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  1. <>: SSR version 1.1.6385.43036
  2. <>: ------------------------------------
  3. <>: New Game Detected...
  4. <>:
  5. <SixStarResponse>: Main Thread: Initialized
  6. <>:
  7. <Startup>: -------------------------
  8. <Startup>: Config directory: E:\Steam\steamapps\common\Grand Theft Auto V\scripts\SixStarResponse
  9. <Startup>: Found configuration file: E:\Steam\steamapps\common\Grand Theft Auto V\scripts\SixStarResponse\SixStarResponse.ini
  10. <Startup>: Main Script settings successfully loaded from INI
  11. <ResponsePeds>: Getting Ped XML...
  12. <ResponsePeds>: E:\Steam\steamapps\common\Grand Theft Auto V\scripts\SixStarResponse\ResponsePeds.xml found! Loading Ped Data...
  13. <ResponsePeds>: Ped Data loaded, 65 Peds available to spawn.
  14. <ResponseVehicles>: Getting Response Vehicle XML...
  15. <ResponseVehicles>: E:\Steam\steamapps\common\Grand Theft Auto V\scripts\SixStarResponse\ResponseVehicles.xml found! Loading Vehicle Data...
  16. <ResponseVehicles>: Vehicle Data loaded, 136 vehicles available to spawn...
  17. <ResponseAI>: Getting AI XML...
  18. <ResponseAI>: E:\Steam\steamapps\common\Grand Theft Auto V\scripts\SixStarResponse\ResponseAI.xml found! Loading AI Data...
  19. <ResponseAI>: AI Data loaded, 11 Vehicles available to control.
  20. <VehicleGroups>: Getting Vehicle Groups XML...
  21. <ResponseAI>: E:\Steam\steamapps\common\Grand Theft Auto V\scripts\SixStarResponse\VehicleGroups.xml found! Loading Vehicle Group Data...
  22. <VehicleGroups>: Vgroup Data loaded, 49 Vgroups available to spawn.
  23. <ResponseLocations>: Loading Locations...
  24. <ResponseLocations>: Location Data loaded, 23 Locations available to spawn.
  25. <ResponseZones>: Getting Response Zone XML...
  26. <ResponseZones>: E:\Steam\steamapps\common\Grand Theft Auto V\scripts\SixStarResponse\ResponseZones.xml found! Loading ResponseZones Data...
  27. <ResponseZones>: ResponseZones loaded. 9 zones added
  28. <VehicleClass>: Loading Vehicle Classes
  29. <VehicleClass>: Class Data loaded, 6 Classes available.
  30. <SixStar_SpawnQueue>: SpawnQueue Thread: Initialized. Interval: 2000ms
  31. <AISUB:>: Tickrate changed to : 1000
  32. <PopcycleCopModifier>: PopCycle Monitor list has increased from 0 to 10
  33. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  34. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  35. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  36. <Entitymonitor>: 0 peds were found and processed
  37. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  38. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  39. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  40. <Entitymonitor>: 0 peds were found and processed
  41. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  42. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  43. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  44. <Entitymonitor>: 0 peds were found and processed
  45. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  46. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  47. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  48. <Entitymonitor>: 0 peds were found and processed
  49. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  50. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  51. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  52. <Entitymonitor>: 0 peds were found and processed
  53. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  54. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  55. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  56. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  57. <PopcycleCopModifier>: PopCycle Monitor found NOOSE Stanier from vinfo sepcar
  58. <Createpeds>: Seat -1 isn't free
  59. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  60. <Entitymonitor>: 1 peds were found and processed
  61. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  62. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  63. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  64. <PopcycleCopModifier>: PopCycle Monitor found NOOSE Stanier from vinfo sepcar
  65. <Createpeds>: Seat -1 isn't free
  66. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  67. <Entitymonitor>: 2 peds were found and processed
  68. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  69. <GenerateSpawnPos>: Not on a road!
  70. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  71. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  72. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  73. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  74. <PopcycleCopModifier>: PopCycle Monitor found NOOSE Stanier from vinfo sepcar
  75. <Createpeds>: Seat -1 isn't free
  76. <PopcycleCopModifier>: PopCycle Monitor found NOOSE Stanier from vinfo sepcar
  77. <Createpeds>: Seat -1 isn't free
  78. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  79. <Entitymonitor>: 4 peds were found and processed
  80. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  81. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  82. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  83. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  84. <PopcycleCopModifier>: PopCycle Monitor found NOOSE Stanier from vinfo sepcar
  85. <Createpeds>: Seat -1 isn't free
  86. <GenerateSpawnPos>: Not on a road!
  87. <Entitymonitor>: 2 peds were found and processed
  88. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  89. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  90. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  91. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  92. <Entitymonitor>: 4 peds were found and processed
  93. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  94. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  95. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  96. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  97. <GenerateSpawnPos>: Not on a road!
  98. <Entitymonitor>: 4 peds were found and processed
  99. <GenerateSpawnPos>: Not on a road!
  100. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  101. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  102. <GenerateSpawnPos>: Not on a road!
  103. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  104. <Entitymonitor>: 2 peds were found and processed
  105. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  106. <GenerateSpawnPos>: Not on a road!
  107. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  108. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.431822mps
  109. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  110. <GenerateSpawnPos>: Not on a road!
  111. <SixStar_SpawnQueue>: PillboxHill
  112. <ChangeLocation>: location: PillboxHill Wanted level: OneStar
  113. <ChangeLocation>: WantedDict Count: 6
  114. <ChangeLocation>: selected lvgList: 1
  115. <NewMax>: New Max for pbox_cop changed to: 1. Min: 1 Max: 1
  116. <GetRandomVGroup>: Selected Vgroup pbox_cop, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  117. <SixStar_SpawnQueue>: New Max Vehicles: 1
  118. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  119. <Spawn-68572>: Added a Police5 from VGroup pbox_cop to spawn at 78572
  120. <GenerateSpawnPos>: Not on a road!
  121. <Entitymonitor>: 2 peds were found and processed
  122. <GenerateSpawnPos>: Not on a road!
  123. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:69594
  124. <GenerateSpawnPos>: Not on a road!
  125. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  126. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  127. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.365196mps
  128. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  129. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  130. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:70600
  131. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  132. <Entitymonitor>: 2 peds were found and processed
  133. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  134. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  135. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.3198mps
  136. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  137. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  138. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:71600
  139. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  140. <GenerateSpawnPos>: Not on a road!
  141. <Entitymonitor>: 2 peds were found and processed
  142. <GenerateSpawnPos>: Not on a road!
  143. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:72601
  144. <GenerateSpawnPos>: Not on a road!
  145. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  146. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.594483mps
  147. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  148. <GenerateSpawnPos>: Not on a road!
  149. <Entitymonitor>: 2 peds were found and processed
  150. <GenerateSpawnPos>: Not on a road!
  151. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:73601
  152. <GenerateSpawnPos>: Not on a road!
  153. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  154. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.372768mps
  155. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  156. <GenerateSpawnPos>: Not on a road!
  157. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:74618
  158. <GenerateSpawnPos>: Not on a road!
  159. <Entitymonitor>: 2 peds were found and processed
  160. <GenerateSpawnPos>: Not on a road!
  161. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  162. <SixStarResponse>: Class has been changed! (from:PillboxHill1 to:PillboxHill3)
  163. <SixStarResponse>: Clearing the spawn queue now...
  164. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  165. <SixStar_SpawnQueue>: PillboxHill
  166. <ChangeLocation>: location: PillboxHill Wanted level: ThreeStar
  167. <ChangeLocation>: WantedDict Count: 6
  168. <ChangeLocation>: selected lvgList: 1
  169. <NewMax>: New Max for pbox_cop_3star changed to: 4. Min: 4 Max: 4
  170. <GetRandomVGroup>: Selected Vgroup pbox_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  171. <SixStar_SpawnQueue>: New Max Vehicles: 4
  172. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  173. <Spawn-75622>: Added a fbi3 from VGroup pbox_cop_3star to spawn at 85622
  174. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  175. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  176. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.695214mps
  177. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  178. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  179. <Entitymonitor>: 2 peds were found and processed
  180. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  181. <GetRandomVGroup>: Selected Vgroup pbox_cop_3star, Currently Spawned 0 | in Queue 1 | Max Spawns 4
  182. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  183. <Spawn-76640>: Added a Police from VGroup pbox_cop_3star to spawn at 86640
  184. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  185. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  186. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.331253mps
  187. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  188. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  189. <GetRandomVGroup>: Selected Vgroup pbox_cop_3star, Currently Spawned 0 | in Queue 2 | Max Spawns 4
  190. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  191. <Spawn-77640>: Added a Noose2 from VGroup pbox_cop_3star to spawn at 87640
  192. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  193. <Entitymonitor>: 2 peds were found and processed
  194. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  195. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  196. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.139708mps
  197. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  198. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  199. <GetRandomVGroup>: Selected Vgroup pbox_cop_3star, Currently Spawned 0 | in Queue 3 | Max Spawns 4
  200. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  201. <Spawn-78656>: Added a fbi4 from VGroup pbox_cop_3star to spawn at 88656
  202. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  203. <Entitymonitor>: 2 peds were found and processed
  204. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  205. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:79673
  206. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  207. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  208. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.242218mps
  209. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  210. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  211. <Entitymonitor>: 2 peds were found and processed
  212. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  213. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:80690
  214. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  215. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  216. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.364651mps
  217. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  218. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  219. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:81706
  220. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  221. <Entitymonitor>: 2 peds were found and processed
  222. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  223. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:82706
  224. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  225. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  226. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.499585mps
  227. <VehicleMonitor>: Police Stanier found in ambient queue
  228. <ShouldIDelete>: Police Stanier is considered dead
  229. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.499585mps
  230. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  231. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  232. <Entitymonitor>: 2 peds were found and processed
  233. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  234. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:83706
  235. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  236. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  237. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.220552mps
  238. <VehicleMonitor>: Police Stanier found in ambient queue
  239. <ShouldIDelete>: Police Stanier is considered dead
  240. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.220552mps
  241. <VehicleMonitor>: Police Interceptor found in ambient queue
  242. <ShouldIDelete>: Police Interceptor is considered dead
  243. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.220552mps
  244. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  245. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  246. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:84723
  247. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  248. <Entitymonitor>: 2 peds were found and processed
  249. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  250. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  251. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.23789mps
  252. <VehicleMonitor>: Police Interceptor found in ambient queue
  253. <ShouldIDelete>: Police Interceptor is considered dead
  254. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.23789mps
  255. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  256. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  257. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:85740
  258. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  259. <Entitymonitor>: 2 peds were found and processed
  260. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  261. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:86740
  262. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  263. <Spawn-76640>: Spawning a Police(Police) now, Time:86640 Current:86756 | QueueSize: 3
  264. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  265. <GenerateSpawnPos>: Player is not on hwy
  266. <GenerateSpawnPos>: Current Street: San Andreas Ave
  267. <GenerateSpawnPos>: Current Zone: PBOX
  268. <SpawnAheadChance>: Odds: 0.3 | Results: 0.29999557523988 | This will spawn in front
  269. <AdjustDistance>: Spawning Distance was adjusted from 218 to 130.8 because the player is going 3.211475mps (or is on foot)
  270. <GenerateSpawnPos>: Finding Road spawn point
  271. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  272. <GenerateSpawnPos>: Finding Road spawn point
  273. <GenerateSpawnLocation>: Uh oh, the desired Position is too close to the last used postion. Used position:X:287.75 Y:-881.5 Z:28.21875 Last position:X:287.75 Y:-881.5 Z:28.21875 Distance:0. Getting a new spawn point...
  274. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  275. <GenerateSpawnPos>: Player is not on hwy
  276. <GenerateSpawnPos>: Current Street: San Andreas Ave
  277. <GenerateSpawnPos>: Current Zone: PBOX
  278. <SpawnAheadChance>: Odds: 0.3 | Results: 0.219057946102255 | This will spawn in front
  279. <AdjustDistance>: Spawning Distance was adjusted from 186 to 111.6 because the player is going 3.208776mps (or is on foot)
  280. <GenerateSpawnPos>: Finding Road spawn point
  281. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  282. <GenerateSpawnPos>: Finding Road spawn point
  283. <GenerateSpawnLocation>: Uh oh, the desired Position is too close to the last used postion. Used position:X:290 Y:-875.25 Z:28.3125 Last position:X:290 Y:-875.25 Z:28.3125 Distance:0. Getting a new spawn point...
  284. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  285. <GenerateSpawnPos>: Player is not on hwy
  286. <GenerateSpawnPos>: Current Street: San Andreas Ave
  287. <GenerateSpawnPos>: Current Zone: PBOX
  288. <SpawnAheadChance>: Odds: 0.3 | Results: 0.992424077350844 | This will spawn behind.
  289. <AdjustDistance>: Spawning Distance was adjusted from 1200 to 720 because the player is going 3.208922mps (or is on foot)
  290. <GenerateSpawnPos>: Finding Road spawn point
  291. <GenerateSpawnPos>: FinalPos vector: X:-460 Y:-499.25 Z:24.3125
  292. <GenerateSpawnPos>: FinalPos is on street: Del Perro Fwy
  293. <SixStarResponse>: PassengerOnly Weapon, skipping driver
  294. <Spawn-76640>: Passenger Count: 2
  295. <Spawn-76640>: check distance
  296. <Spawn-76640>: check IsUpright
  297. <Spawn-76640>: make peds visible & non persistent
  298. <Spawn-76640>: Making ped number -1 visible
  299. <Spawn-76640>: Making ped number -1 non peristent
  300. <Spawn-76640>: Making ped number 0 visible
  301. <Spawn-76640>: Making ped number 0 non peristent
  302. <Spawn-76640>: make vehicle visible
  303. <Spawn-76640>: do stuck check
  304. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  305. <Spawn-75622>: Spawning a fbi3(fbi3) now, Time:85622 Current:87007 | QueueSize: 2
  306. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  307. <VehicleMonitor>: Police Stanier found in spawn queue
  308. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.212143mps
  309. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  310. <ShouldIDelete>: NOOSE Stanier is considered dead
  311. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.212143mps
  312. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  313. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  314. <GenerateSpawnPos>: Player is not on hwy
  315. <GenerateSpawnPos>: Current Street: San Andreas Ave
  316. <GenerateSpawnPos>: Current Zone: PBOX
  317. <SpawnAheadChance>: Odds: 0.3 | Results: 0.26101194147999 | This will spawn in front
  318. <AdjustDistance>: Spawning Distance was adjusted from 187 to 112.2 because the player is going 3.127782mps (or is on foot)
  319. <GenerateSpawnPos>: Finding Road spawn point
  320. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  321. <GenerateSpawnPos>: Finding Road spawn point
  322. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  323. <GenerateSpawnPos>: Finding Road spawn point
  324. <GenerateSpawnLocation>: Uh oh, the desired Position is too close to the last used postion. Used position:X:282 Y:-897 Z:28 Last position:X:282 Y:-897 Z:28 Distance:0. Getting a new spawn point...
  325. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  326. <GenerateSpawnPos>: Player is not on hwy
  327. <GenerateSpawnPos>: Current Street: San Andreas Ave
  328. <GenerateSpawnPos>: Current Zone: PBOX
  329. <SpawnAheadChance>: Odds: 0.3 | Results: 0.12396060308626 | This will spawn in front
  330. <AdjustDistance>: Spawning Distance was adjusted from 406 to 243.6 because the player is going 3.225193mps (or is on foot)
  331. <GenerateSpawnPos>: Finding Road spawn point
  332. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  333. <GenerateSpawnPos>: Finding Road spawn point
  334. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  335. <GenerateSpawnPos>: Finding Road spawn point
  336. <GenerateSpawnLocation>: Uh oh, the desired Position is too close to the last used postion. Used position:X:399.25 Y:-990 Z:28.46875 Last position:X:399.25 Y:-990 Z:28.46875 Distance:0. Getting a new spawn point...
  337. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  338. <GenerateSpawnPos>: Player is not on hwy
  339. <GenerateSpawnPos>: Current Street: San Andreas Ave
  340. <GenerateSpawnPos>: Current Zone: PBOX
  341. <SpawnAheadChance>: Odds: 0.3 | Results: 0.152540767636402 | This will spawn in front
  342. <AdjustDistance>: Spawning Distance was adjusted from 1859 to 1115.4 because the player is going 3.236873mps (or is on foot)
  343. <GenerateSpawnPos>: Finding Road spawn point
  344. <GenerateSpawnPos>: FinalPos vector: X:1048 Y:-1539.25 Z:26.75
  345. <GenerateSpawnPos>: FinalPos is on street: Elysian Fields Fwy
  346. <createVehicle>: Oh boy, this vehicle somehow is spawning further than the max distance allowed to the player! Max: 250. Distance: 1116.053. Aborting vehicle creation
  347. <Spawn-75622>: Unable to spawn this vehicle, retrying in 5 seconds...
  348. <SixStar_SpawnQueue>: This thread took 704ms to run. Thread has a total of 2000ms to finish.
  349. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  350. <GetRandomVGroup>: Selected Vgroup pbox_cop_3star, Currently Spawned 1 | in Queue 2 | Max Spawns 4
  351. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  352. <Spawn-87740>: Added a Police from VGroup pbox_cop_3star to spawn at 97740
  353. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  354. <Entitymonitor>: 4 peds were found and processed
  355. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  356. <VehicleMonitor>: Police Stanier found in spawn queue
  357. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.84231mps
  358. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  359. <ShouldIDelete>: NOOSE Stanier is considered dead
  360. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.84231mps
  361. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  362. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  363. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:88757
  364. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  365. <Entitymonitor>: 4 peds were found and processed
  366. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  367. <Spawn-78656>: Spawning a fbi4(fbi4) now, Time:88656 Current:89474 | QueueSize: 3
  368. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  369. <GenerateSpawnPos>: Player is not on hwy
  370. <GenerateSpawnPos>: Current Street: San Andreas Ave
  371. <GenerateSpawnPos>: Current Zone: PBOX
  372. <SpawnAheadChance>: Odds: 0.3 | Results: 0.711069098073556 | This will spawn behind.
  373. <AdjustDistance>: Spawning Distance was adjusted from 199 to 119.4 because the player is going 3.646874mps (or is on foot)
  374. <GenerateSpawnPos>: Finding Road spawn point
  375. <GenerateSpawnPos>: FinalPos vector: X:184 Y:-723.5 Z:33
  376. <GenerateSpawnPos>: FinalPos is on street: Elgin Ave
  377. <Spawn-78656>: Passenger Count: 2
  378. <Spawn-78656>: check distance
  379. <Spawn-78656>: check IsUpright
  380. <Spawn-78656>: make peds visible & non persistent
  381. <Spawn-78656>: Making ped number -1 visible
  382. <Spawn-78656>: Making ped number -1 non peristent
  383. <Spawn-78656>: Making ped number 0 visible
  384. <Spawn-78656>: Making ped number 0 non peristent
  385. <Spawn-78656>: make vehicle visible
  386. <Spawn-78656>: do stuck check
  387. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  388. <Spawn-77640>: Spawning a Noose2(Noose2) now, Time:87640 Current:89674 | QueueSize: 2
  389. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  390. <GetRandomVGroup>: Selected Vgroup pbox_cop_3star, Currently Spawned 2 | in Queue 1 | Max Spawns 4
  391. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  392. <Spawn-89757>: Added a Police2 from VGroup pbox_cop_3star to spawn at 99757
  393. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  394. <GenerateSpawnPos>: Player is not on hwy
  395. <GenerateSpawnPos>: Current Street: San Andreas Ave
  396. <GenerateSpawnPos>: Current Zone: PBOX
  397. <SpawnAheadChance>: Odds: 0.3 | Results: 0.556681194136236 | This will spawn behind.
  398. <AdjustDistance>: Spawning Distance was adjusted from 215 to 129 because the player is going 3.80315mps (or is on foot)
  399. <GenerateSpawnPos>: Finding Road spawn point
  400. <GenerateSpawnPos>: FinalPos vector: X:211.25 Y:-710.5 Z:34.21875
  401. <GenerateSpawnPos>: FinalPos is on street: Elgin Ave
  402. <SixStarResponse>: PassengerOnly Weapon, skipping driver
  403. <Spawn-77640>: Passenger Count: 2
  404. <Spawn-77640>: check distance
  405. <Spawn-77640>: check IsUpright
  406. <Spawn-77640>: make peds visible & non persistent
  407. <Spawn-77640>: Making ped number -1 visible
  408. <Spawn-77640>: Making ped number -1 non peristent
  409. <Spawn-77640>: Making ped number 0 visible
  410. <Spawn-77640>: Making ped number 0 non peristent
  411. <Spawn-77640>: make vehicle visible
  412. <Spawn-77640>: do stuck check
  413. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  414. <VehicleMonitor>: Police Stanier found in spawn queue
  415. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.826228mps
  416. <VehicleMonitor>: FIB Police Granger found in spawn queue
  417. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.826228mps
  418. <VehicleMonitor>: NOOSE Granger found in spawn queue
  419. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.826228mps
  420. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  421. <ShouldIDelete>: NOOSE Stanier is considered dead
  422. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.826228mps
  423. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  424. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  425. <Entitymonitor>: 8 peds were found and processed
  426. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  427. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:90773
  428. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  429. <VehicleMonitor>: Police Stanier found in spawn queue
  430. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.075122mps
  431. <VehicleMonitor>: FIB Police Granger found in spawn queue
  432. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.075122mps
  433. <VehicleMonitor>: NOOSE Granger found in spawn queue
  434. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.075122mps
  435. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  436. <ShouldIDelete>: NOOSE Stanier is considered dead
  437. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.075122mps
  438. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  439. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  440. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:91790
  441. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  442. <Entitymonitor>: 8 peds were found and processed
  443. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  444. <VehicleMonitor>: Police Stanier found in spawn queue
  445. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.458942mps
  446. <VehicleMonitor>: FIB Police Granger found in spawn queue
  447. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.458942mps
  448. <VehicleMonitor>: NOOSE Granger found in spawn queue
  449. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.458942mps
  450. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  451. <ShouldIDelete>: NOOSE Stanier is considered dead
  452. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.458942mps
  453. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  454. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  455. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:92790
  456. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  457. <Entitymonitor>: 8 peds were found and processed
  458. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  459. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:93807
  460. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  461. <Spawn-75622>: Spawning a fbi3(fbi3) now, Time:92457 Current:93890 | QueueSize: 2
  462. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  463. <GenerateSpawnPos>: Player is not on hwy
  464. <GenerateSpawnPos>: Current Street: Elgin Ave
  465. <GenerateSpawnPos>: Current Zone: PBOX
  466. <SpawnAheadChance>: Odds: 0.3 | Results: 0.578570619029259 | This will spawn behind.
  467. <AdjustDistance>: Spawning Distance was adjusted from 214 to 128.4 because the player is going 3.211765mps (or is on foot)
  468. <GenerateSpawnPos>: Finding Road spawn point
  469. <GenerateSpawnPos>: FinalPos vector: X:161.25 Y:-983.25 Z:29.0625
  470. <GenerateSpawnPos>: FinalPos is on street: Vespucci Blvd
  471. <Spawn-75622>: Passenger Count: 2
  472. <Spawn-75622>: check distance
  473. <Spawn-75622>: check IsUpright
  474. <Spawn-75622>: make peds visible & non persistent
  475. <Spawn-75622>: Making ped number -1 visible
  476. <Spawn-75622>: Making ped number -1 non peristent
  477. <Spawn-75622>: Making ped number 0 visible
  478. <Spawn-75622>: Making ped number 0 non peristent
  479. <Spawn-75622>: make vehicle visible
  480. <Spawn-75622>: do stuck check
  481. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  482. <VehicleMonitor>: Police Stanier found in spawn queue
  483. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211815mps
  484. <VehicleMonitor>: FIB Police Granger found in spawn queue
  485. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211815mps
  486. <VehicleMonitor>: NOOSE Granger found in spawn queue
  487. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211815mps
  488. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  489. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211815mps
  490. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  491. <ShouldIDelete>: NOOSE Stanier is considered dead
  492. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211815mps
  493. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  494. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  495. <GenerateSpawnPos>: Not on a road!
  496. <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 4 CurrentlySpawned: 4
  497. <GenerateSpawnPos>: Not on a road!
  498. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  499. <Entitymonitor>: 10 peds were found and processed
  500. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  501. <VehicleMonitor>: Police Stanier found in spawn queue
  502. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.237073mps
  503. <VehicleMonitor>: FIB Police Granger found in spawn queue
  504. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.237073mps
  505. <VehicleMonitor>: NOOSE Granger found in spawn queue
  506. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.237073mps
  507. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  508. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.237073mps
  509. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  510. <ShouldIDelete>: NOOSE Stanier is considered dead
  511. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.237073mps
  512. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  513. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  514. <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 4 CurrentlySpawned: 4
  515. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  516. <Entitymonitor>: 10 peds were found and processed
  517. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  518. <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 4 CurrentlySpawned: 4
  519. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  520. <VehicleMonitor>: Police Stanier found in spawn queue
  521. <ShouldIDelete>: Is too far away
  522. <Spawn-76640>: The Police is too far Distance: 639.7546 but alive and you're still in its vspawn area, putting back into the queue to respawn.
  523. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:97073
  524. <Spawn-76640(Respawn)>: Added a Police(Respawn) from VGroup pbox_cop_3star to spawn at 102073
  525. <Spawn-76640>: The Police is going to be deleted (or respawned)
  526. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.350728mps
  527. <Police Stanier>: Moving Vehicle Police Stanier to Delete Queue.
  528. <Spawn-76640>: Adding this vehicle to the delete queue: Police
  529. <Spawn-76640>: added this vehicle to the delete queue: Police
  530. <VehicleMonitor>: FIB Police Granger found in spawn queue
  531. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.350728mps
  532. <VehicleMonitor>: NOOSE Granger found in spawn queue
  533. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.350728mps
  534. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  535. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.350728mps
  536. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  537. <ShouldIDelete>: NOOSE Stanier is considered dead
  538. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.350728mps
  539. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  540. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  541. <Entitymonitor>: 8 peds were found and processed
  542. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  543. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:97823
  544. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  545. <Spawn-87740>: Spawning a Police(Police) now, Time:97740 Current:98007 | QueueSize: 2
  546. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  547. <GenerateSpawnPos>: Player is not on hwy
  548. <GenerateSpawnPos>: Current Street: San Andreas Ave
  549. <GenerateSpawnPos>: Current Zone: PBOX
  550. <SpawnAheadChance>: Odds: 0.3 | Results: 0.781196123352831 | This will spawn behind.
  551. <AdjustDistance>: Spawning Distance was adjusted from 202 to 121.2 because the player is going 3.21107mps (or is on foot)
  552. <GenerateSpawnPos>: Finding Road spawn point
  553. <GenerateSpawnPos>: FinalPos vector: X:208.5 Y:-955.5 Z:23.25
  554. <GenerateSpawnPos>: FinalPos is on street: Strawberry Ave
  555. <SixStarResponse>: PassengerOnly Weapon, skipping driver
  556. <Spawn-87740>: Passenger Count: 2
  557. <Spawn-87740>: check distance
  558. <Spawn-87740>: check IsUpright
  559. <Spawn-87740>: make peds visible & non persistent
  560. <Spawn-87740>: Making ped number -1 visible
  561. <Spawn-87740>: Making ped number -1 non peristent
  562. <Spawn-87740>: Making ped number 0 visible
  563. <Spawn-87740>: Making ped number 0 non peristent
  564. <Spawn-87740>: make vehicle visible
  565. <Spawn-87740>: do stuck check
  566. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  567. <VehicleMonitor>: FIB Police Granger found in spawn queue
  568. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.238318mps
  569. <VehicleMonitor>: NOOSE Granger found in spawn queue
  570. <ShouldIDelete>: NOOSE Granger is considered dead
  571. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.238318mps
  572. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  573. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.238318mps
  574. <VehicleMonitor>: Police Stanier found in spawn queue
  575. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.238318mps
  576. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  577. <ShouldIDelete>: NOOSE Stanier is considered dead
  578. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.238318mps
  579. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  580. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  581. <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 5 CurrentlySpawned: 4
  582. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  583. <Entitymonitor>: 10 peds were found and processed
  584. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  585. <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 5 CurrentlySpawned: 4
  586. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  587. <VehicleMonitor>: FIB Police Granger found in spawn queue
  588. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211707mps
  589. <VehicleMonitor>: NOOSE Granger found in spawn queue
  590. <ShouldIDelete>: NOOSE Granger is considered dead
  591. <ShouldIDelete>: NOOSE Granger has no alive peds
  592. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211707mps
  593. <NOOSE Granger>: Moving Vehicle NOOSE Granger to Delete Queue.
  594. <Spawn-77640>: Adding this vehicle to the delete queue: Noose2
  595. <Spawn-77640>: added this vehicle to the delete queue: Noose2
  596. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  597. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211707mps
  598. <VehicleMonitor>: Police Stanier found in spawn queue
  599. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211707mps
  600. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  601. <ShouldIDelete>: NOOSE Stanier is considered dead
  602. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211707mps
  603. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  604. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  605. <Spawn-89757>: Spawning a Police2(Police2) now, Time:99757 Current:100123 | QueueSize: 1
  606. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  607. <GenerateSpawnPos>: Player is not on hwy
  608. <GenerateSpawnPos>: Current Street: San Andreas Ave
  609. <GenerateSpawnPos>: Current Zone: PBOX
  610. <SpawnAheadChance>: Odds: 0.3 | Results: 0.318494748938128 | This will spawn anywhere around
  611. <AdjustDistance>: Spawning Distance was adjusted from 212 to 127.2 because the player is going 3.210448mps (or is on foot)
  612. <GenerateSpawnPos>: Finding Road spawn point
  613. <GenerateSpawnPos>: FinalPos vector: X:208.25 Y:-948.5 Z:23.125
  614. <GenerateSpawnPos>: FinalPos is on street: Strawberry Ave
  615. <SixStarResponse>: PassengerOnly Weapon, skipping driver
  616. <Spawn-89757>: Passenger Count: 2
  617. <Spawn-89757>: check distance
  618. <Spawn-89757>: check IsUpright
  619. <Spawn-89757>: make peds visible & non persistent
  620. <Spawn-89757>: Making ped number -1 visible
  621. <Spawn-89757>: Making ped number -1 non peristent
  622. <Spawn-89757>: Making ped number 0 visible
  623. <Spawn-89757>: Making ped number 0 non peristent
  624. <Spawn-89757>: make vehicle visible
  625. <Spawn-89757>: do stuck check
  626. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  627. <Entitymonitor>: 10 peds were found and processed
  628. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  629. <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 6 CurrentlySpawned: 4
  630. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  631. <VehicleMonitor>: FIB Police Granger found in spawn queue
  632. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.457366mps
  633. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  634. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.457366mps
  635. <VehicleMonitor>: Police Stanier found in spawn queue
  636. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.457366mps
  637. <VehicleMonitor>: Police Buffalo found in spawn queue
  638. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.457366mps
  639. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  640. <ShouldIDelete>: NOOSE Stanier is considered dead
  641. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.457366mps
  642. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  643. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  644. <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 6 CurrentlySpawned: 4
  645. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  646. <Entitymonitor>: 12 peds were found and processed
  647. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  648. <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 6 CurrentlySpawned: 4
  649. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  650. <VehicleMonitor>: FIB Police Granger found in spawn queue
  651. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.264667mps
  652. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  653. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.264667mps
  654. <VehicleMonitor>: Police Stanier found in spawn queue
  655. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.264667mps
  656. <VehicleMonitor>: Police Buffalo found in spawn queue
  657. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.264667mps
  658. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  659. <ShouldIDelete>: NOOSE Stanier is considered dead
  660. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.264667mps
  661. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  662. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  663. <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 6 CurrentlySpawned: 4
  664. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  665. <Entitymonitor>: 12 peds were found and processed
  666. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  667. <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 6 CurrentlySpawned: 4
  668. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  669. <VehicleMonitor>: FIB Police Granger found in spawn queue
  670. <ShouldIDelete>: FIB Police Granger is considered dead
  671. <ShouldIDelete>: FIB Police Granger has no alive peds
  672. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.418997mps
  673. <FIB Police Granger>: Moving Vehicle FIB Police Granger to Delete Queue.
  674. <Spawn-78656>: Adding this vehicle to the delete queue: fbi4
  675. <Spawn-78656>: added this vehicle to the delete queue: fbi4
  676. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  677. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.418997mps
  678. <VehicleMonitor>: Police Stanier found in spawn queue
  679. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.418997mps
  680. <VehicleMonitor>: Police Buffalo found in spawn queue
  681. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.418997mps
  682. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  683. <ShouldIDelete>: NOOSE Stanier is considered dead
  684. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.418997mps
  685. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  686. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  687. <GetRandomVGroup>: Selected Vgroup pbox_cop_3star, Currently Spawned 3 | in Queue 0 | Max Spawns 4
  688. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  689. <Spawn-104907>: Added a Police from VGroup pbox_cop_3star to spawn at 114907
  690. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  691. <Entitymonitor>: 15 peds were found and processed
  692. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  693. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  694. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.253233mps
  695. <VehicleMonitor>: Police Stanier found in spawn queue
  696. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.253233mps
  697. <VehicleMonitor>: Police Buffalo found in spawn queue
  698. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.253233mps
  699. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  700. <ShouldIDelete>: NOOSE Stanier is considered dead
  701. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.253233mps
  702. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  703. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  704. <SixStarResponse>: Class has been changed! (from:PillboxHill3 to:PillboxHill4)
  705. <SixStarResponse>: Clearing the spawn queue now...
  706. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  707. <SixStar_SpawnQueue>: PillboxHill
  708. <ChangeLocation>: location: PillboxHill Wanted level: FourStar
  709. <ChangeLocation>: WantedDict Count: 6
  710. <ChangeLocation>: selected lvgList: 2
  711. <NewMax>: New Max for pbox_cop_3star changed to: 3. Min: 3 Max: 3
  712. <NewMax>: New Max for pbox_swat changed to: 2. Min: 2 Max: 2
  713. <GetRandomVGroup>: Selected Vgroup pbox_swat, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  714. <SixStar_SpawnQueue>: New Max Vehicles: 5
  715. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  716. <Spawn-105924>: Added a Riot from VGroup pbox_swat to spawn at 115924
  717. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  718. <Entitymonitor>: 15 peds were found and processed
  719. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  720. <GetRandomVGroup>: Selected Vgroup pbox_swat, Currently Spawned 0 | in Queue 1 | Max Spawns 2
  721. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  722. <Spawn-106940>: Added a Riot from VGroup pbox_swat to spawn at 116940
  723. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  724. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  725. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.41765mps
  726. <VehicleMonitor>: Police Stanier found in spawn queue
  727. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.41765mps
  728. <VehicleMonitor>: Police Buffalo found in spawn queue
  729. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.41765mps
  730. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  731. <ShouldIDelete>: NOOSE Stanier is considered dead
  732. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.41765mps
  733. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  734. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  735. <Entitymonitor>: 14 peds were found and processed
  736. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  737. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:107957
  738. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  739. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  740. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.237106mps
  741. <VehicleMonitor>: Police Stanier found in spawn queue
  742. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.237106mps
  743. <VehicleMonitor>: Police Buffalo found in spawn queue
  744. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.237106mps
  745. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  746. <ShouldIDelete>: NOOSE Stanier is considered dead
  747. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.237106mps
  748. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  749. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  750. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:108973
  751. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  752. <Entitymonitor>: 14 peds were found and processed
  753. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  754. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  755. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.117268mps
  756. <VehicleMonitor>: Police Stanier found in spawn queue
  757. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.117268mps
  758. <VehicleMonitor>: Police Buffalo found in spawn queue
  759. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.117268mps
  760. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  761. <ShouldIDelete>: NOOSE Stanier is considered dead
  762. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.117268mps
  763. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  764. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  765. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:109990
  766. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  767. <Entitymonitor>: 14 peds were found and processed
  768. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  769. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:111006
  770. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  771. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  772. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.203724mps
  773. <VehicleMonitor>: Police Stanier found in spawn queue
  774. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.203724mps
  775. <VehicleMonitor>: Police Buffalo found in spawn queue
  776. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.203724mps
  777. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  778. <ShouldIDelete>: NOOSE Stanier is considered dead
  779. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.203724mps
  780. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  781. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  782. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:112023
  783. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  784. <Entitymonitor>: 14 peds were found and processed
  785. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  786. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  787. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.236212mps
  788. <VehicleMonitor>: Police Stanier found in spawn queue
  789. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.236212mps
  790. <VehicleMonitor>: Police Buffalo found in spawn queue
  791. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.236212mps
  792. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  793. <ShouldIDelete>: NOOSE Stanier is considered dead
  794. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.236212mps
  795. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  796. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  797. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:113040
  798. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  799. <Entitymonitor>: 14 peds were found and processed
  800. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  801. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:114039
  802. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  803. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  804. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.23886mps
  805. <VehicleMonitor>: Police Stanier found in spawn queue
  806. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.23886mps
  807. <VehicleMonitor>: Police Buffalo found in spawn queue
  808. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.23886mps
  809. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  810. <ShouldIDelete>: NOOSE Stanier is considered dead
  811. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.23886mps
  812. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  813. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  814. <Entitymonitor>: 14 peds were found and processed
  815. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  816. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:115039
  817. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  818. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  819. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.546461mps
  820. <VehicleMonitor>: Police Stanier found in spawn queue
  821. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.546461mps
  822. <VehicleMonitor>: Police Buffalo found in spawn queue
  823. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.546461mps
  824. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  825. <ShouldIDelete>: NOOSE Stanier is considered dead
  826. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.546461mps
  827. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  828. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  829. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:116039
  830. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  831. <Spawn-105924>: Spawning a Riot(Riot) now, Time:115924 Current:116273 | QueueSize: 1
  832. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  833. <GenerateSpawnPos>: Player is not on hwy
  834. <GenerateSpawnPos>: Current Street: San Andreas Ave
  835. <GenerateSpawnPos>: Current Zone: PBOX
  836. <SpawnAheadChance>: Odds: 0.3 | Results: 0.10415725507967 | This will spawn in front
  837. <AdjustDistance>: Spawning Distance was adjusted from 217 to 130.2 because the player is going 3.216774mps (or is on foot)
  838. <GenerateSpawnPos>: Finding Road spawn point
  839. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  840. <Entitymonitor>: 14 peds were found and processed
  841. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  842. <GenerateSpawnPos>: Finding Road spawn point
  843. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  844. <GenerateSpawnPos>: Finding Road spawn point
  845. <GenerateSpawnLocation>: Uh oh, the desired Position is too close to the last used postion. Used position:X:323.5 Y:-857.5 Z:28.3125 Last position:X:323.5 Y:-857.5 Z:28.3125 Distance:0. Getting a new spawn point...
  846. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  847. <GenerateSpawnPos>: Player is not on hwy
  848. <GenerateSpawnPos>: Current Street: San Andreas Ave
  849. <GenerateSpawnPos>: Current Zone: PBOX
  850. <SpawnAheadChance>: Odds: 0.3 | Results: 0.882532245890485 | This will spawn behind.
  851. <AdjustDistance>: Spawning Distance was adjusted from 292 to 175.2 because the player is going 3.244071mps (or is on foot)
  852. <GenerateSpawnPos>: Finding Road spawn point
  853. <GenerateSpawnPos>: FinalPos vector: X:30.5 Y:-751 Z:43.21875
  854. <GenerateSpawnPos>: FinalPos is on street: Power St
  855. <Spawn-105924>: Passenger Count: 6
  856. <Spawn-105924>: check distance
  857. <Spawn-105924>: check IsUpright
  858. <Spawn-105924>: make peds visible & non persistent
  859. <Spawn-105924>: Making ped number -1 visible
  860. <Spawn-105924>: Making ped number -1 non peristent
  861. <Spawn-105924>: Making ped number 0 visible
  862. <Spawn-105924>: Making ped number 0 non peristent
  863. <Spawn-105924>: Making ped number 1 visible
  864. <Spawn-105924>: Making ped number 1 non peristent
  865. <Spawn-105924>: Making ped number 2 visible
  866. <Spawn-105924>: Making ped number 2 non peristent
  867. <Spawn-105924>: Making ped number 3 visible
  868. <Spawn-105924>: Making ped number 3 non peristent
  869. <Spawn-105924>: Making ped number 4 visible
  870. <Spawn-105924>: Making ped number 4 non peristent
  871. <Spawn-105924>: make vehicle visible
  872. <Spawn-105924>: do stuck check
  873. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  874. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:117056
  875. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  876. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  877. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.239019mps
  878. <VehicleMonitor>: Police Stanier found in spawn queue
  879. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.239019mps
  880. <VehicleMonitor>: Police Buffalo found in spawn queue
  881. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.239019mps
  882. <VehicleMonitor>: Police Riot found in spawn queue
  883. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.239019mps
  884. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  885. <ShouldIDelete>: NOOSE Stanier is considered dead
  886. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.239019mps
  887. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  888. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  889. <Entitymonitor>: 20 peds were found and processed
  890. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  891. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:118056
  892. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  893. <GenerateSpawnPos>: Not on a road!
  894. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  895. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  896. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.204834mps
  897. <VehicleMonitor>: Police Stanier found in spawn queue
  898. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.204834mps
  899. <VehicleMonitor>: Police Buffalo found in spawn queue
  900. <ShouldIDelete>: Police Buffalo is considered dead
  901. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.204834mps
  902. <VehicleMonitor>: Police Riot found in spawn queue
  903. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.204834mps
  904. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  905. <ShouldIDelete>: NOOSE Stanier is considered dead
  906. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.204834mps
  907. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  908. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  909. <Spawn-106940>: Spawning a Riot(Riot) now, Time:116940 Current:118573 | QueueSize: 0
  910. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  911. <GenerateSpawnPos>: Player is not on hwy
  912. <GenerateSpawnPos>: Current Street: San Andreas Ave
  913. <GenerateSpawnPos>: Current Zone: PBOX
  914. <SpawnAheadChance>: Odds: 0.3 | Results: 0.0553248781037167 | This will spawn in front
  915. <AdjustDistance>: Spawning Distance was adjusted from 231 to 138.6 because the player is going 3.207748mps (or is on foot)
  916. <GenerateSpawnPos>: Finding Road spawn point
  917. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  918. <GenerateSpawnPos>: Finding Road spawn point
  919. <GenerateSpawnLocation>: Uh oh, the desired Position is too close to the last used postion. Used position:X:328.25 Y:-857.5 Z:28.3125 Last position:X:323.5 Y:-857.5 Z:28.3125 Distance:4.75. Getting a new spawn point...
  920. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  921. <GenerateSpawnPos>: Player is not on hwy
  922. <GenerateSpawnPos>: Current Street: San Andreas Ave
  923. <GenerateSpawnPos>: Current Zone: PBOX
  924. <SpawnAheadChance>: Odds: 0.3 | Results: 0.259508520951266 | This will spawn in front
  925. <AdjustDistance>: Spawning Distance was adjusted from 210 to 126 because the player is going 3.20228mps (or is on foot)
  926. <GenerateSpawnPos>: Finding Road spawn point
  927. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  928. <Spawn-76640>: Delete Time has been reached for this vehicle Police
  929. <Spawn-76640>: Vehicle is now deleted, removing from spawnedVehicle list
  930. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  931. <GenerateSpawnPos>: Finding Road spawn point
  932. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  933. <GenerateSpawnPos>: Finding Road spawn point
  934. <GenerateSpawnLocation>: Uh oh, the desired Position is too close to the last used postion. Used position:X:318.5 Y:-857.5 Z:28.3125 Last position:X:318.5 Y:-857.5 Z:28.3125 Distance:0. Getting a new spawn point...
  935. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  936. <GenerateSpawnPos>: Player is not on hwy
  937. <GenerateSpawnPos>: Current Street: San Andreas Ave
  938. <GenerateSpawnPos>: Current Zone: PBOX
  939. <SpawnAheadChance>: Odds: 0.3 | Results: 0.0540381251154645 | This will spawn in front
  940. <AdjustDistance>: Spawning Distance was adjusted from 1025 to 615 because the player is going 3.210805mps (or is on foot)
  941. <GenerateSpawnPos>: Finding Road spawn point
  942. <GenerateSpawnPos>: FinalPos vector: X:732.75 Y:-1088.75 Z:21.15625
  943. <GenerateSpawnPos>: FinalPos is on street: Olympic Fwy
  944. <Spawn-106940>: Passenger Count: 6
  945. <Spawn-106940>: check distance
  946. <Spawn-106940>: check IsUpright
  947. <Spawn-106940>: make peds visible & non persistent
  948. <Spawn-106940>: Making ped number -1 visible
  949. <Spawn-106940>: Making ped number -1 non peristent
  950. <Spawn-106940>: Making ped number 0 visible
  951. <Spawn-106940>: Making ped number 0 non peristent
  952. <Spawn-106940>: Making ped number 1 visible
  953. <Spawn-106940>: Making ped number 1 non peristent
  954. <Spawn-106940>: Making ped number 2 visible
  955. <Spawn-106940>: Making ped number 2 non peristent
  956. <Spawn-106940>: Making ped number 3 visible
  957. <Spawn-106940>: Making ped number 3 non peristent
  958. <Spawn-106940>: Making ped number 4 visible
  959. <Spawn-106940>: Making ped number 4 non peristent
  960. <Spawn-106940>: make vehicle visible
  961. <Spawn-106940>: do stuck check
  962. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  963. <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 7 CurrentlySpawned: 5
  964. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  965. <Entitymonitor>: 26 peds were found and processed
  966. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  967. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  968. <ShouldIDelete>: FIB Police Stanier is considered dead
  969. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.206721mps
  970. <VehicleMonitor>: Police Stanier found in spawn queue
  971. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.206721mps
  972. <VehicleMonitor>: Police Buffalo found in spawn queue
  973. <ShouldIDelete>: Police Buffalo is considered dead
  974. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.206721mps
  975. <VehicleMonitor>: Police Riot found in spawn queue
  976. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.206721mps
  977. <VehicleMonitor>: Police Riot found in spawn queue
  978. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.206721mps
  979. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  980. <ShouldIDelete>: NOOSE Stanier is considered dead
  981. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.206721mps
  982. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  983. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  984. <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 7 CurrentlySpawned: 5
  985. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  986. <Entitymonitor>: 26 peds were found and processed
  987. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  988. <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 7 CurrentlySpawned: 5
  989. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  990. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  991. <ShouldIDelete>: FIB Police Stanier is considered dead
  992. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.206035mps
  993. <VehicleMonitor>: Police Stanier found in spawn queue
  994. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.206035mps
  995. <VehicleMonitor>: Police Buffalo found in spawn queue
  996. <ShouldIDelete>: Police Buffalo is considered dead
  997. <ShouldIDelete>: Police Buffalo has no alive peds
  998. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.206035mps
  999. <Police Buffalo>: Moving Vehicle Police Buffalo to Delete Queue.
  1000. <Spawn-89757>: Adding this vehicle to the delete queue: Police2
  1001. <Spawn-89757>: added this vehicle to the delete queue: Police2
  1002. <VehicleMonitor>: Police Riot found in spawn queue
  1003. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.206035mps
  1004. <VehicleMonitor>: Police Riot found in spawn queue
  1005. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.206035mps
  1006. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1007. <ShouldIDelete>: NOOSE Stanier is considered dead
  1008. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.206035mps
  1009. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1010. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1011. <Spawn-77640>: Delete Time has been reached for this vehicle Noose2
  1012. <Spawn-77640>: 2 Peds from this vehicle are not off screen and/or are not far away enough to despawn... waiting to delete...
  1013. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1014. <Entitymonitor>: 26 peds were found and processed
  1015. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1016. <GetRandomVGroup>: Selected Vgroup pbox_cop_3star, Currently Spawned 2 | in Queue 0 | Max Spawns 3
  1017. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  1018. <Spawn-122093>: Added a Police2 from VGroup pbox_cop_3star to spawn at 132093
  1019. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1020. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1021. <ShouldIDelete>: FIB Police Stanier is considered dead
  1022. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.214054mps
  1023. <VehicleMonitor>: Police Stanier found in spawn queue
  1024. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.214054mps
  1025. <VehicleMonitor>: Police Riot found in spawn queue
  1026. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.214054mps
  1027. <VehicleMonitor>: Police Riot found in spawn queue
  1028. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.214054mps
  1029. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1030. <ShouldIDelete>: NOOSE Stanier is considered dead
  1031. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.214054mps
  1032. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1033. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1034. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:123110
  1035. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1036. <Entitymonitor>: 26 peds were found and processed
  1037. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1038. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:124111
  1039. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1040. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1041. <ShouldIDelete>: FIB Police Stanier is considered dead
  1042. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.225854mps
  1043. <VehicleMonitor>: Police Stanier found in spawn queue
  1044. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.225854mps
  1045. <VehicleMonitor>: Police Riot found in spawn queue
  1046. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.225854mps
  1047. <VehicleMonitor>: Police Riot found in spawn queue
  1048. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.225854mps
  1049. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1050. <ShouldIDelete>: NOOSE Stanier is considered dead
  1051. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.225854mps
  1052. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1053. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1054. <Spawn-78656>: Delete Time has been reached for this vehicle fbi4
  1055. <Spawn-78656>: 1 Peds from this vehicle are not off screen and/or are not far away enough to despawn... waiting to delete...
  1056. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1057. <Entitymonitor>: 26 peds were found and processed
  1058. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1059. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:125128
  1060. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1061. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1062. <ShouldIDelete>: FIB Police Stanier is considered dead
  1063. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211176mps
  1064. <VehicleMonitor>: Police Stanier found in spawn queue
  1065. <ShouldIDelete>: Police Stanier is considered dead
  1066. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211176mps
  1067. <VehicleMonitor>: Police Riot found in spawn queue
  1068. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211176mps
  1069. <VehicleMonitor>: Police Riot found in spawn queue
  1070. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211176mps
  1071. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1072. <ShouldIDelete>: NOOSE Stanier is considered dead
  1073. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211176mps
  1074. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1075. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1076. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:126128
  1077. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1078. <Entitymonitor>: 26 peds were found and processed
  1079. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1080. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1081. <ShouldIDelete>: FIB Police Stanier is considered dead
  1082. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.23341mps
  1083. <VehicleMonitor>: Police Stanier found in spawn queue
  1084. <ShouldIDelete>: Police Stanier is considered dead
  1085. <ShouldIDelete>: Police Stanier has no alive peds
  1086. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.23341mps
  1087. <Police Stanier>: Moving Vehicle Police Stanier to Delete Queue.
  1088. <Spawn-87740>: Adding this vehicle to the delete queue: Police
  1089. <Spawn-87740>: added this vehicle to the delete queue: Police
  1090. <VehicleMonitor>: Police Riot found in spawn queue
  1091. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.23341mps
  1092. <VehicleMonitor>: Police Riot found in spawn queue
  1093. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.23341mps
  1094. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1095. <ShouldIDelete>: NOOSE Stanier is considered dead
  1096. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.23341mps
  1097. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1098. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1099. <GetRandomVGroup>: Selected Vgroup pbox_cop_3star, Currently Spawned 1 | in Queue 1 | Max Spawns 3
  1100. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  1101. <Spawn-127145>: Added a Police2 from VGroup pbox_cop_3star to spawn at 137145
  1102. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1103. <Entitymonitor>: 21 peds were found and processed
  1104. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1105. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:128162
  1106. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1107. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1108. <ShouldIDelete>: FIB Police Stanier is considered dead
  1109. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.29787mps
  1110. <VehicleMonitor>: Police Riot found in spawn queue
  1111. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.29787mps
  1112. <VehicleMonitor>: Police Riot found in spawn queue
  1113. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.29787mps
  1114. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1115. <ShouldIDelete>: NOOSE Stanier is considered dead
  1116. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.29787mps
  1117. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1118. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1119. <GenerateSpawnPos>: Not on a road!
  1120. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1121. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:129178
  1122. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1123. <Entitymonitor>: 21 peds were found and processed
  1124. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1125. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1126. <ShouldIDelete>: FIB Police Stanier is considered dead
  1127. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.156413mps
  1128. <VehicleMonitor>: Police Riot found in spawn queue
  1129. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.156413mps
  1130. <VehicleMonitor>: Police Riot found in spawn queue
  1131. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.156413mps
  1132. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1133. <ShouldIDelete>: NOOSE Stanier is considered dead
  1134. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.156413mps
  1135. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1136. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1137. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:130195
  1138. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1139. <Entitymonitor>: 24 peds were found and processed
  1140. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1141. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:131212
  1142. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1143. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1144. <ShouldIDelete>: FIB Police Stanier is considered dead
  1145. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211124mps
  1146. <VehicleMonitor>: Police Riot found in spawn queue
  1147. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211124mps
  1148. <VehicleMonitor>: Police Riot found in spawn queue
  1149. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211124mps
  1150. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1151. <ShouldIDelete>: NOOSE Stanier is considered dead
  1152. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211124mps
  1153. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1154. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1155. <Entitymonitor>: 24 peds were found and processed
  1156. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1157. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:132228
  1158. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1159. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1160. <ShouldIDelete>: FIB Police Stanier is considered dead
  1161. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.005122mps
  1162. <VehicleMonitor>: Police Riot found in spawn queue
  1163. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.005122mps
  1164. <VehicleMonitor>: Police Riot found in spawn queue
  1165. <ShouldIDelete>: Is too far away
  1166. <Spawn-106940>: The Riot is too far Distance: 610.8793 but alive and you're still in its vspawn area, putting back into the queue to respawn.
  1167. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:132845
  1168. <Spawn-106940(Respawn)>: Added a Riot(Respawn) from VGroup pbox_swat to spawn at 137845
  1169. <Spawn-106940>: The Riot is going to be deleted (or respawned)
  1170. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.005122mps
  1171. <Police Riot>: Moving Vehicle Police Riot to Delete Queue.
  1172. <Spawn-106940>: Adding this vehicle to the delete queue: Riot
  1173. <Spawn-106940>: added this vehicle to the delete queue: Riot
  1174. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1175. <ShouldIDelete>: NOOSE Stanier is considered dead
  1176. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.005122mps
  1177. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1178. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1179. <Spawn-122093>: Spawning a Police2(Police2) now, Time:132093 Current:132895 | QueueSize: 2
  1180. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1181. <GenerateSpawnPos>: Player is not on hwy
  1182. <GenerateSpawnPos>: Current Street: San Andreas Ave
  1183. <GenerateSpawnPos>: Current Zone: PBOX
  1184. <SpawnAheadChance>: Odds: 0.3 | Results: 0.030925802900887 | This will spawn in front
  1185. <AdjustDistance>: Spawning Distance was adjusted from 182 to 109.2 because the player is going 2.935844mps (or is on foot)
  1186. <GenerateSpawnPos>: Finding Road spawn point
  1187. <GenerateSpawnPos>: FinalPos vector: X:282 Y:-897 Z:28
  1188. <GenerateSpawnPos>: FinalPos is on street: Strawberry Ave
  1189. <SixStarResponse>: PassengerOnly Weapon, skipping driver
  1190. <Spawn-122093>: Passenger Count: 2
  1191. <Spawn-122093>: check distance
  1192. <Spawn-122093>: check IsUpright
  1193. <Spawn-122093>: make peds visible & non persistent
  1194. <Spawn-122093>: Making ped number -1 visible
  1195. <Spawn-122093>: Making ped number -1 non peristent
  1196. <Spawn-122093>: Making ped number 0 visible
  1197. <Spawn-122093>: Making ped number 0 non peristent
  1198. <Spawn-122093>: make vehicle visible
  1199. <Spawn-122093>: do stuck check
  1200. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1201. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:133245
  1202. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1203. <Entitymonitor>: 26 peds were found and processed
  1204. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1205. <Spawn-77640>: Delete Time has been reached for this vehicle Noose2
  1206. <Spawn-77640>: 2 Peds from this vehicle are not off screen and/or are not far away enough to despawn... waiting to delete...
  1207. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1208. <GenerateSpawnPos>: Not on a road!
  1209. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:134262
  1210. <GenerateSpawnPos>: Not on a road!
  1211. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1212. <ShouldIDelete>: FIB Police Stanier is considered dead
  1213. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.159026mps
  1214. <VehicleMonitor>: Police Riot found in spawn queue
  1215. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.159026mps
  1216. <VehicleMonitor>: Police Buffalo found in spawn queue
  1217. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.159026mps
  1218. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1219. <ShouldIDelete>: NOOSE Stanier is considered dead
  1220. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.159026mps
  1221. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1222. <GenerateSpawnPos>: Not on a road!
  1223. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1224. <Entitymonitor>: 25 peds were found and processed
  1225. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1226. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:135278
  1227. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1228. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1229. <ShouldIDelete>: FIB Police Stanier is considered dead
  1230. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.418419mps
  1231. <VehicleMonitor>: Police Riot found in spawn queue
  1232. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.418419mps
  1233. <VehicleMonitor>: Police Buffalo found in spawn queue
  1234. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.418419mps
  1235. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1236. <ShouldIDelete>: NOOSE Stanier is considered dead
  1237. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.418419mps
  1238. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1239. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1240. <GenerateSpawnPos>: Not on a road!
  1241. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:136295
  1242. <GenerateSpawnPos>: Not on a road!
  1243. <Entitymonitor>: 25 peds were found and processed
  1244. <GenerateSpawnPos>: Not on a road!
  1245. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1246. <Spawn-78656>: Delete Time has been reached for this vehicle fbi4
  1247. <Spawn-78656>: 1 Peds from this vehicle are not off screen and/or are not far away enough to despawn... waiting to delete...
  1248. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1249. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1250. <ShouldIDelete>: FIB Police Stanier is considered dead
  1251. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211845mps
  1252. <VehicleMonitor>: Police Riot found in spawn queue
  1253. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211845mps
  1254. <VehicleMonitor>: Police Buffalo found in spawn queue
  1255. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211845mps
  1256. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1257. <ShouldIDelete>: NOOSE Stanier is considered dead
  1258. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211845mps
  1259. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1260. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1261. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:137295
  1262. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1263. <Entitymonitor>: 25 peds were found and processed
  1264. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1265. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:138312
  1266. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1267. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1268. <ShouldIDelete>: FIB Police Stanier is considered dead
  1269. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.285698mps
  1270. <VehicleMonitor>: Police Riot found in spawn queue
  1271. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.285698mps
  1272. <VehicleMonitor>: Police Buffalo found in spawn queue
  1273. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.285698mps
  1274. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1275. <ShouldIDelete>: NOOSE Stanier is considered dead
  1276. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.285698mps
  1277. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1278. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1279. <GenerateSpawnPos>: Not on a road!
  1280. <Spawn-106940(Respawn)>: Spawning a Riot(Respawn)(Riot) now, Time:137845 Current:139045 | QueueSize: 1
  1281. <GenerateSpawnPos>: Not on a road!
  1282. <GenerateSpawnPos>: Player is not on hwy
  1283. <GenerateSpawnPos>: Current Street: San Andreas Ave
  1284. <GenerateSpawnPos>: Current Zone: PBOX
  1285. <SpawnAheadChance>: Odds: 0.3 | Results: 0.578740875971849 | This will spawn behind.
  1286. <AdjustDistance>: Spawning Distance was adjusted from 204 to 122.4 because the player is going 2.859975mps (or is on foot)
  1287. <GenerateSpawnPos>: Finding Road spawn point
  1288. <GenerateSpawnPos>: FinalPos vector: X:272.75 Y:-922.25 Z:28.0625
  1289. <GenerateSpawnPos>: FinalPos is on street: Strawberry Ave
  1290. <Spawn-106940(Respawn)>: Passenger Count: 6
  1291. <Spawn-106940(Respawn)>: check distance
  1292. <Spawn-106940(Respawn)>: check IsUpright
  1293. <Spawn-106940(Respawn)>: make peds visible & non persistent
  1294. <Spawn-106940(Respawn)>: Making ped number -1 visible
  1295. <Spawn-106940(Respawn)>: Making ped number -1 non peristent
  1296. <Spawn-106940(Respawn)>: Making ped number 0 visible
  1297. <Spawn-106940(Respawn)>: Making ped number 0 non peristent
  1298. <Spawn-106940(Respawn)>: Making ped number 1 visible
  1299. <Spawn-106940(Respawn)>: Making ped number 1 non peristent
  1300. <Spawn-106940(Respawn)>: Making ped number 2 visible
  1301. <Spawn-106940(Respawn)>: Making ped number 2 non peristent
  1302. <Spawn-106940(Respawn)>: Making ped number 3 visible
  1303. <Spawn-106940(Respawn)>: Making ped number 3 non peristent
  1304. <Spawn-106940(Respawn)>: Making ped number 4 visible
  1305. <Spawn-106940(Respawn)>: Making ped number 4 non peristent
  1306. <Spawn-106940(Respawn)>: make vehicle visible
  1307. <Spawn-106940(Respawn)>: do stuck check
  1308. <GenerateSpawnPos>: Not on a road!
  1309. <Spawn-127145>: Spawning a Police2(Police2) now, Time:137145 Current:139161 | QueueSize: 0
  1310. <GenerateSpawnPos>: Not on a road!
  1311. <GenerateSpawnPos>: Player is not on hwy
  1312. <GenerateSpawnPos>: Current Street: San Andreas Ave
  1313. <GenerateSpawnPos>: Current Zone: PBOX
  1314. <SpawnAheadChance>: Odds: 0.3 | Results: 0.547675603790058 | This will spawn behind.
  1315. <AdjustDistance>: Spawning Distance was adjusted from 239 to 143.4 because the player is going 3.029884mps (or is on foot)
  1316. <GenerateSpawnPos>: Finding Road spawn point
  1317. <GenerateSpawnPos>: FinalPos vector: X:310 Y:-952.5 Z:28.4375
  1318. <GenerateSpawnPos>: FinalPos is on street: Atlee St
  1319. <SixStarResponse>: PassengerOnly Weapon, skipping driver
  1320. <Spawn-127145>: Passenger Count: 2
  1321. <Spawn-127145>: check distance
  1322. <Spawn-127145>: check IsUpright
  1323. <Spawn-127145>: make peds visible & non persistent
  1324. <Spawn-127145>: Making ped number -1 visible
  1325. <Spawn-127145>: Making ped number -1 non peristent
  1326. <Spawn-127145>: Making ped number 0 visible
  1327. <Spawn-127145>: Making ped number 0 non peristent
  1328. <Spawn-127145>: make vehicle visible
  1329. <Spawn-127145>: do stuck check
  1330. <GenerateSpawnPos>: Not on a road!
  1331. <Entitymonitor>: 33 peds were found and processed
  1332. <GenerateSpawnPos>: Not on a road!
  1333. <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 10 CurrentlySpawned: 5
  1334. <GenerateSpawnPos>: Not on a road!
  1335. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1336. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1337. <ShouldIDelete>: FIB Police Stanier is considered dead
  1338. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.680466mps
  1339. <VehicleMonitor>: Police Riot found in spawn queue
  1340. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.680466mps
  1341. <VehicleMonitor>: Police Buffalo found in spawn queue
  1342. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.680466mps
  1343. <VehicleMonitor>: Police Riot found in spawn queue
  1344. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.680466mps
  1345. <VehicleMonitor>: Police Buffalo found in spawn queue
  1346. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.680466mps
  1347. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1348. <ShouldIDelete>: NOOSE Stanier is considered dead
  1349. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.680466mps
  1350. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1351. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1352. <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 10 CurrentlySpawned: 5
  1353. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1354. <GenerateSpawnPos>: Not on a road!
  1355. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1356. <Entitymonitor>: 33 peds were found and processed
  1357. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1358. <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 10 CurrentlySpawned: 5
  1359. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1360. <GenerateSpawnPos>: Not on a road!
  1361. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1362. <ShouldIDelete>: FIB Police Stanier is considered dead
  1363. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.019361mps
  1364. <VehicleMonitor>: Police Riot found in spawn queue
  1365. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.019361mps
  1366. <VehicleMonitor>: Police Buffalo found in spawn queue
  1367. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.019361mps
  1368. <VehicleMonitor>: Police Riot found in spawn queue
  1369. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.019361mps
  1370. <VehicleMonitor>: Police Buffalo found in spawn queue
  1371. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.019361mps
  1372. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1373. <ShouldIDelete>: NOOSE Stanier is considered dead
  1374. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.019361mps
  1375. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1376. <GenerateSpawnPos>: Not on a road!
  1377. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1378. <Entitymonitor>: 33 peds were found and processed
  1379. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1380. <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 10 CurrentlySpawned: 5
  1381. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1382. <Spawn-89757>: Delete Time has been reached for this vehicle Police2
  1383. <Spawn-89757>: Player is still wanted and the vehicle is in view. delaying delete date by 20 seconds
  1384. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1385. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1386. <ShouldIDelete>: FIB Police Stanier is considered dead
  1387. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.569782mps
  1388. <VehicleMonitor>: Police Riot found in spawn queue
  1389. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.569782mps
  1390. <VehicleMonitor>: Police Buffalo found in spawn queue
  1391. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.569782mps
  1392. <VehicleMonitor>: Police Riot found in spawn queue
  1393. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.569782mps
  1394. <VehicleMonitor>: Police Buffalo found in spawn queue
  1395. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.569782mps
  1396. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1397. <ShouldIDelete>: NOOSE Stanier is considered dead
  1398. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.569782mps
  1399. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1400. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1401. <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 10 CurrentlySpawned: 5
  1402. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1403. <Entitymonitor>: 33 peds were found and processed
  1404. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1405. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1406. <ShouldIDelete>: FIB Police Stanier is considered dead
  1407. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.347789mps
  1408. <VehicleMonitor>: Police Riot found in spawn queue
  1409. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.347789mps
  1410. <VehicleMonitor>: Police Buffalo found in spawn queue
  1411. <ShouldIDelete>: Police Buffalo is considered dead
  1412. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.347789mps
  1413. <VehicleMonitor>: Police Riot found in spawn queue
  1414. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.347789mps
  1415. <VehicleMonitor>: Police Buffalo found in spawn queue
  1416. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.347789mps
  1417. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1418. <ShouldIDelete>: NOOSE Stanier is considered dead
  1419. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.347789mps
  1420. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1421. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1422. <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 10 CurrentlySpawned: 5
  1423. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1424. <Entitymonitor>: 33 peds were found and processed
  1425. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1426. <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 10 CurrentlySpawned: 5
  1427. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1428. <GenerateSpawnPos>: Not on a road!
  1429. <Spawn-77640>: Delete Time has been reached for this vehicle Noose2
  1430. <Spawn-77640>: 2 Peds from this vehicle are not off screen and/or are not far away enough to despawn... waiting to delete...
  1431. <GenerateSpawnPos>: Not on a road!
  1432. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1433. <ShouldIDelete>: FIB Police Stanier is considered dead
  1434. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.451002mps
  1435. <VehicleMonitor>: Police Riot found in spawn queue
  1436. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.451002mps
  1437. <VehicleMonitor>: Police Buffalo found in spawn queue
  1438. <ShouldIDelete>: Police Buffalo is considered dead
  1439. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.451002mps
  1440. <VehicleMonitor>: Police Riot found in spawn queue
  1441. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.451002mps
  1442. <VehicleMonitor>: Police Buffalo found in spawn queue
  1443. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.451002mps
  1444. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1445. <ShouldIDelete>: NOOSE Stanier is considered dead
  1446. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.451002mps
  1447. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1448. <GenerateSpawnPos>: Not on a road!
  1449. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1450. <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 10 CurrentlySpawned: 5
  1451. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1452. <Entitymonitor>: 33 peds were found and processed
  1453. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1454. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1455. <ShouldIDelete>: FIB Police Stanier is considered dead
  1456. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.507753mps
  1457. <VehicleMonitor>: Police Riot found in spawn queue
  1458. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.507753mps
  1459. <VehicleMonitor>: Police Buffalo found in spawn queue
  1460. <ShouldIDelete>: Police Buffalo is considered dead
  1461. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.507753mps
  1462. <VehicleMonitor>: Police Riot found in spawn queue
  1463. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.507753mps
  1464. <VehicleMonitor>: Police Buffalo found in spawn queue
  1465. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.507753mps
  1466. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1467. <ShouldIDelete>: NOOSE Stanier is considered dead
  1468. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.507753mps
  1469. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1470. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1471. <GenerateSpawnPos>: Not on a road!
  1472. <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 10 CurrentlySpawned: 5
  1473. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1474. <Entitymonitor>: 31 peds were found and processed
  1475. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1476. <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 10 CurrentlySpawned: 5
  1477. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1478. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1479. <ShouldIDelete>: FIB Police Stanier is considered dead
  1480. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.513595mps
  1481. <VehicleMonitor>: Police Riot found in spawn queue
  1482. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.513595mps
  1483. <VehicleMonitor>: Police Buffalo found in spawn queue
  1484. <ShouldIDelete>: Police Buffalo is considered dead
  1485. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.513595mps
  1486. <VehicleMonitor>: Police Riot found in spawn queue
  1487. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.513595mps
  1488. <VehicleMonitor>: Police Buffalo found in spawn queue
  1489. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.513595mps
  1490. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1491. <ShouldIDelete>: NOOSE Stanier is considered dead
  1492. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.513595mps
  1493. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1494. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1495. <Spawn-78656>: Delete Time has been reached for this vehicle fbi4
  1496. <Spawn-78656>: Vehicle is now deleted, removing from spawnedVehicle list
  1497. <Spawn-87740>: Delete Time has been reached for this vehicle Police
  1498. <Spawn-87740>: Player is still wanted and the vehicle is in view. delaying delete date by 20 seconds
  1499. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1500. <RemoveEntity>: Removing entity now
  1501. <Entitymonitor>: 31 peds were found and processed
  1502. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1503. <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 9 CurrentlySpawned: 5
  1504. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1505. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1506. <ShouldIDelete>: FIB Police Stanier is considered dead
  1507. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.210881mps
  1508. <VehicleMonitor>: Police Riot found in spawn queue
  1509. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.210881mps
  1510. <VehicleMonitor>: Police Buffalo found in spawn queue
  1511. <ShouldIDelete>: Police Buffalo is considered dead
  1512. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.210881mps
  1513. <VehicleMonitor>: Police Riot found in spawn queue
  1514. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.210881mps
  1515. <VehicleMonitor>: Police Buffalo found in spawn queue
  1516. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.210881mps
  1517. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1518. <ShouldIDelete>: NOOSE Stanier is considered dead
  1519. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.210881mps
  1520. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1521. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1522. <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 9 CurrentlySpawned: 5
  1523. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1524. <ShouldIDeletePed>: Six Star Peds Killed: 0 Threshold: 35
  1525. <ShouldIDeletePed>: Six Star Peds Killed: 1 Threshold: 35
  1526. <ShouldIDeletePed>: Six Star Peds Killed: 2 Threshold: 35
  1527. <ShouldIDeletePed>: Six Star Peds Killed: 3 Threshold: 35
  1528. <ShouldIDeletePed>: Six Star Peds Killed: 4 Threshold: 35
  1529. <ShouldIDeletePed>: Six Star Peds Killed: 5 Threshold: 35
  1530. <ShouldIDeletePed>: Six Star Peds Killed: 6 Threshold: 35
  1531. <ShouldIDeletePed>: Six Star Peds Killed: 7 Threshold: 35
  1532. <ShouldIDeletePed>: Six Star Peds Killed: 8 Threshold: 35
  1533. <ShouldIDeletePed>: Six Star Peds Killed: 9 Threshold: 35
  1534. <ShouldIDeletePed>: Six Star Peds Killed: 10 Threshold: 35
  1535. <Entitymonitor>: 30 peds were found and processed
  1536. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1537. <CreateSpawnQueueItem>: Max vehicles reached. Max: 5 Count: 9 CurrentlySpawned: 5
  1538. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1539. <GenerateSpawnPos>: Not on a road!
  1540. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1541. <ShouldIDelete>: FIB Police Stanier is considered dead
  1542. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211133mps
  1543. <VehicleMonitor>: Police Riot found in spawn queue
  1544. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211133mps
  1545. <VehicleMonitor>: Police Buffalo found in spawn queue
  1546. <ShouldIDelete>: Police Buffalo is considered dead
  1547. <ShouldIDelete>: Police Buffalo has no alive peds
  1548. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211133mps
  1549. <Police Buffalo>: Moving Vehicle Police Buffalo to Delete Queue.
  1550. <Spawn-122093>: Adding this vehicle to the delete queue: Police2
  1551. <Spawn-122093>: added this vehicle to the delete queue: Police2
  1552. <VehicleMonitor>: Police Riot found in spawn queue
  1553. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211133mps
  1554. <VehicleMonitor>: Police Buffalo found in spawn queue
  1555. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211133mps
  1556. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1557. <ShouldIDelete>: NOOSE Stanier is considered dead
  1558. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211133mps
  1559. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1560. <GenerateSpawnPos>: Not on a road!
  1561. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1562. <Entitymonitor>: 30 peds were found and processed
  1563. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1564. <GetRandomVGroup>: Selected Vgroup pbox_cop_3star, Currently Spawned 2 | in Queue 0 | Max Spawns 3
  1565. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  1566. <Spawn-152429>: Added a Police3 from VGroup pbox_cop_3star to spawn at 162429
  1567. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1568. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1569. <ShouldIDelete>: FIB Police Stanier is considered dead
  1570. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211396mps
  1571. <VehicleMonitor>: Police Riot found in spawn queue
  1572. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211396mps
  1573. <VehicleMonitor>: Police Riot found in spawn queue
  1574. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211396mps
  1575. <VehicleMonitor>: Police Buffalo found in spawn queue
  1576. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211396mps
  1577. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1578. <ShouldIDelete>: NOOSE Stanier is considered dead
  1579. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211396mps
  1580. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1581. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1582. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:153430
  1583. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1584. <Entitymonitor>: 30 peds were found and processed
  1585. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1586. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1587. <ShouldIDelete>: FIB Police Stanier is considered dead
  1588. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.418381mps
  1589. <VehicleMonitor>: Police Riot found in spawn queue
  1590. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.418381mps
  1591. <VehicleMonitor>: Police Riot found in spawn queue
  1592. <ShouldIDelete>: Police Riot is considered dead
  1593. <ShouldIDelete>: Police Riot has no alive peds
  1594. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.418381mps
  1595. <Police Riot>: Moving Vehicle Police Riot to Delete Queue.
  1596. <Spawn-106940(Respawn)>: Adding this vehicle to the delete queue: Riot(Respawn)
  1597. <Spawn-106940(Respawn)>: added this vehicle to the delete queue: Riot(Respawn)
  1598. <VehicleMonitor>: Police Buffalo found in spawn queue
  1599. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.418381mps
  1600. <VehicleMonitor>: Police Interceptor found in ambient queue
  1601. <ShouldIDelete>: Police Interceptor is considered dead
  1602. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.418381mps
  1603. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1604. <ShouldIDelete>: NOOSE Stanier is considered dead
  1605. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.418381mps
  1606. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  1607. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1608. <GetRandomVGroup>: Selected Vgroup pbox_swat, Currently Spawned 1 | in Queue 0 | Max Spawns 2
  1609. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  1610. <Spawn-154447>: Added a FBI2 from VGroup pbox_swat to spawn at 164447
  1611. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1612. <GenerateSpawnPos>: Not on a road!
  1613. <Spawn-106940>: Delete Time has been reached for this vehicle Riot
  1614. <Spawn-106940>: Vehicle is now deleted, removing from spawnedVehicle list
  1615. <GenerateSpawnPos>: Not on a road!
  1616. <ShouldIDeletePed>: Six Star Peds Killed: 11 Threshold: 35
  1617. <ShouldIDeletePed>: Six Star Peds Killed: 12 Threshold: 35
  1618. <ShouldIDeletePed>: Six Star Peds Killed: 13 Threshold: 35
  1619. <ShouldIDeletePed>: Six Star Peds Killed: 14 Threshold: 35
  1620. <ShouldIDeletePed>: Six Star Peds Killed: 15 Threshold: 35
  1621. <ShouldIDeletePed>: Six Star Peds Killed: 16 Threshold: 35
  1622. <Entitymonitor>: 30 peds were found and processed
  1623. <GenerateSpawnPos>: Not on a road!
  1624. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:155447
  1625. <GenerateSpawnPos>: Not on a road!
  1626. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1627. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1628. <ShouldIDelete>: FIB Police Stanier is considered dead
  1629. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.214353mps
  1630. <VehicleMonitor>: Police Riot found in spawn queue
  1631. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.214353mps
  1632. <VehicleMonitor>: Police Buffalo found in spawn queue
  1633. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.214353mps
  1634. <VehicleMonitor>: Police Interceptor found in ambient queue
  1635. <ShouldIDelete>: Police Interceptor is considered dead
  1636. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.214353mps
  1637. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1638. <ShouldIDelete>: NOOSE Stanier is considered dead
  1639. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.214353mps
  1640. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  1641. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1642. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:156448
  1643. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1644. <Entitymonitor>: 30 peds were found and processed
  1645. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1646. <GenerateSpawnPos>: Not on a road!
  1647. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1648. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1649. <ShouldIDelete>: FIB Police Stanier is considered dead
  1650. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.70131mps
  1651. <VehicleMonitor>: Police Riot found in spawn queue
  1652. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.70131mps
  1653. <VehicleMonitor>: Police Buffalo found in spawn queue
  1654. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.70131mps
  1655. <VehicleMonitor>: Police Interceptor found in ambient queue
  1656. <ShouldIDelete>: Police Interceptor is considered dead
  1657. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.70131mps
  1658. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1659. <ShouldIDelete>: NOOSE Stanier is considered dead
  1660. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.70131mps
  1661. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  1662. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1663. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:157448
  1664. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1665. <Spawn-77640>: Delete Time has been reached for this vehicle Noose2
  1666. <Spawn-77640>: Vehicle is now deleted, removing from spawnedVehicle list
  1667. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1668. <Entitymonitor>: 26 peds were found and processed
  1669. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1670. <GenerateSpawnPos>: Not on a road!
  1671. <SixStarResponse>: Class has been changed! (from:PillboxHill4 to:PillboxHill5)
  1672. <SixStarResponse>: Clearing the spawn queue now...
  1673. <GenerateSpawnPos>: Not on a road!
  1674. <SixStar_SpawnQueue>: PillboxHill
  1675. <ChangeLocation>: location: PillboxHill Wanted level: FiveStar
  1676. <ChangeLocation>: WantedDict Count: 6
  1677. <ChangeLocation>: selected lvgList: 3
  1678. <NewMax>: New Max for pbox_cop_3star changed to: 1. Min: 1 Max: 1
  1679. <NewMax>: New Max for pbox_swat changed to: 4. Min: 4 Max: 4
  1680. <NewMax>: New Max for fib changed to: 3. Min: 3 Max: 3
  1681. <GetRandomVGroup>: Selected Vgroup fib, Currently Spawned 0 | in Queue 0 | Max Spawns 3
  1682. <SixStar_SpawnQueue>: New Max Vehicles: 8
  1683. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  1684. <Spawn-158465>: Added a fbi from VGroup fib to spawn at 168465
  1685. <GenerateSpawnPos>: Not on a road!
  1686. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1687. <ShouldIDelete>: FIB Police Stanier is considered dead
  1688. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.335248mps
  1689. <VehicleMonitor>: Police Riot found in spawn queue
  1690. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.335248mps
  1691. <VehicleMonitor>: Police Buffalo found in spawn queue
  1692. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.335248mps
  1693. <VehicleMonitor>: Police Interceptor found in ambient queue
  1694. <ShouldIDelete>: Police Interceptor is considered dead
  1695. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.335248mps
  1696. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1697. <ShouldIDelete>: NOOSE Stanier is considered dead
  1698. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.335248mps
  1699. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  1700. <GenerateSpawnPos>: Not on a road!
  1701. <Entitymonitor>: 26 peds were found and processed
  1702. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1703. <GetRandomVGroup>: Selected Vgroup pbox_swat, Currently Spawned 1 | in Queue 0 | Max Spawns 4
  1704. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  1705. <Spawn-159482>: Added a PoliceInsurgent from VGroup pbox_swat to spawn at 169482
  1706. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1707. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1708. <ShouldIDelete>: FIB Police Stanier is considered dead
  1709. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.220396mps
  1710. <VehicleMonitor>: Police Riot found in spawn queue
  1711. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.220396mps
  1712. <VehicleMonitor>: Police Buffalo found in spawn queue
  1713. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.220396mps
  1714. <VehicleMonitor>: Police Interceptor found in ambient queue
  1715. <ShouldIDelete>: Police Interceptor is considered dead
  1716. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.220396mps
  1717. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1718. <ShouldIDelete>: NOOSE Stanier is considered dead
  1719. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.220396mps
  1720. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  1721. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1722. <GenerateSpawnPos>: Not on a road!
  1723. <GetRandomVGroup>: Selected Vgroup pbox_swat, Currently Spawned 1 | in Queue 1 | Max Spawns 4
  1724. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  1725. <Spawn-160498>: Added a Riot from VGroup pbox_swat to spawn at 170498
  1726. <GenerateSpawnPos>: Not on a road!
  1727. <Entitymonitor>: 22 peds were found and processed
  1728. <GenerateSpawnPos>: Not on a road!
  1729. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1730. <GenerateSpawnPos>: Not on a road!
  1731. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1732. <GenerateSpawnPos>: Not on a road!
  1733. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1734. <ShouldIDelete>: FIB Police Stanier is considered dead
  1735. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.985354mps
  1736. <VehicleMonitor>: Police Riot found in spawn queue
  1737. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.985354mps
  1738. <VehicleMonitor>: Police Buffalo found in spawn queue
  1739. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.985354mps
  1740. <VehicleMonitor>: Police Interceptor found in ambient queue
  1741. <ShouldIDelete>: Police Interceptor is considered dead
  1742. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.985354mps
  1743. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1744. <ShouldIDelete>: NOOSE Stanier is considered dead
  1745. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.985354mps
  1746. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  1747. <GenerateSpawnPos>: Not on a road!
  1748. <GetRandomVGroup>: Selected Vgroup pbox_swat, Currently Spawned 1 | in Queue 2 | Max Spawns 4
  1749. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  1750. <Spawn-161498>: Added a PoliceInsurgent from VGroup pbox_swat to spawn at 171498
  1751. <GenerateSpawnPos>: Not on a road!
  1752. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1753. <ShouldIDeletePed>: Six Star Peds Killed: 17 Threshold: 35
  1754. <Entitymonitor>: 22 peds were found and processed
  1755. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1756. <GenerateSpawnPos>: Not on a road!
  1757. <GetRandomVGroup>: Selected Vgroup fib, Currently Spawned 0 | in Queue 1 | Max Spawns 3
  1758. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  1759. <Spawn-162515>: Added a fbi from VGroup fib to spawn at 172515
  1760. <GenerateSpawnPos>: Not on a road!
  1761. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1762. <VehicleMonitor>: FIB Police Stanier found in spawn queue
  1763. <ShouldIDelete>: FIB Police Stanier is considered dead
  1764. <ShouldIDelete>: FIB Police Stanier has no alive peds
  1765. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.225199mps
  1766. <FIB Police Stanier>: Moving Vehicle FIB Police Stanier to Delete Queue.
  1767. <Spawn-75622>: Adding this vehicle to the delete queue: fbi3
  1768. <Spawn-75622>: added this vehicle to the delete queue: fbi3
  1769. <VehicleMonitor>: Police Riot found in spawn queue
  1770. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.225199mps
  1771. <VehicleMonitor>: Police Buffalo found in spawn queue
  1772. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.225199mps
  1773. <VehicleMonitor>: Police Interceptor found in ambient queue
  1774. <ShouldIDelete>: Police Interceptor is considered dead
  1775. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.225199mps
  1776. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1777. <ShouldIDelete>: NOOSE Stanier is considered dead
  1778. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.225199mps
  1779. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  1780. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1781. <GetRandomVGroup>: Selected Vgroup fib, Currently Spawned 0 | in Queue 2 | Max Spawns 3
  1782. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  1783. <Spawn-163515>: Added a fbir3 from VGroup fib to spawn at 173515
  1784. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1785. <Entitymonitor>: 22 peds were found and processed
  1786. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1787. <Spawn-89757>: Delete Time has been reached for this vehicle Police2
  1788. <Spawn-89757>: Player is still wanted and the vehicle is in view. delaying delete date by 20 seconds
  1789. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1790. <VehicleMonitor>: Police Riot found in spawn queue
  1791. <ShouldIDelete>: Police Riot is considered dead
  1792. <ShouldIDelete>: Police Riot has no alive peds
  1793. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211414mps
  1794. <Police Riot>: Moving Vehicle Police Riot to Delete Queue.
  1795. <Spawn-105924>: Adding this vehicle to the delete queue: Riot
  1796. <Spawn-105924>: added this vehicle to the delete queue: Riot
  1797. <VehicleMonitor>: Police Buffalo found in spawn queue
  1798. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211414mps
  1799. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1800. <ShouldIDelete>: NOOSE Stanier is considered dead
  1801. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211414mps
  1802. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1803. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1804. <GetRandomVGroup>: Selected Vgroup pbox_swat, Currently Spawned 0 | in Queue 3 | Max Spawns 4
  1805. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  1806. <Spawn-164531>: Added a Riot from VGroup pbox_swat to spawn at 174531
  1807. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1808. <ShouldIDeletePed>: Six Star Peds Killed: 18 Threshold: 35
  1809. <ShouldIDeletePed>: Six Star Peds Killed: 19 Threshold: 35
  1810. <ShouldIDeletePed>: Six Star Peds Killed: 20 Threshold: 35
  1811. <ShouldIDeletePed>: Six Star Peds Killed: 21 Threshold: 35
  1812. <ShouldIDeletePed>: Six Star Peds Killed: 22 Threshold: 35
  1813. <ShouldIDeletePed>: Six Star Peds Killed: 23 Threshold: 35
  1814. <Entitymonitor>: 22 peds were found and processed
  1815. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1816. <GenerateSpawnPos>: Not on a road!
  1817. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1818. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:165548
  1819. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1820. <VehicleMonitor>: Police Buffalo found in spawn queue
  1821. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213423mps
  1822. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1823. <ShouldIDelete>: NOOSE Stanier is considered dead
  1824. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213423mps
  1825. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  1826. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1827. <Entitymonitor>: 21 peds were found and processed
  1828. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1829. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:166565
  1830. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1831. <VehicleMonitor>: Police Buffalo found in spawn queue
  1832. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.458909mps
  1833. <VehicleMonitor>: Police Interceptor found in ambient queue
  1834. <ShouldIDelete>: Police Interceptor is considered dead
  1835. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.458909mps
  1836. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1837. <ShouldIDelete>: NOOSE Stanier is considered dead
  1838. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.458909mps
  1839. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  1840. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1841. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:167565
  1842. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1843. <Entitymonitor>: 19 peds were found and processed
  1844. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1845. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:168581
  1846. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1847. <VehicleMonitor>: Police Buffalo found in spawn queue
  1848. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.347327mps
  1849. <VehicleMonitor>: Police Interceptor found in ambient queue
  1850. <ShouldIDelete>: Police Interceptor is considered dead
  1851. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.347327mps
  1852. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1853. <ShouldIDelete>: NOOSE Stanier is considered dead
  1854. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 7.347327mps
  1855. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  1856. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1857. <Entitymonitor>: 19 peds were found and processed
  1858. <Spawn-158465>: Spawning a fbi(fbi) now, Time:168465 Current:168999 | QueueSize: 6
  1859. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1860. <GenerateSpawnPos>: Player is not on hwy
  1861. <GenerateSpawnPos>: Current Street: San Andreas Ave
  1862. <GenerateSpawnPos>: Current Zone: PBOX
  1863. <SpawnAheadChance>: Odds: 0.3 | Results: 0.402586930153233 | This will spawn anywhere around
  1864. <AdjustDistance>: Spawning Distance was adjusted from 184 to 110.4 because the player is going 7.003814mps (or is on foot)
  1865. <GenerateSpawnPos>: Finding Road spawn point
  1866. <GenerateSpawnPos>: FinalPos vector: X:175.75 Y:-721.5 Z:32.09375
  1867. <GenerateSpawnPos>: FinalPos is on street: Elgin Ave
  1868. <Spawn-158465>: Passenger Count: 4
  1869. <Spawn-158465>: check distance
  1870. <Spawn-158465>: check IsUpright
  1871. <Spawn-158465>: make peds visible & non persistent
  1872. <Spawn-158465>: Making ped number -1 visible
  1873. <Spawn-158465>: Making ped number -1 non peristent
  1874. <Spawn-158465>: Making ped number 0 visible
  1875. <Spawn-158465>: Making ped number 0 non peristent
  1876. <Spawn-158465>: Making ped number 1 visible
  1877. <Spawn-158465>: Making ped number 1 non peristent
  1878. <Spawn-158465>: Making ped number 2 visible
  1879. <Spawn-158465>: Making ped number 2 non peristent
  1880. <Spawn-158465>: make vehicle visible
  1881. <Spawn-158465>: do stuck check
  1882. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1883. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:169206
  1884. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1885. <Spawn-87740>: Delete Time has been reached for this vehicle Police
  1886. <Spawn-87740>: Vehicle is now deleted, removing from spawnedVehicle list
  1887. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1888. <VehicleMonitor>: Police Buffalo found in spawn queue
  1889. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.462605mps
  1890. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  1891. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.462605mps
  1892. <VehicleMonitor>: Police Interceptor found in ambient queue
  1893. <ShouldIDelete>: Police Interceptor is considered dead
  1894. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.462605mps
  1895. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1896. <ShouldIDelete>: NOOSE Stanier is considered dead
  1897. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.462605mps
  1898. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  1899. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1900. <GenerateSpawnPos>: Not on a road!
  1901. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:170223
  1902. <GenerateSpawnPos>: Not on a road!
  1903. <Entitymonitor>: 23 peds were found and processed
  1904. <GenerateSpawnPos>: Not on a road!
  1905. <Spawn-160498>: Spawning a Riot(Riot) now, Time:170498 Current:171106 | QueueSize: 5
  1906. <GenerateSpawnPos>: Not on a road!
  1907. <GenerateSpawnPos>: Player is not on hwy
  1908. <GenerateSpawnPos>: Current Street: San Andreas Ave
  1909. <GenerateSpawnPos>: Current Zone: PBOX
  1910. <SpawnAheadChance>: Odds: 0.3 | Results: 0.492652248354932 | This will spawn anywhere around
  1911. <AdjustDistance>: Spawning Distance was adjusted from 202 to 121.2 because the player is going 3.209453mps (or is on foot)
  1912. <GenerateSpawnPos>: Finding Road spawn point
  1913. <GenerateSpawnPos>: Not on a road!
  1914. <VehicleMonitor>: Police Buffalo found in spawn queue
  1915. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213138mps
  1916. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  1917. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213138mps
  1918. <VehicleMonitor>: Police Interceptor found in ambient queue
  1919. <ShouldIDelete>: Police Interceptor is considered dead
  1920. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213138mps
  1921. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  1922. <ShouldIDelete>: NOOSE Stanier is considered dead
  1923. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213138mps
  1924. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  1925. <GenerateSpawnPos>: Not on a road!
  1926. <GenerateSpawnPos>: Finding Road spawn point
  1927. <GenerateSpawnPos>: FinalPos vector: X:240.75 Y:-732.5 Z:30.75
  1928. <GenerateSpawnPos>: FinalPos is on street: Elgin Ave
  1929. <Spawn-160498>: Passenger Count: 6
  1930. <Spawn-160498>: check distance
  1931. <Spawn-160498>: check IsUpright
  1932. <Spawn-160498>: make peds visible & non persistent
  1933. <Spawn-160498>: Making ped number -1 visible
  1934. <Spawn-160498>: Making ped number -1 non peristent
  1935. <Spawn-160498>: Making ped number 0 visible
  1936. <Spawn-160498>: Making ped number 0 non peristent
  1937. <Spawn-160498>: Making ped number 1 visible
  1938. <Spawn-160498>: Making ped number 1 non peristent
  1939. <Spawn-160498>: Making ped number 2 visible
  1940. <Spawn-160498>: Making ped number 2 non peristent
  1941. <Spawn-160498>: Making ped number 3 visible
  1942. <Spawn-160498>: Making ped number 3 non peristent
  1943. <Spawn-160498>: Making ped number 4 visible
  1944. <Spawn-160498>: Making ped number 4 non peristent
  1945. <Spawn-160498>: make vehicle visible
  1946. <Spawn-160498>: do stuck check
  1947. <GenerateSpawnPos>: Not on a road!
  1948. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:171223
  1949. <GenerateSpawnPos>: Not on a road!
  1950. <Spawn-159482>: Spawning a PoliceInsurgent(PoliceInsurgent) now, Time:169482 Current:171289 | QueueSize: 4
  1951. <GenerateSpawnPos>: Not on a road!
  1952. <GenerateSpawnPos>: Player is not on hwy
  1953. <GenerateSpawnPos>: Current Street: San Andreas Ave
  1954. <GenerateSpawnPos>: Current Zone: PBOX
  1955. <SpawnAheadChance>: Odds: 0.3 | Results: 0.275909738743636 | This will spawn in front
  1956. <AdjustDistance>: Spawning Distance was adjusted from 224 to 134.4 because the player is going 3.212296mps (or is on foot)
  1957. <GenerateSpawnPos>: Finding Road spawn point
  1958. <GenerateSpawnPos>: Not on a road!
  1959. <GenerateSpawnPos>: Finding Road spawn point
  1960. <GenerateSpawnLocation>: Uh oh, the desired Position is too close to the last used postion. Used position:X:341.75 Y:-857.25 Z:28.3125 Last position:X:337.25 Y:-857.25 Z:28.3125 Distance:4.5. Getting a new spawn point...
  1961. <GenerateSpawnPos>: Not on a road!
  1962. <GenerateSpawnPos>: Player is not on hwy
  1963. <GenerateSpawnPos>: Current Street: San Andreas Ave
  1964. <GenerateSpawnPos>: Current Zone: PBOX
  1965. <SpawnAheadChance>: Odds: 0.3 | Results: 0.201779865753734 | This will spawn in front
  1966. <AdjustDistance>: Spawning Distance was adjusted from 201 to 120.6 because the player is going 3.212751mps (or is on foot)
  1967. <GenerateSpawnPos>: Finding Road spawn point
  1968. <GenerateSpawnPos>: Not on a road!
  1969. <GenerateSpawnPos>: Finding Road spawn point
  1970. <GenerateSpawnLocation>: Uh oh, the desired Position is too close to the last used postion. Used position:X:328.25 Y:-857.5 Z:28.3125 Last position:X:323.5 Y:-857.5 Z:28.3125 Distance:4.75. Getting a new spawn point...
  1971. <GenerateSpawnPos>: Not on a road!
  1972. <GenerateSpawnPos>: Player is not on hwy
  1973. <GenerateSpawnPos>: Current Street: San Andreas Ave
  1974. <GenerateSpawnPos>: Current Zone: PBOX
  1975. <SpawnAheadChance>: Odds: 0.3 | Results: 0.946101872691001 | This will spawn behind.
  1976. <AdjustDistance>: Spawning Distance was adjusted from 620 to 372 because the player is going 3.211287mps (or is on foot)
  1977. <GenerateSpawnPos>: Finding Road spawn point
  1978. <GenerateSpawnPos>: FinalPos vector: X:-147 Y:-782.75 Z:31.40625
  1979. <GenerateSpawnPos>: FinalPos is on street: Alta St
  1980. <Spawn-159482>: Passenger Count: 4
  1981. <Spawn-159482>: check distance
  1982. <Spawn-159482>: check IsUpright
  1983. <Spawn-159482>: make peds visible & non persistent
  1984. <Spawn-159482>: Making ped number -1 visible
  1985. <Spawn-159482>: Making ped number -1 non peristent
  1986. <Spawn-159482>: Making ped number 0 visible
  1987. <Spawn-159482>: Making ped number 0 non peristent
  1988. <Spawn-159482>: Making ped number 1 visible
  1989. <Spawn-159482>: Making ped number 1 non peristent
  1990. <Spawn-159482>: Making ped number 2 visible
  1991. <Spawn-159482>: Making ped number 2 non peristent
  1992. <Spawn-159482>: make vehicle visible
  1993. <Spawn-159482>: do stuck check
  1994. <GenerateSpawnPos>: Not on a road!
  1995. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1996. <ShouldIDeletePed>: Six Star Peds Killed: 24 Threshold: 35
  1997. <ShouldIDeletePed>: Six Star Peds Killed: 25 Threshold: 35
  1998. <Entitymonitor>: 29 peds were found and processed
  1999. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2000. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:171999
  2001. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2002. <Spawn-122093>: Delete Time has been reached for this vehicle Police2
  2003. <Spawn-122093>: Player is still wanted and the vehicle is in view. delaying delete date by 20 seconds
  2004. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2005. <VehicleMonitor>: Police Buffalo found in spawn queue
  2006. <ShouldIDelete>: Police Buffalo is considered dead
  2007. <ShouldIDelete>: Police Buffalo has no alive peds
  2008. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.926673mps
  2009. <Police Buffalo>: Moving Vehicle Police Buffalo to Delete Queue.
  2010. <Spawn-127145>: Adding this vehicle to the delete queue: Police2
  2011. <Spawn-127145>: added this vehicle to the delete queue: Police2
  2012. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2013. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.926673mps
  2014. <VehicleMonitor>: Police Riot found in spawn queue
  2015. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.926673mps
  2016. <VehicleMonitor>: Police Insurgent found in spawn queue
  2017. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.926673mps
  2018. <VehicleMonitor>: Police Interceptor found in ambient queue
  2019. <ShouldIDelete>: Police Interceptor is considered dead
  2020. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.926673mps
  2021. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2022. <ShouldIDelete>: NOOSE Stanier is considered dead
  2023. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.926673mps
  2024. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2025. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2026. <GetRandomVGroup>: Selected Vgroup pbox_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  2027. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  2028. <Spawn-172201>: Added a Police3 from VGroup pbox_cop_3star to spawn at 182201
  2029. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2030. <Entitymonitor>: 33 peds were found and processed
  2031. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2032. <Spawn-161498>: Spawning a PoliceInsurgent(PoliceInsurgent) now, Time:171498 Current:172422 | QueueSize: 4
  2033. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2034. <GenerateSpawnPos>: Player is not on hwy
  2035. <GenerateSpawnPos>: Current Street: San Andreas Ave
  2036. <GenerateSpawnPos>: Current Zone: PBOX
  2037. <SpawnAheadChance>: Odds: 0.3 | Results: 0.368207468822695 | This will spawn anywhere around
  2038. <AdjustDistance>: Spawning Distance was adjusted from 240 to 144 because the player is going 6.615976mps (or is on foot)
  2039. <GenerateSpawnPos>: Finding Road spawn point
  2040. <GenerateSpawnPos>: FinalPos vector: X:162.25 Y:-718.75 Z:32.125
  2041. <GenerateSpawnPos>: FinalPos is on street: Elgin Ave
  2042. <Spawn-161498>: Passenger Count: 4
  2043. <Spawn-161498>: check distance
  2044. <Spawn-161498>: check IsUpright
  2045. <Spawn-161498>: make peds visible & non persistent
  2046. <Spawn-161498>: Making ped number -1 visible
  2047. <Spawn-161498>: Making ped number -1 non peristent
  2048. <Spawn-161498>: Making ped number 0 visible
  2049. <Spawn-161498>: Making ped number 0 non peristent
  2050. <Spawn-161498>: Making ped number 1 visible
  2051. <Spawn-161498>: Making ped number 1 non peristent
  2052. <Spawn-161498>: Making ped number 2 visible
  2053. <Spawn-161498>: Making ped number 2 non peristent
  2054. <Spawn-161498>: make vehicle visible
  2055. <Spawn-161498>: do stuck check
  2056. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2057. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2058. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.955246mps
  2059. <VehicleMonitor>: Police Riot found in spawn queue
  2060. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.955246mps
  2061. <VehicleMonitor>: Police Insurgent found in spawn queue
  2062. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.955246mps
  2063. <VehicleMonitor>: Police Insurgent found in spawn queue
  2064. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.955246mps
  2065. <VehicleMonitor>: Police Interceptor found in ambient queue
  2066. <ShouldIDelete>: Police Interceptor is considered dead
  2067. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.955246mps
  2068. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2069. <ShouldIDelete>: NOOSE Stanier is considered dead
  2070. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.955246mps
  2071. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2072. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2073. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:172585
  2074. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2075. <Entitymonitor>: 33 peds were found and processed
  2076. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2077. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:173212
  2078. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2079. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2080. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.194208mps
  2081. <VehicleMonitor>: Police Riot found in spawn queue
  2082. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.194208mps
  2083. <VehicleMonitor>: Police Insurgent found in spawn queue
  2084. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.194208mps
  2085. <VehicleMonitor>: Police Insurgent found in spawn queue
  2086. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.194208mps
  2087. <VehicleMonitor>: Police Interceptor found in ambient queue
  2088. <ShouldIDelete>: Police Interceptor is considered dead
  2089. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.194208mps
  2090. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2091. <ShouldIDelete>: NOOSE Stanier is considered dead
  2092. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.194208mps
  2093. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2094. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2095. <Spawn-163515>: Spawning a fbir3(fbir3) now, Time:173515 Current:173596 | QueueSize: 3
  2096. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2097. <GenerateSpawnPos>: Player is not on hwy
  2098. <GenerateSpawnPos>: Current Street: San Andreas Ave
  2099. <GenerateSpawnPos>: Current Zone: PBOX
  2100. <SpawnAheadChance>: Odds: 0.3 | Results: 0.239653009101587 | This will spawn in front
  2101. <AdjustDistance>: Spawning Distance was adjusted from 171 to 102.6 because the player is going 6.593413mps (or is on foot)
  2102. <GenerateSpawnPos>: Finding Road spawn point
  2103. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2104. <GenerateSpawnPos>: Finding Road spawn point
  2105. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2106. <GenerateSpawnPos>: Finding Road spawn point
  2107. <GenerateSpawnPos>: FinalPos vector: X:278.75 Y:-906.25 Z:28
  2108. <GenerateSpawnPos>: FinalPos is on street: Strawberry Ave
  2109. <Spawn-163515>: Passenger Count: 4
  2110. <Spawn-163515>: check distance
  2111. <Spawn-163515>: check IsUpright
  2112. <Spawn-163515>: make peds visible & non persistent
  2113. <Spawn-163515>: Making ped number -1 visible
  2114. <Spawn-163515>: Making ped number -1 non peristent
  2115. <Spawn-163515>: Making ped number 0 visible
  2116. <Spawn-163515>: Making ped number 0 non peristent
  2117. <Spawn-163515>: Making ped number 1 visible
  2118. <Spawn-163515>: Making ped number 1 non peristent
  2119. <Spawn-163515>: Making ped number 2 visible
  2120. <Spawn-163515>: Making ped number 2 non peristent
  2121. <Spawn-163515>: make vehicle visible
  2122. <Spawn-163515>: do stuck check
  2123. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2124. <Spawn-162515>: Spawning a fbi(fbi) now, Time:172515 Current:173912 | QueueSize: 2
  2125. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2126. <GenerateSpawnPos>: Player is not on hwy
  2127. <GenerateSpawnPos>: Current Street: San Andreas Ave
  2128. <GenerateSpawnPos>: Current Zone: PBOX
  2129. <SpawnAheadChance>: Odds: 0.3 | Results: 0.954380420481032 | This will spawn behind.
  2130. <AdjustDistance>: Spawning Distance was adjusted from 156 to 93.60001 because the player is going 5.154402mps (or is on foot)
  2131. <GenerateSpawnPos>: Finding Road spawn point
  2132. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2133. <GenerateSpawnPos>: Finding Road spawn point
  2134. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2135. <GenerateSpawnPos>: Finding Road spawn point
  2136. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2137. <Entitymonitor>: 33 peds were found and processed
  2138. <GenerateSpawnPos>: Finding Road spawn point
  2139. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2140. <GenerateSpawnPos>: Finding Road spawn point
  2141. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2142. <GenerateSpawnPos>: Finding Road spawn point
  2143. <GenerateSpawnLocation>: Uh oh, the desired Position is too close to the last used postion. Used position:X:207.5 Y:-721.5 Z:33.625 Last position:X:206.75 Y:-722.75 Z:33.5625 Distance:1.457738. Getting a new spawn point...
  2144. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2145. <GenerateSpawnPos>: Player is not on hwy
  2146. <GenerateSpawnPos>: Current Street: San Andreas Ave
  2147. <GenerateSpawnPos>: Current Zone: PBOX
  2148. <SpawnAheadChance>: Odds: 0.3 | Results: 0.90058086947565 | This will spawn behind.
  2149. <AdjustDistance>: Spawning Distance was adjusted from 187 to 112.2 because the player is going 6.688374mps (or is on foot)
  2150. <GenerateSpawnPos>: Finding Road spawn point
  2151. <GenerateSpawnLocation>: Uh oh, the desired Position is too close to the last used postion. Used position:X:206.75 Y:-722.75 Z:33.5625 Last position:X:206.75 Y:-722.75 Z:33.5625 Distance:0. Getting a new spawn point...
  2152. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2153. <GenerateSpawnPos>: Player is not on hwy
  2154. <GenerateSpawnPos>: Current Street: San Andreas Ave
  2155. <GenerateSpawnPos>: Current Zone: PBOX
  2156. <SpawnAheadChance>: Odds: 0.3 | Results: 0.269544997378041 | This will spawn in front
  2157. <AdjustDistance>: Spawning Distance was adjusted from 168 to 100.8 because the player is going 6.688374mps (or is on foot)
  2158. <GenerateSpawnPos>: Finding Road spawn point
  2159. <GenerateSpawnPos>: FinalPos vector: X:217.5 Y:-935.75 Z:23.125
  2160. <GenerateSpawnPos>: FinalPos is on street: Strawberry Ave
  2161. <Spawn-162515>: Passenger Count: 4
  2162. <Spawn-162515>: check distance
  2163. <Spawn-162515>: check IsUpright
  2164. <Spawn-162515>: make peds visible & non persistent
  2165. <Spawn-162515>: Making ped number -1 visible
  2166. <Spawn-162515>: Making ped number -1 non peristent
  2167. <Spawn-162515>: Making ped number 0 visible
  2168. <Spawn-162515>: Making ped number 0 non peristent
  2169. <Spawn-162515>: Making ped number 1 visible
  2170. <Spawn-162515>: Making ped number 1 non peristent
  2171. <Spawn-162515>: Making ped number 2 visible
  2172. <Spawn-162515>: Making ped number 2 non peristent
  2173. <Spawn-162515>: make vehicle visible
  2174. <Spawn-162515>: do stuck check
  2175. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2176. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:174230
  2177. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2178. <SixStar_SpawnQueue>: This thread took 731ms to run. Thread has a total of 2000ms to finish.
  2179. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2180. <GenerateSpawnPos>: Not on a road!
  2181. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2182. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2183. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.721737mps
  2184. <VehicleMonitor>: Police Riot found in spawn queue
  2185. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.721737mps
  2186. <VehicleMonitor>: Police Insurgent found in spawn queue
  2187. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.721737mps
  2188. <VehicleMonitor>: Police Insurgent found in spawn queue
  2189. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.721737mps
  2190. <VehicleMonitor>: NULL found in spawn queue
  2191. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.721737mps
  2192. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2193. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.721737mps
  2194. <VehicleMonitor>: Police Interceptor found in ambient queue
  2195. <ShouldIDelete>: Police Interceptor is considered dead
  2196. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.721737mps
  2197. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2198. <ShouldIDelete>: NOOSE Stanier is considered dead
  2199. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.721737mps
  2200. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2201. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2202. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:175245
  2203. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2204. <Entitymonitor>: 41 peds were found and processed
  2205. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2206. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2207. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.247618mps
  2208. <VehicleMonitor>: Police Riot found in spawn queue
  2209. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.247618mps
  2210. <VehicleMonitor>: Police Insurgent found in spawn queue
  2211. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.247618mps
  2212. <VehicleMonitor>: Police Insurgent found in spawn queue
  2213. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.247618mps
  2214. <VehicleMonitor>: NULL found in spawn queue
  2215. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.247618mps
  2216. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2217. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.247618mps
  2218. <VehicleMonitor>: Police Interceptor found in ambient queue
  2219. <ShouldIDelete>: Police Interceptor is considered dead
  2220. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.247618mps
  2221. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2222. <ShouldIDelete>: NOOSE Stanier is considered dead
  2223. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.247618mps
  2224. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2225. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2226. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:176245
  2227. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2228. <GenerateSpawnPos>: Not on a road!
  2229. <Spawn-164531>: Spawning a Riot(Riot) now, Time:174531 Current:176328 | QueueSize: 1
  2230. <GenerateSpawnPos>: Not on a road!
  2231. <GenerateSpawnPos>: Player is not on hwy
  2232. <GenerateSpawnPos>: Current Street: San Andreas Ave
  2233. <GenerateSpawnPos>: Current Zone: PBOX
  2234. <SpawnAheadChance>: Odds: 0.3 | Results: 0.666679009174313 | This will spawn behind.
  2235. <AdjustDistance>: Spawning Distance was adjusted from 160 to 96 because the player is going 1.404321mps (or is on foot)
  2236. <GenerateSpawnPos>: Finding Road spawn point
  2237. <GenerateSpawnPos>: FinalPos vector: X:139.25 Y:-797.5 Z:30.25
  2238. <GenerateSpawnPos>: FinalPos is on street: San Andreas Ave
  2239. <Spawn-164531>: Passenger Count: 6
  2240. <Spawn-164531>: check distance
  2241. <Spawn-164531>: check IsUpright
  2242. <Spawn-164531>: make peds visible & non persistent
  2243. <Spawn-164531>: Making ped number -1 visible
  2244. <Spawn-164531>: Making ped number -1 non peristent
  2245. <Spawn-164531>: Making ped number 0 visible
  2246. <Spawn-164531>: Making ped number 0 non peristent
  2247. <Spawn-164531>: Making ped number 1 visible
  2248. <Spawn-164531>: Making ped number 1 non peristent
  2249. <Spawn-164531>: Making ped number 2 visible
  2250. <Spawn-164531>: Making ped number 2 non peristent
  2251. <Spawn-164531>: Making ped number 3 visible
  2252. <Spawn-164531>: Making ped number 3 non peristent
  2253. <Spawn-164531>: Making ped number 4 visible
  2254. <Spawn-164531>: Making ped number 4 non peristent
  2255. <Spawn-164531>: make vehicle visible
  2256. <Spawn-164531>: do stuck check
  2257. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2258. <Spawn-106940(Respawn)>: Delete Time has been reached for this vehicle Riot(Respawn)
  2259. <Spawn-106940(Respawn)>: Vehicle is now deleted, removing from spawnedVehicle list
  2260. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2261. <Entitymonitor>: 47 peds were found and processed
  2262. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2263. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:177262
  2264. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2265. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2266. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.512196E-05mps
  2267. <VehicleMonitor>: Police Riot found in spawn queue
  2268. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.512196E-05mps
  2269. <VehicleMonitor>: Police Insurgent found in spawn queue
  2270. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.512196E-05mps
  2271. <VehicleMonitor>: Police Insurgent found in spawn queue
  2272. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.512196E-05mps
  2273. <VehicleMonitor>: NULL found in spawn queue
  2274. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.512196E-05mps
  2275. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2276. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.512196E-05mps
  2277. <VehicleMonitor>: Police Riot found in spawn queue
  2278. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.512196E-05mps
  2279. <VehicleMonitor>: Police Interceptor found in ambient queue
  2280. <ShouldIDelete>: Police Interceptor is considered dead
  2281. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.512196E-05mps
  2282. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2283. <ShouldIDelete>: NOOSE Stanier is considered dead
  2284. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.512196E-05mps
  2285. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2286. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2287. <GenerateSpawnPos>: Not on a road!
  2288. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2289. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:178279
  2290. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2291. <ShouldIDeletePed>: Six Star Peds Killed: 26 Threshold: 35
  2292. <ShouldIDeletePed>: Six Star Peds Killed: 27 Threshold: 35
  2293. <ShouldIDeletePed>: Six Star Peds Killed: 28 Threshold: 35
  2294. <Entitymonitor>: 46 peds were found and processed
  2295. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2296. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2297. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.9609012mps
  2298. <VehicleMonitor>: Police Riot found in spawn queue
  2299. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.9609012mps
  2300. <VehicleMonitor>: Police Insurgent found in spawn queue
  2301. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.9609012mps
  2302. <VehicleMonitor>: Police Insurgent found in spawn queue
  2303. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.9609012mps
  2304. <VehicleMonitor>: NULL found in spawn queue
  2305. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.9609012mps
  2306. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2307. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.9609012mps
  2308. <VehicleMonitor>: Police Riot found in spawn queue
  2309. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.9609012mps
  2310. <VehicleMonitor>: Police Interceptor found in ambient queue
  2311. <ShouldIDelete>: Police Interceptor is considered dead
  2312. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.9609012mps
  2313. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2314. <ShouldIDelete>: NOOSE Stanier is considered dead
  2315. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.9609012mps
  2316. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2317. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2318. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:179295
  2319. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2320. <Entitymonitor>: 48 peds were found and processed
  2321. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2322. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:180296
  2323. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2324. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2325. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.71953mps
  2326. <VehicleMonitor>: Police Riot found in spawn queue
  2327. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.71953mps
  2328. <VehicleMonitor>: Police Insurgent found in spawn queue
  2329. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.71953mps
  2330. <VehicleMonitor>: Police Insurgent found in spawn queue
  2331. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.71953mps
  2332. <VehicleMonitor>: NULL found in spawn queue
  2333. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.71953mps
  2334. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2335. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.71953mps
  2336. <VehicleMonitor>: Police Riot found in spawn queue
  2337. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.71953mps
  2338. <VehicleMonitor>: Police Interceptor found in ambient queue
  2339. <ShouldIDelete>: Police Interceptor is considered dead
  2340. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.71953mps
  2341. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2342. <ShouldIDelete>: NOOSE Stanier is considered dead
  2343. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.71953mps
  2344. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2345. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2346. <Entitymonitor>: 46 peds were found and processed
  2347. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2348. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:181312
  2349. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2350. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2351. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.852698mps
  2352. <VehicleMonitor>: Police Riot found in spawn queue
  2353. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.852698mps
  2354. <VehicleMonitor>: Police Insurgent found in spawn queue
  2355. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.852698mps
  2356. <VehicleMonitor>: Police Insurgent found in spawn queue
  2357. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.852698mps
  2358. <VehicleMonitor>: NULL found in spawn queue
  2359. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.852698mps
  2360. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2361. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.852698mps
  2362. <VehicleMonitor>: Police Riot found in spawn queue
  2363. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.852698mps
  2364. <VehicleMonitor>: Police Interceptor found in ambient queue
  2365. <ShouldIDelete>: Police Interceptor is considered dead
  2366. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.852698mps
  2367. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2368. <ShouldIDelete>: NOOSE Stanier is considered dead
  2369. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.852698mps
  2370. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2371. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2372. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:182329
  2373. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2374. <Spawn-172201>: Spawning a Police3(Police3) now, Time:182201 Current:182462 | QueueSize: 0
  2375. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2376. <GenerateSpawnPos>: Player is not on hwy
  2377. <GenerateSpawnPos>: Current Street: San Andreas Ave
  2378. <GenerateSpawnPos>: Current Zone: PBOX
  2379. <SpawnAheadChance>: Odds: 0.3 | Results: 0.537947576743526 | This will spawn behind.
  2380. <AdjustDistance>: Spawning Distance was adjusted from 194 to 116.4 because the player is going 1.73076mps (or is on foot)
  2381. <GenerateSpawnPos>: Finding Road spawn point
  2382. <GenerateSpawnPos>: FinalPos vector: X:155.75 Y:-736.5 Z:32.125
  2383. <GenerateSpawnPos>: FinalPos is on street: Elgin Ave
  2384. <SixStarResponse>: PassengerOnly Weapon, skipping driver
  2385. <Spawn-172201>: Passenger Count: 2
  2386. <Spawn-172201>: check distance
  2387. <Spawn-172201>: check IsUpright
  2388. <Spawn-172201>: make peds visible & non persistent
  2389. <Spawn-172201>: Making ped number -1 visible
  2390. <Spawn-172201>: Making ped number -1 non peristent
  2391. <Spawn-172201>: Making ped number 0 visible
  2392. <Spawn-172201>: Making ped number 0 non peristent
  2393. <Spawn-172201>: make vehicle visible
  2394. <Spawn-172201>: do stuck check
  2395. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2396. <Entitymonitor>: 48 peds were found and processed
  2397. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2398. <CreateSpawnQueueItem>: Max vehicles reached. Max: 8 Count: 13 CurrentlySpawned: 8
  2399. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2400. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2401. <ShouldIDelete>: Unmarked Buffalo is considered dead
  2402. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.105323mps
  2403. <VehicleMonitor>: Police Riot found in spawn queue
  2404. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.105323mps
  2405. <VehicleMonitor>: Police Insurgent found in spawn queue
  2406. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.105323mps
  2407. <VehicleMonitor>: Police Insurgent found in spawn queue
  2408. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.105323mps
  2409. <VehicleMonitor>: NULL found in spawn queue
  2410. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.105323mps
  2411. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2412. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.105323mps
  2413. <VehicleMonitor>: Police Riot found in spawn queue
  2414. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.105323mps
  2415. <VehicleMonitor>: Police Interceptor found in spawn queue
  2416. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.105323mps
  2417. <VehicleMonitor>: Police Interceptor found in ambient queue
  2418. <ShouldIDelete>: Police Interceptor is considered dead
  2419. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.105323mps
  2420. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2421. <ShouldIDelete>: NOOSE Stanier is considered dead
  2422. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.105323mps
  2423. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2424. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2425. <Entitymonitor>: 48 peds were found and processed
  2426. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2427. <CreateSpawnQueueItem>: Max vehicles reached. Max: 8 Count: 13 CurrentlySpawned: 8
  2428. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2429. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2430. <ShouldIDelete>: Unmarked Buffalo is considered dead
  2431. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.209215mps
  2432. <VehicleMonitor>: Police Riot found in spawn queue
  2433. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.209215mps
  2434. <VehicleMonitor>: Police Insurgent found in spawn queue
  2435. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.209215mps
  2436. <VehicleMonitor>: Police Insurgent found in spawn queue
  2437. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.209215mps
  2438. <VehicleMonitor>: NULL found in spawn queue
  2439. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.209215mps
  2440. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2441. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.209215mps
  2442. <VehicleMonitor>: Police Riot found in spawn queue
  2443. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.209215mps
  2444. <VehicleMonitor>: Police Interceptor found in spawn queue
  2445. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.209215mps
  2446. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2447. <ShouldIDelete>: NOOSE Stanier is considered dead
  2448. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.209215mps
  2449. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  2450. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2451. <Spawn-89757>: Delete Time has been reached for this vehicle Police2
  2452. <Spawn-89757>: Player is still wanted and the vehicle is in view. delaying delete date by 20 seconds
  2453. <Spawn-75622>: Delete Time has been reached for this vehicle fbi3
  2454. <Spawn-75622>: 2 Peds from this vehicle are not off screen and/or are not far away enough to despawn... waiting to delete...
  2455. <Spawn-105924>: Delete Time has been reached for this vehicle Riot
  2456. <Spawn-105924>: 1 Peds from this vehicle are not off screen and/or are not far away enough to despawn... waiting to delete...
  2457. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2458. <CreateSpawnQueueItem>: Max vehicles reached. Max: 8 Count: 13 CurrentlySpawned: 8
  2459. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2460. <ShouldIDeletePed>: Six Star Peds Killed: 29 Threshold: 35
  2461. <ShouldIDeletePed>: Six Star Peds Killed: 30 Threshold: 35
  2462. <ShouldIDeletePed>: Six Star Peds Killed: 31 Threshold: 35
  2463. <ShouldIDeletePed>: Six Star Peds Killed: 32 Threshold: 35
  2464. <Entitymonitor>: 48 peds were found and processed
  2465. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2466. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2467. <ShouldIDelete>: Unmarked Buffalo is considered dead
  2468. <ShouldIDelete>: Unmarked Buffalo has no alive peds
  2469. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.387414mps
  2470. <Unmarked Buffalo>: Moving Vehicle Unmarked Buffalo to Delete Queue.
  2471. <Spawn-158465>: Adding this vehicle to the delete queue: fbi
  2472. <Spawn-158465>: added this vehicle to the delete queue: fbi
  2473. <VehicleMonitor>: Police Riot found in spawn queue
  2474. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.387414mps
  2475. <VehicleMonitor>: Police Insurgent found in spawn queue
  2476. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.387414mps
  2477. <VehicleMonitor>: Police Insurgent found in spawn queue
  2478. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.387414mps
  2479. <VehicleMonitor>: NULL found in spawn queue
  2480. <ShouldIDelete>: NULL is considered dead
  2481. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.387414mps
  2482. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2483. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.387414mps
  2484. <VehicleMonitor>: Police Riot found in spawn queue
  2485. <ShouldIDelete>: Police Riot is considered dead
  2486. <ShouldIDelete>: Police Riot has no alive peds
  2487. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.387414mps
  2488. <Police Riot>: Moving Vehicle Police Riot to Delete Queue.
  2489. <Spawn-164531>: Adding this vehicle to the delete queue: Riot
  2490. <Spawn-164531>: added this vehicle to the delete queue: Riot
  2491. <VehicleMonitor>: Police Interceptor found in spawn queue
  2492. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.387414mps
  2493. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2494. <ShouldIDelete>: NOOSE Stanier is considered dead
  2495. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.387414mps
  2496. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  2497. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2498. <GetRandomVGroup>: Selected Vgroup pbox_swat, Currently Spawned 3 | in Queue 0 | Max Spawns 4
  2499. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  2500. <Spawn-186379>: Added a PoliceInsurgent from VGroup pbox_swat to spawn at 196379
  2501. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2502. <ShouldIDeletePed>: Six Star Peds Killed: 33 Threshold: 35
  2503. <ShouldIDeletePed>: Six Star Peds Killed: 34 Threshold: 35
  2504. <ShouldIDeletePed>: Six Star Peds Killed: 35 Threshold: 35
  2505. <ShouldIDeletePed>: Six Star Peds Killed: 36 Threshold: 35
  2506. <ShouldIDeletePed>: Six Star Peds Killed: 37 Threshold: 35
  2507. <ShouldIDeletePed>: Six Star Peds Killed: 38 Threshold: 35
  2508. <Entitymonitor>: 48 peds were found and processed
  2509. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2510. <GetRandomVGroup>: Selected Vgroup fib, Currently Spawned 2 | in Queue 0 | Max Spawns 3
  2511. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  2512. <Spawn-187396>: Added a FBI2 from VGroup fib to spawn at 197396
  2513. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2514. <VehicleMonitor>: Police Riot found in spawn queue
  2515. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.384734mps
  2516. <VehicleMonitor>: Police Insurgent found in spawn queue
  2517. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.384734mps
  2518. <VehicleMonitor>: Police Insurgent found in spawn queue
  2519. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.384734mps
  2520. <VehicleMonitor>: NULL found in spawn queue
  2521. <ShouldIDelete>: NULL is considered dead
  2522. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.384734mps
  2523. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2524. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.384734mps
  2525. <VehicleMonitor>: Police Interceptor found in spawn queue
  2526. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.384734mps
  2527. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2528. <ShouldIDelete>: NOOSE Stanier is considered dead
  2529. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.384734mps
  2530. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  2531. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2532. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:188396
  2533. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2534. <Entitymonitor>: 46 peds were found and processed
  2535. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2536. <GenerateSpawnPos>: Not on a road!
  2537. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2538. <VehicleMonitor>: Police Riot found in spawn queue
  2539. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.18633mps
  2540. <VehicleMonitor>: Police Insurgent found in spawn queue
  2541. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.18633mps
  2542. <VehicleMonitor>: Police Insurgent found in spawn queue
  2543. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.18633mps
  2544. <VehicleMonitor>: NULL found in spawn queue
  2545. <ShouldIDelete>: NULL is considered dead
  2546. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.18633mps
  2547. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2548. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.18633mps
  2549. <VehicleMonitor>: Police Interceptor found in spawn queue
  2550. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.18633mps
  2551. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2552. <ShouldIDelete>: NOOSE Stanier is considered dead
  2553. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.18633mps
  2554. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  2555. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2556. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:189412
  2557. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2558. <Entitymonitor>: 38 peds were found and processed
  2559. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2560. <GenerateSpawnPos>: Not on a road!
  2561. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:190429
  2562. <GenerateSpawnPos>: Not on a road!
  2563. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2564. <VehicleMonitor>: Police Riot found in spawn queue
  2565. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.207598mps
  2566. <VehicleMonitor>: Police Insurgent found in spawn queue
  2567. <ShouldIDelete>: Is too far away
  2568. <Spawn-159482>: The PoliceInsurgent is too far Distance: 635.2769 but alive and you're still in its vspawn area, putting back into the queue to respawn.
  2569. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:190579
  2570. <Spawn-159482(Respawn)>: Added a PoliceInsurgent(Respawn) from VGroup pbox_swat to spawn at 195579
  2571. <Spawn-159482>: The PoliceInsurgent is going to be deleted (or respawned)
  2572. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.207598mps
  2573. <Police Insurgent>: Moving Vehicle Police Insurgent to Delete Queue.
  2574. <Spawn-159482>: Adding this vehicle to the delete queue: PoliceInsurgent
  2575. <Spawn-159482>: added this vehicle to the delete queue: PoliceInsurgent
  2576. <VehicleMonitor>: Police Insurgent found in spawn queue
  2577. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.207598mps
  2578. <VehicleMonitor>: NULL found in spawn queue
  2579. <ShouldIDelete>: NULL is considered dead
  2580. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.207598mps
  2581. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2582. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.207598mps
  2583. <VehicleMonitor>: Police Interceptor found in spawn queue
  2584. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.207598mps
  2585. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2586. <ShouldIDelete>: NOOSE Stanier is considered dead
  2587. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.207598mps
  2588. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  2589. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2590. <Entitymonitor>: 37 peds were found and processed
  2591. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2592. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:191446
  2593. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2594. <VehicleMonitor>: Police Riot found in spawn queue
  2595. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213068mps
  2596. <VehicleMonitor>: Police Insurgent found in spawn queue
  2597. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213068mps
  2598. <VehicleMonitor>: NULL found in spawn queue
  2599. <ShouldIDelete>: NULL is considered dead
  2600. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213068mps
  2601. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2602. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213068mps
  2603. <VehicleMonitor>: Police Interceptor found in spawn queue
  2604. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213068mps
  2605. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2606. <ShouldIDelete>: NOOSE Stanier is considered dead
  2607. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213068mps
  2608. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  2609. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2610. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:192445
  2611. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2612. <Entitymonitor>: 37 peds were found and processed
  2613. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2614. <VehicleMonitor>: Police Riot found in spawn queue
  2615. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.009164221mps
  2616. <VehicleMonitor>: Police Insurgent found in spawn queue
  2617. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.009164221mps
  2618. <VehicleMonitor>: NULL found in spawn queue
  2619. <ShouldIDelete>: NULL is considered dead
  2620. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.009164221mps
  2621. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2622. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.009164221mps
  2623. <VehicleMonitor>: Police Interceptor found in spawn queue
  2624. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.009164221mps
  2625. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2626. <ShouldIDelete>: NOOSE Stanier is considered dead
  2627. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.009164221mps
  2628. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  2629. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2630. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:193446
  2631. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2632. <Entitymonitor>: 37 peds were found and processed
  2633. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2634. <Spawn-122093>: Delete Time has been reached for this vehicle Police2
  2635. <Spawn-122093>: Vehicle is now deleted, removing from spawnedVehicle list
  2636. <Spawn-127145>: Delete Time has been reached for this vehicle Police2
  2637. <Spawn-127145>: Player is still wanted and the vehicle is in view. delaying delete date by 20 seconds
  2638. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2639. <SixStarResponse>: Class has been changed! (from:PillboxHill5 to:PillboxHill6)
  2640. <SixStarResponse>: Clearing the spawn queue now...
  2641. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2642. <SixStar_SpawnQueue>: PillboxHill
  2643. <ChangeLocation>: location: PillboxHill Wanted level: SixStar
  2644. <ChangeLocation>: WantedDict Count: 6
  2645. <ChangeLocation>: selected lvgList: 5
  2646. <NewMax>: New Max for pbox_cop_3star changed to: 1. Min: 1 Max: 1
  2647. <NewMax>: New Max for pbox_swat changed to: 3. Min: 3 Max: 3
  2648. <NewMax>: New Max for military changed to: 2. Min: 2 Max: 2
  2649. <NewMax>: New Max for noose_tru changed to: 2. Min: 2 Max: 2
  2650. <NewMax>: New Max for military_juggernaut changed to: 1. Min: 1 Max: 1
  2651. <GetRandomVGroup>: Selected Vgroup pbox_swat, Currently Spawned 2 | in Queue 0 | Max Spawns 3
  2652. <SixStar_SpawnQueue>: New Max Vehicles: 9
  2653. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  2654. <Spawn-194462>: Added a PoliceInsurgent from VGroup pbox_swat to spawn at 204462
  2655. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2656. <VehicleMonitor>: Police Riot found in spawn queue
  2657. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.13155mps
  2658. <VehicleMonitor>: Police Insurgent found in spawn queue
  2659. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.13155mps
  2660. <VehicleMonitor>: NULL found in spawn queue
  2661. <ShouldIDelete>: NULL is considered dead
  2662. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.13155mps
  2663. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2664. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.13155mps
  2665. <VehicleMonitor>: Police Interceptor found in spawn queue
  2666. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.13155mps
  2667. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2668. <ShouldIDelete>: NOOSE Stanier is considered dead
  2669. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.13155mps
  2670. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  2671. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2672. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  2673. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  2674. <Spawn-195479>: Added a NooseInsurgent from VGroup noose_tru to spawn at 205479
  2675. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2676. <Entitymonitor>: 37 peds were found and processed
  2677. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2678. <VehicleMonitor>: Police Riot found in spawn queue
  2679. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.64408mps
  2680. <VehicleMonitor>: Police Insurgent found in spawn queue
  2681. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.64408mps
  2682. <VehicleMonitor>: NULL found in spawn queue
  2683. <ShouldIDelete>: NULL is considered dead
  2684. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.64408mps
  2685. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2686. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.64408mps
  2687. <VehicleMonitor>: Police Interceptor found in spawn queue
  2688. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.64408mps
  2689. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2690. <ShouldIDelete>: NOOSE Stanier is considered dead
  2691. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.64408mps
  2692. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  2693. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2694. <GetRandomVGroup>: Selected Vgroup military, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  2695. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  2696. <Spawn-196496>: Added a Crusader from VGroup military to spawn at 206496
  2697. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2698. <Entitymonitor>: 36 peds were found and processed
  2699. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2700. <Spawn-75622>: Delete Time has been reached for this vehicle fbi3
  2701. <Spawn-75622>: 1 Peds from this vehicle are not off screen and/or are not far away enough to despawn... waiting to delete...
  2702. <Spawn-105924>: Delete Time has been reached for this vehicle Riot
  2703. <Spawn-105924>: Vehicle is now deleted, removing from spawnedVehicle list
  2704. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2705. <GetRandomVGroup>: Selected Vgroup military, Currently Spawned 0 | in Queue 1 | Max Spawns 2
  2706. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  2707. <Spawn-197512>: Added a Barracks3 from VGroup military to spawn at 207512
  2708. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2709. <VehicleMonitor>: Police Riot found in spawn queue
  2710. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.212718mps
  2711. <VehicleMonitor>: Police Insurgent found in spawn queue
  2712. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.212718mps
  2713. <VehicleMonitor>: NULL found in spawn queue
  2714. <ShouldIDelete>: NULL is considered dead
  2715. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.212718mps
  2716. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2717. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.212718mps
  2718. <VehicleMonitor>: Police Interceptor found in spawn queue
  2719. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.212718mps
  2720. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2721. <ShouldIDelete>: NOOSE Stanier is considered dead
  2722. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.212718mps
  2723. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  2724. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2725. <Entitymonitor>: 36 peds were found and processed
  2726. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2727. <GetRandomVGroup>: Selected Vgroup military_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  2728. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:45|RespawnMax60|Using:45
  2729. <Spawn-198512>: Added a Insurgent2 from VGroup military_juggernaut to spawn at 243512
  2730. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2731. <VehicleMonitor>: Police Riot found in spawn queue
  2732. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.367908mps
  2733. <VehicleMonitor>: Police Insurgent found in spawn queue
  2734. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.367908mps
  2735. <VehicleMonitor>: NULL found in spawn queue
  2736. <ShouldIDelete>: NULL is considered dead
  2737. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.367908mps
  2738. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2739. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.367908mps
  2740. <VehicleMonitor>: Police Interceptor found in spawn queue
  2741. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.367908mps
  2742. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2743. <ShouldIDelete>: NOOSE Stanier is considered dead
  2744. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.367908mps
  2745. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  2746. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2747. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 1 | Max Spawns 2
  2748. <Sleeper>: SpawnMin:5|SpawnMax:5|RespawnMin:10|RespawnMax10|Using:10
  2749. <Spawn-199529>: Added a nooseriot from VGroup noose_tru to spawn at 209529
  2750. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2751. <Entitymonitor>: 36 peds were found and processed
  2752. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2753. <GenerateSpawnPos>: Not on a road!
  2754. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:200546
  2755. <GenerateSpawnPos>: Not on a road!
  2756. <VehicleMonitor>: Police Riot found in spawn queue
  2757. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.912704mps
  2758. <VehicleMonitor>: Police Insurgent found in spawn queue
  2759. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.912704mps
  2760. <VehicleMonitor>: NULL found in spawn queue
  2761. <ShouldIDelete>: NULL is considered dead
  2762. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.912704mps
  2763. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2764. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.912704mps
  2765. <VehicleMonitor>: Police Interceptor found in spawn queue
  2766. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.912704mps
  2767. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2768. <ShouldIDelete>: NOOSE Stanier is considered dead
  2769. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 5.912704mps
  2770. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  2771. <GenerateSpawnPos>: Not on a road!
  2772. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2773. <Entitymonitor>: 36 peds were found and processed
  2774. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2775. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:201545
  2776. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2777. <VehicleMonitor>: Police Riot found in spawn queue
  2778. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211434mps
  2779. <VehicleMonitor>: Police Insurgent found in spawn queue
  2780. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211434mps
  2781. <VehicleMonitor>: NULL found in spawn queue
  2782. <ShouldIDelete>: NULL is considered dead
  2783. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211434mps
  2784. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2785. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211434mps
  2786. <VehicleMonitor>: Police Interceptor found in spawn queue
  2787. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211434mps
  2788. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2789. <ShouldIDelete>: NOOSE Stanier is considered dead
  2790. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.211434mps
  2791. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  2792. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2793. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:202562
  2794. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2795. <Entitymonitor>: 36 peds were found and processed
  2796. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2797. <VehicleMonitor>: Police Riot found in spawn queue
  2798. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213381mps
  2799. <VehicleMonitor>: Police Insurgent found in spawn queue
  2800. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213381mps
  2801. <VehicleMonitor>: NULL found in spawn queue
  2802. <ShouldIDelete>: NULL is considered dead
  2803. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213381mps
  2804. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2805. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213381mps
  2806. <VehicleMonitor>: Police Interceptor found in spawn queue
  2807. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213381mps
  2808. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2809. <ShouldIDelete>: NOOSE Stanier is considered dead
  2810. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.213381mps
  2811. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  2812. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2813. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:203579
  2814. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2815. <Entitymonitor>: 36 peds were found and processed
  2816. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2817. <GenerateSpawnPos>: Not on a road!
  2818. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2819. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:204579
  2820. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2821. <Spawn-194462>: Spawning a PoliceInsurgent(PoliceInsurgent) now, Time:204462 Current:204662 | QueueSize: 5
  2822. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2823. <GenerateSpawnPos>: Player is not on hwy
  2824. <GenerateSpawnPos>: Current Street: San Andreas Ave
  2825. <GenerateSpawnPos>: Current Zone: PBOX
  2826. <SpawnAheadChance>: Odds: 0.3 | Results: 0.306235765715239 | This will spawn anywhere around
  2827. <AdjustDistance>: Spawning Distance was adjusted from 159 to 95.4 because the player is going 2.73899mps (or is on foot)
  2828. <GenerateSpawnPos>: Finding Road spawn point
  2829. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2830. <GenerateSpawnPos>: Finding Road spawn point
  2831. <GenerateSpawnPos>: FinalPos vector: X:300.5 Y:-821 Z:28.3125
  2832. <GenerateSpawnPos>: FinalPos is on street: Strawberry Ave
  2833. <Spawn-194462>: Passenger Count: 4
  2834. <Spawn-194462>: check distance
  2835. <Spawn-194462>: check IsUpright
  2836. <Spawn-194462>: make peds visible & non persistent
  2837. <Spawn-194462>: Making ped number -1 visible
  2838. <Spawn-194462>: Making ped number -1 non peristent
  2839. <Spawn-194462>: Making ped number 0 visible
  2840. <Spawn-194462>: Making ped number 0 non peristent
  2841. <Spawn-194462>: Making ped number 1 visible
  2842. <Spawn-194462>: Making ped number 1 non peristent
  2843. <Spawn-194462>: Making ped number 2 visible
  2844. <Spawn-194462>: Making ped number 2 non peristent
  2845. <Spawn-194462>: make vehicle visible
  2846. <Spawn-194462>: do stuck check
  2847. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2848. <VehicleMonitor>: Police Riot found in spawn queue
  2849. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.002420234mps
  2850. <VehicleMonitor>: Police Insurgent found in spawn queue
  2851. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.002420234mps
  2852. <VehicleMonitor>: NULL found in spawn queue
  2853. <ShouldIDelete>: NULL is considered dead
  2854. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.002420234mps
  2855. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2856. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.002420234mps
  2857. <VehicleMonitor>: Police Interceptor found in spawn queue
  2858. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.002420234mps
  2859. <VehicleMonitor>: Police Insurgent found in spawn queue
  2860. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.002420234mps
  2861. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2862. <ShouldIDelete>: NOOSE Stanier is considered dead
  2863. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 0.002420234mps
  2864. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  2865. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2866. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:205595
  2867. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2868. <Entitymonitor>: 40 peds were found and processed
  2869. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2870. <VehicleMonitor>: Police Riot found in spawn queue
  2871. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.507187mps
  2872. <VehicleMonitor>: Police Insurgent found in spawn queue
  2873. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.507187mps
  2874. <VehicleMonitor>: NULL found in spawn queue
  2875. <ShouldIDelete>: NULL is considered dead
  2876. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.507187mps
  2877. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2878. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.507187mps
  2879. <VehicleMonitor>: Police Interceptor found in spawn queue
  2880. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.507187mps
  2881. <VehicleMonitor>: Police Insurgent found in spawn queue
  2882. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.507187mps
  2883. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2884. <ShouldIDelete>: NOOSE Stanier is considered dead
  2885. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.507187mps
  2886. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  2887. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2888. <Spawn-89757>: Delete Time has been reached for this vehicle Police2
  2889. <Spawn-89757>: Player is still wanted and the vehicle is in view. delaying delete date by 20 seconds
  2890. <Spawn-158465>: Delete Time has been reached for this vehicle fbi
  2891. <Spawn-158465>: Player is still wanted and the vehicle is in view. delaying delete date by 20 seconds
  2892. <Spawn-164531>: Delete Time has been reached for this vehicle Riot
  2893. <Spawn-164531>: Player is still wanted and the vehicle is in view. delaying delete date by 20 seconds
  2894. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2895. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:206612
  2896. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2897. <GenerateSpawnPos>: Not on a road!
  2898. <Spawn-196496>: Spawning a Crusader(Crusader) now, Time:206496 Current:206862 | QueueSize: 4
  2899. <GenerateSpawnPos>: Not on a road!
  2900. <Entitymonitor>: 40 peds were found and processed
  2901. <GenerateSpawnPos>: Not on a road!
  2902. <GenerateSpawnPos>: Player is not on hwy
  2903. <GenerateSpawnPos>: Current Street: San Andreas Ave
  2904. <GenerateSpawnPos>: Current Zone: PBOX
  2905. <SpawnAheadChance>: Odds: 0.3 | Results: 0.544645640321377 | This will spawn behind.
  2906. <AdjustDistance>: Spawning Distance was adjusted from 240 to 144 because the player is going 1.951313mps (or is on foot)
  2907. <GenerateSpawnPos>: Finding Road spawn point
  2908. <GenerateSpawnPos>: FinalPos vector: X:117.75 Y:-944 Z:28.71875
  2909. <GenerateSpawnPos>: FinalPos is on street: Elgin Ave
  2910. <GenerateSpawnPos>: Not on a road!
  2911. <Spawn-196496>: Passenger Count: 4
  2912. <Spawn-196496>: check distance
  2913. <Spawn-196496>: check IsUpright
  2914. <VehicleFlipped>: Vehicle isn't upright! fixing...
  2915. <Spawn-196496>: make peds visible & non persistent
  2916. <Spawn-196496>: Making ped number -1 visible
  2917. <Spawn-196496>: Making ped number -1 non peristent
  2918. <Spawn-196496>: Making ped number 0 visible
  2919. <Spawn-196496>: Making ped number 0 non peristent
  2920. <Spawn-196496>: Making ped number 1 visible
  2921. <Spawn-196496>: Making ped number 1 non peristent
  2922. <Spawn-196496>: Making ped number 2 visible
  2923. <Spawn-196496>: Making ped number 2 non peristent
  2924. <Spawn-196496>: make vehicle visible
  2925. <Spawn-196496>: do stuck check
  2926. <Spawn-195479>: Spawning a NooseInsurgent(NooseInsurgent) now, Time:205479 Current:207245 | QueueSize: 3
  2927. <GenerateSpawnPos>: Not on a road!
  2928. <GenerateSpawnPos>: Player is not on hwy
  2929. <GenerateSpawnPos>: Current Street: San Andreas Ave
  2930. <GenerateSpawnPos>: Current Zone: PBOX
  2931. <SpawnAheadChance>: Odds: 0.3 | Results: 0.597107416296893 | This will spawn behind.
  2932. <AdjustDistance>: Spawning Distance was adjusted from 194 to 116.4 because the player is going 1.975367mps (or is on foot)
  2933. <GenerateSpawnPos>: Finding Road spawn point
  2934. <GenerateSpawnPos>: FinalPos vector: X:243.5 Y:-956 Z:28.28125
  2935. <GenerateSpawnPos>: FinalPos is on street: Strawberry Ave
  2936. <Spawn-195479>: Passenger Count: 4
  2937. <Spawn-195479>: check distance
  2938. <Spawn-195479>: check IsUpright
  2939. <Spawn-195479>: make peds visible & non persistent
  2940. <Spawn-195479>: Making ped number -1 visible
  2941. <Spawn-195479>: Making ped number -1 non peristent
  2942. <Spawn-195479>: Making ped number 0 visible
  2943. <Spawn-195479>: Making ped number 0 non peristent
  2944. <Spawn-195479>: Making ped number 1 visible
  2945. <Spawn-195479>: Making ped number 1 non peristent
  2946. <Spawn-195479>: Making ped number 2 visible
  2947. <Spawn-195479>: Making ped number 2 non peristent
  2948. <Spawn-195479>: make vehicle visible
  2949. <Spawn-195479>: do stuck check
  2950. <GenerateSpawnPos>: Not on a road!
  2951. <SixStar_SpawnQueue>: This thread took 667ms to run. Thread has a total of 2000ms to finish.
  2952. <GenerateSpawnPos>: Not on a road!
  2953. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:207612
  2954. <GenerateSpawnPos>: Not on a road!
  2955. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2956. <VehicleMonitor>: Police Riot found in spawn queue
  2957. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.446831mps
  2958. <VehicleMonitor>: Police Insurgent found in spawn queue
  2959. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.446831mps
  2960. <VehicleMonitor>: NULL found in spawn queue
  2961. <ShouldIDelete>: NULL is considered dead
  2962. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.446831mps
  2963. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2964. <ShouldIDelete>: Unmarked Buffalo is considered dead
  2965. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.446831mps
  2966. <VehicleMonitor>: Police Interceptor found in spawn queue
  2967. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.446831mps
  2968. <VehicleMonitor>: Police Insurgent found in spawn queue
  2969. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.446831mps
  2970. <VehicleMonitor>: Military Patriot found in spawn queue
  2971. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.446831mps
  2972. <SetBlip>: Setting blip now... with text:"Patriot"
  2973. <Blip Text>: setting blip text to Patriot
  2974. <True>: Not Set to rotate blip
  2975. <VehicleMonitor>: NOOSE Insurgent found in spawn queue
  2976. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.446831mps
  2977. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  2978. <ShouldIDelete>: NOOSE Stanier is considered dead
  2979. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.446831mps
  2980. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  2981. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2982. <Entitymonitor>: 46 peds were found and processed
  2983. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2984. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:208612
  2985. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2986. <VehicleMonitor>: Police Riot found in spawn queue
  2987. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.2698mps
  2988. <VehicleMonitor>: Police Insurgent found in spawn queue
  2989. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.2698mps
  2990. <VehicleMonitor>: NULL found in spawn queue
  2991. <ShouldIDelete>: NULL is considered dead
  2992. <ShouldIDelete>: NULL has no alive peds
  2993. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.2698mps
  2994. <NULL>: Moving Vehicle NULL to Delete Queue.
  2995. <Spawn-163515>: Adding this vehicle to the delete queue: fbir3
  2996. <Spawn-163515>: added this vehicle to the delete queue: fbir3
  2997. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  2998. <ShouldIDelete>: Unmarked Buffalo is considered dead
  2999. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.2698mps
  3000. <VehicleMonitor>: Police Interceptor found in spawn queue
  3001. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.2698mps
  3002. <VehicleMonitor>: Police Insurgent found in spawn queue
  3003. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.2698mps
  3004. <VehicleMonitor>: Military Patriot found in spawn queue
  3005. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.2698mps
  3006. <VehicleMonitor>: NOOSE Insurgent found in spawn queue
  3007. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.2698mps
  3008. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  3009. <ShouldIDelete>: NOOSE Stanier is considered dead
  3010. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.2698mps
  3011. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  3012. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  3013. <Spawn-75622>: Delete Time has been reached for this vehicle fbi3
  3014. <Spawn-75622>: 1 Peds from this vehicle are not off screen and/or are not far away enough to despawn... waiting to delete...
  3015. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  3016. <Spawn-197512>: Spawning a Barracks3(Barracks3) now, Time:207512 Current:209529 | QueueSize: 2
  3017. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  3018. <GenerateSpawnPos>: Player is not on hwy
  3019. <GenerateSpawnPos>: Current Street: San Andreas Ave
  3020. <GenerateSpawnPos>: Current Zone: PBOX
  3021. <SpawnAheadChance>: Odds: 0.3 | Results: 0.392171492517074 | This will spawn anywhere around
  3022. <AdjustDistance>: Spawning Distance was adjusted from 161 to 96.60001 because the player is going 6.152468mps (or is on foot)
  3023. <GenerateSpawnPos>: Finding Road spawn point
  3024. <GenerateSpawnPos>: FinalPos vector: X:146 Y:-913.5 Z:29.1875
  3025. <GenerateSpawnPos>: FinalPos is on street: Elgin Ave
  3026. <Spawn-197512>: Passenger Count: 9
  3027. <Spawn-197512>: check distance
  3028. <Spawn-197512>: check IsUpright
  3029. <Spawn-197512>: make peds visible & non persistent
  3030. <Spawn-197512>: Making ped number -1 visible
  3031. <Spawn-197512>: Making ped number -1 non peristent
  3032. <Spawn-197512>: Making ped number 0 visible
  3033. <Spawn-197512>: Making ped number 0 non peristent
  3034. <Spawn-197512>: Making ped number 1 visible
  3035. <Spawn-197512>: Making ped number 1 non peristent
  3036. <Spawn-197512>: Making ped number 2 visible
  3037. <Spawn-197512>: Making ped number 2 non peristent
  3038. <Spawn-197512>: Making ped number 3 visible
  3039. <Spawn-197512>: Making ped number 3 non peristent
  3040. <Spawn-197512>: Making ped number 4 visible
  3041. <Spawn-197512>: Making ped number 4 non peristent
  3042. <Spawn-197512>: Making ped number 5 visible
  3043. <Spawn-197512>: Making ped number 5 non peristent
  3044. <Spawn-197512>: Making ped number 6 visible
  3045. <Spawn-197512>: Making ped number 6 non peristent
  3046. <Spawn-197512>: Making ped number 7 visible
  3047. <Spawn-197512>: Making ped number 7 non peristent
  3048. <Spawn-197512>: make vehicle visible
  3049. <Spawn-197512>: do stuck check
  3050. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  3051. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:209620
  3052. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  3053. <Entitymonitor>: 54 peds were found and processed
  3054. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  3055. <VehicleMonitor>: Police Riot found in spawn queue
  3056. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.402114mps
  3057. <VehicleMonitor>: Police Insurgent found in spawn queue
  3058. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.402114mps
  3059. <VehicleMonitor>: Unmarked Buffalo found in spawn queue
  3060. <ShouldIDelete>: Unmarked Buffalo is considered dead
  3061. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.402114mps
  3062. <VehicleMonitor>: Police Interceptor found in spawn queue
  3063. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.402114mps
  3064. <VehicleMonitor>: Police Insurgent found in spawn queue
  3065. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.402114mps
  3066. <VehicleMonitor>: Military Patriot found in spawn queue
  3067. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.402114mps
  3068. <VehicleMonitor>: NOOSE Insurgent found in spawn queue
  3069. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.402114mps
  3070. <VehicleMonitor>: Barracks found in spawn queue
  3071. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.402114mps
  3072. <SetBlip>: Setting blip now... with text:"Barracks Troops"
  3073. <Blip Text>: setting blip text to Barracks Troops
  3074. <True>: Not Set to rotate blip
  3075. <VehicleMonitor>: NOOSE Stanier found in ambient queue
  3076. <ShouldIDelete>: NOOSE Stanier is considered dead
  3077. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 6.402114mps
  3078. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  3079. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  3080. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:210634
  3081. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  3082. <Entitymonitor>: 54 peds were found and processed
  3083. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  3084. <GenerateSpawnPos>: Not on a road!
  3085. <GetRandomVGroup>: No available vspawns to spawn (all full) Current Time:211651
  3086. <GenerateSpawnPos>: Not on a road!
  3087. <Spawn-199529>: Spawning a nooseriot(nooseriot) now, Time:209529 Current:211734 | QueueSize: 1
  3088. <GenerateSpawnPos>: Not on a road!
  3089. <GenerateSpawnPos>: Player is not on hwy
  3090. <GenerateSpawnPos>: Current Street: San Andreas Ave
  3091. <GenerateSpawnPos>: Current Zone: PBOX
  3092. <SpawnAheadChance>: Odds: 0.3 | Results: 0.0590732842958874 | This will spawn in front
  3093. <AdjustDistance>: Spawning Distance was adjusted from 197 to 118.2 because the player is going 6.565288mps (or is on foot)
  3094. <GenerateSpawnPos>: Finding Road spawn point
  3095. <GenerateSpawnPos>: FinalPos vector: X:71 Y:-858.75 Z:29.6875
  3096. <GenerateSpawnPos>: FinalPos is on street: Vespucci Blvd
  3097. <Spawn-199529>: Passenger Count: 6
  3098. <Spawn-199529>: check distance
  3099. <Spawn-199529>: check IsUpright
  3100. <Spawn-199529>: make peds visible & non persistent
  3101. <Spawn-199529>: Making ped number -1 visible
  3102. <Spawn-199529>: Making ped number -1 non peristent
  3103. <Spawn-199529>: Making ped number 0 visible
  3104. <Spawn-199529>: Making ped number 0 non peristent
  3105. <Spawn-199529>: Making ped number 1 visible
  3106. <Spawn-199529>: Making ped number 1 non peristent
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