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Sep 22nd, 2014
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- package com.endygames.testbug;
- import com.badlogic.gdx.Gdx;
- import com.badlogic.gdx.Screen;
- import com.badlogic.gdx.graphics.GL20;
- import com.badlogic.gdx.graphics.OrthographicCamera;
- import com.badlogic.gdx.graphics.g2d.BitmapFont;
- import com.badlogic.gdx.graphics.g2d.SpriteBatch;
- import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
- import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter;
- public class GameScreen implements Screen{
- public SpriteBatch batch;
- public OrthographicCamera camera;
- public BitmapFont font;
- @Override
- public void render(float delta) {
- Gdx.gl.glClearColor(0, 0, 0, 0);
- Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
- batch.setProjectionMatrix(camera.combined);
- batch.begin();
- font.draw(batch, "helloabssdadaa", 100, -300);
- batch.end();
- }
- @Override
- public void resize(int width, int height) {
- camera.viewportWidth = width;
- camera.viewportHeight = height;
- camera.update();
- }
- @Override
- public void show() {
- batch = new SpriteBatch();
- camera = new OrthographicCamera();
- FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("cutive.ttf"));
- FreeTypeFontParameter parameter = new FreeTypeFontParameter();
- parameter.size = 30;
- font = generator.generateFont(parameter);
- generator.dispose(); // don't forget to dispose to avoid memory leaks!
- }
- @Override
- public void hide() {
- batch.dispose();
- }
- @Override
- public void pause() {
- // TODO Auto-generated method stub
- }
- @Override
- public void resume() {
- // TODO Auto-generated method stub
- }
- @Override
- public void dispose() {
- // TODO Auto-generated method stub
- }
- }
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