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- MP CHANGELIST SINCE THURS 4TH
- (as of Wed 10th Feb)
- PLEASE NOTE: Mac version should be... fixed?
- NEW
- - Added commands to the "[DEBUG] Objects" context menu to bend and un-bend tall metal fences.
- SYNC
- - Better handling of climbing walls/fence/window sync.
- - Fixed nullpointer exception when trying to climb walls.
- - Attempt at fixing colliding cars flight.
- - Synced dying hair.
- - All double sound from combat should be fixed.
- - Prepared some sneak code, improve it/refractor/sync sneak level, not much else has changed yet.
- - Fixed shooting someone not having a hit reaction.
- - All double sound from combat should be fixed.
- - Synced sneak levels
- MODELS AND ANIMS
- -added long hair style for when wearing hats
- -adjusted some clothes to accommodate new long hat hairstyles
- -adjusted a couple of female hats
- -tweaked female long hat hair to stop pixel flickering
- ENGINE
- - Keep processing events while the game is starting up to avoid the appearance that the game has hanged.
- The new "Loading Mods" and "Loading Translations" messages are always displayed in English, because they happen
- before the translation files have been read.
- - Fixed a bug in lwjglx-debug-1.0.0.jar that spammed "No draw call seen in frame" messages.
- - Keep processing events while the game is "Reloading Lua" to avoid the appearance that the game has hanged.
- FIXES
- - Fixed corpses clipping through furniture and walls with the RBShopLooted story.
- - Fixed FMOD .bank files not being found when the current working directory is not the same as Java's -Duser.dir option.
- In theory, MacOS should never have played sound effects because of this.
- - Fix for flying cars - trailers still need work
- - Fixed quitting a car going forward made the car not respond anymore (for example if someone crashed during a roadtrip, the car became stuck).
- - Fixed shooting someone not having a hit reaction.
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