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- float verticalCameraMovement = Input.GetAxis("CameraVertical") * turnSpeed ;
- float horizontalCameraMovement = Input.GetAxis("CameraHorizontal") * turnSpeed;
- Quaternion processing = focus.rotation * Quaternion.Euler(verticalCameraMovement, horizontalCameraMovement, 0);
- float xprocessing = processing.eulerAngles.x;
- float yprocessing = processing.eulerAngles.y;
- focus.rotation = Quaternion.Euler(xprocessing, yprocessing, 0);
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