Advertisement
Flippedd

Untitled

Feb 17th, 2020
125
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.79 KB | None | 0 0
  1. //Monitor Bounce
  2. monitorBounce()
  3. {
  4. self endon("disconnect");
  5. self waittill("BounceCreated");
  6. for(;;)
  7. {
  8. for(i = 0; i < level.B; i++)
  9. {
  10. if(distance(self.origin,level.BL[i]) < 85)
  11. {
  12. self setVelocity(self getVelocity()+(0, 0, 350));
  13. }
  14. wait 0.02;
  15. }
  16. wait 0.01;
  17. }
  18. }
  19.  
  20. //Create Bounce
  21. createBounce()
  22. {
  23. self thread closeMenu();
  24. if(level.B >= level.BounceLimit)
  25. {
  26. self thread DeleteAll();
  27. }
  28. level.BL[level.B] = self.origin;
  29. level.B++;
  30. self iPrintln("A Bounce Has Been Created");
  31. foreach(player in level.players)
  32. player notify("BounceCreated");
  33. }
  34. // Delete Bounces
  35. DeleteAll()
  36. {
  37. for(i = 0; i < level.B; i++)
  38. level.BL[i] destroy();
  39. level.B = 0;
  40. foreach(player in level.players)
  41. player iPrintln("All Bounces Deleted by: ^1" + self.name);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement