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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\me\Documents\Tf2Maps\vsh_wellhouse\vsh_wellhouse_v2.vmf"
- Valve Software - vbsp.exe (Oct 14 2017)
- 2 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\me\Documents\Tf2Maps\vsh_wellhouse\vsh_wellhouse_v2.vmf
- fixing up env_cubemap materials on brush sides...
- *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\me\Documents\Tf2Maps\vsh_wellhouse\vsh_wellhouse_v2"
- Valve Software - vvis.exe (Oct 14 2017)
- 2 threads
- reading c:\users\me\documents\tf2maps\vsh_wellhouse\vsh_wellhouse_v2.bsp
- reading c:\users\me\documents\tf2maps\vsh_wellhouse\vsh_wellhouse_v2.prt
- LoadPortals: couldn't read c:\users\me\documents\tf2maps\vsh_wellhouse\vsh_wellhouse_v2.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\me\Documents\Tf2Maps\vsh_wellhouse\vsh_wellhouse_v2"
- Valve Software - vrad.exe SSE (Oct 14 2017)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\me\documents\tf2maps\vsh_wellhouse\vsh_wellhouse_v2.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.91 seconds)
- 1671 faces
- 953241 square feet [137266784.00 square inches]
- 19 Displacements
- 161411 Square Feet [23243208.00 Square Inches]
- sun extent from map=0.087156
- 20 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12)
- Build Patch/Sample Hash Table(s).....Done<0.0129 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 17/1024 816/49152 ( 1.7%)
- brushes 237/8192 2844/98304 ( 2.9%)
- brushsides 1549/65536 12392/524288 ( 2.4%)
- planes 930/65536 18600/1310720 ( 1.4%)
- vertexes 2317/65536 27804/786432 ( 3.5%)
- nodes 1129/65536 36128/2097152 ( 1.7%)
- texinfos 183/12288 13176/884736 ( 1.5%)
- texdata 48/2048 1536/65536 ( 2.3%)
- dispinfos 19/0 3344/0 ( 0.0%)
- disp_verts 1483/0 29660/0 ( 0.0%)
- disp_tris 2336/0 4672/0 ( 0.0%)
- disp_lmsamples 262800/0 262800/0 ( 0.0%)
- faces 1671/65536 93576/3670016 ( 2.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 826/65536 46256/3670016 ( 1.3%)
- leaves 1147/65536 36704/2097152 ( 1.8%)
- leaffaces 1894/65536 3788/131072 ( 2.9%)
- leafbrushes 672/65536 1344/131072 ( 1.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 10970/512000 43880/2048000 ( 2.1%)
- edges 6118/256000 24472/1024000 ( 2.4%)
- LDR worldlights 20/8192 1760/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 120/32768 1200/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1782/65536 3564/131072 ( 2.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 129/512 45408/180224 (25.2%)
- LDR lightdata [variable] 1078088/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 27085/393216 ( 6.9%)
- LDR ambient table 1147/65536 4588/262144 ( 1.8%)
- HDR ambient table 1147/65536 4588/262144 ( 1.8%)
- LDR leaf ambient 8010/65536 224280/1835008 (12.2%)
- HDR leaf ambient 1147/65536 32116/1835008 ( 1.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/14558 ( 0.0%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 86444/4194304 ( 2.1%)
- physics terrain [variable] 2213/1048576 ( 0.2%)
- Level flags = 0
- Total triangle count: 4333
- Writing c:\users\me\documents\tf2maps\vsh_wellhouse\vsh_wellhouse_v2.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 20 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\me\Documents\Tf2Maps\vsh_wellhouse\vsh_wellhouse_v2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\vsh_wellhouse_v2.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "vsh_wellhouse_v2" -steam
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