black_calculus

HDR 6.2.0a -> 6.3.0a changelog

Jan 6th, 2020
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  1. GENERAL:
  2. - Ground and air speeds reduced to improve the flow of the game
  3. - Jostle/pushback mechanics reworked to be more similar to Smash 4
  4.  
  5. DONKEY KONG:
  6. - Jab 1 - Arm and hand hitboxes pop upwards, hitbox added on ground in front of DK which jab locks; priority given to locking hitbox
  7. - Utilt - Hand hitbox size increased, BKB increased, KBG slightly decreased
  8. - Nair - Hip and hand hitbox sizes increased
  9.  
  10. LINK:
  11. - Jab 1 - Size of all hitboxes increased; hitboxes added on ground underneath sword which jab locks; priority given to locking hitboxes
  12. - Ftilt - Tipper hitbox size increased to match animation
  13. - Utilt - Tipper hitbox size increased to match animation
  14. - Dtilt - Hitbox size increased, hitbox repositioned to match animation; Hitbox added which spikes aerial opponents
  15. - Nair - KBG increased on early hit
  16. - Fair - Startup decreased F14 -> F12
  17. - Bair - 3F base hitstun added to hit 1
  18. - Uair - Hitbox repositioned to match animation
  19.  
  20. SAMUS:
  21. - Jab 1 - Size of all hitboxes increased; hitboxes added on ground underneath arm which jab locks; priority given to locking hitboxesJab 1 -
  22. - Ftilt - Damage and KBG increased; intangibility added to shin while hitbox is active
  23. - Utilt - Damage and KBG increased; intangibility added to shin, hands, and arms from start of move until hitbox is active
  24. - Dtilt - Damage and KBG increased
  25. - Fsmash - Damage and KBG increased; Hitbox duration extended by 6F; late hit added after 2F
  26. - Usmash - Damage increased on multihits, damage and KBG increased on final hit; Hitbox sizes increased
  27. - Fair - Hitstun and damage increased on multihits; damage and KBG increased on final hit
  28. - Bair - Damage and KBG increased on strong hit
  29. - Dair - Startup decreased F16 -> F12; damage increased
  30. - Screw Attack - KBG increased on grounded and aerial versions
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