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Mar 29th, 2017
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  1. float verticalCameraMovement = Input.GetAxis("CameraVertical") * turnSpeed ;
  2. float horizontalCameraMovement = Input.GetAxis("CameraHorizontal") * turnSpeed;
  3. Quaternion processing = focus.rotation * Quaternion.Euler(verticalCameraMovement, horizontalCameraMovement, 0);
  4. float xprocessing = processing.eulerAngles.x;
  5. float yprocessing = processing.eulerAngles.y;
  6. focus.rotation = Quaternion.Euler(xprocessing, yprocessing, 0);
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