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  1. -------------------------------------------------------------------------------
  2. Running command: cd "E:\Program Files\Steam\steamapps\common\Counter-Strike Glob
  3. al Offensive\bin"
  4. -------------------------------------------------------------------------------
  5.  
  6.  
  7. -------------------------------------------------------------------------------
  8. Running command: "E:\Program Files\Steam\steamapps\common\Counter-Strike Global
  9. Offensive\bin\vbsp.exe" -game "E:\Program Files\Steam\steamapps\common\Counter-S
  10. trike Global Offensive\csgo" "F:\thomidefix\Dropbox\wargamers\hammer\maps\Serveu
  11. r Aim\aim_ag_texture_city_summer_v1\aim_ag_texture_city_summer_v1.vmf"
  12. -------------------------------------------------------------------------------
  13.  
  14. Valve Software - vbsp.exe (Aug 15 2012)
  15. 6 threads
  16. materialPath: E:\Program Files\Steam\steamapps\common\Counter-Strike Global Offe
  17. nsive\csgo\materials
  18. Loading F:\thomidefix\Dropbox\wargamers\hammer\maps\Serveur Aim\aim_ag_texture_c
  19. ity_summer_v1\aim_ag_texture_city_summer_v1.vmf
  20. Map revision 3
  21. ConVarRef gpu_level doesn't point to an existing ConVar
  22. fixing up env_cubemap materials on brush sides...
  23. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  24. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  25. Processing areas...done (0)
  26. Building Faces...done (0)
  27. Chop Details...done (0)
  28. Find Visible Detail Sides...done (0)
  29. Merging details...done (0)
  30. FixTjuncs...
  31. PruneNodes...
  32. WriteBSP...
  33. done (0)
  34. writing F:\thomidefix\Dropbox\wargamers\hammer\maps\Serveur Aim\aim_ag_texture_c
  35. ity_summer_v1\aim_ag_texture_city_summer_v1.prt...Building visibility clusters..
  36. .
  37. done (0)
  38. Finding displacement neighbors...
  39. Finding lightmap sample positions...
  40. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  41. Building Physics collision data...
  42. done (0) (353819 bytes)
  43. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  44. Compacting texture/material tables...
  45. Reduced 1209 texinfos to 1076
  46. Reduced 16 texdatas to 16 (379 bytes to 379)
  47. Writing F:\thomidefix\Dropbox\wargamers\hammer\maps\Serveur Aim\aim_ag_texture_c
  48. ity_summer_v1\aim_ag_texture_city_summer_v1.bsp
  49. 1 second elapsed
  50.  
  51. -------------------------------------------------------------------------------
  52. Running command: cd "E:\Program Files\Steam\steamapps\common\Counter-Strike Glob
  53. al Offensive\bin"
  54. -------------------------------------------------------------------------------
  55.  
  56.  
  57. -------------------------------------------------------------------------------
  58. Running command: "E:\Program Files\Steam\steamapps\common\Counter-Strike Global
  59. Offensive\bin\vvis.exe" -game "E:\Program Files\Steam\steamapps\common\Counter-S
  60. trike Global Offensive\csgo" "F:\thomidefix\Dropbox\wargamers\hammer\maps\Serveu
  61. r Aim\aim_ag_texture_city_summer_v1\aim_ag_texture_city_summer_v1"
  62. -------------------------------------------------------------------------------
  63.  
  64. Valve Software - vvis.exe (Aug 15 2012)
  65. 6 threads
  66. reading f:\thomidefix\dropbox\wargamers\hammer\maps\serveur aim\aim_ag_texture_c
  67. ity_summer_v1\aim_ag_texture_city_summer_v1.bsp
  68. reading f:\thomidefix\dropbox\wargamers\hammer\maps\serveur aim\aim_ag_texture_c
  69. ity_summer_v1\aim_ag_texture_city_summer_v1.prt
  70. 1923 portalclusters
  71. 7617 numportals
  72. BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (3)
  73. PortalFlow:          0...1...2...3...4...5...6...7...8...9.
RAW Paste Data
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