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All Cards Route (No Loading Zone Storage)

kidnomor Jun 26th, 2014 866 Never
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  1. ALL CARDS NO LOADING ZONE STORAGE - By Kidnomor. Some notes taken from Anatomyz Route, Some taken from Ishnisum and Geminio's route. Thanks guys.
  2. All Routing thanks should go to anatomyz, ishnisum, and geminio, all I did was cut/paste and edit a few things.
  3.  
  4. This route uses Peach Warp. Time estimate: No idea. Below 3:20 for sure.
  5. NOTE: This route assumes you know roughly where to go throughout the run. If you are unsure of which way to go, your best bet is to watch a video of an All Cards run.
  6.  
  7.  
  8.         ~~~PROLOGUE~~~
  9.  
  10.  
  11. -minimum 9 coins from coin block, get 10 if you are scared of missing a coin
  12. -EQUIP POWER JUMP
  13. -2 coins from present path
  14.  
  15. Red/Blue Goomba:
  16. t1: power jump red goomba/headbonk red goomba
  17. t2: power jump blue goomba/do nothing
  18. t3: fire flower
  19.  
  20. Goomba King:
  21. t1: power jump goomba king/headbonk tree
  22. t2: power jump goomba king/headbonk goomba king
  23.  
  24. Magikoopa:
  25. t1: power jump/do nothing
  26. t2: power jump
  27.  
  28. -BTS/Merlon Skip
  29.  
  30.         ~~~CHAPTER 1~~~
  31.  
  32.  
  33. - coin and fright jar from first screen
  34. - 10 coins from block before koopa village
  35. - shop: 3 pow blocks and 1 fire flower
  36.  
  37. Fuzzies:
  38. t1: fire flower
  39.  
  40. - get HP plus on way back after fuzzies
  41. - get dried shroom from bush on screen with toad house
  42. - get fire flower after paratroopa
  43. - hit heart block before koopa bros. fortress
  44.  
  45. Key fight:
  46. t1: power jump koopa/ untimed power shell
  47.  
  48. LEVEL FP
  49.  
  50. - get power bounce
  51. - ch 1 stair skip to get to pit
  52.  
  53. Pit Fights:
  54.  
  55. Paratrooa/koopa:
  56. - first strike the paratroopa
  57. t1: pow block/timed power shell
  58. (if you miss the first strike just jump the koopa t2)
  59.  
  60. Paratroopa x2:
  61. t1: fright jar
  62.  
  63. Koopa x2:
  64. t1: pow block/power shell
  65.  
  66. -get 20 coins from fire bars
  67. -get bombette
  68. -SWITCH TO KOOPER BEFORE JAIL FIGHT
  69.  
  70. Jail Fight:
  71. t1: pow block/timed power shell
  72.  
  73. - get coins after fight
  74. - back track for key in power bounce room
  75. - go up and do pie jump
  76.  
  77. Cannon Fight:
  78. *First strike cannons with bombette
  79. t1: thunderbolt/bomb
  80.  
  81. Koopa Bros.:
  82. t1: Power Jump/bomb
  83. t2: Power Jump/bomb
  84. t3: Pow Block/do nothing
  85. t4: Fire Flower
  86.  
  87.         ~~~CHAPTER 2~~~
  88.  
  89.  
  90. - SAY NO TO TUTORIALS
  91. - Get honey syrup behind stump thing on way to jr troopa
  92.  
  93. Jr Troopa:
  94. t1: power jump/bomb
  95. t2: power jump/bomb
  96. t3: hammer
  97.  
  98. - Get speedy spin, if not there first try go away 2 screen and try again
  99. - take train
  100. - get 1 whacka doesn't matter when you get it
  101. - get parakarry
  102. - buzzar skip and trigger first screen in desert
  103. - get seed on way back to toad town
  104. - early train
  105. - get thunder rage before ruins
  106. - enter ruins
  107.  
  108. - upgrade parakarry before first chomp fight
  109.  
  110. 1st Chomp fight:
  111. t1: thunder rage
  112.  
  113. LEVEL FP
  114.  
  115. 2nd Chomp fight:
  116. *first strike with bombette
  117. t1: switch to parakarry/shell shot
  118.  
  119. put stones in pedestals before 3rd chomp fight
  120. Triangle in 1st slot, Diamond in 3rd slot
  121.  
  122. 3rd Chomp fight:
  123. t1: do nothing/shell shot
  124. t2: shell shot
  125.  
  126. - put last stone in 5th slot
  127. - hit heart block before tutankoopa
  128.  
  129. Tutankoopa:
  130. *if you target the chomp for an action command it's run over
  131. t1: Power Jump/Shell Shot
  132. t2: Power Jump/Shell Shot
  133. t3: Power Jump/Shell Shot
  134.  
  135.  
  136.  
  137.         ~~~CHAPTER 3~~~
  138.  
  139.  
  140. - head back to toad town
  141. - hit heart block either right after tutankoopa or right before getting on the train
  142. - re trigger 4 by going to the screen to the left of the blue house
  143. - forever forest: Right 2, left 1, left 1, left to seed, from seed left 2, left 1, right 1, right to jr troopa
  144.  
  145. Jr Troopa:
  146. *you need to block 1/2 attacks before you eat the whacka and after you eat the whacka (try to block both)
  147.  
  148. t1: power jump/shell shot
  149. t2: power jump/shell shot
  150. t3: shell shot/whacka
  151. t4: power jump/shell shot
  152. t5: shell shot/refresh (miss this action command on the block)
  153. t6: power jump/shell shot
  154.  
  155. - get bow
  156. - go to gusty gulch and the first screen to the right of the cut scenes get the repel gel
  157. - go to tubba blubbas mansion
  158. - go right first
  159. - get key
  160. - upgrade bombette
  161. - get caught up the guard after upgrade block
  162. - enter back through the right
  163. - spike room to get key
  164. - go behind clock and get mega rush
  165. - eat honey syrup before and switch to parakarry before heart fight
  166. - after you get the last key in tubba blubbas mansion go back to windmill
  167. - last room before heart switch badges to Power Bounce and Mega Rush
  168.  
  169. Tubbas Heart:
  170. *if you get two 4 bounces you need to shell shot again on t2
  171. *on t1 go for a 6 bounce and if you get it only do 4 bounces on t2, otherwise you need two 5s
  172.  
  173. t1: power bounce/shell shot
  174. t2: power bounce
  175.  
  176. Tubba Blubba:
  177. t1: Jumpx2
  178.  
  179. LEVEL UP: BP (10/15/6)
  180.  
  181. - equip Power Jump, Speedy Spin
  182.  
  183. VERY IMPORTANT:
  184. *** PEACH SCENE QUESTIONS: Top Bottom Top
  185.  
  186.  
  187.         ~~~CHAPTER 5~~~
  188.  
  189.  
  190. Forest: Right x2, then go back the way you came to exit forest
  191.  
  192. - Go do Blue House
  193.  
  194. Blooper:        Power Jump, Switch to Parakarry
  195.                 Power Jump, Shell Shot
  196.                 Power Jump, Shell Shot
  197.  
  198. - Eat Maple Syrup (if doing risky Lava Pirahna strat)
  199. - Get Jammin Jelly behind tree
  200. - Get Peril from Fire Bars
  201. - Switch to Bow before boss (SAFE STRAT ONLY: Equip Fire Shield [Take off Power Jump], hit Heart Block)
  202.  
  203. Lava Pirahna:  
  204. *Note: for risky Lava Pirahna to work you need either two 5 bounces or a 7 bounce and a 4 bounce
  205.  
  206. Risky:          Bounce, Outta Sight
  207.                 Bounce
  208.  
  209. Safe:           Jump, Do Nothing
  210.                 Bounce, Outta Sight
  211.                 Bounce
  212.  
  213. (Block 1/3 attacks with Safe strat)
  214.  
  215. Phase 2:        Snowman Doll, switch to Sushi
  216.                 Jump 2x, Belly Flop
  217.                 Squirt, Jump 2x
  218.  
  219.  
  220.  
  221.  
  222.         ~~~CHAPTER 4~~~
  223.  
  224.  
  225. - Equip Power Jump if you took it off earlier (Take off Fire Shield)
  226. - Get the Seed
  227. - Do not get the Ch 5 Repel Gel
  228. - Exit sewers out of blue house, enter Ch 4
  229. - Green station, pink station (hit right switch every time)
  230.  
  231. - Switch to Parakarry, go right, cross the room (wall clip)
  232. - Fuzzies: Power Bomb
  233. - Get frying pan
  234. - Go back to Station, hit left switch, go to Red Station (hit heart block to recover lost FP)
  235. - Go left, get in encounter with Pyro Guy
  236.  
  237. Pyro Guy: Switch to Bow, Do Nothing
  238. ** Block ONE out of the three attacks during the next turn for Peril, then run away
  239.  
  240. - Lantern Ghost:        
  241.  
  242. Risky:
  243.  Smack Lantern, Power Bounce
  244.  Power Bounce
  245.  
  246. *Either a 5/5 or 7/4 combination of bounces will work for risky strat
  247.  
  248. Safe:
  249.  Smack Lantern, Power Bounce
  250.         Jump Lantern, Outta Sight
  251.         Power Bounce
  252.  
  253.    
  254.  
  255. - Upgrade Watt, then exit and go right towards General Guy
  256. - If you are doing peril strats in Chapter 6, grab the shooting star in chap 4 with kooper.
  257.  
  258. General Guy:            Jump 2x, Watt
  259.                         Star Storm
  260.                         Jump 2x, watt paralyze
  261.                         Jump 2x 2nd guy
  262.  
  263. Phase 2:                Repel, watt
  264.                         Bounce, Electro
  265.                         Jump, Electro
  266.  
  267. LEVEL UP: FP (10/20/6)
  268.  
  269. Cake:   2nd from left, eggs, talk to twink
  270.         far left, far right, talk to twink
  271.         bake for 30 seconds
  272.         2nd from right, 3rd from right, talk to twink
  273.  
  274.         ~~~CHAPTER 6~~~
  275.  
  276. Note: There are two strat paths in chap 6, you can try to enter the laki fight in peril and try to paralyze him, if it works it is most likely faster than normal, but if it doesnt it is most definitely slower; you will also be at peril for everything past the maze fight in chap 6 so you cannot get 1st struck. However if you do the peril strats you have no chance of a spiny spawn.
  277.  
  278.  
  279. - switch to Bombette
  280.  
  281. Mole 2: Power Jump, Power Bomb, Hammer (12 FP)
  282. Mole 4: Star Storm, Power Bomb (6 FP)
  283.  
  284. - Peril strats: Take of Power Bounce for HP Plus before 3rd mole fight
  285.  
  286. Mole 3: Star Storm, Power Bomb (0 FP)
  287.  
  288. LEVEL UP: BP (10/20/9)
  289.  
  290. - switch to Parakarry
  291. Mole 1: Hammer, Shell Shot (17 FP)
  292. - Non-Peril Strat: Grab two red berries
  293. -Grab two yellow berries as well
  294.  
  295. Maze:
  296. (Non- Peril)
  297. T1: Starstorm/Shellshot
  298. T2: Shellshot Lakitu/ Hammer Spiny (if spiny spawn)
  299. T3: Hammer spiny (if spiny spawn)
  300.  
  301. (Peril)
  302. T1: Power Jump a Lakitu/Shell shot the other lakitu, dont block anything
  303. T2: Shooting star
  304.  
  305. -Non-Peril: Eat red berry before lakilester
  306. -Peril: Equip Power Bounce before Lakilester
  307.  
  308. -Switch to watt before fight
  309.  
  310. Lakilester:
  311.         (Non-Peril)
  312.         Must have 10-13 HP going into the fight
  313.  
  314.         13 HP: Block nothing
  315.         12 HP: 1/3
  316.         11 HP: 2/3
  317.         10 HP: 3/3
  318.  
  319.                 Power Jump, Electro Dash
  320.                 Power Jump, Electro Dash
  321.                 Power Jump, Electro Dash
  322.                 Bounce, Electro Dash
  323.  
  324. need 4 bounce (2 FP left over)
  325.  
  326. (Peril/Paralyze Works)
  327. T1: Power Shock(Works), Power Bounce
  328. T2: Power Bounce, Do Nothing
  329. T3: Jump, Electro Dash (5 and 4 bounce to skip this electro dash)
  330.  
  331. (Peril/Paralyze Doesn't Work)
  332. T1: Power Shock(Fails), Chill Out
  333. T2: Power Bounce, Electro Dash
  334. T3: Power Bounce, Electro Dash (You can kill on this turn w/ 2 6 bounces)
  335. T4: Jump
  336.  
  337. - SWITCH TO BOW BEFORE MACHINE
  338. - PUT ON HP PLUS BEFORE FIGHT(Non-Peril)
  339. - Get Thunder Rage before Machine
  340.  
  341. Machine: thunder rage, outta sight, star storm
  342.  
  343. LEVEL UP: BP (10/20/12)
  344.  
  345. - Get Super Jump charge
  346.  
  347. Badges: S. Jump Charge, Speedy Spin, Power Bounce, Mega Rush
  348.  
  349.  
  350. Huff:           Charge, switch to parakarry (don't block first attack)
  351.                 Charge (take 4 damage from wind)
  352.                 Charge (don't block next attack)
  353.                 Bounce, Shell shot
  354.  
  355.  
  356.  
  357.         ~~~CHAPTER 7~~~
  358.  
  359.  
  360. - get ultra boots,
  361. - Do Peach Warp
  362.  
  363. - Duplighosts: Up and Away (if any fail, switch to parakarry and air lift)
  364.  
  365. - Clubba 1: Jump the Clubba, Bomb
  366. - Clubba 2: Up and Away (if any fail, switch to parakarry and air lift)
  367. - Clubba 3: Up and Away (if any fail, switch to parakarry and air lift)
  368.  
  369. - Get Triple Dip
  370. - Get P-Up D-Down
  371. - Switch to Watt
  372. - Hit heart block
  373.  
  374. Crystal King:   block exactly 2/4 attacks
  375.  
  376. Badges: S. Jump Charge, Speedy Spin, Power Bounce, Mega Rush, HP Plus
  377.  
  378.               Charge, attack crystal bit
  379.                         Charge, watt
  380.                         Charge, attack crystal bit
  381.                         Charge, do nothing
  382.                         Bounce, watt (5 bounce to skip watt attack)
  383.  
  384.  
  385.         ~~~CHAPTER 8~~~
  386.  
  387.  
  388. - Get Thunder Rage from pillar (always get this if you used peril strats in ch6; if no peril strats were used get this only if you had NO spiny spawn)
  389. - Get Shooting Star from pillar
  390. - Get repel gel
  391. - Upgrade Sushie
  392. - Get Quick Change
  393.  
  394. - switch to bombette
  395.  
  396. Koopatrols:
  397.  
  398. If you used Ch6 Peril Strats:
  399.  -Star Storm, Power Bomb
  400.  
  401.  
  402. If you didn't use Ch6 Peril Strats:
  403.  -If you got a spiny spawn:
  404.    -Up and Away
  405.  
  406.  -If you didn't get a spiny spawn:
  407.    -Thunder Rage, Power Bomb Koopatrols
  408.  
  409. LEVEL UP: BP (15/20/15)
  410.  
  411. - Get hidden maple syrup in water room
  412. - Up and Away Duplighosts
  413. - Pull out Watt
  414.  
  415. Jr Troopa: Block everything
  416.  
  417. Badges: Power Jump, S. Jump Charge, Power Bounce, Quick Change, HP Plus, Mega Rush, Speedy Spin
  418.  
  419.         T1: Charge, Electro Dash (56 HP)
  420.         T2: Charge, Electro Dash (52 HP)
  421.         T3: Power Shock (Watt 2nd move)
  422.  
  423. If it works:    T3: Charge
  424.                 T4: Bounce, Watt
  425.  
  426. If not work:    T3: Smooch
  427.                 T4: Charge, Watt
  428.                 T5: Bounce
  429.  
  430. - Eat Jammin Jelly
  431. - Take off S. Jump Charge, Equip P-Up D-Down
  432. - GET LAST STAND
  433. - Switch to Bow
  434.  
  435. Hallway Bowser:
  436.  
  437. Badges: Power Jump, Power Bounce, Quick Change, HP Plus, P-Up D-Down, Mega Rush, Speedy Spin,  
  438.  
  439.         T1: Power Bounce, Outta Sight
  440.         T2: Power Bounce (if you get good bounces he will die here, if not he will star beam)
  441.         T3: Power Jump, Outta Sight (if you haven't killed him yet)
  442.         T4: Power Jump
  443.                
  444.  
  445. - Take off HP Plus, Equip Triple Dip, Equip Last Stand
  446. - Eat maple syrup (if less than 8 fp)
  447.  
  448. Final Bowser:
  449.  
  450.  
  451. Badges: Power Jump, Power Bounce, Triple Dip, Quick Change, P-Up D-Down, Mega Rush, Last stand, Speedy Spin
  452.  
  453. Phase 1
  454.  
  455. T1: Switch to Bow, Bounce, Outta Sight
  456. T2: Bounce
  457.  
  458. Phase 2: Bowser has max 69 HP left
  459.  
  460.  
  461. T3 Beam:
  462. Peach Beam, Water Block (If Fire - Do not Block, If Not Fire - Block the attack)
  463. Triple Dip (Shooting Star + Shooting Star + Dried Shroom/Yellow Berry) (Yellow Berry only for 1st Turn Fire), Electro Dash
  464. Triple Dip (Shooting Star +Thunder Rage + Repel); Electro Dash
  465. Peach Beam; Electro Dash
  466. Power Bounce; Outta Sight
  467. Jump/Power Bounce if you have fp for it (Its possible to kill on this turn with decent bounces)
  468. Jump; Electro Dash
  469.  
  470. T4 Beam:
  471. Peach Beam; Water Block (If Fire - Do Not Block, If not Fire - Block)
  472. Triple Dip (Shooting Star + Shooting Star + Dried Shroom/Yellow Berry) (Yellow Berry only for 1st Turn Fire); Electro Dash
  473. Triple Dip (Shooting Star + Thunder Rage + Repel); Electro Dash
  474. Power Bounce 6+5+4 min; Electro Dash
  475. Peach Beam; Outta Sight
  476. Jump/Power Bounce if you have fp for it (Its possible to kill on this turn with decent bounces)
  477. Jump; Electro Dash
  478.  
  479. T5 Beam:
  480. Peach Beam; Water Block (If Fire - Do Not Block, If not Fire - Block)
  481. Triple Dip (Shooting Star + Shooting Star + Dried Shroom/Yellow Berry) (Yellow Berry only for 1st Turn Fire); Electro Dash
  482. Triple Dip (Shooting Star + Thunder Rage + Repel); Electro Dash
  483. Power Bounce 6+5+4 min; Electro Dash
  484. Jump/Power Bounce; Electro Dash
  485. Peach Beam; Electro Dash
  486.  
  487. ~~~Luigi Skip~~~
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