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modesty

KF-BikiniAtoll V2

Feb 19th, 2016
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  1. VISUAL
  2. - Minor material adjustments
  3. - Meshes display correct shadows
  4. - Brightened Lamps
  5. - Car interiors/motors added
  6. - Doors now display damage
  7. - MY BUBBLES
  8. - Other particle effects
  9. - More light sources
  10. - Street signs and other signs
  11. - Other street details/debris
  12. - More organics
  13. - Coral UV fixup
  14. - Traders replaced
  15. - THE HOOKS!
  16. - Munch bucket completion (Hi Karen)
  17. - Smelly smells
  18. - Sharpened car textures
  19. - Classroom complettion
  20. - Some lightmap fixups and reductions
  21. - Some more debris
  22. AUDIO
  23. - Player dialogue
  24. - Environmental sound effects
  25. GAMEPLAY CHANGES
  26. - Dutchman high entrance can be used without jumping
  27. - Dutchman spawns now function from a closer distance
  28. - Krispy Klam back entrance
  29. - Trader by boating school expanded
  30. - Munch bucket back room collision/navigation fixed
  31. - Zeds walking through netting in boatyard
  32. - More doors!
  33. BUG FIXES
  34. - General navagation improvements
  35. - Dutchman Trader AI navagation
  36. - Dutchman Trader player trapping
  37. - Dutchman Other areas with bad AI navagtion
  38. - Boss no longer spawns outside the map
  39. - KK doors can no longer be shot through
  40. - Nets no longer block bullets
  41. MISC CHANGES
  42. - Map name changed to Bikini Atoll
  43. - Collectibles added
  44. Optimization
  45. - Reduced/combined unnecessary material shaders
  46. - Stricter cull distances
  47. - Combined some meshes to reduce draw-calls
  48.  
  49. TODO:
  50. - Material Physical Properties
  51. - Precomputed Visibility
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