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Theolized Sideview Battle System (TSBS)

May 28th, 2017
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  1. # =============================================================================
  2. # Theolized Sideview Battle System (TSBS)
  3. # Version : 1.4ob1 (Open Beta)
  4. # Language : English
  5. # Translated by : Skourpy
  6. #++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  7. # Contact :
  8. #------------------------------------------------------------------------------
  9. # *> http://www.rpgmakerid.com
  10. # *> http://www.rpgmakervxace.net
  11. # *> http://theolized.blogspot.com
  12. #==============================================================================
  13. # Last updated : 2014.10.21
  14. # -----------------------------------------------------------------------------
  15. # Requires : Theo - Basic Modules v1.5b
  16. # >> Basic Functions
  17. # >> Movement
  18. # >> Core Result
  19. # >> Core Fade
  20. # >> Clone Image
  21. # >> Rotate Image
  22. # >> Smooth Movement
  23. # =============================================================================
  24. # Terms of Use :
  25. # -----------------------------------------------------------------------------
  26. # Credit me, TheoAllen. You are free to edit this script by your own. As long
  27. # as you don't claim it yours. For commercial purpose, don't forget to give me
  28. # a free copy of the game.
  29. # =============================================================================
  30. module TSBS
  31. # ===========================================================================
  32. MaxRow = 4
  33. MaxCol = 3
  34. # ---------------------------------------------------------------------------
  35. # Setting the ratio size of the sprite
  36. # MaxRow for row to down
  37. # MaxCol for side column /*note: like a frames */
  38. #
  39. # so if you input MaxRow = 4 and MaxCol = 3 then the ratio size of your
  40. # spriteset must be 3 x 4
  41. # ===========================================================================
  42.  
  43. # ===========================================================================
  44. Enemy_Default_Flip = false
  45. # ---------------------------------------------------------------------------
  46. # Basically enemy sprite is facing left. but when battle scene it must facing
  47. # right. to avoid some glitch, you can set the value to true /*mirror*/
  48. # ===========================================================================
  49.  
  50. # ===========================================================================
  51. ActorPos = [ # <--- don't edit this
  52. # ---------------------------------------------------------------------------
  53. [430,230],
  54. [450,250],
  55. [470,270],
  56. [490,290],
  57.  
  58. # add more actor positions here
  59. ] # <-- don't edit this
  60. # ---------------------------------------------------------------------------
  61. # actor position in [x,y] coordinate. maximum battle members is depends at
  62. # how much you input the actor positions.
  63. # ===========================================================================
  64.  
  65. # ===========================================================================
  66. TotalHit_Vocab = "Total Hit" # Info 1
  67. TotalHit_Color = Color.new(230,230,50) # Info 2
  68. TotalHit_Pos = [[51,10],[110,66]] # Info 3
  69. TotalHit_Size = 24 # Info 4
  70. # ---------------------------------------------------------------------------
  71. # this setting for showing the hit counter. for more information see the
  72. # description below :
  73. #
  74. # Info 1 :
  75. # showing the total hit text
  76. #
  77. # Info 2 :
  78. # for the text color, fill it with this format :
  79. # Color.new(red, green, blue). maximum value is 255
  80. #
  81. # Info 3 :
  82. # position of total hit text, to set the position, follow the format below :
  83. # the coordinate is saved in 'nested array' where the first [x,y] is for the
  84. # text coordinate, and the second [x,y] is for numeric coordinate.
  85. # ===========================================================================
  86.  
  87. # ===========================================================================
  88. TotalDamage_Vocab = "Damage" # Info 1
  89. TotalDamage_Color = Color.new(255,150,150) # Info 2
  90. TotalDamage_Pos = [[75,10],[110,90]] # Info 3
  91. TotalDamage_Size = 24 # Info 4
  92. # ---------------------------------------------------------------------------
  93. # this setting for showing the damage counter. for more information see the
  94. # description below :
  95. #
  96. # Info 1 :
  97. # showing the total damage text
  98. #
  99. # Info 2 :
  100. # for the text color, fill it with this format :
  101. # Color.new(red, green, blue). maximum value is 255
  102. #
  103. # Info 3 :
  104. # position of total hit text, to set the position, follow the format below :
  105. # the coordinate is saved in 'nested array' where the first [x,y] is for the
  106. # text coordinate, and the second [x,y] is for numeric coordinate.
  107. #
  108. # Well, same as Total Hit setting :v
  109. # ===========================================================================
  110.  
  111. # ===========================================================================
  112. Critical_Rate = 0.25
  113. # ---------------------------------------------------------------------------
  114. # this rate is to specify an actor in critical state, 0.25 which means
  115. # if HP below 25% the actor is on critical state.
  116. # ===========================================================================
  117.  
  118. # ===========================================================================
  119. Focus_BGColor = Color.new(0,0,0,128)
  120. # ---------------------------------------------------------------------------
  121. # Default color for :focus mode at action sequence. fill it with format below
  122. # --> Color.new(red, green, blue, alpha)
  123. # maximum value is 255
  124. # ===========================================================================
  125.  
  126. # +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  127. # Others Setting
  128. # ---------------------------------------------------------------------------
  129.  
  130. # ===========================================================================
  131. CounterAttack = "Counterattacked!"
  132. # showing text "Counterattacked!" if counter attacked.
  133.  
  134. Magic_Reflect = "Magic Reflected!"
  135. # showing text "Magic Reflected!" if some spell is reflected
  136.  
  137. Covered = "Covered!"
  138. # showing text "Covered!" if a battler is being substitued
  139.  
  140. UseShadow = true
  141. # Will battler use shadow? Set it to true / false. Default is true
  142.  
  143. KeepCountingDamage = true
  144. # Keep counting damage even when the battler is dead (recommended : true)
  145.  
  146. AutoImmortal = true
  147. # Tag all battlers as immortal when performing action sequence. Recommended
  148. # to set it to true if you're using YEA Battle Engine
  149.  
  150. Looping_Background = true
  151. # Set background image as looping background. Recommended to set this to true
  152.  
  153. PlaySystemSound = true
  154. # When target get hit by skill / item, it will automatically play sound. e.g,
  155. # when target evades the attack, then system will play evasion from the
  156. # system database.
  157.  
  158. UseDamageCounter = true
  159. # Display the damage counter?
  160.  
  161. Reflect_Guard = 121
  162. # Default Animation for target if target reflecting magic
  163.  
  164. TimedHit_Anim = 59
  165. # Animation ID for timed-hit.
  166. # ===========================================================================
  167.  
  168. end
  169. # =============================================================================
  170. #
  171. # END OF GENERAL CONFIG
  172. #
  173. # =============================================================================
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