Upscalefanatic3

(Roblox) [FE] Builder X v2 | Void

Jun 17th, 2020
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Plr,Plrs,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. ---------------------------------------------------------------------------------------------------------------------------------------
  89.  
  90.  
  91. -- Created by Nebula_Zorua --
  92. -- Sans Curse (A Curse of Light) --
  93. -- Custom Arcane Adventures Magic --
  94. -- Wielder: Everybody (Released) --
  95. -- Why the fuck did I make this --
  96. -- I don't even LIKE undertale --
  97. -- what the fuck --
  98.  
  99. -- Discord: Nebula the Zorua#6969
  100. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  101.  
  102. -- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
  103.  
  104.  
  105. --// Shortcut Variables \\--
  106. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  107. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  108. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  109. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  110. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  111. local R3 = {N=Region3.new}
  112. local De = S.Debris
  113. local WS = workspace
  114. local Lght = S.Lighting
  115. local RepS = S.ReplicatedStorage
  116. local IN = Instance.new
  117. local Plrs = S.Players
  118.  
  119. local Emit = IN("ParticleEmitter").Emit;
  120.  
  121. --// Initializing \\--
  122. --Plrs.LocalPlayer
  123. local Plr = owner
  124. local Char = Plr.Character
  125. local Hum = Char:FindFirstChildOfClass'Humanoid'
  126. local RArm = Char["Right Arm"]
  127. local LArm = Char["Left Arm"]
  128. local RLeg = Char["Right Leg"]
  129. local LLeg = Char["Left Leg"]
  130. local Root = Char:FindFirstChild'HumanoidRootPart'
  131. local Torso = Char.Torso
  132. local Head = Char.Head
  133. local NeutralAnims = true
  134. local Attack = false
  135. local Debounces = {Debounces={}}
  136. local Mouse = Plr:GetMouse()
  137. local Hit = {}
  138. local Sine = 0
  139. local Change = 1
  140.  
  141. local Effects = IN("Folder",Char)
  142. Effects.Name = "Effects"
  143.  
  144.  
  145. --// Debounce System \\--
  146.  
  147.  
  148. function Debounces:New(name,cooldown)
  149. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  150. setmetatable(aaaaa,{__index = Debounces})
  151. Debounces.Debounces[name] = aaaaa
  152. return aaaaa
  153. end
  154.  
  155. function Debounces:Use(overrideUsable)
  156. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  157. if(self.Usable or overrideUsable)then
  158. self.Usable = false
  159. self.CoolingDown = true
  160. local LastUse = time()
  161. self.LastUse = LastUse
  162. delay(self.Cooldown or 2,function()
  163. if(self.LastUse == LastUse)then
  164. self.CoolingDown = false
  165. self.Usable = true
  166. end
  167. end)
  168. end
  169. end
  170.  
  171. function Debounces:Get(name)
  172. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  173. for i,v in next, Debounces.Debounces do
  174. if(i == name)then
  175. return v;
  176. end
  177. end
  178. end
  179.  
  180. function Debounces:GetProgressPercentage()
  181. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  182. if(self.CoolingDown and not self.Usable)then
  183. return math.max(
  184. math.floor(
  185. (
  186. (time()-self.LastUse)/self.Cooldown or 2
  187. )*100
  188. )
  189. )
  190. else
  191. return 100
  192. end
  193. end
  194.  
  195. --// Instance Creation Functions \\--
  196.  
  197. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  198. local Sound = IN("Sound")
  199. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  200. Sound.Pitch = pitch or 1
  201. Sound.Volume = volume or 1
  202. Sound.Looped = looped or false
  203. if(autoPlay)then
  204. coroutine.wrap(function()
  205. repeat wait() until Sound.IsLoaded
  206. Sound.Playing = autoPlay or false
  207. end)()
  208. end
  209. if(not looped and effect)then
  210. Sound.Stopped:connect(function()
  211. Sound.Volume = 0
  212. Sound:destroy()
  213. end)
  214. elseif(effect)then
  215. warn("Sound can't be looped and a sound effect!")
  216. end
  217. Sound.Parent =parent or Torso
  218. return Sound
  219. end
  220. function Part(parent,color,material,size,cframe,anchored,cancollide)
  221. local part = IN("Part")
  222. part.Parent = parent or Char
  223. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  224. part.Material = material or Enum.Material.SmoothPlastic
  225. part.TopSurface,part.BottomSurface=10,10
  226. part.Size = size or V3.N(1,1,1)
  227. part.CFrame = cframe or CF.N(0,0,0)
  228. part.CanCollide = cancollide or false
  229. part.Anchored = anchored or false
  230. return part
  231. end
  232.  
  233. function Weld(part0,part1,c0,c1)
  234. local weld = IN("Weld")
  235. weld.Parent = part0
  236. weld.Part0 = part0
  237. weld.Part1 = part1
  238. weld.C0 = c0 or CF.N()
  239. weld.C1 = c1 or CF.N()
  240. return weld
  241. end
  242.  
  243. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  244. local part = IN("SpecialMesh")
  245. part.MeshId = meshid or ""
  246. part.TextureId = textid or ""
  247. part.Scale = scale or V3.N(1,1,1)
  248. part.Offset = offset or V3.N(0,0,0)
  249. part.MeshType = meshtype or Enum.MeshType.Sphere
  250. part.Parent = parent
  251. return part
  252. end
  253.  
  254. NewInstance = function(instance,parent,properties)
  255. local inst = Instance.new(instance)
  256. inst.Parent = parent
  257. if(properties)then
  258. for i,v in next, properties do
  259. pcall(function() inst[i] = v end)
  260. end
  261. end
  262. return inst;
  263. end
  264.  
  265. function Clone(instance,parent,properties)
  266. local inst = instance:Clone()
  267. inst.Parent = parent
  268. if(properties)then
  269. for i,v in next, properties do
  270. pcall(function() inst[i] = v end)
  271. end
  272. end
  273. return inst;
  274. end
  275.  
  276. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  277. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  278. local Sound = IN("Sound")
  279. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  280. Sound.Pitch = pitch or 1
  281. Sound.Volume = volume or 1
  282. Sound.Looped = looped or false
  283. if(autoPlay)then
  284. coroutine.wrap(function()
  285. repeat wait() until Sound.IsLoaded
  286. Sound.Playing = autoPlay or false
  287. end)()
  288. end
  289. if(not looped and effect)then
  290. Sound.Stopped:connect(function()
  291. Sound.Volume = 0
  292. soundPart:destroy()
  293. end)
  294. elseif(effect)then
  295. warn("Sound can't be looped and a sound effect!")
  296. end
  297. Sound.Parent = soundPart
  298. return Sound
  299. end
  300.  
  301.  
  302. --// Extended ROBLOX tables \\--
  303. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  304. --// Require stuff \\--
  305. function CamShake(who,times,intense,origin)
  306. coroutine.wrap(function()
  307. if(script:FindFirstChild'CamShake')then
  308. local cam = script.CamShake:Clone()
  309. cam:WaitForChild'intensity'.Value = intense
  310. cam:WaitForChild'times'.Value = times
  311.  
  312. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  313. cam.Parent = who
  314. wait()
  315. cam.Disabled = false
  316. elseif(who == Plr or who == Char)then
  317. local intensity = intense
  318. local cam = workspace.CurrentCamera
  319. for i = 1, times do
  320. local camDistFromOrigin
  321. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  322. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  323. elseif(typeof(origin) == 'Vector3')then
  324. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  325. end
  326. if(camDistFromOrigin)then
  327. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  328. end
  329. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  330. swait()
  331. end
  332. end
  333. end)()
  334. end
  335.  
  336. function CamShakeAll(times,intense,origin)
  337. for _,v in next, Plrs:players() do
  338. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  339. end
  340. end
  341.  
  342. function ServerScript(code)
  343. if(script:FindFirstChild'Loadstring')then
  344. local load = script.Loadstring:Clone()
  345. load:WaitForChild'Sauce'.Value = code
  346. load.Disabled = false
  347. load.Parent = workspace
  348. elseif(NS and typeof(NS) == 'function')then
  349. NS(code,workspace)
  350. else
  351. warn("no serverscripts lol")
  352. end
  353. end
  354.  
  355. function RunLocal(where,code)
  356. ServerScript([[
  357. wait()
  358. script.Parent=nil
  359. if(not _G.Http)then _G.Http = game:service'HttpService' end
  360.  
  361. local Http = _G.Http or game:service'HttpService'
  362.  
  363. local source = ]].."[["..code.."]]"..[[
  364. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  365. local asd = Http:PostAsync(link,source)
  366. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  367. local ID = Http:JSONDecode(asd).Result.Require_ID
  368. local vs = require(ID).VORTH_SCRIPT
  369. vs.Parent = game.]]..where:GetFullName()
  370. )
  371. end
  372.  
  373. --// Customization \\--
  374.  
  375. local Frame_Speed = 60;
  376. local WalkSpeed = 16
  377. local DamageColor = BrickColor.new'White'
  378.  
  379. local MagicCircles = {
  380. Default = {Color=C3.N(1,1,1),Texture1=0,Texture2=0},
  381. OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
  382. BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
  383. Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
  384. Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
  385. Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
  386. Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
  387. Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
  388. AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
  389. Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
  390. Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
  391. Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
  392. GasterBlaster = {Color=C3.N(1,1,1),Texture1=331948662,Texture2=331948662}
  393. }
  394.  
  395. local MagicVariant = MagicCircles.GasterBlaster --[[ You can change this for a different element
  396. Example:
  397.  
  398. Changing MagicCircles.GasterBlaster to MagicCircles.Light
  399.  
  400. would make it a Light Element
  401. ]]
  402.  
  403. --// Stop animations \\--
  404. for _,v in next, Hum:GetPlayingAnimationTracks() do
  405. v:Stop();
  406. end
  407.  
  408. pcall(game.Destroy,Char:FindFirstChild'Animate')
  409. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  410.  
  411. --// Joints \\--
  412.  
  413. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
  414. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
  415. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
  416. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
  417. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
  418. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  419.  
  420. local LSC0 = LS.C0
  421. local RSC0 = RS.C0
  422. local NKC0 = NK.C0
  423. local LHC0 = LH.C0
  424. local RHC0 = RH.C0
  425. local RJC0 = RJ.C0
  426.  
  427. --// Artificial HB \\--
  428.  
  429. local ArtificialHB = IN("BindableEvent", script)
  430. ArtificialHB.Name = "Heartbeat"
  431.  
  432. script:WaitForChild("Heartbeat")
  433.  
  434. local tf = 0
  435. local allowframeloss = false
  436. local tossremainder = false
  437. local lastframe = tick()
  438. local frame = 1/Frame_Speed
  439. ArtificialHB:Fire()
  440.  
  441. game:GetService("RunService").Heartbeat:connect(function(s, p)
  442. tf = tf + s
  443. if tf >= frame then
  444. if allowframeloss then
  445. script.Heartbeat:Fire()
  446. lastframe = tick()
  447. else
  448. for i = 1, math.floor(tf / frame) do
  449. ArtificialHB:Fire()
  450. end
  451. lastframe = tick()
  452. end
  453. if tossremainder then
  454. tf = 0
  455. else
  456. tf = tf - frame * math.floor(tf / frame)
  457. end
  458. end
  459. end)
  460.  
  461. function swait(num)
  462. if num == 0 or num == nil then
  463. ArtificialHB.Event:wait()
  464. else
  465. for i = 0, num do
  466. ArtificialHB.Event:wait()
  467. end
  468. end
  469. end
  470.  
  471.  
  472. --// Effect Function(s) \\--
  473.  
  474. function NumSeq(...)
  475. local tab = {...}
  476. local Sequence = {}
  477. for _,v in next, tab do
  478. table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
  479. end
  480. if(tab[#tab][1] ~= 1)then
  481. local final = tab[#tab]
  482. table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
  483. end
  484. return NumberSequence.new(Sequence)
  485. end
  486.  
  487. local DefaultRingParticle = IN("ParticleEmitter")
  488. DefaultRingParticle.Name = 'RingEmit'
  489. DefaultRingParticle.LightEmission = 1
  490. DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
  491. DefaultRingParticle.Texture = "rbxassetid://313951123"
  492. DefaultRingParticle.Transparency = NumberSequence.new(0,1)
  493. DefaultRingParticle.ZOffset = 1
  494. DefaultRingParticle.Drag = 0
  495. DefaultRingParticle.Acceleration = V3.N()
  496. DefaultRingParticle.LockedToPart = true
  497. DefaultRingParticle.Enabled = false
  498. DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
  499. DefaultRingParticle.Rate = 5
  500. DefaultRingParticle.Rotation = NumberRange.new(0,0)
  501. DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
  502. DefaultRingParticle.Speed = NumberRange.new(0,0)
  503. DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
  504.  
  505. function MagicCircle(Data)
  506. local Variant = Data.Variant or MagicCircles.Default;
  507.  
  508. local Size = Data.Size or 10;
  509. local Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) or Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
  510. local GrowTime = Data.Time or 1;
  511.  
  512. local WeldData = Data.Weld or false;
  513.  
  514.  
  515. local Color = Variant.Color or C3.N(.9,.9,.0)
  516.  
  517. local CreationParticle = Data.CreationParticle or DefaultRingParticle;
  518.  
  519.  
  520. local Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
  521. local CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
  522.  
  523.  
  524. local Emitter = DefaultRingParticle:Clone();
  525. Emitter.Parent = Circle
  526. Emitter.Color = ColorSequence.new(Variant.Color)
  527.  
  528. local Top = IN("Decal",Circle)
  529. Top.Texture = "rbxassetid://"..Variant.Texture1
  530. Top.Face = Enum.NormalId.Top
  531.  
  532. local Btm = IN("Decal",Circle)
  533. Btm.Texture = "rbxassetid://"..Variant.Texture2
  534. Btm.Face = Enum.NormalId.Bottom
  535.  
  536. if(WeldData)then
  537. Circle.Anchored = false
  538. Weld(WeldData,Circle,Pos,CF.N())
  539. end
  540. local GrowFrames = GrowTime * Frame_Speed
  541. print(GrowFrames)
  542. --Size*20,0,Size*20
  543. Circle.Transparency = 1
  544. local GrownEvent = Instance.new("BindableEvent",Circle)
  545. coroutine.wrap(function()
  546.  
  547. Emit(Emitter,5)
  548. local End = Size*20
  549. local grow = End/GrowFrames
  550. for i = 1, GrowFrames+1 do
  551. local aa = math.min(CircleM.Scale.x + grow,End)
  552. if(aa >= End)then break end
  553. CircleM.Scale = V3.N(aa,0,aa)
  554. swait()
  555. end
  556. CircleM.Scale = V3.N(End,0,End)
  557. GrownEvent:Fire()
  558.  
  559. end)()
  560.  
  561. local Table = {
  562. Circle = Circle,
  563. Mesh = CircleM,
  564. Grow = function(size)
  565. CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
  566. end,
  567. Destroy = function(timer)
  568. coroutine.wrap(function()
  569. if(not timer)then timer = 1 end
  570. Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  571. Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  572. Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  573. S.Debris:AddItem(Circle,timer+1)
  574. end)()
  575. end,
  576. Grown = GrownEvent.Event
  577. }
  578.  
  579. return Table;
  580. end
  581.  
  582. function Bezier(startpos, pos2, pos3, endpos, t)
  583. local A = startpos:lerp(pos2, t)
  584. local B = pos2:lerp(pos3, t)
  585. local C = pos3:lerp(endpos, t)
  586. local lerp1 = A:lerp(B, t)
  587. local lerp2 = B:lerp(C, t)
  588. local cubic = lerp1:lerp(lerp2, t)
  589. return cubic
  590. end
  591.  
  592. function SphereFX(duration,color,scale,pos,endScale,increment)
  593. return Effect{
  594. Frames=duration,
  595. Effect='ResizeAndFade',
  596. Color=color,
  597. Size=scale,
  598. Mesh={MeshType=Enum.MeshType.Sphere},
  599. CFrame=pos,
  600. FXSettings={
  601. EndSize=endScale,
  602. EndIsIncrement=increment
  603. }
  604. }
  605. end
  606.  
  607. function BlastFX(duration,color,scale,pos,endScale,increment)
  608. return Effect{
  609. Frames=duration,
  610. Effect='ResizeAndFade',
  611. Color=color,
  612. Size=scale,
  613. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  614. CFrame=pos,
  615. FXSettings={
  616. EndSize=endScale,
  617. EndIsIncrement=increment
  618. }
  619. }
  620. end
  621.  
  622. function BlockFX(duration,color,scale,pos,endScale,increment)
  623. return Effect{
  624. Frames=duration,
  625. Effect='ResizeAndFade',
  626. Color=color,
  627. Size=scale,
  628. CFrame=pos,
  629. FXSettings={
  630. EndSize=endScale,
  631. EndIsIncrement=increment
  632. }
  633. }
  634. end
  635.  
  636. function ShootBullet(data)
  637. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  638. local Size = data.Size or V3.N(2,2,2)
  639. local Color = data.Color or MagicVariant.EffectColor or MagicVariant.Color
  640. local StudsPerFrame = data.Speed or 10
  641. local Shape = data.Shape or 'Ball'
  642. local Frames = data.Frames or 160
  643. local Pos = data.Origin or Torso.CFrame
  644. local Direction = data.Direction or Mouse.Hit
  645. local Material = data.Material or Enum.Material.Neon
  646. local OnHit = data.HitFunction or function(hit,pos)
  647. Effect{
  648. Effect='ResizeAndFade',
  649. Color=Color,
  650. Size=V3.N(10,10,10),
  651. Mesh={MeshType=Enum.MeshType.Sphere},
  652. CFrame=CF.N(pos),
  653. FXSettings={
  654. EndSize=V3.N(.05,.05,.05),
  655. EndIsIncrement=true
  656. }
  657. }
  658. for i = 1, 5 do
  659. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  660. Effect{
  661. Effect='Fade',
  662. Frames=65,
  663. Size=V3.N(5,5,10),
  664. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  665. Mesh = {MeshType=Enum.MeshType.Sphere},
  666. Material=Enum.Material.Neon,
  667. Color=Color,
  668. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  669. }
  670. end
  671. AOEDamage(pos,10,15,30,0,'Normal',10,4)
  672. end
  673.  
  674. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  675. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  676. if(Shape == 'Ball')then
  677. BMesh.MeshType = Enum.MeshType.Sphere
  678. elseif(Shape == 'Head')then
  679. BMesh.MeshType = Enum.MeshType.Head
  680. elseif(Shape == 'Cylinder')then
  681. BMesh.MeshType = Enum.MeshType.Cylinder
  682. end
  683.  
  684. coroutine.wrap(function()
  685. for i = 1, Frames+1 do
  686. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  687. if(hit)then
  688. OnHit(hit,pos,norm,dist)
  689. break;
  690. else
  691. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  692. end
  693. swait()
  694. end
  695. Bullet:destroy()
  696. end)()
  697.  
  698. end
  699.  
  700. function Zap(data)
  701. local sCF,eCF = data.StartCFrame,data.EndCFrame
  702. assert(sCF,"You need a start CFrame!")
  703. assert(eCF,"You need an end CFrame!")
  704. local parts = data.PartCount or 15
  705. local zapRot = data.ZapRotation or {-5,5}
  706. local startThick = data.StartSize or 3;
  707. local endThick = data.EndSize or startThick/2;
  708. local color = data.Color or BrickColor.new'Electric blue'
  709. local delay = data.Delay or 35
  710. local delayInc = data.DelayInc or 0
  711. local lastLightning;
  712. local MagZ = (sCF.p - eCF.p).magnitude
  713. local thick = startThick
  714. local inc = (startThick/parts)-(endThick/parts)
  715.  
  716. for i = 1, parts do
  717. local pos = sCF.p
  718. if(lastLightning)then
  719. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  720. end
  721. delay = delay + delayInc
  722. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  723. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  724. if(parts == i)then
  725. local MagZ = (pos-eCF.p).magnitude
  726. zapPart.Size = V3.N(endThick,endThick,MagZ)
  727. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  728. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  729. else
  730. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  731. end
  732.  
  733. lastLightning = zapPart
  734. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  735.  
  736. thick=thick-inc
  737.  
  738. end
  739. end
  740.  
  741. function Zap2(data)
  742. local Color = data.Color or BrickColor.new'Electric blue'
  743. local StartPos = data.Start or Torso.Position
  744. local EndPos = data.End or Mouse.Hit.p
  745. local SegLength = data.SegL or 2
  746. local Thicc = data.Thickness or 0.5
  747. local Fades = data.Fade or 45
  748. local Parent = data.Parent or Effects
  749. local MaxD = data.MaxDist or 200
  750. local Branch = data.Branches or false
  751. local Material = data.Material or Enum.Material.Neon
  752. local Raycasts = data.Raycasts or false
  753. local Offset = data.Offset or {0,360}
  754. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  755. if((StartPos-EndPos).magnitude > MaxD)then
  756. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  757. end
  758. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  759. if(Raycasts)then
  760. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  761. end
  762. local segments = dist/SegLength
  763. local model = IN("Model",Parent)
  764. model.Name = 'Lightning'
  765. local Last;
  766. for i = 1, segments do
  767. local size = (segments-i)/25
  768. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  769. if(AddMesh)then IN("CylinderMesh",prt) end
  770. if(Last and math.floor(segments) == i)then
  771. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  772. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  773. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  774. elseif(not Last)then
  775. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  776. else
  777. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  778. end
  779. Last = prt
  780. if(Branch)then
  781. local choice = M.RNG(1,7+((segments-i)*2))
  782. if(choice == 1)then
  783. local LastB;
  784. for i2 = 1,M.RNG(2,5) do
  785. local size2 = ((segments-i)/35)/i2
  786. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  787. if(AddMesh)then IN("CylinderMesh",prt) end
  788. if(not LastB)then
  789. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  790. else
  791. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  792. end
  793. LastB = prt
  794. end
  795. end
  796. end
  797. end
  798. if(Fades > 0)then
  799. coroutine.wrap(function()
  800. for i = 1, Fades do
  801. for _,v in next, model:children() do
  802. if(v:IsA'BasePart')then
  803. v.Transparency = (i/Fades)
  804. end
  805. end
  806. swait()
  807. end
  808. model:destroy()
  809. end)()
  810. else
  811. S.Debris:AddItem(model,.01)
  812. end
  813. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  814. end
  815.  
  816. function Tween(obj,props,time,easing,direction,repeats,backwards)
  817. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  818. local tween = S.TweenService:Create(obj, info, props)
  819.  
  820. tween:Play()
  821. end
  822.  
  823. function Effect(data)
  824. local FX = data.Effect or 'ResizeAndFade'
  825. local Parent = data.Parent or Effects
  826. local Color = data.Color or C3.N(0,0,0)
  827. local Size = data.Size or V3.N(1,1,1)
  828. local MoveDir = data.MoveDirection or nil
  829. local MeshData = data.Mesh or nil
  830. local SndData = data.Sound or nil
  831. local Frames = data.Frames or 45
  832. local Manual = data.Manual or nil
  833. local Material = data.Material or Enum.Material.Neon
  834. local CFra = data.CFrame or Torso.CFrame
  835. local Settings = data.FXSettings or {}
  836. local Shape = data.Shape or Enum.PartType.Block
  837. local Snd,Prt,Msh;
  838. coroutine.wrap(function()
  839. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  840. Prt = Manual
  841. else
  842. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  843. Prt.Shape = Shape
  844. end
  845. if(typeof(MeshData) == 'table')then
  846. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  847. elseif(typeof(MeshData) == 'Instance')then
  848. Msh = MeshData:Clone()
  849. Msh.Parent = Prt
  850. elseif(Shape == Enum.PartType.Block)then
  851. Msh = Mesh(Prt,Enum.MeshType.Brick)
  852. end
  853. if(typeof(SndData) == 'table')then
  854. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  855. elseif(typeof(SndData) == 'Instance')then
  856. Snd = SndData
  857. end
  858. if(Snd)then
  859. repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  860. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  861. end
  862. Size = (Msh and Msh.Scale or Size)
  863. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  864.  
  865. local MoveSpeed = nil;
  866. if(MoveDir)then
  867. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  868. end
  869. if(FX ~= 'Arc')then
  870. for Frame = 1, Frames do
  871. if(FX == "Fade")then
  872. Prt.Transparency = (Frame/Frames)
  873. elseif(FX == "Resize")then
  874. if(not Settings.EndSize)then
  875. Settings.EndSize = V3.N(0,0,0)
  876. end
  877. if(Settings.EndIsIncrement)then
  878. if(Msh)then
  879. Msh.Scale = Msh.Scale + Settings.EndSize
  880. else
  881. Prt.Size = Prt.Size + Settings.EndSize
  882. end
  883. else
  884. if(Msh)then
  885. Msh.Scale = Msh.Scale - grow/Frames
  886. else
  887. Prt.Size = Prt.Size - grow/Frames
  888. end
  889. end
  890. elseif(FX == "ResizeAndFade")then
  891. if(not Settings.EndSize)then
  892. Settings.EndSize = V3.N(0,0,0)
  893. end
  894. if(Settings.EndIsIncrement)then
  895. if(Msh)then
  896. Msh.Scale = Msh.Scale + Settings.EndSize
  897. else
  898. Prt.Size = Prt.Size + Settings.EndSize
  899. end
  900. else
  901. if(Msh)then
  902. Msh.Scale = Msh.Scale - grow/Frames
  903. else
  904. Prt.Size = Prt.Size - grow/Frames
  905. end
  906. end
  907. Prt.Transparency = (Frame/Frames)
  908. end
  909. if(Settings.RandomizeCFrame)then
  910. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  911. end
  912. if(MoveDir and MoveSpeed)then
  913. local Orientation = Prt.Orientation
  914. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  915. Prt.Orientation = Orientation
  916. end
  917. swait()
  918. end
  919. Prt:destroy()
  920. else
  921. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  922. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  923. if(start and endP)then
  924. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  925. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  926. for Frame = 0, 1, (Settings.Speed or 0.01) do
  927. if(Settings.Home)then
  928. endP = Settings.Home.CFrame
  929. end
  930. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  931. end
  932. if(Settings.RemoveOnGoal)then
  933. Prt:destroy()
  934. end
  935. else
  936. Prt:destroy()
  937. assert(start,"You need a start position!")
  938. assert(endP,"You need a start position!")
  939. end
  940. end
  941. end)()
  942. return Prt,Msh,Snd
  943. end
  944. function SoulSteal(whom)
  945. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  946. print(torso)
  947. if(torso and torso:IsA'BasePart')then
  948. local Model = Instance.new("Model",Effects)
  949. Model.Name = whom.Name.."'s Soul"
  950. whom:BreakJoints()
  951. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  952. Soul.Name = 'Head'
  953. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  954. Effect{
  955. Effect="Arc",
  956. Manual = Soul,
  957. FXSettings={
  958. Start=torso.CFrame,
  959. Home = Torso,
  960. RemoveOnGoal = true,
  961. }
  962. }
  963. local lastPoint = Soul.CFrame.p
  964.  
  965. for i = 0, 1, 0.01 do
  966. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  967. local mag = (lastPoint - Soul.Position).magnitude
  968. Effect{
  969. Effect = "Fade",
  970. CFrame = point * CF.N(0, mag/2, 0),
  971. Size = V3.N(.5,mag+.5,.5),
  972. Color = Soul.BrickColor
  973. }
  974. lastPoint = Soul.CFrame.p
  975. swait()
  976. end
  977. for i = 1, 5 do
  978. Effect{
  979. Effect="Fade",
  980. Color = BrickColor.new'Really red',
  981. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  982. }
  983. end
  984. end
  985. end
  986.  
  987. --// Other Functions \\ --
  988.  
  989. function CastRay(startPos,endPos,range,ignoreList)
  990. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  991. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  992. return part,pos,norm,(pos and (startPos-pos).magnitude)
  993. end
  994.  
  995. function CastRayInDirection(startPos,direction,range,ignoreList)
  996. local ray = Ray.new(startPos,direction*range)
  997. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  998. return part,pos,norm,(pos and (startPos-pos).magnitude)
  999. end
  1000.  
  1001. function getRegion(point,range,ignore)
  1002. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  1003. end
  1004.  
  1005. function clerp(startCF,endCF,alpha)
  1006. return startCF:lerp(endCF, alpha)
  1007. end
  1008.  
  1009. function GetTorso(char)
  1010. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1011. end
  1012.  
  1013. function ShowDamage(Pos, Text, Time, Color)
  1014. coroutine.wrap(function()
  1015. local Rate = (1 / Frame_Speed)
  1016. local Pos = (Pos or Vector3.new(0, 0, 0))
  1017. local Text = (Text or "")
  1018. local Time = (Time or 2)
  1019. local Color = (Color or Color3.new(1, 0, 1))
  1020. local EffectPart = NewInstance("Part",Effects,{
  1021. Material=Enum.Material.SmoothPlastic,
  1022. Reflectance = 0,
  1023. Transparency = 1,
  1024. BrickColor = BrickColor.new(Color),
  1025. Name = "Effect",
  1026. Size = Vector3.new(0,0,0),
  1027. Anchored = true,
  1028. CFrame = CF.N(Pos)
  1029. })
  1030. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1031. Size = UDim2.new(1.25, 0, 1.25, 0),
  1032. Adornee = EffectPart,
  1033. })
  1034. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1035. BackgroundTransparency = 1,
  1036. Size = UDim2.new(1, 0, 1, 0),
  1037. Text = Text,
  1038. Font = "Bodoni",
  1039. TextColor3 = Color,
  1040. TextStrokeColor3 = Color3.new(0,0,0),
  1041. TextStrokeTransparency=0,
  1042. TextScaled = true,
  1043. })
  1044. S.Debris:AddItem(EffectPart, (Time))
  1045. EffectPart.Parent = workspace
  1046. delay(0, function()
  1047. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1048. local Frames = (Time / Rate)
  1049. for Frame = 1, Frames do
  1050. swait()
  1051. local Percent = (Frame / Frames)
  1052. TextLabel.TextTransparency = Percent
  1053. TextLabel.TextStrokeTransparency = Percent
  1054. end
  1055. if EffectPart and EffectPart.Parent then
  1056. EffectPart:Destroy()
  1057. end
  1058. end) end)()
  1059. end
  1060.  
  1061.  
  1062. function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
  1063. if(who)then
  1064. local hum = who:FindFirstChildOfClass'Humanoid'
  1065. local Damage = M.RNG(minDam,maxDam)
  1066. local canHit = true
  1067. if(hum)then
  1068. for _, p in pairs(Hit) do
  1069. if p[1] == hum then
  1070. if(time() - p[2] < 0.01) then
  1071. canHit = false
  1072. else
  1073. Hit[_] = nil
  1074. end
  1075. end
  1076. end
  1077. if(canHit)then
  1078. table.insert(Hit,{hum,time()})
  1079. if(hum.Health >= math.huge)then
  1080. who:BreakJoints()
  1081. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1082. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
  1083. end
  1084. else
  1085. local player = S.Players:GetPlayerFromCharacter(who)
  1086. if(Type == "Fire")then
  1087. --idk..
  1088. else
  1089. local c = Instance.new("ObjectValue",hum)
  1090. c.Name = "creator"
  1091. c.Value = Plr
  1092. game:service'Debris':AddItem(c,0.35)
  1093. if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
  1094. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1095. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
  1096. end
  1097. hum.Health = hum.Health - Damage*(critMult or 2)
  1098. else
  1099. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1100. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
  1101. end
  1102. hum.Health = hum.Health - Damage
  1103. end
  1104. if(Type == 'Knockback' and GetTorso(who))then
  1105. local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
  1106. local body = NewInstance('BodyVelocity',GetTorso(who),{
  1107. P = 500,
  1108. maxForce = V3.N(math.huge,0,math.huge),
  1109. velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
  1110. })
  1111. game:service'Debris':AddItem(body,.5)
  1112. elseif(Type == "Electric")then
  1113. if(M.RNG(1,100) >= critChance)then
  1114. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1115. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
  1116. end
  1117. local asd = hum.WalkSpeed/2
  1118. hum.WalkSpeed = asd
  1119. local paralyzed = true
  1120. coroutine.wrap(function()
  1121. while paralyzed do
  1122. swait(25)
  1123. if(M.RNG(1,25) == 1)then
  1124. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1125. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
  1126. end
  1127. hum.PlatformStand = true
  1128. end
  1129. end
  1130. end)()
  1131. delay(4, function()
  1132. paralyzed = false
  1133. hum.WalkSpeed = hum.WalkSpeed + asd
  1134. end)
  1135. end
  1136.  
  1137. elseif(Type == 'Knockdown' and GetTorso(who))then
  1138. local rek = GetTorso(who)
  1139. hum.PlatformStand = true
  1140. delay(1,function()
  1141. hum.PlatformStand = false
  1142. end)
  1143. local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
  1144. local bodvol = NewInstance("BodyVelocity",rek,{
  1145. velocity = angle * Knock,
  1146. P = 5000,
  1147. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1148. })
  1149. local rl = NewInstance("BodyAngularVelocity",rek,{
  1150. P = 3000,
  1151. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1152. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1153. })
  1154. game:GetService("Debris"):AddItem(bodvol, .5)
  1155. game:GetService("Debris"):AddItem(rl, .5)
  1156. end
  1157. end
  1158. end
  1159. end
  1160. end
  1161. end
  1162. end
  1163.  
  1164. function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
  1165. for _,v in next, getRegion(where,range,{Char}) do
  1166. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  1167. coroutine.wrap(function() for i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,Type,0,1) end end)()
  1168. end
  1169. end
  1170. end
  1171.  
  1172. function AOEHeal(where,range,amount)
  1173. local healed = {}
  1174. for _,v in next, getRegion(where,range,{Char}) do
  1175. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1176. if(hum and not healed[hum])then
  1177. hum.Health = hum.Health + amount
  1178. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1179. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1180. end
  1181. end
  1182. end
  1183. end
  1184.  
  1185. function CamShake(who,times,intense,origin)
  1186. coroutine.wrap(function()
  1187. if(script:FindFirstChild'CamShake')then
  1188. local cam = script.CamShake:Clone()
  1189. cam:WaitForChild'intensity'.Value = intense
  1190. cam:WaitForChild'times'.Value = times
  1191.  
  1192. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  1193. cam.Parent = who
  1194. wait()
  1195. cam.Disabled = false
  1196. elseif(who == Plr or who == Char)then
  1197. local intensity = intense
  1198. local cam = workspace.CurrentCamera
  1199. for i = 1, times do
  1200. local camDistFromOrigin
  1201. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  1202. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  1203. elseif(typeof(origin) == 'Vector3')then
  1204. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  1205. end
  1206. if(camDistFromOrigin)then
  1207. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  1208. end
  1209. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  1210. swait()
  1211. end
  1212. end
  1213. end)()
  1214. end
  1215.  
  1216. function CamShakeAll(times,intense,origin)
  1217. for _,v in next, Plrs:players() do
  1218. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  1219. end
  1220. end
  1221.  
  1222. function ServerScript(code)
  1223. if(script:FindFirstChild'Loadstring')then
  1224. local load = script.Loadstring:Clone()
  1225. load:WaitForChild'Sauce'.Value = code
  1226. load.Disabled = false
  1227. load.Parent = workspace
  1228. elseif(NS and typeof(NS) == 'function')then
  1229. NS(code,workspace)
  1230. else
  1231. warn("no serverscripts lol")
  1232. end
  1233. end
  1234.  
  1235. function LocalOnPlayer(who,code)
  1236. ServerScript([[
  1237. wait()
  1238. script.Parent=nil
  1239. if(not _G.Http)then _G.Http = game:service'HttpService' end
  1240.  
  1241. local Http = _G.Http or game:service'HttpService'
  1242.  
  1243. local source = ]].."[["..code.."]]"..[[
  1244. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  1245. local asd = Http:PostAsync(link,source)
  1246. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  1247. local ID = Http:JSONDecode(asd).Result.Require_ID
  1248. local vs = require(ID).VORTH_SCRIPT
  1249. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  1250. ]])
  1251. end
  1252.  
  1253.  
  1254. --// Attack Functions \\--
  1255. function Laser(key)
  1256. NeutralAnims = false
  1257. Attack = true
  1258. Root.Anchored = true
  1259. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1260. local IsGrown = false
  1261. data.Grown:connect(function() IsGrown = true end)
  1262. repeat swait()
  1263. local Alpha = .1
  1264. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1265. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1266. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1267. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1268. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1269. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1270. local LookVector = Mouse.Hit.p
  1271. Torso.CFrame = CF.N(Root.Position,LookVector)
  1272. until IsGrown
  1273. if(S.UserInputService:IsKeyDown(key))then
  1274. local grown = 0
  1275. repeat
  1276. local Alpha = .1
  1277. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1278. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1279. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1280. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1281. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1282. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1283. local LookVector = Mouse.Hit.p
  1284. Root.CFrame = CF.N(Root.Position,LookVector)
  1285. if(grown < 250)then
  1286. data.Grow(.05)
  1287. grown = grown + 1
  1288. end
  1289. swait()
  1290. until not S.UserInputService:IsKeyDown(key)
  1291. end
  1292. Sound(data.Circle,340722848,1,1,false,true,true)
  1293. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1294. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1295. Mesh(part,Enum.MeshType.Cylinder)
  1296. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1297. Effect{
  1298. Effect='ResizeAndFade',
  1299. Color=MagicVariant.Color,
  1300. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1301. Mesh={MeshType=Enum.MeshType.Sphere},
  1302. CFrame=CF.N(pos),
  1303. FXSettings={
  1304. EndSize=V3.N(.05,.05,.05),
  1305. EndIsIncrement=true
  1306. }
  1307. }
  1308. for i = 1, 5 do
  1309. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1310. Effect{
  1311. Effect='Fade',
  1312. Frames=65,
  1313. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1314. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1315. Mesh = {MeshType=Enum.MeshType.Sphere},
  1316. Material=Enum.Material.Neon,
  1317. Color=MagicVariant.Color,
  1318. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1319. }
  1320. end
  1321. AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1322. coroutine.wrap(function()
  1323. local frame = (1/30)
  1324. for i = 1, 30 do
  1325. part.Transparency = (i/30)
  1326. swait()
  1327. end
  1328. part:destroy()
  1329. end)()
  1330. Attack = false
  1331. NeutralAnims = true
  1332. Root.Anchored = false
  1333. data.Destroy()
  1334. end
  1335.  
  1336. function Balls(key)
  1337. NeutralAnims = false
  1338. Attack = true
  1339. Root.Anchored = true
  1340. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=5,Variant=MagicVariant,Time=.5}
  1341. local IsGrown = false
  1342. data.Grown:connect(function() IsGrown = true end)
  1343. repeat swait()
  1344. local Alpha = .1
  1345. local idk = M.R(25)
  1346. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1347. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1348. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1349. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1350. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1351. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1352. local LookVector = Mouse.Hit.p
  1353. Torso.CFrame = CF.N(Root.Position,LookVector)
  1354. until IsGrown
  1355. local projectiles = 5
  1356. if(S.UserInputService:IsKeyDown(key))then
  1357. local grown = 0
  1358. repeat
  1359. local Alpha = .1
  1360. local idk = M.R(25)
  1361. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1362. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1363. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1364. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1365. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1366. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1367. local LookVector = Mouse.Hit.p
  1368. Root.CFrame = CF.N(Root.Position,LookVector)
  1369. if(grown < 250)then
  1370. data.Grow(.05)
  1371. grown = grown + 1
  1372. projectiles = projectiles + .05
  1373. end
  1374. swait()
  1375. until not S.UserInputService:IsKeyDown(key)
  1376. end
  1377. for i = 1, math.floor(projectiles) do
  1378. data.Grow(-math.floor(projectiles)/20)
  1379. local LookVector = Mouse.Hit.p
  1380. Root.CFrame = CF.N(Root.Position,LookVector)
  1381. ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  1382. swait(1)
  1383. end
  1384.  
  1385. Attack = false
  1386. NeutralAnims = true
  1387. Root.Anchored = false
  1388. data.Destroy()
  1389. end
  1390.  
  1391. function DLaser(key)
  1392. NeutralAnims = false
  1393. Attack = true
  1394. Root.Anchored = true
  1395. local data1 = MagicCircle{Weld=Torso,Pos=CF.N(-4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1396. local data2 = MagicCircle{Weld=Torso,Pos=CF.N(4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1397. local IsGrown = false
  1398. data1.Grown:connect(function() IsGrown = true end)
  1399. repeat swait()
  1400. local Alpha = .1
  1401. local idk = M.R(25)
  1402. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1403. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1404. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1405. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1406. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1407. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1408. local LookVector = Mouse.Hit.p
  1409. Torso.CFrame = CF.N(Root.Position,LookVector)
  1410. until IsGrown
  1411. if(S.UserInputService:IsKeyDown(key))then
  1412. local grown = 0
  1413. repeat
  1414. local Alpha = .1
  1415. local idk = M.R(25)
  1416. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1417. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1418. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1419. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1420. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1421. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1422. local LookVector = Mouse.Hit.p
  1423. Root.CFrame = CF.N(Root.Position,LookVector)
  1424. if(grown < 250)then
  1425. data1.Grow(.05)
  1426. data2.Grow(.05)
  1427. grown = grown + 1
  1428. end
  1429. swait()
  1430. until not S.UserInputService:IsKeyDown(key)
  1431. end
  1432. Sound(data1.Circle,340722848,1,1,false,true,true)
  1433. Sound(data2.Circle,340722848,1,1,false,true,true)
  1434. local hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
  1435. local part1 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1436. Mesh(part1,Enum.MeshType.Cylinder)
  1437.  
  1438.  
  1439. local part2 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1440. Mesh(part2,Enum.MeshType.Cylinder)
  1441. Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1442. Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1443. Effect{
  1444. Effect='ResizeAndFade',
  1445. Color=MagicVariant.Color,
  1446. Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
  1447. Mesh={MeshType=Enum.MeshType.Sphere},
  1448. CFrame=CF.N(pos),
  1449. FXSettings={
  1450. EndSize=V3.N(.05,.05,.05),
  1451. EndIsIncrement=true
  1452. }
  1453. }
  1454. for i = 1, 5 do
  1455. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1456. Effect{
  1457. Effect='Fade',
  1458. Frames=65,
  1459. Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
  1460. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
  1461. Mesh = {MeshType=Enum.MeshType.Sphere},
  1462. Material=Enum.Material.Neon,
  1463. Color=MagicVariant.Color,
  1464. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1465. }
  1466. end
  1467. AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1468. AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1469. coroutine.wrap(function()
  1470. local frame = (1/30)
  1471. for i = 1, 30 do
  1472. part1.Transparency = (i/30)
  1473. part2.Transparency = (i/30)
  1474. swait()
  1475. end
  1476. part1:destroy()
  1477. part2:destroy()
  1478. end)()
  1479. Attack = false
  1480. NeutralAnims = true
  1481. Root.Anchored = false
  1482. data1.Destroy()
  1483. data2.Destroy()
  1484. end
  1485.  
  1486.  
  1487. function BLaser(key)
  1488. NeutralAnims = false
  1489. Attack = true
  1490. Root.Anchored = true
  1491. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=15,Variant=MagicVariant,Time=.75}
  1492. local IsGrown = false
  1493. data.Grown:connect(function() IsGrown = true end)
  1494. repeat swait()
  1495. local Alpha = .1
  1496. local idk = M.R(25)
  1497. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1498. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1499. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1500. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1501. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1502. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1503. local LookVector = Mouse.Hit.p
  1504. Torso.CFrame = CF.N(Root.Position,LookVector)
  1505. until IsGrown
  1506. if(S.UserInputService:IsKeyDown(key))then
  1507. local grown = 0
  1508. repeat
  1509. local Alpha = .1
  1510. local idk = M.R(25)
  1511. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1512. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1513. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1514. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1515. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1516. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1517. local LookVector = Mouse.Hit.p
  1518. Root.CFrame = CF.N(Root.Position,LookVector)
  1519. swait()
  1520. until not S.UserInputService:IsKeyDown(key)
  1521. end
  1522.  
  1523. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1524. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1525. Mesh(part,Enum.MeshType.Cylinder)
  1526. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1527. local aa = data.Circle:Clone();
  1528. aa.Parent = Effects
  1529. aa.Anchored = true
  1530. local blast = Sound(aa,334702766,1,5,false,true,true)
  1531. data.Circle:destroy()
  1532. if(not blast.IsLoaded)then repeat swait() until blast.IsLoaded end
  1533. Effect{
  1534. Effect='ResizeAndFade',
  1535. Color=MagicVariant.Color,
  1536. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1537. Mesh={MeshType=Enum.MeshType.Sphere},
  1538. CFrame=CF.N(pos),
  1539. Sound=blast,
  1540. FXSettings={
  1541. EndSize=V3.N(.05,.05,.05),
  1542. EndIsIncrement=true
  1543. }
  1544. }
  1545. for i = 1, 5 do
  1546. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1547. Effect{
  1548. Effect='Fade',
  1549. Frames=65,
  1550. Sound=blast,
  1551. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1552. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1553. Mesh = {MeshType=Enum.MeshType.Sphere},
  1554. Material=Enum.Material.Neon,
  1555. Color=MagicVariant.Color,
  1556. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1557. }
  1558. end
  1559. AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
  1560. coroutine.wrap(function()
  1561. for i = 1, (blast.TimeLength*Frame_Speed) do
  1562. part.Transparency = (i/(blast.TimeLength*Frame_Speed))
  1563. for _,v in next, aa:children() do if v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) end end
  1564. swait()
  1565. end
  1566. aa:destroy()
  1567. part:destroy()
  1568. end)()
  1569.  
  1570. Attack = false
  1571. NeutralAnims = true
  1572. Root.Anchored = false
  1573. Root.Velocity = Mouse.Hit.lookVector*-125
  1574. end
  1575.  
  1576. function Skill1()
  1577. Laser(Enum.KeyCode.Q)
  1578. end
  1579.  
  1580. function Skill2()
  1581. DLaser(Enum.KeyCode.Z)
  1582. end
  1583.  
  1584. function Skill3()
  1585. BLaser(Enum.KeyCode.X)
  1586. end
  1587.  
  1588. --// Wrap it all up \\--
  1589.  
  1590. Mouse.KeyDown:connect(function(k)
  1591. if(Attack)then return end
  1592. if(k == 'q')then Skill1() end
  1593. if(k == 'z')then Skill2() end
  1594. if(k == 'x')then Skill3() end
  1595. end)
  1596.  
  1597. Plr.Chatted:connect(function(m)
  1598.  
  1599. if(m:sub(1,3) == '/e ')then
  1600. local msg = m:sub(4)
  1601. --emote commands (gotta do)
  1602. end
  1603. end)
  1604. while true do
  1605. swait()
  1606. Sine = Sine + Change
  1607.  
  1608. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
  1609.  
  1610. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1611. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed > 24 and "Run" or "Walk") or hitfloor and "Idle")
  1612. if(not Effects or not Effects.Parent)then
  1613. Effects = IN("Model",Char)
  1614. Effects.Name = "Effects"
  1615. end
  1616. if(State == 'Run')then
  1617. local wsVal = 20 / (Hum.WalkSpeed/16)
  1618. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1619. Change = 3
  1620. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
  1621. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)
  1622. elseif(State == 'Walk')then
  1623. local wsVal = 20 / (Hum.WalkSpeed/16)
  1624. local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
  1625. Change = 3
  1626. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1627. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1628. else
  1629. RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
  1630. LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
  1631. end
  1632.  
  1633. Hum.WalkSpeed = WalkSpeed
  1634.  
  1635. if(NeutralAnims)then
  1636. if(State == 'Idle')then
  1637. local Alpha = .1
  1638. Change = .75
  1639. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1640. NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1641. LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
  1642. RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
  1643. LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
  1644. RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
  1645. -- idle
  1646. elseif(State == 'Run')then
  1647. local wsVal = 20 / (Hum.WalkSpeed/16)
  1648. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1649. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1650. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1651. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
  1652. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
  1653. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1654. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1655. elseif(State == 'Walk')then
  1656. local wsVal = 20 / (Hum.WalkSpeed/16)
  1657. local Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
  1658. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1659. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1660. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
  1661. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
  1662. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1663. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1664. elseif(State == 'Jump')then
  1665. local Alpha = .1
  1666. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1667. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
  1668. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
  1669. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1670. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1671. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1672. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1673. elseif(State == 'Fall')then
  1674. local Alpha = .1
  1675. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1676. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1677. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1678. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1679. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1680. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1681. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1682. elseif(State == 'Paralyzed')then
  1683. -- paralyzed
  1684. elseif(State == 'Sit')then
  1685. -- sit
  1686. end
  1687. end
  1688.  
  1689. end
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