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  1. # PremiumVanish v2.0.16 - Configuration
  2.  
  3. ##################################################
  4. ############# Invisibility Features ##############
  5. ##################################################
  6. InvisibilityFeatures:
  7. # Should invisible players get night vision? (client-side)
  8. NightVisionEffect: true
  9. # Should PV disable damage for invisible players?
  10. DisableDamage: true
  11. # Should PV disable hunger for invisible players?
  12. DisableHunger: true
  13. # Should PV prevent mobs from targeting invisible players?
  14. DisableMobTarget: true
  15. # Should invisible players not be able to stop the placement of blocks at their location?
  16. # While this stops other players from revealing invisible players by spamming blocks around them
  17. # it can also be abused since it allows placing blocks at impossible locations
  18. DisablePreventBlockPlacement: true
  19. # Should invisible players only be able to send chat messages if the message ends with the following character?
  20. # You can set this to 'deny' to cancel the message in any case.
  21. # Please leave this empty if you'd like to disable the feature.
  22. RequireChatMessageSuffix: ""
  23. # Should invisible players open chests and shulker boxes without the animation and sound?
  24. # (This makes them go into spectator mode temporarily)
  25. OpenChestsSilently: true
  26. # Should invisible players be able to open a player's inventory by right-clicking the player?
  27. # Permission: pv.openplayerinv
  28. OpenPlayerInventoryOnRightClick: true
  29. # Should invisible players be able to edit inventories (including their own) even if they're in spectator mode?
  30. # Permission: pv.spectatoreditinv
  31. AllowSpectatorInventoryEdit: true
  32. # Should invisible players not be able to trigger pressure plates and tripwire?
  33. # If this feature is enabled invisible players can't trigger pressure plates and tripwire.
  34. DisablePressurePlates: true
  35. # Should invisible players not be able to push other players or be able to be pushed?
  36. # WARNING: Uses the scoreboard and may conflict with other plugins!
  37. DisablePush: false
  38. # Should invisible players be hidden in the tablist?
  39. # Note: Not every player hider supports showing invisible players
  40. # in the tablist, please use the Interception hider to be able to turn this off
  41. # (see the INVISIBILITY METHOD section below)
  42. HideInTablist: true
  43. # If HideInTablist is turned off, should players who can't see you not be able to
  44. # see you as a spectator in the tablist even if you are in spectator mode?
  45. HideSpectatorMode: true
  46. # Should vanished players pick up items by default? This can be changed individually with /pv tipu
  47. DefaultPickUpItemsOption: false
  48. # The commands to execute when a player vanishs (online or offline)
  49. # These commands are ran by console by default, you can use %p% to get the player's name.
  50. # You can also prefix the command with [P] to make the player run the command
  51. # instead of the console (player online only)
  52. # You can remove the brackets and make it a list if you'd like to enable this
  53. VanishCommands: []
  54. # The commands to execute when a player reappears (online or offline)
  55. # These commands are ran by console by default, you can use %p% to get the player's name.
  56. # You can also prefix the command with [P] to make the player run the command
  57. # instead of the console (player online only)
  58. # You can remove the brackets and make it a list if you'd like to enable this
  59. ReappearCommands: []
  60. # You can make any command not execute and instead return a custom message if an argument is a vanished
  61. # player's name. Useful for faking 'Player not found' messages if there are unsupported plugins.
  62. # You can use <vanished> as a placeholder for any vanished player's name.
  63. # Any message which STARTS WITH the text you define below (case-insensitive) will
  64. # be cancelled and will instead send the sender of the command a message you specify.
  65. # The /plugin:command syntax is covered automatically.
  66. # This is server-sided, for bungeecord commands go to the Bungee's PV config
  67. CustomCommandMessages:
  68. '/examplemsg1 <vanished>': "&cPlayer not found"
  69. # For how many seconds should players not be able to take environmental damage after they reappear?
  70. # e.g. fall damage or lava damage; Set to 0 to disable it
  71. DisableEnvironmentalDamageAfterReappear: 5
  72. # Should vanished players not be required to sleep for other players to wake up?
  73. SetSleepingIgnored: true
  74. # Should vanished players switch between their current gamemode and spectator mode when they
  75. # press shift twice? Permission: pv.switch
  76. SwitchGamemode: false
  77.  
  78. ##################################################
  79. ############# Vanish State Features ##############
  80. ##################################################
  81. VanishStateFeatures:
  82. # Should players with the permission 'pv.joinvanished' join vanished all the time?
  83. # Doesn't work if you use GroupManager for permissions
  84. AutoVanishOnJoin: false
  85. # Should invisible players reappear automatically when they change their world?
  86. ReappearOnWorldChange: false
  87. # Should invisible players reappear automatically when they leave the server?
  88. ReappearOnQuit: true
  89. # Should invisible players reappear automatically
  90. # when they change their world and don't have the permission 'pv.use' anymore?
  91. CheckPermissionOnWorldChange: false
  92. # Should invisible players reappear automatically
  93. # when they leave the server and don't have the permission 'pv.use' anymore?
  94. CheckPermissionOnQuit: false
  95. # Should invisible players reappear automatically
  96. # when they join the server and don't have the permission 'pv.use' anymore?
  97. # Doesn't work if you use GroupManager for permissions
  98. CheckPermissionOnLogin: false
  99.  
  100. ##################################################
  101. ############## Indication Features ###############
  102. ##################################################
  103. IndicationFeatures:
  104. LayeredPermissions:
  105. # Should players with the permission 'pv.see' be able to see invisible players in the tablist & in-game?
  106. EnableSeePermission: true
  107. # Should pv.use and pv.see be layered? => pv.use.levelX, pv.see.levelX
  108. # Players can see a vanished player if their see level is higher or equal to the other player's use level
  109. # Note: You have to rejoin for changes to take effect if you changed those permissions while being online
  110. LayeredSeeAndUsePermissions: true
  111. # What should be the highest level for both permissions?
  112. # Lower amounts might improve performance with more players since they reduce the amount of permission checks
  113. MaxLevel: 4
  114. # If LayeredSeeAndUsePermissions is enabled, should /pv list only show players which the command sender is
  115. # allowed to see and should players only be able to toggle the invisibility of players which they are allowed
  116. # to see (Only affects online players)?
  117. HideInvisibleInCommands: false
  118. # Should PremiumVanish iterate through all the permissions of a player instead of checking for all
  119. # possible layered permissions? Enabling this may or may not improve PV's performance.
  120. # Warning: Enabling this may break PV depending on your permissions plugin
  121. AlternatePermissionChecking: false
  122. # Should vanished players show up dark gray in the tablist and should only their head be visible?
  123. # Only players who are allowed to see the player will see this effect; this helps other staff with
  124. # differentiating them from players they should talk to
  125. MarkVanishedPlayersAsSpectators: true
  126. ##################################################
  127. ########### Survival Friendly Features ###########
  128. ##################################################
  129. SurvivalFriendlyFeatures:
  130.  
  131. Fly:
  132. # Should invisible players be able to fly even if they aren't in creative/spectator mode?
  133. Enable: true
  134. # Should invisible players WITHOUT the permission 'pv.keepfly' lose the ability to fly on reappear?
  135. DisableOnReappear: true
  136.  
  137. GameMode:
  138. # The gamemode which players will get when they vanish
  139. # 'Default' applies for every world which isn't mentioned below
  140. # !! Warning: World names are case-sensitive !!
  141. # Available gamemodes: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR, KEEP
  142. # KEEP won't change the gamemode in any way
  143. ChangeToOnVanish:
  144. Default: CREATIVE
  145. ExampleWorld123: SPECTATOR
  146. # The gamemode which players will get when they reappear
  147. # 'Default' applies for every world which isn't mentioned below
  148. # Available gamemodes: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR, KEEP
  149. # KEEP won't change the gamemode in any way
  150. ChangeToOnReappear:
  151. Default: SURVIVAL
  152. AnotherExampleWorld2: SURVIVAL
  153. # Should PV update the gamemode 1 tick after a player joins/changes their world?
  154. # The new gamemode will depend on the player's new world, as defined above
  155. # Helpful if you want to force players to be in a gamemode in a specific world
  156. # or if another plugin interferes with PV.
  157. ReApplyGameModeChangeOnWorldChange: true
  158. ReApplyGameModeChangeOnJoin: true
  159. # Should the gamemode change when you join vanished *because of* your pv.joinvanished permission?
  160. # Ignores the two settings above.
  161. AlwaysApplyOnJoinVanished: true
  162.  
  163. Location:
  164. # Should vanished players be teleported back to where they vanished when they reappear?
  165. # The location is saved in the playerdata.yml file and is therefore safe in case of a restart/crash
  166. # Bypass permission: pv.bypassteleportback
  167. TeleportBackOnReappear: true
  168.  
  169. ##################################################
  170. ################ Message Options #################
  171. ##################################################
  172. MessageOptions:
  173.  
  174. FakeJoinQuitMessages:
  175. # Should PV broadcast a fake quit message when a player vanishs?
  176. # You can change this message in the messages.yml file.
  177. BroadcastFakeQuitOnVanish: false
  178. # Should PV broadcast a fake join message when a player reappears?
  179. # You can change this message in the messages.yml file.
  180. BroadcastFakeJoinOnReappear: false
  181. # Should players with the permission 'pv.see' get a different message when a player vanishs/reappears?
  182. # You can change this message in the messages.yml file.
  183. AnnounceVanishReappearToAdmins: true
  184. # Should only players with the permission 'pv.see' receive fake join/quit messages?
  185. SendMessageOnlyToAdmins: false
  186. # Should only players without the permission 'pv.see' receive fake join/quit messages?
  187. SendMessageOnlyToUsers: false
  188.  
  189. # Should PV hide the real join/leave messages of invisible players?
  190. HideRealJoinQuitMessages: true
  191. # Should PV hide leave messages for invisible players if 'VanishStateFeatures->ReappearOnQuit' is turned on?
  192. # Overrides 'HideRealJoinQuitMessages'
  193. ReappearOnQuitHideLeaveMsg: true
  194. # If the setting above is turned on, should players with the permission 'pv.see' get
  195. # a message when an invisible player joins/quits?
  196. AnnounceRealJoinQuitToAdmins: true
  197. # Should PV remind players who join the server vanished of being invisible (in chat)?
  198. # You can change the message in the messages.yml file.
  199. RemindVanishedOnJoin: true
  200. # Should invisible players have an action bar which tells them that they're invisible?
  201. # You can change the action bar in the messages.yml file.
  202. DisplayActionBar: false
  203.  
  204. ##################################################
  205. ############## Restrictive Options ###############
  206. ##################################################
  207. RestrictiveOptions:
  208. # Should invisible players not be able to break blocks?
  209. # Bypass permission: pv.breakblocks
  210. PreventBlockBreaking: true
  211. # Should invisible players not be able to place blocks?
  212. # Bypass permission: pv.placeblocks
  213. PreventBlockPlacing: true
  214. # Should invisible players not be able to interact with doors, levers, buttons, note blocks, etc?
  215. # Doesn't prevent opening containers
  216. # Bypass permission: pv.useblocks
  217. PreventBlockUse: true
  218. # Should invisible players not be able to interact with anything
  219. # (blocks, buttons, pressure plates, chests, block breaking/placing, noteblocks, doors, ...)
  220. # This setting overrides the three settings above
  221. # Bypass permission: pv.interact
  222. PreventInteract: false
  223. # Should invisible players not be able to damage players or mobs?
  224. # Bypass permission: pv.damage
  225. PreventHittingEntities: true
  226. # Should invisible players not be able to drop items?
  227. # Bypass permission: pv.dropitems
  228. PreventDroppingItems: true
  229. # Should invisible players not be able to modify their own inventory?
  230. # Bypass permission: pv.modifyowninv
  231. PreventModifyingOwnInventory: true
  232. # Should invisible players not be able to modify containers or other player's inventories?
  233. # Overrides InvisibilityFeatures.AllowSpectatorInventoryEdit
  234. # Bypass permission: pv.modifyotherinv
  235. PreventModifyingOtherInventory: true
  236. # Should invisible players not be able to tp to other players using the spectator menu?
  237. # Bypass permission: pv.spectatortp
  238. PreventSpectatorTeleporting: false
  239. # Should invisible players in creative mode not be able to cheat items?
  240. # Bypass permission: pv.creativeitems
  241. PreventCreativeItemGrab: true
  242. # Should invisible players not be able to view their coordinates? (client-side)
  243. # Bypass permission: pv.viewcoords
  244. HiddenCoordinates: false
  245.  
  246. Commands:
  247. # Which commands should vanished players not be able to use?
  248. # This blocks the 'plugin:command' syntax too but not aliases
  249. # Bypass permission: pv.bypasscmd
  250. VanishedCommandBlacklist:
  251. - examplecommand123test
  252. # Should vanished players only be able to use the commands listed above instead?
  253. UseAsWhitelist: false
  254.  
  255. ##################################################
  256. ############# External Invisibility ##############
  257. ##################################################
  258. ExternalInvisibility:
  259.  
  260. ServerList:
  261. # Please use PremiumVanish's bungeecord configuration instead if you use Bungeecord.
  262. #
  263. # Should this plugin adjust the amount of players in the serverlist? (-1 per invisible player)
  264. AdjustAmountOfOnlinePlayers: true
  265. # Should this plugin hide invisible players in the list of logged in players?
  266. # You can view this list when your mouse hovers over the amount of online players.
  267. AdjustListOfLoggedInPlayers: true
  268.  
  269. ##################################################
  270. ############### Scoreboard Options ###############
  271. ##################################################
  272. ScoreboardOptions:
  273. # Disable this if you don't need PremiumVanish's scoreboard features
  274. # Note: If you are disabling this because it causes problems with other scoreboards/prefixes
  275. # then you probably want to disable 'DisablePush' above as well since it uses the scoreboard too
  276. Enable: true
  277.  
  278. # Should players require the permission pv.scoreboard to view the scoreboard?
  279. Permission: false
  280.  
  281. Sidebar:
  282. # The header/title of the scoreboard, default: '&6> PremiumVanish <'
  283. # The length cannot be longer than 32 characters(including color codes) but can cause flickering
  284. # if it isn't longer than the lines below it
  285. ScoreboardHeader: "&2Staff&cMode"
  286. # The lines of PremiumVanish's scoreboard
  287. # Prefix a line with a # if it should only show up if there is a target (the placeholders will
  288. # also be based on the target)
  289. # A line can never be longer than 32 characters for a player (watch out for player names)
  290. Lines:
  291. - "&m--------------"
  292. - "&fPing: &e%ping%"
  293. - "&fTPS: &e%tps%"
  294. - "&fTime: &e%time{hh:mma}%"
  295. - "&fDate: &e%time{yyyy/MM/dd}%"
  296. - ""
  297. - "&aAusHeroes.net"
  298. # The interval between each update of the info on the scoreboard
  299. # in ticks, decreasing this might decrease performance slightly
  300. # 20 ticks equals to 1 second, default: 5
  301. InfoUpdateInterval: 5
  302. Targeting:
  303. # Should the scoreboard show information about the closest player automatically?
  304. # If you're spectating, this option would always show the info of the player you're currently spectating.
  305. AutoTargetClosestPlayer: false
  306. # Should you target players when you right-click them?
  307. # If both this option and 'OpenPlayerInventoryOnRightClick' is enabled then you
  308. # are still able to lock a player by sneaking and right-clicking the player.
  309. # (In spectator mode you can press space and shift at the same time for the same effect)
  310. # If 'AutoTargetClosestPlayer' is enabled then it will stop targeting the closest player when
  311. # you right-click a player until you type '/pv unlock', same for /pv target <player> even if this option
  312. # is disabled
  313. TargetOnRightClick: false
  314. # Should your current target glow (only you see this effect)?
  315. TargetGlows: false
  316.  
  317. ##################################################
  318. ################## Hook Options ##################
  319. ##################################################
  320. HookOptions:
  321. # Should PV hide invisible players in /who, /list, /online, /near, etc?
  322. # Note: Players with the permission essentials.vanish.interact can still see invisible players in these commands
  323. # Important: You have to reload both PV and Essentials if you change this setting (reload PV first)
  324. EnableEssentialsHook: true
  325. # Should PV hide invisible players on your dynamic map and broadcast join/leave messages if you use Dynmap?
  326. EnableDynmapHook: false
  327. # Should PV send fake join/leave messages in dynmap's web-chat?
  328. # You can configure the join/leave messages in the messages.yml file
  329. DynmapSendJoinLeaveMessages: true
  330. # Should PV prevent players from being invisible and disguised at the same time? (LibsDisguises commands)
  331. # It's recommended to keep this turned on to prevent incompatibility.
  332. EnableLibsDisguisesHook: true
  333. # Should PV prevent players from being invisible and disguised at the same time? (DisguiseCraft commands)
  334. # It's recommended to keep this turned on to prevent incompatibility.
  335. EnableDisguiseCraftHook: true
  336. # Should PV hook into TrailGUI and disable trails while you're vanished?
  337. EnableTrailGUIHook: true
  338. # Should PV hook into SuperTrails and disable trails while you're vanished?
  339. EnableSuperTrailsHook: true
  340. # Should PV hook into PlaceholderAPI and add new placeholders to PV + register its own ones for other plugins?
  341. # Own ones: isvanished, vanishedplayers, playercount, bungeeplayercount
  342. # Format: %premiumvanish_<placeholder>%
  343. EnablePlaceholderAPIHook: true
  344. # Should PV hook into MVdWPlaceholderAPI and add new placeholders to PV + register its own ones for other
  345. # plugins?
  346. # Own ones: isvanished, vanishedplayers, playercount, bungeeplayercount
  347. # Format: {premiumvanish_<placeholder>}
  348. EnableMVdWPlaceholderAPIHook: true
  349. # Should PV stop NPCs from greeting or talking about hidden players?
  350. EnableCitizensHook: true
  351. # Should PV hook into CustomParticleEffects and disable particles while you're vanished?
  352. EnableCustomParticleEffectsHook: true
  353. # Should PV use NametagEdit's API for prefixes and suffixes in the tablist?
  354. EnableNametagEditHook: true
  355. # Should PV hook into FeatherBoard to prevent incompatibilities with its scoreboard?
  356. EnableFeatherBoardHook: true
  357. # Should PV hook into EnjinMinecraftPlugin to prevent vanished players from showing up on its website?
  358. EnableEnjinMinecraftPluginHook: true
  359.  
  360. ##################################################
  361. ############## Invisibility Method ###############
  362. ##################################################
  363. InvisibilityMethod:
  364. # The method of hiding players; Available methods: Bukkit, ProtocolLib, Combined
  365.  
  366. # 'Prevention': Uses Bukkit's API to hide players, this is an extremely reliable method if other plugins don't break it.
  367. # This method ALWAYS hides invisible players in the tablist for players that can't see them.
  368. # The chance that another plugin breaks this method is medium depending on the amount and type of plugins.
  369. # > Recommended if other hiders cause issues; other plugins can break this method though
  370. # (Accuracy: 95%) (Plugin compatibility: 80%)
  371.  
  372. # 'Interception': Uses ProtocolLib to hide players. Takes the whole packet stuff into its own hands to cancel every
  373. # single packet of hidden players.
  374. # This method CAN show invisible players in the tablist for players who can't see them if that's enabled.
  375. # Hard to break, however, other plugins might not provide direct support for this hider
  376. # > Recommended if you want to show invisible players in the tablist
  377. # (Accuracy: 95%) (Plugin compatibility: 90%)
  378.  
  379. # 'Hybrid: Uses both ProtocolLib and Bukkit's API to hide players, this method does NOT support showing players
  380. # in the tablist but it contains two layers of security and is therefore an extremely effective method.
  381. # The chance that another plugin breaks this method is extremely small
  382. # > Default hider; Recommended if you don't want to show invisible players in the tablist
  383. # (Accuracy: 100%) (Plugin compatibility: 98%) - DEFAULT
  384.  
  385. PlayerHider: "Hybrid"
  386.  
  387. # Note: Even 'Hybrid' can't stop players from figuring out whether invisible players are online if another
  388. # plugin tells them but players will never be able to see them at all or figure out their location
  389. # (Essentials is 99% compatible)
  390.  
  391. # Should the Hybrid and Interception hiders intercept Scoreboard Team packets too? It prevents
  392. # non-existing but theoretically possible hacked clients from figuring out whether an invisible
  393. # player is online however it can also cause problems with tablist player prefixes and suffixes
  394. # by other plugins.
  395. StrictInvisibility: false
  396.  
  397. ##################################################
  398. ############# Compatibility Options ##############
  399. ##################################################
  400. CompatibilityOptions:
  401. # This section is for advanced users only!
  402. # The event priority which PremiumVanish should use for the specific event.
  403. # Allowed values are LOWEST, LOW, NORMAL, HIGH, HIGHEST and MONITOR
  404. # Higher priorities might override other plugins while lower ones might not
  405.  
  406. # The priority for removing the join message
  407. PlayerJoinEventPriority: HIGH # <- keep HIGH if you use Essentials to modify join/quit messages !!
  408. # The priority for removing the quit message
  409. PlayerQuitEventPriority: HIGH
  410. # The priority for cancelling chat messages
  411. AsyncPlayerChatEventPriority: HIGH
  412. # The priority for cancelling commands
  413. PlayerCommandPreprocessEventPriority: HIGH
  414.  
  415. # Should the Interception and Hybrid methods of hiding players not intercept tab packets?
  416. # Fixes players getting kicked from the server when they tab-complete and BungeeCord is installed and
  417. # another plugin messes around with packets too
  418. DisableHandlingOfTabulatorPackets: false
  419.  
  420. ##################################################
  421. ############# Miscellaneous Options ##############
  422. ##################################################
  423. MiscellaneousOptions:
  424.  
  425. Bungeecord:
  426. # Should PremiumVanish store its data in a MySQL-Database and enable Bungeecord support?
  427. # Bungeecord is not required for this feature but it's recommended!
  428. # PremiumVanish will be disabled if this is enabled and the connection to the database failed.
  429. # Important: Please make sure that ip-forwarding is enabled on your Bungee AND your Bukkit servers
  430. Enable: false
  431. # The ip of your database server
  432. Ip: ""
  433. # The port of your database, usually 3306; just leave it empty if there is no specific port
  434. Port: "3306"
  435. # You can make PremiumVanish ignore the two options above and use a direct URI to connect instead
  436. # Format for MySQL servers: jdbc:mysql://<yourIp>:<yourPort>/<yourDatabase>
  437. # You can add ?verifyServerCertificate=false to the end of it if there are SSL errors in the console
  438. CustomURI: ""
  439. # The name of your database user
  440. User: ""
  441. # The password of your database user
  442. # WARNING: Please make sure only people who are allowed to know the password can access this file
  443. Password: ""
  444. # The name of the database which PremiumVanish should create its tables in
  445. # Note: PremiumVanish won't create this database, it must be pre-created using eg. phpMyAdmin
  446. Database: ""
  447. # Not recommended; Makes PV use the standard JDBC connector instead of the more powerful multi-pooled HikariCP one
  448. # You can give this a try if you have strange problems with connecting to your database
  449. BasicDatabaseConnector: false
  450.  
  451. AntiSpam:
  452. # Should PV prevent spamming commands which can cause lag or spam the console?
  453. # Bypass permission: pv.bypassspam
  454. # ("/pv list" (if mysql is enabled), "/pv [on|off] <Player>" (mysql), "/pv reload" (+5secs), "/pv printstacktrace")
  455. AntiSpamCheck: true
  456. # If so, how many seconds should players have to wait before running such a command again?
  457. AntiSpamDelay: 1
  458. # Should AntiSpam always cover actions which toggle vanish? e.g. /pv, /pv <Player>
  459. AlwaysCoverVanish: false
  460.  
  461. Command:
  462. # What should be premiumvanish's main command?
  463. Name: "pv"
  464. # A list of possible aliases
  465. Aliases:
  466. - "premiumvanish"
  467. # Replaces Essentials's standard vanish commands, you can still use them by doing /ev or /evanish
  468. - "v"
  469. - "vanish"
  470. # Used as an alias for /pv list
  471. - "vlist"
  472. # Should the aliases defined above override same-named commands of other plugins?
  473. ForceOverrideForAliases: true
  474.  
  475. UpdateChecker:
  476. # Should PV check for updates on spigot regularly? There is no automatic update; this just informs you
  477. Enable: true
  478. # Should players with the permission 'pv.notify' get notified if the current version of PV is outdated?
  479. NotifyAdmins: true
  480.  
  481. ##################################################
  482. ################# Do Not Touch ###################
  483. ##################################################
  484. ConfigVersion: 2.0.16
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