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- /*
- * OpenSimplex Noise in Java.
- * by Kurt Spencer
- *
- * v1.1 (October 5, 2014)
- * - Added 2D and 4D implementations.
- * - Proper gradient sets for all dimensions, from a
- * dimensionally-generalizable scheme with an actual
- * rhyme and reason behind it.
- * - Removed default permutation array in favor of
- * default seed.
- * - Changed seed-based constructor to be independent
- * of any particular randomization library, so results
- * will be the same when ported to other languages.
- */
- public class OpenSimplexNoise {
- private static final double STRETCH_CONSTANT_2D = -0.211324865405187; //(1/Math.sqrt(2+1)-1)/2;
- private static final double SQUISH_CONSTANT_2D = 0.366025403784439; //(Math.sqrt(2+1)-1)/2;
- private static final double STRETCH_CONSTANT_3D = -1.0 / 6; //(1/Math.sqrt(3+1)-1)/3;
- private static final double SQUISH_CONSTANT_3D = 1.0 / 3; //(Math.sqrt(3+1)-1)/3;
- private static final double STRETCH_CONSTANT_4D = -0.138196601125011; //(1/Math.sqrt(4+1)-1)/4;
- private static final double SQUISH_CONSTANT_4D = 0.309016994374947; //(Math.sqrt(4+1)-1)/4;
- private static final double NORM_CONSTANT_2D = 47;
- private static final double NORM_CONSTANT_3D = 103;
- private static final double NORM_CONSTANT_4D = 30;
- private static final long DEFAULT_SEED = 0;
- private short[] perm;
- private short[] permGradIndex3D;
- public OpenSimplexNoise() {
- this(DEFAULT_SEED);
- }
- public OpenSimplexNoise(short[] perm) {
- this.perm = perm;
- permGradIndex3D = new short[256];
- for (int i = 0; i < 256; i++) {
- //Since 3D has 24 gradients, simple bitmask won't work, so precompute modulo array.
- permGradIndex3D[i] = (short)((perm[i] % (gradients3D.length / 3)) * 3);
- }
- }
- //Initializes the class using a permutation array generated from a 64-bit seed.
- //Generates a proper permutation (i.e. doesn't merely perform N successive pair swaps on a base array)
- //Uses a simple 64-bit LCG.
- public OpenSimplexNoise(long seed) {
- perm = new short[256];
- permGradIndex3D = new short[256];
- short[] source = new short[256];
- for (short i = 0; i < 256; i++)
- source[i] = i;
- seed = seed * 6364136223846793005l + 1442695040888963407l;
- seed = seed * 6364136223846793005l + 1442695040888963407l;
- seed = seed * 6364136223846793005l + 1442695040888963407l;
- for (int i = 255; i >= 0; i--) {
- seed = seed * 6364136223846793005l + 1442695040888963407l;
- int r = (int)((seed + 31) % (i + 1));
- if (r < 0)
- r += (i + 1);
- perm[i] = source[r];
- permGradIndex3D[i] = (short)((perm[i] % (gradients3D.length / 3)) * 3);
- source[r] = source[i];
- }
- }
- //2D OpenSimplex Noise.
- public double eval(double x, double y) {
- //Place input coordinates onto grid.
- double stretchOffset = (x + y) * STRETCH_CONSTANT_2D;
- double xs = x + stretchOffset;
- double ys = y + stretchOffset;
- //Floor to get grid coordinates of rhombus (stretched square) super-cell origin.
- int xsb = fastFloor(xs);
- int ysb = fastFloor(ys);
- //Skew out to get actual coordinates of rhombus origin. We'll need these later.
- double squishOffset = (xsb + ysb) * SQUISH_CONSTANT_2D;
- double xb = xsb + squishOffset;
- double yb = ysb + squishOffset;
- //Compute grid coordinates relative to rhombus origin.
- double xins = xs - xsb;
- double yins = ys - ysb;
- //Sum those together to get a value that determines which region we're in.
- double inSum = xins + yins;
- //Positions relative to origin point.
- double dx0 = x - xb;
- double dy0 = y - yb;
- //We'll be defining these inside the next block and using them afterwards.
- double dx_ext, dy_ext;
- int xsv_ext, ysv_ext;
- double value = 0;
- //Contribution (1,0)
- double dx1 = dx0 - 1 - SQUISH_CONSTANT_2D;
- double dy1 = dy0 - 0 - SQUISH_CONSTANT_2D;
- double attn1 = 2 - dx1 * dx1 - dy1 * dy1;
- if (attn1 > 0) {
- attn1 *= attn1;
- value += attn1 * attn1 * extrapolate(xsb + 1, ysb + 0, dx1, dy1);
- }
- //Contribution (0,1)
- double dx2 = dx0 - 0 - SQUISH_CONSTANT_2D;
- double dy2 = dy0 - 1 - SQUISH_CONSTANT_2D;
- double attn2 = 2 - dx2 * dx2 - dy2 * dy2;
- if (attn2 > 0) {
- attn2 *= attn2;
- value += attn2 * attn2 * extrapolate(xsb + 0, ysb + 1, dx2, dy2);
- }
- if (inSum <= 1) { //We're inside the triangle (2-Simplex) at (0,0)
- double zins = 1 - inSum;
- if (zins > xins || zins > yins) { //(0,0) is one of the closest two triangular vertices
- if (xins > yins) {
- xsv_ext = xsb + 1;
- ysv_ext = ysb - 1;
- dx_ext = dx0 - 1;
- dy_ext = dy0 + 1;
- } else {
- xsv_ext = xsb - 1;
- ysv_ext = ysb + 1;
- dx_ext = dx0 + 1;
- dy_ext = dy0 - 1;
- }
- } else { //(1,0) and (0,1) are the closest two vertices.
- xsv_ext = xsb + 1;
- ysv_ext = ysb + 1;
- dx_ext = dx0 - 1 - 2 * SQUISH_CONSTANT_2D;
- dy_ext = dy0 - 1 - 2 * SQUISH_CONSTANT_2D;
- }
- } else { //We're inside the triangle (2-Simplex) at (1,1)
- double zins = 2 - inSum;
- if (zins < xins || zins < yins) { //(0,0) is one of the closest two triangular vertices
- if (xins > yins) {
- xsv_ext = xsb + 2;
- ysv_ext = ysb + 0;
- dx_ext = dx0 - 2 - 2 * SQUISH_CONSTANT_2D;
- dy_ext = dy0 + 0 - 2 * SQUISH_CONSTANT_2D;
- } else {
- xsv_ext = xsb + 0;
- ysv_ext = ysb + 2;
- dx_ext = dx0 + 0 - 2 * SQUISH_CONSTANT_2D;
- dy_ext = dy0 - 2 - 2 * SQUISH_CONSTANT_2D;
- }
- } else { //(1,0) and (0,1) are the closest two vertices.
- dx_ext = dx0;
- dy_ext = dy0;
- xsv_ext = xsb;
- ysv_ext = ysb;
- }
- xsb += 1;
- ysb += 1;
- dx0 = dx0 - 1 - 2 * SQUISH_CONSTANT_2D;
- dy0 = dy0 - 1 - 2 * SQUISH_CONSTANT_2D;
- }
- //Contribution (0,0) or (1,1)
- double attn0 = 2 - dx0 * dx0 - dy0 * dy0;
- if (attn0 > 0) {
- attn0 *= attn0;
- value += attn0 * attn0 * extrapolate(xsb, ysb, dx0, dy0);
- }
- //Extra Vertex
- double attn_ext = 2 - dx_ext * dx_ext - dy_ext * dy_ext;
- if (attn_ext > 0) {
- attn_ext *= attn_ext;
- value += attn_ext * attn_ext * extrapolate(xsv_ext, ysv_ext, dx_ext, dy_ext);
- }
- return value / NORM_CONSTANT_2D;
- }
- //3D OpenSimplex Noise.
- public double eval(double x, double y, double z) {
- //Place input coordinates on simplectic honeycomb.
- double stretchOffset = (x + y + z) * STRETCH_CONSTANT_3D;
- double xs = x + stretchOffset;
- double ys = y + stretchOffset;
- double zs = z + stretchOffset;
- //Floor to get simplectic honeycomb coordinates of rhombohedron (stretched cube) super-cell origin.
- int xsb = fastFloor(xs);
- int ysb = fastFloor(ys);
- int zsb = fastFloor(zs);
- //Skew out to get actual coordinates of rhombohedron origin. We'll need these later.
- double squishOffset = (xsb + ysb + zsb) * SQUISH_CONSTANT_3D;
- double xb = xsb + squishOffset;
- double yb = ysb + squishOffset;
- double zb = zsb + squishOffset;
- //Compute simplectic honeycomb coordinates relative to rhombohedral origin.
- double xins = xs - xsb;
- double yins = ys - ysb;
- double zins = zs - zsb;
- //Sum those together to get a value that determines which region we're in.
- double inSum = xins + yins + zins;
- //Positions relative to origin point.
- double dx0 = x - xb;
- double dy0 = y - yb;
- double dz0 = z - zb;
- //We'll be defining these inside the next block and using them afterwards.
- double dx_ext0, dy_ext0, dz_ext0;
- double dx_ext1, dy_ext1, dz_ext1;
- int xsv_ext0, ysv_ext0, zsv_ext0;
- int xsv_ext1, ysv_ext1, zsv_ext1;
- double value = 0;
- if (inSum <= 1) { //We're inside the tetrahedron (3-Simplex) at (0,0,0)
- //Determine which two of (0,0,1), (0,1,0), (1,0,0) are closest.
- byte aPoint = 0x01;
- double aScore = xins;
- byte bPoint = 0x02;
- double bScore = yins;
- if (aScore >= bScore && zins > bScore) {
- bScore = zins;
- bPoint = 0x04;
- } else if (aScore < bScore && zins > aScore) {
- aScore = zins;
- aPoint = 0x04;
- }
- //Now we determine the two lattice points not part of the tetrahedron that may contribute.
- //This depends on the closest two tetrahedral vertices, including (0,0,0)
- double wins = 1 - inSum;
- if (wins > aScore || wins > bScore) { //(0,0,0) is one of the closest two tetrahedral vertices.
- byte c = (bScore > aScore ? bPoint : aPoint); //Our other closest vertex is the closest out of a and b.
- if ((c & 0x01) == 0) {
- xsv_ext0 = xsb - 1;
- xsv_ext1 = xsb;
- dx_ext0 = dx0 + 1;
- dx_ext1 = dx0;
- } else {
- xsv_ext0 = xsv_ext1 = xsb + 1;
- dx_ext0 = dx_ext1 = dx0 - 1;
- }
- if ((c & 0x02) == 0) {
- ysv_ext0 = ysv_ext1 = ysb;
- dy_ext0 = dy_ext1 = dy0;
- if ((c & 0x01) == 0) {
- ysv_ext1 -= 1;
- dy_ext1 += 1;
- } else {
- ysv_ext0 -= 1;
- dy_ext0 += 1;
- }
- } else {
- ysv_ext0 = ysv_ext1 = ysb + 1;
- dy_ext0 = dy_ext1 = dy0 - 1;
- }
- if ((c & 0x04) == 0) {
- zsv_ext0 = zsb;
- zsv_ext1 = zsb - 1;
- dz_ext0 = dz0;
- dz_ext1 = dz0 + 1;
- } else {
- zsv_ext0 = zsv_ext1 = zsb + 1;
- dz_ext0 = dz_ext1 = dz0 - 1;
- }
- } else { //(0,0,0) is not one of the closest two tetrahedral vertices.
- byte c = (byte)(aPoint | bPoint); //Our two extra vertices are determined by the closest two.
- if ((c & 0x01) == 0) {
- xsv_ext0 = xsb;
- xsv_ext1 = xsb - 1;
- dx_ext0 = dx0 - 2 * SQUISH_CONSTANT_3D;
- dx_ext1 = dx0 + 1 - SQUISH_CONSTANT_3D;
- } else {
- xsv_ext0 = xsv_ext1 = xsb + 1;
- dx_ext0 = dx0 - 1 - 2 * SQUISH_CONSTANT_3D;
- dx_ext1 = dx0 - 1 - SQUISH_CONSTANT_3D;
- }
- if ((c & 0x02) == 0) {
- ysv_ext0 = ysb;
- ysv_ext1 = ysb - 1;
- dy_ext0 = dy0 - 2 * SQUISH_CONSTANT_3D;
- dy_ext1 = dy0 + 1 - SQUISH_CONSTANT_3D;
- } else {
- ysv_ext0 = ysv_ext1 = ysb + 1;
- dy_ext0 = dy0 - 1 - 2 * SQUISH_CONSTANT_3D;
- dy_ext1 = dy0 - 1 - SQUISH_CONSTANT_3D;
- }
- if ((c & 0x04) == 0) {
- zsv_ext0 = zsb;
- zsv_ext1 = zsb - 1;
- dz_ext0 = dz0 - 2 * SQUISH_CONSTANT_3D;
- dz_ext1 = dz0 + 1 - SQUISH_CONSTANT_3D;
- } else {
- zsv_ext0 = zsv_ext1 = zsb + 1;
- dz_ext0 = dz0 - 1 - 2 * SQUISH_CONSTANT_3D;
- dz_ext1 = dz0 - 1 - SQUISH_CONSTANT_3D;
- }
- }
- //Contribution (0,0,0)
- double attn0 = 2 - dx0 * dx0 - dy0 * dy0 - dz0 * dz0;
- if (attn0 > 0) {
- attn0 *= attn0;
- value += attn0 * attn0 * extrapolate(xsb + 0, ysb + 0, zsb + 0, dx0, dy0, dz0);
- }
- //Contribution (1,0,0)
- double dx1 = dx0 - 1 - SQUISH_CONSTANT_3D;
- double dy1 = dy0 - 0 - SQUISH_CONSTANT_3D;
- double dz1 = dz0 - 0 - SQUISH_CONSTANT_3D;
- double attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1;
- if (attn1 > 0) {
- attn1 *= attn1;
- value += attn1 * attn1 * extrapolate(xsb + 1, ysb + 0, zsb + 0, dx1, dy1, dz1);
- }
- //Contribution (0,1,0)
- double dx2 = dx0 - 0 - SQUISH_CONSTANT_3D;
- double dy2 = dy0 - 1 - SQUISH_CONSTANT_3D;
- double dz2 = dz1;
- double attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2;
- if (attn2 > 0) {
- attn2 *= attn2;
- value += attn2 * attn2 * extrapolate(xsb + 0, ysb + 1, zsb + 0, dx2, dy2, dz2);
- }
- //Contribution (0,0,1)
- double dx3 = dx2;
- double dy3 = dy1;
- double dz3 = dz0 - 1 - SQUISH_CONSTANT_3D;
- double attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3;
- if (attn3 > 0) {
- attn3 *= attn3;
- value += attn3 * attn3 * extrapolate(xsb + 0, ysb + 0, zsb + 1, dx3, dy3, dz3);
- }
- } else if (inSum >= 2) { //We're inside the tetrahedron (3-Simplex) at (1,1,1)
- //Determine which two tetrahedral vertices are the closest, out of (1,1,0), (1,0,1), (0,1,1) but not (1,1,1).
- byte aPoint = 0x06;
- double aScore = xins;
- byte bPoint = 0x05;
- double bScore = yins;
- if (aScore <= bScore && zins < bScore) {
- bScore = zins;
- bPoint = 0x03;
- } else if (aScore > bScore && zins < aScore) {
- aScore = zins;
- aPoint = 0x03;
- }
- //Now we determine the two lattice points not part of the tetrahedron that may contribute.
- //This depends on the closest two tetrahedral vertices, including (1,1,1)
- double wins = 3 - inSum;
- if (wins < aScore || wins < bScore) { //(1,1,1) is one of the closest two tetrahedral vertices.
- byte c = (bScore < aScore ? bPoint : aPoint); //Our other closest vertex is the closest out of a and b.
- if ((c & 0x01) != 0) {
- xsv_ext0 = xsb + 2;
- xsv_ext1 = xsb + 1;
- dx_ext0 = dx0 - 2 - 3 * SQUISH_CONSTANT_3D;
- dx_ext1 = dx0 - 1 - 3 * SQUISH_CONSTANT_3D;
- } else {
- xsv_ext0 = xsv_ext1 = xsb;
- dx_ext0 = dx_ext1 = dx0 - 3 * SQUISH_CONSTANT_3D;
- }
- if ((c & 0x02) != 0) {
- ysv_ext0 = ysv_ext1 = ysb + 1;
- dy_ext0 = dy_ext1 = dy0 - 1 - 3 * SQUISH_CONSTANT_3D;
- if ((c & 0x01) != 0) {
- ysv_ext1 += 1;
- dy_ext1 -= 1;
- } else {
- ysv_ext0 += 1;
- dy_ext0 -= 1;
- }
- } else {
- ysv_ext0 = ysv_ext1 = ysb;
- dy_ext0 = dy_ext1 = dy0 - 3 * SQUISH_CONSTANT_3D;
- }
- if ((c & 0x04) != 0) {
- zsv_ext0 = zsb + 1;
- zsv_ext1 = zsb + 2;
- dz_ext0 = dz0 - 1 - 3 * SQUISH_CONSTANT_3D;
- dz_ext1 = dz0 - 2 - 3 * SQUISH_CONSTANT_3D;
- } else {
- zsv_ext0 = zsv_ext1 = zsb;
- dz_ext0 = dz_ext1 = dz0 - 3 * SQUISH_CONSTANT_3D;
- }
- } else { //(1,1,1) is not one of the closest two tetrahedral vertices.
- byte c = (byte)(aPoint & bPoint); //Our two extra vertices are determined by the closest two.
- if ((c & 0x01) != 0) {
- xsv_ext0 = xsb + 1;
- xsv_ext1 = xsb + 2;
- dx_ext0 = dx0 - 1 - SQUISH_CONSTANT_3D;
- dx_ext1 = dx0 - 2 - 2 * SQUISH_CONSTANT_3D;
- } else {
- xsv_ext0 = xsv_ext1 = xsb;
- dx_ext0 = dx0 - SQUISH_CONSTANT_3D;
- dx_ext1 = dx0 - 2 * SQUISH_CONSTANT_3D;
- }
- if ((c & 0x02) != 0) {
- ysv_ext0 = ysb + 1;
- ysv_ext1 = ysb + 2;
- dy_ext0 = dy0 - 1 - SQUISH_CONSTANT_3D;
- dy_ext1 = dy0 - 2 - 2 * SQUISH_CONSTANT_3D;
- } else {
- ysv_ext0 = ysv_ext1 = ysb;
- dy_ext0 = dy0 - SQUISH_CONSTANT_3D;
- dy_ext1 = dy0 - 2 * SQUISH_CONSTANT_3D;
- }
- if ((c & 0x04) != 0) {
- zsv_ext0 = zsb + 1;
- zsv_ext1 = zsb + 2;
- dz_ext0 = dz0 - 1 - SQUISH_CONSTANT_3D;
- dz_ext1 = dz0 - 2 - 2 * SQUISH_CONSTANT_3D;
- } else {
- zsv_ext0 = zsv_ext1 = zsb;
- dz_ext0 = dz0 - SQUISH_CONSTANT_3D;
- dz_ext1 = dz0 - 2 * SQUISH_CONSTANT_3D;
- }
- }
- //Contribution (1,1,0)
- double dx3 = dx0 - 1 - 2 * SQUISH_CONSTANT_3D;
- double dy3 = dy0 - 1 - 2 * SQUISH_CONSTANT_3D;
- double dz3 = dz0 - 0 - 2 * SQUISH_CONSTANT_3D;
- double attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3;
- if (attn3 > 0) {
- attn3 *= attn3;
- value += attn3 * attn3 * extrapolate(xsb + 1, ysb + 1, zsb + 0, dx3, dy3, dz3);
- }
- //Contribution (1,0,1)
- double dx2 = dx3;
- double dy2 = dy0 - 0 - 2 * SQUISH_CONSTANT_3D;
- double dz2 = dz0 - 1 - 2 * SQUISH_CONSTANT_3D;
- double attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2;
- if (attn2 > 0) {
- attn2 *= attn2;
- value += attn2 * attn2 * extrapolate(xsb + 1, ysb + 0, zsb + 1, dx2, dy2, dz2);
- }
- //Contribution (0,1,1)
- double dx1 = dx0 - 0 - 2 * SQUISH_CONSTANT_3D;
- double dy1 = dy3;
- double dz1 = dz2;
- double attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1;
- if (attn1 > 0) {
- attn1 *= attn1;
- value += attn1 * attn1 * extrapolate(xsb + 0, ysb + 1, zsb + 1, dx1, dy1, dz1);
- }
- //Contribution (1,1,1)
- dx0 = dx0 - 1 - 3 * SQUISH_CONSTANT_3D;
- dy0 = dy0 - 1 - 3 * SQUISH_CONSTANT_3D;
- dz0 = dz0 - 1 - 3 * SQUISH_CONSTANT_3D;
- double attn0 = 2 - dx0 * dx0 - dy0 * dy0 - dz0 * dz0;
- if (attn0 > 0) {
- attn0 *= attn0;
- value += attn0 * attn0 * extrapolate(xsb + 1, ysb + 1, zsb + 1, dx0, dy0, dz0);
- }
- } else { //We're inside the octahedron (Rectified 3-Simplex) in between.
- double aScore;
- byte aPoint;
- boolean aIsFurtherSide;
- double bScore;
- byte bPoint;
- boolean bIsFurtherSide;
- //Decide between point (0,0,1) and (1,1,0) as closest
- double p1 = xins + yins;
- if (p1 > 1) {
- aScore = p1 - 1;
- aPoint = 0x03;
- aIsFurtherSide = true;
- } else {
- aScore = 1 - p1;
- aPoint = 0x04;
- aIsFurtherSide = false;
- }
- //Decide between point (0,1,0) and (1,0,1) as closest
- double p2 = xins + zins;
- if (p2 > 1) {
- bScore = p2 - 1;
- bPoint = 0x05;
- bIsFurtherSide = true;
- } else {
- bScore = 1 - p2;
- bPoint = 0x02;
- bIsFurtherSide = false;
- }
- //The closest out of the two (1,0,0) and (0,1,1) will replace the furthest out of the two decided above, if closer.
- double p3 = yins + zins;
- if (p3 > 1) {
- double score = p3 - 1;
- if (aScore <= bScore && aScore < score) {
- aScore = score;
- aPoint = 0x06;
- aIsFurtherSide = true;
- } else if (aScore > bScore && bScore < score) {
- bScore = score;
- bPoint = 0x06;
- bIsFurtherSide = true;
- }
- } else {
- double score = 1 - p3;
- if (aScore <= bScore && aScore < score) {
- aScore = score;
- aPoint = 0x01;
- aIsFurtherSide = false;
- } else if (aScore > bScore && bScore < score) {
- bScore = score;
- bPoint = 0x01;
- bIsFurtherSide = false;
- }
- }
- //Where each of the two closest points are determines how the extra two vertices are calculated.
- if (aIsFurtherSide == bIsFurtherSide) {
- if (aIsFurtherSide) { //Both closest points on (1,1,1) side
- //One of the two extra points is (1,1,1)
- dx_ext0 = dx0 - 1 - 3 * SQUISH_CONSTANT_3D;
- dy_ext0 = dy0 - 1 - 3 * SQUISH_CONSTANT_3D;
- dz_ext0 = dz0 - 1 - 3 * SQUISH_CONSTANT_3D;
- xsv_ext0 = xsb + 1;
- ysv_ext0 = ysb + 1;
- zsv_ext0 = zsb + 1;
- //Other extra point is based on the shared axis.
- byte c = (byte)(aPoint & bPoint);
- if ((c & 0x01) != 0) {
- dx_ext1 = dx0 - 2 - 2 * SQUISH_CONSTANT_3D;
- dy_ext1 = dy0 - 2 * SQUISH_CONSTANT_3D;
- dz_ext1 = dz0 - 2 * SQUISH_CONSTANT_3D;
- xsv_ext1 = xsb + 2;
- ysv_ext1 = ysb;
- zsv_ext1 = zsb;
- } else if ((c & 0x02) != 0) {
- dx_ext1 = dx0 - 2 * SQUISH_CONSTANT_3D;
- dy_ext1 = dy0 - 2 - 2 * SQUISH_CONSTANT_3D;
- dz_ext1 = dz0 - 2 * SQUISH_CONSTANT_3D;
- xsv_ext1 = xsb;
- ysv_ext1 = ysb + 2;
- zsv_ext1 = zsb;
- } else {
- dx_ext1 = dx0 - 2 * SQUISH_CONSTANT_3D;
- dy_ext1 = dy0 - 2 * SQUISH_CONSTANT_3D;
- dz_ext1 = dz0 - 2 - 2 * SQUISH_CONSTANT_3D;
- xsv_ext1 = xsb;
- ysv_ext1 = ysb;
- zsv_ext1 = zsb + 2;
- }
- } else {//Both closest points on (0,0,0) side
- //One of the two extra points is (0,0,0)
- dx_ext0 = dx0;
- dy_ext0 = dy0;
- dz_ext0 = dz0;
- xsv_ext0 = xsb;
- ysv_ext0 = ysb;
- zsv_ext0 = zsb;
- //Other extra point is based on the omitted axis.
- byte c = (byte)(aPoint | bPoint);
- if ((c & 0x01) == 0) {
- dx_ext1 = dx0 + 1 - SQUISH_CONSTANT_3D;
- dy_ext1 = dy0 - 1 - SQUISH_CONSTANT_3D;
- dz_ext1 = dz0 - 1 - SQUISH_CONSTANT_3D;
- xsv_ext1 = xsb - 1;
- ysv_ext1 = ysb + 1;
- zsv_ext1 = zsb + 1;
- } else if ((c & 0x02) == 0) {
- dx_ext1 = dx0 - 1 - SQUISH_CONSTANT_3D;
- dy_ext1 = dy0 + 1 - SQUISH_CONSTANT_3D;
- dz_ext1 = dz0 - 1 - SQUISH_CONSTANT_3D;
- xsv_ext1 = xsb + 1;
- ysv_ext1 = ysb - 1;
- zsv_ext1 = zsb + 1;
- } else {
- dx_ext1 = dx0 - 1 - SQUISH_CONSTANT_3D;
- dy_ext1 = dy0 - 1 - SQUISH_CONSTANT_3D;
- dz_ext1 = dz0 + 1 - SQUISH_CONSTANT_3D;
- xsv_ext1 = xsb + 1;
- ysv_ext1 = ysb + 1;
- zsv_ext1 = zsb - 1;
- }
- }
- } else { //One point on (0,0,0) side, one point on (1,1,1) side
- byte c1, c2;
- if (aIsFurtherSide) {
- c1 = aPoint;
- c2 = bPoint;
- } else {
- c1 = bPoint;
- c2 = aPoint;
- }
- //One contribution is a permutation of (1,1,-1)
- if ((c1 & 0x01) == 0) {
- dx_ext0 = dx0 + 1 - SQUISH_CONSTANT_3D;
- dy_ext0 = dy0 - 1 - SQUISH_CONSTANT_3D;
- dz_ext0 = dz0 - 1 - SQUISH_CONSTANT_3D;
- xsv_ext0 = xsb - 1;
- ysv_ext0 = ysb + 1;
- zsv_ext0 = zsb + 1;
- } else if ((c1 & 0x02) == 0) {
- dx_ext0 = dx0 - 1 - SQUISH_CONSTANT_3D;
- dy_ext0 = dy0 + 1 - SQUISH_CONSTANT_3D;
- dz_ext0 = dz0 - 1 - SQUISH_CONSTANT_3D;
- xsv_ext0 = xsb + 1;
- ysv_ext0 = ysb - 1;
- zsv_ext0 = zsb + 1;
- } else {
- dx_ext0 = dx0 - 1 - SQUISH_CONSTANT_3D;
- dy_ext0 = dy0 - 1 - SQUISH_CONSTANT_3D;
- dz_ext0 = dz0 + 1 - SQUISH_CONSTANT_3D;
- xsv_ext0 = xsb + 1;
- ysv_ext0 = ysb + 1;
- zsv_ext0 = zsb - 1;
- }
- //One contribution is a permutation of (0,0,2)
- dx_ext1 = dx0 - 2 * SQUISH_CONSTANT_3D;
- dy_ext1 = dy0 - 2 * SQUISH_CONSTANT_3D;
- dz_ext1 = dz0 - 2 * SQUISH_CONSTANT_3D;
- xsv_ext1 = xsb;
- ysv_ext1 = ysb;
- zsv_ext1 = zsb;
- if ((c2 & 0x01) != 0) {
- dx_ext1 -= 2;
- xsv_ext1 += 2;
- } else if ((c2 & 0x02) != 0) {
- dy_ext1 -= 2;
- ysv_ext1 += 2;
- } else {
- dz_ext1 -= 2;
- zsv_ext1 += 2;
- }
- }
- //Contribution (1,0,0)
- double dx1 = dx0 - 1 - SQUISH_CONSTANT_3D;
- double dy1 = dy0 - 0 - SQUISH_CONSTANT_3D;
- double dz1 = dz0 - 0 - SQUISH_CONSTANT_3D;
- double attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1;
- if (attn1 > 0) {
- attn1 *= attn1;
- value += attn1 * attn1 * extrapolate(xsb + 1, ysb + 0, zsb + 0, dx1, dy1, dz1);
- }
- //Contribution (0,1,0)
- double dx2 = dx0 - 0 - SQUISH_CONSTANT_3D;
- double dy2 = dy0 - 1 - SQUISH_CONSTANT_3D;
- double dz2 = dz1;
- double attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2;
- if (attn2 > 0) {
- attn2 *= attn2;
- value += attn2 * attn2 * extrapolate(xsb + 0, ysb + 1, zsb + 0, dx2, dy2, dz2);
- }
- //Contribution (0,0,1)
- double dx3 = dx2;
- double dy3 = dy1;
- double dz3 = dz0 - 1 - SQUISH_CONSTANT_3D;
- double attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3;
- if (attn3 > 0) {
- attn3 *= attn3;
- value += attn3 * attn3 * extrapolate(xsb + 0, ysb + 0, zsb + 1, dx3, dy3, dz3);
- }
- //Contribution (1,1,0)
- double dx4 = dx0 - 1 - 2 * SQUISH_CONSTANT_3D;
- double dy4 = dy0 - 1 - 2 * SQUISH_CONSTANT_3D;
- double dz4 = dz0 - 0 - 2 * SQUISH_CONSTANT_3D;
- double attn4 = 2 - dx4 * dx4 - dy4 * dy4 - dz4 * dz4;
- if (attn4 > 0) {
- attn4 *= attn4;
- value += attn4 * attn4 * extrapolate(xsb + 1, ysb + 1, zsb + 0, dx4, dy4, dz4);
- }
- //Contribution (1,0,1)
- double dx5 = dx4;
- double dy5 = dy0 - 0 - 2 * SQUISH_CONSTANT_3D;
- double dz5 = dz0 - 1 - 2 * SQUISH_CONSTANT_3D;
- double attn5 = 2 - dx5 * dx5 - dy5 * dy5 - dz5 * dz5;
- if (attn5 > 0) {
- attn5 *= attn5;
- value += attn5 * attn5 * extrapolate(xsb + 1, ysb + 0, zsb + 1, dx5, dy5, dz5);
- }
- //Contribution (0,1,1)
- double dx6 = dx0 - 0 - 2 * SQUISH_CONSTANT_3D;
- double dy6 = dy4;
- double dz6 = dz5;
- double attn6 = 2 - dx6 * dx6 - dy6 * dy6 - dz6 * dz6;
- if (attn6 > 0) {
- attn6 *= attn6;
- value += attn6 * attn6 * extrapolate(xsb + 0, ysb + 1, zsb + 1, dx6, dy6, dz6);
- }
- }
- //First extra vertex
- double attn_ext0 = 2 - dx_ext0 * dx_ext0 - dy_ext0 * dy_ext0 - dz_ext0 * dz_ext0;
- if (attn_ext0 > 0)
- {
- attn_ext0 *= attn_ext0;
- value += attn_ext0 * attn_ext0 * extrapolate(xsv_ext0, ysv_ext0, zsv_ext0, dx_ext0, dy_ext0, dz_ext0);
- }
- //Second extra vertex
- double attn_ext1 = 2 - dx_ext1 * dx_ext1 - dy_ext1 * dy_ext1 - dz_ext1 * dz_ext1;
- if (attn_ext1 > 0)
- {
- attn_ext1 *= attn_ext1;
- value += attn_ext1 * attn_ext1 * extrapolate(xsv_ext1, ysv_ext1, zsv_ext1, dx_ext1, dy_ext1, dz_ext1);
- }
- return value / NORM_CONSTANT_3D;
- }
- //4D OpenSimplex Noise.
- public double eval(double x, double y, double z, double w) {
- //Place input coordinates on simplectic honeycomb.
- double stretchOffset = (x + y + z + w) * STRETCH_CONSTANT_4D;
- double xs = x + stretchOffset;
- double ys = y + stretchOffset;
- double zs = z + stretchOffset;
- double ws = w + stretchOffset;
- //Floor to get simplectic honeycomb coordinates of rhombo-hypercube super-cell origin.
- int xsb = fastFloor(xs);
- int ysb = fastFloor(ys);
- int zsb = fastFloor(zs);
- int wsb = fastFloor(ws);
- //Skew out to get actual coordinates of stretched rhombo-hypercube origin. We'll need these later.
- double squishOffset = (xsb + ysb + zsb + wsb) * SQUISH_CONSTANT_4D;
- double xb = xsb + squishOffset;
- double yb = ysb + squishOffset;
- double zb = zsb + squishOffset;
- double wb = wsb + squishOffset;
- //Compute simplectic honeycomb coordinates relative to rhombo-hypercube origin.
- double xins = xs - xsb;
- double yins = ys - ysb;
- double zins = zs - zsb;
- double wins = ws - wsb;
- //Sum those together to get a value that determines which region we're in.
- double inSum = xins + yins + zins + wins;
- //Positions relative to origin point.
- double dx0 = x - xb;
- double dy0 = y - yb;
- double dz0 = z - zb;
- double dw0 = w - wb;
- //We'll be defining these inside the next block and using them afterwards.
- double dx_ext0, dy_ext0, dz_ext0, dw_ext0;
- double dx_ext1, dy_ext1, dz_ext1, dw_ext1;
- double dx_ext2, dy_ext2, dz_ext2, dw_ext2;
- int xsv_ext0, ysv_ext0, zsv_ext0, wsv_ext0;
- int xsv_ext1, ysv_ext1, zsv_ext1, wsv_ext1;
- int xsv_ext2, ysv_ext2, zsv_ext2, wsv_ext2;
- double value = 0;
- if (inSum <= 1) { //We're inside the pentachoron (4-Simplex) at (0,0,0,0)
- //Determine which two of (0,0,0,1), (0,0,1,0), (0,1,0,0), (1,0,0,0) are closest.
- byte aPoint = 0x01;
- double aScore = xins;
- byte bPoint = 0x02;
- double bScore = yins;
- if (aScore >= bScore && zins > bScore) {
- bScore = zins;
- bPoint = 0x04;
- } else if (aScore < bScore && zins > aScore) {
- aScore = zins;
- aPoint = 0x04;
- }
- if (aScore >= bScore && wins > bScore) {
- bScore = wins;
- bPoint = 0x08;
- } else if (aScore < bScore && wins > aScore) {
- aScore = wins;
- aPoint = 0x08;
- }
- //Now we determine the three lattice points not part of the pentachoron that may contribute.
- //This depends on the closest two pentachoron vertices, including (0,0,0,0)
- double uins = 1 - inSum;
- if (uins > aScore || uins > bScore) { //(0,0,0,0) is one of the closest two pentachoron vertices.
- byte c = (bScore > aScore ? bPoint : aPoint); //Our other closest vertex is the closest out of a and b.
- if ((c & 0x01) == 0) {
- xsv_ext0 = xsb - 1;
- xsv_ext1 = xsv_ext2 = xsb;
- dx_ext0 = dx0 + 1;
- dx_ext1 = dx_ext2 = dx0;
- } else {
- xsv_ext0 = xsv_ext1 = xsv_ext2 = xsb + 1;
- dx_ext0 = dx_ext1 = dx_ext2 = dx0 - 1;
- }
- if ((c & 0x02) == 0) {
- ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb;
- dy_ext0 = dy_ext1 = dy_ext2 = dy0;
- if ((c & 0x01) == 0x01) {
- ysv_ext0 -= 1;
- dy_ext0 += 1;
- } else {
- ysv_ext1 -= 1;
- dy_ext1 += 1;
- }
- } else {
- ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb + 1;
- dy_ext0 = dy_ext1 = dy_ext2 = dy0 - 1;
- }
- if ((c & 0x04) == 0) {
- zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb;
- dz_ext0 = dz_ext1 = dz_ext2 = dz0;
- if ((c & 0x03) != 0) {
- if ((c & 0x03) == 0x03) {
- zsv_ext0 -= 1;
- dz_ext0 += 1;
- } else {
- zsv_ext1 -= 1;
- dz_ext1 += 1;
- }
- } else {
- zsv_ext2 -= 1;
- dz_ext2 += 1;
- }
- } else {
- zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb + 1;
- dz_ext0 = dz_ext1 = dz_ext2 = dz0 - 1;
- }
- if ((c & 0x08) == 0) {
- wsv_ext0 = wsv_ext1 = wsb;
- wsv_ext2 = wsb - 1;
- dw_ext0 = dw_ext1 = dw0;
- dw_ext2 = dw0 + 1;
- } else {
- wsv_ext0 = wsv_ext1 = wsv_ext2 = wsb + 1;
- dw_ext0 = dw_ext1 = dw_ext2 = dw0 - 1;
- }
- } else { //(0,0,0,0) is not one of the closest two pentachoron vertices.
- byte c = (byte)(aPoint | bPoint); //Our three extra vertices are determined by the closest two.
- if ((c & 0x01) == 0) {
- xsv_ext0 = xsv_ext2 = xsb;
- xsv_ext1 = xsb - 1;
- dx_ext0 = dx0 - 2 * SQUISH_CONSTANT_4D;
- dx_ext1 = dx0 + 1 - SQUISH_CONSTANT_4D;
- dx_ext2 = dx0 - SQUISH_CONSTANT_4D;
- } else {
- xsv_ext0 = xsv_ext1 = xsv_ext2 = xsb + 1;
- dx_ext0 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
- dx_ext1 = dx_ext2 = dx0 - 1 - SQUISH_CONSTANT_4D;
- }
- if ((c & 0x02) == 0) {
- ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb;
- dy_ext0 = dy0 - 2 * SQUISH_CONSTANT_4D;
- dy_ext1 = dy_ext2 = dy0 - SQUISH_CONSTANT_4D;
- if ((c & 0x01) == 0x01) {
- ysv_ext1 -= 1;
- dy_ext1 += 1;
- } else {
- ysv_ext2 -= 1;
- dy_ext2 += 1;
- }
- } else {
- ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb + 1;
- dy_ext0 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
- dy_ext1 = dy_ext2 = dy0 - 1 - SQUISH_CONSTANT_4D;
- }
- if ((c & 0x04) == 0) {
- zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb;
- dz_ext0 = dz0 - 2 * SQUISH_CONSTANT_4D;
- dz_ext1 = dz_ext2 = dz0 - SQUISH_CONSTANT_4D;
- if ((c & 0x03) == 0x03) {
- zsv_ext1 -= 1;
- dz_ext1 += 1;
- } else {
- zsv_ext2 -= 1;
- dz_ext2 += 1;
- }
- } else {
- zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb + 1;
- dz_ext0 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
- dz_ext1 = dz_ext2 = dz0 - 1 - SQUISH_CONSTANT_4D;
- }
- if ((c & 0x08) == 0) {
- wsv_ext0 = wsv_ext1 = wsb;
- wsv_ext2 = wsb - 1;
- dw_ext0 = dw0 - 2 * SQUISH_CONSTANT_4D;
- dw_ext1 = dw0 - SQUISH_CONSTANT_4D;
- dw_ext2 = dw0 + 1 - SQUISH_CONSTANT_4D;
- } else {
- wsv_ext0 = wsv_ext1 = wsv_ext2 = wsb + 1;
- dw_ext0 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
- dw_ext1 = dw_ext2 = dw0 - 1 - SQUISH_CONSTANT_4D;
- }
- }
- //Contribution (0,0,0,0)
- double attn0 = 2 - dx0 * dx0 - dy0 * dy0 - dz0 * dz0 - dw0 * dw0;
- if (attn0 > 0) {
- attn0 *= attn0;
- value += attn0 * attn0 * extrapolate(xsb + 0, ysb + 0, zsb + 0, wsb + 0, dx0, dy0, dz0, dw0);
- }
- //Contribution (1,0,0,0)
- double dx1 = dx0 - 1 - SQUISH_CONSTANT_4D;
- double dy1 = dy0 - 0 - SQUISH_CONSTANT_4D;
- double dz1 = dz0 - 0 - SQUISH_CONSTANT_4D;
- double dw1 = dw0 - 0 - SQUISH_CONSTANT_4D;
- double attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1 - dw1 * dw1;
- if (attn1 > 0) {
- attn1 *= attn1;
- value += attn1 * attn1 * extrapolate(xsb + 1, ysb + 0, zsb + 0, wsb + 0, dx1, dy1, dz1, dw1);
- }
- //Contribution (0,1,0,0)
- double dx2 = dx0 - 0 - SQUISH_CONSTANT_4D;
- double dy2 = dy0 - 1 - SQUISH_CONSTANT_4D;
- double dz2 = dz1;
- double dw2 = dw1;
- double attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2 - dw2 * dw2;
- if (attn2 > 0) {
- attn2 *= attn2;
- value += attn2 * attn2 * extrapolate(xsb + 0, ysb + 1, zsb + 0, wsb + 0, dx2, dy2, dz2, dw2);
- }
- //Contribution (0,0,1,0)
- double dx3 = dx2;
- double dy3 = dy1;
- double dz3 = dz0 - 1 - SQUISH_CONSTANT_4D;
- double dw3 = dw1;
- double attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3 - dw3 * dw3;
- if (attn3 > 0) {
- attn3 *= attn3;
- value += attn3 * attn3 * extrapolate(xsb + 0, ysb + 0, zsb + 1, wsb + 0, dx3, dy3, dz3, dw3);
- }
- //Contribution (0,0,0,1)
- double dx4 = dx2;
- double dy4 = dy1;
- double dz4 = dz1;
- double dw4 = dw0 - 1 - SQUISH_CONSTANT_4D;
- double attn4 = 2 - dx4 * dx4 - dy4 * dy4 - dz4 * dz4 - dw4 * dw4;
- if (attn4 > 0) {
- attn4 *= attn4;
- value += attn4 * attn4 * extrapolate(xsb + 0, ysb + 0, zsb + 0, wsb + 1, dx4, dy4, dz4, dw4);
- }
- } else if (inSum >= 3) { //We're inside the pentachoron (4-Simplex) at (1,1,1,1)
- //Determine which two of (1,1,1,0), (1,1,0,1), (1,0,1,1), (0,1,1,1) are closest.
- byte aPoint = 0x0E;
- double aScore = xins;
- byte bPoint = 0x0D;
- double bScore = yins;
- if (aScore <= bScore && zins < bScore) {
- bScore = zins;
- bPoint = 0x0B;
- } else if (aScore > bScore && zins < aScore) {
- aScore = zins;
- aPoint = 0x0B;
- }
- if (aScore <= bScore && wins < bScore) {
- bScore = wins;
- bPoint = 0x07;
- } else if (aScore > bScore && wins < aScore) {
- aScore = wins;
- aPoint = 0x07;
- }
- //Now we determine the three lattice points not part of the pentachoron that may contribute.
- //This depends on the closest two pentachoron vertices, including (0,0,0,0)
- double uins = 4 - inSum;
- if (uins < aScore || uins < bScore) { //(1,1,1,1) is one of the closest two pentachoron vertices.
- byte c = (bScore < aScore ? bPoint : aPoint); //Our other closest vertex is the closest out of a and b.
- if ((c & 0x01) != 0) {
- xsv_ext0 = xsb + 2;
- xsv_ext1 = xsv_ext2 = xsb + 1;
- dx_ext0 = dx0 - 2 - 4 * SQUISH_CONSTANT_4D;
- dx_ext1 = dx_ext2 = dx0 - 1 - 4 * SQUISH_CONSTANT_4D;
- } else {
- xsv_ext0 = xsv_ext1 = xsv_ext2 = xsb;
- dx_ext0 = dx_ext1 = dx_ext2 = dx0 - 4 * SQUISH_CONSTANT_4D;
- }
- if ((c & 0x02) != 0) {
- ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb + 1;
- dy_ext0 = dy_ext1 = dy_ext2 = dy0 - 1 - 4 * SQUISH_CONSTANT_4D;
- if ((c & 0x01) != 0) {
- ysv_ext1 += 1;
- dy_ext1 -= 1;
- } else {
- ysv_ext0 += 1;
- dy_ext0 -= 1;
- }
- } else {
- ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb;
- dy_ext0 = dy_ext1 = dy_ext2 = dy0 - 4 * SQUISH_CONSTANT_4D;
- }
- if ((c & 0x04) != 0) {
- zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb + 1;
- dz_ext0 = dz_ext1 = dz_ext2 = dz0 - 1 - 4 * SQUISH_CONSTANT_4D;
- if ((c & 0x03) != 0x03) {
- if ((c & 0x03) == 0) {
- zsv_ext0 += 1;
- dz_ext0 -= 1;
- } else {
- zsv_ext1 += 1;
- dz_ext1 -= 1;
- }
- } else {
- zsv_ext2 += 1;
- dz_ext2 -= 1;
- }
- } else {
- zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb;
- dz_ext0 = dz_ext1 = dz_ext2 = dz0 - 4 * SQUISH_CONSTANT_4D;
- }
- if ((c & 0x08) != 0) {
- wsv_ext0 = wsv_ext1 = wsb + 1;
- wsv_ext2 = wsb + 2;
- dw_ext0 = dw_ext1 = dw0 - 1 - 4 * SQUISH_CONSTANT_4D;
- dw_ext2 = dw0 - 2 - 4 * SQUISH_CONSTANT_4D;
- } else {
- wsv_ext0 = wsv_ext1 = wsv_ext2 = wsb;
- dw_ext0 = dw_ext1 = dw_ext2 = dw0 - 4 * SQUISH_CONSTANT_4D;
- }
- } else { //(1,1,1,1) is not one of the closest two pentachoron vertices.
- byte c = (byte)(aPoint & bPoint); //Our three extra vertices are determined by the closest two.
- if ((c & 0x01) != 0) {
- xsv_ext0 = xsv_ext2 = xsb + 1;
- xsv_ext1 = xsb + 2;
- dx_ext0 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
- dx_ext1 = dx0 - 2 - 3 * SQUISH_CONSTANT_4D;
- dx_ext2 = dx0 - 1 - 3 * SQUISH_CONSTANT_4D;
- } else {
- xsv_ext0 = xsv_ext1 = xsv_ext2 = xsb;
- dx_ext0 = dx0 - 2 * SQUISH_CONSTANT_4D;
- dx_ext1 = dx_ext2 = dx0 - 3 * SQUISH_CONSTANT_4D;
- }
- if ((c & 0x02) != 0) {
- ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb + 1;
- dy_ext0 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
- dy_ext1 = dy_ext2 = dy0 - 1 - 3 * SQUISH_CONSTANT_4D;
- if ((c & 0x01) != 0) {
- ysv_ext2 += 1;
- dy_ext2 -= 1;
- } else {
- ysv_ext1 += 1;
- dy_ext1 -= 1;
- }
- } else {
- ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb;
- dy_ext0 = dy0 - 2 * SQUISH_CONSTANT_4D;
- dy_ext1 = dy_ext2 = dy0 - 3 * SQUISH_CONSTANT_4D;
- }
- if ((c & 0x04) != 0) {
- zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb + 1;
- dz_ext0 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
- dz_ext1 = dz_ext2 = dz0 - 1 - 3 * SQUISH_CONSTANT_4D;
- if ((c & 0x03) != 0) {
- zsv_ext2 += 1;
- dz_ext2 -= 1;
- } else {
- zsv_ext1 += 1;
- dz_ext1 -= 1;
- }
- } else {
- zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb;
- dz_ext0 = dz0 - 2 * SQUISH_CONSTANT_4D;
- dz_ext1 = dz_ext2 = dz0 - 3 * SQUISH_CONSTANT_4D;
- }
- if ((c & 0x08) != 0) {
- wsv_ext0 = wsv_ext1 = wsb + 1;
- wsv_ext2 = wsb + 2;
- dw_ext0 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
- dw_ext1 = dw0 - 1 - 3 * SQUISH_CONSTANT_4D;
- dw_ext2 = dw0 - 2 - 3 * SQUISH_CONSTANT_4D;
- } else {
- wsv_ext0 = wsv_ext1 = wsv_ext2 = wsb;
- dw_ext0 = dw0 - 2 * SQUISH_CONSTANT_4D;
- dw_ext1 = dw_ext2 = dw0 - 3 * SQUISH_CONSTANT_4D;
- }
- }
- //Contribution (1,1,1,0)
- double dx4 = dx0 - 1 - 3 * SQUISH_CONSTANT_4D;
- double dy4 = dy0 - 1 - 3 * SQUISH_CONSTANT_4D;
- double dz4 = dz0 - 1 - 3 * SQUISH_CONSTANT_4D;
- double dw4 = dw0 - 3 * SQUISH_CONSTANT_4D;
- double attn4 = 2 - dx4 * dx4 - dy4 * dy4 - dz4 * dz4 - dw4 * dw4;
- if (attn4 > 0) {
- attn4 *= attn4;
- value += attn4 * attn4 * extrapolate(xsb + 1, ysb + 1, zsb + 1, wsb + 0, dx4, dy4, dz4, dw4);
- }
- //Contribution (1,1,0,1)
- double dx3 = dx4;
- double dy3 = dy4;
- double dz3 = dz0 - 3 * SQUISH_CONSTANT_4D;
- double dw3 = dw0 - 1 - 3 * SQUISH_CONSTANT_4D;
- double attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3 - dw3 * dw3;
- if (attn3 > 0) {
- attn3 *= attn3;
- value += attn3 * attn3 * extrapolate(xsb + 1, ysb + 1, zsb + 0, wsb + 1, dx3, dy3, dz3, dw3);
- }
- //Contribution (1,0,1,1)
- double dx2 = dx4;
- double dy2 = dy0 - 3 * SQUISH_CONSTANT_4D;
- double dz2 = dz4;
- double dw2 = dw3;
- double attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2 - dw2 * dw2;
- if (attn2 > 0) {
- attn2 *= attn2;
- value += attn2 * attn2 * extrapolate(xsb + 1, ysb + 0, zsb + 1, wsb + 1, dx2, dy2, dz2, dw2);
- }
- //Contribution (0,1,1,1)
- double dx1 = dx0 - 3 * SQUISH_CONSTANT_4D;
- double dz1 = dz4;
- double dy1 = dy4;
- double dw1 = dw3;
- double attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1 - dw1 * dw1;
- if (attn1 > 0) {
- attn1 *= attn1;
- value += attn1 * attn1 * extrapolate(xsb + 0, ysb + 1, zsb + 1, wsb + 1, dx1, dy1, dz1, dw1);
- }
- //Contribution (1,1,1,1)
- dx0 = dx0 - 1 - 4 * SQUISH_CONSTANT_4D;
- dy0 = dy0 - 1 - 4 * SQUISH_CONSTANT_4D;
- dz0 = dz0 - 1 - 4 * SQUISH_CONSTANT_4D;
- dw0 = dw0 - 1 - 4 * SQUISH_CONSTANT_4D;
- double attn0 = 2 - dx0 * dx0 - dy0 * dy0 - dz0 * dz0 - dw0 * dw0;
- if (attn0 > 0) {
- attn0 *= attn0;
- value += attn0 * attn0 * extrapolate(xsb + 1, ysb + 1, zsb + 1, wsb + 1, dx0, dy0, dz0, dw0);
- }
- } else if (inSum <= 2) { //We're inside the first dispentachoron (Rectified 4-Simplex)
- double aScore;
- byte aPoint;
- boolean aIsBiggerSide = true;
- double bScore;
- byte bPoint;
- boolean bIsBiggerSide = true;
- //Decide between (1,1,0,0) and (0,0,1,1)
- if (xins + yins > zins + wins) {
- aScore = xins + yins;
- aPoint = 0x03;
- } else {
- aScore = zins + wins;
- aPoint = 0x0C;
- }
- //Decide between (1,0,1,0) and (0,1,0,1)
- if (xins + zins > yins + wins) {
- bScore = xins + zins;
- bPoint = 0x05;
- } else {
- bScore = yins + wins;
- bPoint = 0x0A;
- }
- //Closer between (1,0,0,1) and (0,1,1,0) will replace the further of a and b, if closer.
- if (xins + wins > yins + zins) {
- double score = xins + wins;
- if (aScore >= bScore && score > bScore) {
- bScore = score;
- bPoint = 0x09;
- } else if (aScore < bScore && score > aScore) {
- aScore = score;
- aPoint = 0x09;
- }
- } else {
- double score = yins + zins;
- if (aScore >= bScore && score > bScore) {
- bScore = score;
- bPoint = 0x06;
- } else if (aScore < bScore && score > aScore) {
- aScore = score;
- aPoint = 0x06;
- }
- }
- //Decide if (1,0,0,0) is closer.
- double p1 = 2 - inSum + xins;
- if (aScore >= bScore && p1 > bScore) {
- bScore = p1;
- bPoint = 0x01;
- bIsBiggerSide = false;
- } else if (aScore < bScore && p1 > aScore) {
- aScore = p1;
- aPoint = 0x01;
- aIsBiggerSide = false;
- }
- //Decide if (0,1,0,0) is closer.
- double p2 = 2 - inSum + yins;
- if (aScore >= bScore && p2 > bScore) {
- bScore = p2;
- bPoint = 0x02;
- bIsBiggerSide = false;
- } else if (aScore < bScore && p2 > aScore) {
- aScore = p2;
- aPoint = 0x02;
- aIsBiggerSide = false;
- }
- //Decide if (0,0,1,0) is closer.
- double p3 = 2 - inSum + zins;
- if (aScore >= bScore && p3 > bScore) {
- bScore = p3;
- bPoint = 0x04;
- bIsBiggerSide = false;
- } else if (aScore < bScore && p3 > aScore) {
- aScore = p3;
- aPoint = 0x04;
- aIsBiggerSide = false;
- }
- //Decide if (0,0,0,1) is closer.
- double p4 = 2 - inSum + wins;
- if (aScore >= bScore && p4 > bScore) {
- bScore = p4;
- bPoint = 0x08;
- bIsBiggerSide = false;
- } else if (aScore < bScore && p4 > aScore) {
- aScore = p4;
- aPoint = 0x08;
- aIsBiggerSide = false;
- }
- //Where each of the two closest points are determines how the extra three vertices are calculated.
- if (aIsBiggerSide == bIsBiggerSide) {
- if (aIsBiggerSide) { //Both closest points on the bigger side
- byte c1 = (byte)(aPoint | bPoint);
- byte c2 = (byte)(aPoint & bPoint);
- if ((c1 & 0x01) == 0) {
- xsv_ext0 = xsb;
- xsv_ext1 = xsb - 1;
- dx_ext0 = dx0 - 3 * SQUISH_CONSTANT_4D;
- dx_ext1 = dx0 + 1 - 2 * SQUISH_CONSTANT_4D;
- } else {
- xsv_ext0 = xsv_ext1 = xsb + 1;
- dx_ext0 = dx0 - 1 - 3 * SQUISH_CONSTANT_4D;
- dx_ext1 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
- }
- if ((c1 & 0x02) == 0) {
- ysv_ext0 = ysb;
- ysv_ext1 = ysb - 1;
- dy_ext0 = dy0 - 3 * SQUISH_CONSTANT_4D;
- dy_ext1 = dy0 + 1 - 2 * SQUISH_CONSTANT_4D;
- } else {
- ysv_ext0 = ysv_ext1 = ysb + 1;
- dy_ext0 = dy0 - 1 - 3 * SQUISH_CONSTANT_4D;
- dy_ext1 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
- }
- if ((c1 & 0x04) == 0) {
- zsv_ext0 = zsb;
- zsv_ext1 = zsb - 1;
- dz_ext0 = dz0 - 3 * SQUISH_CONSTANT_4D;
- dz_ext1 = dz0 + 1 - 2 * SQUISH_CONSTANT_4D;
- } else {
- zsv_ext0 = zsv_ext1 = zsb + 1;
- dz_ext0 = dz0 - 1 - 3 * SQUISH_CONSTANT_4D;
- dz_ext1 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
- }
- if ((c1 & 0x08) == 0) {
- wsv_ext0 = wsb;
- wsv_ext1 = wsb - 1;
- dw_ext0 = dw0 - 3 * SQUISH_CONSTANT_4D;
- dw_ext1 = dw0 + 1 - 2 * SQUISH_CONSTANT_4D;
- } else {
- wsv_ext0 = wsv_ext1 = wsb + 1;
- dw_ext0 = dw0 - 1 - 3 * SQUISH_CONSTANT_4D;
- dw_ext1 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
- }
- //One combination is a permutation of (0,0,0,2) based on c2
- xsv_ext2 = xsb;
- ysv_ext2 = ysb;
- zsv_ext2 = zsb;
- wsv_ext2 = wsb;
- dx_ext2 = dx0 - 2 * SQUISH_CONSTANT_4D;
- dy_ext2 = dy0 - 2 * SQUISH_CONSTANT_4D;
- dz_ext2 = dz0 - 2 * SQUISH_CONSTANT_4D;
- dw_ext2 = dw0 - 2 * SQUISH_CONSTANT_4D;
- if ((c2 & 0x01) != 0) {
- xsv_ext2 += 2;
- dx_ext2 -= 2;
- } else if ((c2 & 0x02) != 0) {
- ysv_ext2 += 2;
- dy_ext2 -= 2;
- } else if ((c2 & 0x04) != 0) {
- zsv_ext2 += 2;
- dz_ext2 -= 2;
- } else {
- wsv_ext2 += 2;
- dw_ext2 -= 2;
- }
- } else { //Both closest points on the smaller side
- //One of the two extra points is (0,0,0,0)
- xsv_ext2 = xsb;
- ysv_ext2 = ysb;
- zsv_ext2 = zsb;
- wsv_ext2 = wsb;
- dx_ext2 = dx0;
- dy_ext2 = dy0;
- dz_ext2 = dz0;
- dw_ext2 = dw0;
- //Other two points are based on the omitted axes.
- byte c = (byte)(aPoint | bPoint);
- if ((c & 0x01) == 0) {
- xsv_ext0 = xsb - 1;
- xsv_ext1 = xsb;
- dx_ext0 = dx0 + 1 - SQUISH_CONSTANT_4D;
- dx_ext1 = dx0 - SQUISH_CONSTANT_4D;
- } else {
- xsv_ext0 = xsv_ext1 = xsb + 1;
- dx_ext0 = dx_ext1 = dx0 - 1 - SQUISH_CONSTANT_4D;
- }
- if ((c & 0x02) == 0) {
- ysv_ext0 = ysv_ext1 = ysb;
- dy_ext0 = dy_ext1 = dy0 - SQUISH_CONSTANT_4D;
- if ((c & 0x01) == 0x01)
- {
- ysv_ext0 -= 1;
- dy_ext0 += 1;
- } else {
- ysv_ext1 -= 1;
- dy_ext1 += 1;
- }
- } else {
- ysv_ext0 = ysv_ext1 = ysb + 1;
- dy_ext0 = dy_ext1 = dy0 - 1 - SQUISH_CONSTANT_4D;
- }
- if ((c & 0x04) == 0) {
- zsv_ext0 = zsv_ext1 = zsb;
- dz_ext0 = dz_ext1 = dz0 - SQUISH_CONSTANT_4D;
- if ((c & 0x03) == 0x03)
- {
- zsv_ext0 -= 1;
- dz_ext0 += 1;
- } else {
- zsv_ext1 -= 1;
- dz_ext1 += 1;
- }
- } else {
- zsv_ext0 = zsv_ext1 = zsb + 1;
- dz_ext0 = dz_ext1 = dz0 - 1 - SQUISH_CONSTANT_4D;
- }
- if ((c & 0x08) == 0)
- {
- wsv_ext0 = wsb;
- wsv_ext1 = wsb - 1;
- dw_ext0 = dw0 - SQUISH_CONSTANT_4D;
- dw_ext1 = dw0 + 1 - SQUISH_CONSTANT_4D;
- } else {
- wsv_ext0 = wsv_ext1 = wsb + 1;
- dw_ext0 = dw_ext1 = dw0 - 1 - SQUISH_CONSTANT_4D;
- }
- }
- } else { //One point on each "side"
- byte c1, c2;
- if (aIsBiggerSide) {
- c1 = aPoint;
- c2 = bPoint;
- } else {
- c1 = bPoint;
- c2 = aPoint;
- }
- //Two contributions are the bigger-sided point with each 0 replaced with -1.
- if ((c1 & 0x01) == 0) {
- xsv_ext0 = xsb - 1;
- xsv_ext1 = xsb;
- dx_ext0 = dx0 + 1 - SQUISH_CONSTANT_4D;
- dx_ext1 = dx0 - SQUISH_CONSTANT_4D;
- } else {
- xsv_ext0 = xsv_ext1 = xsb + 1;
- dx_ext0 = dx_ext1 = dx0 - 1 - SQUISH_CONSTANT_4D;
- }
- if ((c1 & 0x02) == 0) {
- ysv_ext0 = ysv_ext1 = ysb;
- dy_ext0 = dy_ext1 = dy0 - SQUISH_CONSTANT_4D;
- if ((c1 & 0x01) == 0x01) {
- ysv_ext0 -= 1;
- dy_ext0 += 1;
- } else {
- ysv_ext1 -= 1;
- dy_ext1 += 1;
- }
- } else {
- ysv_ext0 = ysv_ext1 = ysb + 1;
- dy_ext0 = dy_ext1 = dy0 - 1 - SQUISH_CONSTANT_4D;
- }
- if ((c1 & 0x04) == 0) {
- zsv_ext0 = zsv_ext1 = zsb;
- dz_ext0 = dz_ext1 = dz0 - SQUISH_CONSTANT_4D;
- if ((c1 & 0x03) == 0x03) {
- zsv_ext0 -= 1;
- dz_ext0 += 1;
- } else {
- zsv_ext1 -= 1;
- dz_ext1 += 1;
- }
- } else {
- zsv_ext0 = zsv_ext1 = zsb + 1;
- dz_ext0 = dz_ext1 = dz0 - 1 - SQUISH_CONSTANT_4D;
- }
- if ((c1 & 0x08) == 0) {
- wsv_ext0 = wsb;
- wsv_ext1 = wsb - 1;
- dw_ext0 = dw0 - SQUISH_CONSTANT_4D;
- dw_ext1 = dw0 + 1 - SQUISH_CONSTANT_4D;
- } else {
- wsv_ext0 = wsv_ext1 = wsb + 1;
- dw_ext0 = dw_ext1 = dw0 - 1 - SQUISH_CONSTANT_4D;
- }
- //One contribution is a permutation of (0,0,0,2) based on the smaller-sided point
- xsv_ext2 = xsb;
- ysv_ext2 = ysb;
- zsv_ext2 = zsb;
- wsv_ext2 = wsb;
- dx_ext2 = dx0 - 2 * SQUISH_CONSTANT_4D;
- dy_ext2 = dy0 - 2 * SQUISH_CONSTANT_4D;
- dz_ext2 = dz0 - 2 * SQUISH_CONSTANT_4D;
- dw_ext2 = dw0 - 2 * SQUISH_CONSTANT_4D;
- if ((c2 & 0x01) != 0) {
- xsv_ext2 += 2;
- dx_ext2 -= 2;
- } else if ((c2 & 0x02) != 0) {
- ysv_ext2 += 2;
- dy_ext2 -= 2;
- } else if ((c2 & 0x04) != 0) {
- zsv_ext2 += 2;
- dz_ext2 -= 2;
- } else {
- wsv_ext2 += 2;
- dw_ext2 -= 2;
- }
- }
- //Contribution (1,0,0,0)
- double dx1 = dx0 - 1 - SQUISH_CONSTANT_4D;
- double dy1 = dy0 - 0 - SQUISH_CONSTANT_4D;
- double dz1 = dz0 - 0 - SQUISH_CONSTANT_4D;
- double dw1 = dw0 - 0 - SQUISH_CONSTANT_4D;
- double attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1 - dw1 * dw1;
- if (attn1 > 0) {
- attn1 *= attn1;
- value += attn1 * attn1 * extrapolate(xsb + 1, ysb + 0, zsb + 0, wsb + 0, dx1, dy1, dz1, dw1);
- }
- //Contribution (0,1,0,0)
- double dx2 = dx0 - 0 - SQUISH_CONSTANT_4D;
- double dy2 = dy0 - 1 - SQUISH_CONSTANT_4D;
- double dz2 = dz1;
- double dw2 = dw1;
- double attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2 - dw2 * dw2;
- if (attn2 > 0) {
- attn2 *= attn2;
- value += attn2 * attn2 * extrapolate(xsb + 0, ysb + 1, zsb + 0, wsb + 0, dx2, dy2, dz2, dw2);
- }
- //Contribution (0,0,1,0)
- double dx3 = dx2;
- double dy3 = dy1;
- double dz3 = dz0 - 1 - SQUISH_CONSTANT_4D;
- double dw3 = dw1;
- double attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3 - dw3 * dw3;
- if (attn3 > 0) {
- attn3 *= attn3;
- value += attn3 * attn3 * extrapolate(xsb + 0, ysb + 0, zsb + 1, wsb + 0, dx3, dy3, dz3, dw3);
- }
- //Contribution (0,0,0,1)
- double dx4 = dx2;
- double dy4 = dy1;
- double dz4 = dz1;
- double dw4 = dw0 - 1 - SQUISH_CONSTANT_4D;
- double attn4 = 2 - dx4 * dx4 - dy4 * dy4 - dz4 * dz4 - dw4 * dw4;
- if (attn4 > 0) {
- attn4 *= attn4;
- value += attn4 * attn4 * extrapolate(xsb + 0, ysb + 0, zsb + 0, wsb + 1, dx4, dy4, dz4, dw4);
- }
- //Contribution (1,1,0,0)
- double dx5 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
- double dy5 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
- double dz5 = dz0 - 0 - 2 * SQUISH_CONSTANT_4D;
- double dw5 = dw0 - 0 - 2 * SQUISH_CONSTANT_4D;
- double attn5 = 2 - dx5 * dx5 - dy5 * dy5 - dz5 * dz5 - dw5 * dw5;
- if (attn5 > 0) {
- attn5 *= attn5;
- value += attn5 * attn5 * extrapolate(xsb + 1, ysb + 1, zsb + 0, wsb + 0, dx5, dy5, dz5, dw5);
- }
- //Contribution (1,0,1,0)
- double dx6 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
- double dy6 = dy0 - 0 - 2 * SQUISH_CONSTANT_4D;
- double dz6 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
- double dw6 = dw0 - 0 - 2 * SQUISH_CONSTANT_4D;
- double attn6 = 2 - dx6 * dx6 - dy6 * dy6 - dz6 * dz6 - dw6 * dw6;
- if (attn6 > 0) {
- attn6 *= attn6;
- value += attn6 * attn6 * extrapolate(xsb + 1, ysb + 0, zsb + 1, wsb + 0, dx6, dy6, dz6, dw6);
- }
- //Contribution (1,0,0,1)
- double dx7 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
- double dy7 = dy0 - 0 - 2 * SQUISH_CONSTANT_4D;
- double dz7 = dz0 - 0 - 2 * SQUISH_CONSTANT_4D;
- double dw7 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
- double attn7 = 2 - dx7 * dx7 - dy7 * dy7 - dz7 * dz7 - dw7 * dw7;
- if (attn7 > 0) {
- attn7 *= attn7;
- value += attn7 * attn7 * extrapolate(xsb + 1, ysb + 0, zsb + 0, wsb + 1, dx7, dy7, dz7, dw7);
- }
- //Contribution (0,1,1,0)
- double dx8 = dx0 - 0 - 2 * SQUISH_CONSTANT_4D;
- double dy8 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
- double dz8 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
- double dw8 = dw0 - 0 - 2 * SQUISH_CONSTANT_4D;
- double attn8 = 2 - dx8 * dx8 - dy8 * dy8 - dz8 * dz8 - dw8 * dw8;
- if (attn8 > 0) {
- attn8 *= attn8;
- value += attn8 * attn8 * extrapolate(xsb + 0, ysb + 1, zsb + 1, wsb + 0, dx8, dy8, dz8, dw8);
- }
- //Contribution (0,1,0,1)
- double dx9 = dx0 - 0 - 2 * SQUISH_CONSTANT_4D;
- double dy9 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
- double dz9 = dz0 - 0 - 2 * SQUISH_CONSTANT_4D;
- double dw9 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
- double attn9 = 2 - dx9 * dx9 - dy9 * dy9 - dz9 * dz9 - dw9 * dw9;
- if (attn9 > 0) {
- attn9 *= attn9;
- value += attn9 * attn9 * extrapolate(xsb + 0, ysb + 1, zsb + 0, wsb + 1, dx9, dy9, dz9, dw9);
- }
- //Contribution (0,0,1,1)
- double dx10 = dx0 - 0 - 2 * SQUISH_CONSTANT_4D;
- double dy10 = dy0 - 0 - 2 * SQUISH_CONSTANT_4D;
- double dz10 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
- double dw10 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
- double attn10 = 2 - dx10 * dx10 - dy10 * dy10 - dz10 * dz10 - dw10 * dw10;
- if (attn10 > 0) {
- attn10 *= attn10;
- value += attn10 * attn10 * extrapolate(xsb + 0, ysb + 0, zsb + 1, wsb + 1, dx10, dy10, dz10, dw10);
- }
- } else { //We're inside the second dispentachoron (Rectified 4-Simplex)
- double aScore;
- byte aPoint;
- boolean aIsBiggerSide = true;
- double bScore;
- byte bPoint;
- boolean bIsBiggerSide = true;
- //Decide between (0,0,1,1) and (1,1,0,0)
- if (xins + yins < zins + wins) {
- aScore = xins + yins;
- aPoint = 0x0C;
- } else {
- aScore = zins + wins;
- aPoint = 0x03;
- }
- //Decide between (0,1,0,1) and (1,0,1,0)
- if (xins + zins < yins + wins) {
- bScore = xins + zins;
- bPoint = 0x0A;
- } else {
- bScore = yins + wins;
- bPoint = 0x05;
- }
- //Closer between (0,1,1,0) and (1,0,0,1) will replace the further of a and b, if closer.
- if (xins + wins < yins + zins) {
- double score = xins + wins;
- if (aScore <= bScore && score < bScore) {
- bScore = score;
- bPoint = 0x06;
- } else if (aScore > bScore && score < aScore) {
- aScore = score;
- aPoint = 0x06;
- }
- } else {
- double score = yins + zins;
- if (aScore <= bScore && score < bScore) {
- bScore = score;
- bPoint = 0x09;
- } else if (aScore > bScore && score < aScore) {
- aScore = score;
- aPoint = 0x09;
- }
- }
- //Decide if (0,1,1,1) is closer.
- double p1 = 3 - inSum + xins;
- if (aScore <= bScore && p1 < bScore) {
- bScore = p1;
- bPoint = 0x0E;
- bIsBiggerSide = false;
- } else if (aScore > bScore && p1 < aScore) {
- aScore = p1;
- aPoint = 0x0E;
- aIsBiggerSide = false;
- }
- //Decide if (1,0,1,1) is closer.
- double p2 = 3 - inSum + yins;
- if (aScore <= bScore && p2 < bScore) {
- bScore = p2;
- bPoint = 0x0D;
- bIsBiggerSide = false;
- } else if (aScore > bScore && p2 < aScore) {
- aScore = p2;
- aPoint = 0x0D;
- aIsBiggerSide = false;
- }
- //Decide if (1,1,0,1) is closer.
- double p3 = 3 - inSum + zins;
- if (aScore <= bScore && p3 < bScore) {
- bScore = p3;
- bPoint = 0x0B;
- bIsBiggerSide = false;
- } else if (aScore > bScore && p3 < aScore) {
- aScore = p3;
- aPoint = 0x0B;
- aIsBiggerSide = false;
- }
- //Decide if (1,1,1,0) is closer.
- double p4 = 3 - inSum + wins;
- if (aScore <= bScore && p4 < bScore) {
- bScore = p4;
- bPoint = 0x07;
- bIsBiggerSide = false;
- } else if (aScore > bScore && p4 < aScore) {
- aScore = p4;
- aPoint = 0x07;
- aIsBiggerSide = false;
- }
- //Where each of the two closest points are determines how the extra three vertices are calculated.
- if (aIsBiggerSide == bIsBiggerSide) {
- if (aIsBiggerSide) { //Both closest points on the bigger side
- byte c1 = (byte)(aPoint & bPoint);
- byte c2 = (byte)(aPoint | bPoint);
- //Two contributions are permutations of (0,0,0,1) and (0,0,0,2) based on c1
- xsv_ext0 = xsv_ext1 = xsb;
- ysv_ext0 = ysv_ext1 = ysb;
- zsv_ext0 = zsv_ext1 = zsb;
- wsv_ext0 = wsv_ext1 = wsb;
- dx_ext0 = dx0 - SQUISH_CONSTANT_4D;
- dy_ext0 = dy0 - SQUISH_CONSTANT_4D;
- dz_ext0 = dz0 - SQUISH_CONSTANT_4D;
- dw_ext0 = dw0 - SQUISH_CONSTANT_4D;
- dx_ext1 = dx0 - 2 * SQUISH_CONSTANT_4D;
- dy_ext1 = dy0 - 2 * SQUISH_CONSTANT_4D;
- dz_ext1 = dz0 - 2 * SQUISH_CONSTANT_4D;
- dw_ext1 = dw0 - 2 * SQUISH_CONSTANT_4D;
- if ((c1 & 0x01) != 0) {
- xsv_ext0 += 1;
- dx_ext0 -= 1;
- xsv_ext1 += 2;
- dx_ext1 -= 2;
- } else if ((c1 & 0x02) != 0) {
- ysv_ext0 += 1;
- dy_ext0 -= 1;
- ysv_ext1 += 2;
- dy_ext1 -= 2;
- } else if ((c1 & 0x04) != 0) {
- zsv_ext0 += 1;
- dz_ext0 -= 1;
- zsv_ext1 += 2;
- dz_ext1 -= 2;
- } else {
- wsv_ext0 += 1;
- dw_ext0 -= 1;
- wsv_ext1 += 2;
- dw_ext1 -= 2;
- }
- //One contribution is a permutation of (1,1,1,-1) based on c2
- xsv_ext2 = xsb + 1;
- ysv_ext2 = ysb + 1;
- zsv_ext2 = zsb + 1;
- wsv_ext2 = wsb + 1;
- dx_ext2 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
- dy_ext2 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
- dz_ext2 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
- dw_ext2 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
- if ((c2 & 0x01) == 0) {
- xsv_ext2 -= 2;
- dx_ext2 += 2;
- } else if ((c2 & 0x02) == 0) {
- ysv_ext2 -= 2;
- dy_ext2 += 2;
- } else if ((c2 & 0x04) == 0) {
- zsv_ext2 -= 2;
- dz_ext2 += 2;
- } else {
- wsv_ext2 -= 2;
- dw_ext2 += 2;
- }
- } else { //Both closest points on the smaller side
- //One of the two extra points is (1,1,1,1)
- xsv_ext2 = xsb + 1;
- ysv_ext2 = ysb + 1;
- zsv_ext2 = zsb + 1;
- wsv_ext2 = wsb + 1;
- dx_ext2 = dx0 - 1 - 4 * SQUISH_CONSTANT_4D;
- dy_ext2 = dy0 - 1 - 4 * SQUISH_CONSTANT_4D;
- dz_ext2 = dz0 - 1 - 4 * SQUISH_CONSTANT_4D;
- dw_ext2 = dw0 - 1 - 4 * SQUISH_CONSTANT_4D;
- //Other two points are based on the shared axes.
- byte c = (byte)(aPoint & bPoint);
- if ((c & 0x01) != 0) {
- xsv_ext0 = xsb + 2;
- xsv_ext1 = xsb + 1;
- dx_ext0 = dx0 - 2 - 3 * SQUISH_CONSTANT_4D;
- dx_ext1 = dx0 - 1 - 3 * SQUISH_CONSTANT_4D;
- } else {
- xsv_ext0 = xsv_ext1 = xsb;
- dx_ext0 = dx_ext1 = dx0 - 3 * SQUISH_CONSTANT_4D;
- }
- if ((c & 0x02) != 0) {
- ysv_ext0 = ysv_ext1 = ysb + 1;
- dy_ext0 = dy_ext1 = dy0 - 1 - 3 * SQUISH_CONSTANT_4D;
- if ((c & 0x01) == 0)
- {
- ysv_ext0 += 1;
- dy_ext0 -= 1;
- } else {
- ysv_ext1 += 1;
- dy_ext1 -= 1;
- }
- } else {
- ysv_ext0 = ysv_ext1 = ysb;
- dy_ext0 = dy_ext1 = dy0 - 3 * SQUISH_CONSTANT_4D;
- }
- if ((c & 0x04) != 0) {
- zsv_ext0 = zsv_ext1 = zsb + 1;
- dz_ext0 = dz_ext1 = dz0 - 1 - 3 * SQUISH_CONSTANT_4D;
- if ((c & 0x03) == 0)
- {
- zsv_ext0 += 1;
- dz_ext0 -= 1;
- } else {
- zsv_ext1 += 1;
- dz_ext1 -= 1;
- }
- } else {
- zsv_ext0 = zsv_ext1 = zsb;
- dz_ext0 = dz_ext1 = dz0 - 3 * SQUISH_CONSTANT_4D;
- }
- if ((c & 0x08) != 0)
- {
- wsv_ext0 = wsb + 1;
- wsv_ext1 = wsb + 2;
- dw_ext0 = dw0 - 1 - 3 * SQUISH_CONSTANT_4D;
- dw_ext1 = dw0 - 2 - 3 * SQUISH_CONSTANT_4D;
- } else {
- wsv_ext0 = wsv_ext1 = wsb;
- dw_ext0 = dw_ext1 = dw0 - 3 * SQUISH_CONSTANT_4D;
- }
- }
- } else { //One point on each "side"
- byte c1, c2;
- if (aIsBiggerSide) {
- c1 = aPoint;
- c2 = bPoint;
- } else {
- c1 = bPoint;
- c2 = aPoint;
- }
- //Two contributions are the bigger-sided point with each 1 replaced with 2.
- if ((c1 & 0x01) != 0) {
- xsv_ext0 = xsb + 2;
- xsv_ext1 = xsb + 1;
- dx_ext0 = dx0 - 2 - 3 * SQUISH_CONSTANT_4D;
- dx_ext1 = dx0 - 1 - 3 * SQUISH_CONSTANT_4D;
- } else {
- xsv_ext0 = xsv_ext1 = xsb;
- dx_ext0 = dx_ext1 = dx0 - 3 * SQUISH_CONSTANT_4D;
- }
- if ((c1 & 0x02) != 0) {
- ysv_ext0 = ysv_ext1 = ysb + 1;
- dy_ext0 = dy_ext1 = dy0 - 1 - 3 * SQUISH_CONSTANT_4D;
- if ((c1 & 0x01) == 0) {
- ysv_ext0 += 1;
- dy_ext0 -= 1;
- } else {
- ysv_ext1 += 1;
- dy_ext1 -= 1;
- }
- } else {
- ysv_ext0 = ysv_ext1 = ysb;
- dy_ext0 = dy_ext1 = dy0 - 3 * SQUISH_CONSTANT_4D;
- }
- if ((c1 & 0x04) != 0) {
- zsv_ext0 = zsv_ext1 = zsb + 1;
- dz_ext0 = dz_ext1 = dz0 - 1 - 3 * SQUISH_CONSTANT_4D;
- if ((c1 & 0x03) == 0) {
- zsv_ext0 += 1;
- dz_ext0 -= 1;
- } else {
- zsv_ext1 += 1;
- dz_ext1 -= 1;
- }
- } else {
- zsv_ext0 = zsv_ext1 = zsb;
- dz_ext0 = dz_ext1 = dz0 - 3 * SQUISH_CONSTANT_4D;
- }
- if ((c1 & 0x08) != 0) {
- wsv_ext0 = wsb + 1;
- wsv_ext1 = wsb + 2;
- dw_ext0 = dw0 - 1 - 3 * SQUISH_CONSTANT_4D;
- dw_ext1 = dw0 - 2 - 3 * SQUISH_CONSTANT_4D;
- } else {
- wsv_ext0 = wsv_ext1 = wsb;
- dw_ext0 = dw_ext1 = dw0 - 3 * SQUISH_CONSTANT_4D;
- }
- //One contribution is a permutation of (1,1,1,-1) based on the smaller-sided point
- xsv_ext2 = xsb + 1;
- ysv_ext2 = ysb + 1;
- zsv_ext2 = zsb + 1;
- wsv_ext2 = wsb + 1;
- dx_ext2 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
- dy_ext2 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
- dz_ext2 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
- dw_ext2 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
- if ((c2 & 0x01) == 0) {
- xsv_ext2 -= 2;
- dx_ext2 += 2;
- } else if ((c2 & 0x02) == 0) {
- ysv_ext2 -= 2;
- dy_ext2 += 2;
- } else if ((c2 & 0x04) == 0) {
- zsv_ext2 -= 2;
- dz_ext2 += 2;
- } else {
- wsv_ext2 -= 2;
- dw_ext2 += 2;
- }
- }
- //Contribution (1,1,1,0)
- double dx4 = dx0 - 1 - 3 * SQUISH_CONSTANT_4D;
- double dy4 = dy0 - 1 - 3 * SQUISH_CONSTANT_4D;
- double dz4 = dz0 - 1 - 3 * SQUISH_CONSTANT_4D;
- double dw4 = dw0 - 3 * SQUISH_CONSTANT_4D;
- double attn4 = 2 - dx4 * dx4 - dy4 * dy4 - dz4 * dz4 - dw4 * dw4;
- if (attn4 > 0) {
- attn4 *= attn4;
- value += attn4 * attn4 * extrapolate(xsb + 1, ysb + 1, zsb + 1, wsb + 0, dx4, dy4, dz4, dw4);
- }
- //Contribution (1,1,0,1)
- double dx3 = dx4;
- double dy3 = dy4;
- double dz3 = dz0 - 3 * SQUISH_CONSTANT_4D;
- double dw3 = dw0 - 1 - 3 * SQUISH_CONSTANT_4D;
- double attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3 - dw3 * dw3;
- if (attn3 > 0) {
- attn3 *= attn3;
- value += attn3 * attn3 * extrapolate(xsb + 1, ysb + 1, zsb + 0, wsb + 1, dx3, dy3, dz3, dw3);
- }
- //Contribution (1,0,1,1)
- double dx2 = dx4;
- double dy2 = dy0 - 3 * SQUISH_CONSTANT_4D;
- double dz2 = dz4;
- double dw2 = dw3;
- double attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2 - dw2 * dw2;
- if (attn2 > 0) {
- attn2 *= attn2;
- value += attn2 * attn2 * extrapolate(xsb + 1, ysb + 0, zsb + 1, wsb + 1, dx2, dy2, dz2, dw2);
- }
- //Contribution (0,1,1,1)
- double dx1 = dx0 - 3 * SQUISH_CONSTANT_4D;
- double dz1 = dz4;
- double dy1 = dy4;
- double dw1 = dw3;
- double attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1 - dw1 * dw1;
- if (attn1 > 0) {
- attn1 *= attn1;
- value += attn1 * attn1 * extrapolate(xsb + 0, ysb + 1, zsb + 1, wsb + 1, dx1, dy1, dz1, dw1);
- }
- //Contribution (1,1,0,0)
- double dx5 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
- double dy5 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
- double dz5 = dz0 - 0 - 2 * SQUISH_CONSTANT_4D;
- double dw5 = dw0 - 0 - 2 * SQUISH_CONSTANT_4D;
- double attn5 = 2 - dx5 * dx5 - dy5 * dy5 - dz5 * dz5 - dw5 * dw5;
- if (attn5 > 0) {
- attn5 *= attn5;
- value += attn5 * attn5 * extrapolate(xsb + 1, ysb + 1, zsb + 0, wsb + 0, dx5, dy5, dz5, dw5);
- }
- //Contribution (1,0,1,0)
- double dx6 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
- double dy6 = dy0 - 0 - 2 * SQUISH_CONSTANT_4D;
- double dz6 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
- double dw6 = dw0 - 0 - 2 * SQUISH_CONSTANT_4D;
- double attn6 = 2 - dx6 * dx6 - dy6 * dy6 - dz6 * dz6 - dw6 * dw6;
- if (attn6 > 0) {
- attn6 *= attn6;
- value += attn6 * attn6 * extrapolate(xsb + 1, ysb + 0, zsb + 1, wsb + 0, dx6, dy6, dz6, dw6);
- }
- //Contribution (1,0,0,1)
- double dx7 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
- double dy7 = dy0 - 0 - 2 * SQUISH_CONSTANT_4D;
- double dz7 = dz0 - 0 - 2 * SQUISH_CONSTANT_4D;
- double dw7 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
- double attn7 = 2 - dx7 * dx7 - dy7 * dy7 - dz7 * dz7 - dw7 * dw7;
- if (attn7 > 0) {
- attn7 *= attn7;
- value += attn7 * attn7 * extrapolate(xsb + 1, ysb + 0, zsb + 0, wsb + 1, dx7, dy7, dz7, dw7);
- }
- //Contribution (0,1,1,0)
- double dx8 = dx0 - 0 - 2 * SQUISH_CONSTANT_4D;
- double dy8 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
- double dz8 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
- double dw8 = dw0 - 0 - 2 * SQUISH_CONSTANT_4D;
- double attn8 = 2 - dx8 * dx8 - dy8 * dy8 - dz8 * dz8 - dw8 * dw8;
- if (attn8 > 0) {
- attn8 *= attn8;
- value += attn8 * attn8 * extrapolate(xsb + 0, ysb + 1, zsb + 1, wsb + 0, dx8, dy8, dz8, dw8);
- }
- //Contribution (0,1,0,1)
- double dx9 = dx0 - 0 - 2 * SQUISH_CONSTANT_4D;
- double dy9 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
- double dz9 = dz0 - 0 - 2 * SQUISH_CONSTANT_4D;
- double dw9 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
- double attn9 = 2 - dx9 * dx9 - dy9 * dy9 - dz9 * dz9 - dw9 * dw9;
- if (attn9 > 0) {
- attn9 *= attn9;
- value += attn9 * attn9 * extrapolate(xsb + 0, ysb + 1, zsb + 0, wsb + 1, dx9, dy9, dz9, dw9);
- }
- //Contribution (0,0,1,1)
- double dx10 = dx0 - 0 - 2 * SQUISH_CONSTANT_4D;
- double dy10 = dy0 - 0 - 2 * SQUISH_CONSTANT_4D;
- double dz10 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
- double dw10 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
- double attn10 = 2 - dx10 * dx10 - dy10 * dy10 - dz10 * dz10 - dw10 * dw10;
- if (attn10 > 0) {
- attn10 *= attn10;
- value += attn10 * attn10 * extrapolate(xsb + 0, ysb + 0, zsb + 1, wsb + 1, dx10, dy10, dz10, dw10);
- }
- }
- //First extra vertex
- double attn_ext0 = 2 - dx_ext0 * dx_ext0 - dy_ext0 * dy_ext0 - dz_ext0 * dz_ext0 - dw_ext0 * dw_ext0;
- if (attn_ext0 > 0)
- {
- attn_ext0 *= attn_ext0;
- value += attn_ext0 * attn_ext0 * extrapolate(xsv_ext0, ysv_ext0, zsv_ext0, wsv_ext0, dx_ext0, dy_ext0, dz_ext0, dw_ext0);
- }
- //Second extra vertex
- double attn_ext1 = 2 - dx_ext1 * dx_ext1 - dy_ext1 * dy_ext1 - dz_ext1 * dz_ext1 - dw_ext1 * dw_ext1;
- if (attn_ext1 > 0)
- {
- attn_ext1 *= attn_ext1;
- value += attn_ext1 * attn_ext1 * extrapolate(xsv_ext1, ysv_ext1, zsv_ext1, wsv_ext1, dx_ext1, dy_ext1, dz_ext1, dw_ext1);
- }
- //Third extra vertex
- double attn_ext2 = 2 - dx_ext2 * dx_ext2 - dy_ext2 * dy_ext2 - dz_ext2 * dz_ext2 - dw_ext2 * dw_ext2;
- if (attn_ext2 > 0)
- {
- attn_ext2 *= attn_ext2;
- value += attn_ext2 * attn_ext2 * extrapolate(xsv_ext2, ysv_ext2, zsv_ext2, wsv_ext2, dx_ext2, dy_ext2, dz_ext2, dw_ext2);
- }
- return value / NORM_CONSTANT_4D;
- }
- private double extrapolate(int xsb, int ysb, double dx, double dy)
- {
- int index = perm[(perm[xsb & 0xFF] + ysb) & 0xFF] & 0x0E;
- return gradients2D[index] * dx
- + gradients2D[index + 1] * dy;
- }
- private double extrapolate(int xsb, int ysb, int zsb, double dx, double dy, double dz)
- {
- int index = permGradIndex3D[(perm[(perm[xsb & 0xFF] + ysb) & 0xFF] + zsb) & 0xFF];
- return gradients3D[index] * dx
- + gradients3D[index + 1] * dy
- + gradients3D[index + 2] * dz;
- }
- private double extrapolate(int xsb, int ysb, int zsb, int wsb, double dx, double dy, double dz, double dw)
- {
- int index = perm[(perm[(perm[(perm[xsb & 0xFF] + ysb) & 0xFF] + zsb) & 0xFF] + wsb) & 0xFF] & 0xFC;
- return gradients4D[index] * dx
- + gradients4D[index + 1] * dy
- + gradients4D[index + 2] * dz
- + gradients4D[index + 3] * dw;
- }
- private int fastFloor(double x) {
- int xi = (int)x;
- return x < xi ? xi - 1 : xi;
- }
- //Gradients for 2D. They approximate the directions to the
- //vertices of an octagon from the center.
- private byte[] gradients2D = new byte[] {
- 5, 2, 2, 5,
- -5, 2, -2, 5,
- 5, -2, 2, -5,
- -5, -2, -2, -5,
- };
- //Gradients for 3D. They approximate the directions to the
- //vertices of a rhombicuboctahedron from the center, skewed so
- //that the triangular and square facets can be inscribed inside
- //circles of the same radius.
- private byte[] gradients3D = new byte[] {
- -11, 4, 4, -4, 11, 4, -4, 4, 11,
- 11, 4, 4, 4, 11, 4, 4, 4, 11,
- -11, -4, 4, -4, -11, 4, -4, -4, 11,
- 11, -4, 4, 4, -11, 4, 4, -4, 11,
- -11, 4, -4, -4, 11, -4, -4, 4, -11,
- 11, 4, -4, 4, 11, -4, 4, 4, -11,
- -11, -4, -4, -4, -11, -4, -4, -4, -11,
- 11, -4, -4, 4, -11, -4, 4, -4, -11,
- };
- //Gradients for 4D. They approximate the directions to the
- //vertices of a disprismatotesseractihexadecachoron from the center,
- //skewed so that the tetrahedral and cubic facets can be inscribed inside
- //spheres of the same radius.
- private byte[] gradients4D = new byte[] {
- 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3,
- -3, 1, 1, 1, -1, 3, 1, 1, -1, 1, 3, 1, -1, 1, 1, 3,
- 3, -1, 1, 1, 1, -3, 1, 1, 1, -1, 3, 1, 1, -1, 1, 3,
- -3, -1, 1, 1, -1, -3, 1, 1, -1, -1, 3, 1, -1, -1, 1, 3,
- 3, 1, -1, 1, 1, 3, -1, 1, 1, 1, -3, 1, 1, 1, -1, 3,
- -3, 1, -1, 1, -1, 3, -1, 1, -1, 1, -3, 1, -1, 1, -1, 3,
- 3, -1, -1, 1, 1, -3, -1, 1, 1, -1, -3, 1, 1, -1, -1, 3,
- -3, -1, -1, 1, -1, -3, -1, 1, -1, -1, -3, 1, -1, -1, -1, 3,
- 3, 1, 1, -1, 1, 3, 1, -1, 1, 1, 3, -1, 1, 1, 1, -3,
- -3, 1, 1, -1, -1, 3, 1, -1, -1, 1, 3, -1, -1, 1, 1, -3,
- 3, -1, 1, -1, 1, -3, 1, -1, 1, -1, 3, -1, 1, -1, 1, -3,
- -3, -1, 1, -1, -1, -3, 1, -1, -1, -1, 3, -1, -1, -1, 1, -3,
- 3, 1, -1, -1, 1, 3, -1, -1, 1, 1, -3, -1, 1, 1, -1, -3,
- -3, 1, -1, -1, -1, 3, -1, -1, -1, 1, -3, -1, -1, 1, -1, -3,
- 3, -1, -1, -1, 1, -3, -1, -1, 1, -1, -3, -1, 1, -1, -1, -3,
- -3, -1, -1, -1, -1, -3, -1, -1, -1, -1, -3, -1, -1, -1, -1, -3,
- };
- }
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