a guest Jul 11th, 2018 63 Never
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- ((zwig.x > 0) && (zwig.x < dim)) &&
- ((zwig.y > 0) && (zwig.y < dim)) &&
- ((zwig.z > 0) && (zwig.z < dim))
- ) &&
- (voxels[zwig.x+zwig.y*dim+zwig.z*dim*dim] == 0)
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