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  1. Found path: /home/jonekone/ssd2/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie.x86_64
  2. Mono path[0] = '/home/jonekone/ssd2/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  3. Mono config path = '/home/jonekone/ssd2/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/etc'
  4. Preloaded 'ScreenSelector.so'
  5. Preloaded 'libMagick.so'
  6. Preloaded 'libMouseLib.so'
  7. Preloaded 'libeac_server.so'
  8. Preloaded 'libeasyanticheat.so'
  9. Preloaded 'libgetrss.so'
  10. Preloaded 'libsteam_api.so'
  11. Preloaded 'steamclient.so'
  12. Unable to preload the following plugins:
  13. ScreenSelector.so
  14. libMouseLib.so
  15. libeac_server.so
  16. libeasyanticheat.so
  17. libgetrss.so
  18. libsteam_api.so
  19. steamclient.so
  20. Display 0 'SMS24A450/460 24"': 1920x1080 (primary device).
  21. Desktop is 1920 x 1080 @ 60 Hz
  22. Initialize engine version: 2019.1.0f2 (292b93d75a2c)
  23. Forcing GfxDevice: OpenGL Core
  24. GfxDevice: creating device client; threaded=1
  25. Renderer: GeForce GTX 970/PCIe/SSE2
  26. Vendor: NVIDIA Corporation
  27. Version: 4.5.0 NVIDIA 435.21
  28. GLES: 0
  29. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
  30. t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
  31. ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
  32. RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
  33. ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  34. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
  35. L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_N
  36. V_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_paramet
  37. er_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unifie
  38. d_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  39. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 60503496
  40. Begin MonoManager ReloadAssembly
  41. - Completed reload, in 0.122 seconds
  42. Default vsync count 1
  43. requesting resize 1600 x 900
  44. resizing window to 1600 x 900
  45. Desktop is 1920 x 1080 @ 60 Hz
  46. UnloadTime: 0.358466 ms
  47. 2019-10-24T10:46:30 0.059 INF [Steamworks.NET] SteamAPI_Init() ok
  48. 2019-10-24T10:46:30 0.093 INF Texture quality is set to 1
  49. 2019-10-24T10:46:30 0.093 INF Precaching...
  50. 2019-10-24T10:46:30 0.094 INF Precaching file: 7DaysToDie_Data/resources.assets
  51. 2019-10-24T10:46:30 0.149 INF [EAC] Not loading, not started from launcher
  52. 2019-10-24T10:46:41 11.068 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  53. 2019-10-24T10:46:41 11.070 INF Precaching file: Data/Bundles/blocktextureatlases
  54. 2019-10-24T10:46:43 13.071 INF Precaching file: Data/Bundles/terraintextures
  55. 2019-10-24T10:46:45 14.967 INF Precaching done
  56. 2019-10-24T10:46:46 15.833 INF Loading main scene
  57. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  58. UnloadTime: 4.847703 ms
  59. 2019-10-24T10:46:46 15.934 INF Awake
  60. Localization language: English
  61.  
  62. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  63.  
  64. 2019-10-24T10:46:46 15.985 INF Version: Alpha 18 (b155) Compatibility Version: Alpha 18, Build: Linux 64 Bit
  65. 2019-10-24T10:46:46 15.985 INF System information:
  66. 2019-10-24T10:46:46 16.029 INF OS: Linux 5.0 Ubuntu 19.04 64bit
  67. 2019-10-24T10:46:46 16.029 INF CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (cores: 8)
  68. 2019-10-24T10:46:46 16.029 INF RAM: 32146 MB
  69. 2019-10-24T10:46:46 16.029 INF GPU: GeForce GTX 970/PCIe/SSE2 (4096 MB)
  70. 2019-10-24T10:46:46 16.030 INF Graphics API: OpenGL 4.5.0 NVIDIA 435.21 (shader level 5.0)
  71. 2019-10-24T10:46:46 16.030 INF Last played version: Alpha 18
  72. 2019-10-24T10:46:46 16.030 INF Local UTC offset: 3 hours
  73. 2019-10-24T10:46:46 16.037 INF Command line arguments: /home/jonekone/ssd2/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie.x86_64 -force-glcore -noeac -logfile /home/jonekone/ssd2/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/output_log__2019-10-24__10-44-59.txt
  74. 2019-10-24T10:46:46 16.038 INF Not running in Big Picture Mode, no on-screen keyboard available
  75. 2019-10-24T10:46:46 16.039 INF Starting PlayerInputManager...
  76. 2019-10-24T10:46:46 16.058 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
  77. 2019-10-24T10:46:46 16.184 INF Starting UserProfileManager...
  78. 2019-10-24T10:46:46 16.238 INF Occlusion: Awake
  79. 2019-10-24T10:46:46 16.248 INF ApplyAllOptions streaming True, budget 3686.4 MB
  80. 2019-10-24T10:46:46 16.249 INF ApplyAllOptions AF Enable
  81. 2019-10-24T10:46:46 16.249 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1600 x 900, fullscreen False Windowed
  82. 2019-10-24T10:46:46 16.249 INF SetResolution was screen 1920 x 1080, 60hz, window 1600 x 900, fullscreen False Windowed
  83. 2019-10-24T10:46:46 16.249 INF SetResolution to window 1600 x 900, fullscreen False
  84. 2019-10-24T10:46:46 16.250 INF Texture quality is set to 1
  85. 2019-10-24T10:46:46 16.461 INF [MODS] No mods folder found
  86. 2019-10-24T10:46:46 16.471 INF Loading permissions file at '/home/jonekone/.local/share/7DaysToDie/Saves/serveradmin.xml'
  87. 2019-10-24T10:46:46 16.528 INF Loading permissions file done.
  88. 2019-10-24T10:46:47 16.568 INF Awake done in 634 ms
  89.  
  90. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 4020.
  91. Total: 10.830988 ms (FindLiveObjects: 0.311279 ms CreateObjectMapping: 0.128075 ms MarkObjects: 10.281666 ms DeleteObjects: 0.107246 ms)
  92.  
  93. 2019-10-24T10:46:47 16.651 INF User joined: JoneK
  94. requesting resize 1600 x 900
  95. resizing window to 1600 x 900
  96. Desktop is 1920 x 1080 @ 60 Hz
  97. 2019-10-24T10:46:48 18.217 INF UMA Overlay loading took 1269 ms
  98. 2019-10-24T10:46:48 18.219 INF UMA Slot loading took 1 ms
  99. 2019-10-24T10:46:49 19.058 INF LoadTextureArraysForQuality quality -1 to 1, reload False
  100. 2019-10-24T10:46:49 19.425 INF WorldStaticData.Init() needed 0.998s
  101. 2019-10-24T10:46:50 20.377 INF [Steamworks.NET] Login ok.
  102. 2019-10-24T10:46:51 20.770 INF AchievementManager: Received stats and achievements from Steam
  103. 2019-10-24T10:47:09 39.229 INF NET: Starting server protocols
  104. Fallback handler could not load library /home/jonekone/ssd2/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32
  105. Fallback handler could not load library /home/jonekone/ssd2/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32.so
  106. Fallback handler could not load library /home/jonekone/ssd2/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/Kernel32
  107. Fallback handler could not load library /home/jonekone/ssd2/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32
  108. Fallback handler could not load library /home/jonekone/ssd2/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32.so
  109. Fallback handler could not load library /home/jonekone/ssd2/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32
  110. SocketException: An address incompatible with the requested protocol was used
  111. at System.Net.Sockets.Socket..ctor (System.Net.Sockets.AddressFamily addressFamily, System.Net.Sockets.SocketType socketType, System.Net.Sockets.ProtocolType protocolType) [0x00069] in <c9226b2f33b7421e85bb391f94075e49>:0
  112. at LiteNetLib.NetSocket.Bind (System.Net.IPAddress addressIPv4, System.Net.IPAddress addressIPv6, System.Int32 port, System.Boolean reuseAddress) [0x000ae] in <2dca480b402446c0b5ab7af698cab68e>:0
  113. at LiteNetLib.NetManager.Start (System.Net.IPAddress addressIPv4, System.Net.IPAddress addressIPv6, System.Int32 port) [0x0000a] in <2dca480b402446c0b5ab7af698cab68e>:0
  114. at LiteNetLib.NetManager.Start (System.Int32 port) [0x00000] in <2dca480b402446c0b5ab7af698cab68e>:0
  115. at NetworkServerLiteNetLib.StartServer (System.Int32 _basePort, System.String _password) [0x000a1] in <979aac4969c34000acf717f178373464>:0
  116. at ProtocolManager.StartServers (System.String _password) [0x00031] in <979aac4969c34000acf717f178373464>:0
  117. at ConnectionManager.StartServers (System.String _password) [0x00000] in <979aac4969c34000acf717f178373464>:0
  118. at XUiC_NewContinueGame.startGame () [0x00027] in <979aac4969c34000acf717f178373464>:0
  119. at XUiC_NewContinueGame.BtnStart_OnPressed (XUiController _sender, OnPressEventArgs _e) [0x00062] in <979aac4969c34000acf717f178373464>:0
  120. at XUiC_SimpleButton.Btn_OnPress (XUiController _sender, OnPressEventArgs _e) [0x00010] in <979aac4969c34000acf717f178373464>:0
  121. at XUiController.OnPressed (OnPressEventArgs _e) [0x00011] in <979aac4969c34000acf717f178373464>:0
  122. at XUiController.Pressed (System.Int32 mouseButton) [0x00007] in <979aac4969c34000acf717f178373464>:0
  123. at XUiView.OnClick (UnityEngine.GameObject _go) [0x0005d] in <979aac4969c34000acf717f178373464>:0
  124. at UIEventListener.OnClick () [0x00014] in <979aac4969c34000acf717f178373464>:0
  125. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  126. UICamera:Notify(GameObject, String, Object)
  127. UICamera:ProcessTouch(Boolean, Boolean, Boolean)
  128. UICamera:ProcessMouse()
  129. UICamera:ProcessTouches()
  130. UICamera:Update()
  131.  
  132. (Filename: <c9226b2f33b7421e85bb391f94075e49> Line: 0)
  133.  
  134. 2019-10-24T10:47:29 59.362 INF Terminating threads
  135. 2019-10-24T10:47:29 59.362 INF OnApplicationQuit
  136. 2019-10-24T10:47:29 59.364 INF Terminating threads
  137. 2019-10-24T10:47:29 59.364 INF OnApplicationQuit
  138. Setting up 4 worker threads for Enlighten.
  139. Thread -> id: 7fa4c6fff700 -> priority: 1
  140. Thread -> id: 7fa4c67fe700 -> priority: 1
  141. Thread -> id: 7fa4b7ae8700 -> priority: 1
  142. Thread -> id: 7fa4b72e7700 -> priority: 1
  143. eac_server.so [x64] :: OnLoad()
  144. eac_server.so [x64] :: OnUnload()
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