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- add this to onPlayerSpawned
- self.Wallhack=0;
- doWallHack(){
- if(!self.Wallhack)
- {
- self.Wallhack=1;
- self ThermalVisionFOFOverlayOn();
- self iprintln("Wallhack ON");
- }
- else
- {
- self.Wallhack=0;
- self ThermalVisionFOFOverlayOff();
- self iprintln("Wallhack OFF");
- }
- }
- or bind it to a button
- doWallhack()
- {
- self notifyOnPlayerCommand( "up", "+actionslot 1" );
- for(;;)
- {
- self waittill("up");
- self ThermalVisionFOFOverlayOn();
- self waittill("up");
- self ThermalVisionFOFOverlayOff();
- }
- }
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