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SSBM Hybrid 64 Ver. 1.21 Patch Notes

Dec 17th, 2017
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  1. SSBM Hybrid 64 Ver. 1.21
  2.  
  3. Aesthetic Changes:
  4. - Added more Smash64 SFX.
  5. - Shield
  6. - Sword hits
  7. - Falling to Blast Zone
  8. Character Changes:
  9. - Bowser:
  10. - Attacks:
  11. - Jab 1:
  12. - IASA: 15 -> 21 (vMelee Default)
  13. - Dash Attack:
  14. - Angle: 90/80 -> 361
  15. - BKB: 100/80 -> 70/60
  16. - KBG: 48/68 -> 62/60
  17. - Up-B (Ground):
  18. - WDSK (Initial and Second Hit): 90 -> 115
  19. - Up-B (Air):
  20. - Shield Damage: 3/0 -> 3/2
  21. - Neutral B:
  22. - Can be interrupted much earlier.
  23. - Flame Speed increased.
  24. - Flame Range increased.
  25. - Angle: 60 -> 50
  26. - Side-B:
  27. - Aerial Grab hitbox sizes increased.
  28. - Removed a "Slash" Hitbox
  29. - Adjusted Hitbox IDs. Slash hitbox takes priority over grab box.
  30. - Adjusted hitbox locations.
  31. - Side-B F-Throw (Air):
  32. - KBG: 80 -> 100
  33. - BKB: 60 -> 40
  34. - Damage: 10 -> 16
  35. - Physics adjusted.
  36. - Down Smash:
  37. - Removed late hitbox.
  38. - Mewtwo:
  39. - Attacks:
  40. - Up tilt:
  41. - Lasts three frames longer.
  42. - BKB: (62/47) / (40/50) -> (40/50) / (10/20)
  43. - KBG (Early Tipper): 133 -> 100
  44. - Angle: (75/70) / (78/69) -> (80/120) / 361
  45. - Down Tilt:
  46. - Angle: 85/80 -> 70/80
  47. - Adjusted Hitbox IDs. Tipper is easier to hit.
  48. - F-tilt (All):
  49. - IASA: 24 -> 29
  50. - F-Smash:
  51. - Re-added sourspot
  52. - BKB: 30 -> 30/21
  53. - Damage: 20 -> 20/14
  54. - Shield Damage: 13 -> 9/15
  55. - Up Air:
  56. - Angle: 60 -> 50
  57. - F-air:
  58. - Angle: 108 -> 361
  59. - Side-B:
  60. - Fixed Throw Bug.
  61. - Removed a grab hitbox. Now requires spacing.
  62. - Angle: 280 -> 90
  63. - BKB: 72(?) -> 20
  64. - KBG: 17 -> 148
  65. - Damage: 10 -> 14
  66. - Ground iteration has a different animation.
  67. - Startup and Endlag increased.
  68. - Dash Attack:
  69. - Startup slightly decreased.
  70. - IASA: 38 -> 41
  71. - Adjusted Strong Hitbox Locations. Now slightly disjointed at the start of the attack.
  72. - Up-B:
  73. - Landing Lag (In certain situations): 30 -> 15
  74. - Etc.
  75. - Fixed an issue related to SpecialFall Landing Lag being shorter than it should be.
  76. - Luigi:
  77. - Attacks:
  78. - F-tilt (All):
  79. - IASA: 25 -> 30
  80. - Down-B:
  81. - Fixed an issue where Luigi's momentum isn't stopped when transitioning from Aerial to Grounded Down-B at a certain frame.
  82. - Kirby:
  83. - Attacks:
  84. - Up tilt:
  85. - Shield Damage: 10/5 -> 12/7
  86. - Up Smash:
  87. - Shield Damage: 0 -> (8/5) / (7/6) / 5
  88. - B-air:
  89. - BKB (Strong hit): 30 -> 18
  90. - IASA: 30 -> 35
  91. - Up Air:
  92. - Changed SFX
  93. - Peach:
  94. - Attacks:
  95. - Jab 1:
  96. - Shield Damage: 0 -> 3
  97. - Jab 2:
  98. - Shield Damage: 0 -> 5
  99. - Dash Attack:
  100. - Shield Damage: 0 -> (8/6) / 4
  101. - F-tilt:
  102. - Shield Damage: 0 -> 5/3
  103. - Down Tilt:
  104. - Shield Damage: 0 -> 6
  105. - F-Smash:
  106. - Frying Pan:
  107. - Shield Damage: 0 -> 15
  108. - Golf Club:
  109. - Shield Damage: 0 -> 7/13
  110. - Tennis Racket:
  111. - Shield Damage: 0 -> 8
  112. - Up Smash:
  113. - Shield Damage: 4 -> 10/6/4
  114. - Down Smash:
  115. - Shield Damage: 0 -> 4
  116. - F-air:
  117. - Shield Damage: 0 -> 7
  118. - B-air:
  119. - Shield Damage: 0 -> 6/4
  120. - D-air:
  121. - Shield Damage: 0 -> 1
  122. - F-throw:
  123. - KBG: 160 -> 200
  124. - Changed Hit SFX
  125. - DK:
  126. - Attacks:
  127. - Jab 2:
  128. - Angle: 110 -> 361
  129. - BKB: 52 -> 32
  130. - Up Air:
  131. - IASA: 30 -> 36
  132. - F-Tilt (All):
  133. - IASA: 28 -> 32
  134. - Cargo Down Throw:
  135. - Endlag reduced.
  136. - Angle: 40 -> 50
  137. - BKB: 65 -> 50
  138. - KBG: 26 -> 50
  139. - Neutral B:
  140. - Arm rotations to full charge: 13 -> 10 (vMelee Default)
  141. - Mr. Game and Watch:
  142. - Attacks:
  143. - Down B:
  144. - Fixed an issue where the bucket hitbox wasn't active during certain frames.
  145. - F-tilt:
  146. - Hitbox starts 1 frame later.
  147. - Down Throw:
  148. - Angle: 290 -> 280
  149. - Zelda:
  150. - Attacks:
  151. - Up B (All):
  152. - Hitbox appears in frame: 7 -> 5
  153. - Invincibility starts 4 frames earlier.
  154. - Sheik:
  155. - Attacks:
  156. - F-air:
  157. - Changed F-air Hit SFX.
  158. - D-tilt:
  159. - Angle: 70 -> 73/90
  160. - Pikachu:
  161. - Attacks:
  162. - Down Throw:
  163. - BKB: 95 -> 41
  164. - KBG: 75 -> 171
  165. - Angle: 65 -> 70
  166. - Dr. Mario:
  167. - Attacks:
  168. - Up Air:
  169. - Changed Hit SFX.
  170. - F-air:
  171. - Starts and ends one frame earlier.
  172. - Ness:
  173. - Attributes:
  174. - Dash Init. Vel: 1.5 -> 1.4
  175. - Dash Terminal Vel.: 1.6 -> 1.5
  176. - Jump H Init. Vel: 1.5 -> 1.2
  177. - Jump H Max. Vel: 1.6 -> 1.45
  178. - Attacks:
  179. - F-air:
  180. - Reduced hitbox size to vMelee defaults.
  181. - Adjusted GFX location.
  182. - Up Air:
  183. - IASA: 28 -> 32
  184. - Up Throw:
  185. - KBG: 42? -> 72
  186. - Angle: 70 -> 90
  187. - Down throw:
  188. - BKB: 90 -> 55
  189. - KBG: 30 -> 182
  190. - Roy:
  191. - Attacks:
  192. - Side-B (3 Up Ground):
  193. - Fixed input window into Up-B: Frame 16-45 -> Frame 18-24
  194. - Pichu:
  195. - D-air:
  196. - Self-Damage: 5% -> 4%
  197. - KBG: 110 -> 118
  198. - Neutral B (Air):
  199. - Self-Damage: 2% -> 1% (vMelee Default)
  200. - Down Smash:
  201. - Removed IASA.
  202. - Shield Damage: 0 -> 5
  203. - Mario:
  204. - Etc.
  205. - Dash Dance distance slightly increased.
  206. - Fox:
  207. - Attacks:
  208. - Dash Attack:
  209. - Angle: 361/72 -> 72/361
  210. - BKB (Early): 35 -> 20
  211. - KBG (Early): 90 -> 132
  212. - IASA: 34 -> 36 (vMelee Default)
  213. - Fixed Late hit SFX
  214. - Strong hit is active for 1 less frame.
  215. - Falco:
  216. - Attributes:
  217. - Fastfall Speed: 3.5 -> 3.35
  218. - Gravity: 0.15 -> 0.17 (vMelee Default)
  219. - Jumps: Values reverted to vMelee Default.
  220. - Terminal Velocity: 2.35 -> 2.42
  221. - Attacks:
  222. - Dash Attack:
  223. - Angle: 361/72 -> 361 (All)
  224. - BKB: 32/20 -> 25/18
  225. - Fixed Late hit SFX.
  226. - Side-B:
  227. - Endlag reverted to vMelee Default.
  228. - Samus:
  229. - Etc.
  230. - Dash Dance Distance increased.
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