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  1.  
  2. /***********************************************************************
  3. * ArcEmu Configuration File
  4. * Last edited: 7/18/09
  5. *
  6. * Configure ArcEmu's world server below.
  7. ***********************************************************************
  8. ***********************************************************************
  9. * Database Section
  10. *
  11. *   Database.Host      - The hostname that the database is located on
  12. *   Database.Username  - The username used for the mysql connection
  13. *   Database.Password  - The password used for the mysql connection
  14. *   Database.Name      - The database name
  15. *   Database.Port      - Port that MySQL listens on. Usually 3306.
  16. *   Database.Type      - Client to use. 1 = MySQL
  17. *   Not supported:     - 2 = PostgreSQL (Partly implemented)
  18. *   Not Supported:     - 3 = SQLite (unimplemented)
  19. *******************************************************/
  20.  
  21. <WorldDatabase Hostname = "localhost_3306" Username = "root" Password = "kittens" Name = "arc_world" Port = "3306" Type = "1">
  22. <CharacterDatabase Hostname = "localhost_3306" Username = "root" Password = "kittens" Name = "arc_character" Port = "3306" Type = "1">
  23.  
  24.  
  25. /******************************************************
  26. * Listen Config
  27. *
  28. *    Host
  29. *        This is the address that the server will listen on.
  30. *        To listen on all addresses, set it to 0.0.0.0
  31. *        Default: 127.0.0.1 (localhost)
  32. *
  33. *    WorldServerPort
  34. *        This is the port that the world server listens on.
  35. *        It has to be the same as what is specified in the
  36. *        realms table in the LogonDatabase.
  37. *        Default: 8129
  38. *
  39. ******************************************************/
  40.  
  41. <Listen Host = "0.0.0.0"
  42.         WorldServerPort = "8129">
  43.  
  44.  
  45. /******************************************************
  46. * Log Level Setup
  47. *
  48. *    Console Logging Level
  49. *        This directive controls how much output the server will
  50. *        display in it's console. Set to 0 for none, or -1 to disable.
  51. *        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
  52. *        Default: 3
  53. *
  54. *    World server packet logging feature
  55. *        If this directive is turned on, a file called `world.log`
  56. *        will be created in the server's directory and all packets
  57. *        sent and received by clients will be dumped here in bfg
  58. *        format.
  59. *        Default: 0
  60. *
  61. *    DisableCrashdumpReport
  62. *        Disables crashdump reports, else if the build has debugging enabled,
  63. *        arcemu-world will call ./arcemu-crashreport every time it starts, so
  64. *        if there is a core, a crashdump will automatically be reported
  65. *        to the tracker at sf.net
  66. *        Needs gdb and curl
  67. *        Linux only
  68. *        Default: 0
  69. *
  70. ******************************************************/
  71.  
  72. <LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">
  73.  
  74.  
  75. /******************************************************
  76. * Server Settings
  77. *
  78. *    PlayerLimit
  79. *        This directive controls the amount of sessions that will be
  80. *        accepted by the server before it starts to add people to
  81. *        the server queue.
  82. *        Default: 100
  83. *
  84. *    Motd
  85. *        This message will be displayed by the server in the chat
  86. *        box every time any user logs on. Colors can be used in the
  87. *        standard WoW format.
  88. *        Default: "No MOTD specified
  89. *
  90. *    Send Stats On Join
  91. *        This directive controls whether the server will send the online player
  92. *        count to a cilent when it enters the world.
  93. *
  94. *    Breathing Setup
  95. *        If the breathing code is causing problems or you want to run a fun server, you can disable
  96. *        water checks by enabling this directive.
  97. *        Default: 1
  98. *
  99. *    Seperate Channels Control
  100. *        This directive controls whether horde and alliance chats will be seperated across channels.
  101. *        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
  102. *        across channels.
  103. *        Default: 0
  104. *
  105. *    Compression Threshold
  106. *        This directive controls the limit when update packets will be compressed using deflate.
  107. *        For lower-bandwidth servers use a lower value at the cost of cpu time.
  108. *        Default: 1000
  109. *
  110. *    Queue Update Rate
  111. *        This directive controls how many milliseconds (ms) between the updates
  112. *        that the queued players receieve telling them their position in the queue.
  113. *        Default: 5000 (5 seconds).
  114. *
  115. *    Kick AFK Players
  116. *        Time in milliseconds (ms) that a player will be kicked after they go afk.
  117. *        Default: 0 (disabled)
  118. *
  119. *    Connection Timeout
  120. *        This directive specifies the amount of seconds that the client will be disconnected
  121. *        after if no ping packet is sent. It is advised to leave it at the default.
  122. *        Default: 180
  123. *
  124. *    Realm Type
  125. *        This is the realm type that will be used by the server to handle world pvp.
  126. *        Default: 0 (pve)(RPPVE)
  127. *        Other values: 1(pvp)(RPPVP)
  128. *
  129. *    AdjustPriority
  130. *        Set the server to high process priority?
  131. *        Default: 0
  132. *
  133. *    RequireAllSignatures
  134. *        This directive controls whether the full 10 signatures will be required in order
  135. *        to turn in a petition. Smaller servers would be better off having it turned off.
  136. *        Default: off
  137. *
  138. *    ShowGMInWhoList
  139. *        This directive controls whether GM's will be shown in player's who lists or not.
  140. *        Default: on
  141. *
  142. *    MapUnloadTime
  143. *        This directive controls whether to unload map cells after an idle period of <x> seconds.
  144. *        Use on smaller servers or servers that are memory-limited. The server without cell unloading
  145. *        can use over 1.2GB memory with all creatures loaded.
  146. *        Default: 0
  147. *
  148. *    LimitedNames
  149. *        This directive forces all character names to be a-z and A-Z compliant.
  150. *        Default: 1
  151. *
  152. *    UseAccountData
  153. *        This directive determines whether the account_data table is used to save custom client data.
  154. *        May cause buggy behaviour.
  155. *        Default: 0
  156. *
  157. *    AllowPlayerCommands
  158. *        This directive, if enabled can allow players to use commands with a '0' command group.
  159. *        Default: 0
  160. *
  161. *    EnableLFGJoin
  162. *        If this is enabled, you can join the LFG channel without using the LFG tool.
  163. *        Default: 0
  164. *
  165. *    TimeZone
  166. *        Set your local timezone relative to GMT here.
  167. *        Default: 0
  168. *
  169. *    Collision
  170. *        Enable collision system (LoS checks).
  171. *        Default: 0
  172. *    Make sure you have collision.dll in the same folder as arcemu-world!
  173. *
  174. *    DisableFearMovement (In Battlegrounds and Arenas only!)
  175. *        Disable fear movement in arenas & battlegrounds.
  176. *        Recommended if you do not have collision enabled!
  177. *        Default: 0 (off) Not blizzlike
  178. *
  179. *    SaveExtendedCharData
  180. *        Enable saving extended data to characters table.
  181. *        Recommended for armory type services.
  182. *        Default: 0 (off)
  183. *
  184. ******************************************************/
  185.  
  186. <Server PlayerLimit = "100"
  187.         Motd = "Welcome, this is Lockdown6435's Private Server!"
  188.         SendStatsOnJoin = "1"
  189.         EnableBreathing = "1"
  190.         SeperateChatChannels = "0"
  191.         CompressionThreshold = "1000"
  192.         QueueUpdateInterval = "5000"
  193.         KickAFKPlayers = "0"
  194.         ConnectionTimeout = "180"
  195.         RealmType = "1"
  196.         AdjustPriority = "0"
  197.         RequireAllSignatures = "0"
  198.         ShowGMInWhoList = "1"
  199.         MapUnloadTime="0"
  200.         LimitedNames="1"
  201.         UseAccountData="0"
  202.         AllowPlayerCommands="0"
  203.         EnableLFGJoin="0"
  204.         TimeZone="0"
  205.         Collision="1"
  206.         DisableFearMovement="0"
  207.         SaveExtendedCharData="0">
  208.  
  209. /********************************************************
  210. * Announce Configuration
  211. *
  212. *    Tag
  213. *      Configure what is shown in front of your announces in the [] brackets.
  214. *      Default: Staff (would give [Staff])
  215. *
  216. *    GMAdminTag
  217. *      Configure whether the <GM> or <Admin> tag is shown in announces.
  218. *      Default: 0 (disabled)
  219. *
  220. *    NameinAnnounce
  221. *      If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
  222. *      Default: 1 (enabled)
  223. *
  224. *    NameinWAnnounce
  225. *      If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
  226. *      of the message.
  227. *      Default: 1 (enabled)
  228. *
  229. *    ShowInConsole
  230. *      This controls whether announces are shown in the arcemu-world console or not.
  231. *      This does not apply for the team-internal GM announce.
  232. *      Default: 1 (enabled)
  233. *
  234. ********************************************************/
  235. <Announce       Tag = "Overlord"
  236.                 GMAdminTag = "1"
  237.                 NameinAnnounce = "1"
  238.                 NameinWAnnounce = "1"
  239.                 ShowInConsole = "1">
  240.  
  241. /******************************************************
  242. * Power regeneration multiplier setup
  243. *
  244. *    These directives set up the multiplier in which regen values will be
  245. *    multiplied by every 2 seconds.
  246. *    Powers:
  247. *        Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy
  248. *    
  249. *    Reputation:
  250. *        Kill = Rep gained on kill, Quest = rep gained from quests
  251. *
  252. *    Honor:
  253. *        Honor = multiplier used to calculate honor per-kill.
  254. *
  255. *    PvP:
  256. *        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
  257. *        ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
  258. *
  259. *    XP:
  260. *        The xp that a player receives from killing a creature will be multiplied
  261. *        by this value in order to get his xp gain.
  262. *
  263. *    RestXP:
  264. *        Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
  265. *        Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
  266. *        F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
  267. *        Note that resting in a resting area (Zzz) goes 4 times faster.
  268. *        Default: 1 (bubble every 8 hrs)
  269. *
  270. *    Drop(Color):
  271. *        These values will be multiplied by the drop percentages of the items for creatures
  272. *        to determine which items to drop. All default to 1.
  273. *        To allow you better control of drops, separate multipliers have been created for items
  274. *        of each quality group.
  275. *
  276. *    DropMoney:
  277. *        This value will be multiplied by any gold looted and pickpocketed
  278. *
  279. *    Save:
  280. *        Value in milliseconds (ms) that will be between player autosaves.
  281. *        Default: 300000 (5 minutes)
  282. *
  283. *    SkillChance:
  284. *        The chance that you have to level up a skill in melee or a profession is multiplied
  285. *        by this value.
  286. *        Default: 1
  287. *
  288. *    SkillRate:
  289. *        The amount of "levels" your skill goes up each time you gain a level is multiplied
  290. *        by this value.
  291. *
  292. *    ArenaMultiplier
  293. *         Every week/day the arena points gained by a player will be multiplied by this value.
  294. *
  295. ******************************************************/
  296.  
  297. <Rates Health="50"
  298.        Power1="50"
  299.        Power2="1"
  300.        Power3="1"
  301.        Power4="1"
  302.        QuestReputation="50"
  303.        KillReputation="50"
  304.        Honor="2"
  305.        PvPTimer="300000"
  306.        ArenaQueueDiff="150"
  307.        Compression="1"
  308.        XP="200"
  309.        QuestXP="200"
  310.        RestXP="1"
  311.        ExploreXP="1"
  312.        DropGrey="1"
  313.        DropWhite="1"
  314.        DropGreen="1"
  315.        DropBlue="1"
  316.        DropPurple="1"
  317.        DropOrange="1"
  318.        DropArtifact="1"
  319.        DropMoney="50"
  320.        Save="300000"
  321.        SkillChance="1"
  322.        SkillRate="1"
  323.        ArenaMultiplier2x="1"
  324.        ArenaMultiplier3x="1"
  325.        ArenaMultiplier5x="1">
  326.  
  327.  
  328. /******************************************************
  329. * GM Client Channel
  330. *
  331. *   This should be set to 'gm_sync_channel' for the My_Master addon to work.
  332. *   Default: gm_sync_channel
  333. *
  334. ******************************************************/
  335.  
  336. <GMClient GmClientChannel = "gm_sync_channel">
  337.  
  338.  
  339. /******************************************************
  340. * Terrain & Collision Settings
  341. *
  342. *   Set the path to the map_xx.bin files and whether unloading should be enabled
  343. *   for the main world maps here. Unloading the main world maps when they go idle
  344. *   can save a great amount of memory if the cells aren't being activated/idled
  345. *   often. Instance/Non-main maps will not be unloaded ever.
  346. *
  347. *   Default:
  348. *      MapPath = "maps"
  349. *      vMapPath = "vmaps"
  350. *      UnloadMaps = 1
  351. *
  352. ******************************************************/
  353.  
  354. <Terrain MapPath = "maps"
  355.          vMapPath = "vmaps"
  356.          UnloadMaps = "1">
  357.  
  358.  
  359. /******************************************************
  360. * Log Settings
  361. *
  362. *    Cheaters:
  363. *        This directive sets up the cheater logging file, if turned on any
  364. *        cheat / packet exploit / speedhack attempts will be logged here.
  365. *
  366. *    GMCommands:
  367. *        These two directives set up the GM command logging fie. If turned on,
  368. *        most gm commands will be logged for this file for abuse investigation, etc.
  369. *
  370. *    TimeStamp:
  371. *        Enables timestamps in logs.
  372. *
  373. ******************************************************/
  374.  
  375. <Log Cheaters="0" GMCommands="1" TimeStamp="1">
  376.  
  377.  
  378. /******************************************************
  379. * Mail System Setup
  380. *
  381. *    These directives control the limits and behaviour of the ingame mail system.
  382. *    All options must have Mail prefixed before them.
  383. *  
  384. *    ReloadDelay                
  385. *        Controls the delay at which the database is "refreshed". Use it if you're
  386. *        inserting mail from an external source, such as a web-based interface.
  387. *        0 turns it off.
  388. *        Default: 0
  389. *
  390. *    DisablePostageCostsForGM
  391. *        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
  392. *        Default: 1
  393. *
  394. *    DisablePostageCosts
  395. *        Disables postage costs for all players.
  396. *        Default: 0
  397. *
  398. *    DisablePostageDelayItems
  399. *        Disables the one hour wait time when sending mail with items attached.
  400. *        Default: 1
  401. *
  402. *    DisableMessageExpiry
  403. *        Turns off the 30 day / 3 day after read message expiry time.
  404. *        WARNING: A mailbox still cannot show more than 50 items at once
  405. *        (stupid limitation in client).
  406. *        Default: 0
  407. *
  408. *    EnableInterfactionMail
  409. *        Removes the faction limitation for sending mail messages. Applies to all players.
  410. *        Default: 1
  411. *
  412. *    EnableInterfactionMailForGM
  413. *        Removes the faction limitation for sending mail messages, but only applies
  414. *        to GM's. EnableInterfactionMail overrides this.
  415. *        Default: 1
  416. *  
  417. ******************************************************/
  418.  
  419. <Mail ReloadDelay="0"
  420.       DisablePostageCostsForGM="1"
  421.       DisablePostageCosts="1"
  422.       DisablePostageDelayItems="1"
  423.       DisableMessageExpiry="0"
  424.       EnableInterfactionMail="1"
  425.       EnableInterfactionMailForGM="1">
  426.  
  427.  
  428. /******************************************************
  429. * Status Dumper Config
  430. *
  431. *        These directives set up the status dumper plugin. Filename is an
  432. *        absolute or relative path to the server binary. Interval is the
  433. *        time that the stats will be dumped to xml.
  434. *        Default: stats.xml / 120000 (2 minutes)
  435. *
  436. ******************************************************/
  437.  
  438. <StatDumper FileName = "stats.xml" Interval = "120000">
  439.  
  440.  
  441. /******************************************************
  442. * Startup Options
  443. *
  444. *    Preloading
  445. *        This directive controls whether the entire world will be spawned at server
  446. *        startup or on demand. It is advised to leave it disabled unless you are a
  447. *        developer doing testing.
  448. *        Default: off
  449. *
  450. *    Background Loot Loading
  451. *        This directive controls whether loot will be loaded progressively during
  452. *        startup or in the background in a seperate thread. Turning it on will
  453. *        result in much faster startup times.
  454. *        Default: on
  455. *
  456. *    Multithreaded Startup
  457. *        This controls whether the server will spawn multiple worker threads to
  458. *        use for loading the database and starting the server. Turning it on
  459. *        increases the speed at which it starts up for each additional cpu in your
  460. *        computer.
  461. *        Default: on
  462. *
  463. *    Additional Table Binding
  464. *        You can load static item/creature/etc data into the server using this directive.
  465. *        This way throughout database updates your custom data can be preserved.
  466. *        Format: "sourcetable destination table,sourcetable destinationtable"
  467. *        Example: "myitems items,mynpcs creature_names"
  468. *        Default: ""
  469. *
  470. ******************************************************/
  471.  
  472. <Startup Preloading = "0"
  473.          BackgroundLootLoading = "1"
  474.          EnableMultithreadedLoading = "1"
  475.          LoadAdditionalTables="">
  476.  
  477. /******************************************************
  478. * Flood Protection Setup
  479. *
  480. *    Lines
  481. *        This is the number of "messages" or lines that it will allow before stopping messages from
  482. *        being sent. This counter is reset every "Seconds" seconds.
  483. *        Default: 0 (disabled)
  484. *
  485. *    Seconds
  486. *        This is the number of seconds inbetween the Line counter being reset.
  487. *        Default: 0 (disabled)
  488. *
  489. *    SendMessage
  490. *        If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
  491. *        message will be sent upon flood triggering.
  492. *        Default: 0
  493. *
  494. ******************************************************/
  495.  
  496. <FloodProtection Lines = "4" Seconds = "10" SendMessage = "1">
  497.  
  498.  
  499. /******************************************************
  500. * LogonServer Setup
  501. *
  502. *    DisablePings  
  503. *        This directive controls whether pings will be sent to the logonserver to check
  504. *        if the connection is still "alive". Expect problems if it is disabled.
  505. *        Default: 0
  506. *
  507. *    RemotePassword
  508. *        This directive controls the password used to authenticate with the logonserver.
  509. *        It must be the same between the two configs. If it is not, your server will
  510. *        not register.
  511. *
  512. ******************************************************/
  513.  
  514. <LogonServer DisablePings = "0"
  515.              RemotePassword = "kittens">
  516.  
  517.  
  518. /******************************************************
  519. * AntiHack Setup
  520. * Note: Most of this doesn't work as it should.
  521. *
  522. *    Teleport  
  523. *        This directive controls anti-teleport hack checks will be enabled or not.
  524. *        Default: 1
  525. *
  526. *    Speed
  527. *        This directive controls anti-speed hack checks will be performed on player movement or not.
  528. *        Default: 1
  529. *
  530. *    SpeedThreshold
  531. *        This directive controls the threshold at which the speedhack detection will trip.
  532. *        It's (characters' move time of distance - real move time of distance)
  533. *        Default: -600.0
  534. *
  535. *    FallDamage
  536. *        This directive controls anti-fall damage hack checks will be performed on player movement or not.
  537. *        Default: 1
  538. *
  539. *    Flying
  540. *        This directive controls whether flight hacks will be performed on players or not.
  541. *        Default: 1
  542. *
  543. *    FlightThreshold
  544. *      This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
  545. *      Default: 10
  546. *
  547. *    DisableOnGM
  548. *        This directive controls hack checks will be disabled for GM's or not.
  549. *        Default: 0
  550. *
  551. ******************************************************/
  552.  
  553. <AntiHack Teleport="1"
  554.           Speed="1"
  555.           FallDamage="1"
  556.           Flight="1"
  557.       FlightThreshold="10"
  558.           DisableOnGM="1">
  559.  
  560.  
  561. /******************************************************
  562. * Period Setup
  563. *
  564. *    These are the periods that the server will wait before doing periodic duties. At the moment only
  565. *    arena point calculation and honor point calculation are used here.
  566. *
  567. *    Default:
  568. *         Arena: weekly
  569. *         Honor: daily
  570. *             (blizzlike values)
  571. *
  572. ******************************************************/
  573.  
  574. <Periods HonorUpdate="daily"
  575.          ArenaUpdate="weekly"
  576.          DailyUpdate="daily">
  577.  
  578.  
  579. /******************************************************
  580. * Channels Setup
  581. *
  582. *    These directives control some of the aspects in the channel system.
  583. *
  584. *    BannedChannels
  585. *         If you would like to ban users from creating or joining a channel specify them here in a ';'
  586. *         seperated list.
  587. *         Default: ""
  588. *
  589. *    MinimumLevel
  590. *     Channel names that require a minimum level of 10 to talk, seperate names by ;
  591. *     Default: ""
  592. *
  593. *
  594. ******************************************************/
  595.  
  596. <Channels BannedChannels=""
  597.           MinimumLevel="">
  598.  
  599. /******************************************************
  600. * Remote Console Setup
  601. *
  602. *    These directives control the remote administration console.
  603. *
  604. *    Enabled
  605. *         If you want to enable the remote administration console, set this.
  606. *         Default: 0
  607. *
  608. *    Host
  609. *         This is the interface the RA server listens on.
  610. *         Default: "0.0.0.0"
  611. *
  612. *    Port
  613. *         This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
  614. *         Default: 8092
  615. *
  616. ******************************************************/
  617.  
  618. <RemoteConsole Enabled="0"
  619.                Host="0.0.0.0"
  620.                Port="8092">
  621.      
  622.  
  623. /******************************************************
  624. * Scripting Engine Setup
  625. *
  626. *    ArcEmu can support multiple script backends via the means of loading .dll files for them.
  627. *    This section in the config can enable/disable those backends.
  628. *
  629. *    LUA
  630. *         If you would like to enable the LUA scripting backend, enable this.
  631. *         Default: 0
  632. *
  633. ******************************************************/
  634.  
  635. <ScriptBackends LUA="1">
  636.  
  637.  
  638. /******************************************************
  639. * Movement Setup
  640. *
  641. *    NOTE: For any of these directives to function, movement compression has to be compiled into
  642. *          the server.
  643. *
  644. *    FlushInterval
  645. *        This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
  646. *        If you have a high threshold, keeping this at 1-2 seconds will work better.
  647. *        Default: 1000 (one second)
  648. *
  649. *    CompressionRate
  650. *        This is the deflate compression rate. Higher will use more cpu, but smaller packets.
  651. *        Range: 1-9 (or 0 is disable)
  652. *        Default: 1
  653. *
  654. *    CompressionThreshold
  655. *        This is the distance that will be used to determine if an object needs to be sent compressed or
  656. *        normal. It is advised to keep it at least 30 units. This value is used for players.
  657. *        Default: 30.0
  658. *
  659. *    CompressionThresholdCreatures
  660. *        This is the distance that will be used to determine if an object needs to be sent compressed or
  661. *        normal. This value is used for creatures, so it can be a lot lower.
  662. *        Default: 10.0
  663. *
  664. ******************************************************/
  665.  
  666. <Movement FlushInterval="1000"
  667.           CompressRate="1"
  668.           CompressThreshold="30.0"
  669.           CompressThresholdCreatures="10.0">
  670.  
  671.  
  672. /******************************************************
  673. * Localization Setup
  674. *
  675. *    LocaleBindings
  676. *        This is a list of locale names and the other locale you want to associate with them.
  677. *        For example, to make the European client always use the french language, "enGB=frFR"
  678. *
  679. *        Must be terminated by a space.
  680. *
  681. *        Default: ""
  682. *
  683. ******************************************************/
  684.  
  685. <Localization LocaleBindings="">
  686.  
  687.  
  688. /******************************************************
  689. * Dungeon / Instance Setup
  690. *
  691. *    TakeGroupLeaderID
  692. *        If a player doesn't have an instance id, the group isn't already assigned
  693. *        to an instance and the group or raid leader already have one, the player will
  694. *        be bound to the instance id of the group/raid leader.
  695. *        Default: 1 (enabled)
  696. *
  697. *    SlidingExpiration
  698. *        If enabled, persistent instances will expire relative to the creation time.
  699. *        Otherwise persistent instances will expire at fixed points of time. (blizz like)
  700. *        Default: 0 (disabled)
  701. *
  702. *    DailyHeroicInstanceResetHour
  703. *        Sets the hour of day when heroic instances will be resetted on disabled SlidingExpiration.
  704. *        Default: 5
  705. *
  706. *    CheckTriggerPrerequsites
  707. *        Entering & checks
  708. *        Default: 1
  709. ******************************************************/
  710.  
  711. <InstanceHandling TakeGroupLeaderID="1"
  712.                   SlidingExpiration="0"
  713.                   DailyHeroicInstanceResetHour="1"
  714.                   CheckTriggerPrerequsites="1" >
  715.  
  716.  
  717. /******************************************************
  718. * BattleGround settings
  719. * Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
  720. *
  721. *    AlteracValley
  722. *    AV_MIN
  723. *    AV_MAX
  724. *
  725. *    ArathiBasin
  726. *    AB_MIN
  727. *    AB_MAX
  728. *
  729. *    WarSong
  730. *    WS_MIN
  731. *    WS_MAX
  732. *
  733. *    Eyes Of The Storm.
  734. *    EOS_MIN
  735. *    EOS_MAX
  736. *
  737. ******************************************************/
  738. <Battleground AV_MIN="0"
  739.               AV_MAX="40"
  740.               AB_MIN="4"
  741.               AB_MAX="15"
  742.               EOS_MIN="4"
  743.               EOS_MAX="15"
  744.               WS_MIN="2"
  745.               WS_MAX="10"
  746.               SOTA_MIN="10"
  747.               SOTA_MAX="15">
  748.  
  749. /*****************************************************
  750. *    Arena Settings
  751. *
  752. *    Allows you to control current season and its progress.
  753. *
  754. *     Season - has to be higher than 0 for arenas to work.
  755. *     Progress - sets the progress, 0 = finished, 1 = in progress
  756. *
  757. *****************************************************/
  758. <Arena Season = "5"
  759.        Progress = "1">
  760.  
  761. /*****************************************************
  762. *    StartOnGMIsland
  763. *
  764. *     Makes GM Characters start on GM Island
  765. *
  766. *     Also sets their bind location to GM Island
  767. *     Default:1 (Yes)
  768. *
  769. *****************************************************/
  770. <GameMaster StartOnGMIsland = "1">
  771.  
  772. /*****************************************************
  773. * Limits settings
  774. *
  775. *    Enable
  776. *        Enable damage/hp/mana caps
  777. *        Default value: 1 (enabled)
  778. *    AutoAttackDmg
  779. *        Maximum damage allowed for auto-attack (swing)
  780. *        Default value: 10000
  781. *    SpellDmg
  782. *        Maximum damage allowed for a spell
  783. *        Default value: 30000
  784. *    Health
  785. *        Maximum health allowed for a player
  786. *        Default value: 100000
  787. *    Mana
  788. *        Maximum mana allowed for a player
  789. *        Default value: 80000
  790. *    Disconnect
  791. *        Disconnect player that exceeds limits above
  792. *        Default value: 0 (disabled)
  793. *    BroadcastGMs
  794. *        Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating)
  795. *        Default value: 1 (on)
  796. *
  797. * Set any of the values above to 0 to disable that setting (for example, set SpellDmg="0" to disable only spell damage limit)
  798. *
  799. *****************************************************/
  800.  
  801. <Limits Enable="0" AutoAttackDmg="0" SpellDmg="0" Health="0" Mana="0" Disconnect="0" BroadcastGMs="1">
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