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- ** Executing...
- ** Command: "A:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "A:\Steam\steamapps\common\GarrysMod\garrysmod" "a:\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\horrormapinahousefix"
- FIND [A:\Steam\steamapps\common\Half-Life 2\ep2\*.vpk]
- ADDING [A:\Steam\steamapps\common\Half-Life 2\ep2\ep2_pak_000.vpk]
- Adding Path: [A:\Steam\steamapps\common\Half-Life 2\ep2]
- FIND [A:\Steam\steamapps\common\Half-Life 2\hl2\*.vpk]
- ADDING [A:\Steam\steamapps\common\Half-Life 2\hl2\hl2_misc_000.vpk]
- ADDING [A:\Steam\steamapps\common\Half-Life 2\hl2\hl2_pak_000.vpk]
- ADDING [A:\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_misc_000.vpk]
- ADDING [A:\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_vo_english_000.vpk]
- ADDING [A:\Steam\steamapps\common\Half-Life 2\hl2\hl2_textures_000.vpk]
- Adding Path: [A:\Steam\steamapps\common\Half-Life 2\hl2]
- FIND [A:\Steam\steamapps\common\Half-Life 2\episodic\*.vpk]
- ADDING [A:\Steam\steamapps\common\Half-Life 2\episodic\ep1_pak_000.vpk]
- Adding Path: [A:\Steam\steamapps\common\Half-Life 2\episodic]
- Valve Software - vbsp.exe (Jul 25 2017)
- 4 threads
- materialPath: A:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading a:\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\horrormapinahousefix.vmf
- Could not locate 'GameData' key in a:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing a:\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\horrormapinahousefix.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (88444 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 243 texinfos to 170
- Reduced 8 texdatas to 7 (180 bytes to 158)
- Writing a:\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\horrormapinahousefix.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "A:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -fast -game "A:\Steam\steamapps\common\GarrysMod\garrysmod" "a:\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\horrormapinahousefix"
- Valve Software - vvis.exe (Jul 25 2017)
- FIND [A:\Steam\steamapps\common\Half-Life 2\ep2\*.vpk]
- ADDING [A:\Steam\steamapps\common\Half-Life 2\ep2\ep2_pak_000.vpk]
- Adding Path: [A:\Steam\steamapps\common\Half-Life 2\ep2]
- FIND [A:\Steam\steamapps\common\Half-Life 2\hl2\*.vpk]
- ADDING [A:\Steam\steamapps\common\Half-Life 2\hl2\hl2_misc_000.vpk]
- ADDING [A:\Steam\steamapps\common\Half-Life 2\hl2\hl2_pak_000.vpk]
- ADDING [A:\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_misc_000.vpk]
- ADDING [A:\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_vo_english_000.vpk]
- ADDING [A:\Steam\steamapps\common\Half-Life 2\hl2\hl2_textures_000.vpk]
- Adding Path: [A:\Steam\steamapps\common\Half-Life 2\hl2]
- FIND [A:\Steam\steamapps\common\Half-Life 2\episodic\*.vpk]
- ADDING [A:\Steam\steamapps\common\Half-Life 2\episodic\ep1_pak_000.vpk]
- Adding Path: [A:\Steam\steamapps\common\Half-Life 2\episodic]
- fastvis = true
- 4 threads
- reading a:\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\horrormapinahousefix.bsp
- reading a:\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\horrormapinahousefix.prt
- 123 portalclusters
- 236 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 698 visible clusters (7.13%)
- Total clusters visible: 9789
- Average clusters visible: 79
- Building PAS...
- Average clusters audible: 116
- visdatasize:4757 compressed from 3936
- writing a:\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\horrormapinahousefix.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "A:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -bounce 2 -noextra -game "A:\Steam\steamapps\common\GarrysMod\garrysmod" "a:\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\horrormapinahousefix"
- FIND [A:\Steam\steamapps\common\Half-Life 2\ep2\*.vpk]
- ADDING [A:\Steam\steamapps\common\Half-Life 2\ep2\ep2_pak_000.vpk]
- Adding Path: [A:\Steam\steamapps\common\Half-Life 2\ep2]
- FIND [A:\Steam\steamapps\common\Half-Life 2\hl2\*.vpk]
- ADDING [A:\Steam\steamapps\common\Half-Life 2\hl2\hl2_misc_000.vpk]
- ADDING [A:\Steam\steamapps\common\Half-Life 2\hl2\hl2_pak_000.vpk]
- ADDING [A:\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_misc_000.vpk]
- ADDING [A:\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_vo_english_000.vpk]
- ADDING [A:\Steam\steamapps\common\Half-Life 2\hl2\hl2_textures_000.vpk]
- Adding Path: [A:\Steam\steamapps\common\Half-Life 2\hl2]
- FIND [A:\Steam\steamapps\common\Half-Life 2\episodic\*.vpk]
- ADDING [A:\Steam\steamapps\common\Half-Life 2\episodic\ep1_pak_000.vpk]
- Adding Path: [A:\Steam\steamapps\common\Half-Life 2\episodic]
- Valve Software - vrad.exe SSE (Jul 25 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading a:\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\horrormapinahousefix.bsp
- Setting up ray-trace acceleration structure... Done (0.12 seconds)
- 921 faces
- 155359 square feet [22371732.00 square inches]
- 25 Displacements
- 45511 Square Feet [6553600.00 Square Inches]
- 921 patches before subdivision
- 14345 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 1168758, max 389
- transfer lists: 8.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0070 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 246/8192 2952/98304 ( 3.0%)
- brushsides 1487/65536 11896/524288 ( 2.3%)
- planes 730/65536 14600/1310720 ( 1.1%)
- vertexes 1645/65536 19740/786432 ( 2.5%)
- nodes 351/65536 11232/2097152 ( 0.5%)
- texinfos 170/12288 12240/884736 ( 1.4%)
- texdata 7/2048 224/65536 ( 0.3%)
- dispinfos 25/0 4400/0 ( 0.0%)
- disp_verts 2025/0 40500/0 ( 0.0%)
- disp_tris 3200/0 6400/0 ( 0.0%)
- disp_lmsamples 115600/0 115600/0 ( 0.0%)
- faces 921/65536 51576/3670016 ( 1.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 705/65536 39480/3670016 ( 1.1%)
- leaves 353/65536 11296/2097152 ( 0.5%)
- leaffaces 935/65536 1870/131072 ( 1.4%)
- leafbrushes 503/65536 1006/131072 ( 0.8%)
- areas 6/256 48/2048 ( 2.3%)
- surfedges 6929/512000 27716/2048000 ( 1.4%)
- edges 4392/256000 17568/1024000 ( 1.7%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 37/32768 370/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 639/65536 1278/131072 ( 1.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 337692/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 4757/16777216 ( 0.0%)
- entdata [variable] 7301/393216 ( 1.9%)
- LDR ambient table 353/65536 1412/262144 ( 0.5%)
- HDR ambient table 353/65536 1412/262144 ( 0.5%)
- LDR leaf ambient 123/65536 3444/1835008 ( 0.2%)
- HDR leaf ambient 353/65536 9884/1835008 ( 0.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105711/0 ( 0.0%)
- physics [variable] 88444/4194304 ( 2.1%)
- physics terrain [variable] 1551/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 2267
- Writing a:\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\horrormapinahousefix.bsp
- 4 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "a:\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\horrormapinahousefix.bsp" "A:\Steam\steamapps\common\GarrysMod\garrysmod\maps\horrormapinahousefix.bsp"
- The command failed. Windows reported the error:
- "Det går inte att komma åt filen eftersom den"
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