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- <>: SSR version 1.1.6385.43036
- <>: ------------------------------------
- <>: New Game Detected...
- <>:
- <SixStarResponse>: Main Thread: Initialized
- <>:
- <Startup>: -------------------------
- <Startup>: Config directory: E:\Steam\steamapps\common\Grand Theft Auto V\scripts\SixStarResponse
- <Startup>: Found configuration file: E:\Steam\steamapps\common\Grand Theft Auto V\scripts\SixStarResponse\SixStarResponse.ini
- <Startup>: Main Script settings successfully loaded from INI
- <ResponsePeds>: Getting Ped XML...
- <ResponsePeds>: E:\Steam\steamapps\common\Grand Theft Auto V\scripts\SixStarResponse\ResponsePeds.xml found! Loading Ped Data...
- <ResponsePeds>: Ped Data loaded, 65 Peds available to spawn.
- <ResponseVehicles>: Getting Response Vehicle XML...
- <ResponseVehicles>: E:\Steam\steamapps\common\Grand Theft Auto V\scripts\SixStarResponse\ResponseVehicles.xml found! Loading Vehicle Data...
- <ResponseVehicles>: Vehicle Data loaded, 136 vehicles available to spawn...
- <ResponseAI>: Getting AI XML...
- <ResponseAI>: E:\Steam\steamapps\common\Grand Theft Auto V\scripts\SixStarResponse\ResponseAI.xml found! Loading AI Data...
- <ResponseAI>: AI Data loaded, 11 Vehicles available to control.
- <VehicleGroups>: Getting Vehicle Groups XML...
- <ResponseAI>: E:\Steam\steamapps\common\Grand Theft Auto V\scripts\SixStarResponse\VehicleGroups.xml found! Loading Vehicle Group Data...
- <VehicleGroups>: Vgroup Data loaded, 49 Vgroups available to spawn.
- <ResponseLocations>: Loading Locations...
- <ResponseLocations>: Location Data loaded, 23 Locations available to spawn.
- <ResponseZones>: Getting Response Zone XML...
- <ResponseZones>: E:\Steam\steamapps\common\Grand Theft Auto V\scripts\SixStarResponse\ResponseZones.xml found! Loading ResponseZones Data...
- <ResponseZones>: ResponseZones loaded. 9 zones added
- <VehicleClass>: Loading Vehicle Classes
- <VehicleClass>: Class Data loaded, 6 Classes available.
- <SixStar_SpawnQueue>: SpawnQueue Thread: Initialized. Interval: 2000ms
- <AISUB:>: Tickrate changed to : 1000
- <PopcycleCopModifier>: PopCycle Monitor list has increased from 0 to 10
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <PopcycleCopModifier>: PopCycle Monitor found NOOSE Stanier from vinfo sepcar
- <Createpeds>: Seat -1 isn't free
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 1 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <PopcycleCopModifier>: PopCycle Monitor found NOOSE Stanier from vinfo sepcar
- <Createpeds>: Seat -1 isn't free
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <PopcycleCopModifier>: PopCycle Monitor found NOOSE Stanier from vinfo sepcar
- <Createpeds>: Seat -1 isn't free
- <PopcycleCopModifier>: PopCycle Monitor found NOOSE Stanier from vinfo sepcar
- <Createpeds>: Seat -1 isn't free
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <PopcycleCopModifier>: PopCycle Monitor found NOOSE Stanier from vinfo sepcar
- <Createpeds>: Seat -1 isn't free
- <GenerateSpawnPos>: Not on a road!
- <Entitymonitor>: 2 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <Entitymonitor>: 4 peds were found and processed
- <GenerateSpawnPos>: Not on a road!
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.431822mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: Not on a road!
- <SixStar_SpawnQueue>: PillboxHill
- <ChangeLocation>: location: PillboxHill Wanted level: OneStar
- <ChangeLocation>: WantedDict Count: 6
- <ChangeLocation>: selected lvgList: 1
- <NewMax>: New Max for pbox_cop changed to: 1. Min: 1 Max: 1
- <GetRandomVGroup>: Selected Vgroup pbox_cop, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <SixStar_SpawnQueue>: New Max Vehicles: 1
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-68572>: Added a Police5 from VGroup pbox_cop to spawn at 78572
- <GenerateSpawnPos>: Not on a road!
- <Entitymonitor>: 2 peds were found and processed
- <GenerateSpawnPos>: Not on a road!
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:69594
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.365196mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:70600
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.3198mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:71600
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <Entitymonitor>: 2 peds were found and processed
- <GenerateSpawnPos>: Not on a road!
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:72601
- <GenerateSpawnPos>: Not on a road!
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.594483mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: Not on a road!
- <Entitymonitor>: 2 peds were found and processed
- <GenerateSpawnPos>: Not on a road!
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:73601
- <GenerateSpawnPos>: Not on a road!
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.372768mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: Not on a road!
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:74618
- <GenerateSpawnPos>: Not on a road!
- <Entitymonitor>: 2 peds were found and processed
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <SixStarResponse>: Class has been changed! (from:PillboxHill1 to:PillboxHill3)
- <SixStarResponse>: Clearing the spawn queue now...
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <SixStar_SpawnQueue>: PillboxHill
- <ChangeLocation>: location: PillboxHill Wanted level: ThreeStar
- <ChangeLocation>: WantedDict Count: 6
- <ChangeLocation>: selected lvgList: 1
- <NewMax>: New Max for pbox_cop_3star changed to: 4. Min: 4 Max: 4
- <GetRandomVGroup>: Selected Vgroup pbox_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <SixStar_SpawnQueue>: New Max Vehicles: 4
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-75622>: Added a fbi3 from VGroup pbox_cop_3star to spawn at 85622
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.695214mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup pbox_cop_3star, Currently Spawned 0 | in Queue 1 | Max Spawns 4
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-76640>: Added a Police from VGroup pbox_cop_3star to spawn at 86640
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.331253mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup pbox_cop_3star, Currently Spawned 0 | in Queue 2 | Max Spawns 4
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-77640>: Added a Noose2 from VGroup pbox_cop_3star to spawn at 87640
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.139708mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup pbox_cop_3star, Currently Spawned 0 | in Queue 3 | Max Spawns 4
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-78656>: Added a fbi4 from VGroup pbox_cop_3star to spawn at 88656
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:79673
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.242218mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:80690
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.364651mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:81706
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:82706
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.499585mps
- <VehicleMonitor>: Police Stanier found in ambient queue
- <ShouldIDelete>: Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.499585mps
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:83706
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.220552mps
- <VehicleMonitor>: Police Stanier found in ambient queue
- <ShouldIDelete>: Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.220552mps
- <VehicleMonitor>: Police Interceptor found in ambient queue
- <ShouldIDelete>: Police Interceptor is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.220552mps
- <Entitymonitor>: 3 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:84723
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.23789mps
- <VehicleMonitor>: Police Interceptor found in ambient queue
- <ShouldIDelete>: Police Interceptor is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.23789mps
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:85740
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:86740
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-76640>: Spawning a Police(Police) now, Time:86640 Current:86756 | QueueSize: 3
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.29999557523988 | This will spawn in front
- <AdjustDistance>: Spawning Distance was adjusted from 218 to 130.8 because the player is going 3.211475mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnLocation>: Uh oh, the desired Position is too close to the last used postion. Used position:X:287.75 Y:-881.5 Z:28.21875 Last position:X:287.75 Y:-881.5 Z:28.21875 Distance:0. Getting a new spawn point...
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.219057946102255 | This will spawn in front
- <AdjustDistance>: Spawning Distance was adjusted from 186 to 111.6 because the player is going 3.208776mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnLocation>: Uh oh, the desired Position is too close to the last used postion. Used position:X:290 Y:-875.25 Z:28.3125 Last position:X:290 Y:-875.25 Z:28.3125 Distance:0. Getting a new spawn point...
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.992424077350844 | This will spawn behind.
- <AdjustDistance>: Spawning Distance was adjusted from 1200 to 720 because the player is going 3.208922mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:-460 Y:-499.25 Z:24.3125
- <GenerateSpawnPos>: FinalPos is on street: Del Perro Fwy
- <SixStarResponse>: PassengerOnly Weapon, skipping driver
- <Spawn-76640>: Passenger Count: 2
- <Spawn-76640>: check distance
- <Spawn-76640>: check IsUpright
- <Spawn-76640>: make peds visible & non persistent
- <Spawn-76640>: Making ped number -1 visible
- <Spawn-76640>: Making ped number -1 non peristent
- <Spawn-76640>: Making ped number 0 visible
- <Spawn-76640>: Making ped number 0 non peristent
- <Spawn-76640>: make vehicle visible
- <Spawn-76640>: do stuck check
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-75622>: Spawning a fbi3(fbi3) now, Time:85622 Current:87007 | QueueSize: 2
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.212143mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.212143mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.26101194147999 | This will spawn in front
- <AdjustDistance>: Spawning Distance was adjusted from 187 to 112.2 because the player is going 3.127782mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnLocation>: Uh oh, the desired Position is too close to the last used postion. Used position:X:282 Y:-897 Z:28 Last position:X:282 Y:-897 Z:28 Distance:0. Getting a new spawn point...
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.12396060308626 | This will spawn in front
- <AdjustDistance>: Spawning Distance was adjusted from 406 to 243.6 because the player is going 3.225193mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnLocation>: Uh oh, the desired Position is too close to the last used postion. Used position:X:399.25 Y:-990 Z:28.46875 Last position:X:399.25 Y:-990 Z:28.46875 Distance:0. Getting a new spawn point...
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.152540767636402 | This will spawn in front
- <AdjustDistance>: Spawning Distance was adjusted from 1859 to 1115.4 because the player is going 3.236873mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:1048 Y:-1539.25 Z:26.75
- <GenerateSpawnPos>: FinalPos is on street: Elysian Fields Fwy
- <createVehicle>: Oh boy, this vehicle somehow is spawning further than the max distance allowed to the player! Max: 250. Distance: 1116.053. Aborting vehicle creation
- <Spawn-75622>: Unable to spawn this vehicle, retrying in 5 seconds...
- <SixStar_SpawnQueue>: This thread took 704ms to run. Thread has a total of 2000ms to finish.
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup pbox_cop_3star, Currently Spawned 1 | in Queue 2 | Max Spawns 4
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-87740>: Added a Police from VGroup pbox_cop_3star to spawn at 97740
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.84231mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.84231mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:88757
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-78656>: Spawning a fbi4(fbi4) now, Time:88656 Current:89474 | QueueSize: 3
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.711069098073556 | This will spawn behind.
- <AdjustDistance>: Spawning Distance was adjusted from 199 to 119.4 because the player is going 3.646874mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:184 Y:-723.5 Z:33
- <GenerateSpawnPos>: FinalPos is on street: Elgin Ave
- <Spawn-78656>: Passenger Count: 2
- <Spawn-78656>: check distance
- <Spawn-78656>: check IsUpright
- <Spawn-78656>: make peds visible & non persistent
- <Spawn-78656>: Making ped number -1 visible
- <Spawn-78656>: Making ped number -1 non peristent
- <Spawn-78656>: Making ped number 0 visible
- <Spawn-78656>: Making ped number 0 non peristent
- <Spawn-78656>: make vehicle visible
- <Spawn-78656>: do stuck check
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-77640>: Spawning a Noose2(Noose2) now, Time:87640 Current:89674 | QueueSize: 2
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup pbox_cop_3star, Currently Spawned 2 | in Queue 1 | Max Spawns 4
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-89757>: Added a Police2 from VGroup pbox_cop_3star to spawn at 99757
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.556681194136236 | This will spawn behind.
- <AdjustDistance>: Spawning Distance was adjusted from 215 to 129 because the player is going 3.80315mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:211.25 Y:-710.5 Z:34.21875
- <GenerateSpawnPos>: FinalPos is on street: Elgin Ave
- <SixStarResponse>: PassengerOnly Weapon, skipping driver
- <Spawn-77640>: Passenger Count: 2
- <Spawn-77640>: check distance
- <Spawn-77640>: check IsUpright
- <Spawn-77640>: make peds visible & non persistent
- <Spawn-77640>: Making ped number -1 visible
- <Spawn-77640>: Making ped number -1 non peristent
- <Spawn-77640>: Making ped number 0 visible
- <Spawn-77640>: Making ped number 0 non peristent
- <Spawn-77640>: make vehicle visible
- <Spawn-77640>: do stuck check
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.826228mps
- <VehicleMonitor>: FIB Police Granger found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.826228mps
- <VehicleMonitor>: NOOSE Granger found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.826228mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.826228mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 8 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:90773
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.075122mps
- <VehicleMonitor>: FIB Police Granger found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.075122mps
- <VehicleMonitor>: NOOSE Granger found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.075122mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.075122mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:91790
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 8 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.458942mps
- <VehicleMonitor>: FIB Police Granger found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.458942mps
- <VehicleMonitor>: NOOSE Granger found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.458942mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.458942mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:92790
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 8 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:93807
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-75622>: Spawning a fbi3(fbi3) now, Time:92457 Current:93890 | QueueSize: 2
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: Elgin Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.578570619029259 | This will spawn behind.
- <AdjustDistance>: Spawning Distance was adjusted from 214 to 128.4 because the player is going 3.211765mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:161.25 Y:-983.25 Z:29.0625
- <GenerateSpawnPos>: FinalPos is on street: Vespucci Blvd
- <Spawn-75622>: Passenger Count: 2
- <Spawn-75622>: check distance
- <Spawn-75622>: check IsUpright
- <Spawn-75622>: make peds visible & non persistent
- <Spawn-75622>: Making ped number -1 visible
- <Spawn-75622>: Making ped number -1 non peristent
- <Spawn-75622>: Making ped number 0 visible
- <Spawn-75622>: Making ped number 0 non peristent
- <Spawn-75622>: make vehicle visible
- <Spawn-75622>: do stuck check
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211815mps
- <VehicleMonitor>: FIB Police Granger found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211815mps
- <VehicleMonitor>: NOOSE Granger found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211815mps
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211815mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211815mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 4 CurrentlySpawned: 4
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 10 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.237073mps
- <VehicleMonitor>: FIB Police Granger found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.237073mps
- <VehicleMonitor>: NOOSE Granger found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.237073mps
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.237073mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.237073mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 4 CurrentlySpawned: 4
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 10 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 4 CurrentlySpawned: 4
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Stanier found in spawn queue
- <ShouldIDelete>: Is too far away
- <Spawn-76640>: The Police is too far Distance: 639.7546 but alive and you're still in its vspawn area, putting back into the queue to respawn.
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:97073
- <Spawn-76640(Respawn)>: Added a Police(Respawn) from VGroup pbox_cop_3star to spawn at 102073
- <Spawn-76640>: The Police is going to be deleted (or respawned)
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.350728mps
- <Police Stanier>: Moving Vehicle Police Stanier to Delete Queue.
- <Spawn-76640>: Adding this vehicle to the delete queue: Police
- <Spawn-76640>: added this vehicle to the delete queue: Police
- <VehicleMonitor>: FIB Police Granger found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.350728mps
- <VehicleMonitor>: NOOSE Granger found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.350728mps
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.350728mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.350728mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 8 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:97823
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-87740>: Spawning a Police(Police) now, Time:97740 Current:98007 | QueueSize: 2
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.781196123352831 | This will spawn behind.
- <AdjustDistance>: Spawning Distance was adjusted from 202 to 121.2 because the player is going 3.21107mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:208.5 Y:-955.5 Z:23.25
- <GenerateSpawnPos>: FinalPos is on street: Strawberry Ave
- <SixStarResponse>: PassengerOnly Weapon, skipping driver
- <Spawn-87740>: Passenger Count: 2
- <Spawn-87740>: check distance
- <Spawn-87740>: check IsUpright
- <Spawn-87740>: make peds visible & non persistent
- <Spawn-87740>: Making ped number -1 visible
- <Spawn-87740>: Making ped number -1 non peristent
- <Spawn-87740>: Making ped number 0 visible
- <Spawn-87740>: Making ped number 0 non peristent
- <Spawn-87740>: make vehicle visible
- <Spawn-87740>: do stuck check
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Granger found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.238318mps
- <VehicleMonitor>: NOOSE Granger found in spawn queue
- <ShouldIDelete>: NOOSE Granger is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.238318mps
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.238318mps
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.238318mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.238318mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 5 CurrentlySpawned: 4
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 10 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 5 CurrentlySpawned: 4
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Granger found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211707mps
- <VehicleMonitor>: NOOSE Granger found in spawn queue
- <ShouldIDelete>: NOOSE Granger is considered dead
- <ShouldIDelete>: NOOSE Granger has no alive peds
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211707mps
- <NOOSE Granger>: Moving Vehicle NOOSE Granger to Delete Queue.
- <Spawn-77640>: Adding this vehicle to the delete queue: Noose2
- <Spawn-77640>: added this vehicle to the delete queue: Noose2
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211707mps
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211707mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211707mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-89757>: Spawning a Police2(Police2) now, Time:99757 Current:100123 | QueueSize: 1
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.318494748938128 | This will spawn anywhere around
- <AdjustDistance>: Spawning Distance was adjusted from 212 to 127.2 because the player is going 3.210448mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:208.25 Y:-948.5 Z:23.125
- <GenerateSpawnPos>: FinalPos is on street: Strawberry Ave
- <SixStarResponse>: PassengerOnly Weapon, skipping driver
- <Spawn-89757>: Passenger Count: 2
- <Spawn-89757>: check distance
- <Spawn-89757>: check IsUpright
- <Spawn-89757>: make peds visible & non persistent
- <Spawn-89757>: Making ped number -1 visible
- <Spawn-89757>: Making ped number -1 non peristent
- <Spawn-89757>: Making ped number 0 visible
- <Spawn-89757>: Making ped number 0 non peristent
- <Spawn-89757>: make vehicle visible
- <Spawn-89757>: do stuck check
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 10 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 6 CurrentlySpawned: 4
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Granger found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.457366mps
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.457366mps
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.457366mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.457366mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.457366mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 6 CurrentlySpawned: 4
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 12 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 6 CurrentlySpawned: 4
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Granger found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.264667mps
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.264667mps
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.264667mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.264667mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.264667mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 6 CurrentlySpawned: 4
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 12 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 6 CurrentlySpawned: 4
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Granger found in spawn queue
- <ShouldIDelete>: FIB Police Granger is considered dead
- <ShouldIDelete>: FIB Police Granger has no alive peds
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.418997mps
- <FIB Police Granger>: Moving Vehicle FIB Police Granger to Delete Queue.
- <Spawn-78656>: Adding this vehicle to the delete queue: fbi4
- <Spawn-78656>: added this vehicle to the delete queue: fbi4
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.418997mps
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.418997mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.418997mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.418997mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup pbox_cop_3star, Currently Spawned 3 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-104907>: Added a Police from VGroup pbox_cop_3star to spawn at 114907
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 15 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.253233mps
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.253233mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.253233mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.253233mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <SixStarResponse>: Class has been changed! (from:PillboxHill3 to:PillboxHill4)
- <SixStarResponse>: Clearing the spawn queue now...
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <SixStar_SpawnQueue>: PillboxHill
- <ChangeLocation>: location: PillboxHill Wanted level: FourStar
- <ChangeLocation>: WantedDict Count: 6
- <ChangeLocation>: selected lvgList: 2
- <NewMax>: New Max for pbox_cop_3star changed to: 3. Min: 3 Max: 3
- <NewMax>: New Max for pbox_swat changed to: 2. Min: 2 Max: 2
- <GetRandomVGroup>: Selected Vgroup pbox_swat, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <SixStar_SpawnQueue>: New Max Vehicles: 5
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-105924>: Added a Riot from VGroup pbox_swat to spawn at 115924
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 15 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup pbox_swat, Currently Spawned 0 | in Queue 1 | Max Spawns 2
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-106940>: Added a Riot from VGroup pbox_swat to spawn at 116940
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.41765mps
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.41765mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.41765mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.41765mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 14 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:107957
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.237106mps
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.237106mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.237106mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.237106mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:108973
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 14 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.117268mps
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.117268mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.117268mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.117268mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:109990
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 14 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:111006
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.203724mps
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.203724mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.203724mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.203724mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:112023
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 14 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.236212mps
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.236212mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.236212mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.236212mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:113040
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 14 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:114039
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.23886mps
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.23886mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.23886mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.23886mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 14 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:115039
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.546461mps
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.546461mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.546461mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.546461mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:116039
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-105924>: Spawning a Riot(Riot) now, Time:115924 Current:116273 | QueueSize: 1
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.10415725507967 | This will spawn in front
- <AdjustDistance>: Spawning Distance was adjusted from 217 to 130.2 because the player is going 3.216774mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 14 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnLocation>: Uh oh, the desired Position is too close to the last used postion. Used position:X:323.5 Y:-857.5 Z:28.3125 Last position:X:323.5 Y:-857.5 Z:28.3125 Distance:0. Getting a new spawn point...
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.882532245890485 | This will spawn behind.
- <AdjustDistance>: Spawning Distance was adjusted from 292 to 175.2 because the player is going 3.244071mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:30.5 Y:-751 Z:43.21875
- <GenerateSpawnPos>: FinalPos is on street: Power St
- <Spawn-105924>: Passenger Count: 6
- <Spawn-105924>: check distance
- <Spawn-105924>: check IsUpright
- <Spawn-105924>: make peds visible & non persistent
- <Spawn-105924>: Making ped number -1 visible
- <Spawn-105924>: Making ped number -1 non peristent
- <Spawn-105924>: Making ped number 0 visible
- <Spawn-105924>: Making ped number 0 non peristent
- <Spawn-105924>: Making ped number 1 visible
- <Spawn-105924>: Making ped number 1 non peristent
- <Spawn-105924>: Making ped number 2 visible
- <Spawn-105924>: Making ped number 2 non peristent
- <Spawn-105924>: Making ped number 3 visible
- <Spawn-105924>: Making ped number 3 non peristent
- <Spawn-105924>: Making ped number 4 visible
- <Spawn-105924>: Making ped number 4 non peristent
- <Spawn-105924>: make vehicle visible
- <Spawn-105924>: do stuck check
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:117056
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.239019mps
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.239019mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.239019mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.239019mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.239019mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 20 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:118056
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.204834mps
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.204834mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <ShouldIDelete>: Police Buffalo is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.204834mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.204834mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.204834mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-106940>: Spawning a Riot(Riot) now, Time:116940 Current:118573 | QueueSize: 0
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.0553248781037167 | This will spawn in front
- <AdjustDistance>: Spawning Distance was adjusted from 231 to 138.6 because the player is going 3.207748mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnLocation>: Uh oh, the desired Position is too close to the last used postion. Used position:X:328.25 Y:-857.5 Z:28.3125 Last position:X:323.5 Y:-857.5 Z:28.3125 Distance:4.75. Getting a new spawn point...
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.259508520951266 | This will spawn in front
- <AdjustDistance>: Spawning Distance was adjusted from 210 to 126 because the player is going 3.20228mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-76640>: Delete Time has been reached for this vehicle Police
- <Spawn-76640>: Vehicle is now deleted, removing from spawnedVehicle list
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnLocation>: Uh oh, the desired Position is too close to the last used postion. Used position:X:318.5 Y:-857.5 Z:28.3125 Last position:X:318.5 Y:-857.5 Z:28.3125 Distance:0. Getting a new spawn point...
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.0540381251154645 | This will spawn in front
- <AdjustDistance>: Spawning Distance was adjusted from 1025 to 615 because the player is going 3.210805mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:732.75 Y:-1088.75 Z:21.15625
- <GenerateSpawnPos>: FinalPos is on street: Olympic Fwy
- <Spawn-106940>: Passenger Count: 6
- <Spawn-106940>: check distance
- <Spawn-106940>: check IsUpright
- <Spawn-106940>: make peds visible & non persistent
- <Spawn-106940>: Making ped number -1 visible
- <Spawn-106940>: Making ped number -1 non peristent
- <Spawn-106940>: Making ped number 0 visible
- <Spawn-106940>: Making ped number 0 non peristent
- <Spawn-106940>: Making ped number 1 visible
- <Spawn-106940>: Making ped number 1 non peristent
- <Spawn-106940>: Making ped number 2 visible
- <Spawn-106940>: Making ped number 2 non peristent
- <Spawn-106940>: Making ped number 3 visible
- <Spawn-106940>: Making ped number 3 non peristent
- <Spawn-106940>: Making ped number 4 visible
- <Spawn-106940>: Making ped number 4 non peristent
- <Spawn-106940>: make vehicle visible
- <Spawn-106940>: do stuck check
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 7 CurrentlySpawned: 5
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 26 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.206721mps
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.206721mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <ShouldIDelete>: Police Buffalo is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.206721mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.206721mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.206721mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.206721mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 7 CurrentlySpawned: 5
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 26 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 7 CurrentlySpawned: 5
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.206035mps
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.206035mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <ShouldIDelete>: Police Buffalo is considered dead
- <ShouldIDelete>: Police Buffalo has no alive peds
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.206035mps
- <Police Buffalo>: Moving Vehicle Police Buffalo to Delete Queue.
- <Spawn-89757>: Adding this vehicle to the delete queue: Police2
- <Spawn-89757>: added this vehicle to the delete queue: Police2
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.206035mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.206035mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.206035mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-77640>: Delete Time has been reached for this vehicle Noose2
- <Spawn-77640>: 2 Peds from this vehicle are not off screen and/or are not far away enough to despawn... waiting to delete...
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 26 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup pbox_cop_3star, Currently Spawned 2 | in Queue 0 | Max Spawns 3
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-122093>: Added a Police2 from VGroup pbox_cop_3star to spawn at 132093
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.214054mps
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.214054mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.214054mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.214054mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.214054mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:123110
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 26 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:124111
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.225854mps
- <VehicleMonitor>: Police Stanier found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.225854mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.225854mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.225854mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.225854mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-78656>: Delete Time has been reached for this vehicle fbi4
- <Spawn-78656>: 1 Peds from this vehicle are not off screen and/or are not far away enough to despawn... waiting to delete...
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 26 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:125128
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211176mps
- <VehicleMonitor>: Police Stanier found in spawn queue
- <ShouldIDelete>: Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211176mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211176mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211176mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211176mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:126128
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 26 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.23341mps
- <VehicleMonitor>: Police Stanier found in spawn queue
- <ShouldIDelete>: Police Stanier is considered dead
- <ShouldIDelete>: Police Stanier has no alive peds
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.23341mps
- <Police Stanier>: Moving Vehicle Police Stanier to Delete Queue.
- <Spawn-87740>: Adding this vehicle to the delete queue: Police
- <Spawn-87740>: added this vehicle to the delete queue: Police
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.23341mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.23341mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.23341mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup pbox_cop_3star, Currently Spawned 1 | in Queue 1 | Max Spawns 3
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-127145>: Added a Police2 from VGroup pbox_cop_3star to spawn at 137145
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 21 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:128162
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.29787mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.29787mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.29787mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.29787mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:129178
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 21 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.156413mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.156413mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.156413mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.156413mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:130195
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 24 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:131212
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211124mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211124mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211124mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211124mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 24 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:132228
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.005122mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.005122mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <ShouldIDelete>: Is too far away
- <Spawn-106940>: The Riot is too far Distance: 610.8793 but alive and you're still in its vspawn area, putting back into the queue to respawn.
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:132845
- <Spawn-106940(Respawn)>: Added a Riot(Respawn) from VGroup pbox_swat to spawn at 137845
- <Spawn-106940>: The Riot is going to be deleted (or respawned)
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.005122mps
- <Police Riot>: Moving Vehicle Police Riot to Delete Queue.
- <Spawn-106940>: Adding this vehicle to the delete queue: Riot
- <Spawn-106940>: added this vehicle to the delete queue: Riot
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.005122mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-122093>: Spawning a Police2(Police2) now, Time:132093 Current:132895 | QueueSize: 2
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.030925802900887 | This will spawn in front
- <AdjustDistance>: Spawning Distance was adjusted from 182 to 109.2 because the player is going 2.935844mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:282 Y:-897 Z:28
- <GenerateSpawnPos>: FinalPos is on street: Strawberry Ave
- <SixStarResponse>: PassengerOnly Weapon, skipping driver
- <Spawn-122093>: Passenger Count: 2
- <Spawn-122093>: check distance
- <Spawn-122093>: check IsUpright
- <Spawn-122093>: make peds visible & non persistent
- <Spawn-122093>: Making ped number -1 visible
- <Spawn-122093>: Making ped number -1 non peristent
- <Spawn-122093>: Making ped number 0 visible
- <Spawn-122093>: Making ped number 0 non peristent
- <Spawn-122093>: make vehicle visible
- <Spawn-122093>: do stuck check
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:133245
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 26 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-77640>: Delete Time has been reached for this vehicle Noose2
- <Spawn-77640>: 2 Peds from this vehicle are not off screen and/or are not far away enough to despawn... waiting to delete...
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:134262
- <GenerateSpawnPos>: Not on a road!
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.159026mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.159026mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.159026mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.159026mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 25 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:135278
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.418419mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.418419mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.418419mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.418419mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:136295
- <GenerateSpawnPos>: Not on a road!
- <Entitymonitor>: 25 peds were found and processed
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-78656>: Delete Time has been reached for this vehicle fbi4
- <Spawn-78656>: 1 Peds from this vehicle are not off screen and/or are not far away enough to despawn... waiting to delete...
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211845mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211845mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211845mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211845mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:137295
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 25 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:138312
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.285698mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.285698mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.285698mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.285698mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <Spawn-106940(Respawn)>: Spawning a Riot(Respawn)(Riot) now, Time:137845 Current:139045 | QueueSize: 1
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.578740875971849 | This will spawn behind.
- <AdjustDistance>: Spawning Distance was adjusted from 204 to 122.4 because the player is going 2.859975mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:272.75 Y:-922.25 Z:28.0625
- <GenerateSpawnPos>: FinalPos is on street: Strawberry Ave
- <Spawn-106940(Respawn)>: Passenger Count: 6
- <Spawn-106940(Respawn)>: check distance
- <Spawn-106940(Respawn)>: check IsUpright
- <Spawn-106940(Respawn)>: make peds visible & non persistent
- <Spawn-106940(Respawn)>: Making ped number -1 visible
- <Spawn-106940(Respawn)>: Making ped number -1 non peristent
- <Spawn-106940(Respawn)>: Making ped number 0 visible
- <Spawn-106940(Respawn)>: Making ped number 0 non peristent
- <Spawn-106940(Respawn)>: Making ped number 1 visible
- <Spawn-106940(Respawn)>: Making ped number 1 non peristent
- <Spawn-106940(Respawn)>: Making ped number 2 visible
- <Spawn-106940(Respawn)>: Making ped number 2 non peristent
- <Spawn-106940(Respawn)>: Making ped number 3 visible
- <Spawn-106940(Respawn)>: Making ped number 3 non peristent
- <Spawn-106940(Respawn)>: Making ped number 4 visible
- <Spawn-106940(Respawn)>: Making ped number 4 non peristent
- <Spawn-106940(Respawn)>: make vehicle visible
- <Spawn-106940(Respawn)>: do stuck check
- <GenerateSpawnPos>: Not on a road!
- <Spawn-127145>: Spawning a Police2(Police2) now, Time:137145 Current:139161 | QueueSize: 0
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.547675603790058 | This will spawn behind.
- <AdjustDistance>: Spawning Distance was adjusted from 239 to 143.4 because the player is going 3.029884mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:310 Y:-952.5 Z:28.4375
- <GenerateSpawnPos>: FinalPos is on street: Atlee St
- <SixStarResponse>: PassengerOnly Weapon, skipping driver
- <Spawn-127145>: Passenger Count: 2
- <Spawn-127145>: check distance
- <Spawn-127145>: check IsUpright
- <Spawn-127145>: make peds visible & non persistent
- <Spawn-127145>: Making ped number -1 visible
- <Spawn-127145>: Making ped number -1 non peristent
- <Spawn-127145>: Making ped number 0 visible
- <Spawn-127145>: Making ped number 0 non peristent
- <Spawn-127145>: make vehicle visible
- <Spawn-127145>: do stuck check
- <GenerateSpawnPos>: Not on a road!
- <Entitymonitor>: 33 peds were found and processed
- <GenerateSpawnPos>: Not on a road!
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 10 CurrentlySpawned: 5
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.680466mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.680466mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.680466mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.680466mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.680466mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.680466mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 10 CurrentlySpawned: 5
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 33 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 10 CurrentlySpawned: 5
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.019361mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.019361mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.019361mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.019361mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.019361mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.019361mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 33 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 10 CurrentlySpawned: 5
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-89757>: Delete Time has been reached for this vehicle Police2
- <Spawn-89757>: Player is still wanted and the vehicle is in view. delaying delete date by 20 seconds
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.569782mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.569782mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.569782mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.569782mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.569782mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.569782mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 10 CurrentlySpawned: 5
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 33 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.347789mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.347789mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <ShouldIDelete>: Police Buffalo is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.347789mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.347789mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.347789mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.347789mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 10 CurrentlySpawned: 5
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 33 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 10 CurrentlySpawned: 5
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <Spawn-77640>: Delete Time has been reached for this vehicle Noose2
- <Spawn-77640>: 2 Peds from this vehicle are not off screen and/or are not far away enough to despawn... waiting to delete...
- <GenerateSpawnPos>: Not on a road!
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.451002mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.451002mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <ShouldIDelete>: Police Buffalo is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.451002mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.451002mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.451002mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.451002mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 10 CurrentlySpawned: 5
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 33 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.507753mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.507753mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <ShouldIDelete>: Police Buffalo is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.507753mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.507753mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.507753mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.507753mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 10 CurrentlySpawned: 5
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 31 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 10 CurrentlySpawned: 5
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.513595mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.513595mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <ShouldIDelete>: Police Buffalo is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.513595mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.513595mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.513595mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.513595mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-78656>: Delete Time has been reached for this vehicle fbi4
- <Spawn-78656>: Vehicle is now deleted, removing from spawnedVehicle list
- <Spawn-87740>: Delete Time has been reached for this vehicle Police
- <Spawn-87740>: Player is still wanted and the vehicle is in view. delaying delete date by 20 seconds
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <RemoveEntity>: Removing entity now
- <Entitymonitor>: 31 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 9 CurrentlySpawned: 5
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.210881mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.210881mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <ShouldIDelete>: Police Buffalo is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.210881mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.210881mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.210881mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.210881mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 9 CurrentlySpawned: 5
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <ShouldIDeletePed>: Six Star Peds Killed: 0 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 1 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 2 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 3 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 4 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 5 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 6 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 7 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 8 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 9 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 10 Threshold: 35
- <Entitymonitor>: 30 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 9 CurrentlySpawned: 5
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211133mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211133mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <ShouldIDelete>: Police Buffalo is considered dead
- <ShouldIDelete>: Police Buffalo has no alive peds
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211133mps
- <Police Buffalo>: Moving Vehicle Police Buffalo to Delete Queue.
- <Spawn-122093>: Adding this vehicle to the delete queue: Police2
- <Spawn-122093>: added this vehicle to the delete queue: Police2
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211133mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211133mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211133mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 30 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup pbox_cop_3star, Currently Spawned 2 | in Queue 0 | Max Spawns 3
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-152429>: Added a Police3 from VGroup pbox_cop_3star to spawn at 162429
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211396mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211396mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211396mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211396mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211396mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:153430
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 30 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.418381mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.418381mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <ShouldIDelete>: Police Riot is considered dead
- <ShouldIDelete>: Police Riot has no alive peds
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.418381mps
- <Police Riot>: Moving Vehicle Police Riot to Delete Queue.
- <Spawn-106940(Respawn)>: Adding this vehicle to the delete queue: Riot(Respawn)
- <Spawn-106940(Respawn)>: added this vehicle to the delete queue: Riot(Respawn)
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.418381mps
- <VehicleMonitor>: Police Interceptor found in ambient queue
- <ShouldIDelete>: Police Interceptor is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.418381mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.418381mps
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup pbox_swat, Currently Spawned 1 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-154447>: Added a FBI2 from VGroup pbox_swat to spawn at 164447
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <Spawn-106940>: Delete Time has been reached for this vehicle Riot
- <Spawn-106940>: Vehicle is now deleted, removing from spawnedVehicle list
- <GenerateSpawnPos>: Not on a road!
- <ShouldIDeletePed>: Six Star Peds Killed: 11 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 12 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 13 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 14 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 15 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 16 Threshold: 35
- <Entitymonitor>: 30 peds were found and processed
- <GenerateSpawnPos>: Not on a road!
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:155447
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.214353mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.214353mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.214353mps
- <VehicleMonitor>: Police Interceptor found in ambient queue
- <ShouldIDelete>: Police Interceptor is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.214353mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.214353mps
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:156448
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 30 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.70131mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.70131mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.70131mps
- <VehicleMonitor>: Police Interceptor found in ambient queue
- <ShouldIDelete>: Police Interceptor is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.70131mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.70131mps
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:157448
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-77640>: Delete Time has been reached for this vehicle Noose2
- <Spawn-77640>: Vehicle is now deleted, removing from spawnedVehicle list
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 26 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <SixStarResponse>: Class has been changed! (from:PillboxHill4 to:PillboxHill5)
- <SixStarResponse>: Clearing the spawn queue now...
- <GenerateSpawnPos>: Not on a road!
- <SixStar_SpawnQueue>: PillboxHill
- <ChangeLocation>: location: PillboxHill Wanted level: FiveStar
- <ChangeLocation>: WantedDict Count: 6
- <ChangeLocation>: selected lvgList: 3
- <NewMax>: New Max for pbox_cop_3star changed to: 1. Min: 1 Max: 1
- <NewMax>: New Max for pbox_swat changed to: 4. Min: 4 Max: 4
- <NewMax>: New Max for fib changed to: 3. Min: 3 Max: 3
- <GetRandomVGroup>: Selected Vgroup fib, Currently Spawned 0 | in Queue 0 | Max Spawns 3
- <SixStar_SpawnQueue>: New Max Vehicles: 8
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-158465>: Added a fbi from VGroup fib to spawn at 168465
- <GenerateSpawnPos>: Not on a road!
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.335248mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.335248mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.335248mps
- <VehicleMonitor>: Police Interceptor found in ambient queue
- <ShouldIDelete>: Police Interceptor is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.335248mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.335248mps
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: Not on a road!
- <Entitymonitor>: 26 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup pbox_swat, Currently Spawned 1 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-159482>: Added a PoliceInsurgent from VGroup pbox_swat to spawn at 169482
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.220396mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.220396mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.220396mps
- <VehicleMonitor>: Police Interceptor found in ambient queue
- <ShouldIDelete>: Police Interceptor is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.220396mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.220396mps
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <GetRandomVGroup>: Selected Vgroup pbox_swat, Currently Spawned 1 | in Queue 1 | Max Spawns 4
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-160498>: Added a Riot from VGroup pbox_swat to spawn at 170498
- <GenerateSpawnPos>: Not on a road!
- <Entitymonitor>: 22 peds were found and processed
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.985354mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.985354mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.985354mps
- <VehicleMonitor>: Police Interceptor found in ambient queue
- <ShouldIDelete>: Police Interceptor is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.985354mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.985354mps
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: Not on a road!
- <GetRandomVGroup>: Selected Vgroup pbox_swat, Currently Spawned 1 | in Queue 2 | Max Spawns 4
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-161498>: Added a PoliceInsurgent from VGroup pbox_swat to spawn at 171498
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <ShouldIDeletePed>: Six Star Peds Killed: 17 Threshold: 35
- <Entitymonitor>: 22 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <GetRandomVGroup>: Selected Vgroup fib, Currently Spawned 0 | in Queue 1 | Max Spawns 3
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-162515>: Added a fbi from VGroup fib to spawn at 172515
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: FIB Police Stanier found in spawn queue
- <ShouldIDelete>: FIB Police Stanier is considered dead
- <ShouldIDelete>: FIB Police Stanier has no alive peds
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.225199mps
- <FIB Police Stanier>: Moving Vehicle FIB Police Stanier to Delete Queue.
- <Spawn-75622>: Adding this vehicle to the delete queue: fbi3
- <Spawn-75622>: added this vehicle to the delete queue: fbi3
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.225199mps
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.225199mps
- <VehicleMonitor>: Police Interceptor found in ambient queue
- <ShouldIDelete>: Police Interceptor is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.225199mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.225199mps
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup fib, Currently Spawned 0 | in Queue 2 | Max Spawns 3
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-163515>: Added a fbir3 from VGroup fib to spawn at 173515
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 22 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-89757>: Delete Time has been reached for this vehicle Police2
- <Spawn-89757>: Player is still wanted and the vehicle is in view. delaying delete date by 20 seconds
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Riot found in spawn queue
- <ShouldIDelete>: Police Riot is considered dead
- <ShouldIDelete>: Police Riot has no alive peds
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211414mps
- <Police Riot>: Moving Vehicle Police Riot to Delete Queue.
- <Spawn-105924>: Adding this vehicle to the delete queue: Riot
- <Spawn-105924>: added this vehicle to the delete queue: Riot
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211414mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211414mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup pbox_swat, Currently Spawned 0 | in Queue 3 | Max Spawns 4
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-164531>: Added a Riot from VGroup pbox_swat to spawn at 174531
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <ShouldIDeletePed>: Six Star Peds Killed: 18 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 19 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 20 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 21 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 22 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 23 Threshold: 35
- <Entitymonitor>: 22 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:165548
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213423mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213423mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 21 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:166565
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.458909mps
- <VehicleMonitor>: Police Interceptor found in ambient queue
- <ShouldIDelete>: Police Interceptor is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.458909mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.458909mps
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:167565
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 19 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:168581
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.347327mps
- <VehicleMonitor>: Police Interceptor found in ambient queue
- <ShouldIDelete>: Police Interceptor is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.347327mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.347327mps
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 19 peds were found and processed
- <Spawn-158465>: Spawning a fbi(fbi) now, Time:168465 Current:168999 | QueueSize: 6
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.402586930153233 | This will spawn anywhere around
- <AdjustDistance>: Spawning Distance was adjusted from 184 to 110.4 because the player is going 7.003814mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:175.75 Y:-721.5 Z:32.09375
- <GenerateSpawnPos>: FinalPos is on street: Elgin Ave
- <Spawn-158465>: Passenger Count: 4
- <Spawn-158465>: check distance
- <Spawn-158465>: check IsUpright
- <Spawn-158465>: make peds visible & non persistent
- <Spawn-158465>: Making ped number -1 visible
- <Spawn-158465>: Making ped number -1 non peristent
- <Spawn-158465>: Making ped number 0 visible
- <Spawn-158465>: Making ped number 0 non peristent
- <Spawn-158465>: Making ped number 1 visible
- <Spawn-158465>: Making ped number 1 non peristent
- <Spawn-158465>: Making ped number 2 visible
- <Spawn-158465>: Making ped number 2 non peristent
- <Spawn-158465>: make vehicle visible
- <Spawn-158465>: do stuck check
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:169206
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-87740>: Delete Time has been reached for this vehicle Police
- <Spawn-87740>: Vehicle is now deleted, removing from spawnedVehicle list
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.462605mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.462605mps
- <VehicleMonitor>: Police Interceptor found in ambient queue
- <ShouldIDelete>: Police Interceptor is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.462605mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.462605mps
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:170223
- <GenerateSpawnPos>: Not on a road!
- <Entitymonitor>: 23 peds were found and processed
- <GenerateSpawnPos>: Not on a road!
- <Spawn-160498>: Spawning a Riot(Riot) now, Time:170498 Current:171106 | QueueSize: 5
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.492652248354932 | This will spawn anywhere around
- <AdjustDistance>: Spawning Distance was adjusted from 202 to 121.2 because the player is going 3.209453mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: Not on a road!
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213138mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213138mps
- <VehicleMonitor>: Police Interceptor found in ambient queue
- <ShouldIDelete>: Police Interceptor is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213138mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213138mps
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:240.75 Y:-732.5 Z:30.75
- <GenerateSpawnPos>: FinalPos is on street: Elgin Ave
- <Spawn-160498>: Passenger Count: 6
- <Spawn-160498>: check distance
- <Spawn-160498>: check IsUpright
- <Spawn-160498>: make peds visible & non persistent
- <Spawn-160498>: Making ped number -1 visible
- <Spawn-160498>: Making ped number -1 non peristent
- <Spawn-160498>: Making ped number 0 visible
- <Spawn-160498>: Making ped number 0 non peristent
- <Spawn-160498>: Making ped number 1 visible
- <Spawn-160498>: Making ped number 1 non peristent
- <Spawn-160498>: Making ped number 2 visible
- <Spawn-160498>: Making ped number 2 non peristent
- <Spawn-160498>: Making ped number 3 visible
- <Spawn-160498>: Making ped number 3 non peristent
- <Spawn-160498>: Making ped number 4 visible
- <Spawn-160498>: Making ped number 4 non peristent
- <Spawn-160498>: make vehicle visible
- <Spawn-160498>: do stuck check
- <GenerateSpawnPos>: Not on a road!
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:171223
- <GenerateSpawnPos>: Not on a road!
- <Spawn-159482>: Spawning a PoliceInsurgent(PoliceInsurgent) now, Time:169482 Current:171289 | QueueSize: 4
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.275909738743636 | This will spawn in front
- <AdjustDistance>: Spawning Distance was adjusted from 224 to 134.4 because the player is going 3.212296mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnLocation>: Uh oh, the desired Position is too close to the last used postion. Used position:X:341.75 Y:-857.25 Z:28.3125 Last position:X:337.25 Y:-857.25 Z:28.3125 Distance:4.5. Getting a new spawn point...
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.201779865753734 | This will spawn in front
- <AdjustDistance>: Spawning Distance was adjusted from 201 to 120.6 because the player is going 3.212751mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnLocation>: Uh oh, the desired Position is too close to the last used postion. Used position:X:328.25 Y:-857.5 Z:28.3125 Last position:X:323.5 Y:-857.5 Z:28.3125 Distance:4.75. Getting a new spawn point...
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.946101872691001 | This will spawn behind.
- <AdjustDistance>: Spawning Distance was adjusted from 620 to 372 because the player is going 3.211287mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:-147 Y:-782.75 Z:31.40625
- <GenerateSpawnPos>: FinalPos is on street: Alta St
- <Spawn-159482>: Passenger Count: 4
- <Spawn-159482>: check distance
- <Spawn-159482>: check IsUpright
- <Spawn-159482>: make peds visible & non persistent
- <Spawn-159482>: Making ped number -1 visible
- <Spawn-159482>: Making ped number -1 non peristent
- <Spawn-159482>: Making ped number 0 visible
- <Spawn-159482>: Making ped number 0 non peristent
- <Spawn-159482>: Making ped number 1 visible
- <Spawn-159482>: Making ped number 1 non peristent
- <Spawn-159482>: Making ped number 2 visible
- <Spawn-159482>: Making ped number 2 non peristent
- <Spawn-159482>: make vehicle visible
- <Spawn-159482>: do stuck check
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <ShouldIDeletePed>: Six Star Peds Killed: 24 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 25 Threshold: 35
- <Entitymonitor>: 29 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:171999
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-122093>: Delete Time has been reached for this vehicle Police2
- <Spawn-122093>: Player is still wanted and the vehicle is in view. delaying delete date by 20 seconds
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Buffalo found in spawn queue
- <ShouldIDelete>: Police Buffalo is considered dead
- <ShouldIDelete>: Police Buffalo has no alive peds
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.926673mps
- <Police Buffalo>: Moving Vehicle Police Buffalo to Delete Queue.
- <Spawn-127145>: Adding this vehicle to the delete queue: Police2
- <Spawn-127145>: added this vehicle to the delete queue: Police2
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.926673mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.926673mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.926673mps
- <VehicleMonitor>: Police Interceptor found in ambient queue
- <ShouldIDelete>: Police Interceptor is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.926673mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.926673mps
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup pbox_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-172201>: Added a Police3 from VGroup pbox_cop_3star to spawn at 182201
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 33 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-161498>: Spawning a PoliceInsurgent(PoliceInsurgent) now, Time:171498 Current:172422 | QueueSize: 4
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.368207468822695 | This will spawn anywhere around
- <AdjustDistance>: Spawning Distance was adjusted from 240 to 144 because the player is going 6.615976mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:162.25 Y:-718.75 Z:32.125
- <GenerateSpawnPos>: FinalPos is on street: Elgin Ave
- <Spawn-161498>: Passenger Count: 4
- <Spawn-161498>: check distance
- <Spawn-161498>: check IsUpright
- <Spawn-161498>: make peds visible & non persistent
- <Spawn-161498>: Making ped number -1 visible
- <Spawn-161498>: Making ped number -1 non peristent
- <Spawn-161498>: Making ped number 0 visible
- <Spawn-161498>: Making ped number 0 non peristent
- <Spawn-161498>: Making ped number 1 visible
- <Spawn-161498>: Making ped number 1 non peristent
- <Spawn-161498>: Making ped number 2 visible
- <Spawn-161498>: Making ped number 2 non peristent
- <Spawn-161498>: make vehicle visible
- <Spawn-161498>: do stuck check
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.955246mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.955246mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.955246mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.955246mps
- <VehicleMonitor>: Police Interceptor found in ambient queue
- <ShouldIDelete>: Police Interceptor is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.955246mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.955246mps
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:172585
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 33 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:173212
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.194208mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.194208mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.194208mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.194208mps
- <VehicleMonitor>: Police Interceptor found in ambient queue
- <ShouldIDelete>: Police Interceptor is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.194208mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.194208mps
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-163515>: Spawning a fbir3(fbir3) now, Time:173515 Current:173596 | QueueSize: 3
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.239653009101587 | This will spawn in front
- <AdjustDistance>: Spawning Distance was adjusted from 171 to 102.6 because the player is going 6.593413mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:278.75 Y:-906.25 Z:28
- <GenerateSpawnPos>: FinalPos is on street: Strawberry Ave
- <Spawn-163515>: Passenger Count: 4
- <Spawn-163515>: check distance
- <Spawn-163515>: check IsUpright
- <Spawn-163515>: make peds visible & non persistent
- <Spawn-163515>: Making ped number -1 visible
- <Spawn-163515>: Making ped number -1 non peristent
- <Spawn-163515>: Making ped number 0 visible
- <Spawn-163515>: Making ped number 0 non peristent
- <Spawn-163515>: Making ped number 1 visible
- <Spawn-163515>: Making ped number 1 non peristent
- <Spawn-163515>: Making ped number 2 visible
- <Spawn-163515>: Making ped number 2 non peristent
- <Spawn-163515>: make vehicle visible
- <Spawn-163515>: do stuck check
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-162515>: Spawning a fbi(fbi) now, Time:172515 Current:173912 | QueueSize: 2
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.954380420481032 | This will spawn behind.
- <AdjustDistance>: Spawning Distance was adjusted from 156 to 93.60001 because the player is going 5.154402mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 33 peds were found and processed
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnLocation>: Uh oh, the desired Position is too close to the last used postion. Used position:X:207.5 Y:-721.5 Z:33.625 Last position:X:206.75 Y:-722.75 Z:33.5625 Distance:1.457738. Getting a new spawn point...
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.90058086947565 | This will spawn behind.
- <AdjustDistance>: Spawning Distance was adjusted from 187 to 112.2 because the player is going 6.688374mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnLocation>: Uh oh, the desired Position is too close to the last used postion. Used position:X:206.75 Y:-722.75 Z:33.5625 Last position:X:206.75 Y:-722.75 Z:33.5625 Distance:0. Getting a new spawn point...
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.269544997378041 | This will spawn in front
- <AdjustDistance>: Spawning Distance was adjusted from 168 to 100.8 because the player is going 6.688374mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:217.5 Y:-935.75 Z:23.125
- <GenerateSpawnPos>: FinalPos is on street: Strawberry Ave
- <Spawn-162515>: Passenger Count: 4
- <Spawn-162515>: check distance
- <Spawn-162515>: check IsUpright
- <Spawn-162515>: make peds visible & non persistent
- <Spawn-162515>: Making ped number -1 visible
- <Spawn-162515>: Making ped number -1 non peristent
- <Spawn-162515>: Making ped number 0 visible
- <Spawn-162515>: Making ped number 0 non peristent
- <Spawn-162515>: Making ped number 1 visible
- <Spawn-162515>: Making ped number 1 non peristent
- <Spawn-162515>: Making ped number 2 visible
- <Spawn-162515>: Making ped number 2 non peristent
- <Spawn-162515>: make vehicle visible
- <Spawn-162515>: do stuck check
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:174230
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <SixStar_SpawnQueue>: This thread took 731ms to run. Thread has a total of 2000ms to finish.
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.721737mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.721737mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.721737mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.721737mps
- <VehicleMonitor>: NULL found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.721737mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.721737mps
- <VehicleMonitor>: Police Interceptor found in ambient queue
- <ShouldIDelete>: Police Interceptor is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.721737mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.721737mps
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:175245
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 41 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.247618mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.247618mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.247618mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.247618mps
- <VehicleMonitor>: NULL found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.247618mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.247618mps
- <VehicleMonitor>: Police Interceptor found in ambient queue
- <ShouldIDelete>: Police Interceptor is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.247618mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.247618mps
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:176245
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <Spawn-164531>: Spawning a Riot(Riot) now, Time:174531 Current:176328 | QueueSize: 1
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.666679009174313 | This will spawn behind.
- <AdjustDistance>: Spawning Distance was adjusted from 160 to 96 because the player is going 1.404321mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:139.25 Y:-797.5 Z:30.25
- <GenerateSpawnPos>: FinalPos is on street: San Andreas Ave
- <Spawn-164531>: Passenger Count: 6
- <Spawn-164531>: check distance
- <Spawn-164531>: check IsUpright
- <Spawn-164531>: make peds visible & non persistent
- <Spawn-164531>: Making ped number -1 visible
- <Spawn-164531>: Making ped number -1 non peristent
- <Spawn-164531>: Making ped number 0 visible
- <Spawn-164531>: Making ped number 0 non peristent
- <Spawn-164531>: Making ped number 1 visible
- <Spawn-164531>: Making ped number 1 non peristent
- <Spawn-164531>: Making ped number 2 visible
- <Spawn-164531>: Making ped number 2 non peristent
- <Spawn-164531>: Making ped number 3 visible
- <Spawn-164531>: Making ped number 3 non peristent
- <Spawn-164531>: Making ped number 4 visible
- <Spawn-164531>: Making ped number 4 non peristent
- <Spawn-164531>: make vehicle visible
- <Spawn-164531>: do stuck check
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-106940(Respawn)>: Delete Time has been reached for this vehicle Riot(Respawn)
- <Spawn-106940(Respawn)>: Vehicle is now deleted, removing from spawnedVehicle list
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 47 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:177262
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.512196E-05mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.512196E-05mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.512196E-05mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.512196E-05mps
- <VehicleMonitor>: NULL found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.512196E-05mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.512196E-05mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.512196E-05mps
- <VehicleMonitor>: Police Interceptor found in ambient queue
- <ShouldIDelete>: Police Interceptor is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.512196E-05mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.512196E-05mps
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:178279
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <ShouldIDeletePed>: Six Star Peds Killed: 26 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 27 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 28 Threshold: 35
- <Entitymonitor>: 46 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.9609012mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.9609012mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.9609012mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.9609012mps
- <VehicleMonitor>: NULL found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.9609012mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.9609012mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.9609012mps
- <VehicleMonitor>: Police Interceptor found in ambient queue
- <ShouldIDelete>: Police Interceptor is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.9609012mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.9609012mps
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:179295
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 48 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:180296
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.71953mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.71953mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.71953mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.71953mps
- <VehicleMonitor>: NULL found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.71953mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.71953mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.71953mps
- <VehicleMonitor>: Police Interceptor found in ambient queue
- <ShouldIDelete>: Police Interceptor is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.71953mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.71953mps
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 46 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:181312
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.852698mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.852698mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.852698mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.852698mps
- <VehicleMonitor>: NULL found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.852698mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.852698mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.852698mps
- <VehicleMonitor>: Police Interceptor found in ambient queue
- <ShouldIDelete>: Police Interceptor is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.852698mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.852698mps
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:182329
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-172201>: Spawning a Police3(Police3) now, Time:182201 Current:182462 | QueueSize: 0
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.537947576743526 | This will spawn behind.
- <AdjustDistance>: Spawning Distance was adjusted from 194 to 116.4 because the player is going 1.73076mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:155.75 Y:-736.5 Z:32.125
- <GenerateSpawnPos>: FinalPos is on street: Elgin Ave
- <SixStarResponse>: PassengerOnly Weapon, skipping driver
- <Spawn-172201>: Passenger Count: 2
- <Spawn-172201>: check distance
- <Spawn-172201>: check IsUpright
- <Spawn-172201>: make peds visible & non persistent
- <Spawn-172201>: Making ped number -1 visible
- <Spawn-172201>: Making ped number -1 non peristent
- <Spawn-172201>: Making ped number 0 visible
- <Spawn-172201>: Making ped number 0 non peristent
- <Spawn-172201>: make vehicle visible
- <Spawn-172201>: do stuck check
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 48 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 8 Count: 13 CurrentlySpawned: 8
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <ShouldIDelete>: Unmarked Buffalo is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.105323mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.105323mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.105323mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.105323mps
- <VehicleMonitor>: NULL found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.105323mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.105323mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.105323mps
- <VehicleMonitor>: Police Interceptor found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.105323mps
- <VehicleMonitor>: Police Interceptor found in ambient queue
- <ShouldIDelete>: Police Interceptor is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.105323mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.105323mps
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 48 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 8 Count: 13 CurrentlySpawned: 8
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <ShouldIDelete>: Unmarked Buffalo is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.209215mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.209215mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.209215mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.209215mps
- <VehicleMonitor>: NULL found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.209215mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.209215mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.209215mps
- <VehicleMonitor>: Police Interceptor found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.209215mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.209215mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-89757>: Delete Time has been reached for this vehicle Police2
- <Spawn-89757>: Player is still wanted and the vehicle is in view. delaying delete date by 20 seconds
- <Spawn-75622>: Delete Time has been reached for this vehicle fbi3
- <Spawn-75622>: 2 Peds from this vehicle are not off screen and/or are not far away enough to despawn... waiting to delete...
- <Spawn-105924>: Delete Time has been reached for this vehicle Riot
- <Spawn-105924>: 1 Peds from this vehicle are not off screen and/or are not far away enough to despawn... waiting to delete...
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <CreateSpawnQueueItem>: Max vehicles reached. Max: 8 Count: 13 CurrentlySpawned: 8
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <ShouldIDeletePed>: Six Star Peds Killed: 29 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 30 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 31 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 32 Threshold: 35
- <Entitymonitor>: 48 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <ShouldIDelete>: Unmarked Buffalo is considered dead
- <ShouldIDelete>: Unmarked Buffalo has no alive peds
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.387414mps
- <Unmarked Buffalo>: Moving Vehicle Unmarked Buffalo to Delete Queue.
- <Spawn-158465>: Adding this vehicle to the delete queue: fbi
- <Spawn-158465>: added this vehicle to the delete queue: fbi
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.387414mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.387414mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.387414mps
- <VehicleMonitor>: NULL found in spawn queue
- <ShouldIDelete>: NULL is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.387414mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.387414mps
- <VehicleMonitor>: Police Riot found in spawn queue
- <ShouldIDelete>: Police Riot is considered dead
- <ShouldIDelete>: Police Riot has no alive peds
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.387414mps
- <Police Riot>: Moving Vehicle Police Riot to Delete Queue.
- <Spawn-164531>: Adding this vehicle to the delete queue: Riot
- <Spawn-164531>: added this vehicle to the delete queue: Riot
- <VehicleMonitor>: Police Interceptor found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.387414mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.387414mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup pbox_swat, Currently Spawned 3 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-186379>: Added a PoliceInsurgent from VGroup pbox_swat to spawn at 196379
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <ShouldIDeletePed>: Six Star Peds Killed: 33 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 34 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 35 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 36 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 37 Threshold: 35
- <ShouldIDeletePed>: Six Star Peds Killed: 38 Threshold: 35
- <Entitymonitor>: 48 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup fib, Currently Spawned 2 | in Queue 0 | Max Spawns 3
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-187396>: Added a FBI2 from VGroup fib to spawn at 197396
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.384734mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.384734mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.384734mps
- <VehicleMonitor>: NULL found in spawn queue
- <ShouldIDelete>: NULL is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.384734mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.384734mps
- <VehicleMonitor>: Police Interceptor found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.384734mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.384734mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:188396
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 46 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.18633mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.18633mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.18633mps
- <VehicleMonitor>: NULL found in spawn queue
- <ShouldIDelete>: NULL is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.18633mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.18633mps
- <VehicleMonitor>: Police Interceptor found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.18633mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.18633mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:189412
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 38 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:190429
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.207598mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <ShouldIDelete>: Is too far away
- <Spawn-159482>: The PoliceInsurgent is too far Distance: 635.2769 but alive and you're still in its vspawn area, putting back into the queue to respawn.
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:190579
- <Spawn-159482(Respawn)>: Added a PoliceInsurgent(Respawn) from VGroup pbox_swat to spawn at 195579
- <Spawn-159482>: The PoliceInsurgent is going to be deleted (or respawned)
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.207598mps
- <Police Insurgent>: Moving Vehicle Police Insurgent to Delete Queue.
- <Spawn-159482>: Adding this vehicle to the delete queue: PoliceInsurgent
- <Spawn-159482>: added this vehicle to the delete queue: PoliceInsurgent
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.207598mps
- <VehicleMonitor>: NULL found in spawn queue
- <ShouldIDelete>: NULL is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.207598mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.207598mps
- <VehicleMonitor>: Police Interceptor found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.207598mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.207598mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 37 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:191446
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213068mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213068mps
- <VehicleMonitor>: NULL found in spawn queue
- <ShouldIDelete>: NULL is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213068mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213068mps
- <VehicleMonitor>: Police Interceptor found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213068mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213068mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:192445
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 37 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.009164221mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.009164221mps
- <VehicleMonitor>: NULL found in spawn queue
- <ShouldIDelete>: NULL is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.009164221mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.009164221mps
- <VehicleMonitor>: Police Interceptor found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.009164221mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.009164221mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:193446
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 37 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-122093>: Delete Time has been reached for this vehicle Police2
- <Spawn-122093>: Vehicle is now deleted, removing from spawnedVehicle list
- <Spawn-127145>: Delete Time has been reached for this vehicle Police2
- <Spawn-127145>: Player is still wanted and the vehicle is in view. delaying delete date by 20 seconds
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <SixStarResponse>: Class has been changed! (from:PillboxHill5 to:PillboxHill6)
- <SixStarResponse>: Clearing the spawn queue now...
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <SixStar_SpawnQueue>: PillboxHill
- <ChangeLocation>: location: PillboxHill Wanted level: SixStar
- <ChangeLocation>: WantedDict Count: 6
- <ChangeLocation>: selected lvgList: 5
- <NewMax>: New Max for pbox_cop_3star changed to: 1. Min: 1 Max: 1
- <NewMax>: New Max for pbox_swat changed to: 3. Min: 3 Max: 3
- <NewMax>: New Max for military changed to: 2. Min: 2 Max: 2
- <NewMax>: New Max for noose_tru changed to: 2. Min: 2 Max: 2
- <NewMax>: New Max for military_juggernaut changed to: 1. Min: 1 Max: 1
- <GetRandomVGroup>: Selected Vgroup pbox_swat, Currently Spawned 2 | in Queue 0 | Max Spawns 3
- <SixStar_SpawnQueue>: New Max Vehicles: 9
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-194462>: Added a PoliceInsurgent from VGroup pbox_swat to spawn at 204462
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.13155mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.13155mps
- <VehicleMonitor>: NULL found in spawn queue
- <ShouldIDelete>: NULL is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.13155mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.13155mps
- <VehicleMonitor>: Police Interceptor found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.13155mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.13155mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-195479>: Added a NooseInsurgent from VGroup noose_tru to spawn at 205479
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 37 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.64408mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.64408mps
- <VehicleMonitor>: NULL found in spawn queue
- <ShouldIDelete>: NULL is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.64408mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.64408mps
- <VehicleMonitor>: Police Interceptor found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.64408mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.64408mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup military, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-196496>: Added a Crusader from VGroup military to spawn at 206496
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 36 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-75622>: Delete Time has been reached for this vehicle fbi3
- <Spawn-75622>: 1 Peds from this vehicle are not off screen and/or are not far away enough to despawn... waiting to delete...
- <Spawn-105924>: Delete Time has been reached for this vehicle Riot
- <Spawn-105924>: Vehicle is now deleted, removing from spawnedVehicle list
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup military, Currently Spawned 0 | in Queue 1 | Max Spawns 2
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-197512>: Added a Barracks3 from VGroup military to spawn at 207512
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.212718mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.212718mps
- <VehicleMonitor>: NULL found in spawn queue
- <ShouldIDelete>: NULL is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.212718mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.212718mps
- <VehicleMonitor>: Police Interceptor found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.212718mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.212718mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 36 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup military_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:45|RespawnMax60|Using:45
- <Spawn-198512>: Added a Insurgent2 from VGroup military_juggernaut to spawn at 243512
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.367908mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.367908mps
- <VehicleMonitor>: NULL found in spawn queue
- <ShouldIDelete>: NULL is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.367908mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.367908mps
- <VehicleMonitor>: Police Interceptor found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.367908mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.367908mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 1 | Max Spawns 2
- <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
- <Spawn-199529>: Added a nooseriot from VGroup noose_tru to spawn at 209529
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 36 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:200546
- <GenerateSpawnPos>: Not on a road!
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.912704mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.912704mps
- <VehicleMonitor>: NULL found in spawn queue
- <ShouldIDelete>: NULL is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.912704mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.912704mps
- <VehicleMonitor>: Police Interceptor found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.912704mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.912704mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 36 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:201545
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211434mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211434mps
- <VehicleMonitor>: NULL found in spawn queue
- <ShouldIDelete>: NULL is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211434mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211434mps
- <VehicleMonitor>: Police Interceptor found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211434mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211434mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:202562
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 36 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213381mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213381mps
- <VehicleMonitor>: NULL found in spawn queue
- <ShouldIDelete>: NULL is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213381mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213381mps
- <VehicleMonitor>: Police Interceptor found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213381mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213381mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:203579
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 36 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:204579
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-194462>: Spawning a PoliceInsurgent(PoliceInsurgent) now, Time:204462 Current:204662 | QueueSize: 5
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.306235765715239 | This will spawn anywhere around
- <AdjustDistance>: Spawning Distance was adjusted from 159 to 95.4 because the player is going 2.73899mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:300.5 Y:-821 Z:28.3125
- <GenerateSpawnPos>: FinalPos is on street: Strawberry Ave
- <Spawn-194462>: Passenger Count: 4
- <Spawn-194462>: check distance
- <Spawn-194462>: check IsUpright
- <Spawn-194462>: make peds visible & non persistent
- <Spawn-194462>: Making ped number -1 visible
- <Spawn-194462>: Making ped number -1 non peristent
- <Spawn-194462>: Making ped number 0 visible
- <Spawn-194462>: Making ped number 0 non peristent
- <Spawn-194462>: Making ped number 1 visible
- <Spawn-194462>: Making ped number 1 non peristent
- <Spawn-194462>: Making ped number 2 visible
- <Spawn-194462>: Making ped number 2 non peristent
- <Spawn-194462>: make vehicle visible
- <Spawn-194462>: do stuck check
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.002420234mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.002420234mps
- <VehicleMonitor>: NULL found in spawn queue
- <ShouldIDelete>: NULL is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.002420234mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.002420234mps
- <VehicleMonitor>: Police Interceptor found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.002420234mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.002420234mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.002420234mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:205595
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 40 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.507187mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.507187mps
- <VehicleMonitor>: NULL found in spawn queue
- <ShouldIDelete>: NULL is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.507187mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.507187mps
- <VehicleMonitor>: Police Interceptor found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.507187mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.507187mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.507187mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-89757>: Delete Time has been reached for this vehicle Police2
- <Spawn-89757>: Player is still wanted and the vehicle is in view. delaying delete date by 20 seconds
- <Spawn-158465>: Delete Time has been reached for this vehicle fbi
- <Spawn-158465>: Player is still wanted and the vehicle is in view. delaying delete date by 20 seconds
- <Spawn-164531>: Delete Time has been reached for this vehicle Riot
- <Spawn-164531>: Player is still wanted and the vehicle is in view. delaying delete date by 20 seconds
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:206612
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <Spawn-196496>: Spawning a Crusader(Crusader) now, Time:206496 Current:206862 | QueueSize: 4
- <GenerateSpawnPos>: Not on a road!
- <Entitymonitor>: 40 peds were found and processed
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.544645640321377 | This will spawn behind.
- <AdjustDistance>: Spawning Distance was adjusted from 240 to 144 because the player is going 1.951313mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:117.75 Y:-944 Z:28.71875
- <GenerateSpawnPos>: FinalPos is on street: Elgin Ave
- <GenerateSpawnPos>: Not on a road!
- <Spawn-196496>: Passenger Count: 4
- <Spawn-196496>: check distance
- <Spawn-196496>: check IsUpright
- <VehicleFlipped>: Vehicle isn't upright! fixing...
- <Spawn-196496>: make peds visible & non persistent
- <Spawn-196496>: Making ped number -1 visible
- <Spawn-196496>: Making ped number -1 non peristent
- <Spawn-196496>: Making ped number 0 visible
- <Spawn-196496>: Making ped number 0 non peristent
- <Spawn-196496>: Making ped number 1 visible
- <Spawn-196496>: Making ped number 1 non peristent
- <Spawn-196496>: Making ped number 2 visible
- <Spawn-196496>: Making ped number 2 non peristent
- <Spawn-196496>: make vehicle visible
- <Spawn-196496>: do stuck check
- <Spawn-195479>: Spawning a NooseInsurgent(NooseInsurgent) now, Time:205479 Current:207245 | QueueSize: 3
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.597107416296893 | This will spawn behind.
- <AdjustDistance>: Spawning Distance was adjusted from 194 to 116.4 because the player is going 1.975367mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:243.5 Y:-956 Z:28.28125
- <GenerateSpawnPos>: FinalPos is on street: Strawberry Ave
- <Spawn-195479>: Passenger Count: 4
- <Spawn-195479>: check distance
- <Spawn-195479>: check IsUpright
- <Spawn-195479>: make peds visible & non persistent
- <Spawn-195479>: Making ped number -1 visible
- <Spawn-195479>: Making ped number -1 non peristent
- <Spawn-195479>: Making ped number 0 visible
- <Spawn-195479>: Making ped number 0 non peristent
- <Spawn-195479>: Making ped number 1 visible
- <Spawn-195479>: Making ped number 1 non peristent
- <Spawn-195479>: Making ped number 2 visible
- <Spawn-195479>: Making ped number 2 non peristent
- <Spawn-195479>: make vehicle visible
- <Spawn-195479>: do stuck check
- <GenerateSpawnPos>: Not on a road!
- <SixStar_SpawnQueue>: This thread took 667ms to run. Thread has a total of 2000ms to finish.
- <GenerateSpawnPos>: Not on a road!
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:207612
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.446831mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.446831mps
- <VehicleMonitor>: NULL found in spawn queue
- <ShouldIDelete>: NULL is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.446831mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <ShouldIDelete>: Unmarked Buffalo is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.446831mps
- <VehicleMonitor>: Police Interceptor found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.446831mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.446831mps
- <VehicleMonitor>: Military Patriot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.446831mps
- <SetBlip>: Setting blip now... with text:"Patriot"
- <Blip Text>: setting blip text to Patriot
- <True>: Not Set to rotate blip
- <VehicleMonitor>: NOOSE Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.446831mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.446831mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 46 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:208612
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.2698mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.2698mps
- <VehicleMonitor>: NULL found in spawn queue
- <ShouldIDelete>: NULL is considered dead
- <ShouldIDelete>: NULL has no alive peds
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.2698mps
- <NULL>: Moving Vehicle NULL to Delete Queue.
- <Spawn-163515>: Adding this vehicle to the delete queue: fbir3
- <Spawn-163515>: added this vehicle to the delete queue: fbir3
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <ShouldIDelete>: Unmarked Buffalo is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.2698mps
- <VehicleMonitor>: Police Interceptor found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.2698mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.2698mps
- <VehicleMonitor>: Military Patriot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.2698mps
- <VehicleMonitor>: NOOSE Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.2698mps
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.2698mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-75622>: Delete Time has been reached for this vehicle fbi3
- <Spawn-75622>: 1 Peds from this vehicle are not off screen and/or are not far away enough to despawn... waiting to delete...
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Spawn-197512>: Spawning a Barracks3(Barracks3) now, Time:207512 Current:209529 | QueueSize: 2
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.392171492517074 | This will spawn anywhere around
- <AdjustDistance>: Spawning Distance was adjusted from 161 to 96.60001 because the player is going 6.152468mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:146 Y:-913.5 Z:29.1875
- <GenerateSpawnPos>: FinalPos is on street: Elgin Ave
- <Spawn-197512>: Passenger Count: 9
- <Spawn-197512>: check distance
- <Spawn-197512>: check IsUpright
- <Spawn-197512>: make peds visible & non persistent
- <Spawn-197512>: Making ped number -1 visible
- <Spawn-197512>: Making ped number -1 non peristent
- <Spawn-197512>: Making ped number 0 visible
- <Spawn-197512>: Making ped number 0 non peristent
- <Spawn-197512>: Making ped number 1 visible
- <Spawn-197512>: Making ped number 1 non peristent
- <Spawn-197512>: Making ped number 2 visible
- <Spawn-197512>: Making ped number 2 non peristent
- <Spawn-197512>: Making ped number 3 visible
- <Spawn-197512>: Making ped number 3 non peristent
- <Spawn-197512>: Making ped number 4 visible
- <Spawn-197512>: Making ped number 4 non peristent
- <Spawn-197512>: Making ped number 5 visible
- <Spawn-197512>: Making ped number 5 non peristent
- <Spawn-197512>: Making ped number 6 visible
- <Spawn-197512>: Making ped number 6 non peristent
- <Spawn-197512>: Making ped number 7 visible
- <Spawn-197512>: Making ped number 7 non peristent
- <Spawn-197512>: make vehicle visible
- <Spawn-197512>: do stuck check
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:209620
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 54 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Police Riot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.402114mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.402114mps
- <VehicleMonitor>: Unmarked Buffalo found in spawn queue
- <ShouldIDelete>: Unmarked Buffalo is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.402114mps
- <VehicleMonitor>: Police Interceptor found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.402114mps
- <VehicleMonitor>: Police Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.402114mps
- <VehicleMonitor>: Military Patriot found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.402114mps
- <VehicleMonitor>: NOOSE Insurgent found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.402114mps
- <VehicleMonitor>: Barracks found in spawn queue
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.402114mps
- <SetBlip>: Setting blip now... with text:"Barracks Troops"
- <Blip Text>: setting blip text to Barracks Troops
- <True>: Not Set to rotate blip
- <VehicleMonitor>: NOOSE Stanier found in ambient queue
- <ShouldIDelete>: NOOSE Stanier is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.402114mps
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:210634
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 54 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: Not on a road!
- <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:211651
- <GenerateSpawnPos>: Not on a road!
- <Spawn-199529>: Spawning a nooseriot(nooseriot) now, Time:209529 Current:211734 | QueueSize: 1
- <GenerateSpawnPos>: Not on a road!
- <GenerateSpawnPos>: Player is not on hwy
- <GenerateSpawnPos>: Current Street: San Andreas Ave
- <GenerateSpawnPos>: Current Zone: PBOX
- <SpawnAheadChance>: Odds: 0.3 | Results: 0.0590732842958874 | This will spawn in front
- <AdjustDistance>: Spawning Distance was adjusted from 197 to 118.2 because the player is going 6.565288mps (or is on foot)
- <GenerateSpawnPos>: Finding Road spawn point
- <GenerateSpawnPos>: FinalPos vector: X:71 Y:-858.75 Z:29.6875
- <GenerateSpawnPos>: FinalPos is on street: Vespucci Blvd
- <Spawn-199529>: Passenger Count: 6
- <Spawn-199529>: check distance
- <Spawn-199529>: check IsUpright
- <Spawn-199529>: make peds visible & non persistent
- <Spawn-199529>: Making ped number -1 visible
- <Spawn-199529>: Making ped number -1 non peristent
- <Spawn-199529>: Making ped number 0 visible
- <Spawn-199529>: Making ped number 0 non peristent
- <Spawn-199529>: Making ped number 1 visible
- <Spawn-199529>: Making ped number 1 non peristent
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