Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 1)Apple Inc
- 2)Apple A13 GPU
- 3)OpenGL ES 3.1 build 1.4@3443629
- 4)
- GL_APPLE_clip_distance
- GL_APPLE_color_buffer_packed_float
- GL_APPLE_copy_texture_levels
- GL_APPLE_rgb_422
- GL_APPLE_texture_format_BGRA8888
- GL_EXT_color_buffer_half_float
- GL_EXT_debug_label
- GL_EXT_debug_marker
- GL_EXT_pvrtc_sRGB
- GL_EXT_read_format_bgra
- GL_EXT_separate_shader_objects
- GL_EXT_shader_framebuffer_fetch
- GL_EXT_shader_texture_lod
- GL_EXT_shadow_samplers
- GL_EXT_texture_filter_anisotropic
- GL_IMG_read_format
- GL_IMG_texture_compression_pvrtc
- GL_KHR_texture_compression_astc_ldr
- GL_OES_standard_derivatives
- GL_RED_BITS8
- GL_GREEN_BITS8
- GL_BLUE_BITS8
- GL_ALPHA_BITS8
- GL_DEPTH_BITS32
- GL_STENCIL_BITS8
- GL_MAX_TEXTURE_SIZE16384
- GL_MAX_VIEWPORT_WIDTH16384
- GL_MAX_VIEWPORT_HEIGHT16384
- GL_NUM_COMPRESSED_TEXTURE_FORMATS42
- GL_ALIASED_LINE_WIDTH_MIN1
- GL_ALIASED_LINE_WIDTH_MAX16
- GL_ALIASED_POINT_SIZE_MIN1
- GL_ALIASED_POINT_SIZE_MAX511
- GL_MAX_CUBE_MAP_TEXTURE_SIZE16384
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS51200
- GL_MAX_COMBINED_UNIFORM_BLOCKS 24
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS32
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 50048
- GL_MAX_COLOR_ATTACHMENTS4
- GL_MAX_ARRAY_TEXTURE_LAYERS2048
- GL_MAX_3D_TEXTURE_SIZE2048
- GL_MAX_ELEMENTS_VERTICES1048575
- GL_MAX_ELEMENT_INDEX4294967295
- GL_MAX_ELEMENTS_INDICES150000
- GL_MAX_FRAGMENT_INPUT_COMPONENTS64
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS12
- GL_MAX_FRAGMENT_UNIFORM_VECTORS224
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS896
- GL_MAX_PROGRAM_TEXEL_OFFSET7
- GL_MAX_RENDERBUFFER_SIZE16384
- GL_MAX_SAMPLES4
- GL_MAX_SERVER_WAIT_TIMEOUT-1
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS4
- GL_MAX_UNIFORM_BLOCK_SIZE16384
- GL_MAX_UNIFORM_BUFFER_BINDINGS24
- GL_MAX_VARYING_COMPONENTS60
- GL_MAX_VARYING_VECTORS15
- GL_MAX_VERTEX_ATTRIBS16
- GL_MAX_VERTEX_OUTPUT_COMPONENTS64
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS16
- GL_MAX_VERTEX_UNIFORM_BLOCKS12
- GL_MAX_VERTEX_UNIFORM_VECTORS512
- GL_MAX_VERTEX_UNIFORM_COMPONENTS2048
- GL_MAX_TEXTURE_IMAGE_UNITS16
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement