Main thread> Finished loading stage Starting Components, elapsed time: 0.7520431 seconds
- 2018-07-28 10:33:38.979|Main thread>
- 2018-07-28 10:33:38.979|Main thread> Session loaded
- 2018-07-28 10:33:38.979|Main thread> Finished loading stage Finished loading, elapsed time: 22.4442838 seconds
- 2018-07-28 10:33:39.090|Main thread> Process information Periodic Check:
- 2018-07-28 10:33:39.091|Main thread> Managed Memory: 1,394,256,256 B
- 2018-07-28 10:33:39.093|Main thread> Private Memory: 2,161,995,776 B
- 2018-07-28 10:33:39.093|Main thread> Nr of Threads: 44
- 2018-07-28 10:33:39.093|Main thread> Simulation Speed: 0.01
- 2018-07-28 10:33:39.093|Main thread> Entity count: 16
- 2018-07-28 10:33:39.093|Main thread> Player count: 1
- 2018-07-28 10:33:39.093|Main thread> Current:
- 2018-07-28 10:33:39.094|Main thread> Paged Memory: 2,161,995,776 B
- 2018-07-28 10:33:39.094|Main thread> Working Set: 1,891,983,360 B
- 2018-07-28 10:33:39.094|Main thread> Virtual Memory: 2,976,370,688 B
- 2018-07-28 10:33:39.094|Main thread> Peak:
- 2018-07-28 10:33:39.094|Main thread> Paged Memory: 2,162,126,848 B
- 2018-07-28 10:33:39.094|Main thread> Working Set: 1,892,077,568 B
- 2018-07-28 10:33:39.095|Main thread> Virtual Memory: 2,978,439,168 B
- 2018-07-28 10:33:39.097|Main thread> Number of Worlds: 1
- 2018-07-28 10:33:39.097|Main thread> 0) RigidBodies: 11, ActiveRigidBodies: 0, CharacterRigidBodies: 1
- 2018-07-28 10:33:39.100|Main thread> 0) Constraints: 0
- 2018-07-28 10:33:40.176|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-07-28 10:33:40.177|Main thread> MySessionLoading status:
- 2018-07-28 10:33:40.179|Main thread> 0: TerrainWaitStep: 0/1
- 2018-07-28 10:33:41.230|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-07-28 10:33:41.230|Main thread> MySessionLoading status:
- 2018-07-28 10:33:41.231|Main thread> 0: TerrainWaitStep: 0/1
- 2018-07-28 10:33:42.285|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-07-28 10:33:42.285|Main thread> MySessionLoading status:
- 2018-07-28 10:33:42.286|Main thread> 0: TerrainWaitStep: 0/1
- 2018-07-28 10:33:43.339|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-07-28 10:33:43.339|Main thread> MySessionLoading status:
- 2018-07-28 10:33:43.341|Main thread> 0: TerrainWaitStep: 0/1
- 2018-07-28 10:33:43.725|Main thread> All voxels loaded, cleaning up hooks.
- 2018-07-28 10:33:44.187|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
- 2018-07-28 10:33:44.342|Main thread> Loading completed, starting session.
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