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  1. // Z3NMOD By Z3nnY
  2. // Version: z3nmod42/b9.rc3
  3. // Contact: blastaw@gmail.com
  4. // Supported Version: 4.2.023
  5. // WARNING: Never put set(s/u/a) before using these cvars. If you did it delete your q3config.cfg file.
  6. // WARNING: For all the give weapon function only use space between weapons names.
  7. // WARNING: If you change clips / bullets / damages / firetime or team_model IN-GAME do /execdata to apply the changes.
  8. // WARNING: You must have g_loghits enabled to use knockback.
  9. // NOTE: You can load a config file with 'exec'.
  10.  
  11.  
  12. // Server.cfg Cvars
  13.  
  14. // - z3n_config "configname" // Execute configname.cfg everymap
  15. // - z3n_mapConfig "foldername" // Execute foldername/mapname.cfg everymap
  16. // - z3n_entsfile "mod" // Execute entities from maps/mapname_mod.ents
  17. // - z3n_readMapOnly "1" // Only read the map played
  18. // - z3n_customAssets "0" // Change pk3's game order
  19. // - z3n_unlockCvar "0" // Unlock all the server cvar
  20.  
  21.  
  22. // Rcon Commands
  23.  
  24. // - givehealth or gh <player> <health>
  25. // - givestamina or gs <player> <stamina>
  26. // - giveweapon or gw <player> <weaponname> <weaponname> ...
  27. // - takeweapon or dw <player> <weaponname> <weaponname> ...
  28. // - setweapon or sw <player> <weaponname> <weaponname> ...
  29. // - giveweaponbullets or gwb <player> <weaponname> <bullets>
  30. // - giveweaponclips or gwc <player> <weaponname> <clips>
  31. // - giveitem or gi <player> <itemname> <itemname> ...
  32. // - takeitem or di <player> <itemname> <itemname> ...
  33. // - setitem or si <player> <itemname> <itemname> ...
  34. // - givescore or gsc <player> <score>
  35. // - setscore or ss <player> <score>
  36. // - givedeath or gd <player> <death>
  37. // - setdeath or sd <player> <death>
  38. // - sendrcon or sr <player>
  39. // - invisible or inv <player>
  40. // - norecoil or nr <player>
  41. // - god <player>
  42. // - noclip <player>
  43. // - bloodless <player>
  44. // - freeze <player>
  45. // - fast <player>
  46. // - spoof <player> <command>
  47. // - teleport or tp <player> <player | position>
  48. // - forcecvar or fc <player> <name> <value>
  49. // - setmodel or sm <player> <model>
  50. // - playsound or ps <player> <sound>
  51. // - setgravity or sg <player> <gravity>
  52. // - privatebigtext or pb <player> <text>
  53. // - setlegsanim or sla <player> <legsAnim>
  54. // - settorsoanim or sta <player> <torsoAnim>
  55. // - addevent or ae <player> <event> [parm]
  56. // - slap <player> [damages] [knockback]
  57. // - control <player> <target>
  58. // - replaceauthlogin or ral <player> [auth login]
  59. // - sendservercommand or ssc <player> <text>
  60. // - setairjumps or saj <player> <airJumps>
  61. // - setlevel or sl <player> <level>
  62. // - giveexppoints or gep <player> <expPoints>
  63. // - givemedal or gm <player> <name> <expPoints>
  64. // - givemoney or gmo <player> <money>
  65. // - setmoney or smo <player> <money>
  66. // - giveteleportgun or gtg <player> <weapon>
  67. // - givefreezegun or gfrg <player> <weapon>
  68. // - giveportalgun or gpg <player> <weapon>
  69. // - givefiregun or gfig <player> <weapon>
  70. // - replacestring or rs <old string> <new string>
  71. // - showreplacestring or srs
  72. // - deletereplacestring or drs <ID>
  73. // - replaceserverinfo or rsv <info> <value>
  74. // - showreplaceserverinfo or srsv
  75. // - deletereplaceserverinfo or drsv <ID>
  76. // - replacesysteminfo or rsys <info> <value>
  77. // - showreplacesysteminfo or srsys
  78. // - deletereplacesysteminfo or drsys <ID>
  79. // - removeclientcommand or rcc <command>
  80. // - allowclientcommand or acc <command>
  81. // - addkillreward or akr <team> <kills> <command> <arguments>
  82. // - deletekillreward or dkr <team> <kills>
  83. // - showentities or se
  84. // - editentity or ee <entity> <flag> <value>
  85. // - addmarketobject or amo <name> <team> <price> <time> <command> <arguments>
  86. // - delmarketobject or dmo <name> <team>
  87. // - giveteampoint or gtp <team> <point>
  88. // - addmedicstation or ams <x> <y> <z> <radius> <health> <delay>
  89. // - showmedicstation or sms
  90. // - delmedicstation or dms <ID>
  91. // - replacelegsanim or rla <team> <oldAnim> <newAnim>
  92. // - replacetorsoanim or rta <team> <oldAnim> <newAnim>
  93. // - showreplacedlegsanim or srla
  94. // - showreplacedtorsoanim or srta
  95. // - deletereplacedlegsanim or drla <ID>
  96. // - deletereplacedtorsoanim or drta <ID>
  97.  
  98.  
  99. // Entities Flags
  100.  
  101. // Flag Name Type
  102.  
  103. // s.number Integer
  104. // s.eType Integer
  105. // s.eFlags Integer
  106. // s.pos.trType Integer
  107. // s.pos.trTime Integer
  108. // s.pos.trDuration Integer
  109. // s.pos.trBase.x Integer
  110. // s.pos.trBase.y Integer
  111. // s.pos.trBase.z Integer
  112. // s.pos.trDelta.x Integer
  113. // s.pos.trDelta.y Integer
  114. // s.pos.trDelta.z Integer
  115. // s.pos.trType Integer
  116. // s.pos.trTime Integer
  117. // s.pos.trDuration Integer
  118. // s.pos.trBase.x Integer
  119. // s.pos.trBase.y Integer
  120. // s.pos.trBase.z Integer
  121. // s.pos.trDelta.x Integer
  122. // s.pos.trDelta.y Integer
  123. // s.pos.trDelta.z Integer
  124. // s.time Integer
  125. // s.time2 Integer
  126. // s.origin.x Integer
  127. // s.origin.y Integer
  128. // s.origin.z Integer
  129. // s.origin2.x Integer
  130. // s.origin2.y Integer
  131. // s.origin2.z Integer
  132. // s.angles.x Integer
  133. // s.angles.y Integer
  134. // s.angles.z Integer
  135. // s.angles2.x Integer
  136. // s.angles2.y Integer
  137. // s.angles2.z Integer
  138. // s.otherEntityNum Integer
  139. // s.otherEntityNum2 Integer
  140. // s.groundEntityNum Integer
  141. // s.constantLight Integer
  142. // s.loopSound Integer
  143. // s.modelindex Integer
  144. // s.modelindex2 Integer
  145. // s.clientNum Integer
  146. // s.frame Integer
  147. // s.solid Integer
  148. // s.event Integer
  149. // s.eventParm Integer
  150. // s.powerups Integer
  151. // s.weapon Integer
  152. // s.legsAnim Integer
  153. // s.torsoAnim Integer
  154. // s.generic1 Integer
  155. // r.linked Boolean
  156. // r.linkcount Integer
  157. // r.svFlags Integer
  158. // r.singleClient Integer
  159. // r.bmodel Boolean
  160. // r.mins.x Integer
  161. // r.mins.y Integer
  162. // r.mins.z Integer
  163. // r.maxs.x Integer
  164. // r.maxs.y Integer
  165. // r.maxs.z Integer
  166. // r.contents Integer
  167. // r.absmin.x Integer
  168. // r.absmin.y Integer
  169. // r.absmin.z Integer
  170. // r.absmax.x Integer
  171. // r.absmax.y Integer
  172. // r.absmax.z Integer
  173. // r.currentOrigin.x Integer
  174. // r.currentOrigin.y Integer
  175. // r.currentOrigin.z Integer
  176. // r.currentAngles.x Integer
  177. // r.currentAngles.y Integer
  178. // r.currentAngles.z Integer
  179. // r.ownerNum Integer
  180.  
  181. // Level Medals
  182.  
  183. // Afterlife Kill an enemy when you are dead. Reward: 100 ExpPoints
  184. // Assisted Suicide Injure an enemy that then kills themselves. Reward: 100 ExpPoints
  185. // Avenger Kill an enemy that recently killed a teammate. Reward: 100 ExpPoints
  186. // Buzzkill Kill an enemy before he reaches his next scorestreak. Reward: 100 ExpPoints
  187. // Comeback Kill an enemy after dying 3 or more times in a row. Reward: 100 ExpPoints
  188. // First Blood Achieve the first kill of the game or round. Reward: 500 ExpPoints
  189. // Revenge Kill an enemy who killed you before. Reward: 100 ExpPoints
  190. // Skewered Kill an enemy with the Throwing Knife. Reward: 100 ExpPoints
  191. // Survivor Kill an enemy while badly injured. Reward: 100 ExpPoints
  192. // Kingslayer Kill the enemy that is on the top of the enemy scoreboard. Reward: 100 ExpPoints
  193.  
  194. // Bloodthirsty Achieve a 5 kill streak. Reward: 250 ExpPoints
  195. // Merciless Achieve a 10 kill streak. Reward: 500 ExpPoints
  196. // Ruthless Achieve a 15 kill streak. Reward: 750 ExpPoints
  197. // Relentless Achieve a 20 kill streak. Reward: 1000 ExpPoints
  198. // Brutal Achieve a 25 kill streak. Reward: 1000 ExpPoints
  199. // Nuclear Achieve a 30 kill streak. Reward: 1000 ExpPoints
  200. // Unstoppable Awarded for every kill after 30, such as 31, 32, etc. Reward: 100 ExpPoints
  201.  
  202. // Double Kill Kill 2 enemies in rapid succession. Reward: 100 ExpPoints
  203. // Triple Kill Kill 3 enemies in rapid succession. Reward: 250 ExpPoints
  204. // Fury Kill Kill 4 enemies in rapid succession. Reward: 500 ExpPoints
  205. // Frenzy Kill Kill 5 enemies in rapid succession. Reward: 750 ExpPoints
  206. // Super Kill Kill 6 enemies in rapid succession. Reward: 1000 ExpPoints
  207. // Mega Kill Kill 7 enemies in rapid succession. Reward: 1250 ExpPoints
  208. // Ultra Kill Kill 8 enemies in rapid succession. Reward: 1500 ExpPoints
  209. // Kill Chain Kill more than 8 enemies in rapid succession. Reward: 2000 ExpPoints
  210.  
  211. // Strength and Honor Finish a match completely, regardless of loss of the match. Reward: 100 XP
  212. // Victory Finish a match with a victory. Reward: 250 XP
  213.  
  214.  
  215. // Team Settings
  216.  
  217. team_walljumps ""
  218. team_stamina ""
  219. team_regenhealth_stop ""
  220. team_regenhealth_amount ""
  221. team_regenhealth_time ""
  222. team_regenstamina_stop ""
  223. team_regenstamina_amount ""
  224. team_regenstamina_time ""
  225. team_giveweapon ""
  226. team_takeweapon ""
  227. team_setweapon ""
  228. team_giveitem ""
  229. team_takeitem ""
  230. team_setitem ""
  231. team_model ""
  232. team_scorescolor ""
  233. team_funstuff ""
  234. team_starthealth ""
  235. team_legsAnim ""
  236. team_torsoAnim ""
  237. team_gravity ""
  238. team_corpsemodel ""
  239. team_airOutTime ""
  240. team_airjumps ""
  241.  
  242.  
  243. // Misc. Settings
  244.  
  245. misc_mapnamecolor ""
  246. misc_playernamecolor ""
  247. misc_nofalldamages ""
  248. misc_noflagdrop ""
  249. misc_noitemdrop ""
  250. misc_noweapondrop ""
  251. misc_noradio ""
  252. misc_itembouncing ""
  253. misc_autofreejoin ""
  254. misc_hiddenserver ""
  255. misc_drawbots ""
  256. misc_openmap ""
  257. misc_swaproles ""
  258. misc_thawouthealth ""
  259. misc_meltedhealth ""
  260. misc_ghostplayers ""
  261. misc_nopickup ""
  262. misc_noarrow ""
  263. misc_maxhealth ""
  264. misc_rewriteccprint ""
  265.  
  266.  
  267. // Weapons Settings
  268.  
  269. weaponname_clips ""
  270. weaponname_bullets ""
  271. weaponname_knockback ""
  272. weaponname_reloadtime ""
  273. weaponname_singlebulletclip ""
  274. weaponname_teleportgun ""
  275. weaponname_freezegun ""
  276. weaponname_portalgun ""
  277. weaponname_firegun ""
  278. weaponname_missile_trajectory ""
  279. weaponname_missile_bounce ""
  280. weaponname_missile_weapon ""
  281. weaponname_missile_time ""
  282. weaponname_missile_splashRadius ""
  283. weaponname_missile_splashDamage ""
  284. weaponname_missile_selfknockback ""
  285. weaponname_missile_teamknockback ""
  286. weaponname_missile_noselfdamage ""
  287. weaponname_missile_noteamdamage ""
  288. weaponname_missile_modID_speed ""
  289. weaponname_damages_zone ""
  290. weaponname_bleed_zone ""
  291. weaponname_modID_firetime ""
  292. weaponname_modID_norecoil ""
  293. weaponname_regen_bullets_stop ""
  294. weaponname_regen_bullets_amount ""
  295. weaponname_regen_bullets_time ""
  296. weaponname_regen_clips_stop ""
  297. weaponname_regen_clips_amount ""
  298. weaponname_regen_clips_time ""
  299.  
  300.  
  301. // Move Settings
  302.  
  303. move_stopspeed ""
  304. move_duckScale ""
  305. move_limpScale ""
  306. move_swimScale ""
  307. move_wadeScale ""
  308. move_ladderScale ""
  309. move_tiredScale ""
  310. move_accelerate ""
  311. move_airaccelerate ""
  312. move_wateraccelerate ""
  313. move_flyaccelerate ""
  314. move_ladderaccelerate ""
  315. move_friction ""
  316. move_waterfriction ""
  317. move_flightfriction ""
  318. move_spectatorfriction ""
  319. move_ladderfriction ""
  320. move_climbAccelerate ""
  321.  
  322.  
  323. // Bot Settings
  324.  
  325. bot_checkTime ""
  326. bot_minimumInGame ""
  327. bot_maximumInGame ""
  328. bot_connectTime ""
  329. bot_name_ID ""
  330.  
  331.  
  332. // Money Settings
  333.  
  334. money_authlogin ""
  335. money_buysound ""
  336.  
  337.  
  338. // Portal Settings
  339.  
  340. portalgun_bluemodel ""
  341. portalgun_redmodel ""
  342. portalgun_radius ""
  343.  
  344.  
  345. // Mod Settings
  346.  
  347. mod_gunsmod "" // Code Error !
  348. mod_deathrun ""
  349. mod_gungame ""
  350. mod_level ""
  351. mod_missionimpossible ""
  352. mod_money ""
  353.  
  354.  
  355. // Anti-Lag Settings
  356.  
  357. use_regenhealth ""
  358. use_regenstamina ""
  359. use_regenbullets ""
  360. use_regenclips ""
  361. use_autoreboot ""
  362. use_custommessage ""
  363. use_gravity ""
  364. use_knockback ""
  365. use_autobot ""
  366. use_killreward ""
  367. use_bloodless ""
  368. use_assist ""
  369. use_airOutTime ""
  370. use_airjumps ""
  371. use_fast ""
  372. use_medicstation ""
  373. use_teleportgun ""
  374. use_freezegun ""
  375. use_portalgun ""
  376. use_firegun ""
  377. use_replacedAnim ""
  378.  
  379.  
  380. // Help
  381.  
  382. // *team* : free / red / blue / spectator
  383. // *weaponname* : knife / beretta / deagle / spas12 / mp5k / ump45 / hk69 / lr / g36 / psg1 / he / smoke / sr8 / ak103 / bomb / negev / m4 / glock / colt / mac11 / throwingknife / boot
  384. // *itemname* : vest / nvg / medkit / silencer / laser / helmet
  385. // *zone* : unknown / head / helmet / torso / vest / arml / armr / groin / butt / legul / legur / legll / leglr / footl / footr
  386. // *modID* : 0 = first mode / 1 = second mode / ( example : 0 = slash for knife, 1 = thrown for knife )
  387. // *trajectory* : 0 = TR_STATIONARY / 1 = TR_INTERPOLATE / 2 = TR_LINEAR / 3 = TR_LINEAR_STOP / 4 = TR_SINE / 5 = TR_GRAVITY / 6 = TR_GRAVITY2 / 7 = TR_WATER / 8 = TR_FEATHER / 9 = TR_EJECTA / 10 = TR_EJECTA2 / 11 = TR_SNOWFLAKE
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