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a guest Mar 13th, 2018 65 Never
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  1.     "waypoint_objective_breach" ( "material.gdf" )
  2.     {
  3.         "template" "material.template"
  4.         "materialType" "effect"
  5.         "locale_case" "0"
  6.         "locale_test" "0"
  7.         "locale_tools" "0"
  8.         "locale_decal" "0"
  9.         "locale_Middle_East" "0"
  10.         "locale_London" "0"
  11.         "locale_Kiev" "0"
  12.         "locale_Chechnya" "0"
  13.         "locale_Generic" "0"
  14.         "locale_Duhoc" "0"
  15.         "locale_Villers" "0"
  16.         "locale_Egypt" "0"
  17.         "locale_Libya" "0"
  18.         "locale_Tunisia" "0"
  19.         "locale_Industrial" "0"
  20.         "locale_Poland" "0"
  21.         "locale_Modern_America" "0"
  22.         "usage" "<not in editor>"
  23.         "surfaceType" "<none>"
  24.         "missileClip" "0"
  25.         "bulletClip" "0"
  26.         "playerClip" "0"
  27.         "aiClip" "0"
  28.         "vehicleClip" "0"
  29.         "itemClip" "0"
  30.         "canShootClip" "0"
  31.         "aiSightClip" "0"
  32.         "noFallDamage" "0"
  33.         "noSteps" "0"
  34.         "noImpact" "0"
  35.         "noMarks" "0"
  36.         "noPenetrate" "0"
  37.         "noDrop" "0"
  38.         "slick" "0"
  39.         "ladder" "0"
  40.         "mantleOn" "0"
  41.         "mantleOver" "0"
  42.         "noLightmap" "0"
  43.         "noDynamicLight" "0"
  44.         "noCastShadow" "0"
  45.         "noReceiveDynamicShadow" "0"
  46.         "noDraw" "0"
  47.         "noFog" "1"
  48.         "drawToggle" "0"
  49.         "sky" "0"
  50.         "radialNormals" "0"
  51.         "nonColliding" "0"
  52.         "nonSolid" "0"
  53.         "transparent" "0"
  54.         "detail" "0"
  55.         "structural" "0"
  56.         "portal" "0"
  57.         "lightPortal" "0"
  58.         "origin" "0"
  59.         "physicsGeom" "0"
  60.         "hdrPortal" "0"
  61.         "hasEditorMaterial" "0"
  62.         "zFeather" "0"
  63.         "zFeatherDepth" "40"
  64.         "eyeOffsetDepth" "0"
  65.         "outdoorOnly" "0"
  66.         "falloff" "0"
  67.         "falloffBeginAngle" "35"
  68.         "falloffEndAngle" "65"
  69.         "useSpotLight" "0"
  70.         "distFalloff" "0"
  71.         "distFalloffBeginDistance" "200"
  72.         "distFalloffEndDistance" "10"
  73.         "falloffBeginColor" "1.000000 1.000000 1.000000 1.000000"
  74.         "falloffEndColor" "0.500000 0.500000 0.500000 0.500000"
  75.         "texScroll" "0"
  76.         "detailScaleX" "8"
  77.         "detailScaleY" "8"
  78.         "envMapMin" "0.2"
  79.         "envMapMax" "0.5"
  80.         "envMapExponent" "1"
  81.         "useLegacyNormalEncoding" "1"
  82.         "sort" "after effects - middle"
  83.         "customTemplate" ""
  84.         "customString" ""
  85.         "colorTint" "1.000000 1.000000 1.000000 1.000000"
  86.         "colorMap" "texture_assets\\Insertion\\waypoint_objective_breach.tga"
  87.         "detailMap" ""
  88.         "normalMap" ""
  89.         "specColorMap" ""
  90.         "cosinePowerMap" ""
  91.         "specColorStrength" "100"
  92.         "cosinePowerStrength" "100"
  93.         "tileColor" "no tile"
  94.         "tileNormal" "tile both*"
  95.         "tileSpecular" "tile both*"
  96.         "filterColor" "nomip bilinear"
  97.         "filterDetail" "mip standard (2x bilinear)*"
  98.         "filterNormal" "mip standard (2x bilinear)*"
  99.         "filterSpecular" "mip standard (2x bilinear)*"
  100.         "nopicmipColor" "1"
  101.         "nopicmipDetail" "1"
  102.         "nopicmipNormal" "0"
  103.         "nopicmipSpecular" "0"
  104.         "noStreamColor" "0"
  105.         "tessSize" "0"
  106.         "textureAtlasRowCount" "1"
  107.         "textureAtlasColumnCount" "1"
  108.         "distortionScaleX" "0.5"
  109.         "distortionScaleY" "0.5"
  110.         "distortionColorBehavior" "scales distortion strength*"
  111.         "waterMapTextureWidth" "64"
  112.         "waterMapHorizontalWorldLength" "50"
  113.         "waterMapVerticalWorldLength" "50"
  114.         "waterMapWindSpeed" "10"
  115.         "waterMapWindDirectionX" "1"
  116.         "waterMapWindDirectionY" "0"
  117.         "waterMapAmplitude" "60"
  118.         "waterColorR" "0.2"
  119.         "waterColorG" "0.3"
  120.         "waterColorB" "0.4"
  121.         "formatColor" "<auto compression>*"
  122.         "formatDetail" "<auto compression>*"
  123.         "formatSpecular" "<auto compression>*"
  124.         "formatNormal" "<auto compression>*"
  125.         "blendFunc" "Blend"
  126.         "customBlendOpRgb" "Add*"
  127.         "customBlendOpAlpha" "Add*"
  128.         "srcCustomBlendFunc" "One*"
  129.         "destCustomBlendFunc" "One*"
  130.         "srcCustomBlendFuncAlpha" "One*"
  131.         "destCustomBlendFuncAlpha" "One*"
  132.         "alphaTest" "Always*"
  133.         "depthTest" "Disable"
  134.         "depthWrite" "<auto>*"
  135.         "cullFace" "None"
  136.         "polygonOffset" "None*"
  137.         "showAdvancedOptions" "<none>*"
  138.         "colorWriteRed" "Enable"
  139.         "colorWriteGreen" "Enable"
  140.         "colorWriteBlue" "Enable"
  141.         "colorWriteAlpha" "Enable"
  142.         "stencilOpFail1" "Keep"
  143.         "stencilOpZFail1" "Keep"
  144.         "stencilOpPass1" "Keep"
  145.         "stencilOpFail2" "Keep"
  146.         "stencilOpZFail2" "Keep"
  147.         "stencilOpPass2" "Keep"
  148.         "stencilFunc1" "Always"
  149.         "stencilFunc2" "Always"
  150.         "stencil" "Disable"
  151.     }
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