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compielog

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Dec 2nd, 2017
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  1. ** Executing...
  2. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  3. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\me\Documents\Tf2Maps\vsh_wellhouse\vsh_wellhouse_v2.vmf"
  4.  
  5. Valve Software - vbsp.exe (Oct 14 2017)
  6. 2 threads
  7. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  8. Loading C:\Users\me\Documents\Tf2Maps\vsh_wellhouse\vsh_wellhouse_v2.vmf
  9. fixing up env_cubemap materials on brush sides...
  10. *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
  11. Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
  12. *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
  13. Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
  14. Finding displacement neighbors...
  15. Found a displacement edge abutting multiple other edges.
  16.  
  17. ** Executing...
  18. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  19. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\me\Documents\Tf2Maps\vsh_wellhouse\vsh_wellhouse_v2"
  20.  
  21. Valve Software - vvis.exe (Oct 14 2017)
  22. 2 threads
  23. reading c:\users\me\documents\tf2maps\vsh_wellhouse\vsh_wellhouse_v2.bsp
  24. reading c:\users\me\documents\tf2maps\vsh_wellhouse\vsh_wellhouse_v2.prt
  25. LoadPortals: couldn't read c:\users\me\documents\tf2maps\vsh_wellhouse\vsh_wellhouse_v2.prt
  26.  
  27.  
  28. ** Executing...
  29. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  30. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\me\Documents\Tf2Maps\vsh_wellhouse\vsh_wellhouse_v2"
  31.  
  32. Valve Software - vrad.exe SSE (Oct 14 2017)
  33.  
  34. Valve Radiosity Simulator
  35. 2 threads
  36. [Reading texlights from 'lights.rad']
  37. unknown light specifier type - lights
  38.  
  39. [56 texlights parsed from 'lights.rad']
  40.  
  41. Loading c:\users\me\documents\tf2maps\vsh_wellhouse\vsh_wellhouse_v2.bsp
  42. No vis information, direct lighting only.
  43. Setting up ray-trace acceleration structure... Done (0.91 seconds)
  44. 1671 faces
  45. 953241 square feet [137266784.00 square inches]
  46. 19 Displacements
  47. 161411 Square Feet [23243208.00 Square Inches]
  48. sun extent from map=0.087156
  49. 20 direct lights
  50. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12)
  51. Build Patch/Sample Hash Table(s).....Done<0.0129 sec>
  52. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  53. FinalLightFace Done
  54. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  55. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
  56. Writing leaf ambient...done
  57. Ready to Finish
  58.  
  59. Object names Objects/Maxobjs Memory / Maxmem Fullness
  60. ------------ --------------- --------------- --------
  61. models 17/1024 816/49152 ( 1.7%)
  62. brushes 237/8192 2844/98304 ( 2.9%)
  63. brushsides 1549/65536 12392/524288 ( 2.4%)
  64. planes 930/65536 18600/1310720 ( 1.4%)
  65. vertexes 2317/65536 27804/786432 ( 3.5%)
  66. nodes 1129/65536 36128/2097152 ( 1.7%)
  67. texinfos 183/12288 13176/884736 ( 1.5%)
  68. texdata 48/2048 1536/65536 ( 2.3%)
  69. dispinfos 19/0 3344/0 ( 0.0%)
  70. disp_verts 1483/0 29660/0 ( 0.0%)
  71. disp_tris 2336/0 4672/0 ( 0.0%)
  72. disp_lmsamples 262800/0 262800/0 ( 0.0%)
  73. faces 1671/65536 93576/3670016 ( 2.5%)
  74. hdr faces 0/65536 0/3670016 ( 0.0%)
  75. origfaces 826/65536 46256/3670016 ( 1.3%)
  76. leaves 1147/65536 36704/2097152 ( 1.8%)
  77. leaffaces 1894/65536 3788/131072 ( 2.9%)
  78. leafbrushes 672/65536 1344/131072 ( 1.0%)
  79. areas 2/256 16/2048 ( 0.8%)
  80. surfedges 10970/512000 43880/2048000 ( 2.1%)
  81. edges 6118/256000 24472/1024000 ( 2.4%)
  82. LDR worldlights 20/8192 1760/720896 ( 0.2%)
  83. HDR worldlights 0/8192 0/720896 ( 0.0%)
  84. leafwaterdata 0/32768 0/393216 ( 0.0%)
  85. waterstrips 120/32768 1200/327680 ( 0.4%)
  86. waterverts 0/65536 0/786432 ( 0.0%)
  87. waterindices 1782/65536 3564/131072 ( 2.7%)
  88. cubemapsamples 0/1024 0/16384 ( 0.0%)
  89. overlays 129/512 45408/180224 (25.2%)
  90. LDR lightdata [variable] 1078088/0 ( 0.0%)
  91. HDR lightdata [variable] 0/0 ( 0.0%)
  92. visdata [variable] 0/16777216 ( 0.0%)
  93. entdata [variable] 27085/393216 ( 6.9%)
  94. LDR ambient table 1147/65536 4588/262144 ( 1.8%)
  95. HDR ambient table 1147/65536 4588/262144 ( 1.8%)
  96. LDR leaf ambient 8010/65536 224280/1835008 (12.2%)
  97. HDR leaf ambient 1147/65536 32116/1835008 ( 1.8%)
  98. occluders 0/0 0/0 ( 0.0%)
  99. occluder polygons 0/0 0/0 ( 0.0%)
  100. occluder vert ind 0/0 0/0 ( 0.0%)
  101. detail props [variable] 1/12 ( 8.3%)
  102. static props [variable] 1/14558 ( 0.0%)
  103. pakfile [variable] 54/0 ( 0.0%)
  104. physics [variable] 86444/4194304 ( 2.1%)
  105. physics terrain [variable] 2213/1048576 ( 0.2%)
  106.  
  107. Level flags = 0
  108.  
  109. Total triangle count: 4333
  110. Writing c:\users\me\documents\tf2maps\vsh_wellhouse\vsh_wellhouse_v2.bsp
  111. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  112. 20 seconds elapsed
  113.  
  114. ** Executing...
  115. ** Command: Copy File
  116. ** Parameters: "C:\Users\me\Documents\Tf2Maps\vsh_wellhouse\vsh_wellhouse_v2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\vsh_wellhouse_v2.bsp"
  117.  
  118.  
  119. ** Executing...
  120. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  121. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "vsh_wellhouse_v2" -steam
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