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Sep 22nd, 2019
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  1. command /peliaika [<offlineplayer>]:
  2. trigger:
  3. if arg-1 is not set:
  4. if {days.%player%} is set:
  5. send ""
  6. send "&6Peliaika: &e%{minutes.%player%}%&6m, &e%{hours.%player%}%&6t, &e%{days.%player%}%&6p."
  7. send ""
  8. else:
  9. if {hours.%player%} is set:
  10. send ""
  11. send "&6Peliaika: &e%{minutes.%player%}%&6m, &e%{hours.%player%}%&6t."
  12. send ""
  13. else:
  14. if {minutes.%player%} is set:
  15. send ""
  16. send "&6Peliaika: &e%{minutes.%player%}%&6m."
  17. send ""
  18. else:
  19. send "&cLähde ja tule takaisin, kiitos!"
  20. else:
  21. if {days.%arg-1%} is set:
  22. send ""
  23. send "&6Pelaajan %arg-1% peliaika: &e%{minutes.%arg-1%}%&6m, &e%{hours.%arg-1%}%&6t, &e%{days.%arg-1%}%&6p."
  24. send ""
  25. else:
  26. if {hours.%arg-1%} is set:
  27. send ""
  28. send "&6Pelaajan %arg-1% peliaika: &e%{minutes.%arg-1%}%&6m, &e%{hours.%arg-1%}%&6t."
  29. send ""
  30. else:
  31. if {minutes.%arg-1%} is set:
  32. send ""
  33. send "&6Pelaajan %arg-1% peliaika: &e%{minutes.%arg-1%}%&6m."
  34. send ""
  35. else:
  36. send "&cPelaaja ei ole palvelimella."
  37. every 1 minute:
  38. loop all players:
  39. if {hours.%loop-player%} is higher than 23:
  40. set {hours.%loop-player%} to 0
  41. add 1 to {days.%loop-player%}
  42. add 1 to {minutes.%loop-player%}
  43. wait 10 ticks
  44. if {minutes.%loop-player%} is greater than 59:
  45. set {minutes.%loop-player%} to 0
  46. add 1 to {hours.%loop-player%}
  47.  
  48. on join:
  49. wait 1 second
  50. if {minutes.%player%} is not set:
  51. set {minutes.%player%} to 0
  52.  
  53. on join:
  54. wait 1 second
  55. if {hours.%player%} is not set:
  56. set {minutes.%player%} to 0
  57.  
  58. on join:
  59. wait 1 second
  60. if {days.%player%} is not set:
  61. set {minutes.%player%} to 0
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