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- Slanderer
- Mafia-Aligned
- Each night, can choose a target
- Votes against the target count double for the next day
- Does not meet with the Mafia at night
- Vanilla Cop
- Town-Aligned
- Each night, can visit and learn if a target is either Villager or Mafia, but not which.
- Shoveler
- Mafia-Aligned
- Each night, can visit a target
- that target will not appear to visit for that night
- Ancient
- Mafia-Aligned
- Counts as 2 towards majorities
- Spotlight
- Town-Aligned
- Once per game, can cancel a lynch to instead reveal the role of the lynchee
- Friendly Doctor
- Town-Aligned
- Each night, can visit a player to protect
- the player visited learns the role of the Friendly Doctor
- Polltaker
- Town-Aligned
- Each night, can visit and learn if a target has abnormal voting power, but not how much
- Oak
- Town-Aligned
- gains 1 voting power each dawn
- Advertiser
- Town-Aligned
- Each night, can visit a player and permanently give them 1 more voting power
- Delinquent
- Town-Aligned
- Appears as "Sided with the mafia" on cop reports
- Apothecary
- Town-Aligned
- Each night, can visit and cure a target of poison
- Troublemaker
- Mafia-Aligned
- Each night can visit a target and redirect any actions performed on the target to the performer
- Councilor
- Mafia-Aligned
- Each night can visit a target and roleblock any attempts made by the target to visit mafia members
- Missionary
- Town-Aligned
- Each night, can visit a target
- Will be told when one of their previous targets are converted, but not which
- Reinforcer/Barricader
- Mafia/Town-Aligned
- Each night can rolestop a player (roleblock anyone visiting the player) and learn if that player was visited by anyone else, but not who
- Interpreter/Bully
- Mafia/Town-Aligned
- Each night can visit a target to rolestop, roleblocking anyone visiting the target
- Performs any actions roleblocked this way onto the target themselves
- Gym teacher
- Town-Aligned
- Each night, can visit a player and learn how many times they have visited in the past
- Masochist
- Town-Aligned
- Is healed by kills and killed by heals
- Paralytic
- Mafia-Aligned
- Paralytic's visits appear to do nothing
- Carnivore
- Town-Aligned
- Sees self as Villager
- Appears to be killing each night
- Support
- Town-Aligned
- Each night, can visit and heal a target
- Cannot target the same player twice
- These visits cure poison
- Postman
- Town-Aligned
- Each night can visit a target and learn if they successfully visited that target
- Specter
- Third-Party
- Each night, must unstoppably visit and haunt a player
- Dies when the haunted player dies, but cannot die through any other means
- Wins upon reaching final 2
- Negotiator/Redirector
- Mafia/Town-Aligned
- Each night, can visit a player and choose a target
- Any actions the player takes will be redirected to the target
- Chief
- Town-Aligned
- Once per game during post-lynch, can choose to additionally lynch a player
- Bookie
- Mafia-Aligned
- Each night, can predict the following day's Lynch
- Gains a single-use night kill upon successful prediction
- Avenger
- Town-Aligned
- Each night, can visit a player
- If the player dies, kills the murderer
- Will kill only one player from each murdering party
- Siren 2.0
- Third-Party
- Each night, can rolestop a player, roleblocking anyone visiting that player
- Wins upon roleblocking 3 visits
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