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- rule("Trigger")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Button Held(Event Player, Interact) == True;
- }
- actions
- {
- Destroy All Effects;
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(2, 2, 2))), Event Player,
- Rotation), Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(2, 2, 0))), Event Player,
- Rotation), Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(2, 2, -2))), Event Player,
- Rotation), Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(2, 0, 2))), Event Player,
- Rotation), Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(2, 0, 0))), Event Player, Rotation),
- Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(2, 0, -2))), Event Player,
- Rotation), Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(2, -2, 2))), Event Player,
- Rotation), Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(2, -2, 0))), Event Player,
- Rotation), Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(2, -2, -2))), Event Player,
- Rotation), Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(0, 2, 2))), Event Player,
- Rotation), Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(0, 2, 0))), Event Player, Rotation),
- Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(0, 2, -2))), Event Player,
- Rotation), Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(0, 0, 2))), Event Player, Rotation),
- Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(0, 0, 0))), Event Player, Rotation),
- Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(0, 0, -2))), Event Player, Rotation),
- Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(0, -2, 2))), Event Player,
- Rotation), Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(0, -2, 0))), Event Player, Rotation),
- Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(0, -2, -2))), Event Player,
- Rotation), Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(-2, 2, 2))), Event Player,
- Rotation), Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(-2, 2, 0))), Event Player,
- Rotation), Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(-2, 2, -2))), Event Player,
- Rotation), Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(-2, 0, 2))), Event Player,
- Rotation), Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(-2, 0, 0))), Event Player, Rotation),
- Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(-2, 0, -2))), Event Player,
- Rotation), Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(-2, -2, 2))), Event Player,
- Rotation), Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(-2, -2, 0))), Event Player,
- Rotation), Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Red, Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Add(Local Vector Of(
- Eye Position(Event Player), Event Player, Rotation), Add(Multiply(Forward, 5), Vector(-2, -2, -2))), Event Player,
- Rotation), Null, Event Player, True), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(2, 2, 2))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(2, 2, 0))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(2, 2, -2))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(2, 0, 2))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(2, 0, 0))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(2, 0, -2))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(2, -2, 2))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(2, -2, 0))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(2, -2, -2))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(0, 2, 2))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(0, 2, 0))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(0, 2, -2))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(0, 0, 2))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(0, 0, 0))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(0, 0, -2))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(0, -2, 2))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(0, -2, 0))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(0, -2, -2))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(-2, 2, 2))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(-2, 2, 0))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(-2, 2, -2))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(-2, 0, 2))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(-2, 0, 0))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(-2, 0, -2))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(-2, -2, 2))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(-2, -2, 0))), Event Player, Rotation), 0.050, None);
- Create Effect(Event Player, Sphere, Blue, World Vector Of(Add(Local Vector Of(Eye Position(Event Player), Event Player, Rotation),
- Add(Multiply(Forward, 5), Vector(-2, -2, -2))), Event Player, Rotation), 0.050, None);
- }
- }
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