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Dec 17th, 2017
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  1. /*
  2. * GPU configuration. You should play around with intensity and worksize as the fastest settings will vary.
  3. * index - GPU index number usually starts from 0
  4. * intensity - Number of parallel GPU threads (nothing to do with CPU threads)
  5. * worksize - Number of local GPU threads (nothing to do with CPU threads)
  6. * affine_to_cpu - This will affine the thread to a CPU. This can make a GPU miner play along nicer with a CPU miner.
  7. * strided_index - switch memory pattern used for the scratch pad memory
  8. * true = use 16byte contiguous memory per thread, the next memory block has offset of intensity blocks
  9. * false = use a contiguous block of memory per thread
  10. * "gpu_threads_conf" :
  11. * [
  12. * { "index" : 0,"intensity" : 900, "worksize" : 8,"affine_to_cpu" : false, "strided_index" : true},
  13. * ],
  14. */
  15.  
  16. "gpu_threads_conf" : [
  17. // gpu: Ellesmere memory:2752
  18. // compute units: 36
  19. { "index" : 0,
  20. "intensity" : 900, "worksize" : 8,
  21. "affine_to_cpu" : false, "strided_index" : true
  22. },
  23. { "index" : 0,
  24. "intensity" : 900, "worksize" : 8,
  25. "affine_to_cpu" : false, "strided_index" : true
  26. },
  27.  
  28. ],
  29.  
  30. /*
  31. * Platform index. This will be 0 unless you have different OpenCL platform - eg. AMD and Intel.
  32. */
  33. "platform_index" : 0,
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