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Nov 22nd, 2017
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  1. stock GetDistance( Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2 )
  2. {
  3. return floatround( floatsqroot( ( ( x1 - x2 ) * ( x1 - x2 ) ) + ( ( y1 - y2 ) * ( y1 - y2 ) ) + ( ( z1 - z2 ) * ( z1 - z2 ) ) ) );
  4. }
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