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  1. options:
  2.     logo: &8[&2&lケイドロ&8]
  3.     ser : &8[&bServer&8]
  4.  
  5. command /check:
  6.     permission: skript.admin
  7.     trigger:
  8.         send "%{ji}%"
  9.         send "%{mu}%"
  10.  
  11. on right click:
  12.     event-item is armor stand:
  13.         cancel event
  14.         cancel event
  15.         cancel event
  16.         cancel event
  17.         cancel event
  18.         cancel event
  19.         cancel event
  20.         cancel event
  21.  
  22. command /touhyou [<player>]:
  23.     executable by: console
  24.     trigger:
  25.         broadcast "&e============================"
  26.         broadcast "&b%arg-1%&aさんがサーバーに投票してくれました!!"
  27.         broadcast "     &6&l(人''▽`)ありがとう☆!"                        
  28.         broadcast "&e============================"
  29.         send "&e投票ありがとうございます!&bAthletic Coin&eを20枚プレゼント!" to arg-1
  30.         send "&e投票ありがとうございます!&b400XP&eをプレゼント!" to arg-1
  31.         add 400 to {xp.%arg-1%}
  32.         give arg-1 20 iron nugget named "&eAthletic Coin"
  33.  
  34. on drop:
  35.     event-item is nether star:
  36.         cancel event
  37.  
  38. command /closeserver [<text>]:
  39.     permission: skript.admin
  40.     trigger:
  41.         if arg-1 is not set:
  42.             send "&cHelp … ""/closeserver [理由]"" これを実行するとOP以外をKICKします"  
  43.         if arg-1 is set:
  44.             broadcast "&e%player%&aによりOP以外をkickさせていただきます &b理由 … &c[%arg-1%]"
  45.             wait 3 seconds
  46.             command "/whitelist on"
  47.             loop all players:
  48.                 if loop-player is not an op:
  49.                     kick the loop-player due to "&cメンテナンスに入るためkickさせていただきます。&e理由 [%arg-1%] "
  50.  
  51.  
  52. on death:
  53.     if victim is skeleton:
  54.         if {gouhu.%attacker%} is "true":
  55.             chance of 60%:
  56.                 give attacker 2 emerald
  57.         else:
  58.             chance of 60%:
  59.                 give attacker 1 emerald
  60.  
  61. on chat:
  62.     if {chat.%player%} is "kansen":
  63.         cancel event
  64.         loop all players:
  65.             if {chat.%loop-player%} is "kansen":
  66.                 message "&a[観戦Chat] &b%player%: &f%message%" to loop-player
  67.     if {time} is not "night":
  68.         if {chat.%player%} is "all":
  69.             command "execute @a ~ ~ ~ /playsound minecraft:entity.item.pickup master @a ~ ~ ~"
  70.  
  71. on right click holding south facing ender dragon head:
  72.     send "&c未実装ですごめんなさい" to player
  73.  
  74. command /co [<text>]:
  75.     trigger:
  76.         if arg-1 is "help":
  77.             send "&e=======&4【&aCO-Help&4】&e======="
  78.             send "&b/co j … &d人狼をCOします"
  79.             send "&b/co k … &d狂人をCOします"
  80.             send "&b/co m … &d村人をCOします"
  81.             send "&b/co v … &d吸血鬼をCOします"
  82.             send "&b/co h … &d富豪をCOします"
  83.             send "&b/co ka … &dカメレオンをCOします"
  84.             send "&b/co s … &d聖人をCOします"
  85.             send "&c※ 1回使ったら60秒使うことができません"
  86.             send "&c※ COは朝にしかできません"
  87.             send "&e=================================="
  88.         else:
  89.             if {game} is "true":
  90.                 if {time} is "day":
  91.                     if {co.cool.%player%} is not set:
  92.                         if arg-1 is "jinrou" or "j":
  93.                             broadcast "{@logo} &7<%player%> &4人狼&bカミングアウト"
  94.                             set {co.cool.%player%} to "set"
  95.                             set player's tab list name to "&f%player% &8[&4人狼CO&8]"
  96.                             wait 60 seconds
  97.                             delete {co.cool.%player%}
  98.                             send "{@logo} &aCO可能です"
  99.                         if arg-1 is "murabito" or "m":
  100.                             broadcast "{@logo} &7<%player%> &a村人&bカミングアウト"
  101.                             set {co.cool.%player%} to "set"
  102.                             set player's tab list name to "&f%player% &8[&a村人CO&8]"
  103.                             wait 60 seconds
  104.                             delete {co.cool.%player%}
  105.                             send "{@logo} &aCO可能です"
  106.                         if arg-1 is "kyouzin" or "k":
  107.                             if {kyouzin} is not 0:
  108.                                 broadcast "{@logo} &7<%player%> &8狂人&bカミングアウト"
  109.                                 set {co.cool.%player%} to "set"
  110.                                 set player's tab list name to "&f%player% &8[&7狂人CO&8]"
  111.                                 wait 60 seconds
  112.                                 delete {co.cool.%player%}
  113.                                 send "{@logo} &aCO可能です"
  114.                             else:
  115.                                 send "{@logo} &c今回の試合に狂人はいません"
  116.                         if arg-1 is "vampire" or "v":
  117.                             if {kyu} is not 0:
  118.                                 broadcast "{@logo} &7<%player%> &d吸血鬼&bカミングアウト"
  119.                                 set {co.cool.%player%} to "set"
  120.                                 set player's tab list name to "&f%player% &8[&d吸血鬼CO&8]"
  121.                                 wait 60 seconds
  122.                                 delete {co.cool.%player%}
  123.                                 send "{@logo} &aCO可能です"
  124.                             else:
  125.                                 send "{@logo} &c今回の試合に吸血鬼はいません"
  126.                         if arg-1 is "hugou" or "h":
  127.                             if {gouhu} is not 0:
  128.                                 broadcast "{@logo} &7<%player%> &6富豪&bカミングアウト"
  129.                                 set {co.cool.%player%} to "set"
  130.                                 set player's tab list name to "&f%player% &8[&6富豪CO&8]"
  131.                                 wait 60 seconds
  132.                                 delete {co.cool.%player%}
  133.                                 send "{@logo} &aCO可能です"
  134.                             else:
  135.                                 send "{@logo} &c今回の試合に豪富はいません"
  136.                         if arg-1 is "kamereon" or "ka":
  137.                             if {kame} is not 0:
  138.                                 broadcast "{@logo} &7<%player%> &bカメレオン&bカミングアウト"
  139.                                 set {co.cool.%player%} to "set"
  140.                                 set player's tab list name to "&f%player% &8[&bカメレオンCO&8]"
  141.                                 wait 60 seconds
  142.                                 delete {co.cool.%player%}
  143.                                 send "{@logo} &aCO可能です"
  144.                             else:
  145.                                 send "{@logo} &c今回の試合にカメレオンはいません"
  146.                         if arg-1 is "syounin" or "s":
  147.                             if {syo} is not 0:
  148.                                 broadcast "{@logo} &7<%player%> &b聖人&bカミングアウト"
  149.                                 set {co.cool.%player%} to "set"
  150.                                 set player's tab list name to "&f%player% &8[&b聖人CO&8]"
  151.                                 wait 60 seconds
  152.                                 delete {co.cool.%player%}
  153.                                 send "{@logo} &aCO可能です"
  154.                             else:
  155.                                 send "{@logo} &c今回の試合に聖人はいません"
  156.                     else:
  157.                         send "{@logo} &cまだCOできません"
  158.                 else:
  159.                     send "{@logo} &cCOは朝の間だけ可能です"
  160.             else:
  161.                 send "{@logo} &cゲームは始まっていません"
  162.  
  163. command /jinro [<text>]:
  164.     permission: skript.admin
  165.     permission message: &cYou don't have permission!
  166.     trigger:
  167.         if arg-1 is "check":
  168.              broadcast "&8--------=&c【役職】&8=--------"
  169.             broadcast "&c    警察 &f… &b%{jinrou}%&e人"
  170.             if {kyu} is not 0:
  171.                 broadcast "&d    泥棒 &f… &b%{kyu}%&e人"
  172.             broadcast "&8-------------------------------"
  173.         if arg-1 is "help":
  174.             send "&b----------------==&e【Help】&b==---------------"
  175.             send "&a… ""/jinro help"" &eケイドロのHelpを表示します"
  176.             send "&a… ""/jinro start"" &eケイドロを始めます"
  177.             send "&a… ""/jinro stop"" &eケイドロを強制終了させます"
  178.             send "&a… ""/jinro check"" &eケイドロの役職人数を表示します"
  179.             send "&b-----------------------------------------------"
  180.         if arg-1 is not set:
  181.             send "&b----------------==&e【Help】&b==---------------"
  182.             send "&a… ""/jinro help"" &eケイドロのHelpを表示します"
  183.             send "&a… ""/jinro start"" &eケイドロを始めます"
  184.             send "&a… ""/jinro stop"" &eケイドロを強制終了させます"
  185.             send "&a… ""/jinro check"" &eケイドロの役職人数を表示します"
  186.             send "&b-----------------------------------------------"
  187.         if arg-1 is "stop":
  188.             set {game} to "false"
  189.             command "/scoreboard teams leave @a"
  190.             command "/scoreboard players set 日 jinrou 0"
  191.             broadcast "&8--------=&c【今回の役職】&8=--------"
  192.             broadcast "&4  警察&e(&b%{jinrou}%&e) &f… &c%{jinrou::*}%"
  193.             if {kyu} is not 0 
  194.                 broadcast "&d  泥棒&e(&b%{murabito}%&e) &f… &b%{murabito::*}%"
  195.             broadcast "&e ゲーム参加人数: &a[&b%{join}%&8/&e%number of all players%&a]"
  196.             broadcast "&8------------------------------------"
  197.             delete {jinrou::*}
  198.             set {join} to 0
  199.             delete {_player::*}
  200.             delete {kyozin::*}
  201.             delete {gouhu::*}
  202.             delete {kyu::*}
  203.             delete {syo::*}
  204.             delete {kame::*}
  205.             set {ji} to 0
  206.             set {kyuketu} to 0
  207.             set {mu} to 0    
  208.             set {map} to "none"
  209.             delete {murabito::*}
  210.             set {time} to "none"
  211.             set {times} to 150
  212.             set {hi} to 0
  213.             delete {_p}
  214.             delete {_a}
  215.             delete {_i}
  216.             delete {_u}
  217.             delete {_e}
  218.             delete {_o}
  219.             command "/clear @a stick"
  220.             command "/clear @a armor_stand"
  221.             command "/clear @a paper"
  222.             command "/clear @a cooked_beef"
  223.             command "/clear @a splash_potion"
  224.             command "/clear @a potion"
  225.             command "/clear @a emerald"
  226.             command "/clear @a end_crystal"
  227.             command "/clear @a redstone"
  228.             command "/clear @a bow"
  229.             command "/clear @a record_far"
  230.             command "/clear @a arrow"
  231.             command "/clear @a wooden_sword"
  232.             command "/clear @a stone_axe"
  233.             command "/clear @a minecraft:totem_of_undying"
  234.             command "/clear @a firework_charge"
  235.             command "/clear @a bed"
  236.             command "/clear @a stone_sword"
  237.             command "/kill @e[type=skeleton,name=&7Skeleton]"
  238.             command "/clear @a written_book"
  239.             loop all players:
  240.                 delete {co.cool.%loop-player%}
  241.                 set loop-player's tab list name to "&f%loop-player%"
  242.                 reveal the loop-player from all players
  243.                 set {sanka.%loop-player%} to "false"
  244.                 set {score.%loop-player%} to 0
  245.                 set slot 4 of loop-player to 1 nether star named "&aゲームに参加"
  246.                 set slot 1 of loop-player to 1 south facing ender dragon head named "&eYour Status"
  247.                 set {jinrou.%loop-player%} to "false"
  248.                 set {kyouzin.%loop-player%} to "false"
  249.                 set {vampire.%loop-player%} to "false"
  250.                 set {kame.%loop-player%} to "false"
  251.                 set {syo.%loop-player%} to "false"
  252.                 set {gouhu.%loop-player%} to "false"
  253.                 set {kisi.%loop-player%} to "false"
  254.                 set {me.%loop-player%} to "false"
  255.                 set {chat.%loop-player%} to "all"
  256.                 clear all potion effects from loop-player
  257.                 set loop-player's gamemode to spectator
  258.             wait 5 seconds
  259.             teleport all players to {lobby}
  260.             loop all players:
  261.                 set loop-player's gamemode to survival
  262.         if arg-1 is "start":
  263.             broadcast "{@logo} &aマップを選んでいます…"
  264.             wait 2 seconds
  265.             command "/clear @a nether_star"
  266.             set {_chance} to random integer between 1 and 3
  267.             if {_chance} is 1:
  268.                 loop all players:
  269.                     send title "&8&k!!&6&l Unknown Stage &8&k!!" to loop-player
  270.                 broadcast "&6================================="
  271.                 broadcast "&b  Made: NAGITOO"
  272.                 broadcast "&b      &aMAP: Unknown Stage"
  273.                 broadcast "&6=================================="
  274.                 command "/execute @a ~ ~ ~ /playsound minecraft:entity.generic.explode master @a"
  275.                 set {map} to 1
  276.                 wait 1 seconds
  277.                 execute console command "/tp @a[team=sanka] -349 9 1375"
  278.                 loop all players:
  279.                     set {admin.%loop-player%} to "false"
  280.             if {_chance} is 2:
  281.                 loop all players:
  282.                     send title "&8&k!!&6&l 山 &8&k!!" to loop-player
  283.                 broadcast "&6=============================="
  284.                 broadcast "&b  Made: yuuhikun , tnksei"
  285.                 broadcast "&b      &aMAP: 山"
  286.                 broadcast "&6==============================="
  287.                 command "/execute @a ~ ~ ~ /playsound minecraft:entity.generic.explode master @a"
  288.                 set {map} to 2
  289.                 wait 1 seconds
  290.                 execute console command "/tp @a[team=sanka] 100 5 100"
  291.                 loop all players:
  292.                     set {admin.%loop-player%} to "false"
  293.             if {_chance} is 3:
  294.                 loop all players:
  295.                     send title "&8&k!!&6&l 異次元 &8&k!!" to loop-player
  296.                 broadcast "&6=============================="
  297.                 broadcast "&b  Made: AndrewYu"
  298.                 broadcast "&b      &aMAP: moutain"
  299.                 broadcast "&6==============================="
  300.                 command "/execute @a ~ ~ ~ /playsound minecraft:entity.generic.explode master @a"
  301.                 set {map} to 3
  302.                 wait 1 seconds
  303.                 execute console command "/tp @a[team=sanka] 727 5 -880"
  304.                 loop all players:
  305.                     set {admin.%loop-player%} to "false"
  306.             execute console command "/gamemode spectator @a[team=sanka]"
  307.             wait 5 seconds
  308.             if {map} is 1:
  309.                 execute console command "/tp @a[team=sanka] 727 5 -880"
  310.             else if {map} is 2:
  311.                 execute console command "/tp @a[team=sanka] 727 5 -880"
  312.             else if {map} is 3:
  313.                 execute console command "/tp @a[team=sanka] 727 5 -880"
  314.             execute console command "/gamemode survival @a[team=sanka]"
  315.             command "/clear @a skull"
  316.             wait 2 tick
  317.             broadcast "{@logo} &e試合を開始します。開始前にプレイヤーは散らばりましょう"
  318.             broadcast "{@logo} &e試合開始までのこり&c15秒前&e…"
  319.             command "/execute @a ~ ~ ~ /playsound minecraft:block.dispenser.fail master @a"
  320.             loop all players:
  321.                 send title "&e15…" to loop-player
  322.             wait 5 seconds
  323.             broadcast "{@logo} &e試合開始までのこり&c10秒前&e…"
  324.             command "/execute @a ~ ~ ~ /playsound minecraft:block.dispenser.fail master @a"
  325.             loop all players:
  326.                 send title "&e10…" to loop-player
  327.             wait 5 seconds
  328.             broadcast "{@logo} &e試合開始までのこり&c5秒前&e…"
  329.             command "/execute @a ~ ~ ~ /playsound minecraft:block.dispenser.fail master @a"
  330.             loop all players:
  331.                 send title "&e5…" to loop-player
  332.             wait 1 seconds
  333.             broadcast "{@logo} &e試合開始までのこり&c4秒前&e…"
  334.             command "/execute @a ~ ~ ~ /playsound minecraft:block.dispenser.fail master @a"
  335.             loop all players:
  336.                 send title "&e4…" to loop-player
  337.             wait 1 seconds
  338.             broadcast "{@logo} &e試合開始までのこり&c3秒前&e…"
  339.             command "/execute @a ~ ~ ~ /playsound minecraft:block.dispenser.fail master @a"
  340.             loop all players:
  341.                 send title "&e3…" to loop-player
  342.             wait 1 seconds
  343.             broadcast "{@logo} &e試合開始までのこり&c2秒前&e…"
  344.             command "/execute @a ~ ~ ~ /playsound minecraft:block.dispenser.fail master @a"
  345.             loop all players:
  346.                 send title "&e2…" to loop-player
  347.             wait 1 seconds
  348.             broadcast "{@logo} &e試合開始までのこり&c1秒前&e…"
  349.             command "/execute @a ~ ~ ~ /playsound minecraft:block.dispenser.fail master @a"
  350.             loop all players:
  351.                 send title "&e1…" to loop-player
  352.             wait 1 seconds
  353.             broadcast "{@logo} &6&lStart!"
  354.             broadcast "{@logo} &7役職が配られました"
  355.             execute console command "/execute @a ~ ~ ~ /playsound minecraft:entity.wolf.howl master @a ~ ~ ~"
  356.             command "/kill @e[type=skeleton]"
  357.             wait 2 tick
  358.             command "/time set night"
  359.             command "/summonskeleton"
  360.             set {time} to "night"
  361.             set {times} to 150
  362.             loop all players:
  363.                 if {sanka.%loop-player%} is "true":
  364.                     set loop-player's max health to 20
  365.                     set loop-player's health to 20
  366.                     set loop-player's hunger to 20
  367.                     add loop-player to {_player::*}
  368.                     command "/scoreboard teams join murabito %loop-player%"
  369.                     set {score.%loop-player%} to 7
  370.                     add 1 to {mu}
  371.             loop {jinrou} times:
  372.                 set {_p} to random player of {_player::*}
  373.                 add {_p} to {jinrou::*}
  374.                 set {jinrou.%{_p}%} to "true"
  375.                 command "/scoreboard teams join jinrou %{_p}%"
  376.                 remove 1 from {mu}
  377.                 set {score.%{_p}%} to 1
  378.             remove {_p} from {_player::*}
  379.             loop {kyouzin} times:
  380.                 set {_a} to random player of {_player::*}
  381.                 command "/scoreboard teams join kyouzin %{_a}%"
  382.                 set {score.%{_a}%} to 2
  383.                 add {_a} to {kyozin::*}
  384.                 remove 1 from {mu}
  385.                 set {kyouzin.%{_a}%} to "true"
  386.             remove {_a} from {_player::*}
  387.             loop {kyu} times:
  388.                 set {_i} to random player of {_player::*}
  389.                 command "/scoreboard teams join kyuketu %{_i}%"
  390.                 set {score.%{_i}%} to 3
  391.                 add {_i} to {kyu::*}
  392.                 remove 1 from {mu}
  393.                 set {vampire.%{_i}%} to "true"
  394.             remove {_i} from {_player::*}
  395.             loop {gouhu} times:
  396.                 set {_u} to random player of {_player::*}
  397.                 set {score.%{_u}%} to 4
  398.                 add {_u} to {gouhu::*}
  399.                 set {gouhu.%{_u}%} to "true"
  400.                 command "/scoreboard teams join gouhu %{_u}%"
  401.             remove {_u} from {_player::*}
  402.             loop {kame} times:
  403.                 set {_e} to random player of {_player::*}
  404.                 set {score.%{_e}%} to 5
  405.                 remove 1 from {mu}
  406.                 add {_e} to {kame::*}
  407.                 set {kame.%{_e}%} to "true"
  408.                 command "/scoreboard teams join kamereon %{_e}%"
  409.             remove {_e} from {_player::*}
  410.             loop {syo} times:
  411.                 set {_o} to random player of {_player::*}
  412.                 set {score.%{_o}%} to 6
  413.                 add {_o} to {syo::*}
  414.                 set {syo.%{_o}%} to "true"
  415.                 command "/scoreboard teams join syounin %{_o}%"
  416.             remove {_o} from {_player::*}
  417.             add {_player::*} to {murabito::*}
  418.             #1 = 警察 ¦ 5 = 泥棒
  419.             set {ji} to {jinrou}
  420.             set {kyuketu} to {kyu}
  421.             wait a tick
  422.             set {game} to "true"
  423.             broadcast "&8--------=&c【役職】&8=--------"
  424.             broadcast "&c    警察 &f… &b%{jinrou}%&e人"
  425.             if {murabito} is not 0:
  426.                 broadcast "&d    泥棒 &f… &b%{murabito}%&e人"
  427.             broadcast "&8-------------------------------"
  428.                     send "&aあなたは&4&l警察&aです" to loop-player
  429.                     send "&e他の警察 … &f%{jinrou::*}%" to loop-player
  430.                     send "&a紙に役職説明が書いています" to loop-player
  431.                     send title "&aあなたは&4&l警察&aです"
  432.                     else:
  433.                         if {score.%loop-player%} is 5:
  434.                             send title "&aあなたは&d&l泥棒&aです" with subtitle "&7紙に役職説明が書いています" to loop-player
  435.                             send "&aあなたは&d&l泥棒&aです" to loop-player
  436.                             execute console command "/menu grab %loop-player% murabito"
  437.                        
  438.  
  439. #1 = 警察 ¦ 5 = 泥棒 #
  440.  
  441.  
  442.  
  443. on join:
  444.     set {jinrou.%player%} to "false"
  445.     set {kyouzin.%player%} to "false"
  446.     set {gouhu.%player%} to "false"
  447.     set {vampire.%player%} to "false"
  448.     set {kame.%player%} to "false"
  449.     set {syo.%player%} to "false"
  450.     remove player from {murabito::*}
  451.  
  452.  
  453. command /summonskeleton:
  454.     permission: skript.admin
  455.     trigger:
  456.         if {map} is 2:
  457.             loop 30 times:
  458.                 command "/summon skeleton 100 1 117 {CustomName:""&7Skeleton"",CustomNameVisible:1,Attributes:[{Name:generic.maxHealth,Base:15},{Name:generic.attackDamage,Base:0.7}]}"
  459.             wait a tick
  460.             command "tp @e[x=100,y=1,z=117,r=3,name=&7Skeleton,type=skeleton] @r[name=豪邸,type=armor_stand]"
  461.         else:
  462.             if {map} is 1:
  463.                 loop 15 times:
  464.                     command "/summon skeleton -342 3 1373 {CustomName:""&7Skeleton"",CustomNameVisible:1,Attributes:[{Name:generic.maxHealth,Base:15},{Name:generic.attackDamage,Base:0.7}]}"
  465.                 wait a tick
  466.                 command "tp @e[x=-342,y=3,z=1373,r=3,name=&7Skeleton,type=skeleton] @r[name=Unknown,type=armor_stand]"
  467.             else:
  468.                 if {map} is 3:
  469.                     loop 15 times:
  470.                         command "/summon skeleton -591 4 1612 {CustomName:""&7Skeleton"",CustomNameVisible:1,Attributes:[{Name:generic.maxHealth,Base:15},{Name:generic.attackDamage,Base:0.7}]}"
  471.                 wait a tick
  472.                 command "tp @e[x=-591,y=4,z=1612,r=3,type=&7Skeleton,type=skeleton] @r[name=Ocean,type=armor_stand]"
  473.        
  474.  
  475.  
  476. on respawn:
  477.     wait 1 seconds
  478.     if {game} is "true":
  479.         send "&a観戦チャットになりました"
  480.         set player's gamemode to spectator
  481.         if {map} is 1:
  482.             command "/tp %player% -349 9 1375"
  483.         if {map} is 2:
  484.             command "/tp %player% 100 5 100"
  485.         if {map} is 3:
  486.             command "/tp %player% -589.995 4 1640.499"
  487.  
  488. every 1 second:
  489.     if {game} is "true":
  490.         remove 1 from {times}
  491.         if {times} is less than 0:
  492.             if {time} is "night":
  493.                 add 1 to {hi}
  494.                 loop all players:
  495.                     send title "&8---= &c☀&6&l朝になりました&c☀ &8=---" with subtitle "&6&l&o~~%{hi}%日目~~" to loop-player
  496.                 command "/kill @e[type=skeleton,name=&7Skeleton]"
  497.                 set {time} to "day"
  498.                 set {times} to 100
  499.                 command "/time set day"
  500.                 command "effect @a 11 0"
  501.             else:
  502.                 if {time} is "day":
  503.                     loop all players:
  504.                         send title "&8---= &b☽&9&l夜になりました&b☽ &8=---" to loop-player
  505.                         set {time} to "night"
  506.                         set {times} to 150
  507.                         command "/time set night"
  508.                         set {kisi.%loop-player%} to "false"
  509.                         command "/effect @a[team=kyuketu] 11 10000 255 true"
  510.         loop all players:
  511.             if loop-player's gamemode is spectator:
  512.                 hide the loop-player from all players
  513.             else:
  514.                 reveal the loop-player from all players
  515.             if {time} is "day":
  516.                 if loop-player is in the region "asure":
  517.                     set loop-player's hunger to 10
  518.                 if loop-player is in the region "lobby":
  519.                     set loop-player's hunger to 10
  520.                 send action bar "&8&l---= &6&l朝 &b>>> &a残り時間:&e&l%{times}% &8&l=---" to loop-player
  521.             else:
  522.                 if {time} is "night":
  523.                     if loop-player is in the region "asure":
  524.                         set loop-player's hunger to 10
  525.                     if loop-player is in the region "lobby":
  526.                         set loop-player's hunger to 10
  527.                     send action bar "&8&l---= &9&l夜 &b>>> &a残り時間:&e&l%{times}% &8&l=---" to loop-player
  528.         if {times} is 149:
  529.             if {time} is "night":
  530.                 command "/summonskeleton"
  531.         if {times} is 110:
  532.             if {time} is "night":
  533.                 command "/summonskeleton"
  534.         if {times} is 70:
  535.             if {time} is "night":
  536.                 command "/summonskeleton"
  537.         if {times} is 35:
  538.             if {time} is "night":
  539.                 command "summonskeleton"
  540.         if {mu} is 0:
  541.             if {kyuketu} is greater or equal to 1:
  542.                 broadcast "{@logo} &e試合が終了しました"
  543.                 broadcast "{@logo} &d泥棒&eの勝利です!"
  544.                 execute console command "/execute @a ~ ~ ~ /playsound minecraft:entity.wither.death master @a ~ ~ ~ 0.5"
  545.                 loop all players:
  546.                     if {vampire.%loop-player%} is "true":
  547.                         add 100 to {xp.%loop-player%}
  548.                         send "&e勝利ボーナス:&b+100XP &8(&e%{xp.%loop-player%}%&7/&b250&8)" to loop-player
  549.                     else:
  550.                         send "&e参加ボーナス:&b+50XP &8(&e%{xp.%loop-player%}%&7/&b250&8)" to loop-player
  551.                         add 50 to {xp.%loop-player%}
  552.                     wait a tick
  553.                     send title "&8&k&l!!&d&l ☯泥棒の勝利☯ &8&k&l!!" to loop-player
  554.                 command "/jinro stop"
  555.                 stop
  556.             else:
  557.                 broadcast "{@logo} &e試合が終了しました"
  558.                 broadcast "{@logo} &4警察&eの勝利です!"
  559.                 execute console command "/execute @a ~ ~ ~ /playsound minecraft:entity.wolf.howl master @a"
  560.                 loop all players:
  561.                     if {jinrou.%loop-player%} is "true":
  562.                         add 100 to {xp.%loop-player%}
  563.                         send "&e勝利ボーナス:&b+100XP &8(&e%{xp.%loop-player%}%&7/&b250&8)" to loop-player  
  564.                     else:
  565.                         send "&e参加ボーナス:&b+50XP &8(&e%{xp.%loop-player%}%&7/&b250&8)" to loop-player
  566.                         add 50 to {xp.%loop-player%}
  567.                     wait a tick
  568.                     send title "&8&k&l!!&c&l ☠&4&l警察の勝利&c&l☠ &8&k&l!!" to loop-player
  569.                 command "/jinro stop"
  570.                 stop
  571.         if {ji} is 0:
  572.             if {kyuketu} is greater or equal to 1:
  573.                 broadcast "{@logo} &e試合が終了しました"
  574.                 broadcast "{@logo} &d泥棒&eの勝利です!"
  575.                 execute console command "/execute @a ~ ~ ~ /playsound minecraft:entity.wither.death master @a ~ ~ ~ 0.5"
  576.                 loop all players:
  577.                     if {vampire.%loop-player%} is "true":
  578.                         add 100 to {xp.%loop-player%}
  579.                         send "&e勝利ボーナス:&b+100XP &8(&e%{xp.%loop-player%}%&7/&b250&8)" to loop-player  
  580.                     else:
  581.                         send "&e参加ボーナス:&b+50XP &8(&e%{xp.%loop-player%}%&7/&b250&8)" to loop-player
  582.                         add 50 to {xp.%loop-player%}
  583.                     wait a tick
  584.                     send title "&8&k&l!!&d&l ☯吸血鬼の勝利☯ &8&k&l!!" to loop-player
  585.                 command "/jinro stop"
  586.                 stop
  587.             else:
  588.                 broadcast "{@logo} &e試合が終了しました"
  589.                 broadcast "{@logo} &a泥棒&eの勝利です!"
  590.                 execute console command "/execute @a ~ ~ ~ /playsound minecraft:entity.player.levelup master @a"
  591.                 loop all players:
  592.                     if {murabito::*} contain loop-player:
  593.                         add 100 to {xp.%loop-player%}
  594.                         send "&e勝利ボーナス:&b+100XP &8(&e%{xp.%loop-player%}%&7/&b250&8)" to loop-player
  595.                     else:
  596.                         send "&e参加ボーナス:&b+50XP &8(&e%{xp.%loop-player%}%&7/&b250&8)" to loop-player
  597.                         add 50 to {xp.%loop-player%}  
  598.                     wait a tick
  599.                     send title "&8&k&l!!&a&l ☺泥棒の勝利☺ &8&k&l!!" to loop-player  
  600.                 command "/jinro stop"
  601.                 stop
  602.     else:
  603.         loop all players:
  604.             send action bar "&8 == &b&lレベル: &8[&b&l%{level.%loop-player%}%&8] &8== &a&lゲーム参加人数: &e&l(&b&l%{join}%&7/&b&l%number of all players%&e&l) &8== &b&l次のレベルまで: &8(&e%{xp.%loop-player%}%&7/&b250&8)" to loop-player
  605.             set loop-player's hunger to 10
  606.            
  607.    
  608. on first join:
  609.     wait 2 tick
  610.     command "/tp %player% -166 6 1415"
  611.     if {game} is "false":
  612.         set slot 4 of player to 1 nether star named "&aゲームに参加"
  613.         set {sanka.%player%} to "false"
  614.         set {chat.%player%} to "all"
  615.         reveal the player from all players
  616.     else:
  617.         if {game} is "true":
  618.             hide the player from all players
  619.             command "/clear %player% nether_star"
  620.             set player's gamemode to spectator
  621.             send "&aゲームがすでに始まっていたため観戦になりました"
  622.             set {chat.%player%} to "kansen"
  623.             if {map} is 1:
  624.                 command "/tp %player% -349 9 1375"
  625.             if {map} is 2:
  626.                 command "/tp %player% 100 5 100"
  627.             if {map} is 3:
  628.                 command "/tp %player% -589.995 4 1640.499"
  629. on join:
  630.     wait 2 tick
  631.     if {game} is "false":
  632.         set slot 4 of player to 1 nether star named "&aゲームに参加"
  633.         set slot 1 of player to 1 south facing ender dragon head named "&eYour Status"  
  634.         set {sanka.%player%} to "false"
  635.         set {chat.%player%} to "all"
  636.         reveal the player from all players
  637.         command "/clear %player% stick"
  638.         command "/clear %player% armor_stand"
  639.         command "/clear %player% paper"
  640.         command "/clear %player% cooked_beef"
  641.         command "/clear %player% splash_potion"
  642.         command "/clear %player% potion"
  643.         command "/clear %player% emerald"
  644.         command "/clear %player% end_crystal"
  645.         command "/clear %player% redstone"
  646.         command "/clear %player% bow"
  647.         command "/clear %player% record_far"
  648.         command "/clear %player% arrow"
  649.         command "/clear %player% wooden_sword"
  650.         command "/clear %player% stone_axe"
  651.         command "/clear %player% minecraft:totem_of_undying"
  652.         command "/clear %player% firework_charge"
  653.         command "/clear %player% bed"
  654.         command "/clear %player% stone_sword"
  655.     else:
  656.         if {game} is "true":
  657.             hide the player from all players
  658.             set {co.cool.%player%} to "set"
  659.             command "/clear %player% nether_star"
  660.             set player's gamemode to spectator
  661.             set {chat.%player%} to "kansen"
  662.             send "&aゲームがすでに始まっていたため観戦になりました"
  663.             command "/clear %player% stick"
  664.             command "/clear %player% armor_stand"
  665.             command "/clear %player% paper"
  666.             command "/clear %player% cooked_beef"
  667.             command "/clear %player% splash_potion"
  668.             command "/clear %player% potion"
  669.             command "/clear %player% emerald"
  670.             command "/clear %player% end_crystal"
  671.             command "/clear %player% redstone"
  672.             command "/clear %player% bow"
  673.             command "/clear %player% arrow"
  674.             command "/clear %player% wooden_sword"
  675.             command "/clear %player% stone_axe"
  676.             command "/clear %player% minecraft:totem_of_undying"
  677.             command "/clear %player% firework_charge"
  678.             command "/clear %player% bed"
  679.             command "/clear %player% stone_sword"
  680.             if {map} is 1:
  681.                 command "/tp %player% -349 9 1375"
  682.             if {map} is 2:
  683.                 command "/tp %player% 100 5 100"
  684.             if {map} is 3:
  685.                 command "/tp %player% -589.995 4 1640.499"
  686.                
  687.  
  688. on quit:
  689.     if {sanka.%player%} is "true":
  690.         remove 1 from {join}
  691.     if {game} is "true":
  692.         if {jinrou.%player%} is "true":
  693.             remove 1 from {ji}
  694.         else:
  695.             if {vampire.%player%} is "true":
  696.                 remove 1 from {kyuketu}
  697.             else:
  698.                 if {murabito::*} contain player:
  699.                     remove 1 from {mu}
  700.  
  701. on join:
  702.     wait 0.2 seconds
  703.     send title "&ew"
  704.     wait 0.3 seconds
  705.     send title "&ew&de"  #Welcome
  706.     wait 0.3 seconds
  707.     send title "&ew&de&bl"
  708.     wait 0.3 seconds
  709.     send title "&aw&de&bl&ac"
  710.     wait 0.3 seconds
  711.     send title "&aw&de&bl&ac&9o"
  712.     wait 0.3 seconds
  713.     send title "&aw&de&bl&ac&9o&6m"
  714.     wait 0.3 seconds
  715.     send title "&aW&de&bl&ac&9o&6m&3e"
  716.     wait 0.3 seconds
  717.     wait 0.3 seconds
  718.     send title "&aW&de&bl&ac&9o&6m&3e, &a%player%!"
  719.  
  720.  
  721. on rightclick holding a nether star:
  722.     name of held item contains "&aゲームに参加"
  723.     if {game} is "false":
  724.         if {sanka.%player%} is "false":
  725.             send "&8[&2&lケイドロ&8] &aゲームに参加しました!"
  726.             command "/execute %player% ~ ~ ~ /playsound minecraft:block.dispenser.fail master %player%"
  727.             set {sanka.%player%} to "true"
  728.             command "/scoreboard teams join sanka %player%"
  729.             add 1 to {join}
  730.         else:
  731.             send "&8[&2&lケイドロ&8] &cすでに参加しています"
  732.             command "/execute %player% ~ ~ ~ /playsound minecraft:block.dispenser.fail master %player%"
  733.     else:
  734.         send "{@logo} &cゲームは始まっています"
  735.  
  736. on rightclick holding a bed:
  737.     name of held item contains "&c観戦"
  738.     if {game} is "false":
  739.         send "&c試合は始まっていません"
  740.     else:
  741.         hide the player from all players
  742.         send "&a観戦になりました"
  743.         send "&b/leave &aで観戦を抜けれます"
  744.         set player's gamemode to spectator
  745.         if {map} is 1:
  746.             execute console command "/tp %player% 727 5 -880"
  747.         if {map} is 2:
  748.             execute console command "/tp %player% 727 5 -880"
  749.         if {map} is 3:
  750.             execute console command "/tp %player% 727 5 -880"
  751.  
  752. command /settime [<number>]:
  753.     permission: skript.admin
  754.     trigger:
  755.         set {times} to arg-1
  756.  
  757. on inventory click:
  758.     if {game} is "false":
  759.         if clicked slot is 4 or 1:
  760.             cancel event
  761.  
  762.  
  763. on damage:
  764.     if attacker's tool's name is "&5占いの権利":
  765.         if attacker's tool is stick:
  766.             if victim is player:
  767.                 if {game} is "true":
  768.                     if {time} is "night":
  769.                         cancel event
  770.                         send "{@logo} &6占っています…" to attacker
  771.                         command "/clear %attacker% minecraft:stick 0 1 {display:{Name:""&5占いの権利""}}"
  772.                         wait 1 seconds
  773.                         if {jinrou.%victim%} is "true":
  774.                             send "{@logo} &6占い結果: &b%victim%&aは&4人狼&aでした" to attacker
  775.                         else:
  776.                             if {vampire.%victim%} is "true":
  777.                                 send "{@logo} &6占い結果: &b%victim%&aは&d吸血鬼&aでした" to attacker
  778.                             else:
  779.                                 if {gouhu.%victim%} is "true":
  780.                                     send "{@logo} &6占い結果: &b%victim%&aは&6富豪&aでした" to attacker
  781.                                 else:    
  782.                                     if {kame.%victim%} is "true":
  783.                                         send "{@logo} &6占い結果: &b%victim%&aは&cカメレオン&aでした" to attacker
  784.                                     else:
  785.                                         if {syo.%victim%} is "true":
  786.                                             send "&{@logo} &6占い結果: &b%victim%&aは&b聖人&aでした" to attacker
  787.                                         else:
  788.                                             send "{@logo} &6占い結果: &b%victim%&aは村人でした" to attacker
  789.                     else:
  790.                         cancel event
  791.                         send "{@logo} &c占いは夜の間だけ可能です" to attacker  
  792.                 else:
  793.                     cancel event
  794.                     send "{@logo} &cゲームは始まっていません" to attacker  
  795.                            
  796.  
  797.  
  798. on drop:
  799.     if event-item is armor stand:
  800.         cancel event
  801.         wait a tick
  802.         if {time} is "night":
  803.             if {kisi.%player%} is "false":
  804.                 set {kisi.%player%} to "true"
  805.                 command "/effect %player% 11 100000 255 true"
  806.                 command "/clear %player% armor_stand 0 1"
  807.                 send "{@logo} &6騎士の祈り&aを使用しました" to player
  808.             else:
  809.                 send "{@logo} &cすでに騎士の祈りを使用しています" to player
  810.         else:
  811.             send "{@logo} &c騎士の祈りは夜の間しか使用できません" to player
  812. on drop:
  813.     if event-item is ender crystal:
  814.         cancel event
  815.         if {me.%player%} is "false":
  816.             wait a tick
  817.             set {me.%player%} to "true"
  818.             execute console command "/clear %player% end_crystal 0 1"
  819.             send "{@logo} &5共犯者の目&aを使用しました" to player
  820.             send "{@logo} &e共犯者が&5共犯者の目&eを使用した" to {jinrou::*}
  821.             execute console command "/scoreboard teams join jinrou %player%"
  822.             wait 20 seconds
  823.             send "{@logo} &5共犯者の目の効果が&a残り&610秒&aで効果が切れます…" to player
  824.             wait 10 seconds
  825.             send "{@logo} &5共犯者の目&aの効果が切れました。" to player
  826.             execute console command "/scoreboard teams join kyouzin %player%"
  827.             set {me.%player%} to "false"
  828.         else:
  829.             send "{@logo} &cすでに共犯者の目を使用しています" to player
  830. on drop:
  831.     if event-item is firework star:
  832.         cancel event
  833.         wait a tick
  834.         command "/clear %player% firework_charge 0 1"
  835.         execute console command "execute %player% ~ ~ ~ /effect @a[r=5] 15 5 1"
  836.         execute console command "effect %Player% 15 0 "
  837.         send "{@logo} &8煙幕&aを使用しました。" to player
  838.  
  839.  
  840. on drop:
  841.     if event-item is totems of undying:
  842.         cancel event
  843.         wait a tick
  844.         execute console command "/effect @a[team=jinrou] glowing 10 1"
  845.         execute console command "/effect @a[team=murabito] glowing 10 1"
  846.         execute console command "/effect @a[team=kyouzin] glowing 10 1"
  847.         execute console command "/effect @a[team=gouhu] glowing 10 1"
  848.         execute console command "/effect @a[team=kyuketu] glowing 10 1"
  849.         execute console command "/effect @a[team=jinrou] glowing 10 1"
  850.         send "{@logo} &e透姿&aを使用しました。" to player
  851.         command "/clear %player% minecraft:totem_of_undying 0 1"
  852.  
  853. on damage:
  854.     if attacker's tool is redstone dust:
  855.         if attacker's tool's name is "&d聖なる十字架":
  856.             if victim is player:
  857.                 cancel event
  858.                 command "execute %attacker% ~ ~ ~ /playsound minecraft:entity.item.break master %attacker% ~ ~ ~ 1 2"
  859.                 command "/clear %attacker% redstone 0 1"
  860.                 send "{@logo} &a聖なる十字架を使用した!" to attacker
  861.                 wait a tick
  862.                 if {vampire.%victim%} is "true":
  863.                     command "/kill %victim%"
  864.                     send "{@logo} &d吸血鬼&aの殺害に成功しました &8(吸血鬼:&e%victim%&8)" to attacker
  865.                 else:
  866.                     send "{@logo} &d吸血鬼&cの殺害に失敗した" to attacker
  867.                
  868.  
  869.  
  870. on drop:
  871.     event-item is bed or pieces of paper:
  872.         cancel event
  873.  
  874. on drop:
  875.     event-item is music record far:
  876.         cancel event
  877.         wait a tick
  878.         if {game} is "true":
  879.             if {kame.%player%} is "true":
  880.                 if {inv.%player%} is not set:
  881.                     send "{@logo} &a透明スキルを使用しました" to player
  882.                     command "/effect %player% minecraft:invisibility 20 255 true"
  883.                     set {inv.%player%} to 1
  884.                     wait 140 seconds
  885.                     delete {inv.%player%}
  886.                     send "{@logo} &a透明スキルが使用可能になりました" to player
  887.                 else:
  888.                     send "{@logo} &cクールダウン中…" to player
  889.             else:
  890.                 send "{@logo} &cカメレオンしか使用できません" to player
  891. command /leave:
  892.     trigger:
  893.         if {game} is "true":
  894.             if player's gamemode is spectator:
  895.                 send "&a観戦を抜けました"
  896.                 teleport player to {lobby}
  897.                 set player's gamemode to survival
  898.             else:
  899.                 send "&c観戦者だけが使えるコマンドです"
  900.  
  901. on rightclick on a villager:
  902.     if {game} is "true":
  903.         if villager's name is "&c&l戦闘":
  904.             cancel event
  905.             open chest with 5 row named " &8------------==<<&6&l戦闘SHOP&8>>==-------------" to player
  906.             wait a tick
  907.             format slot 0 of player with black stained glass pane named "&a" to run [command "a"]
  908.             format slot 1 of player with 3 emerald named "&a↓必要エメラルド:3↓" to run [command "a"]
  909.             format slot 2 of player with 2 emerald named "&a↓必要エメラルド:2↓" to run [command "a"]
  910.             format slot 3 of player with emerald named "&a↓必要エメラルド:1↓" to run [command "a"]
  911.             format slot 4 of player with 5 emerald named "&a↓必要エメラルド:5↓" to run [command "a"]
  912.             format slot 5 of player with 10 emerald named "&a↓必要エメラルド:10↓" to run [command "a"]
  913.             format slot 6 of player with black stained glass pane named "&a" to run [command "a"]
  914.             format slot 7 of player with black stained glass pane named "&a" to run [command "a"]
  915.             format slot 8 of player with black stained glass pane named "&a" to run [command "a"]
  916.             format slot 9 of player with black stained glass pane named "&a" to run [command "a"]
  917.             format slot 10 of player with bow named "&6&l弓" with lore "&3全役職購入可能" and "&6値段:3" and "&a当てた相手を1発で倒せる" and "&a1度使うと壊れる" and "&b>>>クリックで購入<<<" to run [execute console command "shop 1 %player%"]
  918.             format slot 11 of player with arrow named "&6&l矢" with lore "&3全役職購入可能" and "&6値段:2" and "&a弓を使うために必要" and "&c※1回買うと&c&n1個&cもらえます" and "&b>>>クリックで購入<<<" to run [execute console command "shop 2 %player%"]
  919.             format slot 12 of player with 5 steak named "&fステーキ" with lore "&3全役職購入可能" and "&6値段:1" and "&a食料!" and "&c※1回買うと&c&n5個&cもらえます" and "&b>>>クリックで購入<<<" to run [execute console command "shop 3 %player%"]
  920.             format slot 13 of player with wooden sword named "&c&lスケ狩剣" with lore "&3全役職購入可能" and "&6値段:5" and "&a物理攻撃の威力が高くなる" and "&b>>>クリックで購入<<<" to run [execute console command "shop 4 %player%"]
  921.             format slot 14 of player with stone sword named "&6&l<強化> &c&lスケ狩剣" with lore "&3全役職購入可能" and "&6値段:10" and "&a物理攻撃の威力が高くなる" and "&8&l&k!!&6&l [強化版] &8&l&k!!" and "&b>>>クリックで購入<<<" to run [execute console command "shop 5 %player%"]
  922.             format slot 17 of player with black stained glass pane named "&a" to run [command "a"]
  923.             format slot 18 of player with black stained glass pane named "&a" to run [command "a"]
  924.             format slot 19 of player with black stained glass pane named "&a" to run [command "a"]
  925.             format slot 20 of player with black stained glass pane named "&a" to run [command "a"]
  926.             format slot 21 of player with black stained glass pane named "&a" to run [command "a"]
  927.             format slot 22 of player with black stained glass pane named "&a" to run [command "a"]
  928.             format slot 23 of player with black stained glass pane named "&a" to run [command "a"]
  929.             format slot 24 of player with black stained glass pane named "&a" to run [command "a"]
  930.             format slot 25 of player with black stained glass pane named "&a" to run [command "a"]
  931.             format slot 26 of player with black stained glass pane named "&a" to run [command "a"]
  932.             format slot 27 of player with black stained glass pane named "&a" to run [command "a"]
  933.             format slot 35 of player with black stained glass pane named "&a" to run [command "a"]
  934.             format slot 36 of player with black stained glass pane named "&a" to run [command "a"]
  935.             format slot 37 of player with black stained glass pane named "&a" to run [command "a"]
  936.             format slot 38 of player with black stained glass pane named "&a" to run [command "a"]
  937.             format slot 39 of player with black stained glass pane named "&a" to run [command "a"]
  938.             format slot 40 of player with black stained glass pane named "&a" to run [command "a"]
  939.             format slot 41 of player with black stained glass pane named "&a" to run [command "a"]
  940.             format slot 42 of player with black stained glass pane named "&a" to run [command "a"]
  941.             format slot 43 of player with black stained glass pane named "&a" to run [command "a"]
  942.             format slot 44 of player with black stained glass pane named "&a" to run [command "a"]
  943.             if {jinrou.%player%} is "true":
  944.                 format slot 28 of player with stone axe named "&4&l人狼の斧" with lore "&3人狼のみ購入可能" and "&6値段:3" and "&a1発で人を倒せる" and "&a1回使うと壊れる" and "&b>>>クリックで購入<<<" to run [execute console command "shop 6 %player%"]
  945.                 format slot 37 of player with 3 emerald named "&a↓必要エメラルド:3↓" to run [command "a"]
  946.         if villager's name is "&a&l補助":
  947.             cancel event
  948.             open chest with 5 row named " &8------------==<<&6&l補助SHOP&8>>==-------------" to player
  949.             wait a tick
  950.             format slot 0 of player with black stained glass pane named "&a" to run [command "a"]
  951.             format slot 1 of player with 5 emerald named "&a↓必要エメラルド:5↓" to run [command "a"]
  952.             format slot 2 of player with 2 emerald named "&a↓必要エメラルド:18↓" to run [command "a"]
  953.             format slot 3 of player with 8 emerald named "&a↓必要エメラルド:8↓" to run [command "a"]
  954.             format slot 4 of player with 5 emerald named "&a↓必要エメラルド:5↓" to run [command "a"]
  955.             format slot 5 of player with black stained glass pane named "&a" to run [command "a"]
  956.             format slot 6 of player with black stained glass pane named "&a" to run [command "a"]
  957.             format slot 7 of player with black stained glass pane named "&a" to run [command "a"]
  958.             format slot 8 of player with black stained glass pane named "&a" to run [command "a"]
  959.             format slot 9 of player with black stained glass pane named "&a" to run [command "a"]
  960.             format slot 10 of player with stick named "&5占いの権利" with lore "&3全役職購入可能" and "&6値段:5" and "&aこのアイテムを持ちながら占いたい人を殴ると占うことができる" and "&a1度使うと消える" and "&c※夜の間だけ使用可能" and "&b>>>クリックで購入<<<" to run [execute console command "shop 7 %player%"]
  961.             format slot 11 of player with totems of undying named "&7透姿" with lore "&3全役職購入可能" and "&6値段:18" and "&a捨てると使用できる" and "&a10秒間すべてのプレイヤーに発行を付ける" and "&a1度使うと消える" and "&b>>>クリックで購入<<<" to run [execute console command "shop 8 %player%"]
  962.             format slot 12 of player with firework star named "&8煙幕" with lore "&3全役職購入可能" and "&6値段:8" and "&a捨てると使用できる" and "&a使ったプレイヤーの付近にいる人に盲目を付ける" and "&a1度使うと消える" and "&b>>>クリックで購入<<<" to run [execute console command "shop 9 %player%"]
  963.             format slot 13 of player with redstone dust named "&d聖なる十字架" with lore "&3全役職購入可能" and "&6値段:5" and "&aこのアイテムを持ちながら殴ると使用できる" and "&a相手が吸血鬼だったら殺すことができ、" and "&a吸血鬼ではなかったら何も起こらない" and "&a1度使ったら壊れる" and "&b>>>クリックで購入<<<" to run [execute console command "/shop 14 %player%"]
  964.             format slot 17 of player with black stained glass pane named "&6" to run [command "a"]
  965.             format slot 18 of player with black stained glass pane named "&a" to run [command "a"]
  966.             format slot 19 of player with black stained glass pane named "&a" to run [command "a"]
  967.             format slot 20 of player with black stained glass pane named "&a" to run [command "a"]
  968.             format slot 21 of player with black stained glass pane named "&a" to run [command "a"]
  969.             format slot 22 of player with black stained glass pane named "&a" to run [command "a"]
  970.             format slot 23 of player with black stained glass pane named "&a" to run [command "a"]
  971.             format slot 24 of player with black stained glass pane named "&a" to run [command "a"]
  972.             format slot 25 of player with black stained glass pane named "&a" to run [command "a"]
  973.             format slot 26 of player with black stained glass pane named "&a" to run [command "a"]
  974.             format slot 27 of player with black stained glass pane named "&a" to run [command "a"]
  975.             format slot 35 of player with black stained glass pane named "&a" to run [command "a"]
  976.             format slot 36 of player with black stained glass pane named "&a" to run [command "a"]
  977.             format slot 37 of player with black stained glass pane named "&a" to run [command "a"]
  978.             format slot 38 of player with black stained glass pane named "&a" to run [command "a"]
  979.             format slot 39 of player with black stained glass pane named "&a" to run [command "a"]
  980.             format slot 40 of player with black stained glass pane named "&a" to run [command "a"]
  981.             format slot 41 of player with black stained glass pane named "&a" to run [command "a"]
  982.             format slot 42 of player with black stained glass pane named "&a" to run [command "a"]
  983.             format slot 43 of player with black stained glass pane named "&a" to run [command "a"]
  984.             format slot 44 of player with black stained glass pane named "&a" to run [command "a"]
  985.             if {jinrou.%player%} is "true":
  986.                 format slot 28 of player with invisibility potion named "&a&l30秒&b&l透明" with lore "&3人狼のみ購入可能" and "&6値段:5" and "&a30秒間透明になる" and "&b>>>クリックで購入<<<" to run [execute console command "shop 13 %player%"]
  987.                 format slot 29 of player with splash potions of strong speed named "&a&l60秒&b&lスピード" with lore "&3人狼のみ購入可能" and "&6値段:3" and "&a60秒間俊敏がつく" and "&b>>>クリックで購入<<<" to run [execute console command "shop 12 %player%"]
  988.                 format slot 37 of player with 5 emerald named "&a↓必要エメラルド:5↓" to run [command "a"]
  989.                 format slot 38 of player with 3 emerald named "&a↓必要エメラルド:3↓" to run [command "a"]
  990.             else:
  991.                 if {kyouzin.%player%} is "true":
  992.                     format slot 28 of player with end crystal item named "&5共犯者の目" with lore "&3共犯者のみ購入可能" and "&6値段:5" and "&a捨てると使用できる" and "30秒間人狼のネームバーが見え,人狼を確認できる" and "&b>>>クリックで購入<<<" to run [execute console command "shop 11 %player%"]
  993.                     format slot 37 of player with 5 emerald named "&a↓必要エメラルド:5↓" to run [command "a"]
  994.                 else:
  995.                     format slot 28 of player with armor stand named "&6騎士の祈り" with lore "&3人狼陣営以外購入可能" and "&6値段:5" and "&a捨てると使用できる" and "&a夜の間だけ無敵になれる" and "&a1度使うと壊れる" and "&c※夜の間だけしか使用できません" and "&b>>>クリックで購入<<<" to run [execute console command "shop 10 %player%"]
  996.                     format slot 37 of player with 5 emerald named "&a↓必要エメラルド:5↓" to run [command "a"]
  997.                
  998. command /shop [<text>] [<player>]:
  999.     executable by: console
  1000.     trigger:
  1001.         if arg-1 is "1":  #弓
  1002.             set {_a} to amount of emerald in arg-2's inventory
  1003.             if {_a} is greater than or equal to 3:
  1004.                 execute console command "/give %arg-2% minecraft:bow 1 384 {HideFlags:33,display:{Name:""&6&l弓""},ench:[{id:48,lvl:1000}]}"
  1005.                 execute console command "clear %arg-2% emerald 0 3"
  1006.             else:
  1007.                 send "{@logo} &cエメラルドが足りません" to arg-2
  1008.         if arg-1 is "2":  #矢
  1009.             set {_b} to amount of emerald in arg-2's inventory
  1010.             if {_b} is greater than or equal to 2:
  1011.                 give arg-2 arrow named "&6&l矢"
  1012.                 execute console command "clear %arg-2% emerald 0 2"
  1013.             else:
  1014.                 send "{@logo} &cエメラルドが足りません" to arg-2
  1015.         if arg-1 is "3":  #ステーキ
  1016.             set {_c} to amount of emerald in arg-2's inventory
  1017.             if {_c} is greater than or equal to 1:
  1018.                 give arg-2 5 steak
  1019.                 execute console command "clear %arg-2% emerald 0 1"
  1020.             else:
  1021.                 send "{@logo} &cエメラルドが足りません" to arg-2
  1022.         if arg-1 is "4":  #スケ狩剣
  1023.             set {_d} to amount of emerald in arg-2's inventory
  1024.             if {_d} is greater than or equal to 5:
  1025.                 execute console command "give %arg-2% minecraft:wooden_sword 1 0 {HideFlags:4,Unbreakable:1,display:{Name:""&c&lスケ狩剣""}}"
  1026.                 execute console command "clear %arg-2% emerald 0 5"
  1027.             else:
  1028.                 send "{@logo} &cエメラルドが足りません" to arg-2
  1029.         if arg-1 is "5":  #スケ狩剣 <強化>
  1030.             set {_e} to amount of emerald in arg-2's inventory
  1031.             if {_e} is greater than or equal to 10:
  1032.                 execute console command "/give %arg-2% minecraft:stone_sword 1 0 {HideFlags:5,Unbreakable:1,display:{Name:""&6&l<強化> &c&lスケ狩剣""},ench:[{id:16,lvl:2}]}"
  1033.                 execute console command "clear %arg-2% emerald 0 10"
  1034.             else:
  1035.                 send "{@logo} &cエメラルドが足りません" to arg-2
  1036.         if arg-1 is "6":  #人狼の斧
  1037.             set {_f} to amount of emerald in arg-2's inventory
  1038.             if {_f} is greater than or equal to 3:
  1039.                 execute console command "/give %arg-2% minecraft:stone_axe 1 131 {HideFlags:5,display:{Name:""&4&l人狼の斧""},ench:[{id:16,lvl:10000}]}"
  1040.                 execute console command "clear %arg-2% emerald 0 3"
  1041.             else:
  1042.                 send "{@logo} &cエメラルドが足りません" to arg-2
  1043.         if arg-1 is "7":  #占いの権利
  1044.             set {_g} to amount of emerald in arg-2's inventory
  1045.             if {_g} is greater than or equal to 5:
  1046.                 give arg-2 stick named "&5占いの権利"
  1047.                 execute console command "clear %arg-2% emerald 0 5"
  1048.             else:
  1049.                 send "{@logo} &cエメラルドが足りません" to arg-2
  1050.         if arg-1 is "8":  #透姿
  1051.             set {_h} to amount of emerald in arg-2's inventory
  1052.             if {_h} is greater than or equal to 18:
  1053.                 give arg-2 totems of undying named "&7透姿"
  1054.                 execute console command "clear %arg-2% emerald 0 18"
  1055.             else:
  1056.                 send "{@logo} &cエメラルドが足りません" to arg-2
  1057.         if arg-1 is "9":  #煙幕
  1058.             set {_i} to amount of emerald in arg-2's inventory
  1059.             if {_i} is greater than or equal to 8:
  1060.                 give arg-2 firework star named "&8煙幕"
  1061.                 command "/clear %arg-2% emerald 0 8"
  1062.             else:
  1063.                 send "{@logo} &cエメラルドが足りません" to arg-2
  1064.         if arg-1 is "10":  #騎士の祈り
  1065.             set {_j} to amount of emerald in arg-2's inventory
  1066.             if {_j} is greater than or equal to 5:
  1067.                 give arg-2 armor stand named "&6騎士の祈り"
  1068.                 command "/clear %arg-2% emerald 0 5"
  1069.             else:
  1070.                 send "{@logo} &cエメラルドが足りません" to arg-2
  1071.         if arg-1 is "11":  #共犯者の目
  1072.             set {_k} to amount of emerald in arg-2's inventory
  1073.             if {_k} is greater than or equal to 5:
  1074.                 give arg-2 end crystal item named "&5共犯者の目"
  1075.                 command "/clear %arg-2% emerald 0 5"
  1076.             else:
  1077.                 send "{@logo} &cエメラルドが足りません" to arg-2
  1078.         if arg-1 is "12":  #透明
  1079.             set {_l} to amount of emerald in arg-2's inventory
  1080.             if {_l} is greater than or equal to 5:
  1081.                 execute console command "/give %arg-2% minecraft:potion 1 0 {display:{Name:""&a&l30秒&b透明""},CustomPotionEffects:[{Id:14,Amplifier:0,Duration:600}],CustomPotionColor:13104383}"
  1082.                 command "/clear %arg-2% emerald 0 5"
  1083.             else:
  1084.                 send "{@logo} &cエメラルドが足りません" to arg-2
  1085.         if arg-1 is "13":  #スピード
  1086.             set {_m} to amount of emerald in arg-2's inventory
  1087.             if {_m} is greater than or equal to 3:
  1088.                 execute console command "/give %arg-2% minecraft:splash_potion 1 0 {display:{Name:""&a&l60秒&俊敏""},CustomPotionEffects:[{Id:1,Amplifier:1,Duration:1200}],Potion:""minecraft:water"",CustomPotionColor:5429247}"
  1089.                 command "/clear %arg-2% emerald 0 3"
  1090.             else:
  1091.                 send "{@logo} &cエメラルドが足りません" to arg-2
  1092.         if arg-1 is "14":  #聖なる十字架
  1093.             set {_n} to amount of emerald in arg-2's inventory
  1094.             if {_n} is greater than or equal to 5:
  1095.                 give arg-2 redstone dust named "&d聖なる十字架"
  1096.                 command "/clear %arg-2% emerald 0 5"
  1097.             else:
  1098.                 send "{@logo} &cエメラルドが足りません" to arg-2
  1099.                
  1100. on drop:
  1101.     if event-item is written book:
  1102.         cancel event
  1103.  
  1104. command /join [<player>]:
  1105.     trigger:
  1106.         if {game} is "false":
  1107.             if arg-1 is not set:
  1108.                 if {sanka.%player%} is "false":
  1109.                     send "&8[&2&lケイドロ&8] &aゲームに参加しました!"
  1110.                     command "/execute %player% ~ ~ ~ /playsound minecraft:block.dispenser.fail master %player%"
  1111.                     set {sanka.%player%} to "true"
  1112.                     command "/scoreboard teams join sanka %player%"
  1113.                     add 1 to {join}
  1114.                 else:
  1115.                     send "&8[&2&lケイドロ&8] &cすでに参加しています"
  1116.                     command "/execute %player% ~ ~ ~ /playsound minecraft:block.dispenser.fail master %player%"
  1117.             if arg-1 is set:
  1118.                 if player is op:
  1119.                     if {sanka.%arg-1%} is "false":
  1120.                         send "{@logo} &a%player%により強制参加させられました" to arg-1
  1121.                         command "/execute %arg-1% ~ ~ ~ /playsound minecraft:block.dispenser.fail master %arg-1%"
  1122.                         send "{@logo} &a%arg-1%を強制参加させました"
  1123.                         set {sanka.%arg-1%} to "true"
  1124.                         add 1 to {join}
  1125.                         command "/scoreboard teams join sanka %arg-1%"
  1126.                     else:
  1127.                         send "{@logo} &a%arg-1%はすでに参加しています"
  1128.                         command "/execute %player% ~ ~ ~ /playsound minecraft:block.dispenser.fail master %player%"
  1129.         else:
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