Advertisement
Guest User

config_ace

a guest
Mar 21st, 2019
107
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 18.66 KB | None | 0 0
  1. // ACE Advanced Fatigue
  2. force force ace_advanced_fatigue_enabled = true;
  3. force force ace_advanced_fatigue_enableStaminaBar = true;
  4. force force ace_advanced_fatigue_loadFactor = 1;
  5. force force ace_advanced_fatigue_performanceFactor = 2;
  6. force force ace_advanced_fatigue_recoveryFactor = 5;
  7. force force ace_advanced_fatigue_swayFactor = 0;
  8. force force ace_advanced_fatigue_terrainGradientFactor = 1;
  9.  
  10. // ACE Advanced Throwing
  11. force force ace_advanced_throwing_enabled = true;
  12. force force ace_advanced_throwing_enablePickUp = true;
  13. force force ace_advanced_throwing_enablePickUpAttached = true;
  14. force force ace_advanced_throwing_showMouseControls = true;
  15. force force ace_advanced_throwing_showThrowArc = false;
  16.  
  17. // ACE Armas
  18. force force ace_common_persistentLaserEnabled = true;
  19. force force ace_laserpointer_enabled = true;
  20. force force ace_reload_displayText = true;
  21. force force ace_weaponselect_displayText = true;
  22.  
  23. // ACE Arsenal
  24. force force ace_arsenal_allowDefaultLoadouts = true;
  25. force force ace_arsenal_allowSharedLoadouts = true;
  26. force force ace_arsenal_camInverted = false;
  27. force force ace_arsenal_enableIdentityTabs = true;
  28. force force ace_arsenal_enableModIcons = true;
  29. force force ace_arsenal_EnableRPTLog = false;
  30. force force ace_arsenal_fontHeight = 4.5;
  31.  
  32. // ACE Audición
  33. force force ace_hearing_autoAddEarplugsToUnits = false;
  34. force force ace_hearing_disableEarRinging = false;
  35. force force ace_hearing_earplugsVolume = 0.399584;
  36. force force ace_hearing_enableCombatDeafness = true;
  37. force force ace_hearing_enabledForZeusUnits = true;
  38. force force ace_hearing_unconsciousnessVolume = 0.4;
  39.  
  40. // ACE Balística avanzada
  41. force force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  42. force force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  43. force force ace_advanced_ballistics_bulletTraceEnabled = true;
  44. force force ace_advanced_ballistics_enabled = true;
  45. force force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  46. force force ace_advanced_ballistics_simulationInterval = 0.100713;
  47.  
  48. // ACE Captives
  49. force force ace_captives_allowHandcuffOwnSide = true;
  50. force force ace_captives_allowSurrender = true;
  51. force force ace_captives_requireSurrender = 0;
  52. force force ace_captives_requireSurrenderAi = false;
  53.  
  54. // ACE Clima
  55. force force ace_weather_enabled = true;
  56. force force ace_weather_updateInterval = 180.035;
  57. force force ace_weather_windSimulation = true;
  58.  
  59. // ACE Común
  60. force force ace_common_allowFadeMusic = true;
  61.  
  62. // ACE Common
  63. force force ace_common_checkPBOsAction = 0;
  64. force force ace_common_checkPBOsCheckAll = false;
  65. force force ace_common_checkPBOsWhitelist = "[]";
  66. force force ace_common_displayTextColor = [0,0,0,0.1];
  67. force force ace_common_displayTextFontColor = [1,1,1,1];
  68. force force ace_common_settingFeedbackIcons = 1;
  69. force force ace_common_settingProgressBarLocation = 0;
  70. force force ace_noradio_enabled = true;
  71. force force ace_parachute_hideAltimeter = true;
  72.  
  73. // ACE Cook off
  74. force force ace_cookoff_ammoCookoffDuration = 0.623885;
  75. force force ace_cookoff_enable = true;
  76. force force ace_cookoff_enableAmmobox = true;
  77. force force ace_cookoff_enableAmmoCookoff = true;
  78. force force ace_cookoff_probabilityCoef = 1;
  79.  
  80. // ACE Desviación por viento
  81. force force ace_winddeflection_enabled = true;
  82. force force ace_winddeflection_simulationInterval = 0.0992275;
  83. force force ace_winddeflection_vehicleEnabled = true;
  84.  
  85. // ACE Etiquetas de nombre
  86. force force ace_nametags_defaultNametagColor = [1,0.503564,0,1];
  87. force force ace_nametags_nametagColorBlue = [0,0.303031,1,1];
  88. force force ace_nametags_nametagColorGreen = [0,1,0.295603,1];
  89. force force ace_nametags_nametagColorMain = [1,1,1,1];
  90. force force ace_nametags_nametagColorRed = [1,0.199049,0.199049,1];
  91. force force ace_nametags_nametagColorYellow = [0.800653,0.800653,0,1];
  92. force force ace_nametags_playerNamesMaxAlpha = 0.8;
  93. force force ace_nametags_playerNamesViewDistance = 6;
  94. force force ace_nametags_showCursorTagForVehicles = false;
  95. force force ace_nametags_showNamesForAI = false;
  96. force force ace_nametags_showPlayerNames = 1;
  97. force force ace_nametags_showPlayerRanks = true;
  98. force force ace_nametags_showSoundWaves = 1;
  99. force force ace_nametags_showVehicleCrewInfo = true;
  100. force force ace_nametags_tagSize = 2;
  101.  
  102. // ACE Explosivos
  103. force force ace_explosives_explodeOnDefuse = false;
  104. force force ace_explosives_punishNonSpecialists = true;
  105. force force ace_explosives_requireSpecialist = true;
  106.  
  107. // ACE Gestos en mapa
  108. force force ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  109. force force ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  110. force force ace_map_gestures_enabled = true;
  111. force force ace_map_gestures_interval = 0.03;
  112. force force ace_map_gestures_maxRange = 7;
  113. force force ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  114.  
  115. // ACE Goggles
  116. force force ace_goggles_effects = 2;
  117. force force ace_goggles_showInThirdPerson = false;
  118.  
  119. // ACE Herramientas de mapa
  120. force force ace_maptools_drawStraightLines = true;
  121. force force ace_maptools_rotateModifierKey = 1;
  122.  
  123. // ACE Interaction
  124. force force ace_interaction_disableNegativeRating = true;
  125. force force ace_interaction_enableMagazinePassing = true;
  126. force force ace_interaction_enableTeamManagement = true;
  127.  
  128. // ACE Limitador de distancia de visión
  129. force force ace_viewdistance_enabled = false;
  130. force force ace_viewdistance_limitViewDistance = 10000;
  131. force force ace_viewdistance_objectViewDistanceCoeff = 0;
  132. force force ace_viewdistance_viewDistanceAirVehicle = 0;
  133. force force ace_viewdistance_viewDistanceLandVehicle = 0;
  134. force force ace_viewdistance_viewDistanceOnFoot = 0;
  135.  
  136. // ACE Logística
  137. force force ace_cargo_enable = true;
  138. force force ace_cargo_loadTimeCoefficient = 2;
  139. force force ace_cargo_paradropTimeCoefficent = 0;
  140. force force ace_rearm_level = 0;
  141. force force ace_rearm_supply = 0;
  142. force force ace_refuel_hoseLength = 20;
  143. force force ace_refuel_rate = 3;
  144. force force ace_repair_addSpareParts = true;
  145. force force ace_repair_autoShutOffEngineWhenStartingRepair = true;
  146. force force ace_repair_consumeItem_toolKit = 0;
  147. force force ace_repair_displayTextOnRepair = true;
  148. force force ace_repair_engineerSetting_fullRepair = 1;
  149. force force ace_repair_engineerSetting_repair = 1;
  150. force force ace_repair_engineerSetting_wheel = 0;
  151. force force ace_repair_fullRepairLocation = 3;
  152. force force ace_repair_repairDamageThreshold = 0.8;
  153. force force ace_repair_repairDamageThreshold_engineer = 0.8;
  154. force force ace_repair_wheelRepairRequiredItems = 0;
  155.  
  156. // ACE Médico
  157. force force ace_medical_ai_enabledFor = 2;
  158. force force ace_medical_AIDamageThreshold = 1;
  159. force force ace_medical_allowLitterCreation = true;
  160. force force ace_medical_allowUnconsciousAnimationOnTreatment = true;
  161. force force ace_medical_amountOfReviveLives = 3;
  162. force force ace_medical_bleedingCoefficient = 1;
  163. force force ace_medical_blood_enabledFor = 2;
  164. force force ace_medical_consumeItem_PAK = 1;
  165. force force ace_medical_consumeItem_SurgicalKit = 0;
  166. force force ace_medical_convertItems = 0;
  167. force force ace_medical_delayUnconCaptive = 5;
  168. force force ace_medical_enableAdvancedWounds = true;
  169. force force ace_medical_enableFor = 0;
  170. force force ace_medical_enableOverdosing = true;
  171. force force ace_medical_enableRevive = 1;
  172. force force ace_medical_enableScreams = true;
  173. force force ace_medical_enableUnconsciousnessAI = 1;
  174. force force ace_medical_enableVehicleCrashes = true;
  175. force force ace_medical_healHitPointAfterAdvBandage = false;
  176. force force ace_medical_increaseTrainingInLocations = false;
  177. force force ace_medical_keepLocalSettingsSynced = true;
  178. force force ace_medical_level = 2;
  179. force force ace_medical_litterCleanUpDelay = -1;
  180. force force ace_medical_litterSimulationDetail = 3;
  181. force force ace_medical_maxReviveTime = 300;
  182. force force ace_medical_medicSetting = 2;
  183. force force ace_medical_medicSetting_basicEpi = 0;
  184. force force ace_medical_medicSetting_PAK = 1;
  185. force force ace_medical_medicSetting_SurgicalKit = 1;
  186. force force ace_medical_menu_allow = 1;
  187. force force ace_medical_menu_maxRange = 3;
  188. force force ace_medical_menu_openAfterTreatment = true;
  189. force force ace_medical_menu_useMenu = 1;
  190. force force ace_medical_menuTypeStyle = 0;
  191. force force ace_medical_menuTypeStyleSelf = true;
  192. force force ace_medical_moveUnitsFromGroupOnUnconscious = false;
  193. force force ace_medical_painCoefficient = 1;
  194. force force ace_medical_painEffectType = 1;
  195. force force ace_medical_painIsOnlySuppressed = false;
  196. force force ace_medical_playerDamageThreshold = 2;
  197. force force ace_medical_preventInstaDeath = true;
  198. force force ace_medical_remoteControlledAI = true;
  199. force force ace_medical_useCondition_PAK = 1;
  200. force force ace_medical_useCondition_SurgicalKit = 0;
  201. force force ace_medical_useLocation_basicEpi = 0;
  202. force force ace_medical_useLocation_PAK = 3;
  203. force force ace_medical_useLocation_SurgicalKit = 0;
  204.  
  205. // ACE Magazine Repack
  206. force force ace_magazinerepack_timePerAmmo = 1;
  207. force force ace_magazinerepack_timePerBeltLink = 2;
  208. force force ace_magazinerepack_timePerMagazine = 1;
  209.  
  210. // ACE Mapa
  211. force force ace_map_BFT_Enabled = false;
  212. force force ace_map_BFT_HideAiGroups = false;
  213. force force ace_map_BFT_Interval = 1;
  214. force force ace_map_BFT_ShowPlayerNames = false;
  215. force force ace_map_DefaultChannel = 0;
  216. force force ace_map_mapGlow = true;
  217. force force ace_map_mapIllumination = true;
  218. force force ace_map_mapLimitZoom = false;
  219. force force ace_map_mapShake = true;
  220. force force ace_map_mapShowCursorCoordinates = false;
  221. force force ace_markers_moveRestriction = 0;
  222.  
  223. // ACE Menú de interacción
  224. force force ace_gestures_showOnInteractionMenu = 2;
  225. force force ace_interact_menu_actionOnKeyRelease = true;
  226. force force ace_interact_menu_addBuildingActions = false;
  227. force force ace_interact_menu_alwaysUseCursorInteraction = true;
  228. force force ace_interact_menu_alwaysUseCursorSelfInteraction = true;
  229. force force ace_interact_menu_colorShadowMax = [0,0,0,1];
  230. force force ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  231. force force ace_interact_menu_colorTextMax = [1,1,1,1];
  232. force force ace_interact_menu_colorTextMin = [1,1,1,0.25];
  233. force force ace_interact_menu_cursorKeepCentered = true;
  234. force force ace_interact_menu_menuAnimationSpeed = 0;
  235. force force ace_interact_menu_menuBackground = 1;
  236. force force ace_interact_menu_selectorColor = [1,0,0];
  237. force force ace_interact_menu_shadowSetting = 2;
  238. force force ace_interact_menu_textSize = 2;
  239. force force ace_interact_menu_useListMenu = true;
  240.  
  241. // ACE Mk6 Mortar
  242. force force ace_mk6mortar_airResistanceEnabled = false;
  243. force force ace_mk6mortar_allowCompass = true;
  244. force force ace_mk6mortar_allowComputerRangefinder = true;
  245. force force ace_mk6mortar_useAmmoHandling = true;
  246.  
  247. // ACE Nightvision
  248. force force ace_nightvision_aimDownSightsBlur = 0;
  249. force force ace_nightvision_disableNVGsWithSights = false;
  250. force force ace_nightvision_effectScaling = 0.4;
  251. force force ace_nightvision_fogScaling = 0.2;
  252. force force ace_nightvision_noiseScaling = 0.2;
  253. force force ace_nightvision_shutterEffects = true;
  254.  
  255. // ACE Overheating
  256. force force ace_overheating_displayTextOnJam = true;
  257. force force ace_overheating_enabled = true;
  258. force force ace_overheating_overheatingDispersion = false;
  259. force force ace_overheating_showParticleEffects = true;
  260. force force ace_overheating_showParticleEffectsForEveryone = true;
  261. force force ace_overheating_unJamFailChance = 0.0505054;
  262. force force ace_overheating_unJamOnreload = false;
  263.  
  264. // ACE Pointing
  265. force force ace_finger_enabled = true;
  266. force force ace_finger_indicatorColor = [0.5,0.5,0.5,0.5];
  267. force force ace_finger_indicatorForSelf = true;
  268. force force ace_finger_maxRange = 5;
  269.  
  270. // ACE Pylons
  271. force force ace_pylons_enabledForZeus = true;
  272. force force ace_pylons_enabledFromAmmoTrucks = true;
  273. force force ace_pylons_rearmNewPylons = true;
  274. force force ace_pylons_requireEngineer = true;
  275. force force ace_pylons_requireToolkit = true;
  276. force force ace_pylons_searchDistance = 20;
  277. force force ace_pylons_timePerPylon = 2;
  278.  
  279. // ACE Quick Mount
  280. force force ace_quickmount_distance = 3;
  281. force force ace_quickmount_enabled = false;
  282. force force ace_quickmount_enableMenu = 0;
  283. force force ace_quickmount_priority = 0;
  284. force force ace_quickmount_speed = 18;
  285.  
  286. // ACE Respawn
  287. force force ace_respawn_removeDeadBodiesDisconnected = false;
  288. force force ace_respawn_savePreDeathGear = false;
  289.  
  290. // ACE Scopes
  291. force force ace_scopes_correctZeroing = true;
  292. force force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  293. force force ace_scopes_defaultZeroRange = 100;
  294. force force ace_scopes_enabled = true;
  295. force force ace_scopes_forceUseOfAdjustmentTurrets = false;
  296. force force ace_scopes_overwriteZeroRange = false;
  297. force force ace_scopes_simplifiedZeroing = false;
  298. force force ace_scopes_useLegacyUI = false;
  299. force force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  300. force force ace_scopes_zeroReferenceHumidity = 0;
  301. force force ace_scopes_zeroReferenceTemperature = 20;
  302.  
  303. // ACE Simulación de fragmentación
  304. force force ace_frag_enabled = true;
  305. force force ace_frag_maxTrack = 10;
  306. force force ace_frag_maxTrackPerFrame = 10;
  307. force force ace_frag_reflectionsEnabled = false;
  308. force force ace_frag_spallEnabled = false;
  309.  
  310. // ACE Spectator
  311. force force ace_spectator_enableAI = false;
  312. force force ace_spectator_restrictModes = 0;
  313. force force ace_spectator_restrictVisions = 0;
  314.  
  315. // ACE Switch Units
  316. force force ace_switchunits_enableSafeZone = true;
  317. force force ace_switchunits_enableSwitchUnits = false;
  318. force force ace_switchunits_safeZoneRadius = 100;
  319. force force ace_switchunits_switchToCivilian = false;
  320. force force ace_switchunits_switchToEast = false;
  321. force force ace_switchunits_switchToIndependent = false;
  322. force force ace_switchunits_switchToWest = false;
  323.  
  324. // ACE Tagging
  325. force force ace_tagging_quickTag = 1;
  326.  
  327. // ACE Uncategorized
  328. force force ace_fastroping_requireRopeItems = false;
  329. force force ace_gforces_enabledFor = 1;
  330. force force ace_hitreactions_minDamageToTrigger = 0.1;
  331. force force ace_inventory_inventoryDisplaySize = 0;
  332. force force ace_laser_dispersionCount = 2;
  333. force force ace_microdagr_mapDataAvailable = 2;
  334. force force ace_microdagr_waypointPrecision = 3;
  335. force force ace_optionsmenu_showNewsOnMainMenu = true;
  336. force force ace_overpressure_distanceCoefficient = 1;
  337.  
  338. // ACE User Interface
  339. force force ace_ui_allowSelectiveUI = true;
  340. force force ace_ui_ammoCount = false;
  341. force force ace_ui_ammoType = true;
  342. force force ace_ui_commandMenu = true;
  343. force force ace_ui_firingMode = true;
  344. force force ace_ui_groupBar = false;
  345. force force ace_ui_gunnerAmmoCount = true;
  346. force force ace_ui_gunnerAmmoType = true;
  347. force force ace_ui_gunnerFiringMode = true;
  348. force force ace_ui_gunnerLaunchableCount = true;
  349. force force ace_ui_gunnerLaunchableName = true;
  350. force force ace_ui_gunnerMagCount = true;
  351. force force ace_ui_gunnerWeaponLowerInfoBackground = true;
  352. force force ace_ui_gunnerWeaponName = true;
  353. force force ace_ui_gunnerWeaponNameBackground = true;
  354. force force ace_ui_gunnerZeroing = true;
  355. force force ace_ui_magCount = true;
  356. force force ace_ui_soldierVehicleWeaponInfo = true;
  357. force force ace_ui_staminaBar = true;
  358. force force ace_ui_stance = true;
  359. force force ace_ui_throwableCount = true;
  360. force force ace_ui_throwableName = true;
  361. force force ace_ui_vehicleAltitude = true;
  362. force force ace_ui_vehicleCompass = true;
  363. force force ace_ui_vehicleDamage = true;
  364. force force ace_ui_vehicleFuelBar = true;
  365. force force ace_ui_vehicleInfoBackground = true;
  366. force force ace_ui_vehicleName = true;
  367. force force ace_ui_vehicleNameBackground = true;
  368. force force ace_ui_vehicleRadar = true;
  369. force force ace_ui_vehicleSpeed = true;
  370. force force ace_ui_weaponLowerInfoBackground = true;
  371. force force ace_ui_weaponName = true;
  372. force force ace_ui_weaponNameBackground = true;
  373. force force ace_ui_zeroing = true;
  374.  
  375. // ACE Vehicle Lock
  376. force force ace_vehiclelock_defaultLockpickStrength = 10;
  377. force force ace_vehiclelock_lockVehicleInventory = false;
  378. force force ace_vehiclelock_vehicleStartingLockState = -1;
  379.  
  380. // ACE Zeus
  381. force force ace_zeus_autoAddObjects = false;
  382. force force ace_zeus_canCreateZeus = -1;
  383. force force ace_zeus_radioOrdnance = false;
  384. force force ace_zeus_remoteWind = false;
  385. force force ace_zeus_revealMines = 0;
  386. force force ace_zeus_zeusAscension = false;
  387. force force ace_zeus_zeusBird = false;
  388.  
  389. // ADV - ACE CPR
  390. force force adv_aceCPR_addTime = 30;
  391. force force adv_aceCPR_chance_0 = 10;
  392. force force adv_aceCPR_chance_1 = 25;
  393. force force adv_aceCPR_chance_2 = 25;
  394. force force adv_aceCPR_chance_aed = 50;
  395. force force adv_aceCPR_enable = true;
  396. force force adv_aceCPR_maxTime = 600;
  397. force force adv_aceCPR_useLocation_AED = 0;
  398.  
  399. // ADV - ACE Splint
  400. force force adv_aceSplint_enable = true;
  401. force force adv_aceSplint_reopenChance = 0;
  402. force force adv_aceSplint_reopenTime = 600;
  403. force force adv_aceSplint_reuseChance = 80;
  404.  
  405. // ASR AI3
  406. force force asr_ai3_control_onteamswitchleader = true;
  407. force force asr_ai3_danger_AD_INSIDE = 100;
  408. force force asr_ai3_danger_AD_OUTSIDE = 300;
  409. force force asr_ai3_danger_ADVANCED_COVER = true;
  410. force force asr_ai3_danger_ATTACK_TIMER = 60;
  411. force force asr_ai3_danger_AUTO_ATTACK_WITHIN = 100;
  412. force force asr_ai3_danger_COUNTER_ATTACK = true;
  413. force force asr_ai3_danger_debug_findcover = false;
  414. force force asr_ai3_danger_debug_reveal = false;
  415. force force asr_ai3_danger_getinweapons = 0.3;
  416. force force asr_ai3_danger_MAX_DIST_TO_COVER = 50;
  417. force force asr_ai3_danger_NO_COVER_FOR_DANGER_WITHIN = 50;
  418. force force asr_ai3_danger_radiorange = 69;
  419. force force asr_ai3_danger_rrdelaymin = 15;
  420. force force asr_ai3_danger_rrdelayplus = 10;
  421. force force asr_ai3_danger_seekcover = true;
  422. force force asr_ai3_danger_usebuildings = 0.8;
  423. force force asr_ai3_hitreactions_fallDown = true;
  424. force force asr_ai3_hitreactions_STAY_IN_VEH = true;
  425. force force asr_ai3_incognito_incodbg = false;
  426. force force asr_ai3_incognito_incodiff = 0;
  427. force force asr_ai3_incognito_incohint = false;
  428. force force asr_ai3_main_factionskip_str = "['LOP_AFR_Civ','LOP_CHR_Civ','LOP_TAK_Civ']";
  429. force force asr_ai3_rearming_debug_rearm = false;
  430. force force asr_ai3_rearming_rearm = 50;
  431. force force asr_ai3_rearming_rearm_fak = 1;
  432. force force asr_ai3_rearming_rearm_mags = 2;
  433. force force asr_ai3_skills_debug_setcamo = false;
  434. force force asr_ai3_skills_debug_setskill = false;
  435. force force asr_ai3_skills_packNVG = true;
  436. force force asr_ai3_skills_setskills = false;
  437. force force asr_ai3_skills_teamsuperai = false;
  438.  
  439. // CBA UI
  440. cba_ui_StorePasswords = 1;
  441.  
  442. // Task Force Arrowhead Radio
  443. force force TF_default_radioVolume = 7.4;
  444. force force TF_give_microdagr_to_soldier = true;
  445. force force TF_give_personal_radio_to_regular_soldier = false;
  446. force force TF_no_auto_long_range_radio = true;
  447. force force TF_same_dd_frequencies_for_side = false;
  448. force force TF_same_lr_frequencies_for_side = false;
  449. force force TF_same_sw_frequencies_for_side = false;
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement