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- Log uploaded on Sunday, May 20, 2018, 7:32:09 AM
- Loaded mods:
- Core: (no assemblies)
- ModSwitch: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), ModSwitch(1.4.0.125)
- HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
- Remove Tutorial Button: NoTutorialButton(1.0.0.0)
- Mal [B18] More Craftable Meds: (no assemblies)
- Active Harmony patches:
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- MainMenuDrawer.DoMainMenuControls: TRANS: DoctorVanGogh.ModSwitch.Patches+MainMenuDrawer_DoMainMenuControls.Transpiler
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- Page_ModsConfig.DoModRow: PRE: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+SupressNonMatchingFilteredRows.Prefix TRANS: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+InjectRightClickMenu.Transpiler, DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+InjectCustomContentSourceDraw.Transpiler
- Page_ModsConfig.DoWindowContents: post: DoctorVanGogh.ModSwitch.Patches+ModsConfig_DoWindowContents+DrawOperationButtons.Postfix TRANS: DoctorVanGogh.ModSwitch.Patches+ModsConfig_DoWindowContents+InjectSearchBox.Transpiler
- Page_ModsConfig.PostClose: PRE: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_PostClose.Prefix
- Page_ModsConfig.PreOpen: TRANS: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_PreOpen.Transpiler
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- WorkshopItem.MakeFrom: TRANS: DoctorVanGogh.ModSwitch.Patches+WorkshopItem_MakeFrom.Transpiler
- Harmony versions present: DoctorVanGogh.ModSwitch:1.0.9.1, UnlimitedHugs.HugsLib:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.18.1722 rev1198
- ModSwitch 1.4.0.125 - initialized patches...
- [ModSwitch]: ModSet cctor: True, True, True, True, True
- JTZoneButtons: JTExport should be doing compatbility for Zone_Stockpile.GetGizmos()
- JTZoneButtons probably sucessfully replaced Zone_Growing.GetGizmos(). Code stolen from CCL/RawCode.
- JTExport probably sucessfully replaced Building.GetGizmos(). Code stolen from CCL/RawCode.
- JTExport probably sucessfully replaced Zone_Stockpile.GetGizmos(). Code stolen from CCL/RawCode.
- JTExport: doing compatibility for Zone_Stockpile.GetGizmos() for JTZoneButtons
- Moody settings loaded
- Config error in Abrasive: TraitDef Abrasive has 0 commonality.
- Config error in TooSmart: TraitDef TooSmart has 0 commonality.
- Config error in Prosthophobe: TraitDef Prosthophobe has 0 commonality.
- Config error in Greedy: TraitDef Greedy has 0 commonality.
- Config error in Jealous: TraitDef Jealous has 0 commonality.
- Config error in DislikesMen: TraitDef DislikesMen has 0 commonality.
- Config error in DislikesWomen: TraitDef DislikesWomen has 0 commonality.
- Config error in AnnoyingVoice: TraitDef AnnoyingVoice has 0 commonality.
- Config error in CreepyBreathing: TraitDef CreepyBreathing has 0 commonality.
- Config error in Wimp: TraitDef Wimp has 0 commonality.
- Config error in DrugDesire: TraitDef DrugDesire has 0 commonality.
- Config error in Neurotic: TraitDef Neurotic has 0 commonality.
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- [PrepareLanding] MonoController Initialization
- [MuteGC] Inject event queued.
- [MuteBattleLog] Inject event queued.
- EnhancedOptions.Patcher.Patcher(): Starting.
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: Blight Graphics
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: Blight Graphics
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchBuildingTrap
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchBuildingTrap
- EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: CanSetForcedTargetPrefix
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchCompBreakdownable
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchCompBreakdownable
- EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchCompSchedule(SunLamps)
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchLetterStack
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchLetterStack
- EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchMainTabsRoot - HideSpots
- EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: LockDevMode
- EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: Plant24HEnabled
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchPowerNetGraphics
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchPowerNetGraphics
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: Speed4WithoutDev
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: Speed4WithoutDev
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: SuppressCombatSlowdown
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: SuppressCombatSlowdown
- EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: SuppressStrippingCremationCorps
- EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchRoofCollapseBuffer
- EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchFireWatcher
- EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchSkillRecord
- EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchSkillRecord
- EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: Debug Log
- CombatExtended.Building_TurretGunCE not found, Skipping applying Patch
- EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: CanSetForcedTargetPrefix CombatExtended
- EnhancedOptions.Patcher.Patcher(): Complete.
- PickUpAndHaul v0.18.2.0 welcomes you to RimWorld with pointless logspam.
- RefugeeStats: Adding Harmony Prefix to IncidentWorker_RefugeeChased.TryExecuteWorker (blocking).
- Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
- ForceDoJob: Adding Harmony Prefix to FloatMenuMakerMap.ChoicesAtFor - not blocking
- ForceDoJob: Adding Harmony Prefix to Pawn_PlayerSettings.EffectiveAreaRestrictionInPawnCurrentMap { get; } - blocking if set in settings
- ForceDoJob: Adding Harmony Postfix to FloatMenuMakerMap.ChoicesAtFor - must not be blocked otherwise all work assignments will be set to 3
- ForceDoJob: Adding Harmony Prefix[HarmonyBefore("fluffy.worktab")] to Pawn_WorkSettings.GetPriority - will block in the case of user right click for pawn actions
- AdjustableColoredLights: Adding Harmony Postfix to CompGlower.CompGetGizmosExtra
- AdjustableColoredLights: Adding Harmony Postfix to CompGlower.PostExposeData
- Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
- Type MyInspectPaneUtility probably needs a StaticConstructorOnStartup attribute, because it has a field InspectTabButtonFillTex of type Texture2D. All assets must be loaded in the main thread.
- [PrepareLanding] MonoController Start
- ||========================================
- || Setting up Editable Backstories (REB)
- ||========================================
- || Vanilla Backstory Database Cleared.
- || Backstories in REB Backstory Database:
- || Childhood Backstories (shuffleable): 6
- || Childhood Backstories (non-shuffleable): 0
- || Adulthood Backstories (shuffleable): 72
- || Adulthood Backstories (non-shuffleable): 0
- || Humanoid Alien Races (HAR) Backstories Added to REB Database:
- || HAR Childhood Backstories (shuffleable): 0
- || HAR Childhood Backstories (non-shuffleable): 0
- || HAR Adulthood Backstories (shuffleable): 0
- || HAR Adulthood Backstories (non-shuffleable): 0
- ||========================================
- || Vanilla Name Database *NOT* Cleared.
- || Names Added to Vanilla Name Database:
- || First Names: 0
- || Nicknames: 0
- || Last Names: 0
- || Full Names (without bios): 0
- || Full Names (with bios): 0
- ||========================================
- [PrepareLanding] In constructor.
- [PrepareLanding] Initializing.
- [PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
- [PrepareLanding] Preset template folder is at: E:\SteamLibrary\steamapps\workshop\content\294100\1095331978\Presets
- [HugsLib] v4.1.1 initialized PrepareLanding, Psychology, ShowMeWhere, com.github.alandariva.moreplanning, AllowTool, ImprovedWorkbenches, RoomSense, MineItAll, StackXXL, WhileYoureUp, Notifications_Archiver, DefensivePositions
- [PrepareLanding] OnDefsLoaded
- [StackXXL] Loaded
- [MuteGC] Detour complete.
- [MuteBattleLog] Detour complete.
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 11ac -> priority: 1
- Thread -> id: 1ce0 -> priority: 1
- Thread -> id: 1c2c -> priority: 1
- Thread -> id: 1b1c -> priority: 1
- [PrepareLanding] MonoController OnDestroy
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvumdshim.dll 23.21.13.8831]
- Renderer: Intel(R) HD Graphics 4000
- Vendor: Intel
- VRAM: 1990 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.18.1722 rev1198
- ModSwitch 1.4.0.125 - initialized patches...
- [ModSwitch]: ModSet cctor: True, True, True, True, True
- Moody settings loaded
- JTExport probably sucessfully replaced Building.GetGizmos(). Code stolen from CCL/RawCode.
- JTExport: JTZoneButtons should be doing compatbility for Zone_Stockpile.GetGizmos()
- JTZoneButtons probably sucessfully replaced Zone_Stockpile.GetGizmos(). Code stolen from CCL/RawCode.
- JTZoneButtons: doing compatibility for Zone_Stockpile.GetGizmos() for JTExport
- JTZoneButtons probably sucessfully replaced Zone_Growing.GetGizmos(). Code stolen from CCL/RawCode.
- Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
- Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
- Hunting Restriction: Trying to patch WorkGiver_HunterHunt.ShouldSkip.
- Hunting Restriction: Patched WorkGiver_HunterHunt.ShouldSkip.
- Hunting Restriction: Trying to patch WorkGiver_HunterHunt.HasJobOnThing.
- Hunting Restriction: Patched WorkGiver_HunterHunt.HasJobOnThing.
- Initializing MeleeHunting.
- Config error in Abrasive: TraitDef Abrasive has 0 commonality.
- Config error in TooSmart: TraitDef TooSmart has 0 commonality.
- Config error in Prosthophobe: TraitDef Prosthophobe has 0 commonality.
- Config error in Greedy: TraitDef Greedy has 0 commonality.
- Config error in Jealous: TraitDef Jealous has 0 commonality.
- Config error in DislikesMen: TraitDef DislikesMen has 0 commonality.
- Config error in DislikesWomen: TraitDef DislikesWomen has 0 commonality.
- Config error in AnnoyingVoice: TraitDef AnnoyingVoice has 0 commonality.
- Config error in CreepyBreathing: TraitDef CreepyBreathing has 0 commonality.
- Config error in Wimp: TraitDef Wimp has 0 commonality.
- Config error in DrugDesire: TraitDef DrugDesire has 0 commonality.
- Config error in Neurotic: TraitDef Neurotic has 0 commonality.
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- [PrepareLanding] MonoController Initialization
- [MuteGC] Inject event queued.
- [MuteBattleLog] Inject event queued.
- EnhancedOptions.Patcher.Patcher(): Starting.
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: Blight Graphics
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: Blight Graphics
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchBuildingTrap
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchBuildingTrap
- EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: CanSetForcedTargetPrefix
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchCompBreakdownable
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchCompBreakdownable
- EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchCompSchedule(SunLamps)
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchLetterStack
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchLetterStack
- EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchMainTabsRoot - HideSpots
- EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: LockDevMode
- EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: Plant24HEnabled
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchPowerNetGraphics
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchPowerNetGraphics
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: Speed4WithoutDev
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: Speed4WithoutDev
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: SuppressCombatSlowdown
- EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: SuppressCombatSlowdown
- EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: SuppressStrippingCremationCorps
- EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchRoofCollapseBuffer
- EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchFireWatcher
- EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchSkillRecord
- EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchSkillRecord
- EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: Debug Log
- CombatExtended.Building_TurretGunCE not found, Skipping applying Patch
- EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: CanSetForcedTargetPrefix CombatExtended
- EnhancedOptions.Patcher.Patcher(): Complete.
- [ColorCodedMoodBar] ColorCodedMoodBar initialized
- Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
- PickUpAndHaul v0.18.2.0 welcomes you to RimWorld with pointless logspam.
- ForceDoJob: Adding Harmony Prefix to FloatMenuMakerMap.ChoicesAtFor - not blocking
- ForceDoJob: Adding Harmony Prefix to Pawn_PlayerSettings.EffectiveAreaRestrictionInPawnCurrentMap { get; } - blocking if set in settings
- ForceDoJob: Adding Harmony Postfix to FloatMenuMakerMap.ChoicesAtFor - must not be blocked otherwise all work assignments will be set to 3
- ForceDoJob: Adding Harmony Prefix[HarmonyBefore("fluffy.worktab")] to Pawn_WorkSettings.GetPriority - will block in the case of user right click for pawn actions
- RefugeeStats: Adding Harmony Prefix to IncidentWorker_RefugeeChased.TryExecuteWorker (blocking).
- AdjustableColoredLights: Adding Harmony Postfix to CompGlower.CompGetGizmosExtra
- AdjustableColoredLights: Adding Harmony Postfix to CompGlower.PostExposeData
- Type MyInspectPaneUtility probably needs a StaticConstructorOnStartup attribute, because it has a field InspectTabButtonFillTex of type Texture2D. All assets must be loaded in the main thread.
- Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
- [PrepareLanding] MonoController Start
- Reloader: analyzing Pharmacist, Version=18.0.5.65, Culture=neutral, PublicKeyToken=null
- ||========================================
- || Setting up Editable Backstories (REB)
- ||========================================
- || Vanilla Backstory Database Cleared.
- || Backstories in REB Backstory Database:
- || Childhood Backstories (shuffleable): 6
- || Childhood Backstories (non-shuffleable): 0
- || Adulthood Backstories (shuffleable): 72
- || Adulthood Backstories (non-shuffleable): 0
- || Humanoid Alien Races (HAR) Backstories Added to REB Database:
- || HAR Childhood Backstories (shuffleable): 0
- || HAR Childhood Backstories (non-shuffleable): 0
- || HAR Adulthood Backstories (shuffleable): 0
- || HAR Adulthood Backstories (non-shuffleable): 0
- ||========================================
- || Vanilla Name Database *NOT* Cleared.
- || Names Added to Vanilla Name Database:
- || First Names: 0
- || Nicknames: 0
- || Last Names: 0
- || Full Names (without bios): 0
- || Full Names (with bios): 0
- ||========================================
- [PrepareLanding] In constructor.
- [PrepareLanding] Initializing.
- [PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
- [PrepareLanding] Preset template folder is at: E:\SteamLibrary\steamapps\workshop\content\294100\1095331978\Presets
- [HugsLib] v4.1.1 initialized PrepareLanding, com.github.alandariva.moreplanning, ShowMeWhere, HeatMap, RoomSense, Notifications_Archiver, Psychology, AllowTool, ImprovedWorkbenches, StackXXL, WhileYoureUp, DefensivePositions, MineItAll, TheHarvest
- [PrepareLanding] OnDefsLoaded
- [StackXXL] Loaded
- [MuteGC] Detour complete.
- [MuteBattleLog] Detour complete.
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 1cfc -> priority: 1
- Thread -> id: 108c -> priority: 1
- Thread -> id: 1f98 -> priority: 1
- Thread -> id: 1190 -> priority: 1
- [PrepareLanding] MonoController OnDestroy
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvumdshim.dll 23.21.13.8831]
- Renderer: Intel(R) HD Graphics 4000
- Vendor: Intel
- VRAM: 1990 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.18.1722 rev1198
- ModSwitch 1.4.0.125 - initialized patches...
- [ModSwitch]: ModSet cctor: True, True, True, True, True
- XML Verse.RecipeDef defines the same field twice: recipeUsers.
- Field contents: DrugLab.
- Whole XML:
- <RecipeDef><defName>Make5Medicine</defName><recipeUsers><li>DrugLab</li></recipeUsers><label>make 5 Medicine</label><description>Make 5x Medicine.</description><jobString>Making 5 Medicine.</jobString><workSkillLearnFactor>1.10</workSkillLearnFactor><workSpeedStat>DrugProductionSpeed</workSpeedStat><effectWorking>Tailor</effectWorking><soundWorking>Recipe_Brewing</soundWorking><workAmount>3000</workAmount><ingredients><li><filter><thingDefs><li>HerbalMedicine</li></thingDefs></filter><count>5</count></li><li><filter><thingDefs><li>Neutroamine</li></thingDefs></filter><count>5</count></li><li><filter><thingDefs><li>Cloth</li></thingDefs></filter><count>15</count></li></ingredients><fixedIngredientFilter><thingDefs><li>HerbalMedicine</li><li>Neutroamine</li><li>Cloth</li></thingDefs></fixedIngredientFilter><products><Medicine>5</Medicine></products><skillRequirements><Crafting>6</Crafting><Intellectual>3</Intellectual><Medicine>6</Medicine></skillRequirements><researchPrerequisite>MedicineProduction</researchPrerequisite><workSkill>Medicine</workSkill><recipeUsers><li>DrugLab</li></recipeUsers></RecipeDef>
- XML Verse.RecipeDef defines the same field twice: recipeUsers.
- Field contents: DrugLab.
- Whole XML:
- <RecipeDef><defName>Makeglitterworldmedicine</defName><recipeUsers><li>DrugLab</li></recipeUsers><label>make glitterworld medicine</label><description>Make 1x glitterworld medicine.</description><jobString>Making glitterworld medicine.</jobString><workSkillLearnFactor>1.25</workSkillLearnFactor><workSpeedStat>DrugProductionSpeed</workSpeedStat><effectWorking>Tailor</effectWorking><soundWorking>Recipe_Brewing</soundWorking><workAmount>1000</workAmount><ingredients><li><filter><thingDefs><li>Medicine</li></thingDefs></filter><count>2</count></li><li><filter><thingDefs><li>Penoxycyline</li></thingDefs></filter><count>3</count></li><li><filter><thingDefs><li>Synthread</li></thingDefs></filter><count>4</count></li></ingredients><fixedIngredientFilter><thingDefs><li>Medicine</li><li>Penoxycyline</li><li>Synthread</li></thingDefs></fixedIngredientFilter><products><GlitterworldMedicine>1</GlitterworldMedicine></products><skillRequirements><Crafting>6</Crafting><Intellectual>5</Intellectual><Medicine>12</Medicine></skillRequirements><researchPrerequisite>GlitterworldMedicineProduction</researchPrerequisite><workSkill>Medicine</workSkill><recipeUsers><li>DrugLab</li></recipeUsers></RecipeDef>
- XML Verse.RecipeDef defines the same field twice: recipeUsers.
- Field contents: DrugLab.
- Whole XML:
- <RecipeDef><defName>Make5GlitterworldMedicine</defName><recipeUsers><li>DrugLab</li></recipeUsers><label>make 5 Glitterworld Medicine</label><description>Make 5x Glitterworld Medicine.</description><jobString>Making 5 Glitterworld Medicine.</jobString><workSkillLearnFactor>1.50</workSkillLearnFactor><workSpeedStat>DrugProductionSpeed</workSpeedStat><effectWorking>Tailor</effectWorking><soundWorking>Recipe_Brewing</soundWorking><workAmount>4000</workAmount><ingredients><li><filter><thingDefs><li>Medicine</li></thingDefs></filter><count>10</count></li><li><filter><thingDefs><li>Penoxycyline</li></thingDefs></filter><count>15</count></li><li><filter><thingDefs><li>Synthread</li></thingDefs></filter><count>20</count></li></ingredients><fixedIngredientFilter><thingDefs><li>Medicine</li><li>Penoxycyline</li><li>Synthread</li></thingDefs></fixedIngredientFilter><products><GlitterworldMedicine>5</GlitterworldMedicine></products><skillRequirements><Crafting>6</Crafting><Intellectual>6</Intellectual><Medicine>12</Medicine></skillRequirements><researchPrerequisite>GlitterworldMedicineProduction</researchPrerequisite><workSkill>Medicine</workSkill><recipeUsers><li>DrugLab</li></recipeUsers></RecipeDef>
- XML Verse.RecipeDef defines the same field twice: recipeUsers.
- Field contents: DrugLab.
- Whole XML:
- <RecipeDef><defName>Make5Penoxycyline</defName><recipeUsers><li>DrugLab</li></recipeUsers><label>make 5 Penoxycyline</label><description>Make 5x Penoxycyline.</description><jobString>Making 5 Penoxycyline.</jobString><workSkillLearnFactor>1.10</workSkillLearnFactor><workSpeedStat>DrugProductionSpeed</workSpeedStat><soundWorking>Recipe_Brewing</soundWorking><workAmount>2500</workAmount><ingredients><li><filter><thingDefs><li>Neutroamine</li></thingDefs></filter><count>10</count></li></ingredients><fixedIngredientFilter><thingDefs><li>Neutroamine</li></thingDefs></fixedIngredientFilter><products><Penoxycyline>5</Penoxycyline></products><skillRequirements><Crafting>6</Crafting><Intellectual>3</Intellectual><Medicine>10</Medicine></skillRequirements><researchPrerequisite>PenoxycylineProduction</researchPrerequisite><workSkill>Medicine</workSkill><recipeUsers><li>DrugLab</li></recipeUsers></RecipeDef>
- XML Verse.RecipeDef defines the same field twice: recipeUsers.
- Field contents: DrugLabCraftingSpot.
- Whole XML:
- <RecipeDef><defName>Make5SmokeleafJoints</defName><recipeUsers><li>DrugLab</li><li>CraftingSpot</li></recipeUsers><label>make 5 Smokeleaf Joints </label><description>Make 5x Smokeleaf Joints.</description><jobString>Making 5 Smokeleaf Joints.</jobString><workSkillLearnFactor>1.15</workSkillLearnFactor><workSpeedStat>DrugProductionSpeed</workSpeedStat><soundWorking>Recipe_Brewing</soundWorking><workAmount>1750</workAmount><ingredients><li><filter><thingDefs><li>SmokeleafLeaves</li></thingDefs></filter><count>20</count></li></ingredients><fixedIngredientFilter><thingDefs><li>SmokeleafLeaves</li></thingDefs></fixedIngredientFilter><products><SmokeleafJoint>5</SmokeleafJoint></products><skillRequirements><Crafting>6</Crafting></skillRequirements><researchPrerequisite></researchPrerequisite><workSkill>Crafting</workSkill><recipeUsers><li>DrugLab</li><li>CraftingSpot</li></recipeUsers></RecipeDef>
- XML Verse.RecipeDef defines the same field twice: recipeUsers.
- Field contents: CraftingSpotDrugLab.
- Whole XML:
- <RecipeDef><defName>Make5PsychoidPekoe</defName><recipeUsers><li>CraftingSpot</li><li>DrugLab</li></recipeUsers><label>make 5 Psychoid Pekoe</label><description>Make 5x Psychoid Pekoe.</description><jobString>Making 5 Psychoid Pekoe.</jobString><workSkillLearnFactor>1.20</workSkillLearnFactor><workSpeedStat>DrugProductionSpeed</workSpeedStat><soundWorking>Recipe_Brewing</soundWorking><workAmount>1900</workAmount><ingredients><li><filter><thingDefs><li>PsychoidLeaves</li></thingDefs></filter><count>20</count></li></ingredients><fixedIngredientFilter><thingDefs><li>PsychoidLeaves</li></thingDefs></fixedIngredientFilter><products><PsychoidPekoe>5</PsychoidPekoe></products><skillRequirements><Crafting>6</Crafting></skillRequirements><workSkill>Crafting</workSkill><recipeUsers><li>CraftingSpot</li><li>DrugLab</li></recipeUsers></RecipeDef>
- XML Verse.RecipeDef defines the same field twice: recipeUsers.
- Field contents: DrugLab.
- Whole XML:
- <RecipeDef><defName>Make5Flake</defName><recipeUsers><li>DrugLab</li></recipeUsers><label>make 5 Flake</label><description>Make 5x Flake.</description><jobString>Making 5 Flake.</jobString><workSkillLearnFactor>1.25</workSkillLearnFactor><workSpeedStat>DrugProductionSpeed</workSpeedStat><soundWorking>Recipe_Brewing</soundWorking><workAmount>250</workAmount><ingredients><li><filter><thingDefs><li>PsychoidLeaves</li></thingDefs></filter><count>20 </count></li></ingredients><fixedIngredientFilter><thingDefs><li>PsychoidLeaves</li></thingDefs></fixedIngredientFilter><products><Flake>5</Flake></products><skillRequirements><Crafting>10</Crafting></skillRequirements><researchPrerequisite>PsychiteRefining</researchPrerequisite><workSkill>Medicine</workSkill><recipeUsers><li>DrugLab</li></recipeUsers></RecipeDef>
- XML Verse.RecipeDef defines the same field twice: recipeUsers.
- Field contents: DrugLab.
- Whole XML:
- <RecipeDef><defName>Make5Yayo</defName><recipeUsers><li>DrugLab</li></recipeUsers><label>make 5 Yayo </label><description>Make 5x Yayo.</description><jobString>Making 5 Yayo.</jobString><workSkillLearnFactor>1.30</workSkillLearnFactor><workSpeedStat>DrugProductionSpeed</workSpeedStat><soundWorking>Recipe_Brewing</soundWorking><workAmount>2800</workAmount><ingredients><li><filter><thingDefs><li>PsychoidLeaves</li></thingDefs></filter><count>40</count></li></ingredients><fixedIngredientFilter><thingDefs><li>PsychoidLeaves</li></thingDefs></fixedIngredientFilter><products><Yayo>5</Yayo></products><skillRequirements><Crafting>12</Crafting></skillRequirements><researchPrerequisite>PsychiteRefining</researchPrerequisite><workSkill>Crafting</workSkill><recipeUsers><li>DrugLab</li></recipeUsers></RecipeDef>
- XML Verse.RecipeDef defines the same field twice: recipeUsers.
- Field contents: DrugLab.
- Whole XML:
- <RecipeDef><defName>Make5Wake-Up</defName><recipeUsers><li>DrugLab</li></recipeUsers><label>make 5 Wake-Up</label><description>Make 5x Wake-Up.</description><jobString>Making 5 Wake-Up.</jobString><workSkillLearnFactor>1.35</workSkillLearnFactor><workSpeedStat>DrugProductionSpeed</workSpeedStat><soundWorking>Recipe_Brewing</soundWorking><workAmount>4250</workAmount><ingredients><li><filter><thingDefs><li>Neutroamine</li></thingDefs></filter><count>10</count></li></ingredients><fixedIngredientFilter><thingDefs><li>Neutroamine</li></thingDefs></fixedIngredientFilter><products><WakeUp>5</WakeUp></products><skillRequirements><Crafting>12</Crafting></skillRequirements><researchPrerequisite></researchPrerequisite><workSkill>Crafting</workSkill><recipeUsers><li>DrugLab</li></recipeUsers></RecipeDef>
- XML Verse.RecipeDef defines the same field twice: recipeUsers.
- Field contents: DrugLab.
- Whole XML:
- <RecipeDef><defName>Make5Go-Juice</defName><recipeUsers><li>DrugLab</li></recipeUsers><label>make 5 Go-Juice</label><description>Make 5x Go-Juice.</description><jobString>Making 5 Go-Juice.</jobString><workSkillLearnFactor>1.45</workSkillLearnFactor><workSpeedStat>DrugProductionSpeed</workSpeedStat><soundWorking>Recipe_Brewing</soundWorking><workAmount>2750</workAmount><ingredients><li><filter><thingDefs><li>Neutroamine</li></thingDefs></filter><count>10</count></li><li><filter><thingDefs><li>Yayo</li></thingDefs></filter><count>5</count></li></ingredients><fixedIngredientFilter><thingDefs><li>Neutroamine</li><li>Yayo</li></thingDefs></fixedIngredientFilter><products><GoJuice>5</GoJuice></products><skillRequirements><Crafting>12</Crafting></skillRequirements><researchPrerequisite></researchPrerequisite><workSkill>Crafting</workSkill><recipeUsers><li>DrugLab</li></recipeUsers></RecipeDef>
- Could not resolve cross-reference to RimWorld.ConceptDef named BuildersTryMine
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_SummaryView
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_ThoughtView
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_TemperatureView
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_SkillView
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_JobView
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_HealthView
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Could not resolve cross-reference to RimWorld.ConceptDef named BuildersTryMine
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_SummaryView
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_ThoughtView
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_TemperatureView
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_SkillView
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_JobView
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_HealthView
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Setting up 4 worker threads for Enlighten.
- Thread -> id: a98 -> priority: 1
- Thread -> id: 1d00 -> priority: 1
- Thread -> id: 1c6c -> priority: 1
- Thread -> id: 1ddc -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvumdshim.dll 23.21.13.8831]
- Renderer: Intel(R) HD Graphics 4000
- Vendor: Intel
- VRAM: 1990 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.18.1722 rev1198
- ModSwitch 1.4.0.125 - initialized patches...
- [ModSwitch]: ModSet cctor: True, True, True, True, True
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 1188 -> priority: 1
- Thread -> id: 1c9c -> priority: 1
- Thread -> id: 1ec0 -> priority: 1
- Thread -> id: 1f84 -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvumdshim.dll 23.21.13.8831]
- Renderer: Intel(R) HD Graphics 4000
- Vendor: Intel
- VRAM: 1990 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.18.1722 rev1198
- ModSwitch 1.4.0.125 - initialized patches...
- [ModSwitch]: ModSet cctor: True, True, True, True, True
- XML Verse.RecipeDef defines the same field twice: recipeUsers.
- Field contents: DrugLab.
- Whole XML:
- <RecipeDef><defName>Make5Medicine</defName><recipeUsers><li>DrugLab</li></recipeUsers><label>make 5 Medicine</label><description>Make 5x Medicine.</description><jobString>Making 5 Medicine.</jobString><workSkillLearnFactor>1.10</workSkillLearnFactor><workSpeedStat>DrugProductionSpeed</workSpeedStat><effectWorking>Tailor</effectWorking><soundWorking>Recipe_Brewing</soundWorking><workAmount>3000</workAmount><ingredients><li><filter><thingDefs><li>HerbalMedicine</li></thingDefs></filter><count>5</count></li><li><filter><thingDefs><li>Neutroamine</li></thingDefs></filter><count>5</count></li><li><filter><thingDefs><li>Cloth</li></thingDefs></filter><count>15</count></li></ingredients><fixedIngredientFilter><thingDefs><li>HerbalMedicine</li><li>Neutroamine</li><li>Cloth</li></thingDefs></fixedIngredientFilter><products><Medicine>5</Medicine></products><skillRequirements><Crafting>6</Crafting><Intellectual>3</Intellectual><Medicine>6</Medicine></skillRequirements><researchPrerequisite>MedicineProduction</researchPrerequisite><workSkill>Medicine</workSkill><recipeUsers><li>DrugLab</li></recipeUsers></RecipeDef>
- XML Verse.RecipeDef defines the same field twice: recipeUsers.
- Field contents: DrugLab.
- Whole XML:
- <RecipeDef><defName>Makeglitterworldmedicine</defName><recipeUsers><li>DrugLab</li></recipeUsers><label>make glitterworld medicine</label><description>Make 1x glitterworld medicine.</description><jobString>Making glitterworld medicine.</jobString><workSkillLearnFactor>1.25</workSkillLearnFactor><workSpeedStat>DrugProductionSpeed</workSpeedStat><effectWorking>Tailor</effectWorking><soundWorking>Recipe_Brewing</soundWorking><workAmount>1000</workAmount><ingredients><li><filter><thingDefs><li>Medicine</li></thingDefs></filter><count>2</count></li><li><filter><thingDefs><li>Penoxycyline</li></thingDefs></filter><count>3</count></li><li><filter><thingDefs><li>Synthread</li></thingDefs></filter><count>4</count></li></ingredients><fixedIngredientFilter><thingDefs><li>Medicine</li><li>Penoxycyline</li><li>Synthread</li></thingDefs></fixedIngredientFilter><products><GlitterworldMedicine>1</GlitterworldMedicine></products><skillRequirements><Crafting>6</Crafting><Intellectual>5</Intellectual><Medicine>12</Medicine></skillRequirements><researchPrerequisite>GlitterworldMedicineProduction</researchPrerequisite><workSkill>Medicine</workSkill><recipeUsers><li>DrugLab</li></recipeUsers></RecipeDef>
- XML Verse.RecipeDef defines the same field twice: recipeUsers.
- Field contents: DrugLab.
- Whole XML:
- <RecipeDef><defName>Make5GlitterworldMedicine</defName><recipeUsers><li>DrugLab</li></recipeUsers><label>make 5 Glitterworld Medicine</label><description>Make 5x Glitterworld Medicine.</description><jobString>Making 5 Glitterworld Medicine.</jobString><workSkillLearnFactor>1.50</workSkillLearnFactor><workSpeedStat>DrugProductionSpeed</workSpeedStat><effectWorking>Tailor</effectWorking><soundWorking>Recipe_Brewing</soundWorking><workAmount>4000</workAmount><ingredients><li><filter><thingDefs><li>Medicine</li></thingDefs></filter><count>10</count></li><li><filter><thingDefs><li>Penoxycyline</li></thingDefs></filter><count>15</count></li><li><filter><thingDefs><li>Synthread</li></thingDefs></filter><count>20</count></li></ingredients><fixedIngredientFilter><thingDefs><li>Medicine</li><li>Penoxycyline</li><li>Synthread</li></thingDefs></fixedIngredientFilter><products><GlitterworldMedicine>5</GlitterworldMedicine></products><skillRequirements><Crafting>6</Crafting><Intellectual>6</Intellectual><Medicine>12</Medicine></skillRequirements><researchPrerequisite>GlitterworldMedicineProduction</researchPrerequisite><workSkill>Medicine</workSkill><recipeUsers><li>DrugLab</li></recipeUsers></RecipeDef>
- XML Verse.RecipeDef defines the same field twice: recipeUsers.
- Field contents: DrugLab.
- Whole XML:
- <RecipeDef><defName>Make5Penoxycyline</defName><recipeUsers><li>DrugLab</li></recipeUsers><label>make 5 Penoxycyline</label><description>Make 5x Penoxycyline.</description><jobString>Making 5 Penoxycyline.</jobString><workSkillLearnFactor>1.10</workSkillLearnFactor><workSpeedStat>DrugProductionSpeed</workSpeedStat><soundWorking>Recipe_Brewing</soundWorking><workAmount>2500</workAmount><ingredients><li><filter><thingDefs><li>Neutroamine</li></thingDefs></filter><count>10</count></li></ingredients><fixedIngredientFilter><thingDefs><li>Neutroamine</li></thingDefs></fixedIngredientFilter><products><Penoxycyline>5</Penoxycyline></products><skillRequirements><Crafting>6</Crafting><Intellectual>3</Intellectual><Medicine>10</Medicine></skillRequirements><researchPrerequisite>PenoxycylineProduction</researchPrerequisite><workSkill>Medicine</workSkill><recipeUsers><li>DrugLab</li></recipeUsers></RecipeDef>
- XML Verse.RecipeDef defines the same field twice: recipeUsers.
- Field contents: DrugLabCraftingSpot.
- Whole XML:
- <RecipeDef><defName>Make5SmokeleafJoints</defName><recipeUsers><li>DrugLab</li><li>CraftingSpot</li></recipeUsers><label>make 5 Smokeleaf Joints </label><description>Make 5x Smokeleaf Joints.</description><jobString>Making 5 Smokeleaf Joints.</jobString><workSkillLearnFactor>1.15</workSkillLearnFactor><workSpeedStat>DrugProductionSpeed</workSpeedStat><soundWorking>Recipe_Brewing</soundWorking><workAmount>1750</workAmount><ingredients><li><filter><thingDefs><li>SmokeleafLeaves</li></thingDefs></filter><count>20</count></li></ingredients><fixedIngredientFilter><thingDefs><li>SmokeleafLeaves</li></thingDefs></fixedIngredientFilter><products><SmokeleafJoint>5</SmokeleafJoint></products><skillRequirements><Crafting>6</Crafting></skillRequirements><researchPrerequisite></researchPrerequisite><workSkill>Crafting</workSkill><recipeUsers><li>DrugLab</li><li>CraftingSpot</li></recipeUsers></RecipeDef>
- XML Verse.RecipeDef defines the same field twice: recipeUsers.
- Field contents: CraftingSpotDrugLab.
- Whole XML:
- <RecipeDef><defName>Make5PsychoidPekoe</defName><recipeUsers><li>CraftingSpot</li><li>DrugLab</li></recipeUsers><label>make 5 Psychoid Pekoe</label><description>Make 5x Psychoid Pekoe.</description><jobString>Making 5 Psychoid Pekoe.</jobString><workSkillLearnFactor>1.20</workSkillLearnFactor><workSpeedStat>DrugProductionSpeed</workSpeedStat><soundWorking>Recipe_Brewing</soundWorking><workAmount>1900</workAmount><ingredients><li><filter><thingDefs><li>PsychoidLeaves</li></thingDefs></filter><count>20</count></li></ingredients><fixedIngredientFilter><thingDefs><li>PsychoidLeaves</li></thingDefs></fixedIngredientFilter><products><PsychoidPekoe>5</PsychoidPekoe></products><skillRequirements><Crafting>6</Crafting></skillRequirements><workSkill>Crafting</workSkill><recipeUsers><li>CraftingSpot</li><li>DrugLab</li></recipeUsers></RecipeDef>
- XML Verse.RecipeDef defines the same field twice: recipeUsers.
- Field contents: DrugLab.
- Whole XML:
- <RecipeDef><defName>Make5Flake</defName><recipeUsers><li>DrugLab</li></recipeUsers><label>make 5 Flake</label><description>Make 5x Flake.</description><jobString>Making 5 Flake.</jobString><workSkillLearnFactor>1.25</workSkillLearnFactor><workSpeedStat>DrugProductionSpeed</workSpeedStat><soundWorking>Recipe_Brewing</soundWorking><workAmount>250</workAmount><ingredients><li><filter><thingDefs><li>PsychoidLeaves</li></thingDefs></filter><count>20 </count></li></ingredients><fixedIngredientFilter><thingDefs><li>PsychoidLeaves</li></thingDefs></fixedIngredientFilter><products><Flake>5</Flake></products><skillRequirements><Crafting>10</Crafting></skillRequirements><researchPrerequisite>PsychiteRefining</researchPrerequisite><workSkill>Medicine</workSkill><recipeUsers><li>DrugLab</li></recipeUsers></RecipeDef>
- XML Verse.RecipeDef defines the same field twice: recipeUsers.
- Field contents: DrugLab.
- Whole XML:
- <RecipeDef><defName>Make5Yayo</defName><recipeUsers><li>DrugLab</li></recipeUsers><label>make 5 Yayo </label><description>Make 5x Yayo.</description><jobString>Making 5 Yayo.</jobString><workSkillLearnFactor>1.30</workSkillLearnFactor><workSpeedStat>DrugProductionSpeed</workSpeedStat><soundWorking>Recipe_Brewing</soundWorking><workAmount>2800</workAmount><ingredients><li><filter><thingDefs><li>PsychoidLeaves</li></thingDefs></filter><count>40</count></li></ingredients><fixedIngredientFilter><thingDefs><li>PsychoidLeaves</li></thingDefs></fixedIngredientFilter><products><Yayo>5</Yayo></products><skillRequirements><Crafting>12</Crafting></skillRequirements><researchPrerequisite>PsychiteRefining</researchPrerequisite><workSkill>Crafting</workSkill><recipeUsers><li>DrugLab</li></recipeUsers></RecipeDef>
- XML Verse.RecipeDef defines the same field twice: recipeUsers.
- Field contents: DrugLab.
- Whole XML:
- <RecipeDef><defName>Make5Wake-Up</defName><recipeUsers><li>DrugLab</li></recipeUsers><label>make 5 Wake-Up</label><description>Make 5x Wake-Up.</description><jobString>Making 5 Wake-Up.</jobString><workSkillLearnFactor>1.35</workSkillLearnFactor><workSpeedStat>DrugProductionSpeed</workSpeedStat><soundWorking>Recipe_Brewing</soundWorking><workAmount>4250</workAmount><ingredients><li><filter><thingDefs><li>Neutroamine</li></thingDefs></filter><count>10</count></li></ingredients><fixedIngredientFilter><thingDefs><li>Neutroamine</li></thingDefs></fixedIngredientFilter><products><WakeUp>5</WakeUp></products><skillRequirements><Crafting>12</Crafting></skillRequirements><researchPrerequisite></researchPrerequisite><workSkill>Crafting</workSkill><recipeUsers><li>DrugLab</li></recipeUsers></RecipeDef>
- XML Verse.RecipeDef defines the same field twice: recipeUsers.
- Field contents: DrugLab.
- Whole XML:
- <RecipeDef><defName>Make5Go-Juice</defName><recipeUsers><li>DrugLab</li></recipeUsers><label>make 5 Go-Juice</label><description>Make 5x Go-Juice.</description><jobString>Making 5 Go-Juice.</jobString><workSkillLearnFactor>1.45</workSkillLearnFactor><workSpeedStat>DrugProductionSpeed</workSpeedStat><soundWorking>Recipe_Brewing</soundWorking><workAmount>2750</workAmount><ingredients><li><filter><thingDefs><li>Neutroamine</li></thingDefs></filter><count>10</count></li><li><filter><thingDefs><li>Yayo</li></thingDefs></filter><count>5</count></li></ingredients><fixedIngredientFilter><thingDefs><li>Neutroamine</li><li>Yayo</li></thingDefs></fixedIngredientFilter><products><GoJuice>5</GoJuice></products><skillRequirements><Crafting>12</Crafting></skillRequirements><researchPrerequisite></researchPrerequisite><workSkill>Crafting</workSkill><recipeUsers><li>DrugLab</li></recipeUsers></RecipeDef>
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