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- LogPlayLevel: Running AutomationTool...
- LogPlayLevel: Parsing command line: -ScriptsForProject=C:/Arcade422/Blockbuster.uproject BuildCookRun -project=C:/Arcade422/Blockbuster.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe="C:\Program Files\Epic Games\UE_4.22\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -utf8output -platform=Android_AS
- TC -targetplatform=Android -cookflavor=ASTC -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -map=/Game/Arcade/App/LVL_App_Menu -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -nocompile -stage -deploy -cmdline="/Game/Arcade/App/LVL_App_Menu -Messaging" -device=Android_ASTC@BH900P6F9E -addcmdli
- ne="-SessionId=DB05B9E24DF9A5916873F692DBFA4AF0 -SessionOwner='Espen Home' -SessionName='Launch On Device' " -run
- LogPlayLevel: Setting up ProjectParams for C:\Arcade422\Blockbuster.uproject
- LogPlayLevel: Blockbuster.uproject requires a temporary target.cs to be generated (NiagaraExtras plugin is enabled)
- LogPlayLevel: ********** STAGE COMMAND STARTED **********
- LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt 'C:\Arcade422\Binaries\Android\Blockbuster.target'. Check that this target has been built.
- LogPlayLevel: (see C:\Users\Espen Home\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\Log.txt for full exception trace)
- LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable)
- LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.005370
- LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000080
- LogPlayLevel: BUILD FAILED
- PackagingResults: Error: Launch failed! Missing UE4Game binary.
- You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
- UE4Game <Platform> <Configuration>
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