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- //autoexec
- unbind all
- //testing!
- dsp_slow_cpu "1" //sound quality cut for performance
- cl_forcepreload "1" //might load too slow
- m_mousespeed "0" //turns off mouse acceleration
- //view
- mat_setvideomode 1920 1080 1
- mat_setvideomode 1920 1080 0
- cl_viewmodelfovsurvivor "70"
- r_eyemove "0"
- r_eyesize "0"
- r_eyeshift_z "0"
- r_eyeshift_y "0"
- r_eyeshift_x "0"
- func_break_max_pieces "0"
- //dat autopistol script
- alias switchauto "autopon"
- alias autopon "-rapid;alias switchauto autopoff; bind MOUSE1 +rapid"
- alias autopoff "-rapid;alias switchauto autopon; bind MOUSE1 +attack"
- alias +rapid "alias rapmode raploop; raploop"
- alias -rapid "alias rapmode; -attack"
- alias raploop "+attack; wait 5; -attack; wait 5; rapmode"
- //rates
- cl_updaterate 100
- cl_cmdrate 100
- cl_interp 0.0167
- cl_interp_ratio 0
- rate 30000
- //lerpswitcher
- alias "switchlerp" "inflerp"
- alias "survlerp" "cl_interp 0.0167; alias switchlerp inflerp"
- alias "inflerp" "cl_interp .067; alias switchlerp survlerp"
- //readyswitcher
- alias "switchrdy" "readyup"
- alias "readyup" "say_team !ready; alias switchrdy unready"
- alias "unready" "say_team !unready; alias switchrdy readyup"
- //netgraphswitcher
- net_graph 0
- alias "switchnet" "neton"
- alias "neton" "net_graph 3; alias switchnet netoff"
- alias "netoff" "net_graph 0; alias switchnet neton"
- //mason's juke script + movecancel
- alias +mfwd "-back;+forward;alias checkfwd +forward"
- alias +mback "-forward;+back;alias checkback +back"
- alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
- alias +mright "-moveleft;+moveright;alias checkright +moveright"
- alias -mfwd "-forward;checkback;alias checkfwd;"
- alias -mback "-back;checkfwd;alias checkback;"
- alias -mleft "-moveleft;checkright;alias checkleft;"
- alias -mright "-moveright;checkleft;alias checkright;"
- alias checkfwd;
- alias checkback;
- alias checkleft;
- alias checkright;
- alias +fullstop "-forward;-back;-moveleft;-moveright"
- alias -fullstop "checkleft;checkright;checkfwd;checkback"
- //incap glow flash
- alias "iglowone" "cl_glow_survivor_hurt_b 1.0; cl_glow_survivor_hurt_g 1.0; cl_glow_survivor_hurt_r 0.2; iglowtwo"
- alias "iglowtwo" "cl_glow_survivor_hurt_b 0.2; cl_glow_survivor_hurt_g 1.0; cl_glow_survivor_hurt_r 1.0; iglowone"
- iglowone
- //glows
- cl_glow_survivor_b 1
- cl_glow_survivor_g 1
- cl_glow_survivor_r 0
- cl_glow_item_r 1
- cl_glow_item_b 1
- cl_glow_item_g .5
- cl_glow_item_far_r 1
- cl_glow_item_far_b 1
- cl_glow_item_far_g .5
- cl_glow_thirdstrike_item_r 1
- cl_glow_thirdstrike_item_b 1
- cl_glow_thirdstrike_item_g .5
- cl_glow_ghost_infected_b 1.0
- cl_glow_ghost_infected_g 1.0
- cl_glow_ghost_infected_r 0.0
- cl_glow_infected_b 1.0
- cl_glow_infected_g 1.0
- cl_glow_infected_r 1.0
- cl_glow_survivor_vomit_b 1.0
- cl_glow_survivor_vomit_g 0.0
- cl_glow_survivor_vomit_r 1.0
- //xhair
- cl_crosshair_alpha "0"
- cl_crosshair_red "50"
- cl_crosshair_green "255"
- cl_crosshair_blue "0"
- cl_crosshair_dynamic "0"
- cl_crosshair_thickness "2"
- alias switchalpha "xalphon"
- alias xalphon "cl_crosshair_alpha 100; alias switchalpha xalphoff"
- alias xalphoff "cl_crosshair_alpha 0; alias switchalpha xalphon"
- //binds
- bind MWHEELUP "invprev"
- bind MWHEELDOWN "invnext"
- bind MOUSE1 +attack
- bind w +mfwd
- bind s +mback
- bind a +mleft
- bind d +mright
- bind q lastinv
- bind e +use
- bind m chooseteam
- //bind f - flashlight
- bind z "say_team !health"
- bind x "say_team !health"
- //bind c - mumble/ventrilo
- //bind v - in-game voice
- bind SHIFT "+fullstop"
- bind 1 "slot1"
- bind 2 "slot2"
- bind 3 "slot3"
- bind 4 "slot4"
- bind 5 "slot5"
- bind F1 "say hey kids"
- //bind F2
- bind F3 "switchrdy"
- bind F4 "switchlerp"
- bind F5 "say_team !pause"
- bind F6 "say_team !lerps"
- bind F7 "say_team !spectate"
- //bind F8
- bind F9 "switchnet"
- bind F10 "switchalpha"
- bind F11 "switchauto"
- bind F12 "disconnect"
- bind l "vocalize PlayerLaugh" //dunno if this works or not
- bind [ "vote yes"
- bind ] "vote no"
- //misc
- cl_timeout "20"
- cl_resend "1.5"
- cl_downloadfilter "nosounds"
- cl_predictweapons "1"
- //storage - unbound but potentially-useful scripts
- //can test these once I get the new comp.
- //
- //-- prodigysim's spawn timer
- //alias "timer" "say_team 20s; wait 800; say_team 10s; wait 400; say_team 5s; wait 400; say_team 0s; wait 150; say_team -3s"
- //alias "fogl" "bind mouse4 timer"
- //
- //-- canadarox's bleed buffer switcher
- //cl_glow_survivor_health_bleed_pulse_amount 0
- //cl_glow_survivor_health_bleed_pulse 0
- //cl_glow_survivor_health_include_buffer 0
- //alias GlowIncludeBuffer "cl_glow_survivor_health_include_buffer 0;wait 75;cl_glow_survivor_health_include_buffer 1;wait 300;GlowIncludeBuffer"
- //GlowIncludeBuffer
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