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- VISUAL
- - Minor material adjustments
- - Meshes display correct shadows
- - Brightened Lamps
- - Car interiors/motors added
- - Doors now display damage
- - MY BUBBLES
- - Other particle effects
- - More light sources
- - Street signs and other signs
- - Other street details/debris
- - More organics
- - Coral UV fixup
- - Traders replaced
- - THE HOOKS!
- - Munch bucket completion (Hi Karen)
- - Smelly smells
- - Sharpened car textures
- - Classroom complettion
- - Some lightmap fixups and reductions
- - Some more debris
- AUDIO
- - Player dialogue
- - Environmental sound effects
- GAMEPLAY CHANGES
- - Dutchman high entrance can be used without jumping
- - Dutchman spawns now function from a closer distance
- - Krispy Klam back entrance
- - Trader by boating school expanded
- - Munch bucket back room collision/navigation fixed
- - Zeds walking through netting in boatyard
- - More doors!
- BUG FIXES
- - General navagation improvements
- - Dutchman Trader AI navagation
- - Dutchman Trader player trapping
- - Dutchman Other areas with bad AI navagtion
- - Boss no longer spawns outside the map
- - KK doors can no longer be shot through
- - Nets no longer block bullets
- MISC CHANGES
- - Map name changed to Bikini Atoll
- - Collectibles added
- Optimization
- - Reduced/combined unnecessary material shaders
- - Stricter cull distances
- - Combined some meshes to reduce draw-calls
- TODO:
- - Material Physical Properties
- - Precomputed Visibility
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