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Milan_Bus4168

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Jul 16th, 2025
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  1. {
  2. Tools = ordered() {
  3. Background = Background {
  4. NameSet = true,
  5. Inputs = {
  6. GlobalOut = Input { Value = 80, },
  7. Width = Input { Value = 1920, },
  8. Height = Input { Value = 1080, },
  9. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  10. Type = Input { Value = FuID { "Gradient" }, },
  11. TopLeftAlpha = Input { Value = 0, },
  12. GradientType = Input { Value = FuID { "Radial" }, },
  13. Start = Input { Value = { 0.5, 0.5 }, },
  14. End = Input { Value = { 1.4, 0.5 }, },
  15. Gradient = Input {
  16. Value = Gradient {
  17. Colors = {
  18. [0] = { 0, 0.333333333333333, 0.498039215686275, 1 },
  19. [1] = { 0, 0, 0, 1 }
  20. }
  21. },
  22. }
  23. },
  24. ViewInfo = OperatorInfo { Pos = { 1305.11, 137.503 } },
  25. },
  26. Background_1 = Background {
  27. NameSet = true,
  28. Inputs = {
  29. GlobalOut = Input { Value = 80, },
  30. Width = Input { Value = 1920, },
  31. Height = Input { Value = 1080, },
  32. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  33. GradientType = Input { Value = FuID { "Radial" }, },
  34. Start = Input { Value = { 0.5, 0.5 }, },
  35. End = Input { Value = { 1.4, 0.5 }, },
  36. Gradient = Input {
  37. Value = Gradient {
  38. Colors = {
  39. [0] = { 0.333333333333333, 0, 0, 1 },
  40. [1] = { 0, 0, 0, 1 }
  41. }
  42. },
  43. }
  44. },
  45. ViewInfo = OperatorInfo { Pos = { 367.333, 53.4242 } },
  46. },
  47. Loader1_1 = Loader {
  48. Clips = {
  49. Clip {
  50. ID = "Clip1",
  51. Filename = "E:\\Green Screen\\--- Image subjects\\54b62ee3d4afa8c8c47e7fe27cb0c7ab.png",
  52. FormatID = "PNGFormat",
  53. StartFrame = -1,
  54. LengthSetManually = true,
  55. TrimIn = 0,
  56. TrimOut = 0,
  57. ExtendFirst = 0,
  58. ExtendLast = 0,
  59. Loop = 0,
  60. AspectMode = 0,
  61. Depth = 0,
  62. TimeCode = 0,
  63. GlobalStart = 0,
  64. GlobalEnd = 0
  65. }
  66. },
  67. HoldOutput = true,
  68. Inputs = {
  69. ["Clip1.JpegFormat.ApplyGainMap"] = Input {
  70. Value = Number {
  71. Value = 1
  72. },
  73. },
  74. PostMultiplyByAlpha = Input { Value = 1, },
  75. ["Clip1.PNGFormat.PostMultiply"] = Input { Value = 1, }
  76. },
  77. ViewInfo = OperatorInfo { Pos = { -222.237, -28.8421 } },
  78. UserControls = ordered() {
  79. MakeLocal = {
  80. INP_Default = 0,
  81. INPID_InputControl = "ButtonControl",
  82. BTNCS_Execute = " args = { tool = comp.ActiveTool, copyTree = true }\n path = comp:MapPath(\"Scripts:support/Loader_MakeLocal.lua\")\n comp:RunScript(path, args)\n ",
  83. IC_ControlPage = 0,
  84. LINKID_DataType = "Number",
  85. LINKS_Name = "Make Local",
  86. }
  87. }
  88. },
  89. PipeRouter1 = PipeRouter {
  90. Inputs = {
  91. Input = Input {
  92. SourceOp = "Loader1_1",
  93. Source = "Output",
  94. }
  95. },
  96. ViewInfo = PipeRouterInfo { Pos = { 14.4088, -28.8421 } },
  97. },
  98. Gamut1_1 = GamutConvert {
  99. Inputs = {
  100. SourceSpace = Input { Value = FuID { "Rec709" }, },
  101. PreDividePostMultiply = Input { Value = 1, },
  102. Input = Input {
  103. SourceOp = "PipeRouter1",
  104. Source = "Output",
  105. }
  106. },
  107. ViewInfo = OperatorInfo { Pos = { 133.678, -28.8421 } },
  108. },
  109. ColorCorrector1 = ColorCorrector {
  110. Inputs = {
  111. WheelSaturation1 = Input { Value = 0.83, },
  112. MasterRGBGain = Input { Value = 0.61, },
  113. ColorRanges = Input {
  114. Value = ColorCurves {
  115. Curves = {
  116. {
  117. Points = {
  118. { 0, 1 },
  119. { 0.4, 0.2 },
  120. { 0.6, 0 },
  121. { 1, 0 }
  122. }
  123. },
  124. {
  125. Points = {
  126. { 0, 0 },
  127. { 0.4, 0 },
  128. { 0.6, 0.2 },
  129. { 1, 1 }
  130. }
  131. }
  132. }
  133. },
  134. },
  135. PreDividePostMultiply = Input { Value = 1, },
  136. HistogramIgnoreTransparent = Input { Value = 1, },
  137. Input = Input {
  138. SourceOp = "Gamut1_1",
  139. Source = "Output",
  140. }
  141. },
  142. ViewInfo = OperatorInfo { Pos = { 271.795, -28.8421 } },
  143. },
  144. Transform2 = Transform {
  145. Inputs = {
  146. Size = Input { Value = 0.281, },
  147. Input = Input {
  148. SourceOp = "ColorCorrector1",
  149. Source = "Output",
  150. }
  151. },
  152. ViewInfo = OperatorInfo { Pos = { 492.418, -28.8421 } },
  153. },
  154. Merge2 = Merge {
  155. Inputs = {
  156. Blend = Input { Value = 0.661, },
  157. Background = Input {
  158. SourceOp = "Background_1",
  159. Source = "Output",
  160. },
  161. Foreground = Input {
  162. SourceOp = "Transform2",
  163. Source = "Output",
  164. },
  165. BurnIn = Input { Value = 1, },
  166. PerformDepthMerge = Input { Value = 0, }
  167. },
  168. ViewInfo = OperatorInfo { Pos = { 492.418, 53.4242 } },
  169. },
  170. ImagePlane3D3 = ImagePlane3D {
  171. Inputs = {
  172. ["Transform3DOp.ScaleLock"] = Input { Value = 0, },
  173. ["Transform3DOp.Scale.X"] = Input { Value = 0.751, },
  174. ["Transform3DOp.Scale.Y"] = Input { Value = 1.615, },
  175. ["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 40, },
  176. ["SurfacePlaneInputs.Visibility.Nest"] = Input { Value = 1, },
  177. ["SurfacePlaneInputs.Lighting.Nest"] = Input { Value = 1, },
  178. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 5, },
  179. MaterialInput = Input {
  180. SourceOp = "Merge2",
  181. Source = "Output",
  182. },
  183. ["MtlStdInputs.Specular.Nest"] = Input { Value = 1, },
  184. ["MtlStdInputs.Specular.Intensity"] = Input { Value = 0.079, },
  185. ["MtlStdInputs.Specular.Exponent"] = Input { Value = 33.3, },
  186. ["MtlStdInputs.MaterialID"] = Input { Value = 4, }
  187. },
  188. ViewInfo = OperatorInfo { Pos = { 676.279, 53.4242 } },
  189. },
  190. FastNoise1 = FastNoise {
  191. Inputs = {
  192. GlobalOut = Input { Value = 80, },
  193. Width = Input { Value = 1920, },
  194. Height = Input { Value = 1080, },
  195. UseFrameFormatSettings = Input { Value = 1, },
  196. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  197. Contrast = Input { Value = 0.33, },
  198. SeetheRate = Input { Value = 0.071, }
  199. },
  200. ViewInfo = OperatorInfo { Pos = { 845.985, -44.2851 } },
  201. },
  202. Displace3D1 = Displace3D {
  203. Inputs = {
  204. SceneInput = Input {
  205. SourceOp = "ImagePlane3D3",
  206. Source = "Output",
  207. },
  208. Scale = Input { Value = 0.232, },
  209. Input = Input {
  210. SourceOp = "FastNoise1",
  211. Source = "Output",
  212. }
  213. },
  214. ViewInfo = OperatorInfo { Pos = { 845.985, 53.4242 } },
  215. },
  216. Bender3D = Bender3D {
  217. NameSet = true,
  218. Inputs = {
  219. SceneInput = Input {
  220. SourceOp = "Displace3D1",
  221. Source = "Output",
  222. },
  223. Amount = Input { Value = 3.38, },
  224. Center = Input { Value = 1, },
  225. RangeMin = Input {
  226. SourceOp = "Bender3DRangeMin",
  227. Source = "Value",
  228. },
  229. RangeMax = Input {
  230. SourceOp = "Bender3DRangeMax",
  231. Source = "Value",
  232. },
  233. Group = Input { Value = 1, }
  234. },
  235. ViewInfo = OperatorInfo { Pos = { 1010.67, 53.4242 } },
  236. UserControls = ordered() {
  237. UIManagerButton = {
  238. INP_Integer = false,
  239. LINKID_DataType = "Number",
  240. BTNCS_Execute = "local ui = fu.UIManager\nlocal disp = bmd.UIDispatcher(ui)\nlocal width,height = 300,100\nlocal x = fu:GetMousePos()[1]\nlocal y = fu:GetMousePos()[2]\n\nwin = disp:AddWindow({\n ID = 'ButtonControlWin',\n TargetID = 'ButtonControlWin',\n WindowTitle = 'Bender Bending Rodríguez',\n Geometry = {x-(width/2), y+8, width, height},\n Spacing = 10,\n\n ui:VGroup{\n ID = 'root',\n \n ui:HGroup{\n ui:Button{\n Weight = 0,\n ID = 'AlertButton', \n Flat = true,\n IconSize = {48,48},\n Icon = ui:Icon{File = 'Defaults:/Bender3D_alert.png'},\n },\n ui:Label{\n Weight = 1,\n ID = 'BenderLabel',\n Text = 'Bite my shiny metal ass!',\n },\n },\n \n ui:HGroup{\n -- Add a spacer\n ui:HGap(0, 1.0),\n \n ui:Button{\n Weight = 0,\n ID = 'OKButton',\n Text = 'OK',\n },\n },\n },\n})\n\nfunction win.On.ButtonControlWin.Close(ev)\n disp:ExitLoop()\nend\n\nfunction win.On.OKButton.Clicked(ev)\n disp:ExitLoop()\nend\n\nitm = win:GetItems()\nwin:Show()\ndisp:RunLoop()\nwin:Hide()\n",
  241. ICS_ControlPage = "Controls",
  242. INPID_InputControl = "ButtonControl",
  243. LINKS_Name = "Unbendable Girder",
  244. }
  245. }
  246. },
  247. Bender3DRangeMin = BezierSpline {
  248. SplineColor = { Red = 239, Green = 87, Blue = 4 },
  249. KeyFrames = {
  250. [0] = { 0, RH = { 11.6666666666667, 0 }, Flags = { Linear = true } },
  251. [35] = { 0, LH = { 23.3333333333333, 0 }, Flags = { Linear = true } }
  252. }
  253. },
  254. Bender3DRangeMax = BezierSpline {
  255. SplineColor = { Red = 239, Green = 153, Blue = 0 },
  256. CtrlWZoom = false,
  257. KeyFrames = {
  258. [0] = { 1, RH = { 11.6666666666667, 0.666666666666667 }, Flags = { Linear = true } },
  259. [35] = { 0, LH = { 23.3333333333333, 0.333333333333333 }, Flags = { Linear = true } }
  260. }
  261. },
  262. DirectionalLight1 = LightDirectional {
  263. Inputs = {
  264. ["Transform3DOp.Rotate.Y"] = Input { Value = -417.4, },
  265. ["ShadowLightInputs3D.ShadowsEnabled"] = Input { Value = 1, },
  266. ["ShadowLightInputs3D.ShadowMapSize"] = Input { Value = 2048, }
  267. },
  268. ViewInfo = OperatorInfo { Pos = { 1184.98, -44.3059 } },
  269. },
  270. DirectionalLight1_1 = LightDirectional {
  271. Inputs = {
  272. ["Transform3DOp.Rotate.Y"] = Input { Value = -180, },
  273. ["ShadowLightInputs3D.ShadowsEnabled"] = Input { Value = 1, },
  274. ["ShadowLightInputs3D.ShadowMapSize"] = Input { Value = 2048, }
  275. },
  276. ViewInfo = OperatorInfo { Pos = { 1141.75, -115.059 } },
  277. },
  278. Merge3D1 = Merge3D {
  279. Inputs = {
  280. SceneInput1 = Input {
  281. SourceOp = "Bender3D",
  282. Source = "Output",
  283. },
  284. SceneInput2 = Input {
  285. SourceOp = "DirectionalLight1",
  286. Source = "Output",
  287. },
  288. SceneInput3 = Input {
  289. SourceOp = "DirectionalLight1_1",
  290. Source = "Output",
  291. }
  292. },
  293. ViewInfo = OperatorInfo { Pos = { 1165.33, 53.4242 } },
  294. },
  295. Camera3D1 = Camera3D {
  296. Inputs = {
  297. ["Transform3DOp.Translate.X"] = Input { Value = 2.829, },
  298. ["Transform3DOp.Translate.Y"] = Input { Value = -1.996, },
  299. ["Transform3DOp.Translate.Z"] = Input { Value = 3.34, },
  300. ["Transform3DOp.UseTarget"] = Input { Value = 1, },
  301. AoV = Input { Value = 19.2642683071402, },
  302. ["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
  303. FilmBack = Input { Value = 1, },
  304. FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
  305. ApertureW = Input { Value = 0.831496062992126, },
  306. ApertureH = Input { Value = 0.467716535433071, },
  307. ControlVis = Input { Value = 1, },
  308. PlaneOfFocusVis = Input { Value = 1, },
  309. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
  310. ["MtlStdInputs.MaterialID"] = Input { Value = 2, }
  311. },
  312. ViewInfo = OperatorInfo { Pos = { 1327.19, -58.7726 } },
  313. },
  314. Transform3D1 = Transform3D {
  315. Inputs = {
  316. SceneInput = Input {
  317. SourceOp = "Camera3D1",
  318. Source = "Output",
  319. },
  320. ["Transform3DOp.Translate.X"] = Input { Value = -0.852, },
  321. ["Transform3DOp.Translate.Y"] = Input { Value = 0.644, },
  322. ["Transform3DOp.Translate.Z"] = Input { Value = -0.87, }
  323. },
  324. ViewInfo = OperatorInfo { Pos = { 1327.19, -13.7733 } },
  325. },
  326. Merge3D2 = Merge3D {
  327. Inputs = {
  328. SceneInput1 = Input {
  329. SourceOp = "Merge3D1",
  330. Source = "Output",
  331. },
  332. SceneInput2 = Input {
  333. SourceOp = "Transform3D1",
  334. Source = "Output",
  335. }
  336. },
  337. ViewInfo = OperatorInfo { Pos = { 1327.19, 53.4242 } },
  338. },
  339. Renderer3D1_1 = Renderer3D {
  340. CustomData = {
  341. ToolVersion = 2,
  342. },
  343. Inputs = {
  344. ["RendererSoftware.ShadowsEnabled"] = Input {
  345. Value = Number {
  346. Value = 1
  347. },
  348. },
  349. ["RendererSoftware.Channels.Nest"] = Input {
  350. Value = Number {
  351. Value = 1
  352. },
  353. },
  354. ["RendererSoftware.LightingEnabled"] = Input {
  355. Value = Number {
  356. Value = 1
  357. },
  358. },
  359. GlobalOut = Input { Value = 80, },
  360. Width = Input { Value = 1920, },
  361. Height = Input { Value = 1080, },
  362. UseFrameFormatSettings = Input { Value = 1, },
  363. Depth = Input { Value = 3, },
  364. AutoCropDataWindow = Input { Value = 1, },
  365. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  366. SceneInput = Input {
  367. SourceOp = "Merge3D2",
  368. Source = "Output",
  369. },
  370. OutputType = Input { Disabled = true, },
  371. RendererType = Input { Value = FuID { "RendererOpenGL" }, },
  372. ["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
  373. ["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
  374. ["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
  375. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  376. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  377. ["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
  378. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  379. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  380. ["RendererOpenGL.AccumulationEffects"] = Input { Value = 1, },
  381. ["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
  382. ["RendererOpenGL.DoFBlur"] = Input { Value = 0.1, },
  383. ["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
  384. ["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
  385. ["RendererOpenGL.MaximumTextureDepth"] = Input { Value = 3, }
  386. },
  387. ViewInfo = OperatorInfo { Pos = { 1458.79, 53.4242 } },
  388. SubInputsData = {
  389. RendererOpenGL = {
  390. Version = 1
  391. }
  392. }
  393. },
  394. Gamut1_2 = GamutConvert {
  395. CtrlWZoom = false,
  396. CurrentSettings = 2,
  397. CustomData = {
  398. Settings = {
  399. [1] = {
  400. Tools = ordered() {
  401. Gamut1_2 = GamutConvert {
  402. CtrlWZoom = false,
  403. CustomData = {
  404. },
  405. Inputs = {
  406. SourceSpace = Input { Value = FuID { "Rec709" }, },
  407. PreDividePostMultiply = Input { Value = 1, },
  408. Input = Input {
  409. SourceOp = "Handheld_Smooth",
  410. Source = "Output",
  411. }
  412. },
  413. ViewInfo = OperatorInfo { Pos = { 1858.87, 90.3626 } },
  414. }
  415. }
  416. },
  417. }
  418. },
  419. Inputs = {
  420. RemoveGamma = Input { Value = 0, },
  421. OutputSpace = Input { Value = FuID { "Rec709" }, },
  422. PreDividePostMultiply = Input { Value = 1, },
  423. Input = Input {
  424. SourceOp = "Renderer3D1_1",
  425. Source = "Output",
  426. }
  427. },
  428. ViewInfo = OperatorInfo { Pos = { 1586.07, 53.4242 } },
  429. },
  430. Transform1 = Transform {
  431. Inputs = {
  432. Center = Input { Value = { 0.5, 0.567 }, },
  433. Input = Input {
  434. SourceOp = "Gamut1_2",
  435. Source = "Output",
  436. }
  437. },
  438. ViewInfo = OperatorInfo { Pos = { 1713.04, 53.4242 } },
  439. },
  440. AutoDomain1 = AutoDomain {
  441. Inputs = {
  442. Input = Input {
  443. SourceOp = "Transform1",
  444. Source = "Output",
  445. }
  446. },
  447. ViewInfo = OperatorInfo { Pos = { 1847.23, 53.4242 } },
  448. },
  449. Merge1 = Merge {
  450. Inputs = {
  451. Background = Input {
  452. SourceOp = "Background",
  453. Source = "Output",
  454. },
  455. Foreground = Input {
  456. SourceOp = "AutoDomain1",
  457. Source = "Output",
  458. },
  459. PerformDepthMerge = Input { Value = 0, }
  460. },
  461. ViewInfo = OperatorInfo { Pos = { 1847.23, 137.503 } },
  462. }
  463. }
  464. }
Tags: fusion
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