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Jul 30th, 2016
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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100.  
  101. # Toggling allows you to disable the scoreboard
  102. database:
  103. # If you want the toggle to stay even when your users
  104. # log off you can enable this. Keep in mind that this requires a
  105. # MySQL or SQLite database.
  106. # If you are configuring the plugin for the first time it is advised
  107. # to stay away from these settings until you managed the scoreboard
  108. # set up.
  109. persistent: false
  110. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  111. # with isolation, url, driver, ...
  112. # Database name
  113. database: "featherboard"
  114. # Database username
  115. username: bukkit
  116. # Database isolation type
  117. isolation: SERIALIZABLE
  118. # Database driver
  119. driver: org.sqlite.JDBC
  120. # Database password
  121. password: walrus
  122. # Database driver URL
  123. # {DIR} will be replaced with the plugin directory
  124. # {NAME} will be replaced wit the plugin name
  125. url: jdbc:sqlite:{DIR}{NAME}.db
  126. # Save interval in ticks
  127. save-interval: 6000
  128.  
  129. # Disabled worlds. Add your world name in this list to
  130. # disable it.
  131. disabled-worlds:
  132. - 'example_world'
  133.  
  134. # Show delay on join. Usefull if you wish to let the user
  135. # enjoy a Title MOTD without having the scoreboard obstructing
  136. # the view.
  137. show-delay: 0
  138.  
  139. # Anti Flicker will use a new engine that will allow you to use fast animations
  140. # without any flicker.
  141. # You can disable this feature if you do not have fast refresh rates.
  142. antiflicker: true
  143.  
  144. # A list of different scoreboards
  145. boards:
  146. # Default FeatherBoard comes with a board called "default". All players have the permission
  147. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  148. # the permission is negated.
  149. #
  150. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  151. # names such as "vip-board", "mcmmo-levelup", ...
  152. default:
  153. # Every section here are different lines. The first section will be used as the title
  154. # the following sections will be used as the lines on the scoreboard (max 15)
  155. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  156. # things simple I will use logical names such as "title", "spacer", "header", ...
  157. title:
  158. # Every line has its own frames. The animation will loop through these frames on intervals
  159. # that you configure below.
  160. # Put all your frames under 'text:'. You can make as many lines as you want and use
  161. # placeholders and preset effects.
  162. # Keep in mind that there is a limit in line width!
  163. text:
  164. # To create cool looking animations you create yourself
  165. # you can use the graphical tool AnimationCreator
  166. # https://www.spigotmc.org/resources/animationcreator.6001/
  167. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  168. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  169. - '<repeat><delay times="10">&l><</delay></repeat>'
  170. - '<repeat>&a&lE</repeat>'
  171. - '<repeat>&a&lEm</repeat>'
  172. - '<repeat>&a&lEmp</repeat>'
  173. - '<repeat>&a&lEmpir</repeat>'
  174. - '<repeat>&a&lEmpir</repeat>'
  175. - '<repeat>&a&lEmpire</repeat>'
  176. - '<repeat>&a&lEmpireF</repeat>'
  177. - '<repeat>&a&lEmpireFa</repeat>'
  178. - '<repeat>&a&lEmpireFac</repeat>'
  179. - '<repeat>&a&lEmpireFact</repeat>'
  180. - '<repeat>&a&lEmpireFacti</repeat>'
  181. - '<repeat>&a&lEmpireFactio</repeat>'
  182. - '<repeat>&a&lEmpireFaction</repeat>'
  183. - '<repeat><delay times="40">&a&lEmpireFactions</delay></repeat>'
  184. - '<repeat><delay times="40">&b&lEmpireFactions</delay></repeat>'
  185. - '<repeat><delay times="40">&6&lEmpireFactions</delay></repeat>'
  186. - '<repeat><delay times="40">&a&lEmpireFactions</delay></repeat>'
  187. - '<repeat>&a&lEmpireFaction</repeat>'
  188. - '<repeat>&a&lEmpireFactio</repeat>'
  189. - '<repeat>&a&lEmpireFacti</repeat>'
  190. - '<repeat>&a&lEmpireFact</repeat>'
  191. - '<repeat>&a&lEmpireFac</repeat>'
  192. - '<repeat>&a&lEmpireFa</repeat>'
  193. - '<repeat>&a&lEmpireF</repeat>'
  194. - '<repeat>&a&lEmpire</repeat>'
  195. - '<repeat>&a&lEmpir</repeat>'
  196. - '<repeat>&a&lEmpi</repeat>'
  197. - '<repeat>&a&lEmp</repeat>'
  198. - '<repeat>&a&lEm</repeat>'
  199. - '<repeat>&a&lE</repeat>'
  200. - '<repeat><delay times="10">&l><</delay></repeat>'
  201. ##- '<single>&f&leFa</single>' # <single> will allow the frame to only run ONCE
  202. ##- '<single>&f&lreFa</single>'
  203. ##- '<single>&f&lireFac</single>'
  204. ##- '<single>&f&lpireFact</single>'
  205. ##- '<single>&f&lmpireFacti</single>'
  206. ##- '<single>&f&lmpireFacti</single>'
  207. # Interval is the animation interval in TICKS (20 ticks is one second).
  208. # Every X ticks the animation goes to the next frame (see above)
  209. # Once all frames are finished it will start over from the first one
  210. interval: 2
  211. # If you don't want a static order of the frames and want to show each frame at random
  212. # you can enable this option.
  213. random: false
  214. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  215. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  216. # These lines (usually a header or footer) are also good for decoration.
  217. header:
  218. text:
  219. - '<rainbow>&m---------------------</rainbow>'
  220. interval: 10
  221. random: true
  222. player-info-label:
  223. text:
  224. - '&b&l> &a&lPlayer Info:'
  225. - '&b&l> &a&lHealth:'
  226. - '&b&l> &a&lFaction Power:'
  227. interval: 100
  228. random: false
  229. player-info:
  230. text:
  231. - '&6{player}'
  232. - '&6{healthbar}'
  233. - '&6{factionsuuid_power}'
  234. interval: 100
  235. random: false
  236. spacer1:
  237. text: []
  238. interval: 100
  239. random: false
  240. news-label:
  241. text:
  242. - '&b'
  243. balance-label:
  244. text:
  245. - '&b&l> &a&lBalance:'
  246. interval: 100
  247. random: false
  248. balance:
  249. # Lets create some animated news
  250. # News is something you need to write quick
  251. # and usually you don't want to spend ages on creating
  252. # some cool effect. That is why FeatherBoard features
  253. # several presets you can use.
  254. text:
  255. - '&b${money}0'
  256. interval: 2 # When using preset effects. The interval will apply to that effect
  257. # Do you want to randomize the animation frames?
  258. random: false
  259. # For empty lines just add another 'section' but just don't put any text
  260. # in it so it acts like an empty line.
  261. spacer2:
  262. text: []
  263. interval: 100
  264. random: false
  265. info-label: #Switch between site, times played and health
  266. text:
  267. - '&b&l> &a&lSite:'
  268. - '&b&l> &a&lFaction:'
  269. - '&b&l> &a&lTeamSpeak:'
  270. interval: 100
  271. random: false
  272. info: #Switch between site, times played and health
  273. text:
  274. - '&dwww.empirefactions.org'
  275. - '&d{factionsuuid_faction_name}'
  276. - '&d188.165.190.31:10005'
  277. interval: 100
  278. random: false
  279. # For empty lines just add another 'section' but just don't put any text
  280. # in it so it acts like an empty line.
  281. spacer3:
  282. text: []
  283. interval: 100
  284. random: false
  285. footer:
  286. text:
  287. - '<rainbow>&m-----------------------</rainbow>'
  288. interval: 10
  289. random: true
  290. # This is a combat scoreboard example showing
  291. # combat related information.
  292. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  293. # (Unless you want it to show all the time)
  294. # You still need to 'trigger' this scoreboard in the vanilla_combat
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