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- SSBM Hybrid 64 Ver. 1.21
- Aesthetic Changes:
- - Added more Smash64 SFX.
- - Shield
- - Sword hits
- - Falling to Blast Zone
- Character Changes:
- - Bowser:
- - Attacks:
- - Jab 1:
- - IASA: 15 -> 21 (vMelee Default)
- - Dash Attack:
- - Angle: 90/80 -> 361
- - BKB: 100/80 -> 70/60
- - KBG: 48/68 -> 62/60
- - Up-B (Ground):
- - WDSK (Initial and Second Hit): 90 -> 115
- - Up-B (Air):
- - Shield Damage: 3/0 -> 3/2
- - Neutral B:
- - Can be interrupted much earlier.
- - Flame Speed increased.
- - Flame Range increased.
- - Angle: 60 -> 50
- - Side-B:
- - Aerial Grab hitbox sizes increased.
- - Removed a "Slash" Hitbox
- - Adjusted Hitbox IDs. Slash hitbox takes priority over grab box.
- - Adjusted hitbox locations.
- - Side-B F-Throw (Air):
- - KBG: 80 -> 100
- - BKB: 60 -> 40
- - Damage: 10 -> 16
- - Physics adjusted.
- - Down Smash:
- - Removed late hitbox.
- - Mewtwo:
- - Attacks:
- - Up tilt:
- - Lasts three frames longer.
- - BKB: (62/47) / (40/50) -> (40/50) / (10/20)
- - KBG (Early Tipper): 133 -> 100
- - Angle: (75/70) / (78/69) -> (80/120) / 361
- - Down Tilt:
- - Angle: 85/80 -> 70/80
- - Adjusted Hitbox IDs. Tipper is easier to hit.
- - F-tilt (All):
- - IASA: 24 -> 29
- - F-Smash:
- - Re-added sourspot
- - BKB: 30 -> 30/21
- - Damage: 20 -> 20/14
- - Shield Damage: 13 -> 9/15
- - Up Air:
- - Angle: 60 -> 50
- - F-air:
- - Angle: 108 -> 361
- - Side-B:
- - Fixed Throw Bug.
- - Removed a grab hitbox. Now requires spacing.
- - Angle: 280 -> 90
- - BKB: 72(?) -> 20
- - KBG: 17 -> 148
- - Damage: 10 -> 14
- - Ground iteration has a different animation.
- - Startup and Endlag increased.
- - Dash Attack:
- - Startup slightly decreased.
- - IASA: 38 -> 41
- - Adjusted Strong Hitbox Locations. Now slightly disjointed at the start of the attack.
- - Up-B:
- - Landing Lag (In certain situations): 30 -> 15
- - Etc.
- - Fixed an issue related to SpecialFall Landing Lag being shorter than it should be.
- - Luigi:
- - Attacks:
- - F-tilt (All):
- - IASA: 25 -> 30
- - Down-B:
- - Fixed an issue where Luigi's momentum isn't stopped when transitioning from Aerial to Grounded Down-B at a certain frame.
- - Kirby:
- - Attacks:
- - Up tilt:
- - Shield Damage: 10/5 -> 12/7
- - Up Smash:
- - Shield Damage: 0 -> (8/5) / (7/6) / 5
- - B-air:
- - BKB (Strong hit): 30 -> 18
- - IASA: 30 -> 35
- - Up Air:
- - Changed SFX
- - Peach:
- - Attacks:
- - Jab 1:
- - Shield Damage: 0 -> 3
- - Jab 2:
- - Shield Damage: 0 -> 5
- - Dash Attack:
- - Shield Damage: 0 -> (8/6) / 4
- - F-tilt:
- - Shield Damage: 0 -> 5/3
- - Down Tilt:
- - Shield Damage: 0 -> 6
- - F-Smash:
- - Frying Pan:
- - Shield Damage: 0 -> 15
- - Golf Club:
- - Shield Damage: 0 -> 7/13
- - Tennis Racket:
- - Shield Damage: 0 -> 8
- - Up Smash:
- - Shield Damage: 4 -> 10/6/4
- - Down Smash:
- - Shield Damage: 0 -> 4
- - F-air:
- - Shield Damage: 0 -> 7
- - B-air:
- - Shield Damage: 0 -> 6/4
- - D-air:
- - Shield Damage: 0 -> 1
- - F-throw:
- - KBG: 160 -> 200
- - Changed Hit SFX
- - DK:
- - Attacks:
- - Jab 2:
- - Angle: 110 -> 361
- - BKB: 52 -> 32
- - Up Air:
- - IASA: 30 -> 36
- - F-Tilt (All):
- - IASA: 28 -> 32
- - Cargo Down Throw:
- - Endlag reduced.
- - Angle: 40 -> 50
- - BKB: 65 -> 50
- - KBG: 26 -> 50
- - Neutral B:
- - Arm rotations to full charge: 13 -> 10 (vMelee Default)
- - Mr. Game and Watch:
- - Attacks:
- - Down B:
- - Fixed an issue where the bucket hitbox wasn't active during certain frames.
- - F-tilt:
- - Hitbox starts 1 frame later.
- - Down Throw:
- - Angle: 290 -> 280
- - Zelda:
- - Attacks:
- - Up B (All):
- - Hitbox appears in frame: 7 -> 5
- - Invincibility starts 4 frames earlier.
- - Sheik:
- - Attacks:
- - F-air:
- - Changed F-air Hit SFX.
- - D-tilt:
- - Angle: 70 -> 73/90
- - Pikachu:
- - Attacks:
- - Down Throw:
- - BKB: 95 -> 41
- - KBG: 75 -> 171
- - Angle: 65 -> 70
- - Dr. Mario:
- - Attacks:
- - Up Air:
- - Changed Hit SFX.
- - F-air:
- - Starts and ends one frame earlier.
- - Ness:
- - Attributes:
- - Dash Init. Vel: 1.5 -> 1.4
- - Dash Terminal Vel.: 1.6 -> 1.5
- - Jump H Init. Vel: 1.5 -> 1.2
- - Jump H Max. Vel: 1.6 -> 1.45
- - Attacks:
- - F-air:
- - Reduced hitbox size to vMelee defaults.
- - Adjusted GFX location.
- - Up Air:
- - IASA: 28 -> 32
- - Up Throw:
- - KBG: 42? -> 72
- - Angle: 70 -> 90
- - Down throw:
- - BKB: 90 -> 55
- - KBG: 30 -> 182
- - Roy:
- - Attacks:
- - Side-B (3 Up Ground):
- - Fixed input window into Up-B: Frame 16-45 -> Frame 18-24
- - Pichu:
- - D-air:
- - Self-Damage: 5% -> 4%
- - KBG: 110 -> 118
- - Neutral B (Air):
- - Self-Damage: 2% -> 1% (vMelee Default)
- - Down Smash:
- - Removed IASA.
- - Shield Damage: 0 -> 5
- - Mario:
- - Etc.
- - Dash Dance distance slightly increased.
- - Fox:
- - Attacks:
- - Dash Attack:
- - Angle: 361/72 -> 72/361
- - BKB (Early): 35 -> 20
- - KBG (Early): 90 -> 132
- - IASA: 34 -> 36 (vMelee Default)
- - Fixed Late hit SFX
- - Strong hit is active for 1 less frame.
- - Falco:
- - Attributes:
- - Fastfall Speed: 3.5 -> 3.35
- - Gravity: 0.15 -> 0.17 (vMelee Default)
- - Jumps: Values reverted to vMelee Default.
- - Terminal Velocity: 2.35 -> 2.42
- - Attacks:
- - Dash Attack:
- - Angle: 361/72 -> 361 (All)
- - BKB: 32/20 -> 25/18
- - Fixed Late hit SFX.
- - Side-B:
- - Endlag reverted to vMelee Default.
- - Samus:
- - Etc.
- - Dash Dance Distance increased.
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