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Apr 17th, 2018
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  1. /*
  2. * robotNav.js
  3. *
  4. * The green key is located in a slightly more
  5. * complicated room. You'll need to get the robot
  6. * past these obstacles.
  7. */
  8.  
  9. function startLevel(map) {
  10. // Hint: you can press R or 5 to "rest" and not move the
  11. // player, while the robot moves around.
  12.  
  13. map.placePlayer(0, map.getHeight() - 1);
  14. var player = map.getPlayer();
  15.  
  16. map.defineObject('robot', {
  17. 'type': 'dynamic',
  18. 'symbol': 'R',
  19. 'color': 'gray',
  20. 'onCollision': function (player, me) {
  21. me.giveItemTo(player, 'greenKey');
  22. },
  23. 'behavior': function (me) {
  24. if(! me.x){
  25. me.x = 0;
  26. }
  27. me.x = me.x+1;
  28. if(me.x <=8){
  29. me.move('down');
  30. }
  31. else if(me.x <=28){
  32. me.move('right');
  33. }
  34. else if (me.x <=35) {
  35. me.move('up');
  36. }
  37. else if(me.x<= 65) {
  38. me.move('right');
  39. } else{
  40. me.move('down');
  41. }
  42.  
  43. }
  44. });
  45.  
  46. map.defineObject('barrier', {
  47. 'symbol': '░',
  48. 'color': 'purple',
  49. 'impassable': true,
  50. 'passableFor': ['robot']
  51. });
  52.  
  53. map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
  54. map.placeObject(1, 1, 'robot');
  55. map.placeObject(map.getWidth() - 2, 8, 'greenKey');
  56. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  57.  
  58. for (var x = 0; x < map.getWidth(); x++) {
  59. map.placeObject(x, 0, 'block');
  60. if (x != map.getWidth() - 2) {
  61. map.placeObject(x, 9, 'block');
  62. }
  63. }
  64.  
  65. for (var y = 1; y < 9; y++) {
  66. map.placeObject(0, y, 'block');
  67. map.placeObject(map.getWidth() - 1, y, 'block');
  68. }
  69.  
  70. for (var i = 0; i < 4; i++) {
  71. map.placeObject(20 - i, i + 1, 'block');
  72. map.placeObject(35 - i, 8 - i, 'block');
  73. }
  74. }
  75.  
  76. function validateLevel(map) {
  77. map.validateExactlyXManyObjects(1, 'exit');
  78. map.validateExactlyXManyObjects(1, 'robot');
  79. map.validateAtMostXObjects(1, 'greenKey');
  80. }
  81.  
  82. function onExit(map) {
  83. if (!map.getPlayer().hasItem('greenKey')) {
  84. map.writeStatus("We need to get that key!");
  85. return false;
  86. } else {
  87. return true;
  88. }
  89. }
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