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- GENERAL:
- - Ground and air speeds reduced to improve the flow of the game
- - Jostle/pushback mechanics reworked to be more similar to Smash 4
- DONKEY KONG:
- - Jab 1 - Arm and hand hitboxes pop upwards, hitbox added on ground in front of DK which jab locks; priority given to locking hitbox
- - Utilt - Hand hitbox size increased, BKB increased, KBG slightly decreased
- - Nair - Hip and hand hitbox sizes increased
- LINK:
- - Jab 1 - Size of all hitboxes increased; hitboxes added on ground underneath sword which jab locks; priority given to locking hitboxes
- - Ftilt - Tipper hitbox size increased to match animation
- - Utilt - Tipper hitbox size increased to match animation
- - Dtilt - Hitbox size increased, hitbox repositioned to match animation; Hitbox added which spikes aerial opponents
- - Nair - KBG increased on early hit
- - Fair - Startup decreased F14 -> F12
- - Bair - 3F base hitstun added to hit 1
- - Uair - Hitbox repositioned to match animation
- SAMUS:
- - Jab 1 - Size of all hitboxes increased; hitboxes added on ground underneath arm which jab locks; priority given to locking hitboxesJab 1 -
- - Ftilt - Damage and KBG increased; intangibility added to shin while hitbox is active
- - Utilt - Damage and KBG increased; intangibility added to shin, hands, and arms from start of move until hitbox is active
- - Dtilt - Damage and KBG increased
- - Fsmash - Damage and KBG increased; Hitbox duration extended by 6F; late hit added after 2F
- - Usmash - Damage increased on multihits, damage and KBG increased on final hit; Hitbox sizes increased
- - Fair - Hitstun and damage increased on multihits; damage and KBG increased on final hit
- - Bair - Damage and KBG increased on strong hit
- - Dair - Startup decreased F16 -> F12; damage increased
- - Screw Attack - KBG increased on grounded and aerial versions
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