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  1. Log uploaded on Saturday, December 09, 2017, 10:26:26 AM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. Architect Icons: ArchitectIcons(1.2.0.0)
  5. Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(18.1.4.11)
  6. Medical Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), MedicalInfo(18.1.2.8)
  7. Efficient Light: (no assemblies)
  8. HugsLib[4.0.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
  9. Hospitality[0.18.1]: $HugsLibChecker(0.4.0.0), Hospitality(0.18.5.0)
  10. QualityBuilder: QualityBuilder(0.18.3.0)
  11. ExtendedInspectData [A17]: ZoneInspectData(1.0.0.0)
  12. Colony Leadership: (no assemblies)
  13.  
  14. Active Harmony patches:
  15. AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
  16. Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
  17. Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
  18. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  19. DefGenerator.GenerateImpliedDefs_PreResolve: post: Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
  20. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  21. DrugPolicy.get_Item: post: Hospitality.Harmony.DrugPolicy_Patch+Item.Postfix
  22. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  23. FactionDialogMaker.OfferGiftOption: PRE: Hospitality.Harmony.FactionDialogMaker_Patch+OfferGiftOption.Replacement
  24. FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
  25. ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
  26. ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
  27. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  28. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  29. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  30. ITab_Pawn_Gear.InterfaceDrop: PRE: Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix
  31. ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
  32. IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: Hospitality.Harmony.IncidentWorker_RefugeeChased_Patch+TryExecuteWorker.Replacement
  33. IncidentWorker_WandererJoin.TryExecuteWorker: PRE: Hospitality.Harmony.IncidentWorker_WandererJoin_Patch+TryExecuteWorker.Replacement
  34. JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
  35. JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
  36. JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
  37. JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
  38. JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
  39. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  40. ListerHaulables.Notify_DeSpawned: post: StackMerger.Notify_DeSpawned.Postfix
  41. ListerHaulables.Notify_Forbidden: post: StackMerger.Notify_Forbidden.Postfix
  42. ListerHaulables.Notify_SlotGroupChanged: post: StackMerger.Notify_SlotGroupChanged.Postfix
  43. ListerHaulables.Notify_Spawned: post: StackMerger.Notify_Spawned.Postfix
  44. ListerHaulables.Notify_Unforbidden: post: StackMerger.Notify_Unforbidden.Postfix
  45. LoadedLanguage.InjectIntoData: post: Fluffy.LoadedLanguage_InjectIntoData.Postfix
  46. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  47. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  48. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  49. MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
  50. ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
  51. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  52. Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
  53. Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
  54. Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
  55. PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
  56. Pawn_GuestTracker.Notify_PawnUndowned: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+Notify_PawnUndowned.Replacement
  57. Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
  58. Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
  59. Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
  60. Pawn_RelationsTracker.Notify_RescuedBy: post: Hospitality.Harmony.Pawn_RelationsTracker_Patch+Notify_RescuedBy.Postfix
  61. Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
  62. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  63. ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
  64. RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
  65. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  66. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  67. SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
  68. ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
  69. ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
  70. Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
  71. TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
  72. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  73. Harmony versions present: fluffy.medicaltab:1.0.9.1, UnlimitedHugs.HugsLib:1.0.9.1, rimworld.fluffy.stackmerger:1.0.9.1, HugsLib.Hospitality:1.0.9.1
  74.  
  75. Platform information: (hidden, hold Shift while publishing to include)
  76.  
  77. Log file contents:
  78. Initialize engine version: 5.6.3p1 (9c92e827232b)
  79. GfxDevice: [Renderer information redacted]
  80. Begin MonoManager ReloadAssembly
  81. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  82. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  83. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  84. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  85. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  86. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  87. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  88. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  89. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  90. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  91. desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
  92. RimWorld 0.18.1722 rev1198
  93.  
  94. Def-linked translation error: Exception getting field at path DamageEvent_Ceiling.rulePack.rulesStrings.17 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.DamageEvent_Ceiling.rulePack.rulesStrings.17 at index 17 but the original list only has 17 entries (so the max index is 16).
  95. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  96.  
  97. Def-linked translation error: Exception getting field at path DamageEvent_Ceiling.rulePack.rulesStrings.18 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.DamageEvent_Ceiling.rulePack.rulesStrings.18 at index 18 but the original list only has 17 entries (so the max index is 16).
  98. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  99.  
  100. Def-linked translation error: Exception getting field at path DamageEvent_Ceiling.rulePack.rulesStrings.19 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.DamageEvent_Ceiling.rulePack.rulesStrings.19 at index 19 but the original list only has 17 entries (so the max index is 16).
  101. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  102.  
  103. Couldn't load backstory AWOLSoldier54: System.Exception: Backstory not found matching identifier AWOLSoldier54
  104. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  105. Full XML text:
  106.  
  107. <AWOLSoldier54>
  108. <title>Fahnenflüchtiger Soldat</title>
  109. <titleShort>Soldat</titleShort>
  110. <desc>NAME gehörte der Infanterie an.
  111.  
  112. Als HE erfuhr, dass HE beim Xennoa-Zartza-Krieg mitmachen soll, beschloss HE, kein Soldat mehr zu sein. HECAP konnte mit einem militärischen Raumjäger entkommen.</desc>
  113. </AWOLSoldier54>
  114.  
  115. Couldn't load backstory ChildChemist73: System.Exception: Backstory not found matching identifier ChildChemist73
  116. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  117. Full XML text:
  118.  
  119. <ChildChemist73>
  120. <title>Angehender Chemiker</title>
  121. <titleShort>Chemiker</titleShort>
  122. <desc>Als Mittwelt-Kind war NAME darauf fixiert herauszufinden, wie genau alles funktioniert.
  123.  
  124. HECAP sammelte seltene Objekte und führte an ihnen gefährliche Experimente durch. Je tiefer HE in die Experimente eintauchte, desto weiter entfernte HE sich vom Rest der Welt. HECAP unterbrach nur HISe Forschung, wenn HE mehr Materialien sammeln gehen musste.</desc>
  125. </ChildChemist73>
  126.  
  127. Setting up 4 worker threads for Enlighten.
  128. Thread -> id: 7c0 -> priority: 1
  129. Thread -> id: adc -> priority: 1
  130. Thread -> id: 16ec -> priority: 1
  131. Thread -> id: 150c -> priority: 1
  132. Initialize engine version: 5.6.3p1 (9c92e827232b)
  133. GfxDevice: creating device client; threaded=1
  134. Direct3D:
  135. Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1404]
  136. Renderer: AMD Radeon HD 6800M Series
  137. Vendor: ATI
  138. VRAM: 1010 MB (via DXGI)
  139. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
  140. Begin MonoManager ReloadAssembly
  141. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  142. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  143. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  144. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  145. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  146. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  147. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  148. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  149. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  150. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  151. desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
  152. RimWorld 0.18.1722 rev1198
  153.  
  154. ReflectionTypeLoadException getting types in assembly Nandonalt_ColonyLeadership: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  155. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  156. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  157. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  158.  
  159. Loader exceptions:
  160. => System.TypeLoadException: Could not load type 'Nandonalt_ColonyLeadership.JobArrestLeader' from assembly 'Nandonalt_ColonyLeadership, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  161. => System.TypeLoadException: Could not load type 'Nandonalt_ColonyLeadership.Job_Learn' from assembly 'Nandonalt_ColonyLeadership, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  162. => System.TypeLoadException: Could not load type 'Nandonalt_ColonyLeadership.Job_Teach' from assembly 'Nandonalt_ColonyLeadership, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  163. => System.TypeLoadException: Could not load type '<MakeNewToils>d__6' from assembly 'Nandonalt_ColonyLeadership, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  164. => System.TypeLoadException: Could not load type '<>c__DisplayClass11_0' from assembly 'Nandonalt_ColonyLeadership, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  165. => System.TypeLoadException: Could not load type '<MakeNewToils>d__11' from assembly 'Nandonalt_ColonyLeadership, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  166. => System.TypeLoadException: Could not load type '<MakeNewToils>d__9' from assembly 'Nandonalt_ColonyLeadership, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  167.  
  168.  
  169. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\848250236\Defs\Incidents/Incidents_Special.xml: root element named IncidentDefs; should be named Defs
  170.  
  171. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\848250236\Defs\InteractionDefs/Interactions_Social.xml: root element named InteractionDefs; should be named Defs
  172.  
  173. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\848250236\Defs\Misc\MainButtons/MainButton.xml: root element named MainButtonDefs; should be named Defs
  174.  
  175. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\848250236\Defs\Rooms/RoomRoles.xml: root element named RoomRoleDefs; should be named Defs
  176.  
  177. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\848250236\Defs\ThingDefs_Buildings/Buildings_Misc.xml: root element named Buildings; should be named Defs
  178.  
  179. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\848250236\Defs\ThinkTreeDefs/SubTrees_Misc.xml: root element named ThinkTrees; should be named Defs
  180.  
  181. Attempt to use string DefName to refer to field defName in type Verse.DesignationCategoryDef; xml tags are now case-sensitive. XML: <DesignationCategoryDef><DefName>LeadershipModTab</DefName><label>Leadership</label><description>Things related to the Colony Leadership mod.</description><order>24</order></DesignationCategoryDef>
  182.  
  183. Could not find a type named Nandonalt_ColonyLeadership.HediffLeader
  184.  
  185. Could not find a type named Nandonalt_ColonyLeadership.HediffLeader
  186.  
  187. Could not find a type named Nandonalt_ColonyLeadership.HediffLeader
  188.  
  189. Could not find a type named Nandonalt_ColonyLeadership.HediffLeader
  190.  
  191. Could not find a type named Nandonalt_ColonyLeadership.HediffLeader
  192.  
  193. Could not find a type named Nandonalt_ColonyLeadership.HediffLeaderAura
  194.  
  195. Could not find a type named Nandonalt_ColonyLeadership.HediffLeaderAura
  196.  
  197. Could not find a type named Nandonalt_ColonyLeadership.HediffLeaderAura
  198.  
  199. Could not find a type named Nandonalt_ColonyLeadership.HediffLeaderAura
  200.  
  201. XML error: <targetType>MapPlayerHome</targetType> doesn't correspond to any field in type IncidentDef.
  202.  
  203. Could not find a type named Nandonalt_ColonyLeadership.IncidentWorker_LeaderElection
  204.  
  205. XML error: <targetType>MapPlayerHome</targetType> doesn't correspond to any field in type IncidentDef.
  206.  
  207. Could not find a type named Nandonalt_ColonyLeadership.IncidentWorker_Rebellion
  208.  
  209. Could not find a type named Nandonalt_ColonyLeadership.InteractionWorker_LeaderOnly
  210.  
  211. Could not find a type named Nandonalt_ColonyLeadership.JobArrestLeader
  212.  
  213. Could not find a type named Nandonalt_ColonyLeadership.Job_Teach
  214.  
  215. Could not find a type named Nandonalt_ColonyLeadership.Job_Learn
  216.  
  217. Could not find a type named Nandonalt_ColonyLeadership.MentalState_Rebelling
  218.  
  219. Could not find a type named Nandonalt_ColonyLeadership.LeaderWindow
  220.  
  221. Could not find a type named Nandonalt_ColonyLeadership.Need_LeaderLevel
  222.  
  223. Could not find a type named Nandonalt_ColonyLeadership.ClassroomWorker
  224.  
  225. Could not find a type named Nandonalt_ColonyLeadership.Building_TeachingSpot
  226.  
  227. Attempt to use string Description to refer to field description in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Nandonalt_ColonyLeadership.Building_TeachingSpot</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>TeachingSpot</defName><label>Teacher Table</label><Description>Designates a spot where lessons will be held.</Description><tickerType>Rare</tickerType><graphicData><texPath>ColonyLeadership/teaching_table</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><damageData><rectN>(0.125,0.296875,0.734375,0.421875)</rectN><rectS>(0.125,0.296875,0.734375,0.421875)</rectS><rectE>(0.234375,0.296875,0.5,0.546875)</rectE><rectW>(0.234375,0.296875,0.5,0.546875)</rectW><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><hasInteractionCell>true</hasInteractionCell><castEdgeShadows>true</castEdgeShadows><fillPercent>0.5</fillPercent><socialPropernessMatters>true</socialPropernessMatters><defaultPlacingRot>South</defaultPlacingRot><useHitPoints>True</useHitPoints><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><interactionCellOffset>(0,0,-1)</interactionCellOffset><stuffCategories><li>Metallic</li><li>Woody</li><li>Stony</li></stuffCategories><costStuffCount>75</costStuffCount><statBases><WorkToBuild>500</WorkToBuild><MaxHitPoints>150</MaxHitPoints><Flammability>1.0</Flammability><Beauty>5</Beauty><EntertainmentStrengthFactor>1</EntertainmentStrengthFactor><LearningSpeedFactor>1</LearningSpeedFactor></statBases><scatterableOnMapGen>false</scatterableOnMapGen><DesignationCategory>LeadershipModTab</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><inspectorTabs><li>Nandonalt_ColonyLeadership.ITab_LessonSchedule</li></inspectorTabs><building><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant><watchBuildingStandDistanceRange><min>1</min><max>7</max></watchBuildingStandDistanceRange><watchBuildingStandRectWidth>7</watchBuildingStandRectWidth></building><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>GlobeCL</li><li>ChalkboardCL</li></linkableFacilities></li></comps><placeWorkers><li>Nandonalt_ColonyLeadership.PlaceWorker_TeachingSpot</li></placeWorkers></ThingDef>
  228.  
  229. Attempt to use string AltitudeLayer to refer to field altitudeLayer in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Nandonalt_ColonyLeadership.Building_TeachingSpot</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>TeachingSpot</defName><label>Teacher Table</label><Description>Designates a spot where lessons will be held.</Description><tickerType>Rare</tickerType><graphicData><texPath>ColonyLeadership/teaching_table</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><damageData><rectN>(0.125,0.296875,0.734375,0.421875)</rectN><rectS>(0.125,0.296875,0.734375,0.421875)</rectS><rectE>(0.234375,0.296875,0.5,0.546875)</rectE><rectW>(0.234375,0.296875,0.5,0.546875)</rectW><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><hasInteractionCell>true</hasInteractionCell><castEdgeShadows>true</castEdgeShadows><fillPercent>0.5</fillPercent><socialPropernessMatters>true</socialPropernessMatters><defaultPlacingRot>South</defaultPlacingRot><useHitPoints>True</useHitPoints><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><interactionCellOffset>(0,0,-1)</interactionCellOffset><stuffCategories><li>Metallic</li><li>Woody</li><li>Stony</li></stuffCategories><costStuffCount>75</costStuffCount><statBases><WorkToBuild>500</WorkToBuild><MaxHitPoints>150</MaxHitPoints><Flammability>1.0</Flammability><Beauty>5</Beauty><EntertainmentStrengthFactor>1</EntertainmentStrengthFactor><LearningSpeedFactor>1</LearningSpeedFactor></statBases><scatterableOnMapGen>false</scatterableOnMapGen><DesignationCategory>LeadershipModTab</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><inspectorTabs><li>Nandonalt_ColonyLeadership.ITab_LessonSchedule</li></inspectorTabs><building><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant><watchBuildingStandDistanceRange><min>1</min><max>7</max></watchBuildingStandDistanceRange><watchBuildingStandRectWidth>7</watchBuildingStandRectWidth></building><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>GlobeCL</li><li>ChalkboardCL</li></linkableFacilities></li></comps><placeWorkers><li>Nandonalt_ColonyLeadership.PlaceWorker_TeachingSpot</li></placeWorkers></ThingDef>
  230.  
  231. Attempt to use string DesignationCategory to refer to field designationCategory in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Nandonalt_ColonyLeadership.Building_TeachingSpot</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>TeachingSpot</defName><label>Teacher Table</label><Description>Designates a spot where lessons will be held.</Description><tickerType>Rare</tickerType><graphicData><texPath>ColonyLeadership/teaching_table</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><damageData><rectN>(0.125,0.296875,0.734375,0.421875)</rectN><rectS>(0.125,0.296875,0.734375,0.421875)</rectS><rectE>(0.234375,0.296875,0.5,0.546875)</rectE><rectW>(0.234375,0.296875,0.5,0.546875)</rectW><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><hasInteractionCell>true</hasInteractionCell><castEdgeShadows>true</castEdgeShadows><fillPercent>0.5</fillPercent><socialPropernessMatters>true</socialPropernessMatters><defaultPlacingRot>South</defaultPlacingRot><useHitPoints>True</useHitPoints><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><interactionCellOffset>(0,0,-1)</interactionCellOffset><stuffCategories><li>Metallic</li><li>Woody</li><li>Stony</li></stuffCategories><costStuffCount>75</costStuffCount><statBases><WorkToBuild>500</WorkToBuild><MaxHitPoints>150</MaxHitPoints><Flammability>1.0</Flammability><Beauty>5</Beauty><EntertainmentStrengthFactor>1</EntertainmentStrengthFactor><LearningSpeedFactor>1</LearningSpeedFactor></statBases><scatterableOnMapGen>false</scatterableOnMapGen><DesignationCategory>LeadershipModTab</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><inspectorTabs><li>Nandonalt_ColonyLeadership.ITab_LessonSchedule</li></inspectorTabs><building><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant><watchBuildingStandDistanceRange><min>1</min><max>7</max></watchBuildingStandDistanceRange><watchBuildingStandRectWidth>7</watchBuildingStandRectWidth></building><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>GlobeCL</li><li>ChalkboardCL</li></linkableFacilities></li></comps><placeWorkers><li>Nandonalt_ColonyLeadership.PlaceWorker_TeachingSpot</li></placeWorkers></ThingDef>
  232.  
  233. Attempt to use string Passability to refer to field passability in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Nandonalt_ColonyLeadership.Building_TeachingSpot</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>TeachingSpot</defName><label>Teacher Table</label><Description>Designates a spot where lessons will be held.</Description><tickerType>Rare</tickerType><graphicData><texPath>ColonyLeadership/teaching_table</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><damageData><rectN>(0.125,0.296875,0.734375,0.421875)</rectN><rectS>(0.125,0.296875,0.734375,0.421875)</rectS><rectE>(0.234375,0.296875,0.5,0.546875)</rectE><rectW>(0.234375,0.296875,0.5,0.546875)</rectW><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><hasInteractionCell>true</hasInteractionCell><castEdgeShadows>true</castEdgeShadows><fillPercent>0.5</fillPercent><socialPropernessMatters>true</socialPropernessMatters><defaultPlacingRot>South</defaultPlacingRot><useHitPoints>True</useHitPoints><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><interactionCellOffset>(0,0,-1)</interactionCellOffset><stuffCategories><li>Metallic</li><li>Woody</li><li>Stony</li></stuffCategories><costStuffCount>75</costStuffCount><statBases><WorkToBuild>500</WorkToBuild><MaxHitPoints>150</MaxHitPoints><Flammability>1.0</Flammability><Beauty>5</Beauty><EntertainmentStrengthFactor>1</EntertainmentStrengthFactor><LearningSpeedFactor>1</LearningSpeedFactor></statBases><scatterableOnMapGen>false</scatterableOnMapGen><DesignationCategory>LeadershipModTab</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><inspectorTabs><li>Nandonalt_ColonyLeadership.ITab_LessonSchedule</li></inspectorTabs><building><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant><watchBuildingStandDistanceRange><min>1</min><max>7</max></watchBuildingStandDistanceRange><watchBuildingStandRectWidth>7</watchBuildingStandRectWidth></building><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>GlobeCL</li><li>ChalkboardCL</li></linkableFacilities></li></comps><placeWorkers><li>Nandonalt_ColonyLeadership.PlaceWorker_TeachingSpot</li></placeWorkers></ThingDef>
  234.  
  235. Could not find a type named Nandonalt_ColonyLeadership.ITab_LessonSchedule
  236.  
  237. Could not find a type named Nandonalt_ColonyLeadership.PlaceWorker_TeachingSpot
  238.  
  239. Could not find a type named Nandonalt_ColonyLeadership.Building_Chalkboard
  240.  
  241. Could not find a type named Nandonalt_ColonyLeadership.Building_BallotBox
  242.  
  243. Could not find a type named Nandonalt_ColonyLeadership.PlaceWorker_BallotBox
  244.  
  245. Could not find type named Nandonalt_ColonyLeadership.JobGiver_Rebellion from node <li Class="Nandonalt_ColonyLeadership.JobGiver_Rebellion"></li>
  246.  
  247. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
  248. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  249. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  250. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  251. at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  252. at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  253. XML:
  254. <subNodes><li Class="Nandonalt_ColonyLeadership.JobGiver_Rebellion"></li></subNodes>
  255.  
  256. Could not find a type named Nandonalt_ColonyLeadership.ThoughtWorker_Unliked
  257.  
  258. [ExtendedInspectData [A17]] Patch operation Verse.PatchOperationReplace(/MainButtonDefs/MainButtonDef[defName = "Inspect"]/tabWindowClass) failed
  259. file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1190495835\Patches\ReplaceDefaultClassPatch.xml
  260.  
  261. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  262.  
  263. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  264.  
  265. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  266.  
  267. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  268.  
  269. Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
  270.  
  271. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  272.  
  273. Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
  274.  
  275. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  276.  
  277. Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
  278.  
  279. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  280.  
  281. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  282.  
  283. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  284.  
  285. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  286.  
  287. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  288.  
  289. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  290.  
  291. Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
  292.  
  293. Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
  294.  
  295. Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
  296.  
  297. Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
  298.  
  299. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  300.  
  301. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  302.  
  303. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  304.  
  305. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  306.  
  307. Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
  308.  
  309. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  310.  
  311. Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
  312.  
  313. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  314.  
  315. Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
  316.  
  317. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  318.  
  319. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  320.  
  321. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  322.  
  323. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  324.  
  325. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  326.  
  327. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  328.  
  329. Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
  330.  
  331. Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
  332.  
  333. Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
  334.  
  335. Knowledge data was missing key GuestBeds. Adding it...
  336.  
  337. Knowledge data was missing key RecruitGuest. Adding it...
  338.  
  339. Knowledge data was missing key Hospitality. Adding it...
  340.  
  341. Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
  342.  
  343. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  344.  
  345. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  346.  
  347. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  348.  
  349. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  350.  
  351. Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
  352.  
  353. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  354.  
  355. Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
  356.  
  357. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  358.  
  359. Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
  360.  
  361. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  362.  
  363. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  364.  
  365. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  366.  
  367. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  368.  
  369. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  370.  
  371. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  372.  
  373. Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
  374.  
  375. Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
  376.  
  377. Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
  378.  
  379. Knowledge data was missing key GuestBeds. Adding it...
  380.  
  381. Knowledge data was missing key RecruitGuest. Adding it...
  382.  
  383. Knowledge data was missing key Hospitality. Adding it...
  384.  
  385. Could not instantiate inspector tab of type : System.ArgumentNullException: Argument cannot be null.
  386. Parameter name: key
  387. at System.Collections.Generic.Dictionary`2[System.Type,Verse.InspectTabBase].TryGetValue (System.Type key, Verse.InspectTabBase& value) [0x00000] in <filename unknown>:0
  388. at Verse.InspectTabManager.GetSharedInstance (System.Type tabType) [0x00000] in <filename unknown>:0
  389. at Verse.ThingDef.ResolveReferences () [0x00000] in <filename unknown>:0
  390.  
  391. Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
  392.  
  393. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  394.  
  395. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  396.  
  397. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  398.  
  399. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  400.  
  401. Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
  402.  
  403. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  404.  
  405. Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
  406.  
  407. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  408.  
  409. Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
  410.  
  411. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  412.  
  413. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  414.  
  415. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  416.  
  417. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  418.  
  419. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  420.  
  421. Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
  422.  
  423. Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
  424.  
  425. Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
  426.  
  427. Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
  428.  
  429. OnLevelWasLoaded was found on ModInitializerComponent
  430. This message has been deprecated and will be removed in a later version of Unity.
  431. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  432. (Filename: Line: 376)
  433.  
  434. Def-linked translation error: Exception getting field at path DamageEvent_Ceiling.rulePack.rulesStrings.17 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.DamageEvent_Ceiling.rulePack.rulesStrings.17 at index 17 but the original list only has 17 entries (so the max index is 16).
  435. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  436.  
  437. Def-linked translation error: Exception getting field at path DamageEvent_Ceiling.rulePack.rulesStrings.18 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.DamageEvent_Ceiling.rulePack.rulesStrings.18 at index 18 but the original list only has 17 entries (so the max index is 16).
  438. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  439.  
  440. Def-linked translation error: Exception getting field at path DamageEvent_Ceiling.rulePack.rulesStrings.19 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.DamageEvent_Ceiling.rulePack.rulesStrings.19 at index 19 but the original list only has 17 entries (so the max index is 16).
  441. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  442.  
  443. Couldn't load backstory AWOLSoldier54: System.Exception: Backstory not found matching identifier AWOLSoldier54
  444. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  445. Full XML text:
  446.  
  447. <AWOLSoldier54>
  448. <title>Fahnenflüchtiger Soldat</title>
  449. <titleShort>Soldat</titleShort>
  450. <desc>NAME gehörte der Infanterie an.
  451.  
  452. Als HE erfuhr, dass HE beim Xennoa-Zartza-Krieg mitmachen soll, beschloss HE, kein Soldat mehr zu sein. HECAP konnte mit einem militärischen Raumjäger entkommen.</desc>
  453. </AWOLSoldier54>
  454.  
  455. Couldn't load backstory ChildChemist73: System.Exception: Backstory not found matching identifier ChildChemist73
  456. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  457. Full XML text:
  458.  
  459. <ChildChemist73>
  460. <title>Angehender Chemiker</title>
  461. <titleShort>Chemiker</titleShort>
  462. <desc>Als Mittwelt-Kind war NAME darauf fixiert herauszufinden, wie genau alles funktioniert.
  463.  
  464. HECAP sammelte seltene Objekte und führte an ihnen gefährliche Experimente durch. Je tiefer HE in die Experimente eintauchte, desto weiter entfernte HE sich vom Rest der Welt. HECAP unterbrach nur HISe Forschung, wenn HE mehr Materialien sammeln gehen musste.</desc>
  465. </ChildChemist73>
  466.  
  467. Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor
  468.  
  469. Created guest beds for the following beds: SleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble
  470.  
  471. [HugsLib] v4.0.1 initialized Hospitality
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