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Valkyrie Match-ups (Extended)

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Jun 25th, 2020
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  1. VALKYRIE EXTENDED MATCHUPS
  2.  
  3. WARDEN:
  4.  
  5. +Back dodge FB, despite the nerfs, can still create helpful spacing against Shoulder Bash on a hard read.
  6. +Crushing Counter lights give his Zone a hard time
  7. -Top light attacks don't work well against a 55 damage top crushing counter
  8. -Side/Back Dodge bash makes it harder to not get punished when using the heavy/bash mixup
  9. -Fullblock from neutral is much easier to crack for Warden's neutral offense
  10.  
  11. PEACEKEEPER:
  12.  
  13. +Dodge OS and Fullblock OS make navigating the heavy mixup much simpler, despite the GB soft feint
  14. +PK's lack of UB pressure means she has a harder time against a Valkyrie dedicated to stalling using tools like FB stance
  15. -Her dodge attack is very high damage, making all of your heavy mixups risky for yourself by a strong margin
  16.  
  17. CONQUEROR:
  18.  
  19. +Bashes break a lot of his defense options that rely on blocking
  20. +His personally low damage gives you some forgiveness
  21. -Having a dodge bash that pauses stamina for 2000ms is going to really wreak havoc on your stamina economy
  22. -Higher health means you must run him for longer
  23.  
  24. LAWBRINGER:
  25.  
  26. +Fragile stamina makes reading against him more effective at putting him too low to defend
  27. -Dodge shove blows through all of your options when whiffing a bash mixup and all of your chain finisher mixups
  28. -High light parry punishes and ability to drain extra stamina off of all parries puts your stamina down very quickly
  29. -High health and high damage really makes you run the clock while attempting to survive him
  30.  
  31. CENTURION:
  32.  
  33. [Fullblock OSing needs testing]
  34. +Dodge lights can inconvenience Cents who try to open you with Legion Kick
  35. +No meaningful answer to dodging your heavy-bash
  36. -Abuses your stamina very badly
  37. -As of writing (6/25/2020 or 25/6/2020) there's no "special" counters to his Jab game for Valkyrie
  38.  
  39. GLADIATOR:
  40.  
  41. +Dodge attacks give legitimate punishes to correctly read bashes or skewer commitments
  42. -Dodge attack that chains and dodge bash that chains give him a powerful anti-mixup against your whiffed heavy-bash
  43. -His insane stamina regeneration makes it impossible to see him OOS unless you parry skewer, but he still spends =no time OOS
  44. -His parries give him access to stamina draining options that will keep you strapped
  45.  
  46. BLACK PRIOR:
  47.  
  48. +Undodgeable heavy can be easily Dodge OS'd
  49. +Slightly more forgiving to punish his bash with your dodge attack
  50. +Heavy/Bash Mixup "works" against his Bulwark use
  51. -Can still flip Heavy and Bash on the same timing
  52. -Can put pressure against your Fullblock stance with his bashes and his unblockable, especially since he can flip the FB bash
  53. -On a read he can flip or CC your options out of a whiffed heavy-bash
  54.  
  55. RAIDER:
  56.  
  57. +Can OS his Storming Tap with Fullblock Stance
  58. -Dodge attack can punish your whiffed heavy-bash
  59. -Quick startup HA in chains and soft feint to GB heavies produce problems when trying to punish him
  60.  
  61. WARLORD:
  62.  
  63. +Can punish headbutt easily
  64. +Can try to "game" his Fullblock thanks to dodge OS and your bash
  65. +Zone is a free superior block
  66. =CC lights and HA give him a relatively even ground for dealing with one another after whiffing a heavy-bash
  67. -HA can bully you out of your options
  68. -Extremely high damage and his own CC lights mean you need to be especially careful as your mistakes run the meter much quicker
  69. -Strong defense and high health make him a lengthy, difficult brawl
  70.  
  71. BERSERKER:
  72.  
  73. +Dodge lights are easy to deal with, for anyone really
  74. +Can OS feint light mixups with fullblock
  75. -HA bullies your options for initiating offense
  76.  
  77. VALKYRIE MIRROR MATCH:
  78.  
  79. +Can Dodge OS neutral heavies
  80. +Dodge attack punishes heavy-bash
  81. +Can pressure neutral FB stance with bash
  82. =Not very effective at initiating offense against herself
  83.  
  84. HIGHLANDER:
  85.  
  86. +Dodge attacks make Offensive Stance harder to use
  87. +Celtic Curse's side mixups are Superior Blocks waiting to happen
  88. -Can punish whiffed heavy-bash with a kick (?)
  89. =All characters have the ability to backroll his Offensive Stance equally as effectively
  90.  
  91. SHAMAN:
  92.  
  93. +Can FB stance OS her heavy soft
  94. =All characters can punish her whiffed bash
  95. -Powerful dodge attack can neuter heavy-bash
  96.  
  97. JORMUNGANDR:
  98.  
  99. +Able to punish whiffed openers without much fear of chain options, thanks to dodge attack
  100. -Already bad stamina economy combined with Jorm's many stamina pauses can seriously put strain on Valkyrie's turns
  101. -HA can bully neutral options
  102. -Neutral bashes make using FB stance harder
  103.  
  104. KENSEI:
  105.  
  106. +Can FB OS opening heavies, although pommel still exists it's very slow
  107. -Fullblock OS is especially unsafe against UB mixup due to long range and multiple GB timings
  108. -Dodge attack punishes heavy-bash and gives UB mixup
  109.  
  110. SHUGOKI:
  111.  
  112. =All Characters can equally backroll him
  113. -Variable timing on heavies that can become unblockable make it difficult and very unsafe to FB OS him
  114. -HA makes neutral initiation hard
  115. -Large healthpool and higher damage than you on basic attacks make him very hard to deal with, and take a long time
  116.  
  117. OROCHI:
  118.  
  119. +FB easily OSes Storm Rush
  120. +Properly baited, his dodge attack is easy to Superior Block or light parry, giving him a beatdown in the process
  121. -Dodge attack is very powerful at countering your heavy-bash and your chain finisher pressure
  122. -Painful deflect makes you reconsider using attacks, period
  123.  
  124. NOBUSHI:
  125.  
  126. =Strongly reactable attacks make her easy pickings
  127. =Kick is easy to punish for the whole cast
  128. -Hidden Stance allows her to pick and choose how to kill you after avoiding your heavy-bash
  129. -Strange behavior on chain lights can cause attacks to whiff (if you have HA)
  130.  
  131. SHINOBI:
  132.  
  133. +Ineffective neutral game makes stalling easy
  134. +Top light momentum makes him unable to escape
  135. -His deflect game will make you cry
  136. -His heavy parry game will make you cry
  137. -His punishes in general will make you cry
  138. -His dodge kick will work against your heavy-bash
  139.  
  140. ARAMUSHA:
  141.  
  142. +FB can OS Deadly Feints
  143. +Can't effectively punish your heavy-bash on whiff
  144. -Blade Blockade allows him to ignore your light chains
  145. -His damage makes all of your mistakes horrifically costly
  146.  
  147. HITOKIRI:
  148.  
  149. [Needs testing to see how effective FB OSing the kick is.]
  150. +Hitokiri no longer having neutral HA makes it easier for Valkyrie to deal with
  151. -Valkyrie is one of the characters who cannot backstep attack to OS Hito's mixup
  152.  
  153. TIANDI:
  154.  
  155. +Dodge attacks allow you to get damage off of a whiffed, committed Dragon Kick and Palm Strike
  156. +Dragon Dodge can't directly punish your whiffed heavy-bash
  157. -Delayed Tiger Dodge can though.
  158. -Dragon Dodge is tricky, and countering it often involves playing the standard game most characters play to counter it
  159.  
  160. JIANGJUN:
  161.  
  162. +Wide hitboxes and quick top lights allow you to push back against his dodge attacks
  163. +Can't directly punish your whiffed heavy-bash with his ice skates
  164. -Stamina drain ability and Sifu stance give him an unbreakable advantage between your two stamina economies
  165.  
  166. NUXIA:
  167.  
  168. =Blockable deflect
  169. -No meaningful, character specific counter to her chains
  170. -Dodge attack allows her to give your Chain Finishers and Heavy-Bash a really hard time
  171. -Traps put functional pressure against your FB stance
  172.  
  173. SHAOLIN:
  174.  
  175. =Blocking his 400ms light is the most basic form of making his life hard
  176. +Trigger happy Shaolins can fall victim to using their undodgeable heavies on movement when you use FB stance
  177. -No real character specific tech to trick his Qi Stance
  178. -Dodge attack punishes whiffed heavy-bash (true? not true? it's very slow, needs testing)
  179.  
  180. ZHANHU:
  181.  
  182. +Fullblock from neutral makes his ineffective neutral game even worse
  183. +Zone is blood in the water to your Superior Block
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