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Untitled

SP1K3 Mar 20th, 2016 58 Never
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  1. [auth]
  2. |username =
  3. |password =
  4.  
  5. [aim]
  6. |aim.killdelay = 0
  7. |aim.psilent = 0
  8. |aim.psilent.bullets = 1
  9. |aim.psilent.choked = 1
  10. |aim.silent = 0
  11. |aim.smoke = 1
  12. |fov.max = 4
  13. |fov.distance.based = 1
  14.  
  15. [visuals]
  16. |draw.copyright = 0
  17. |draw.crosshair = 0
  18. |draw.fov = 0
  19. |draw.punch = 0
  20. |draw.triggerstate = 0
  21.  
  22. |esp.box = 3
  23. |esp.bone = 1
  24. |esp.c4timer = 1
  25. |esp.name = 0
  26. |esp.health = 1
  27. |esp.onlyvisible = 0
  28. |esp.rank = 0
  29. |esp.sound = 1
  30. |esp.sound.radius = 900.1
  31. |esp.weapon = 0
  32. |esp.weapon.ammo = 0
  33. |esp.color.ct.hide = 0,0,255
  34. |esp.color.ct.vis = 0,255,0
  35. |esp.color.t.hide = 255,0,0
  36. |esp.color.t.vis = 0,255,0
  37.  
  38. [radar]
  39. |radar.enable = 0
  40. |radar.alpha = 100
  41. |radar.distance = 36
  42. |radar.x = 10
  43. |radar.y = 44
  44. |radar.size = 191
  45.  
  46. [recoil]
  47. |recoil.enable = 0
  48. |recoil.onlyenemy = 1
  49. |recoil.x = 1.5
  50. |recoil.y = 1.7
  51. |recoil.smooth = 1.3
  52.  
  53. [trigger]
  54. |trigger.mode = 0
  55. |trigger.smoke = 1
  56. |trigger.key = P
  57.  
  58. [misc]
  59. |bhop = 0
  60. |bhop.autostrafe = 0
  61. |deathmatch = 0
  62. |noflash = 0
  63. |hands = 0
  64. |hands.alwaysswitch = 0
  65. |skinchanger = 0
  66. |getrekt = 0
  67. |getrekt.msg = say %username% own by moveax.eu
  68. |panic.aimbot = F7
  69. |panic.visuals = MOUSE5
  70. |panic.reloadcfg = F4
  71.  
  72. [weapons]
  73. |default.aim = 1
  74. |default.bone = 6
  75. |default.fov = 2
  76. |default.smooth = 3.2
  77. |default.smooth.distance.based = 1
  78. |default.recoil = 0
  79. |default.recoil.random = 0
  80. |default.delay = 15
  81. |default.delay.type = 0
  82. |default.bullet.control = 2,30000
  83. |default.type = 2
  84. |default.trigger = 0
  85. |default.trigger.delay.before = 10  
  86. |default.trigger.delay.burst = 10
  87. |default.trigger.delay.after = 10
  88. |default.trigger.hitgroup = 2
  89. |default.skins.paintkit = 0
  90. |default.skins.seed = 0
  91. |default.skins.stattrack = 0
  92. |default.skins.quality = 0
  93. |default.skins.wear = 0.0000001
  94. |default.skins.customname =
  95.  
  96.  
  97. ##PISTOLS
  98.  
  99. #Deagle
  100. |deagle.aim = 1
  101. |deagle.fov = 1.65
  102. |deagle.smooth = 1.5
  103. |deagle.smooth.distance.based = 1
  104. |deagle.delay = 20
  105. |deagle.bullet.control = 1,0
  106.  
  107.  
  108. #TEC-9
  109. |tec9.aim = 1
  110. |tec9.bone = 6
  111. |tec9.fov = 1.4
  112. |tec9.smooth = 1.3
  113. |tec9.bullet.control = 0,0
  114. |tec9.delay = 10
  115.  
  116. #5-7
  117. |fiveseven.aim = 1
  118. |fiveseven.bone = 6
  119. |fiveseven.fov = 2
  120. |fiveseven.smooth = 1.3
  121. |fiveseven.bullet.control = 0,0
  122. |fiveseven.delay = 15
  123.  
  124.  
  125. #p2000
  126. |hkp2000.aim = 1
  127. |hkp2000.bone = 6
  128. |hkp2000.fov = 2
  129. |hkp2000.smooth = 1.55
  130. |hkp2000.smooth.distance.based = 1
  131. |hkp2000.bullet.control = 2,0
  132. |hkp2000.delay = 20
  133.  
  134.  
  135. #Glock-18
  136. |glock.aim = 1
  137. |glock.bone = 6
  138. |glock.fov = 1.4
  139. |glock.smooth = 2
  140. |glock.bullet.control = 0,0
  141. |glock.delay = 20
  142.  
  143. #P250
  144. |p250.aim = 1
  145. |p250.bone = 6
  146. |p250.fov = 1.5
  147. |p250.smooth = 1.45
  148. |p250.smooth.distance.based = 1
  149. |p250.bullet.control = 1,0
  150. |p250.delay = 15
  151.  
  152. #USP-S
  153. |usp-s.aim = 1
  154. |usp-s.bone = 6
  155. |usp-s.fov = 2
  156. |usp-s.smooth = 1.2
  157. |usp-s.bullet.control = 1,0
  158. |usp-s.delay = 15
  159.  
  160.  
  161. ##Sniper-Rifles
  162.  
  163. #AWP
  164. |awp.aim = 1
  165. |awp.bone = 4
  166. |awp.fov = 3
  167. |awp.smooth = 2.2
  168. |awp.bullet.control = 1,0
  169. |awp.delay = 20
  170.  
  171. #Scout
  172. |ssg08.aim = 1
  173. |ssg08.bone = 6
  174. |ssg08.fov = 1.6
  175. |ssg08.smooth = 1.65
  176. |ssg08.smooth.distance.based = 1
  177. |ssg08.bullet.control = 1,0
  178. |ssg08.delay = 25
  179.  
  180. #SCAR
  181. |scar20.aim = 1
  182. |scar20.bone = 4
  183. |scar20.fov = 1.4
  184. |scar20.smooth = 1.55
  185. |scar20.smooth.distance.based = 1
  186. |scar20.bullet.control = 2,0
  187. |scar20.delay = 15
  188.  
  189. #G3SG1
  190. |g3sg1.aim = 1
  191. |g3sg1.bone = 6
  192. |g3sg1.fov = 1
  193. |g3sg1.smooth = 1.55
  194. |g3sg1.bullet.control = 2,30
  195. |g3sg1.delay = 20
  196.  
  197. ##Rifles
  198.  
  199. #AK
  200. |ak47.aim = 1
  201. |ak47.bone = 6
  202. |ak47.fov = 1.2
  203. |ak47.smooth = 1.6
  204. |ak47.smooth.distance.based = 1
  205. |ak47.bullet.control = 1,1
  206. |ak47.delay = 25
  207.  
  208. #AUG
  209. |aug.aim = 1
  210. |aug.bone = 6
  211. |aug.fov = 1.3
  212. |aug.smooth = 1.55
  213. |aug.smooth.distance.based = 1
  214. |aug.bullet.control = 2,1
  215. |aug.delay = 20
  216.  
  217. #FAMAS
  218. |famas.aim = 1
  219. |famas.bone = 6
  220. |famas.fov = 1.45
  221. |famas.smooth = 1.8
  222. |famas.smooth.distance.based = 0
  223. |famas.bullet.control = 2,1
  224. |famas.delay = 15
  225.  
  226. #Galil
  227. |galil.aim = 1
  228. |galil.bone = 6
  229. |galil.fov = 1.45
  230. |galil.smooth = 1.55
  231. |galil.bullet.control = 4,1
  232. |galil.delay = 15
  233.  
  234. #M4A4
  235. |m4a4.aim = 1
  236. |m4a4.bone = 6
  237. |m4a4.fov = 2
  238. |m4a4.smooth = 2
  239. |m4a4.smooth.distance.based = 1
  240. |m4a4.bullet.control = 1,0
  241. |m4a4.delay = 15
  242.  
  243. #m4a1-s
  244. |m4a1-s.aim = 1
  245. |m4a1-s.bone = 6
  246. |m4a1-s.fov = 1.45
  247. |m4a1-s.smooth = 1.45
  248. |m4a1-s.smooth.distance.based = 1
  249. |m4a1-s.bullet.control = 1,0
  250. |m4a1-s.delay = 25
  251.  
  252. #SG553
  253. |sg553.aim = 1
  254. |sg553.bone = 6
  255. |sg553.fov = 1.4
  256. |sg553.smooth = 1.55
  257. |sg553.smooth.distance.based = 1
  258. |sg553.bullet = 1
  259. |sg553.bullet.control = 1,0
  260. |sg553.delay = 25
  261.  
  262. ##ShotGuns
  263.  
  264. #MAG7
  265. |mag7.aim = 1
  266. |mag7.bone = 4
  267. |mag7.fov = 4
  268. |mag7.smooth = 1
  269. |mag7.smooth.distance.based = 1
  270. |mag7.bullet.control = 0,0
  271. |mag7.delay = 25
  272.  
  273. #Sawedoff
  274. |sawedoff.aim = 1
  275. |sawedoff.bone = 4
  276. |sawedoff.fov = 4
  277. |sawedoff.smooth = 1
  278. |sawedoff.smooth.distance.based = 1
  279. |sawedoff.bullet.control = 0,0
  280. |sawedoff.delay = 25
  281.  
  282. #NOVA
  283. |nova.aim = 1
  284. |nova.bone = 6
  285. |nova.fov = 4
  286. |nova.smooth = 4
  287. |nova.bullet.control = 2,0
  288. |nova.delay = 25
  289.  
  290.  
  291. ## SMG
  292.  
  293. #bizon
  294. |bizon.aim = 1
  295. |bizon.bone = 6
  296. |bizon.fov = 4
  297. |bizon.smooth = 4
  298. |bizon.smooth.distance.based = 1
  299. |bizon.bullet.control = 2,1
  300. |bizon.delay = 15
  301.  
  302. #p90
  303. |p90.aim = 1
  304. |p90.bone = 4
  305. |p90.fov = 3.0
  306. |p90.smooth = 6
  307. |p90.smooth.distance.based = 1
  308. |p90.bullet.control = 3,0
  309. |p90.delay = 15
  310.  
  311. |negev.aim = 1
  312. |negev.bone = 6
  313. |negev.fov = 3
  314. |negev.smooth = 1.55
  315. |negev.smooth.distance.based = 1
  316. |negev.bullet.control = 1,0
  317. |negev.delay = 15
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