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Apr 26th, 2018
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  1. /*************
  2. * colors.js *
  3. *************
  4. *
  5. * You're almost at the exit. You just need to get past this
  6. * color lock.
  7. *
  8. * Changing your environment is no longer enough. You must
  9. * learn to change yourself. I've sent you a little something
  10. * that should help with that.
  11. */
  12.  
  13. function startLevel(map) {
  14. map.placePlayer(0, 12);
  15.  
  16. map.placeObject(5, 12, 'phone');
  17.  
  18. // The function phone lets you call arbitrary functions,
  19. // as defined by player.setPhoneCallback() below.
  20. // The function phone callback is bound to Q or Ctrl-6.
  21. map.getPlayer().setPhoneCallback(function () {
  22. var player = map.getPlayer();
  23. if (player.atLocation(24,12) || player.atLocation(33,12))
  24. player.setColor('#f00');
  25. else if (player.atLocation(26,12) || player.atLocation(36,12))
  26. player.setColor('#ff0');
  27. else
  28. player.setColor('#0f0');
  29.  
  30.  
  31.  
  32.  
  33.  
  34. });
  35.  
  36.  
  37. map.defineObject('redLock', {
  38. symbol: '☒',
  39. color: "#f00", // red
  40. impassable: function(player, object) {
  41. return player.getColor() != object.color;
  42. }
  43. });
  44.  
  45. map.defineObject('greenLock', {
  46. symbol: '☒',
  47. color: "#0f0", // green
  48. impassable: function(player, object) {
  49. return player.getColor() != object.color;
  50. }
  51. });
  52.  
  53. map.defineObject('yellowLock', {
  54. symbol: '☒',
  55. color: "#ff0", // yellow
  56. impassable: function(player, object) {
  57. return player.getColor() != object.color;
  58. }
  59. });
  60.  
  61. for (var x = 20; x <= 40; x++) {
  62. map.placeObject(x, 11, 'block');
  63. map.placeObject(x, 13, 'block');
  64. }
  65. map.placeObject(22, 12, 'greenLock');
  66. map.placeObject(25, 12, 'redLock');
  67. map.placeObject(28, 12, 'yellowLock');
  68. map.placeObject(31, 12, 'greenLock');
  69. map.placeObject(34, 12, 'redLock');
  70. map.placeObject(37, 12, 'yellowLock');
  71. map.placeObject(40, 12, 'exit');
  72. for (var y = 0; y < map.getHeight(); y++) {
  73. if (y != 12) {
  74. map.placeObject(40, y, 'block');
  75. }
  76. for (var x = 41; x < map.getWidth(); x++) {
  77. map.setSquareColor(x, y, '#080');
  78. }
  79. }
  80. }
  81.  
  82. function validateLevel(map) {
  83. map.validateExactlyXManyObjects(1, 'exit');
  84. }
  85.  
  86. function onExit(map) {
  87. if (!map.getPlayer().hasItem('phone')) {
  88. map.writeStatus("We need the phone!");
  89. return false;
  90. } else {
  91. return true;
  92. }
  93. }
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