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Compile Pal compile log

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Apr 14th, 2019
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  1. Starting a 'Publish' compile.
  2. Starting compilation of cp_wildwood_a1
  3. Valve Software - vbsp.exe (Aug 2 2018)
  4. 4 threads
  5. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  6. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_wildwood_a1.vmf
  7. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  8. Patching WVT material: maps/cp_wildwood_a1/winter/blendgraveltograss001_wvt_patch
  9. fixing up env_cubemap materials on brush sides...
  10. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. Processing areas...done (0)
  13. Building Faces...done (0)
  14. Chop Details...done (0)
  15. Find Visible Detail Sides...
  16. Merged 20 detail faces...done (0)
  17. Merging details...done (0)
  18. FixTjuncs...
  19. PruneNodes...
  20. WriteBSP...
  21. done (0)
  22. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_wildwood_a1.prt...Building visibility clusters...
  23. done (0)
  24. *** Error: Skybox vtf files for skybox/sky_jungle_01 weren't compiled with the same size texture and/or same flags!
  25. Can't load skybox file skybox/sky_jungle_01 to build the default cubemap!
  26. *** Error: Skybox vtf files for skybox/sky_jungle_01 weren't compiled with the same size texture and/or same flags!
  27. Can't load skybox file skybox/sky_jungle_01 to build the default cubemap!
  28. Finding displacement neighbors...
  29. Finding lightmap sample positions...
  30. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  31. Building Physics collision data...
  32. done (0) (196304 bytes)
  33. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  34. Compacting texture/material tables...
  35. Reduced 325 texinfos to 163
  36. Reduced 22 texdatas to 21 (493 bytes to 475)
  37. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_wildwood_a1.bsp
  38. Wrote ZIP buffer, estimated size 555, actual size 475
  39. 0 seconds elapsed
  40. Valve Software - vvis.exe (Aug 2 2018)
  41. 4 threads
  42. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_wildwood_a1.bsp
  43. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_wildwood_a1.prt
  44. 817 portalclusters
  45. 2188 numportals
  46. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  47. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (8)
  48. Optimized: 1420 visible clusters (0.95%)
  49. Total clusters visible: 149777
  50. Average clusters visible: 183
  51. Building PAS...
  52. Average clusters audible: 657
  53. visdatasize:150796 compressed from 169936
  54. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_wildwood_a1.bsp
  55. 8 seconds elapsed
  56. Valve Software - vrad.exe SSE (Jul 18 2018)
  57.  
  58. Valve Radiosity Simulator
  59. 4 threads
  60. [Reading texlights from 'lights.rad']
  61. unknown light specifier type - lights
  62.  
  63. [56 texlights parsed from 'lights.rad']
  64.  
  65. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_wildwood_a1.bsp
  66. Setting up ray-trace acceleration structure... Done (2.98 seconds)
  67. 3269 faces
  68. 1435795 square feet [206754592.00 square inches]
  69. 24 Displacements
  70. 52230 Square Feet [7521193.00 Square Inches]
  71. 3269 patches before subdivision
  72. 98827 patches after subdivision
  73. sun extent from map=0.034899
  74. 90 direct lights
  75. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (150)
  76. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
  77. transfers 6398017, max 483
  78. transfer lists: 48.8 megs
  79. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  80. Bounce #1 added RGB(758418, 654234, 630100)
  81. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  82. Bounce #2 added RGB(150181, 100437, 80132)
  83. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  84. Bounce #3 added RGB(32691, 17665, 12223)
  85. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  86. Bounce #4 added RGB(7348, 3260, 1986)
  87. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  88. Bounce #5 added RGB(1683, 622, 338)
  89. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  90. Bounce #6 added RGB(389, 121, 59)
  91. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  92. Bounce #7 added RGB(91, 24, 10)
  93. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  94. Bounce #8 added RGB(21, 5, 2)
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #9 added RGB(5, 1, 0)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #10 added RGB(1, 0, 0)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #11 added RGB(0, 0, 0)
  101. Build Patch/Sample Hash Table(s).....Done<0.0332 sec>
  102. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  103. FinalLightFace Done
  104. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  105. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
  106. Writing leaf ambient...done
  107. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (1)
  108.  
  109. Ready to Finish
  110.  
  111. Object names Objects/Maxobjs Memory / Maxmem Fullness
  112. ------------ --------------- --------------- --------
  113. models 52/1024 2496/49152 ( 5.1%)
  114. brushes 519/8192 6228/98304 ( 6.3%)
  115. brushsides 3425/65536 27400/524288 ( 5.2%)
  116. planes 1506/65536 30120/1310720 ( 2.3%)
  117. vertexes 5295/65536 63540/786432 ( 8.1%)
  118. nodes 2065/65536 66080/2097152 ( 3.2%)
  119. texinfos 163/12288 11736/884736 ( 1.3%)
  120. texdata 21/2048 672/65536 ( 1.0%)
  121. dispinfos 24/0 4224/0 ( 0.0%)
  122. disp_verts 1944/0 38880/0 ( 0.0%)
  123. disp_tris 3072/0 6144/0 ( 0.0%)
  124. disp_lmsamples 134392/0 134392/0 ( 0.0%)
  125. faces 3269/65536 183064/3670016 ( 5.0%)
  126. hdr faces 3269/65536 183064/3670016 ( 5.0%)
  127. origfaces 1625/65536 91000/3670016 ( 2.5%)
  128. leaves 2118/65536 67776/2097152 ( 3.2%)
  129. leaffaces 3803/65536 7606/131072 ( 5.8%)
  130. leafbrushes 1386/65536 2772/131072 ( 2.1%)
  131. areas 2/256 16/2048 ( 0.8%)
  132. surfedges 21887/512000 87548/2048000 ( 4.3%)
  133. edges 12199/256000 48796/1024000 ( 4.8%)
  134. LDR worldlights 0/8192 0/720896 ( 0.0%)
  135. HDR worldlights 90/8192 7920/720896 ( 1.1%)
  136. leafwaterdata 0/32768 0/393216 ( 0.0%)
  137. waterstrips 304/32768 3040/327680 ( 0.9%)
  138. waterverts 0/65536 0/786432 ( 0.0%)
  139. waterindices 4722/65536 9444/131072 ( 7.2%)
  140. cubemapsamples 0/1024 0/16384 ( 0.0%)
  141. overlays 50/512 17600/180224 ( 9.8%)
  142. LDR lightdata [variable] 0/0 ( 0.0%)
  143. HDR lightdata [variable] 2334244/0 ( 0.0%)
  144. visdata [variable] 150796/16777216 ( 0.9%)
  145. entdata [variable] 77976/393216 (19.8%)
  146. LDR ambient table 2118/65536 8472/262144 ( 3.2%)
  147. HDR ambient table 2118/65536 8472/262144 ( 3.2%)
  148. LDR leaf ambient 2118/65536 59304/1835008 ( 3.2%)
  149. HDR leaf ambient 12278/65536 343784/1835008 (18.7%)
  150. occluders 0/0 0/0 ( 0.0%)
  151. occluder polygons 0/0 0/0 ( 0.0%)
  152. occluder vert ind 0/0 0/0 ( 0.0%)
  153. detail props [variable] 1/12 ( 8.3%)
  154. static props [variable] 1/2974 ( 0.0%)
  155. pakfile [variable] 185583/0 ( 0.0%)
  156. physics [variable] 196304/4194304 ( 4.7%)
  157. physics terrain [variable] 1946/1048576 ( 0.2%)
  158.  
  159. Level flags = 2
  160.  
  161. Total triangle count: 8782
  162. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_wildwood_a1.bsp
  163. 2 minutes, 48 seconds elapsed
  164. C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_wildwood_a1.bsp -> C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_wildwood_a1.bsp
  165. 1 File(s) copied
  166. CompilePal - Automated Packaging
  167. Finding sources of game content...
  168. Found search paths...
  169. Found wildcard path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\
  170. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf
  171. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\bin
  172. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\download
  173. Reading BSP...
  174. Initializing pak file...
  175. Writing file list...
  176. Running bspzip...
  177. Opening bsp file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_wildwood_a1.bsp
  178. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/models/jungle/tree01aleaves.mdl
  179. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/models/jungle/tree01aleaves.dx80.vtx
  180. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/models/jungle/tree01aleaves.dx90.vtx
  181. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/models/jungle/tree01aleaves.phy
  182. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/models/jungle/tree01aleaves.sw.vtx
  183. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/models/jungle/tree01aleaves.vvd
  184. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/jungle/leaf_grid_03.vmt
  185. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/jungle/leaf_grid_03.vtf
  186. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/models/jungle/tree01a.mdl
  187. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/models/jungle/tree01a.dx80.vtx
  188. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/models/jungle/tree01a.dx90.vtx
  189. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/models/jungle/tree01a.phy
  190. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/models/jungle/tree01a.sw.vtx
  191. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/models/jungle/tree01a.vvd
  192. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/jungle/tree01/tree01.vmt
  193. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/jungle/tree01/tree01.vtf
  194. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/skybox/sky_jungle_01bk.vmt
  195. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/Skybox/sky_jungle_01bk.vtf
  196. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/skybox/sky_jungle_01bk.vtf
  197. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/skybox/sky_jungle_01dn.vmt
  198. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/Skybox/sky_jungle_01dn.vtf
  199. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/skybox/sky_jungle_01dn.vtf
  200. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/skybox/sky_jungle_01ft.vmt
  201. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/Skybox/sky_jungle_01ft.vtf
  202. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/skybox/sky_jungle_01ft.vtf
  203. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/skybox/sky_jungle_01lf.vmt
  204. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/Skybox/sky_jungle_01lf.vtf
  205. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/skybox/sky_jungle_01lf.vtf
  206. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/skybox/sky_jungle_01rt.vmt
  207. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/Skybox/sky_jungle_01rt.vtf
  208. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/skybox/sky_jungle_01rt.vtf
  209. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/skybox/sky_jungle_01up.vmt
  210. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/Skybox/sky_jungle_01up.vtf
  211. Adding file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf/materials/skybox/sky_jungle_01up.vtf
  212. Writing new bsp file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_wildwood_a1.bsp
  213.  
  214. Valve Software - bspzip.exe (Aug 2 2018)
  215. Finished!
  216. ---------------------
  217. 8 materials found
  218. 2 models found
  219. 0 particle files found
  220. 0 sounds found
  221. additional files:
  222. ---------------------
  223. 'Publish' compile finished in 00:03:00
  224. 2 errors/warnings logged:
  225. 2 errors/warnings logged for cp_wildwood_a1:
  226. ● 2x: Caution: Can't load skybox file [sub:1] to build the default cubemap!
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