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- -------------------------------------------------------------------------------
- Running command: cd "E:\Program Files\Steam\steamapps\common\Counter-Strike Glob
- al Offensive\bin"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command: "E:\Program Files\Steam\steamapps\common\Counter-Strike Global
- Offensive\bin\vbsp.exe" -game "E:\Program Files\Steam\steamapps\common\Counter-S
- trike Global Offensive\csgo" "F:\thomidefix\Dropbox\wargamers\hammer\maps\Serveu
- r Aim\aim_ag_texture_city_summer_v1\aim_ag_texture_city_summer_v1.vmf"
- -------------------------------------------------------------------------------
- Valve Software - vbsp.exe (Aug 15 2012)
- 6 threads
- materialPath: E:\Program Files\Steam\steamapps\common\Counter-Strike Global Offe
- nsive\csgo\materials
- Loading F:\thomidefix\Dropbox\wargamers\hammer\maps\Serveur Aim\aim_ag_texture_c
- ity_summer_v1\aim_ag_texture_city_summer_v1.vmf
- Map revision 3
- ConVarRef gpu_level doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing F:\thomidefix\Dropbox\wargamers\hammer\maps\Serveur Aim\aim_ag_texture_c
- ity_summer_v1\aim_ag_texture_city_summer_v1.prt...Building visibility clusters..
- .
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (353819 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1209 texinfos to 1076
- Reduced 16 texdatas to 16 (379 bytes to 379)
- Writing F:\thomidefix\Dropbox\wargamers\hammer\maps\Serveur Aim\aim_ag_texture_c
- ity_summer_v1\aim_ag_texture_city_summer_v1.bsp
- 1 second elapsed
- -------------------------------------------------------------------------------
- Running command: cd "E:\Program Files\Steam\steamapps\common\Counter-Strike Glob
- al Offensive\bin"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command: "E:\Program Files\Steam\steamapps\common\Counter-Strike Global
- Offensive\bin\vvis.exe" -game "E:\Program Files\Steam\steamapps\common\Counter-S
- trike Global Offensive\csgo" "F:\thomidefix\Dropbox\wargamers\hammer\maps\Serveu
- r Aim\aim_ag_texture_city_summer_v1\aim_ag_texture_city_summer_v1"
- -------------------------------------------------------------------------------
- Valve Software - vvis.exe (Aug 15 2012)
- 6 threads
- reading f:\thomidefix\dropbox\wargamers\hammer\maps\serveur aim\aim_ag_texture_c
- ity_summer_v1\aim_ag_texture_city_summer_v1.bsp
- reading f:\thomidefix\dropbox\wargamers\hammer\maps\serveur aim\aim_ag_texture_c
- ity_summer_v1\aim_ag_texture_city_summer_v1.prt
- 1923 portalclusters
- 7617 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9.
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