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- {\rtf1\ansi\ansicpg1252\cocoartf1504\cocoasubrtf830
- {\fonttbl\f0\fmodern\fcharset0 Courier;}
- {\colortbl;\red255\green255\blue255;\red0\green0\blue0;}
- {\*\expandedcolortbl;;\cssrgb\c0\c0\c0;}
- \margl1440\margr1440\vieww10800\viewh8400\viewkind0
- \deftab720
- \pard\pardeftab720\sl280\partightenfactor0
- \f0\fs24 \cf2 \expnd0\expndtw0\kerning0
- \outl0\strokewidth0 \strokec2 wait(0.3)\
- local player = game.Players.LocalPlayer\
- local sound = Instance.new("Sound")\
- local loundness = 0\
- local ammounts = 80\
- local character = player.Character\
- local torso = character.Torso\
- local parts = \{\}\
- local color = BrickColor.new("Navy blue")\
- local direc = 1\
- local ver = "Double(Cylinder).3.1"\
- local mat = "SmoothPlastic"\
- sound.Parent = workspace\
- sound.Volume = 1\
- sound.Looped = true\
- \
- for i = 1, ammounts do\
- local part = Instance.new("Part", torso)\
- part.TopSurface = "SmoothNoOutlines"\
- part.BottomSurface = "SmoothNoOutlines"\
- part.FrontSurface = "SmoothNoOutlines"\
- part.BackSurface = "SmoothNoOutlines"\
- part.LeftSurface = "SmoothNoOutlines"\
- part.RightSurface = "SmoothNoOutlines"\
- part.Shape = "Cylinder"\
- part.Anchored = true\
- part.CanCollide = false\
- part.Material = mat\
- part.Transparency = 0\
- part.BrickColor = color\
- part.Size = Vector3.new(.05,0,0)\
- part.CFrame = torso.CFrame* CFrame.new(pos,5,0)\
- table.insert(parts,part)\
- end\
- \
- --startup--\
- local gui = Instance.new("ScreenGui", player.PlayerGui)\
- local box = Instance.new("TextButton", gui)\
- box.Position = UDim2.new(1,0,0,0)\
- box.Size = UDim2.new(0.4,0,0.05,0)\
- box.BackgroundTransparency = 0.5\
- box.BackgroundColor3 = Color3.fromRGB(0,170,240)\
- box.BorderColor3 = Color3.new(0,0,1)\
- box.BorderSizePixel = 5\
- box.Text = "Ver.".." "..ver\
- box.TextSize = 33\
- box.TextColor3 = Color3.new(1,1,1)\
- box.TextStrokeColor3 = Color3.new(0,0,1)\
- box.TextTransparency = 0.5\
- box.TextStrokeTransparency = 0\
- box.TextWrapped = true\
- box.Font = "Code"\
- box:TweenPosition(UDim2.new(0.3,0,0,0), "Out", "Quad", 1, false)\
- wait(1.6)\
- box:TweenPosition(UDim2.new(-1,0,0,0), "Out", "Quad", 1, false)\
- wait(0.5)\
- box:Remove()\
- --functions--\
- local character = player.Character\
- character.Humanoid.MaxHealth = math.huge\
- character.Humanoid.Health = math.huge\
- local rweld = character.Torso["Right Shoulder"]\
- local lweld = character.Torso["Left Shoulder"]\
- local id = Instance.new("TextBox",gui)\
- id.Position = UDim2.new(1,0,0.2,0)\
- id.Size = UDim2.new(0.4,0,0.05,0)\
- id.BackgroundColor3 = Color3.new(0,0,0)\
- id.BackgroundTransparency = 0.5\
- id.BorderSizePixel = 0\
- id.Font = "Code"\
- id.Text = "Insert Audio Id"\
- id.TextColor3 = Color3.new(1,1,1)\
- id.TextScaled = true\
- id.TextStrokeColor3 = Color3.fromRGB(255,145,0)\
- id.TextStrokeTransparency = 0\
- id.TextTransparency = 0.5\
- local play = Instance.new("TextButton",id)\
- play.Size = UDim2.new(0.2,0,1,0)\
- play.Position = UDim2.new(1,0,0,0)\
- play.BackgroundColor3 = Color3.new(0,0,0)\
- play.BackgroundTransparency = 0.5\
- play.BorderSizePixel = 0\
- play.Font = "Code"\
- play.Text = "Play"\
- play.TextColor3 = Color3.new(0,0,0)\
- play.TextScaled = true\
- play.TextStrokeColor3 = Color3.new(0,1,0)\
- play.TextStrokeTransparency = 0\
- play.TextTransparency = 0.5\
- \
- \
- local frame = Instance.new("ScrollingFrame", gui)\
- gui.Enabled = false\
- frame.Size = UDim2.new(0.2,0,0.4,0)\
- frame.Position = UDim2.new(3,0,3,0)\
- frame.BackgroundTransparency = 1\
- frame.BorderSizePixel = 3\
- frame.CanvasSize = UDim2.new(0,0,3,0)\
- local ammount = 0\
- function makelist(txt)\
- local label = Instance.new("TextLabel",frame)\
- label.Text = txt\
- label.TextScaled = true\
- label.TextWrapped = true\
- label.Font = "Code"\
- label.BackgroundTransparency = 0.5\
- label.BackgroundColor3 = Color3.fromRGB(255, 114, 0)\
- label.TextStrokeColor3 = Color3.new(1,1,0)\
- label.TextStrokeTransparency = 0\
- label.TextTransparency = 0.5\
- ammount = ammount + 1\
- label.Size = UDim2.new(1,0,0,50)\
- label.Position = UDim2.new(0,0,0,(ammount * 50) - 55)\
- end\
- \
- makelist("cmds")\
- makelist("play")\
- makelist("stop")\
- makelist("id")\
- makelist("looped/on")\
- makelist("looped/off")\
- makelist("dismiss")\
- makelist("pompeii")\
- makelist("heathens")\
- makelist("stressed-out")\
- makelist("centuries")\
- makelist("demons")\
- makelist("believer")\
- makelist("nred")\
- makelist("green")\
- makelist("lgreen")\
- makelist("lblue")\
- makelist("dblue")\
- makelist("nblue")\
- makelist("yellow")\
- makelist("cyan")\
- makelist("lpink")\
- makelist("hpink")\
- makelist("purple")\
- makelist("black")\
- makelist("white")\
- makelist("egg")\
- makelist("randomc")\
- makelist("Neon")\
- makelist("Slate")\
- makelist("Plastic")\
- makelist("Granite")\
- makelist("Marble")\
- \
- \
- spawn(function()\
- local SelectedPart = 0\
- while true do\
- if direc == 1 then\
- if SelectedPart < #parts then\
- SelectedPart = SelectedPart + direc\
- else\
- direc = 1\
- SelectedPart = 1\
- color = color\
- end\
- elseif direc == -1 then\
- if SelectedPart > 1 then\
- SelectedPart = SelectedPart + direc\
- else\
- direc = 1\
- color = color\
- end\
- end\
- local sel = parts[SelectedPart]\
- \
- \
- sel.BrickColor = color\
- sel.Material = mat\
- \
- loudness = sound.PlaybackLoudness / 70\
- if loudness == 0 then\
- sel.Size = Vector3.new(2,0, 0)\
- else\
- sel.Size = Vector3.new(loudness,0, 0)\
- end \
- \
- wait()\
- sel.BrickColor = color\
- sel.Material = mat\
- \
- end\
- end)\
- \
- game:GetService("RunService").RenderStepped:connect(function()\
- function click()\
- sound.SoundId = ("rbxassetid://"..id.Text)\
- sound:Play()\
- end\
- function chatted(msg)\
- msg = string.lower(msg)\
- if msg == "pompeii" then\
- sound.SoundId = "rbxassetid://760565932"\
- elseif msg == "demons" then\
- sound.SoundId = "rbxassetid://542107070"\
- elseif msg == "heathens" then\
- sound.SoundId = "rbxassetid://438917260"\
- elseif msg == "stressed-out" then\
- sound.SoundId = "rbxassetid://243372213"\
- elseif msg == "cmds" then\
- gui.Enabled = true\
- frame:TweenPosition(UDim2.new(0.8,0,0.4,0), "Out", "Quad", 1, false)\
- elseif msg == "dismiss" then\
- frame:TweenPosition(UDim2.new(3,0,3,0), "Out", "Quad", 1, false)\
- id:TweenPosition(UDim2.new(1,0,0.2,0), "Out", "Quad", 1, false)\
- wait(0.5)\
- gui.Enabled = false\
- elseif msg == "centuries" then\
- sound.SoundId = "rbxassetid://677465179"\
- elseif msg == "believer" then\
- sound.SoundId = "rbxassetid://781379905"\
- elseif msg == "play" then\
- sound:Play()\
- elseif msg == "stop" then\
- sound.Playing = false\
- sound.TimePosition = 0\
- elseif msg == "id" then\
- gui.Enabled = true\
- id:TweenPosition(UDim2.new(0.2,0,0.2,0), "Out", "Quad", 1, false)\
- elseif msg == "looped/on" then\
- sound.Looped = true\
- elseif msg == "looped/off" then\
- sound.Looped = false\
- elseif msg == "nred" then\
- color = BrickColor.new("Really red")\
- elseif msg == "green" then\
- color = BrickColor.new("Forest green")\
- elseif msg == "lgreen" then\
- color = BrickColor.new("Lime green")\
- elseif msg == "lblue" then\
- color = BrickColor.new("Electric blue")\
- elseif msg == "dblue" then\
- color = BrickColor.new("Navy blue")\
- elseif msg == "nblue" then\
- color = BrickColor.new("Really blue")\
- elseif msg == "yellow" then\
- color = BrickColor.new("New Yeller")\
- elseif msg == "cyan" then\
- color = BrickColor.new("Toothpaste")\
- elseif msg == "lpink" then\
- color = BrickColor.new("Carnation pink")\
- elseif msg == "hpink" then\
- color = BrickColor.new("Hot pink")\
- elseif msg == "purple" then\
- color = BrickColor.new("Royal purple")\
- elseif msg == "black" then\
- color = BrickColor.new("Really black")\
- elseif msg == "white" then\
- color = BrickColor.new("White")\
- elseif msg == "egg" then\
- color = BrickColor.new("Eggplant")\
- elseif msg == "randomc" then\
- color = BrickColor.random()\
- elseif msg == "neon" then\
- mat = "Neon"\
- elseif msg == "slate" then\
- mat = "Slate"\
- elseif msg == "granite" then\
- mat = "Granite"\
- elseif msg == "plastic" then\
- mat = "SmoothPlastic"\
- elseif msg == "marble" then\
- mat = "Marble"\
- end\
- \
- end\
- for i = 1,#parts do\
- if i == 1 then\
- parts[i].CFrame = parts[i].CFrame:lerp(torso.CFrame * CFrame.new(0,1,0.55) , 0.9)\
- else\
- parts[i].CFrame = parts[i].CFrame:lerp(parts[i - 1].CFrame* CFrame.new(0,-0.05,0.005) * CFrame.Angles(math.sin(-loudness/300),0,0) , 0.8)\
- end\
- end\
- play.MouseButton1Click:connect(click)\
- player.Chatted:connect(function(msg) chatted(msg)end)\
- end)\
- }
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