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  1. # Settings for controlling the auto-battler for AFK players.
  2. AFKHandler {
  3. # The time in seconds before a player in a battle is declared to be AFK and the auto-battle code takes over for them.
  4. afkActivateSeconds=90
  5. # The time in seconds before the auto-battle handler picks a move automatically each turn.
  6. afkHandlerTurnSeconds=30 # Have auto-battle take over if the player is AFK during a battle. Activates after the specified time period and gives specified time for each turn after that.
  7. enableAFKHandler=true
  8. }
  9. # Settings for breeding behavior.
  10. Breeding {
  11. # Allows the placement of ranch blocks, which are required for breeding Pokemon.
  12. allowBreeding=true
  13. # Allows two Ditto to breed together to produce Eggs with random Pokémon inside.
  14. allowDittoDittoBreeding=false
  15. # Allow the crafting of ranch blocks.
  16. allowRanchCrafting=true
  17. # Allow the ranch expansion.
  18. allowRanchExpansion=false
  19. # Enable random Eggs from Ditto-Ditto breeding to contain Legendaries.
  20. allowRandomBreedingEggsToBeLegendary=false
  21. # Enables random Eggs from /pokegiveegg to contain Legendaries.
  22. allowRandomSpawnedEggsToBeLegendary=false
  23. # Seconds between running the environment check for breeders, requires useBreedingEnvironment to be enabled
  24. breedingEnvironmentCheckSeconds=500
  25. # Number of world ticks needed to increase the breeding stage.
  26. breedingTicks=40000
  27. # Number of stages to go through before breeding occurs (1-5).
  28. numBreedingStages=5
  29. # Sets the number of steps per Egg cycle. Lower numbers hatch Eggs faster.
  30. stepsPerEggCycle=400
  31. # Control speed of breeding based on the blocks set in the area. If false, will set breeding speed to 1.0x.
  32. useBreedingEnvironment=true
  33. }
  34. # Settings for re-routing the Pixelmon saving system into an external database.
  35. Database {
  36. # Put the connection string for the external database in the form jdbc:dbtype://...
  37. connectionString="jdbc:hd://"
  38. # Enable this to change the save system over to a database specified in the connection string property. Only H2 and MySQL currently supported.
  39. saveToExternalDatabase=false
  40. }
  41. # Options for the elevator.
  42. Elevator {
  43. # Maximum search range up/down for a pairing elevator.
  44. elevatorSearchRange=100
  45. }
  46. # Settings for controlling external moves.
  47. ExternalMoves {
  48. # Allow destructive external moves (includes Cut, Dig, Explode, LightFire, Lightning, RockSmash)
  49. allowDestructiveExternalMoves=false
  50. # Allows the use of external moves such as Rock Smash and Cut.
  51. allowExternalMoves=false
  52. }
  53. # General settings for the world.
  54. General {
  55. # Allow the anvil to replace finished items with starting item from player's inventory without manual placing.
  56. allowAnvilAutoreloading=true
  57. # Allow player to throw Poke Balls from hotbar. If false, Poke Balls can only be thrown in battles.
  58. allowCaptureOutsideBattle=false
  59. # Allows move tutors that teach event moves to spawn naturally.
  60. allowEventMoveTutors=false
  61. # Allows the 17 types of Gems to be crafted by players.
  62. allowGemCrafting=true
  63. # Allow Pay Day to award PokéDollars when used.
  64. allowPayDayMoney=false
  65. # Allow players to plant Apricorns in the ground.
  66. allowPlanting=false
  67. # Server-side, whether players can use Pokémon editors. Client-side, whether other players can use a Pokémon editor on the player with the setting.
  68. allowPokemonEditors=true
  69. # Allow the player to nickname Pokemon (not a server-wide setting, just a client setting).
  70. allowPokemonNicknames=true
  71. # Determines if player vs. player battles give Pokemon experience. No EXP gain in PvP when false.
  72. allowPvPExperience=false
  73. # Allows players to make Rare Candies by crafting (server-side option).
  74. allowRareCandyCrafting=false
  75. # Allow players to ride Pokemon. If false, no Pokemon can be ridden (server-side option).
  76. allowRiding=true
  77. # If enabled, TMs are reusable. If disabled, TMs are consumed upon use.
  78. allowTMReuse=false
  79. # Determines if player vs. Trainer battles give Pokemon experience. No EXP gain in Trainer when false.
  80. allowTrainerExperience=false
  81. # Allow creepers, skeletons, etc. to spawn in the world. DANGER - can kill you while battling.
  82. allowVanillaMobs=false
  83. # Award photos to players who defeat wild Pokemon.
  84. awardPhotos=false
  85. # The type of AI to use for boss Pokemon in battle.
  86. # 1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves.
  87. battleAIBoss=3
  88. # The type of AI to use for NPC Trainers in battle.
  89. # 1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves. 4: Use all moves intelligently and switch out when advantageous.
  90. battleAITrainer=3
  91. # The type of AI to use for wild Pokemon in battle.
  92. # 1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves.
  93. battleAIWild=3
  94. # Whether sleeping in a bed heals a player's Pokemon.
  95. bedsHealPokemon=true
  96. # The radius in chunks around a player that Pokemon can spawn within.
  97. chunkSpawnRadius=8
  98. # Allow players to use cloning machines to clone Mew into Mewtwo.
  99. cloningMachineEnabled=false
  100. # Sets the amount of boxes players have in their PCs (capped at 256 per player).
  101. computerBoxes=24
  102. # If players party and computer are forcefully saved upon every world save (If false, you should be saving data via /saveall, or risk data loss)
  103. dataSaveOnWorldSave=true
  104. # When mounted, enables steering the Pokemon by looking.
  105. enablePointToSteer=true
  106. # Allows the Pokedex to open wiki pages. Turn this off if you don't want the wiki opening from inside Pixelmon.
  107. enablePokedexWikiWebsiteOpen=false
  108. # Allow wild Pokemon to initiate battles.
  109. enableWildAggression=false
  110. # If enabled, players will be able to challenge others by throwing a Pokemon at the enemy player rather than a Pokemon.
  111. engagePlayerByPokeBall=false
  112. # Multiplier for experience gained in Pokemon battles.
  113. expModifier=1
  114. # What will happen if a battle is force-ended without a proper conclusion. 0: A winner is determined based on the number of remaining Pokémon (with % HP as a tiebreaker). 1: The battle is considered a draw. 2: The battle is considered abnormally ended.
  115. forceEndBattleResult=2
  116. # Adjusts the variation in size caused by growth (0-2). 1 is normal.
  117. growthScaleModifier=1
  118. # The maximum level that a Pokémon can be.
  119. maxLevel=100
  120. # The maximum plants allowed within a chunk. Applies to Apricorns and Berries.
  121. maximumPlants=16
  122. # Allow each player to take multiple photos of the same Pokémon.
  123. multiplePhotosOfSamePokemon=false
  124. # Sets how far Pokemon names and levels can be seen from (client setting only). 1=Default, 2=Farther, 3=Far
  125. namePlateRange=1
  126. # Requires flying and water Pokemon mounts to have HM moves Fly or Surf (respectively) to be able to ride them.
  127. needHMToRide=false
  128. # Sets NPC rarity. Higher values spawn NPCs (Trainers, tutors) more often, 0 spawns no NPCs.
  129. npcRarity=50
  130. # Chance of the Pickup Ability picking up an item after a battle (1/rate). 0 disables this.
  131. pickupRate=25
  132. # Allows wild Pokemon to drop items like feathers, etc. on death.
  133. pokemonDropsEnabled=true
  134. # Prints more detailed error messages to the server.log file if enabled.
  135. printErrors=true
  136. # If enabled, consumable held items will be returned to Pokémon at the end of player vs. player battles.
  137. returnHeldItems=true
  138. # Set Legendary shrines to one use (false) or multiple use (true).
  139. reusableBirdShrines=true
  140. # Multipier for the speed that mounted Pokémon travel at. Can be between 0 and 1.
  141. ridingSpeedMultiplier=1
  142. # Increases size of Pokemon models in-game by 30%.
  143. scalePokemonModels=true
  144. # Whether to show wild Pokémon names on their nameplates.
  145. showWildNames=true
  146. # Allow Legendary bird shrines to spawn randomly in world.
  147. spawnBirdShrines=false
  148. # Allow random generation of structures such as Pokemon Centers, shrines, and other buildings if true.
  149. spawnStructures=false
  150. # If true, must be opped to use spawners. If false, must be in Creative mode.
  151. spawnersOpOnly=true
  152. # Lets you choose to give/not give a starter to a player on join (via the Pixelmon starter screen).
  153. starterOnJoin=true
  154. # The time taken before syncing to the system clock (in seconds).
  155. systemTimeSyncInterval=30
  156. # Set traders to one use (false) or multiple use (true).
  157. tradersReusable=false
  158. # Allows you to toggle which tab list you would like to use. True for Pixelmon's, false for vanilla's.
  159. useCustomTabList=false
  160. # Whether to display a GUI with Pokémon drops after defeating a regular Pokémon.
  161. useDropGUI=false
  162. # Load external configuration files from the "pixelmon" folder. If set to true and the "pixelmon" folder does not exist, Pixelmon will create the folder and dump the existing files there.
  163. useExternalJSONFiles=false
  164. # Lets your world follow real world time or not (uses the server's system clock).
  165. useSystemTimeForWorldTime=false
  166. # Saves Pixelmon entities to file when world saves (greatly increases save file size and save time if true). Required for the morph mod.
  167. writeEntitiesToWorld=false
  168. }
  169. # Graphics settings.
  170. Graphics {
  171. # Show each Pokemon's health in a bar above their heads.
  172. drawHealthBars=true
  173. # Use the low resolution textures for Pokemon and Poke Balls. Useful for low-end systems.
  174. lowResTextures=false
  175. # Set whether or not the player can control the camera during battles (sets to sphere based camera positioning)
  176. playerControlCamera=true
  177. # Multiplier of the 64 distance usually used for rendering.
  178. renderDistanceWeight=2
  179. # Display the currently selected Pokemon's attack target on the screen.
  180. showCurrentAttackTarget=true
  181. # Set whether or not to switch to an external camera during battles.
  182. useBattleCamera=true
  183. # Use the original Pokemon textures for statues.
  184. useOriginalPokemonTexturesForStatues=false
  185. # Use the SMD normal maps for shading Poke Balls.
  186. useSmoothShadingOnPokeBalls=true
  187. # Use the SMD normal maps for shading Pokemon.
  188. useSmoothShadingOnPokemon=true
  189. }
  190. # Settings for PixelUtilities features.
  191. PixelUtilities {
  192. # pixelmon.config.blocksHaveLegendaries.comment
  193. blocksHaveLegendaries=false
  194. # Specify the coordinates of the event Poke Gift chest here.
  195. eventCoords=[
  196. notConfigured
  197. ]
  198. # Enable/Disable Legendaries from being added to the event Poke Gift.
  199. eventHasLegendaries=false
  200. # Each Pokemon has a 1/10 chance of being a Shiny.
  201. eventHasShinies=false
  202. # Sets the maximum amount of Pokemon that are in spawned Poke Gifts.
  203. eventMaxPokemon=1
  204. # Should an event Poke Gift spawn?
  205. eventPokeGiftLoad=false
  206. # The rate of Shiny Pokemon appearing in a Poke Gift (1/x).
  207. eventShinyRate=10
  208. # Define a custom date for Poke Gift events (day then month).
  209. eventTime="D/M"
  210. # Allows Poke Gifts to be used (both placing and using, prevention against spam).
  211. pokeGiftHaveEvents=true
  212. # Enable multiple players to get the Pokemon from the gift.
  213. pokeGiftReusable=false
  214. # Scale grass battles to players' team levels?
  215. scaleGrassBattles=false
  216. # pixelmon.config.useExternalBlockSpawnFiles.comment
  217. useExternalBlockSpawnFiles=false
  218. }
  219. # Settings for controlling PokeLoot chest spawns and behavior.
  220. PokeLoot {
  221. # Allow Hidden Grottos to spawn in the world.
  222. spawnGrotto=false
  223. # Allows invisible PokeChests to spawn around the world randomly.
  224. spawnHidden=false
  225. # Default spawn mode (FCFS=0, PL1D=1, PUD=2, TIMED=3). FCFS = First Come First Serve, only one player can loot chest, then chests vanishes. PL1D = Player 1 Drop, chest gives one drop per person. Chest remains for others to use once each. PUD = Player Unlimited Drops, chests can be used infinitely by all players. TIMED = Each player allowed to loot again after specified time interval (individual timers). Chest remains after looting.
  226. spawnMode=1
  227. # Allows normal visible PokeChests to spawn around the world randomly.
  228. spawnNormal=false
  229. # Chest spawn rate. 0: 1 per 64 chunks. 1: 1 per 32 chunks. 2: 1 per 18 chunks. 3: 1 per 10 chunks
  230. spawnRate=1
  231. # Sets frequency that a player can reuse a timed loot chest (both placed in Creative and naturally spawned) if set to TIMED. Time conversions: one hour = 3600 seconds, one day = 86400 seconds, one week = 604800 seconds.
  232. timedLootReuseSeconds=604800
  233. }
  234. # Sound settings.
  235. Sounds {
  236. # Whether to remove Minecraft music and only play Pixelmon music in-game.
  237. removeVanillaMusic=true
  238. }
  239. # Settings that control what Pokemon spawns and how many of them spawn.
  240. Spawning {
  241. # These values set whether or not a Generation's Pokemon will be spawned.
  242. Gens {
  243. # Pokedex 1-151
  244. Gen1=true
  245. # Pokedex 152-251
  246. Gen2=true
  247. # Pokedex 252-386
  248. Gen3=true
  249. # Pokedex 387-493
  250. Gen4=true
  251. # Pokedex 494-649
  252. Gen5=true
  253. # Pokedex 650-721
  254. Gen6=true
  255. }
  256. # Allow wild Legendaries to spawn (besides specific event spawns).
  257. allowLegendarySpawn=false
  258. # Chance of a group of wild Pokemon containing a boss Pokemon (1/rate). 0 disables boss spawns.
  259. bossSpawnRate=300 # Average number of ticks before spawning a boss Pokémon
  260. bossSpawnTicks=1200
  261. # Forces wild Pokemon to despawn after a battle.
  262. despawnOnFleeOrLoss=false
  263. # Displays server-wide announcement 'A Legendary has spawned in <name> biome' when a Legendary spawns.
  264. displayLegendaryGlobalMessage=false
  265. # Number of blocks for a level increase when Spawn Levels By Distance enabled.
  266. distancePerLevel=30
  267. # Chance of a wild Pokemon spawning with its hidden Ability (1/rate). 0 disables hidden Ability spawns.
  268. hiddenAbilitySpawnRate=50
  269. # Increase the Minecraft village spawn rate by 100%.
  270. increaseVillageSpawnRate=true
  271. # Minimum number of ticks before a particular legendary can spawn again (via main spawner).
  272. legendaryRepeatSpawnTicks=96000
  273. # Chance that a Legendary spawn attempt will succeed (0-1).
  274. legendarySpawnChance=0.30000001192092896
  275. # Average number of ticks before an attempt at Legendary spawning will be made (modified by spawn chance).
  276. legendarySpawnTicks=3000
  277. # Max number of flying Pokemon at one time (keep this low).
  278. maxFlyingPokemon=2
  279. # Max number of land Pokemon at one time.
  280. maxLandPokemon=0
  281. # Maximum level Pokemon will spawn at when Spawn Levels By Distance enabled.
  282. maxLevelByDistance=60
  283. # Max number of bosses at one time.
  284. maxNumBosses=1
  285. # Max number of NPCs at one time.
  286. maxNumNPCs=4
  287. # Max Pokémon spawns per tick
  288. maxSpawnsPerTick=100
  289. # Max number of underground Pokemon at one time.
  290. maxUndergroundPokemon=0
  291. # Max number of water Pokemon at one time.
  292. maxWaterPokemon=0
  293. # Replaces Minecraft's villagers with Pixelmon NPCs.
  294. replaceMCVillagers=true
  295. # Shiny calculation uses 1/(Shiny rate) to get odds of becoming Shiny.
  296. shinySpawnRate=8192
  297. # List of dimensions that Pokemon will spawn in.
  298. spawnDimensions=[
  299. 0
  300. ]
  301. # Sets spawning of Gyms in close proximity to newly generated towns on or off.
  302. spawnGyms=false
  303. # Sets whether or not Pokemon levels are determined by distance from the World's spawn point.
  304. spawnLevelsByDistance=false
  305. # Poke Marts will spawn with shopkeepers in Minecraft's towns.
  306. spawnPokeMarts=false
  307. # Number of ticks before an attempt to spawn entities is made.
  308. spawnTickRate=60
  309. # If true, Pokémon will spawn with the most recent moves in their level-up movepools. If false, Pokémon will spawn with random moves from their level-up movepools.
  310. useRecentLevelMoves=false
  311. }
  312. Starters {
  313. # Level (min=5, max=100).
  314. level=5
  315. # Shiny starters.
  316. shiny=false
  317. # List of starters (max of 18).
  318. starterList=[
  319. Bulbasaur,
  320. Squirtle,
  321. Charmander,
  322. Chikorita,
  323. Totodile,
  324. Cyndaquil,
  325. Treecko,
  326. Mudkip,
  327. Torchic,
  328. Turtwig,
  329. Piplup,
  330. Chimchar,
  331. Snivy,
  332. Oshawott,
  333. Tepig
  334. ]
  335. }
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