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- Starting a 'Publish' compile.
- Starting compilation of cp_wildwood_a1
- Valve Software - vbsp.exe (Aug 2 2018)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_wildwood_a1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/cp_wildwood_a1/winter/blendgraveltograss001_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 20 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_wildwood_a1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_jungle_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_jungle_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_jungle_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_jungle_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (196304 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 325 texinfos to 163
- Reduced 22 texdatas to 21 (493 bytes to 475)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_wildwood_a1.bsp
- Wrote ZIP buffer, estimated size 555, actual size 475
- 0 seconds elapsed
- Valve Software - vvis.exe (Aug 2 2018)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_wildwood_a1.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_wildwood_a1.prt
- 817 portalclusters
- 2188 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (8)
- Optimized: 1420 visible clusters (0.95%)
- Total clusters visible: 149777
- Average clusters visible: 183
- Building PAS...
- Average clusters audible: 657
- visdatasize:150796 compressed from 169936
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_wildwood_a1.bsp
- 8 seconds elapsed
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_wildwood_a1.bsp
- Setting up ray-trace acceleration structure... Done (2.98 seconds)
- 3269 faces
- 1435795 square feet [206754592.00 square inches]
- 24 Displacements
- 52230 Square Feet [7521193.00 Square Inches]
- 3269 patches before subdivision
- 98827 patches after subdivision
- sun extent from map=0.034899
- 90 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (150)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
- transfers 6398017, max 483
- transfer lists: 48.8 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(758418, 654234, 630100)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(150181, 100437, 80132)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(32691, 17665, 12223)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(7348, 3260, 1986)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(1683, 622, 338)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(389, 121, 59)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(91, 24, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(21, 5, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(5, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0332 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 52/1024 2496/49152 ( 5.1%)
- brushes 519/8192 6228/98304 ( 6.3%)
- brushsides 3425/65536 27400/524288 ( 5.2%)
- planes 1506/65536 30120/1310720 ( 2.3%)
- vertexes 5295/65536 63540/786432 ( 8.1%)
- nodes 2065/65536 66080/2097152 ( 3.2%)
- texinfos 163/12288 11736/884736 ( 1.3%)
- texdata 21/2048 672/65536 ( 1.0%)
- dispinfos 24/0 4224/0 ( 0.0%)
- disp_verts 1944/0 38880/0 ( 0.0%)
- disp_tris 3072/0 6144/0 ( 0.0%)
- disp_lmsamples 134392/0 134392/0 ( 0.0%)
- faces 3269/65536 183064/3670016 ( 5.0%)
- hdr faces 3269/65536 183064/3670016 ( 5.0%)
- origfaces 1625/65536 91000/3670016 ( 2.5%)
- leaves 2118/65536 67776/2097152 ( 3.2%)
- leaffaces 3803/65536 7606/131072 ( 5.8%)
- leafbrushes 1386/65536 2772/131072 ( 2.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 21887/512000 87548/2048000 ( 4.3%)
- edges 12199/256000 48796/1024000 ( 4.8%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 90/8192 7920/720896 ( 1.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 304/32768 3040/327680 ( 0.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4722/65536 9444/131072 ( 7.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 50/512 17600/180224 ( 9.8%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 2334244/0 ( 0.0%)
- visdata [variable] 150796/16777216 ( 0.9%)
- entdata [variable] 77976/393216 (19.8%)
- LDR ambient table 2118/65536 8472/262144 ( 3.2%)
- HDR ambient table 2118/65536 8472/262144 ( 3.2%)
- LDR leaf ambient 2118/65536 59304/1835008 ( 3.2%)
- HDR leaf ambient 12278/65536 343784/1835008 (18.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2974 ( 0.0%)
- pakfile [variable] 185583/0 ( 0.0%)
- physics [variable] 196304/4194304 ( 4.7%)
- physics terrain [variable] 1946/1048576 ( 0.2%)
- Level flags = 2
- Total triangle count: 8782
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_wildwood_a1.bsp
- 2 minutes, 48 seconds elapsed
- C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_wildwood_a1.bsp -> C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_wildwood_a1.bsp
- 1 File(s) copied
- CompilePal - Automated Packaging
- Finding sources of game content...
- Found search paths...
- Found wildcard path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\bin
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\download
- Reading BSP...
- Initializing pak file...
- Writing file list...
- Running bspzip...
- Opening bsp file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_wildwood_a1.bsp
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/models/jungle/tree01aleaves.mdl
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/models/jungle/tree01aleaves.dx80.vtx
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/models/jungle/tree01aleaves.dx90.vtx
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/models/jungle/tree01aleaves.phy
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/models/jungle/tree01aleaves.sw.vtx
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/models/jungle/tree01aleaves.vvd
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/jungle/leaf_grid_03.vmt
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/jungle/leaf_grid_03.vtf
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/models/jungle/tree01a.mdl
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/models/jungle/tree01a.dx80.vtx
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/models/jungle/tree01a.dx90.vtx
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/models/jungle/tree01a.phy
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/models/jungle/tree01a.sw.vtx
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/models/jungle/tree01a.vvd
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/jungle/tree01/tree01.vmt
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/jungle/tree01/tree01.vtf
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/skybox/sky_jungle_01bk.vmt
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/Skybox/sky_jungle_01bk.vtf
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/skybox/sky_jungle_01bk.vtf
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/skybox/sky_jungle_01dn.vmt
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/Skybox/sky_jungle_01dn.vtf
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/skybox/sky_jungle_01dn.vtf
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/skybox/sky_jungle_01ft.vmt
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/Skybox/sky_jungle_01ft.vtf
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/skybox/sky_jungle_01ft.vtf
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/skybox/sky_jungle_01lf.vmt
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/Skybox/sky_jungle_01lf.vtf
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/skybox/sky_jungle_01lf.vtf
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/skybox/sky_jungle_01rt.vmt
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/Skybox/sky_jungle_01rt.vtf
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/skybox/sky_jungle_01rt.vtf
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/skybox/sky_jungle_01up.vmt
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/Skybox/sky_jungle_01up.vtf
- Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/skybox/sky_jungle_01up.vtf
- Writing new bsp file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_wildwood_a1.bsp
- Valve Software - bspzip.exe (Aug 2 2018)
- Finished!
- ---------------------
- 8 materials found
- 2 models found
- 0 particle files found
- 0 sounds found
- additional files:
- ---------------------
- 'Publish' compile finished in 00:03:00
- 2 errors/warnings logged:
- 2 errors/warnings logged for cp_wildwood_a1:
- ● 2x: Caution: Can't load skybox file [sub:1] to build the default cubemap!
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