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- Log uploaded on Saturday, December 09, 2017, 10:26:26 AM
- Loaded mods:
- Core: (no assemblies)
- Architect Icons: ArchitectIcons(1.2.0.0)
- Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(18.1.4.11)
- Medical Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), MedicalInfo(18.1.2.8)
- Efficient Light: (no assemblies)
- HugsLib[4.0.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
- Hospitality[0.18.1]: $HugsLibChecker(0.4.0.0), Hospitality(0.18.5.0)
- QualityBuilder: QualityBuilder(0.18.3.0)
- ExtendedInspectData [A17]: ZoneInspectData(1.0.0.0)
- Colony Leadership: (no assemblies)
- Active Harmony patches:
- AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
- Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
- Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DefGenerator.GenerateImpliedDefs_PreResolve: post: Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- DrugPolicy.get_Item: post: Hospitality.Harmony.DrugPolicy_Patch+Item.Postfix
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- FactionDialogMaker.OfferGiftOption: PRE: Hospitality.Harmony.FactionDialogMaker_Patch+OfferGiftOption.Replacement
- FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
- ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
- ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- ITab_Pawn_Gear.InterfaceDrop: PRE: Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix
- ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
- IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: Hospitality.Harmony.IncidentWorker_RefugeeChased_Patch+TryExecuteWorker.Replacement
- IncidentWorker_WandererJoin.TryExecuteWorker: PRE: Hospitality.Harmony.IncidentWorker_WandererJoin_Patch+TryExecuteWorker.Replacement
- JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
- JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
- JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
- JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
- JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- ListerHaulables.Notify_DeSpawned: post: StackMerger.Notify_DeSpawned.Postfix
- ListerHaulables.Notify_Forbidden: post: StackMerger.Notify_Forbidden.Postfix
- ListerHaulables.Notify_SlotGroupChanged: post: StackMerger.Notify_SlotGroupChanged.Postfix
- ListerHaulables.Notify_Spawned: post: StackMerger.Notify_Spawned.Postfix
- ListerHaulables.Notify_Unforbidden: post: StackMerger.Notify_Unforbidden.Postfix
- LoadedLanguage.InjectIntoData: post: Fluffy.LoadedLanguage_InjectIntoData.Postfix
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
- ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
- Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
- Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
- PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
- Pawn_GuestTracker.Notify_PawnUndowned: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+Notify_PawnUndowned.Replacement
- Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
- Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
- Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
- Pawn_RelationsTracker.Notify_RescuedBy: post: Hospitality.Harmony.Pawn_RelationsTracker_Patch+Notify_RescuedBy.Postfix
- Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
- RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
- ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
- ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
- Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
- TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Harmony versions present: fluffy.medicaltab:1.0.9.1, UnlimitedHugs.HugsLib:1.0.9.1, rimworld.fluffy.stackmerger:1.0.9.1, HugsLib.Hospitality:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
- RimWorld 0.18.1722 rev1198
- Def-linked translation error: Exception getting field at path DamageEvent_Ceiling.rulePack.rulesStrings.17 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.DamageEvent_Ceiling.rulePack.rulesStrings.17 at index 17 but the original list only has 17 entries (so the max index is 16).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path DamageEvent_Ceiling.rulePack.rulesStrings.18 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.DamageEvent_Ceiling.rulePack.rulesStrings.18 at index 18 but the original list only has 17 entries (so the max index is 16).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path DamageEvent_Ceiling.rulePack.rulesStrings.19 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.DamageEvent_Ceiling.rulePack.rulesStrings.19 at index 19 but the original list only has 17 entries (so the max index is 16).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Couldn't load backstory AWOLSoldier54: System.Exception: Backstory not found matching identifier AWOLSoldier54
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <AWOLSoldier54>
- <title>Fahnenflüchtiger Soldat</title>
- <titleShort>Soldat</titleShort>
- <desc>NAME gehörte der Infanterie an.
- Als HE erfuhr, dass HE beim Xennoa-Zartza-Krieg mitmachen soll, beschloss HE, kein Soldat mehr zu sein. HECAP konnte mit einem militärischen Raumjäger entkommen.</desc>
- </AWOLSoldier54>
- Couldn't load backstory ChildChemist73: System.Exception: Backstory not found matching identifier ChildChemist73
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ChildChemist73>
- <title>Angehender Chemiker</title>
- <titleShort>Chemiker</titleShort>
- <desc>Als Mittwelt-Kind war NAME darauf fixiert herauszufinden, wie genau alles funktioniert.
- HECAP sammelte seltene Objekte und führte an ihnen gefährliche Experimente durch. Je tiefer HE in die Experimente eintauchte, desto weiter entfernte HE sich vom Rest der Welt. HECAP unterbrach nur HISe Forschung, wenn HE mehr Materialien sammeln gehen musste.</desc>
- </ChildChemist73>
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 7c0 -> priority: 1
- Thread -> id: adc -> priority: 1
- Thread -> id: 16ec -> priority: 1
- Thread -> id: 150c -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1404]
- Renderer: AMD Radeon HD 6800M Series
- Vendor: ATI
- VRAM: 1010 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
- RimWorld 0.18.1722 rev1198
- ReflectionTypeLoadException getting types in assembly Nandonalt_ColonyLeadership: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'Nandonalt_ColonyLeadership.JobArrestLeader' from assembly 'Nandonalt_ColonyLeadership, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Nandonalt_ColonyLeadership.Job_Learn' from assembly 'Nandonalt_ColonyLeadership, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Nandonalt_ColonyLeadership.Job_Teach' from assembly 'Nandonalt_ColonyLeadership, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeNewToils>d__6' from assembly 'Nandonalt_ColonyLeadership, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass11_0' from assembly 'Nandonalt_ColonyLeadership, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeNewToils>d__11' from assembly 'Nandonalt_ColonyLeadership, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeNewToils>d__9' from assembly 'Nandonalt_ColonyLeadership, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\848250236\Defs\Incidents/Incidents_Special.xml: root element named IncidentDefs; should be named Defs
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\848250236\Defs\InteractionDefs/Interactions_Social.xml: root element named InteractionDefs; should be named Defs
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\848250236\Defs\Misc\MainButtons/MainButton.xml: root element named MainButtonDefs; should be named Defs
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\848250236\Defs\Rooms/RoomRoles.xml: root element named RoomRoleDefs; should be named Defs
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\848250236\Defs\ThingDefs_Buildings/Buildings_Misc.xml: root element named Buildings; should be named Defs
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\848250236\Defs\ThinkTreeDefs/SubTrees_Misc.xml: root element named ThinkTrees; should be named Defs
- Attempt to use string DefName to refer to field defName in type Verse.DesignationCategoryDef; xml tags are now case-sensitive. XML: <DesignationCategoryDef><DefName>LeadershipModTab</DefName><label>Leadership</label><description>Things related to the Colony Leadership mod.</description><order>24</order></DesignationCategoryDef>
- Could not find a type named Nandonalt_ColonyLeadership.HediffLeader
- Could not find a type named Nandonalt_ColonyLeadership.HediffLeader
- Could not find a type named Nandonalt_ColonyLeadership.HediffLeader
- Could not find a type named Nandonalt_ColonyLeadership.HediffLeader
- Could not find a type named Nandonalt_ColonyLeadership.HediffLeader
- Could not find a type named Nandonalt_ColonyLeadership.HediffLeaderAura
- Could not find a type named Nandonalt_ColonyLeadership.HediffLeaderAura
- Could not find a type named Nandonalt_ColonyLeadership.HediffLeaderAura
- Could not find a type named Nandonalt_ColonyLeadership.HediffLeaderAura
- XML error: <targetType>MapPlayerHome</targetType> doesn't correspond to any field in type IncidentDef.
- Could not find a type named Nandonalt_ColonyLeadership.IncidentWorker_LeaderElection
- XML error: <targetType>MapPlayerHome</targetType> doesn't correspond to any field in type IncidentDef.
- Could not find a type named Nandonalt_ColonyLeadership.IncidentWorker_Rebellion
- Could not find a type named Nandonalt_ColonyLeadership.InteractionWorker_LeaderOnly
- Could not find a type named Nandonalt_ColonyLeadership.JobArrestLeader
- Could not find a type named Nandonalt_ColonyLeadership.Job_Teach
- Could not find a type named Nandonalt_ColonyLeadership.Job_Learn
- Could not find a type named Nandonalt_ColonyLeadership.MentalState_Rebelling
- Could not find a type named Nandonalt_ColonyLeadership.LeaderWindow
- Could not find a type named Nandonalt_ColonyLeadership.Need_LeaderLevel
- Could not find a type named Nandonalt_ColonyLeadership.ClassroomWorker
- Could not find a type named Nandonalt_ColonyLeadership.Building_TeachingSpot
- Attempt to use string Description to refer to field description in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Nandonalt_ColonyLeadership.Building_TeachingSpot</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>TeachingSpot</defName><label>Teacher Table</label><Description>Designates a spot where lessons will be held.</Description><tickerType>Rare</tickerType><graphicData><texPath>ColonyLeadership/teaching_table</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><damageData><rectN>(0.125,0.296875,0.734375,0.421875)</rectN><rectS>(0.125,0.296875,0.734375,0.421875)</rectS><rectE>(0.234375,0.296875,0.5,0.546875)</rectE><rectW>(0.234375,0.296875,0.5,0.546875)</rectW><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><hasInteractionCell>true</hasInteractionCell><castEdgeShadows>true</castEdgeShadows><fillPercent>0.5</fillPercent><socialPropernessMatters>true</socialPropernessMatters><defaultPlacingRot>South</defaultPlacingRot><useHitPoints>True</useHitPoints><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><interactionCellOffset>(0,0,-1)</interactionCellOffset><stuffCategories><li>Metallic</li><li>Woody</li><li>Stony</li></stuffCategories><costStuffCount>75</costStuffCount><statBases><WorkToBuild>500</WorkToBuild><MaxHitPoints>150</MaxHitPoints><Flammability>1.0</Flammability><Beauty>5</Beauty><EntertainmentStrengthFactor>1</EntertainmentStrengthFactor><LearningSpeedFactor>1</LearningSpeedFactor></statBases><scatterableOnMapGen>false</scatterableOnMapGen><DesignationCategory>LeadershipModTab</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><inspectorTabs><li>Nandonalt_ColonyLeadership.ITab_LessonSchedule</li></inspectorTabs><building><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant><watchBuildingStandDistanceRange><min>1</min><max>7</max></watchBuildingStandDistanceRange><watchBuildingStandRectWidth>7</watchBuildingStandRectWidth></building><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>GlobeCL</li><li>ChalkboardCL</li></linkableFacilities></li></comps><placeWorkers><li>Nandonalt_ColonyLeadership.PlaceWorker_TeachingSpot</li></placeWorkers></ThingDef>
- Attempt to use string AltitudeLayer to refer to field altitudeLayer in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Nandonalt_ColonyLeadership.Building_TeachingSpot</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>TeachingSpot</defName><label>Teacher Table</label><Description>Designates a spot where lessons will be held.</Description><tickerType>Rare</tickerType><graphicData><texPath>ColonyLeadership/teaching_table</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><damageData><rectN>(0.125,0.296875,0.734375,0.421875)</rectN><rectS>(0.125,0.296875,0.734375,0.421875)</rectS><rectE>(0.234375,0.296875,0.5,0.546875)</rectE><rectW>(0.234375,0.296875,0.5,0.546875)</rectW><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><hasInteractionCell>true</hasInteractionCell><castEdgeShadows>true</castEdgeShadows><fillPercent>0.5</fillPercent><socialPropernessMatters>true</socialPropernessMatters><defaultPlacingRot>South</defaultPlacingRot><useHitPoints>True</useHitPoints><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><interactionCellOffset>(0,0,-1)</interactionCellOffset><stuffCategories><li>Metallic</li><li>Woody</li><li>Stony</li></stuffCategories><costStuffCount>75</costStuffCount><statBases><WorkToBuild>500</WorkToBuild><MaxHitPoints>150</MaxHitPoints><Flammability>1.0</Flammability><Beauty>5</Beauty><EntertainmentStrengthFactor>1</EntertainmentStrengthFactor><LearningSpeedFactor>1</LearningSpeedFactor></statBases><scatterableOnMapGen>false</scatterableOnMapGen><DesignationCategory>LeadershipModTab</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><inspectorTabs><li>Nandonalt_ColonyLeadership.ITab_LessonSchedule</li></inspectorTabs><building><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant><watchBuildingStandDistanceRange><min>1</min><max>7</max></watchBuildingStandDistanceRange><watchBuildingStandRectWidth>7</watchBuildingStandRectWidth></building><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>GlobeCL</li><li>ChalkboardCL</li></linkableFacilities></li></comps><placeWorkers><li>Nandonalt_ColonyLeadership.PlaceWorker_TeachingSpot</li></placeWorkers></ThingDef>
- Attempt to use string DesignationCategory to refer to field designationCategory in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Nandonalt_ColonyLeadership.Building_TeachingSpot</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>TeachingSpot</defName><label>Teacher Table</label><Description>Designates a spot where lessons will be held.</Description><tickerType>Rare</tickerType><graphicData><texPath>ColonyLeadership/teaching_table</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><damageData><rectN>(0.125,0.296875,0.734375,0.421875)</rectN><rectS>(0.125,0.296875,0.734375,0.421875)</rectS><rectE>(0.234375,0.296875,0.5,0.546875)</rectE><rectW>(0.234375,0.296875,0.5,0.546875)</rectW><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><hasInteractionCell>true</hasInteractionCell><castEdgeShadows>true</castEdgeShadows><fillPercent>0.5</fillPercent><socialPropernessMatters>true</socialPropernessMatters><defaultPlacingRot>South</defaultPlacingRot><useHitPoints>True</useHitPoints><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><interactionCellOffset>(0,0,-1)</interactionCellOffset><stuffCategories><li>Metallic</li><li>Woody</li><li>Stony</li></stuffCategories><costStuffCount>75</costStuffCount><statBases><WorkToBuild>500</WorkToBuild><MaxHitPoints>150</MaxHitPoints><Flammability>1.0</Flammability><Beauty>5</Beauty><EntertainmentStrengthFactor>1</EntertainmentStrengthFactor><LearningSpeedFactor>1</LearningSpeedFactor></statBases><scatterableOnMapGen>false</scatterableOnMapGen><DesignationCategory>LeadershipModTab</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><inspectorTabs><li>Nandonalt_ColonyLeadership.ITab_LessonSchedule</li></inspectorTabs><building><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant><watchBuildingStandDistanceRange><min>1</min><max>7</max></watchBuildingStandDistanceRange><watchBuildingStandRectWidth>7</watchBuildingStandRectWidth></building><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>GlobeCL</li><li>ChalkboardCL</li></linkableFacilities></li></comps><placeWorkers><li>Nandonalt_ColonyLeadership.PlaceWorker_TeachingSpot</li></placeWorkers></ThingDef>
- Attempt to use string Passability to refer to field passability in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Nandonalt_ColonyLeadership.Building_TeachingSpot</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>TeachingSpot</defName><label>Teacher Table</label><Description>Designates a spot where lessons will be held.</Description><tickerType>Rare</tickerType><graphicData><texPath>ColonyLeadership/teaching_table</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><damageData><rectN>(0.125,0.296875,0.734375,0.421875)</rectN><rectS>(0.125,0.296875,0.734375,0.421875)</rectS><rectE>(0.234375,0.296875,0.5,0.546875)</rectE><rectW>(0.234375,0.296875,0.5,0.546875)</rectW><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><hasInteractionCell>true</hasInteractionCell><castEdgeShadows>true</castEdgeShadows><fillPercent>0.5</fillPercent><socialPropernessMatters>true</socialPropernessMatters><defaultPlacingRot>South</defaultPlacingRot><useHitPoints>True</useHitPoints><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><interactionCellOffset>(0,0,-1)</interactionCellOffset><stuffCategories><li>Metallic</li><li>Woody</li><li>Stony</li></stuffCategories><costStuffCount>75</costStuffCount><statBases><WorkToBuild>500</WorkToBuild><MaxHitPoints>150</MaxHitPoints><Flammability>1.0</Flammability><Beauty>5</Beauty><EntertainmentStrengthFactor>1</EntertainmentStrengthFactor><LearningSpeedFactor>1</LearningSpeedFactor></statBases><scatterableOnMapGen>false</scatterableOnMapGen><DesignationCategory>LeadershipModTab</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><inspectorTabs><li>Nandonalt_ColonyLeadership.ITab_LessonSchedule</li></inspectorTabs><building><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant><watchBuildingStandDistanceRange><min>1</min><max>7</max></watchBuildingStandDistanceRange><watchBuildingStandRectWidth>7</watchBuildingStandRectWidth></building><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>GlobeCL</li><li>ChalkboardCL</li></linkableFacilities></li></comps><placeWorkers><li>Nandonalt_ColonyLeadership.PlaceWorker_TeachingSpot</li></placeWorkers></ThingDef>
- Could not find a type named Nandonalt_ColonyLeadership.ITab_LessonSchedule
- Could not find a type named Nandonalt_ColonyLeadership.PlaceWorker_TeachingSpot
- Could not find a type named Nandonalt_ColonyLeadership.Building_Chalkboard
- Could not find a type named Nandonalt_ColonyLeadership.Building_BallotBox
- Could not find a type named Nandonalt_ColonyLeadership.PlaceWorker_BallotBox
- Could not find type named Nandonalt_ColonyLeadership.JobGiver_Rebellion from node <li Class="Nandonalt_ColonyLeadership.JobGiver_Rebellion"></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="Nandonalt_ColonyLeadership.JobGiver_Rebellion"></li></subNodes>
- Could not find a type named Nandonalt_ColonyLeadership.ThoughtWorker_Unliked
- [ExtendedInspectData [A17]] Patch operation Verse.PatchOperationReplace(/MainButtonDefs/MainButtonDef[defName = "Inspect"]/tabWindowClass) failed
- file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1190495835\Patches\ReplaceDefaultClassPatch.xml
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Knowledge data was missing key GuestBeds. Adding it...
- Knowledge data was missing key RecruitGuest. Adding it...
- Knowledge data was missing key Hospitality. Adding it...
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Knowledge data was missing key GuestBeds. Adding it...
- Knowledge data was missing key RecruitGuest. Adding it...
- Knowledge data was missing key Hospitality. Adding it...
- Could not instantiate inspector tab of type : System.ArgumentNullException: Argument cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[System.Type,Verse.InspectTabBase].TryGetValue (System.Type key, Verse.InspectTabBase& value) [0x00000] in <filename unknown>:0
- at Verse.InspectTabManager.GetSharedInstance (System.Type tabType) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveReferences () [0x00000] in <filename unknown>:0
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named GiftImpact found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- Def-linked translation error: Exception getting field at path DamageEvent_Ceiling.rulePack.rulesStrings.17 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.DamageEvent_Ceiling.rulePack.rulesStrings.17 at index 17 but the original list only has 17 entries (so the max index is 16).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path DamageEvent_Ceiling.rulePack.rulesStrings.18 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.DamageEvent_Ceiling.rulePack.rulesStrings.18 at index 18 but the original list only has 17 entries (so the max index is 16).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path DamageEvent_Ceiling.rulePack.rulesStrings.19 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.DamageEvent_Ceiling.rulePack.rulesStrings.19 at index 19 but the original list only has 17 entries (so the max index is 16).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Couldn't load backstory AWOLSoldier54: System.Exception: Backstory not found matching identifier AWOLSoldier54
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <AWOLSoldier54>
- <title>Fahnenflüchtiger Soldat</title>
- <titleShort>Soldat</titleShort>
- <desc>NAME gehörte der Infanterie an.
- Als HE erfuhr, dass HE beim Xennoa-Zartza-Krieg mitmachen soll, beschloss HE, kein Soldat mehr zu sein. HECAP konnte mit einem militärischen Raumjäger entkommen.</desc>
- </AWOLSoldier54>
- Couldn't load backstory ChildChemist73: System.Exception: Backstory not found matching identifier ChildChemist73
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ChildChemist73>
- <title>Angehender Chemiker</title>
- <titleShort>Chemiker</titleShort>
- <desc>Als Mittwelt-Kind war NAME darauf fixiert herauszufinden, wie genau alles funktioniert.
- HECAP sammelte seltene Objekte und führte an ihnen gefährliche Experimente durch. Je tiefer HE in die Experimente eintauchte, desto weiter entfernte HE sich vom Rest der Welt. HECAP unterbrach nur HISe Forschung, wenn HE mehr Materialien sammeln gehen musste.</desc>
- </ChildChemist73>
- Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor
- Created guest beds for the following beds: SleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble
- [HugsLib] v4.0.1 initialized Hospitality
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