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D2 1.14a Patch Notes

a guest Mar 10th, 2016 912 Never
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  1. --------------------------------------------------------------------------
  2.   Diablo II Version History
  3. --------------------------------------------------------------------------
  4.  
  5. Diablo II v1.14a Patch Notes
  6.  
  7. Specific Changes & Improvements
  8. - No need to run in XP mode anymore, Windows 7, 8.1, and 10 compatibility complete
  9. - Mac installer and compatibility for 10.10 and 10.11 has arrived
  10. - First client run will migrate saved characters to avoid issues from Windows system
  11.   admin changes
  12.  
  13. Known Issues
  14. - Mac 10.9 and earlier are not supported
  15.  
  16.  
  17. --------------------------------------------------------------------------
  18. - Patch 1.13d
  19. --------------------------------------------------------------------------
  20.  
  21.     New Features
  22.    
  23. - Ignoring players is now saved between sessions of the game. All ignores are now
  24.   written out to disk (file: 'ignorelist'). This feature can be toggled by issuing
  25.   the command '/ignorepersist'.
  26. - Users can now filter messages based on content by issuing the command
  27.   '/filtermsg <content>'. To unfilter content issue the command
  28.   '/unfiltermsg <content>'. (The maximum length of a filter pattern is 128
  29.   characters)
  30. - Users can now set their home channel by issuing a new Battle.net chat command
  31.   '/home <channel name>' while in the Battle.net chat interface.
  32. - Users can return to their home channel at any time by issuing the command '/home'
  33.   while in the Battle.net chat interface.
  34.  
  35.     Major Bugs
  36.  
  37. - Fixed a known dupe method.
  38. - Fixed another issue where players were able to stack auras in an unintended way.
  39.  
  40.     Minor Bugs
  41.  
  42. - Fixed a bug where Mercenaries wouldn't have multiple auras active when they
  43.   should have.
  44. - Fixed an issue where players could create games prefixed with color codes.
  45. - Potentially fixed an issue where players would be disconnected when watching the
  46.   cinematics when in a Battle.net game.
  47. - Fixed an issue where the game would crash when running in windowed mode with
  48.   sound disabled and the game tried to play a cinematic.
  49.  
  50.     Battle.net Chat Reminder
  51.    
  52. Battle.net provides a number of ways to manage in-game spam and communication from
  53. other players. Some of these commands are:
  54.  
  55.   /options ignorepublic (/o igpub)
  56.   - Ignores messages in public chat channels from anyone who isn't on your
  57.     friends list.
  58.  
  59.   /options unignorepublic (/o uigpub)
  60.   - Reallows messages in public chat channels from anyone who isn't in your
  61.     friends list.
  62.    
  63.   /options ignoreprivate (/o igpriv)
  64.   - While in private chat channels you will not receive messages from anyone who
  65.     isn't in your friends list.
  66.    
  67.   /options unignoreprivate (/o uigpriv)
  68.   - Re-allows messages in private chat channels from anyone who isn't in your
  69.     friends list.
  70.    
  71.   /options ignorewhispers (/o igw)
  72.   - Ignore whispers from anyone who isn't in your friends list.
  73.  
  74.   /options unignorewhispers (/o unigw)
  75.   - Reallows whispers from all users.
  76.  
  77. --------------------------------------------------------------------------
  78. - Patch 1.13c
  79. --------------------------------------------------------------------------
  80.  
  81.      A new Mystery has been revealed!
  82.  
  83. - Adventurers of Sanctuary are hereby warned once again, that a new challenge
  84.   awaits you. Within Diablo's Bosses, spanning across the world from the
  85.   ancient Monastery Catacombs to the Throne of Destruction, is where you'll
  86.   find what you seek...
  87.  
  88.  
  89.      Major Bugs
  90.      
  91. - Fixed an item dupe bug.
  92. - Video improvements for Intel Mac machines with OS 10.5 or greater.
  93. - Fixed an issue where some players could kill other players while in town
  94.   ("TPPK").
  95. - Fixed an issue where some players could disconnect other players when
  96.   they had too many active states.
  97. - Fixed two issues where players could stack auras in an unintended way.
  98.  
  99.  
  100.      Minor Bugs
  101.      
  102. - Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed
  103.   before spawning summoned minions (Before he would only check for Uber Baal).
  104. - The game will no longer stop and then restart the game music after the
  105.   window loses and then regains focus.
  106. - Fixed an issue where the game window would minimize when running in
  107.   windowed mode when it lost focus.
  108. - Fixed an issue where the game window wouldn't center properly when it
  109.   was created.
  110. - Fangskin should now properly drop loot in Hell difficulty.
  111. - Fixed an issue where auras were not re-applied to your mercenary after
  112.   it was resurrected.
  113. - Fixed an issue where if you had two items which provided auras to
  114.   a mercenary and you unequipped one, the aura from the remaining
  115.   item never became active.
  116. - Fixed an issue where the Paladin class runeword 'Principle' wasn't
  117.   having all of its stats applied properly.
  118. - Fixed an issue where the Paladin's Charge ability would become locked
  119.   out if Holy Shield faded while charging.
  120. - Fixed an issue where the Barbarian's Leap ability could become locked
  121.   out if they were hit when they started to leap.
  122.  
  123.  
  124.      Specific changes/improvements    
  125.  
  126. - Respecialization is now possible! Completing the 'Den of Evil' quest
  127.   will now additionally reward 1 free respec which can be saved. Players
  128.   who have already completed this quest should receive 1 free respec in
  129.   Hell difficulty.
  130. - Increased the drop rate of high runes.
  131. - Support for blit scaling in windowed mode. The game can now be
  132.   maximized to the largest 4:3 resolution supported (hooray widescreen users).
  133. - Some rare drop items now have an orange color. i.e. Runes and items
  134.   required for Uber Tristam.
  135. - Modified the gold bank limit to be a flat cap not bound by level.
  136. - Removed the requirements to create a hardcore character.
  137. - Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
  138. - Uber Mephisto and Uber Baal's summoned minions no longer give experience.
  139. - Removed Oblivion Knight's Iron Maiden curse.
  140. - Hellfire Torch Firestorm proc rate has been reduced to 5%.
  141. - Users can now toggle the display of text over the Health and Mana
  142.   globes by clicking on the bottom area of each orb.
  143. - When creating a single player game, each difficulty button is now bound
  144.   to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
  145. - The 'Enter Chat' Button in the battle.net waiting room is now
  146.   bound to the 'Enter' key.
  147. - Added the windows system buttons to the game window (MIN, MAX, CLOSE).
  148. - Added new command line parameter '-nofixaspect' which allows users to
  149.   not fix the aspect ratio to 4:3 when maximizing in windowed mode.
  150.   This lets the game 'stretch' to fill your monitor.
  151. - Added support for '-sndbkg' command line switch. This enables sound
  152.   in background.
  153. - Added the following aliases for pre-existing command line options,
  154.   '-nosound', '-window', and '-windowed'.
  155.  
  156.  
  157.      Revised Skill balance for Player Character classes
  158.  
  159.  
  160.      Amazon
  161.      
  162. - Immolation Arrow - Increased radius of Explosion effect by 33% and
  163.   Immolation effect by 50%.
  164. - Immolation Arrow - Explosion effect damage increased by 20%.
  165. - Immolation Arrow - Increased base duration by 33%.
  166.  
  167.  
  168.      Assassin
  169.  
  170. - Dragon Claw - Synergy receives 4% additional damage per point of Claw Mastery.
  171. - Dragon Talon - The bonus to Attack Rating per point has been increased to 35.
  172. - Shadow Master - Increased resistance range per point from 5-80 to 5-90.
  173. - Combo points awarded by combo moves now last 15 seconds, up from 9.
  174.  
  175.  
  176.      Barbarian
  177.      
  178. - Whirlwind - Reduced initial mana cost by 50%.
  179. - Masteries - Changed critical strike chance from 0-25 to 0-35.
  180.  
  181.  
  182.      Paladin
  183.      
  184. - Blessed Hammer - No longer ignores resistances of undead and demons.
  185.  
  186.  
  187.      Druid
  188.      
  189. - Werebear - Damage bonus increased by 15% across all ranks.
  190. - Werebear - Increased health by 25% and armor by 1% per point.
  191. - Shockwave - Synergy from Maul adds 5% damage per point.
  192.  
  193.  
  194.      Necromancer
  195.      
  196. - Blood Golem - Removed negative shared life effect (player no longer
  197.   loses life when the golem takes damage).
  198. - Corpse Explosion - Increased base damage dealt from 60% - 100%
  199.   to 70% - 120% of corpses health.
  200. - Poison Nova - Increased base damage by 15%.
  201.  
  202.  
  203.      Sorceress
  204.      
  205. - Firewall - Synergy receives 1% damage per point of Inferno and
  206.   4% per point of Warmth.
  207. - Blaze - Synergy receives 1% damage per point of Firewall
  208.   and 4% per point of Warmth.
  209. - Hydra - Increased base damage by 15% per rank.
  210. - Hydra - Increased base speed of Hydra projectile.
  211. - Hydra - Reduced cooldown by 25%.
  212.  
  213.  
  214. --------------------------------------------------------------------------
  215. - Patch 1.13b (Public Test Realm)
  216. --------------------------------------------------------------------------
  217.  
  218. --------------------------------------------------------------------------
  219. - Patch 1.13a (Public Test Realm)
  220. --------------------------------------------------------------------------
  221.  
  222. --------------------------------------------------------------------------
  223. - Patch 1.12
  224. --------------------------------------------------------------------------
  225.  
  226.      Downloadable Installer Support
  227.  
  228. - If all required Diablo 2 '.MPQ' files are installed on the
  229.   hard drive, the game will no longer require the CD to play.
  230.  
  231.    For users that originally performed a 'Full Installation'
  232.    and wish to run without the CD, all '.MPQ' files should
  233.    be copied from the Diablo 2 CDs to the Diablo 2 directory.  
  234.    Most users will only need to copy D2Music.mpq from the
  235.    Diablo 2 Play CD and/or D2xMusic.mpq from the Lord of
  236.    Destruction CD.  Mac users will need to copy these music
  237.    files and rename them to 'Diablo II Music' and
  238.    'Diablo II Expansion Music' respectively.
  239.  
  240.    Anyone who did not perform a 'Full Installation' will need
  241.    to re-install from CD again to ultimately play without the CD.  
  242.    In this case, a 'Full Installation' is required, followed by file
  243.    copy step noted above.
  244.  
  245.      Bug Fixes
  246.  
  247. - Fixed an incompatibility between Rosetta and OpenGL mode on Intel Mac.
  248.  
  249. --------------------------------------------------------------------------
  250. - Patch 1.11b
  251. --------------------------------------------------------------------------
  252.  
  253. FIXES:
  254. - Fixed a bug that could cause a crash when you return to chat after
  255.   playing a game on Battle.net.
  256. - Fixed a bug that could cause a crash when the runeword "Peace" was
  257.   equipped on a hireling.
  258.  
  259. --------------------------------------------------------------------------
  260. - Patch 1.11
  261. --------------------------------------------------------------------------
  262.  
  263.  
  264.      A new Mystery has been revealed!
  265.  
  266. - Players of Hell Difficulty Realm games are hereby warned once again,
  267.   that a series of new and challenging tests await you! The answer lies
  268.   within Diablo's Bosses, which span across the world from the Den of Evil
  269.   to the Throne of Destruction...
  270.  
  271.  
  272.      New Items
  273.  
  274. - Added 10 New Runewords.
  275. - Added new Unique Items that will drop from Special Bosses.
  276.  
  277.  
  278.      Hireling Enhancements
  279.  
  280. - Players can purchase hirelings that are within 1-5 levels below their
  281.   own level.  
  282. - The rate at which hirelings gain experience has been increased.  They
  283.   should now stay closer to the player's level.
  284.  
  285.  
  286.      Major Bugs
  287.  
  288. - Creating a town portal when corpses or other objects entirely fill the
  289.   area where the portal will appear in town will no longer crash the game.
  290. - Skills obtained from runewords created while the item is equipped will
  291.   no longer disconnect you from Battle.net when chosen.
  292. - Barbarians will no longer become stuck when using Whirlwind right after
  293.   Inferno from the unique item Balrog Blade Flamebellow.
  294. - German, Spanish, and Polish users will no longer crash when the mouse
  295.   cursor moves over an item that grants an Aura while equipped.
  296. - The game will no longer crash when selecting a skill granted by a weapon
  297.   at the same time as switching weapons with the W key.
  298. - Dying or being requested to trade while changing the key configuration
  299.   will no longer cause you to get stuck.
  300. - The "Missile Firing too far" assertion error has been corrected.
  301. - Attempting to sell a Horadric Cube or a quest item to an NPC by holding
  302.   Control while clicking will no longer disconnect you from Battle.net.
  303.  
  304.  
  305.      Minor Bugs
  306.  
  307. - Running the game with -install no longer causes the game to be installed
  308.   as a Windows Service.  -install is now ignored.
  309. - Sometimes the seals in Diablo's lair would not activate.  This has been
  310.   corrected.
  311. - Character expiration messages have been updated to reflect the
  312.   expiration policy implemented in patch 1.10.
  313. - Unidentified items sometimes caused other set items to display green for
  314.   items the player does not have.  This has been corrected.
  315. - The German mouseover text for the Ist rune has been corrected.
  316. - Account recovery is now allowed for existing accounts whose name is only
  317.   one or two characters.
  318. - When leaving a game on Battle.net, you will now be brought back to the
  319.   channel in which you were previously.
  320. - Transmuting an ethereal item now retains the ethereal stats bonuses.
  321. - In Japanese Lord of Destruction, items that add to all Assassin skills
  322.   incorrectly stated in their mouseover text that they added to all Druid
  323.   skills.  This has been corrected.
  324. - Battle.net messages for non-English versions have been corrected.
  325.  
  326.  
  327.      Fixed Game Exploits
  328.  
  329. - It is no longer possible to bypass the 10-second hostility timer by
  330.   activating a waypoint at the same time as declaring hostility.
  331. - Uber Diablo is no longer killed when Shenk the Overseer or Blood Raven
  332.   die nearby.
  333. - Necromancers with Trang-Oul's Set equipped could sometimes become
  334.   invincible to attack.  This has been corrected.
  335. - Blessed Hammer no longer remains active while in town, preventing
  336.   players from subsequently declaring hostility and having the hammers hit
  337.   other players for damage.
  338. - Set items retained their multi-piece bonuses after the player died, even
  339.   though they were removed.  This has been corrected.
  340. - Items with skill-charging effects will no longer give synergy bonuses to
  341.   skills when equipped on a character without those skills.
  342. - Pasting from the Clipboard no longer allows the creation of characters
  343.   with more than one dash or underscore in their name.
  344.  
  345. --------------------------------------------------------------------------
  346. - Patch 1.10
  347. --------------------------------------------------------------------------
  348.  
  349.    
  350.      Mysterious World-event
  351.  
  352. - Players of Hell difficulty Realm games are hereby warned that a new,
  353.   challenging world-event has been added to Diablo II version 1.10.
  354.   Players of Hardcore characters should be even more wary when
  355.   encountering Superunique monsters during an active world event. Be
  356.   prepared to execute a hasty Save and Exit, if your situation seems too
  357.   dangerous.
  358.  
  359.  
  360.      Fundamental architecture changes/improvements
  361.  
  362. - The skill and monster systems are now completely data-driven. Skill
  363.   balancing is simpler and quicker.  Monster control/populating/creation
  364.   is simpler. Although done for our needs, mod-makers should like these
  365.   changes, too. A major result is that nearly any skill can be used by any
  366.   character class.
  367. - A skill now may have synergy Bonuses (similar to masteries) applied by
  368.   putting points into other skills.
  369. - The player stats and inventory system has been completely redone to
  370.   run more efficiently, improving server performance and stability.
  371. - The collision detection system has been sped up significantly. Again,
  372.   improving server performance.
  373.  
  374.  
  375.      Specific changes/improvements
  376.  
  377. - Increased difficulty for high-level players to reduce future
  378.   exploitation of the game system.
  379. - Made monsters tougher
  380. - Beefed up monster difficulty in Act V, Nightmare, and Hell
  381.   difficulties. This was accomplished by improving monster stats (hp, ac,
  382.   etc.) and by boosting their AI/behavior in NM and Hell difficulties
  383.   (that is, by making decisions more often and by simply moving faster).
  384.   In Nightmare and Hell difficulties monster damages have generally been
  385.   increased -- dramatically in some cases.
  386. - Reduced the effectiveness of Experience runs, power-leveling, and
  387.   leeching.
  388. - Added randomized (especially ranged-attack) monsters to Nightmare and
  389.   Hell Act V - e.g., Burning Dead, Imps, etc.
  390. - Increased the Experience attached to most Act V monsters in Normal,
  391.   Nightmare, & Hell difficulties.
  392. - Reduced the HP of (Act V) Barbarian soldiers in Nightmare and Hell
  393.   difficulties.
  394. - Increased the rate of occurrence of Unique monsters in Hell
  395.   difficulty.
  396. - Reduced the party member Experience sharing to 0 beyond a maximum
  397.   distance of about 2 screens from the monster death. This prevents
  398.   low-level characters from joining a party and then staying completely
  399.   out of harm's way while still getting Experience.
  400. - Increased the Experience penalty for Clvl 70+ as follows: Clvl 1 - 69:
  401.   100% Experience Clvl 70 - 99: 85% - 0.8% Experience (approximately
  402.   exponential decaying)
  403. - Encouraged players to play in more of the Diablo II
  404.   areas/locations/levels.
  405. - Reduced drops from the most-run SuperUnique monsters, ThreshSocket and
  406.   Pindleskin.
  407. - Cut Experience and reduced drops in the Cow level.
  408. - Randomized the monster populations more thoroughly throughout Act V in
  409.   Nightmare and Hell difficulties, including the addition of 'guest
  410.   monsters' from other Acts.
  411. - Increased the number of Unique monsters in each area and difficulty.
  412.  
  413.    
  414.     Improved various Items
  415.  
  416. - Improved the attributes for newly-dropped Rare Armor, Helms, and most
  417.   Weapons.
  418. - Added over 100 new Unique Items, of which 29 can be found only in
  419.   Ladder games.
  420.  
  421.  
  422.  
  423.     Revised Skill balance for all Player Character classes
  424.  
  425.  
  426.     Amazon Javelin and Spear Skills
  427.  
  428. - Jab - Increased Attack Rating.
  429. - Power Strike - Increased Attack Rating and Damage done to targets.
  430.   Added skill synergy bonuses.
  431. - Poison Javelin - Increased the total amount of Poison Damage and
  432.   Duration. Added skill synergy bonuses.
  433. - Impale - Increased Attack Rating. Increased Damage.
  434. - Lightning Bolt - Increased Lightning Damage. Added skill synergy
  435.   bonuses.
  436. - Charged Strike - Increased the number of Charged Bolts released.
  437.   Reduced average Lightning Damage. Added skill synergy bonuses.
  438. - Plague Javelin - Added an Attack Rating bonus. Increased Poison
  439.   Damage.  Increased Poison Duration. Lowered Mana cost per level of
  440.   skill. Added skill synergy bonuses.
  441. - Lightning Strike - Reduced the average Lightning Damage. Added skill
  442.   synergy bonuses.
  443. - Lightning Fury - Rebalanced by increasing the average Lightning
  444.   Damage. Although it starts lower, it rises rapidly to much higher
  445.   damage. Added skill synergy bonuses.
  446.  
  447.  
  448.     Amazon - Passive and Magic Skills
  449.  
  450. - Inner Sight - Increased the reduction in Enemy Defense. Improved
  451.   overall.
  452. - Valkyrie - Increased Attack Rating and decreased Mana cost. Added
  453.   resistances and skills like Evade, Dodge, etc. Added skill synergy
  454.   bonuses.
  455. - Decoy - Extensively revised with added resistances and skills like
  456.   Evade, Dodge, etc.
  457.  
  458.     Amazon - Bow and Crossbow Skills
  459.  
  460. - Magic Arrow - Added Attack Rating bonus.
  461. - Fire Arrow - Added Attack Rating bonus. Decreased Mana cost. Added skill
  462.   synergy bonuses.
  463. - Cold Arrow - Added Attack Rating bonus. Increased Cold Damage.
  464.   Increased Mana cost. Added skill synergy bonuses.
  465. - Exploding Arrow - Added Attack Rating bonus. Increased Fire Damage.
  466.   Added skill synergy bonuses.
  467. - Ice Arrow - Added Attack Rating bonus. Added skill synergy bonuses.
  468. - Immolation Arrow - Added Attack Rating bonus. Decreased Mana cost.
  469.   Added skill synergy bonuses.
  470. - Freezing Arrow - Added Attack Rating bonus. Decreased Mana cost. Added
  471.   skill synergy bonuses.
  472.  
  473.  
  474.     Assassin - Martial Arts Skills
  475.  
  476. - Dragon Talon - Increased Attack Rating.
  477. - Fists of Fire - Added skill synergy bonuses.
  478. - Claws of Thunder - Added skill synergy bonuses.
  479. - Blades of Ice - Added skill synergy bonuses.
  480. - All kick skills - Increased Attack Rating bonus.
  481.  
  482.  
  483.     Assassin - Shadow Disciplines
  484.  
  485. - Venom - Fixed duration at 0.4 seconds regardless of poison items
  486.   equipped.
  487. - Shadow Warrior - Increased the Life and resistances.
  488.  
  489.  
  490.     Assassin - Traps Skills
  491.  
  492. - Fire Blast - Added skill synergy bonuses.
  493. - Shock Web - Added skill synergy bonuses.
  494. - Charged Bolt Sentry - Added skill synergy bonuses.
  495. - Wake of Fire - Slight increase to Damage at higher levels. Added skill
  496.   synergy bonuses.
  497. - Lightning Sentry - Added skill synergy bonuses.
  498. - Wake of Inferno - Added skill synergy bonuses.
  499. - Death Sentry - Added skill synergy bonuses.
  500.  
  501.  
  502.    Barbarian - Warcries
  503.  
  504. - War Cry - Added skill synergy bonuses.
  505. - Shout - Increased duration.
  506. - Battle Orders - Increased duration.
  507. - Battle Command - Increased duration.
  508.  
  509.  
  510.     Barbarian - Combat Masteries
  511.  
  512. - Throwing Mastery - Increased the Attack Rating bonus to throwing skills.
  513.  
  514.  
  515.      Barbarian - Combat Skills
  516.  
  517. - Bash - Added skill synergy bonuses.
  518. - Double Swing - Decreased Mana cost. Added skill synergy bonuses.
  519. - Stun - Added skill synergy bonuses.
  520. - Double Throw - Added skill synergy bonuses.
  521. - Concentrate - Added skill synergy bonuses.
  522. - Frenzy - Added skill synergy bonuses.
  523.  
  524.  
  525.      Druid - Elemental Skills      
  526.  
  527. - Firestorm - Increased Fire damage at higher levels. Increased damage
  528.   at higher levels. Added skill synergy bonuses.
  529. - Molten Boulder - Added physical damage. Increased damage at higher
  530.   levels.  Added skill synergy bonuses.
  531. - Arctic Blast - Increased Cold damage at higher levels. Increased
  532.   damage at higher levels. Added skill synergy bonuses.
  533. - Fissure - Added skill synergy bonuses.
  534. - Cyclone Armor - Added skill synergy bonuses.
  535.  
  536. - Twister - Increased damage at higher levels. Added skill synergy
  537.   bonuses.
  538. - Volcano - Added physical damage. Added skill synergy bonuses.
  539. - Tornado - Increased damage at higher levels. Added skill synergy
  540.   bonuses.
  541. - Hurricane - Added skill synergy bonuses.
  542. - Armageddon - Increased Fire damage at higher levels. Added skill
  543.   synergy bonuses.
  544.  
  545.  
  546.     Druid - Shape Shifting Skills  
  547.  
  548. - Werewolf - Added skill synergy bonuses. Allowed casting of Armageddon.
  549. - Werebear - Added skill synergy bonuses. Allowed casting of Armageddon.
  550. - Maul - Increased Stun duration.
  551. - Rabies - Increased Poison Damage. Added skill synergy bonuses.
  552. - Fire Claws - Slight increase to Fire Damage. Added skill synergy
  553.   bonuses.
  554.  
  555.  
  556.     Druid - Summoning Skills
  557.  
  558. - Summon Spirit Wolf - Added skill synergy bonuses.
  559. - Heart of Wolverine - Increased radius of effect and Life.
  560. - Summon Dire Wolf - Added skill synergy bonuses.
  561. - Oak Sage - Increased radius of effect.
  562. - Spirit of Barbs - Increased Life.
  563. - Summon Grizzly - Added skill synergy bonuses.
  564.  
  565.  
  566.     Necromancer - Summoning Skills
  567.  
  568. - Skeleton Mastery - Increased Damage of non-Skeletal 'pets'. Increased
  569.   Life of Skeletal 'pets'.
  570. - Raise Skeleton - Increased Skeleton Life, Attack Rating, and Defense.
  571.   Decreased the maximum number of Skeletons that can be summoned as
  572.   follows: the first 3 skill points in Raise Skeleton still yield 1
  573.   Skeleton per point (as in 1.09), however, subsequent Skeletons now
  574.   require 3 skill points each. Added skill synergy bonuses.
  575. - Clay Golem - Added the ability to slow players and monsters on hit.
  576.   Added skill synergy bonuses.
  577. - Raise Skeletal Mage - Increased Damage. Decreased the maximum number
  578.   of Skeletal Mages that can be summoned as follows: the first 3 skill
  579.   points in Raise Skeletal Mage still yield 1 Mage per point (as in 1.09),
  580.   however, subsequent Mages now require 3 skill points each. Added skill
  581.   synergy bonuses.
  582. - Blood Golem - Added skill synergy bonuses.
  583. - Iron Golem - Added Defense bonus. Added skill synergy bonuses.
  584. - Fire Golem - Increased Fire Damage. Added Holy Fire Damage. Added skill
  585.   synergy bonuses.
  586.  
  587.  
  588.     Necromancer - Poison and Bone Skills
  589.  
  590. - Teeth - Added skill synergy bonuses.
  591. - Bone Armor - Added skill synergy bonuses.
  592. - Poison Dagger - Increased Attack Rating. Increased Duration. Added skill
  593.   synergy bonuses.
  594. - Bone Wall - Cut duration in half. Life decreased. Added skill synergy
  595.   bonuses.
  596. - Poison Explosion - Increased Duration. Added skill synergy bonuses.
  597. - Bone Spear - Increased Magic Damage. Added skill synergy bonuses.
  598. - Bone Prison - Cut duration in half. Added skill synergy bonuses.
  599. - Poison Nova - Added skill synergy bonuses.
  600. - Bone Spirit - Increased Magic Damage at highest levels. Added skill
  601.   synergy bonuses.
  602.  
  603.  
  604.     Paladin - Combat Skills
  605.  
  606. - Holy Bolt - Increased Magic damage. Ignores resistances of Undead.
  607.   Increased Healing to non-monster characters.
  608. - Blessed Hammer - Increased high-level damage. Ignores resistances of
  609.   Undead and Demons.  Added skill synergy bonuses
  610. - Vengeance - Added skill synergy bonuses.
  611. - Sacrifice - Added skill synergy bonuses.
  612. - Holy Shield - Added skill synergy bonuses.
  613. - Fist of the Heavens - Ignores resistances of Undead and Demons.  Added
  614.   skill synergy bonuses.
  615. - Zeal - Increased damage above level 4. Added skill synergy bonuses.
  616. - Charge - Added skill synergy bonuses.
  617.  
  618.  
  619.     Paladin - Offensive Auras
  620.  
  621. - Might - Increased area of effect.
  622. - Holy Fire - Added Fire Damage to attack. Added skill synergy bonuses.
  623. - Thorns - Increased area of effect.
  624. - Blessed Aim - Increased area of effect.
  625. - Holy Freeze - Added Cold Damage to attack. Added aura damage.
  626.   Added skill synergy bonuses.
  627. - Holy Shock - Rebalanced the area of effect. Increased Lightning Damage
  628.   on attack. Improved damage ramp. Added skill synergy bonuses.
  629. - Sanctuary - Increased Magic Damage. Added skill synergy bonuses.
  630.  
  631.    
  632.     Paladin - Defensive Auras
  633.  
  634. - Prayer - Increased Healing and area of effect.
  635. - Resist Fire - Increased area of effect.
  636. - Defiance - Increased area of effect.
  637. - Resist Cold - Increased area of effect.
  638. - Resist Lightning - Increased area of effect.
  639. - Cleansing - Increased area of effect. Added skill synergy bonuses.
  640. - Meditation - Increased area of effect. Added skill synergy bonuses.
  641. - Redemption - Increased area of effect.
  642. - Salvation - Increased area of effect.
  643.  
  644.  
  645.     Sorceress - Cold Spells
  646.  
  647. - Ice Bolt - Increased Cold Damage. Added skill synergy bonuses.
  648. - Frozen Armor - Added skill synergy bonuses.
  649. - Frost Nova - Increased Cold Damage. Added skill synergy bonuses.
  650. - Ice Blast - Increased Cold Damage. Added skill synergy bonuses.
  651. - Shiver Armor - Increased Cold Damage. Increased Cold Duration.
  652.   Added skill synergy bonuses.
  653. - Glacial Spike - Increased Cold Damage. Added skill synergy bonuses.
  654. - Blizzard - Increased Cold Damage. Added skill synergy bonuses.
  655. - Chilling Armor - Increased Cold Damage. Added skill synergy bonuses.
  656. - Frozen Orb - Added skill synergy bonus.
  657.  
  658.  
  659.     Sorceress - Lightning Spells  
  660.  
  661. - Charged Bolt - Added skill synergy bonuses.
  662. - Energy Shield - Added skill synergy bonuses.
  663. - Nova - Rebalanced Lightning Damage.
  664. - Lightning - Added skill synergy bonuses.
  665. - Chain Lightning - Added skill synergy bonuses.
  666.  
  667.  
  668.     Sorceress - Fire Spells
  669.  
  670. - Fire Bolt - Increased Fire Damage at higher levels. Added skill
  671.   synergy bonuses.
  672. - Inferno - Increased Fire Damage at higher levels. Added skill synergy
  673.   bonuses
  674. - Fire Ball - Increased Fire Damage at higher levels. Slightly increased
  675.   Mana cost.  Added skill synergy bonuses.
  676. - Enchant - Rebalanced Fire Damage. Added Attack Rating bonus. Reduced
  677.   Mana cost.  Added Skill Synergy Bonus.
  678. - Meteor - Added skill synergy bonuses.
  679. - Hydra - Rebalanced Fire Damage. Added skill synergy bonuses.
  680.  
  681.    
  682.    Added new Rune Words and Horadric Cube Recipes
  683.  
  684. - Added 20 new Rune Words.
  685. - Added a Horadric Cube recipe as follows: 3 flawless gems + 1 magic
  686.   weapon = socketed, magic weapon.
  687. - Added 46 more Horadric Cube Recipes -- upgrades for the remaining
  688.   Runes and item 'rerolls'.
  689. - The highest 19 Rune upgrades are usable only by Ladder characters.
  690.  
  691.  
  692.     Closed some PvP loopholes/exploits
  693.  
  694. - Terminated the casting of 'absentee' skills such as the Sorceress'
  695.   Meteor, Firewall, Blaze, Hydra; the Assassin's Sentries; the Druid's
  696.   Volcano; etc. when the player enters town.  This prevents declaring
  697.   Hostility and doing immediate damage to the unsuspecting.
  698. - Prevented 3rd-party hacks from treating background objects as a
  699.   Waypoint.
  700. - Enforced a 10-second delay between declaring Hostility and using a
  701.   Waypoint or Town Portal to leave town.
  702. - Ears and other items dropped on the ground by players (even in town)
  703.   are deleted more frequently, and even when on the same screen as
  704.   players.  Magic, Rare, Set, and Unique items persist longer.
  705. - The attribute "Hit Slows Target" has been limited to no more than 50%
  706.   slowing when used in PvP.
  707. - Fixed the bug that prevented a hostile player from targeting a
  708.   Whirlwinding Barbarian equipped with a 2-handed sword.
  709. - Throwing an Oil Potion no longer crashes an opponent.
  710.  
  711.  
  712.     New Battle.net features.  Please see www.battle.net for more
  713.     information.
  714.  
  715. - Introduced a new Lobby. Players now start in the lobby where they may
  716.   decide to enter battle.net chat as before or to simply create/join a
  717.   game without entering chat.
  718. - Added the ability to recover a forgotten/stolen account password via
  719.   email registration.
  720. - Added a new command '/mail account_name' which sends a message
  721.   directly to the account's registered email address.
  722. - An 'expiration date' is now shown with Realm Characters on the
  723.   selection screen.
  724. - Introduced a new Ladder System for those who prefer to play free from
  725.   any characters who may have participated in past item duping or hacking.
  726.   To use this new feature, a player places a check in the Ladder box upon
  727.   character creation -- in the same way that Expansion and Hardcore
  728.   selection is done. Periodically, the Ladder may be reset, adding the old
  729.   Ladder characters to the regular population -- who, of course, cannot
  730.   play games with the new season's Ladder characters. Thus, every season
  731.   each new Ladder character truly starts from scratch, as no 'twinking' is
  732.   possible from older characters.
  733. - Once a player defeats Diablo, all Diablo II Battle.net accounts
  734.   accessed from that computer may create Hardcore characters.
  735.  
  736.    
  737.      Battle.net bugs
  738.  
  739. - Prevented a crash when waiting in the Blizzard Tech Support channel on
  740.   Battle.net.
  741. - Realm games created without a Password no longer allow players who
  742.   specify a Password to join.
  743. - When a character dies during an 'Alt-F4' disconnection from B.net in
  744.   Hardcore, the character icon now properly appears in both chat and the
  745.   Character Selection Screen.
  746. - Corrected typos in the Options help.
  747. - Prevented players from changing their chat text color and indentation
  748.   to masquerade as official Blizzard accounts.
  749. - Warcraft III players no longer appear as cloaked figures in Diablo II
  750.   chat rooms.
  751. - Battle.net stability has been improved when a Diablo II character that
  752.   had been designated as the operator of a private channel resigns.
  753. - Players may no longer immediately re-join a chat Channel from which
  754.   they have been banned.
  755. - Barbarians dual-wielding with a Javelin now show the Javelin in
  756.   battle.net chat, too.
  757. - Removed Age from the Player Profile.
  758.  
  759.  
  760.  
  761.      Major Bugs
  762.  
  763. - Fixed the 'Druid Drop' bug related to equipping items which would
  764.   cause players to be dropped from a game when activating Werewolf or
  765.   Werebear skills above level 33.
  766. - Super Unique, Unique, and Champion monsters can no longer be created
  767.   as nearly invincible, that is, with < 0 hit points.
  768. - Barbarians and Assassins who are dual-wielding potions are no longer
  769.   prevented from entering a game.
  770. - A Zod Rune applied to an Ethereal item no longer reduces its
  771.   durability to 0.
  772. - Characters with extremely fast attack speeds no longer erroneously
  773.   miss their targets.
  774. - Summoned creatures (aka 'pets') now properly inherit the player's
  775.   level to determine their monster level.
  776. - A summoned Grizzly now properly pursues and attacks its enemies more
  777.   effectively.
  778. - Fury and Phoenix Strike can no longer target the casting player's
  779.   hireling or pet.
  780. - Valkyries are no longer treated as monsters and erroneously assigned
  781.   additional Life in Nightmare and Hell difficulties.
  782. - A Valkyrie affected by a party member's Oak Sage can no longer be
  783.   killed with 1 hit.
  784. - Assassins and Barbarians with Mastery points no longer have excessive
  785.   Critical Strikes applied to their melee attacks.
  786. - Oak Sage and Heart of Wolverine now function properly above skill
  787.   level 20.
  788. - Poison Creeper now properly receives the PvP damage penalty.
  789. - Holy Freeze no longer slows the Lightning skill.
  790. - The curse Attract can no longer be overridden by any other curse.
  791. - Using Battle Command can no longer erroneously retain the skill bonus
  792.   granted by an item after un-equipping the item.
  793. - Active level 18+ Thorns no longer makes the player character
  794.   invulnerable to monster melee attacks.
  795. - Lightning and Chain Lightning are now properly affected by items with
  796.   casting rate magic properties.
  797. - Using Enchant on ranged weapons now boosts the damage a variable
  798.   amount.
  799. - Fireballs used against a Lightning Enchanted monster no longer make
  800.   its Charged Bolts invisible.
  801. - The 3rd charge of the Assassin's Skill - Blades of Ice, now freezes
  802.   the target.
  803. - Lower Resist now correctly updates the resistances displayed on the
  804.   target's character screen.
  805. - Crushing Blow now works at the percentage chance stated.
  806. - Items can no longer be created with level requirements higher than 99.
  807. - A throwing item with the magic property Replenishes Quantity now
  808.   replenishes if depleted to 0 quantity.
  809. - Newly-discovered Ethereal items with the magic property Increased
  810.   Maximum Durability now may have the maximum durability.
  811. - The Rune Word "Melody" now works properly for bows.
  812. - Leaving the vicinity of a Super unique monster and returning after 20
  813.   seconds, now properly respawns the Super unique for treasure drops.
  814. - The erroneous action of the Reduce AC modifier. which had shown in the
  815.   item pop-up as x% Target AC has been corrected. It now no longer sets
  816.   the target's AC equal to the percentage, but properly reduces the
  817.   target's AC by the percentage.  The display has been corrected to say
  818.   "-x% Target AC." The modifier's effect is reduced by one half when
  819.   player characters, SuperUniques, hirelings, and Act-end bosses are
  820.   targeted.
  821. - Fixed a bug in damage calculation for weapons which computed +min/+max
  822.   damage prior to +damage%.
  823. - If Holy Bolt is assigned to the right mouse-button and Charge or Smite
  824.   to the left, left-clicking on a party member no longer sticks one in
  825.   place.
  826. - A player character standing on a player corpse is no longer immune to
  827.   missiles.
  828. - Auto-targeting skills when assigned to the left mouse-button no longer
  829.   repeatedly cast, if one is holding the button down to move.
  830.   Auto-targeting skills are those that nearby target if one is not
  831.   selected, e.g., Fist of the Heavens.
  832. - The Paladin's non-aura skills now attack appropriately, when one
  833.   clicks on a foe without enough Mana to use the skill.
  834. - A class of bugs that had reduced the effectiveness of alternating
  835.   weapon attacks when equipped with two weapons has been fixed, including
  836.   the various dual-claw Assassin attacks.
  837. - Poison length calculations are now correct.
  838. - Poison now works properly when applied to ranged attacks.
  839. - Mindblast and Conversion now remove any auras from their targets upon
  840.   casting and also when they wear off.
  841. - Confuse now works properly, that is, without the occasional misfire.
  842. - Holy Shield now boosts the defense of the player, not the shield.
  843. - Blade Fury now uses the proper amount of Mana.
  844. - Skeletons, Skeletal Mages, and Golems are now raised with appropriate
  845.   (non-0) Attack Rating and Defense stats.
  846. - Iron Golems are no longer summoned with excessive additional Life in
  847.   Nightmare and Hell difficulties.
  848. - Hirelings can no longer equip items without meeting the item
  849.   requirements.
  850. - Rogue hirelings can no longer shoot Lightning Bolts by equipping items
  851.   that boost Bow and Crossbow skills.
  852. - Isenhart's Case and Horns now work together correctly on Hirelings.
  853. - Monster warping (aka teleporting) in some TCP/IP games has been
  854.   reduced.
  855. - Slowed or chilled monsters no longer 'desynch' (or 'lag') as easily.
  856. - Corrupted Rogues no longer pause for long periods of time when
  857.   pursuing a foe.  
  858. - When a Barbarian throws a weapon with his left hand (right inventory
  859.   slot) while equipped with a melee weapon in his right hand (left
  860.   inventory slot), the thrown weapon now does proper damage.NPCs no longer
  861.   bestow quest rewards (e.g., socketing) upon unidentified items.
  862. - An NPC no longer fails to give a quest reward item to a character with
  863.   a full Inventory or Stash.
  864. - The Heaven's Brethren set bonus of "+5 to Light Radius" now works.
  865. - As shown on the Character screen, Assassins receive a damage bonus
  866.   from boots.
  867. - The Assassin's Claw Mastery bonuses to Damage and Attack Rating are no
  868.   longer erroneously swapped.
  869. - A behavior-changing curse (like Dim Vision) can no longer affect a
  870.   monster permanently, when the player portals away.
  871. - The Life of monsters affected by Regeneration or Poison now updates
  872.   correctly.
  873. - Enchant cast upon other player characters is now enhanced by the
  874.   caster's Fire Mastery.
  875. - Skills and magic effects that change one's maximum Life now change
  876.   one's current Life by a corresponding percentage.
  877. - The Attack Rating displayed for the Assassin kick skills is no longer
  878.   higher than the actual Attack Rating.
  879. - Macintosh-specific fixes
  880. - Improved compatibility with dual-monitor Macintosh systems.
  881. - Prevented a crash when using the scroll bars and highlighting games in
  882.   Battle.net's Join menu.
  883.  
  884.  
  885.      Minor Bugs
  886.  
  887. - Summon Spirit Wolf no longer overstates the Damage.
  888. - Spirit of Barbs, Heart of Wolverine, and Oak Sage no longer understate
  889.   their radii of effect.
  890. - When the Automap option "Center" is off, the Automap no longer centers
  891.   upon opening the Skill Tree or Inventory.
  892. - The extraneous text in the Change Realm dialog box has been removed.
  893. - The health bar of a Flayer knocked from his Flayer Shaman now works.
  894. - Fixed a general monster health bar overflow bug.
  895. - A temporary loss of the Stamina Shrine effect no longer occurs.
  896. - The Skill Tree levels are now displayed properly when a player equips
  897.   both a non-melee item that boosts all character class skills along with
  898.   a weapon that boosts an individual skill.
  899. - Skills granted by items are now always displayed as such in the Skill
  900.   Tree.
  901. - The damage displayed on the character screen is now correct when a
  902.   character with high strength has no weapon equipped.
  903. - The damage displayed on the character screen is now correct for
  904.   Freezing Arrow and Holy Shock.
  905. - The hover text of the Amazon skill Multiple Shot now correctly
  906.   displays that it does 3/4 weapon damage.
  907. - When the Assassin has two Claws equipped and is using the Weapon Block
  908.   skill, the Chance to Block percentage properly appears in the hover text
  909.   of the Defense stat in the character screen.
  910. - The Golden Bird quest status is shown correctly in the quest log, if
  911.   one exits the game before getting the reward.
  912. - The Redemption skill description now correctly states that it affects
  913.   only the caster, not the party.
  914. - The Redemption skill graphic effect can no longer appear erroneously
  915.   when a player returns from town through a Town Portal.
  916. - The Thunderstorm skill graphic effect now displays properly.
  917. - The damage listed on the character screen for Holy Shock no longer
  918.   appears blue.
  919. - Hardcore Assassins and Druids no longer appear as cloaked figures in
  920.   the multiplayer character selection screen of DII Classic.
  921. - Message log scrolling is now more responsive.
  922. - Players now see other players kicking barrels.
  923. - Berserker Axe" is now spelled correctly.
  924. - Io, Shael, and Jah Runes now have Korean, Japanese, and Chinese
  925.   translations.
  926. - Corrected localization (translation, text box sizes, etc.) for a
  927.   number of issues in French, German, Chinese, Korean, and Spanish.
  928.  
  929.  
  930.      Enhancements and other changes
  931.  
  932. - Implemented a new system to detect and delete 'duped', 'hacked' and
  933.   other erroneous items from the inventories of Realm Characters as they
  934.   are loaded.
  935. - Increased the damage of nearly all skills above skill level 20.
  936. - Added synergy bonuses to many skills. The bonuses boost the
  937.   effectiveness of the higher-level skills based upon the number of points
  938.   allocated to the lower-level (synergizing) skills. Players are rewarded
  939.   for using skill points earlier rather than hoarding them all for later
  940.   'cookie-cutter' distribution to high-level skills.
  941. - Rebalanced the rate of Unique/Set/Rare/Magic items drop.
  942. - Lower Resist and Conviction skills now work properly against immune
  943.   monsters.
  944. - Cold Mastery has been changed to a constant amount.
  945. - Elemental Piercing versus immunities has been changed to a constant
  946.   amount.
  947. - Improved the existing 7 class-specific Sets by adding and/or boosting
  948.   partial and complete Set bonuses. Also added a visual effect to wearers
  949.   of these complete Sets.
  950. - Limited the maximum experience gain from The Ancients quest in Act V
  951.   to 1 character level.
  952. - One can no longer enter Town Portals cast by other players in areas
  953.   beyond the "blocking quests" without having completed those quests:
  954.   e.g., Canyon of the Magi/Seven Tombs/Duriel's Lair (The Summoner), The
  955.   Harem/Palace Basement/Arcane Sanctuary (The Tainted Sun), Durance of
  956.   Hate (The Blackened Temple), The Worldstone Keep (The Ancients), The
  957.   Secret Cow Level (Terror's End in DII classic or Eve of Destruction in
  958.   DII: LoD).  NOTE: A player who kills the High Council (but doesn't use
  959.   Khalim's Will to smash the Compelling Orb), may take a Town Portal into
  960.   the Durance of Hate.
  961. - NPCs no longer accept lower difficulty quest items to complete quests
  962.   in a higher difficulty.
  963. - Atma now heals automatically.
  964. - Quest items are automatically identified when they drop.
  965. - Increased the challenge of Mephisto and the Ancients.
  966. - Increased the damage and defense of Andariel, Mephisto, Diablo, and
  967.   Baal.
  968. - Gave Mephisto a more powerful Frost Nova, based on his own (not
  969.   player's) stats.
  970. - Added blocking and resistances to Duriel.
  971. - Reduced the levels of all auras used by Unique monsters.
  972. - Added more Unique monsters to the open areas of Acts IV and V.
  973. - Life leeching is now determined by each monster type and reduced below
  974.   100% in Nightmare and Hell Difficulties.
  975. - Added resistances and blocking to the Unravelers in Act II in Hell
  976.   Difficulty.
  977. - Increased monster hit-points in one player games and reduced the
  978.   increase to monster hit-points for each additional player in multiplayer
  979.   games.
  980. - Boosted the effects of Health and Mana potions.
  981. - Mana potions are now sold by some shopkeepers.
  982. - The Antidote potion now gives +50 poison resistance and +10 max poison
  983.   resist for 30 seconds.
  984. - The Thawing potion now gives +50 cold resistance and +10 max cold
  985.   resist for 30 seconds.
  986. - The Stamina potion now gives super stamina recovery for 30 seconds.
  987. - Newly-found (post-1.10) magic bows with the properties "Fires Magic
  988.   Arrows" or "Fires Explosive Arrows" have these properties at appropriate
  989.   skill levels rather than being fixed at level 1.
  990. - Improved gambling by increasing the chances for Rare, Set, and Unique
  991.   items.
  992. - Improved monster drops by boosting the base item types and by
  993.   increasing the chance for Rares.
  994. - Increased the chances that dropped items have the magic properties of
  995.   Enhanced damage, Life-stealing, Mana-stealing, and + to all Resistances.
  996.   Increased hireling Life/attack rating/defense/level. Also removed the
  997.   skill cap from Act III hirelings. (Hireling level at hiring is now
  998.   different between DII classic and LoD.)
  999. - Increased life regeneration for hirelings.
  1000. - Boosted the effect of Health potions upon hirelings.
  1001. - Lowered the cost of resurrection of hirelings.
  1002. - Increased the leash range of hirelings.
  1003. - Summonables except for Revived monsters and pets that don't attack or
  1004.   defend - e.g., Vines now get Defense and Attack Rating based on their
  1005.   level.
  1006. - Bone Walls are now friendly to the caster's party - that is, not
  1007.   attackable.
  1008. - Improved Blood Raven's behavior.
  1009. - Guest monsters (those from earlier Acts and lower difficulty levels)
  1010.   compute their Treasure Class (for item dropping) appropriately for their
  1011.   new, higher levels.
  1012. - Chilling Armor no longer responds to other Chilling Armor bolts.
  1013. - A player may have up to 16 corpses now. Only the first (oldest) corpse
  1014.   holding items is saved between games.
  1015. - In Nightmare and Hell difficulties recovering one's corpse now
  1016.   restores 75% of the Experience that had been lost at death. This applies
  1017.   to all of a player's corpses.
  1018. - Block lock' has been eliminated. When a player character has just
  1019.   blocked an attack, the player cannot block again for a short period of
  1020.   time, the length of which increases as Blocking speed increases.
  1021. - Reduced the 'lag' when Lister the Tormentor and his minions are
  1022.   summoned by Baal.
  1023. - The levels of The Forgotten Tower are now larger in Nightmare and Hell
  1024.   difficulties.
  1025. - Increased the likelihood of dropping Elite items.
  1026. - Only a very few Unique items and new 'uber' items are now over level
  1027.   85. That is, the best items now drop more often.
  1028. - Jewels and other modifiers can now boost the elemental damage of a
  1029.   melee weapon if that trait is listed as part of the Jewel description.
  1030. - The Buriza's level (not its level requirement) was increased to 59.
  1031. - Items that grant skills bestow a lower skill level to those character
  1032.   classes who natively have the skill in their skill tree. Note that
  1033.   Charged items receive synergy and mastery bonuses, but don't receive
  1034.   bonuses by assigning extra points to the skill.
  1035. - Boosted the Cham Rune freeze effect on weapons from +1 to +3.
  1036. - The Eth Rune's effect is now "-25% to Target AC". Thus, 4 Eth Runes
  1037.   reduce the target AC to zero.
  1038. - The modifier "Ignores Target AC" no longer acts upon SuperUniques,
  1039.   hirelings, and Act-end bosses. Its lack of effect upon player characters
  1040.   and unique monsters remains unchanged.
  1041. - Changed the Horadric Cube recipe that had used 3 chipped gems to
  1042.   require 3 standard gems as follows: 3 standard gems + 1 socketed weapon
  1043.   = socketed, magic weapon.
  1044. - Changed the two Horadric Cube recipes for Rejuvenation Potions to
  1045.   require a chipped gem and a standard gem.
  1046. - One may sell items to an NPC without the confirmation dialog by
  1047.   ctrl-left-clicking on them.
  1048. - Increased the size of the message log from 32 to 128 lines.
  1049. - Reduced the density of the graphic special effect displaying curses.
  1050. - Added optimizations to light map computation and added various levels
  1051.   of light map fidelity which automatically adjust to keep the frame rate
  1052.   acceptable.
  1053. - Selecting "Show Party - No" in the Automap Options now shows one's
  1054.   pets.
  1055. - In the inventory an unidentified Unique item is now shown as its
  1056.   generic item type.
  1057. - Improved the accuracy of the Mana cost display.
  1058. - Added a graphic effect to the Whirlwind skill.
  1059. - Improved the second level charge-up graphic effect of the Assassin's
  1060.   Phoenix Strike.
  1061. - Added new color schemes for certain Rare, Set, and Unique items.
  1062. - Maces and Staves now display "+50% Damage to Undead", consistent with
  1063.   other weapon classes.
  1064. - The TCP/IP Join Game button remembers the last IP address entered.
  1065. - Chat commands (e.g. 'fps') are now preceded by a slash (e.g. '/fps').
  1066. - A new chat command '/nopickup' toggles on/off the ability to
  1067.   automatically pick up items lying on the ground. When off, one must hold
  1068.   down the Alt key to pick up items.
  1069. - Monsters (except for SuperUniques) in non-ladder Realm games are now
  1070.   at 75% HP (Hell), 85% AC (NM & Hell), and don't increase their AI speed
  1071.   for higher difficulties.
  1072.  
  1073.  
  1074.    Macintosh-specific changes
  1075.  
  1076. - Support for both "widescreen" and "4:3" mode in Mac OS X 10.2+.
  1077. - Improved OpenGL performance for systems with minimum requirements:
  1078.   MacOSX 10.2, 256MB RAM, and Radeon or GeForce AGP video card.
  1079.  
  1080. --------------------------------------------------------------------------
  1081. - Patch 1.09d
  1082. --------------------------------------------------------------------------
  1083.  
  1084.      Minor Bug
  1085.  
  1086. - Fixed a bug with certain Creative Lab DVD drives and copy protection.
  1087. - Fixed another bug where a connection problem ("Unable to connect to
  1088.   Battle.net") would instead result in a downloading patch dialog that
  1089.   stayed at 0% indefinitely.
  1090. - Fixed a lockup that occurred on Dual CPU/Dual Video card systems when
  1091.   hitting the quit button in chat.
  1092.  
  1093. --------------------------------------------------------------------------
  1094. - Patch 1.09c
  1095. --------------------------------------------------------------------------
  1096.  
  1097.      Major Bug
  1098.  
  1099. - Fixed a trading bug that could be exploited to allow one user to crash
  1100.   out another user.
  1101.  
  1102.      Minor Bug
  1103.  
  1104. - Fixes issues with High Point Technology's RAID controller drivers.
  1105.  
  1106. *****Modifications (North American versions only)*****
  1107.  
  1108. - Please note that included with this patch is a .dll file that relays
  1109.   back to Blizzard the hardware configuration of the system on which the
  1110.   patch is installed.  This file will be effective in North America only.
  1111.  
  1112.   In keeping with our policy of protecting user privacy, we will not be
  1113.   collecting any personal information, nor will we be able to associate
  1114.   any hardware information with any particular user.  We will only be
  1115.   recording CPU, RAM, operating system, video card, and sound card
  1116.   information.
  1117.  
  1118.   The reason we are doing this is to help our development teams optimize
  1119.   our upcoming game, Warcraft III: Reign of Chaos, for various hardware
  1120.   configurations.  The information we receive will help us tailor the game
  1121.   to meet the system requirements of our customers and help us to enhance
  1122.   their overall gameplay experience.  If you have any questions or
  1123.   concerns about this procedure, please email us at support@blizzard.com.
  1124.  
  1125. --------------------------------------------------------------------------
  1126. - Patch 1.09b
  1127. --------------------------------------------------------------------------
  1128.  
  1129. FIXES:
  1130. - Fixed a bug where a connection problem (ie "Unable to connect to Battle.net")
  1131.   would instead result in a downloading patch dialog that stayed at 0%
  1132.   indefinitely.
  1133.  
  1134. --------------------------------------------------------------------------
  1135. - Patch 1.09 (Lord of Destruction and Standard)
  1136. --------------------------------------------------------------------------
  1137. * Note: certain item changes will not apply retroactively to already
  1138.   existing items.
  1139.  
  1140.      Skill Balance Changes
  1141.  
  1142. - Decrepify no longer reduces the damage Resistance of immune monsters.
  1143. - Reduced damage of additional levels of Firewall starting from level 9.
  1144. - Changed Telekinesis to only work on scrolls, potions, keys, gold, arrows
  1145.   and bolts.
  1146.  
  1147.      Modifications-Lord of Destruction
  1148.  
  1149. - The mouse-over functionality of hireling portraits has been changed.
  1150.   You now must keep your mouse cursor over your hireling for three seconds
  1151.   before the portrait highlights and the text "Drop potion on hireling
  1152.   portrait, right-click to open inventory" appears.
  1153. - Gold sharing among party members has been removed.
  1154. - Players can no longer give or take items from a hireling if they are not
  1155.   within range (this fixes a bug where the game would crash if a player
  1156.   gave or removed an item from a hireling when the Hireling was out of
  1157.   range).
  1158. - Changed enhanced defense per level and enhanced damage per level to
  1159.   display the exact amount of enhancement.
  1160. - Changed 'Hit Blinds Target' to a level-based formula.
  1161. - Changed 'Freezes Target' item modifier to a level-based formula
  1162.   (improved for melee characters).
  1163. - Changed display of enhanced damage vs. demons and enhanced damage vs.
  1164.   undead to be +x% instead of x%.
  1165. - Added potential for sockets to Bone Visage Elite Bone Helm, Troll's
  1166.   Nest and Blade Barrier Elite Shields.
  1167. - Improved drops for placed (super) Unique monsters such as Bishibosh,
  1168.   Rakanishu, et. al.
  1169. - Improved drops for certain quest monsters such as Blood Raven, The
  1170.   Countess, The Cow King, et. al.
  1171. - Duriel now always drops a Town Portal scroll in addition to his regular
  1172.   drop.
  1173. - Enabled certain Horadric Cube recipes that were disabled in v1.08.
  1174. - Enabled "add socket" Horadric Cube recipe.
  1175. - Made "add socket" Horadric Cube recipe not work on socketed items.
  1176. - Added several very low-level magic affixes.
  1177. - Restricted some affixes from generating on certain item types.
  1178. - Rare items will now always spawn with three or more affixes if possible.
  1179. - Increased chances for 'of blocking' and 'of deflecting' suffix.
  1180. - Added increased block rate to 'of blocking' and 'of deflecting'
  1181.   suffixes.
  1182. - Personalized item names are now printed in the color of base type.
  1183. - Added base item type to highlight info for rune word items.
  1184. - Non-weapon items that add damage now do so with regards to bow damage.
  1185. - Adjusted strength & dexterity damage bonus for certain items.
  1186. - Changed the 'Ethereal' property to modify base stats.
  1187. - Changed the 'Reduce Magic Damage' property to spread across frames for
  1188.   multi-frame attacks (such as firewall).
  1189. - Altered stats of many Unique items*.
  1190. - Altered stats of a few Set items*.
  1191. - Altered stats of a few rune word items.
  1192. - The Shae, Po, and Jo runes have been renamed. They are now the Shael, Io, and Jah runes
  1193.    respectively
  1194. - Reduced chances of elemental damage affixes spawning on Charms.
  1195. - Increased bonuses for affixes that increase stack size on Throwing
  1196.   items*.
  1197. - Increase chances of Self-repair affixes.
  1198. - Increase chances and potency of Replenish quantity affixes*.
  1199. - Increased stack sizes of most Throwing weapons.
  1200. - Enabled normal Orbs and Circlets.
  1201. - Increased maximum number of sockets for some items.
  1202. - Rare Jewels are now capped at a maximum of four affixes.
  1203. - Adjusted weapon and armor levels and level requirements.
  1204. - Stacked items with poison damage now average their poison duration.
  1205. - Rejuvenation potions now automatically go into the belt if picked up
  1206.   from the ground.
  1207. - Rejuvenation potions can now be shift-clicked from the inventory into
  1208.   an equipped belt.
  1209. - Adjusted the Hireling experience system.
  1210. - Altered Act 2 Hireling Auras.
  1211. - Changed Hireling damage to 50% against bosses in normal, 40% in
  1212.   nightmare, and 25% in hell difficulties.
  1213. - Raised maximum price vendors will pay for an item to 30,000 gold pieces  
  1214.   in nightmare difficulty, and 35,000 gold pieces in hell difficulty.
  1215. - Added health Regeneration to all hireling types.
  1216. - Iron Maiden and Thorns effects now treat Hirelings as players with
  1217.   respect to damage.
  1218. - Hirelings now gain experience from monsters killed by Minions and
  1219.   other party members.
  1220. - Using a potion from the belt (either by hotkey or right-clicking)
  1221.   while holding down the shift key will give the potion to the player's
  1222.   hireling if he/she has one.
  1223. - Lowered maximum duration for which Hirelings could be stunned.
  1224. - Iron Golems are now saved with the player.
  1225. - Color coded monsters' elemental/physical immunity info display. (For
  1226.   example, Fire Immune is printed in red).
  1227. - Changed monster stats back to what they were before v1.08.
  1228. - Reduced the Resistance bonus for Magic Resistant Uniques (It was 75%;
  1229.   it is now 40%).
  1230. - The monsters in Act 4 that eat corpses will no longer eat corpses
  1231.   that have already been used.
  1232. - The Resistance penalty at higher difficulty levels no longer applies
  1233.   to Magic Resistance.
  1234. - Crush Beasts no longer give only 1 exp when they are killed.
  1235. - Changed PvP penalty for players or Hirelings attacking other players
  1236.   to 1/4.
  1237. - Implemented PvP penalty of 1/2 for Hirelings attacking other Hirelings.
  1238. - Town portal use has been restricted to party members only.
  1239. - Reduced damage multiplier for act-end boss attacks vs. minions.
  1240. - Broken Ethereal items now sell for 1 gold.
  1241. - Added Thawing Potions to vendor inventories in Act IV and Act V.
  1242. - It is now possible (albeit very rare) to get Set and Unique items
  1243.   from gambling.
  1244. - Increased the chances of getting a Rare item from gambling.
  1245. - Keys may now be purchased in bulk (shift + right-click).
  1246. - Swapped properties for Jah and Cham runes in weapons.
  1247. - Added rune words for Single Player/Other Multi Player which previously
  1248.   only showed up on Realm games.
  1249. - Adjusted hover text box sizes.
  1250. - Updated the pop-up text to reflect adjusted monster attack and defense.
  1251. - Adjusted memory management code.
  1252. - Typing "players X", where X is a number between the current number of
  1253.   players and the maximum (8), in the message box will now set the
  1254.   effective number of players in the game (in single player, open
  1255.   Battle.net and TCP/IP games only).
  1256. - Removed global Physical Resistance from Nightmare difficulty games.
  1257. - Fixed a bug where Tyrael would sometimes create an inaccessible portal.
  1258. - Fixed a bug where a player who was disconnected from Battle.net while
  1259.   in the Imbue screen would crash.
  1260.  
  1261.      Major Bugs
  1262.    
  1263. - Fixed bonus to Undead damage modifier to work with ranged weapons.
  1264. - Fixed bonus to Demon damage modifier to work with ranged weapons.
  1265. - Fixed 'Reduces Target Defense' modifier to work with ranged weapons.
  1266. - Fixed a bug where item-specific partial Set bonuses didn't get applied.
  1267. - Fixed a bug where the enhanced defense for items that gained it on a per
  1268.   level basis was improperly calculated (such as Blackoak shield).
  1269. - Fixed a bug where the enhanced damage for items that gained it on a per
  1270.   level basis was improperly calculated (such as Hellslayer).
  1271. - Fixed a bug where certain two-handed and missile weapons did not get the
  1272.   displayed damage bonus (such as Magewrath).*
  1273. - Fixed Piercing weapons to work correctly with Amazon skills (such as
  1274.   Doomslinger).
  1275. - Fixed a bug where items could give characters skills that are exclusive
  1276.   to another Character class.
  1277. - Fixed a bug with weapon swapping which allowed some character classes to
  1278.   dual wield items. When a player that is illegally wielding two items  
  1279.   enters a game, one of the items will be deleted.
  1280. - Fixed bug which allowed certain Horadric Cube recipes that were meant to
  1281.   be disabled to continue to function.
  1282. - Fixed a bug where trying to display the highlight info for an item
  1283.   with too many modifiers would crash the game.
  1284. - Fixed a bug in using an item that gives Werewolf/Werebear skills when no
  1285.   skill points were originally assigned to those skills caused an
  1286.   assertion.
  1287. - Fixed various bugs with the second quest of Act 5.
  1288. - (Macintosh Only) Fixed a bug where a user running Diablo II Expansion in
  1289.   800x600 received an assertion when entering Diablo II standard games.
  1290.  
  1291.      Minor Bugs
  1292.  
  1293. - Fixed a bug where Elemental damage did not display correctly for
  1294.   Throwing Weapons.
  1295. - Fixed a bug in the determination of magic affix levels.
  1296. - Fixed a bug that allowed Ethereal throwing items to be stacked with
  1297.   non-Ethereal ones.
  1298. - Fixed a bug where it was possible to repair and/or recharge Charged
  1299.   Ethereal items.
  1300. - Fixed a bug where it was possible to repair Throwing Potions.
  1301. - Fixed a bug where Throwing Weapons brought from standard Diablo II
  1302.   could not be Imbued in Diablo II Expansion Set.
  1303. - Fixed a bug where certain Paladin shields were not able to be
  1304.   personalized.
  1305. - Fixed a bug where it sometimes did not verify replacing a dead
  1306.   hireling with a new one.
  1307. - Fixed a bug that allowed the same Unique to be spawned more than once
  1308.   in a game.
  1309. - Fixed various Horadric Cube recipes that create magic items.
  1310. - Fixed a bug that caused a rune word item to lose its rune word bonuses
  1311.   when transferred off of the character who created it.
  1312. - Fixed a bug which caused the variable attributes of a rune word item to
  1313.   reset inappropriately.
  1314. - Fixed a bug where using the Taunt skill would sometimes cause the game
  1315.   to crash.
  1316. - Fixed a bug where the Firewall animation display without doing any
  1317.   damage.
  1318. - Fixed a bug where Sanctuary allows the Paladin to ignore an Undead
  1319.   monster's damage resistance.
  1320. - Fixed a bug where left-hand throw was throwing using too many missiles
  1321.   per throw.
  1322. - Fixed a bug where certain Charged items would use multiple charges per
  1323.   casting.
  1324. - Fixed a bug that caused Cold Mastery to think other players were immune
  1325.   when they were not.
  1326. - Fixed a bug where you could select Baal's dead tentacles.
  1327. - Fixed a bug where in a Realm game, Nihlathak would remain in town even
  1328.   after another player killed him.
  1329. - Fixed a bug where Anya would not always give a class-specific item for
  1330.   her quest reward.
  1331. - Fixed a bug where the invisible monster in the Worldstone Keep could be
  1332.   affected by Monster Shrines.
  1333. - Fixed a bug where Monster Shrines could affect Druid Vines.
  1334. - Fixed bug where Regurgitators would eat Hirelings and destroy them.
  1335. - Fixed Act 1 hirelings to be able to use bows with special arrows
  1336.   (such as Witherstring).
  1337. - Fixed a bug where hirelings' items would not update if they could no
  1338.   longer meet the requirements to wear them.
  1339. - Fixed Immolation Arrow to do initial weapon damage; no base physical
  1340.   damage is included in the radius.
  1341. - Fixed Freezing Arrow to do initial weapon damage; no base physical
  1342.   damage is included in the radius.
  1343. - Fixed Poison Javelin to do initial weapon damage.
  1344. - Fixed Plague Javelin to do initial weapon damage.
  1345. - Fixed Lightning Fury to do initial weapon damage.
  1346. - Fixed a Fend bug that would abort the Fend prematurely on the server.
  1347.   (This applies to Zeal and various other skills as well.)
  1348. - Fixed a bug that caused the game to crash when a character clicked on
  1349.   his/her own feet.
  1350. - Fixed invalid line Automap options from v1.08.
  1351. - Fixed drawing problem for charges/ammo counts on skill icons where the
  1352.   number of charges would extend off the icon.
  1353. - Fixed some spelling errors in the text.
  1354. - Fixed some errors in translations.
  1355. - Fixed a variety of crash bugs.
  1356. - Fixed a bug where hireling health regeneration was dependent on the
  1357.   number of players in game.
  1358. - Fixed a bug that allowed hirelings to be converted.
  1359. - Fixed a bug where items that add to skills had no effect on Hirelings.
  1360. - (Macintosh Only) Fixed a bug that made it possible to have the character
  1361.   walk endlessly toward the lower left corner of the screen without input
  1362.   from the player.
  1363. - Fixed a bug that caused garbage characters to appear at the top of
  1364.   the screen at the start of a realm game.
  1365.  
  1366.  
  1367. DIABLO II Standard FIXES:
  1368.  
  1369. - Fixed a bug in Diablo II where uniques and champions could drop
  1370.   throwing items as their "magic" item drop.
  1371. - Fixed a bug that allowed Diablo II players to put a socket in rare
  1372.   items with the Horadric cube recipe.
  1373. - Fixed a bug in Diablo II that allowed hirelings to be brought into
  1374.   other acts.
  1375.  
  1376.  
  1377. DIABLO II CLASSIC IMPROVEMENTS/CHANGES:
  1378.  
  1379. - Changed the Diablo II Standard blocking method back to the old method.
  1380. - Adjusted damage and attack rating of monsters in Diablo II Standard.
  1381. - Removed global Physical Resistance for monsters in Hell difficulty in
  1382.   Diablo II Standard.
  1383.  
  1384. --------------------------------------------------------------------------
  1385. - Patch 1.08 (Lord of Destruction)
  1386. --------------------------------------------------------------------------
  1387.  
  1388.      Skill Balance Changes
  1389.  
  1390. - When using two-handed attacks the speed of both weapons are averaged.
  1391.  
  1392.  
  1393.   Barbarian
  1394. - Whirlwind now alternates between two weapons when using two-weapon style.
  1395.  
  1396.   Paladin
  1397. - Increased Holy Shock's melee damage bonus.
  1398. - Decreased the power of Conviction.
  1399. - Added a casting delay for Fist of Heavens and increased its damage.
  1400. - Increased the blocking bonus that Holy Shield gives.
  1401. - Conviction does not affect immunities.
  1402.  
  1403.   Necromancer
  1404. - Increased Fire Golem's melee damage.
  1405. - The hit points for a Revived monster no longer increase with more players
  1406.   in a game.
  1407. - Lower Resist and Amplify Damage do not affect immunities.
  1408.  
  1409.   Sorceress
  1410. - Increased Fire Wall's damage.
  1411. - Increased Blizzard's duration.
  1412. - Decreased Meteor's casting delay.
  1413. - Decreased casting time for Chain Lightning and Lightning.
  1414. - Increased Frozen Orb's damage.
  1415. - Thunderstorm now hits a target every time.
  1416. - In expansion games, Static Field is no longer affected by Conviction
  1417.   and Lower Resist. It will not take a monster below 33% health in
  1418.   Nightmare difficulty or 50% in Hell difficulty.
  1419. - In non-expansion games Static Field remains the same.
  1420. - Cold Mastery will not affect cold immune monsters.
  1421. - The damage inflicted by Ice Blast, Fire Ball, Lightning, Nova, and
  1422.   Glacial Spike, per level has been increased.
  1423.  
  1424.   Amazon
  1425. - Increased Freezing Arrow damage.
  1426. - Increased Ice Arrow damage.
  1427. - Increased Immolation Arrow damage, added a casting delay and decreased
  1428.   the fire duration.
  1429. - Added a casting delay to Plague Javelin and increased its damage.
  1430.  
  1431.   Assassin
  1432. - Dragon Tail now has an attack bonus.
  1433. - Increased Fist of Fire damage.
  1434. - Increased Claws of Thunder damage.
  1435. - Increased Phoenix Strike damage.
  1436. - Fixed various bugs with skills that use two claws.
  1437. - Dragon Tail does not cost mana or knockback when it misses.
  1438.  
  1439.   Druid
  1440. - Turned down the mastery bonuses for the wolves and bears.
  1441. - Increased Feral Rage's life stealing.
  1442. - Increased Hunger's life stealing, but increased its damage penalty.
  1443. - Increased the delay between the times that Hurricane does damage.
  1444. - Increased the radius for Armageddon's damage and increased the delay
  1445.   between missiles.
  1446. - Werebear skill modified to give +50% to hit points. (It was +100%.)
  1447. - Maul now gives +20% damage per charge per level. (It was +25%.) Its
  1448.   stun length is shorter and attack bonus is 3% plus, 3% per level.
  1449.   (it was +20%, 10% per level.)
  1450. - Increased damage of Fire Claws slightly (+8 per level up to level 9).
  1451. - The damage bonus of Fury changed to +50% damage, 5% per level.
  1452.   (It was 100%, 17% per level.)
  1453.  
  1454.      Modifications
  1455.  
  1456. - Creatures can be summoned in town, as long as the summoning does not
  1457.   require a corpse.
  1458. - Crafted items cannot generate with affixes meant for magic items
  1459.   only.
  1460. - The durability for all claw class weapons is now doubled. (This
  1461.   will not affect existing items.)
  1462. - Adjusted attribute requirements for all claw class weapons.
  1463. - Adjusted damages for all Elite weapons.
  1464. - Adjusted affix level for wands, staves and orbs. (Higher levels of
  1465.   these items have better magic attributes.)
  1466. - Increased the chance of enhanced damage affixes on weapons.
  1467. - Increased the chance of enhanced attack rating affixes on weapons.
  1468. - Increased the chance of enhanced armor affixes on armor.
  1469. - Increased the chance of elemental damage suffixes on weapons.
  1470. - Increased the level and the damage for certain high level elemental
  1471.   damage affixes.
  1472. - Decreased values on +maximum damage and +minimum damage charms.
  1473.   (This will not affect existing items.)
  1474. - Increased values for percentage chance to find gold affixes on charms
  1475.   and jewels. (This will not affect existing items.)
  1476. - Increased attributes of many affixes for jewels. (This will not affect
  1477.   existing items).
  1478. - Increased chances of extra quantity affixes on throwing items.
  1479. - Increased chances of regenerate quantity affixes on throwing items.
  1480. - Increased jewel drop rates.
  1481. - The necromancer spell "Iron Maiden" no longer appears on charged items.
  1482. - Increased resistance bonus for Tal, Ral, Ort, and Thul runes when  
  1483.   socketed into shields by 5%.
  1484. - Increased resistance bonus for Um rune when socketed into shields by
  1485.   2% and when socketed into helms and armor by 5%.
  1486. - Changed bonus for runes with + to max resists to 5%.
  1487. - Repaired rune words. (Most previous rune worded items will no longer
  1488.   get rune word bonuses.)
  1489. - Adjusted rune drop rates.
  1490. - Removed several melee modifiers from generating on orbs.
  1491. - Changed Izual to be able to drop treasure.
  1492. - Changed Charsi's imbue quest to always give a plus to individual skills
  1493.   on items that can have them.  
  1494. - Items sold to stores are priced as if they were fully repaired.
  1495. - Lowered prices for items with +2 or +3 to single skills.
  1496. - Lowered costs for recharging items.
  1497. - Removed throwing potions from stores.
  1498. - Increased prices for circlets and coronets.
  1499. - Unique monsters with the "teleport" attribute now heal a fixed amount.
  1500. - Crushing blow is 50% less effective with bows.
  1501. - Crushing blow is affected by physical resistance.
  1502. - Lowered hireling resurrection cost.
  1503. - Increased chances of finding unique and set items.
  1504. - Slightly increased the item drop rate for extra players in a game
  1505.   who are not in your party.
  1506. - Lowered gambling prices that scale with your level.
  1507. - Changed prices on rejuvenation and full rejuvenation potions.
  1508. - Added potential sockets for Troll nest and Blade barrier shields.
  1509. - Enabled sockets on certain items, increase sockets potential on others.
  1510. - Increased blocking for grim shield.
  1511. - Increased AC for all elite shields.
  1512. - Increased AC for Bone visage helm.
  1513. - Changed increased rate items, (fast, faster, fastest) to display as a
  1514.   percentage faster.
  1515. - Adjusted armor, blocking, and durability for elite Paladin shields.
  1516. - When used in melee throwing weapon durability decreases at one third
  1517.   the thrown rate. 
  1518. - +2 to all skills affixes can now spawn on rare amulets.
  1519. - Increased range of the Glorious axe.
  1520. - Changed items with pierce to use their pierce value as a percentage
  1521.   instead of as a level in the skill.
  1522. - Changed the piercing value for certain uniques with pierce (Kuko
  1523.   Shakaku, Buriza-Do Kuyanon, Demon Machine, Razor Tail).
  1524. - Changed Wizardspike unique bone knife to 75% resist all.
  1525. - The set item Naj's Puzzler now has 69 charges of teleport.
  1526. - Added sound to shift-click of potions in grid.
  1527. - Added elemental damage affixes for charms.
  1528. - Adjusted the difficulty of Baal on higher difficulties.
  1529. - Cannot get quest completion credit for the ancients' quest unless
  1530.   the character level is 20 or greater in normal difficulty mode, 40
  1531.   or greater in nightmare, and 60 or greater in hell difficulty mode.
  1532. - Keys now stack to 12 instead of 6.
  1533. - Right mouse click works the same as left mouse click if assigned an
  1534.   attack skill.
  1535. - Act II hirelings have been improved with additional skills including
  1536.   auras.
  1537.  
  1538.  
  1539.  
  1540.      Major bugs
  1541.  
  1542. - Addressed certain duping issues when entering and leaving games.
  1543. - Fixed a bug which could allow you to have a defense rating after using
  1544.   Berserk.
  1545.  
  1546.      Minor bugs
  1547.  
  1548. - Added missing "crimson" affix with adds +5-10 fire resistance.
  1549. - Fixed a bug where quests and horadric cube recipes could generate items
  1550.   with too many sockets.
  1551. - Fixed a bug were expert's/veteran's/master's prefixes were swapped with
  1552.   sounding/resonant/echoing prefixes.
  1553. - Fixed a bug which allowed spells cast to have piercing while wearing
  1554.   items of piercing.
  1555. - Fixed a bug where single skill bonuses did not stack properly.
  1556. - Fixed a bug where variable costs for armor types was not being calculated
  1557.   properly.
  1558. - Fixed a bug where you were allowed to shift-click purchase rejuvenation
  1559.   potions in stores.
  1560. - Fixed the bug that added javelin damage to Lightning Fury, and made the
  1561.   graphics simpler for the lightning.
  1562.  
  1563. --------------------------------------------------------------------------
  1564. - Version 1.07
  1565. --------------------------------------------------------------------------
  1566.  
  1567.       Skill Balance Changes
  1568.  
  1569.   Paladin
  1570. - In expansion games, Blessed Hammer/Concentration combination imbalance
  1571.   has been corrected.
  1572. - In non-expansion games, the Blessed Hammer/Concentration combination
  1573.   remains the same.
  1574. - Zeal is now limited to 5 swings and gives an increased percentage to
  1575.   Attack Rating.
  1576. - Fixed display for Vengeance's damage to reflect its actual damage.
  1577. - Salvation resistance increased.
  1578. - Increased damage for Fist of the Heavens.
  1579. - Decreased the length of time that Converted monsters fight for you.
  1580. - Increased the damage per level for Sanctuary.
  1581. - Increased the Smite damage for Holy Shield.
  1582. - Increased resistance bonus for Resist Fire, Resist Cold, Resist
  1583.   Lightning, and Salvation.
  1584. - Increased the Mana regeneration rate for Meditation.
  1585. - Added melee lightning damage to Holy Shock.
  1586. - Added melee damage to undead to Sanctuary.
  1587. - Allowed Conviction to reduce an enemy's resistance to a negative value.
  1588. - Increased the player's resistance penalty for Conviction.
  1589. - Added a damage bonus to Fanaticism.
  1590.  
  1591.   Barbarian
  1592. - In expansion games, Whirlwind is now properly modified by weapon speed.
  1593. - In non-expansion games, Whirlwind remains the same.
  1594. - Frenzy, Double-Swing, and Double-Throw are now properly modified by
  1595.   weapon speed.
  1596. - Added damage bonuses to Concentrate and Frenzy.
  1597. - Frenzy now increases in attack speed as more monsters are hit.
  1598. - Increased the damage bonus on Berserk.
  1599. - Changed Battle Orders bonus to increase by 3% per level at all levels.
  1600. - Increased the damage of War Cry.
  1601.  
  1602.   Amazon
  1603. - Strafe has a greater range.
  1604. - Impale and Jab are now properly modified by weapon speed.
  1605. - Impale increases damage with level and decreases the chance to lose
  1606.   durability.
  1607. - Fend is now uninterruptible and does more damage.
  1608.  
  1609.   Sorceress
  1610. - Increased the damage of Hydra.
  1611. - Lightning Mastery now affects electrical damage rather than decreasing
  1612.   the Mana cost of those skills.
  1613. - Added a casting timer to Fire Wall, Meteor, Blizzard, Frozen Orb, and
  1614.   Hydra and commensurately increased their damage to prevent a drop
  1615.   in frame rate, while maintaining the same overall balance.
  1616. - Decreased the Mana cost for Enchant and increased its bonus to fire
  1617.   damage.
  1618. - The damage inflicted by most skills over level 8 has been increased.
  1619.  
  1620.   Necromancer
  1621. - Enhanced the damage and decreased duration for Poison Dagger, Poison
  1622.   Explosion and Poison Nova.
  1623. - Increased duration and adjusted radius for Decrepify.
  1624. - Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life
  1625.   stealing.
  1626.  
  1627.  
  1628.       Major Bugs
  1629.  
  1630. - Fixed a bug with Paladin skills and party/hostility on the borders of
  1631.   town.
  1632. - Fixed a bug that allowed a Necromancer to summon more than one Golem
  1633.   at a time.
  1634. - Player can no longer steal Life/Mana from inanimate objects.
  1635. - Fire Mastery now correctly increases damage to the Hydra skill.
  1636. - Fixed a bug that occasionally prevented Hirelings from dying along
  1637.   with the player.
  1638. - Fixed the double-draw bug in some skill effects, including Blizzard,
  1639.   to improve frame rate.
  1640. - Fixed the updating of the summonables' health bar on their icons.
  1641. - Fixed a bug with left-hand swinging on the right-hand spell selection
  1642.   side.
  1643. - Fixed the pop-up description for Fist of the Heavens.
  1644. - Fixed the overlapping of the character name and level name in the
  1645.   party screen.
  1646. - Fixed bug with Barbarian Masteries.
  1647.  
  1648.  
  1649.       Modifications
  1650.  
  1651. - Gambling prices are now based on the character level.
  1652. - Sets and Uniques can no longer be gambled for.
  1653. - Boss monsters now do 30% less damage to Hirelings and minions than before.
  1654. - Monsters now display if they are Undead or Demon, when highlighted. If
  1655.   nothing is listed, they are an "Animal" type.
  1656. - General levels for monsters in Nightmare and Hell difficulty have been
  1657.   adjusted.
  1658. - Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
  1659. - Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit
  1660.   Points, and lower attack ratings than before.
  1661. - Poison Damage attacks from Monsters, do more damage than before.
  1662. - Mana and Life stealing effects are reduced by half in Nightmare and Hell.
  1663. - Retrieving your corpse where it died in Nightmare and Hell restores 50%
  1664.   of any experience lost at death.
  1665. - Adjusted the stocking of vendor inventories based on difficulty level.
  1666. - Adjusted how Hirelings gain experience.
  1667. - Adjusted how Hirelings react to missiles.
  1668. - Adjusted Hireling resistances.
  1669. - Increased the amount of Gold a character can hold in the Stash.
  1670. - Increased the power of all Gems/Skulls and added level requirements.
  1671. - Increased the power of all throwing potions and added level requirements.
  1672. - Increased the resistance penalty in Nightmare difficulty to -40 and
  1673.   Hell difficulty to -100.
  1674. - Sounds for Gems in inventory have changed.
  1675. - Looting corpses is available only in Hardcore games.
  1676. - In multi-player, you may only go hostile once per minute with each
  1677.   other player in your game.
  1678. - New Party Experience Bonus to players in a Party in multiplayer.
  1679. - Crystal Swords have an increased durability.
  1680. - Scepter class items have increased damage.
  1681.  
  1682.  
  1683.       Improvements
  1684.  
  1685. - Holding down SHIFT and RIGHT-Clicking, when buying health potions,
  1686.   auto-fills any empty slots in the belt. This applies to buying scrolls
  1687.   of Town Portal and Identify scrolls too.
  1688. - Holding down SHIFT and LEFT-Clicking on health potions in inventory,
  1689.   will auto-move them to the appropriate column in your belt.
  1690. - Added a new 'Repair All' button for equipped items at the blacksmith in
  1691.   each Act.
  1692. - New Auto-Map functionality. Players can adjust the size of the Auto-Map
  1693.   in the "Auto-Map Options" menu, switching to the new "Mini-Map".
  1694. - Up to 8 "Hotkeys" are available to assign skills to now.
  1695. - Improved the displays for character status screens.
  1696.   * Total blocking % is now shown and is a related to a player's level
  1697.     and dexterity.
  1698.   * Chance to Hit and Defense against last monster fought is now shown.
  1699.   * Maximum Resistances are now shown in Gold color.
  1700.   * Elemental damage only items, display colors for elemental type damage.
  1701. - Wells now heal hirelings.
  1702. - Removed collisions for players with pets.
  1703. - Pets health will scale up accordingly in Nightmare and Hell difficulty.
  1704.  
  1705.  
  1706.       Attention
  1707.  
  1708. - Player can no longer steal Life/Mana from certain monster types.
  1709. - Names of pre-existing Rare Items have changed. However, the item
  1710.   properties have not.
  1711. - The maximum damage of Enhanced Damage items may change 1-3 points.
  1712. - The damage of many items has been increased.
  1713. - Items with one or two sockets may gain an additional socket.
  1714. - After patching, newly-discovered Set and Unique items will have
  1715.   additional level requirements.
  1716. - Level requirements have not changed for Classic Set items (those
  1717.   discovered in the original Diablo II).
  1718.  
  1719. --------------------------------------------------------------------------
  1720. - Patch 1.06b
  1721. --------------------------------------------------------------------------
  1722.  
  1723.       Major bugs
  1724.  
  1725. - Fixed a bug that allowed players to crash other players by spamming them.
  1726. - Fixed a bug that was not saving Open Battle.Net characters.
  1727. - Fixed issue with Samsung Drives and copy-protection.
  1728.  
  1729.       Updates
  1730.  
  1731. - Battle.net's Terms of Service agreement updated. Everyone please take
  1732.   note.
  1733.  
  1734. --------------------------------------------------------------------------
  1735. - Patch 1.06
  1736. --------------------------------------------------------------------------
  1737.  
  1738.       Improvements
  1739.  
  1740. - Updated Battle.net's Terms of Service agreement. It can now be accessed
  1741.   without having to create a new account.
  1742. - Further optimized server-to-client communication.
  1743. - Fixed copy-protection for various CD, DVD and CD-R drives.
  1744.  
  1745. --------------------------------------------------------------------------
  1746. - Patch 1.05b
  1747. --------------------------------------------------------------------------
  1748.  
  1749.       Major bugs
  1750.  
  1751. - Fixed a video driver crash encountered when displaying graphics in
  1752.   the Battle.net chat room.
  1753. - Fixed copy-protection for various CD, DVD and CD-R drives.
  1754. - Fixed a problem where character avatars were left in the list after
  1755.   that character had left a channel.
  1756. - Fixed several visual glitches with the character select screen.
  1757.  
  1758. --------------------------------------------------------------------------
  1759. - Patch 1.05
  1760. --------------------------------------------------------------------------
  1761.  
  1762.       Major bugs
  1763.  
  1764. - Fixed copy-protection for various CD, DVD, and CD-R drives.
  1765. - Barbarians wielding two potions are no longer prevented from entering
  1766.   games.
  1767. - Socketed items were mistakenly and irreversibly de-randomized in 1.04.
  1768.   Now their gem effect values are taken from the upper end of their
  1769.   original (pre-1.04) random ranges.
  1770. - Fixed all spell ranges. They were mistakenly reduced in v1.04.
  1771. - Fixed a bug that prevented deleting some Characters.
  1772. - Fixed numerous foreign language display problems.
  1773.  
  1774.       Minor bugs
  1775.  
  1776. - Fixed a bug in the trade screen when the Horadric Cube was open.
  1777. - Duplicate ladder entries should no longer occur.
  1778. - The Ladders scroll properly now when there are less than 999 entries.
  1779. - Realm characters should no longer appear as robed.
  1780. - Fixed a bug allowing users to appear in a channel twice.
  1781. - If the user cannot connect to a default realm, a "Realm down" message
  1782.   is displayed.
  1783. - Fixed the "packet sniffing" exploit used when gambling.
  1784. - High-durability items no longer lose durability when you join a
  1785.   game after exiting or dying.
  1786. - The Conversion skill no longer causes a monster counting error in the
  1787.   Den of Evil.
  1788.  
  1789.       Improvements
  1790.  
  1791. - A prompt now appears informing the user to delete characters when they
  1792.   have greater than eight characters in a Realm.
  1793. - Player profiles now have a link to their ladder records, if they are
  1794.   in the top 999.
  1795. - A "connecting to realm" message was added.
  1796.  
  1797.       Balance Changes
  1798.  
  1799. - The Paladin's Concentration skill now enhances the damage of Blessed
  1800.   Hammer just as it did in 1.03. The damage displayed on the Character
  1801.   screen is correct, too.
  1802. - The Amazon's Strafe skill now correctly enhances base bow damage rather
  1803.   than total bow damage.
  1804. - The Amazon's Guided Arrow skill now enhances base bow damage rather
  1805.   than total bow damage.
  1806.  
  1807. --------------------------------------------------------------------------
  1808. - Patch 1.04b
  1809. --------------------------------------------------------------------------
  1810.  
  1811.       Major bugs
  1812.  
  1813. - Fixed problems with accessing the Play CD at startup on some
  1814.   CD and DVD drives.
  1815. - Fixed a crash problem with the Video Tester in Windows NT and
  1816.   Windows 2000
  1817.  
  1818. --------------------------------------------------------------------------
  1819. - Patch 1.04
  1820. --------------------------------------------------------------------------
  1821.  
  1822.       Major bugs
  1823.  
  1824. - The Prismatic amulet, Coral ring, and other Horadric Cube recipe items
  1825.   no longer change into other items upon starting a new game.
  1826. - Lances, Holy Water Sprinklers, Grim Helms, War Clubs, and Stilettos can
  1827.   now be dropped by monsters and chests.
  1828. - Using the Paladin Charge skill as a monster dies cannot generate a
  1829.   "zero hit-point" monster.
  1830. - Fixed an assertion when a high-level character kills a monster.
  1831. - Barbarian's Whirlwind and Leap Attack and Paladin's Charge no longer
  1832.   keep all inventory items red and unusable after attack ends.
  1833. - A "dead, but alive" bug has been fixed.
  1834. - Equipping a barbarian with a two-handed sword or with a shield while
  1835.   holding two two-handed swords will no longer cause disconnection from
  1836.   the Realm.
  1837. - Fixed an assertion that could happen when unequipping one item while
  1838.   wearing another gemmed item that enhances a character stat.
  1839. - Fixed a bug that prevented damage-enhancing magic properties from
  1840.   working properly on bows.
  1841. - Closed a loophole that could allow a player to declare hostility on
  1842.   anyone regardless of where the declarer is.
  1843. - Closed a loophole that could allow a player to run around too fast.
  1844. - Closed a loophole that allowed a player to equip and use an item that
  1845.   was beyond the character's ability.
  1846. - Improved compatibility with Delta CD-ROM drives.
  1847. - When loading a saved character holding bad items, all the bad items
  1848.   are deleted, allowing the character to be played.
  1849.  
  1850.       Minor bugs
  1851.  
  1852. - Charged Bolts are no longer invisible for a radius (based on the
  1853.   caster's light radius).
  1854. - "Bonefarming" eliminated in Single Player and Open games.
  1855. - Fixed the "Moon-walking" bug that occasionally appeared when knocked
  1856.   back by a monster.
  1857. - French and German Create Queue status messages no longer overlap.
  1858. - Fixed attack speed bonuses and descriptions to be accurate for
  1859.   Griswold's Edge, Goreshovel, The Diggler, Witherstring, and Twitchtroe.
  1860. - Fixed cast rate descriptions for the unique and set items: Arcanna's
  1861.   Tricks, Maelstromwrath, Ume's Lament, The Iron Jang Bong, Wall of the
  1862.   Eyeless, and Magefist.
  1863. - Long emotes in chat combined with a 15 character-long name no longer
  1864.   assert.
  1865. - The inventory sounds of the Sallet, Heavy Bracers, Battle Gauntlets,
  1866.   War Gauntlets, Mesh Boots, Battle Boots, War Boots, and Demonhide Sash
  1867.   are now the same as the unexceptional versions of these items.
  1868. - Removed "invisible islands" from the River of Flame, Tal Rasha's Tomb,
  1869.   Spider Forest, and Tower Cellar, preventing Barbarians/Sorceresses from
  1870.   leaping/teleporting onto them.
  1871. - Changed the Amazon's Jab skill description to multiple attacks.
  1872. - Fixed a number of typos ("ordinateur" (in French version), "Eats and
  1873.   Spits Corpses", "Stiletto", "Explore Tal Rasha's Chamber") and
  1874.   capitalization mistakes ("extra gold from monsters", "better chance of
  1875.   getting magic item", "Hit Causes Monster To Flee", "bonus to Attack
  1876.   Rating", "Slows target by", and "Hit blinds target").
  1877. - When a Realm character tries to join a game at a higher difficulty level
  1878.   than earned, the correct error message is used.
  1879. - The difficulty setting of the last Realm game created or joined will no
  1880.   longer carry over to the next Single Player game.
  1881. - Fixed an error displaying the Chance to be Hit by a monster when having
  1882.   activated a second Armor Shrine before the first one wears off. The
  1883.   chance actually never goes below 5%.
  1884. - Fixed a bug where an open quest log was not updated to reflect the
  1885.   saving of Cain.
  1886. - Fixed a bug that gave the wrong name to a Waypoint highlighted by a
  1887.   player standing in a different "room" in the game environment.
  1888. - Two-handed items are now equipped properly (doing proper damage) at the
  1889.   beginning of a game.
  1890. - Clicking on one's corpse (while equipped with nothing) properly
  1891.   re-equips all the items from the corpse.
  1892. - Closing the Waypoint list by pressing Ctrl+Alt no longer disables pop-up
  1893.   text on NPC's and inventory items.
  1894. - Attempting to trade a Tome or Scroll to a player without enough room to
  1895.   accept them, no longer causes a phantom Spell to appear in that player's
  1896.   spellbook.
  1897. - The gauntlet cursor can no longer be erroneously turned into a
  1898.   trade/repair arrow/hammer.
  1899. - Fixed a bug with the mini-experience bar above level 75.
  1900. - Fixed a bug in the display of the Chance to be Hit.
  1901. - Fixed a bug in the count of the number of Scrolls remaining in Tomes of
  1902.   Town Portal and Identify.
  1903. - The ranges of the Scythe and Grim Scythe have been increased to the
  1904.   intended values.
  1905. - A miscalculation of the distance ranges of some skills has been fixed.
  1906. - The Iron Maiden skill now heals a Blood Golem based on the amount of
  1907.   damage done to it rather than the maximum life of the monster attacking
  1908.   it.
  1909. - Fixed a bug with experience accumulation and its display in the Realm
  1910.   Ladders above level 93.
  1911. - Guided Arrow skill properly increases damage with additional skill points.
  1912.  
  1913.       Improvements
  1914.  
  1915. - The Realms handle character data more quickly now.
  1916. - Added a Battle.net gateway selection to the main menu.
  1917. - Added a Change Password feature.
  1918. - Battle.net messaging has been upgraded to use character names, not just
  1919.   account names. The new message addressing formats are:
  1920.   /msg CharacterName, /msg CharacterName@RealmName (where RealmName is
  1921.   USWest, USEast, Asia, or Europe), and /msg *accountname. The old
  1922.   addressing format was: /msg accountname.
  1923. - Duriel's graphics are pre-loaded before entering his lair. This
  1924.   minimizes the chance of getting killed by him before loading is complete.
  1925. - Added a CONTRAST video option to allow users who preferred the original
  1926.   Glide settings to the 1.03 version to change the setting back or
  1927.   somewhere in between.
  1928. - Slightly increased the effectiveness of Corpse Explosion by making every
  1929.   point (not every other one) add to the radius of the damage.
  1930. - Health and mana reductions are no longer smoothed. Now, if you take a
  1931.   big hit, you immediately see a big drop.
  1932. - Grim Shield base blocking was changed from 0 to 10.
  1933. - Added low quantity warning for Balanced Axe and Hurlbat.
  1934. - Added chances for Blades and Stiletto to be generated as treasure.
  1935. - An equipped belt can now be traded, if it is empty of all items.
  1936. - If player 1 has a chat window open and player 2 clicks on player 1,
  1937.   nothing will happen now. This prevents trading requests from
  1938.   interrupting someone who is trying to chat.
  1939. - Messages sent by a player in trade are only sent to the other person
  1940.   with whom the player is currently trading. Also, messages from players
  1941.   outside the trade are squelched and will not appear in the message log.
  1942. - Color codes sent by other users in chat are filtered out, preventing
  1943.   malicious masquerading.
  1944. - Chat colors have been adjusted to help players identify the source of
  1945.   the text. The new chat colors are Name = Gold, Whisper = Green,
  1946.   Alert = Red, Message = White, Emote = Gray, Enter/Exit = Gray, and
  1947.   Blizzard Representative = Blue.
  1948. - Removed the chat cheats "scrollhack1" and "scrollhack2".
  1949. - Added some new error messages to Battle.net and clarified a few others.
  1950. - Changed the Battle.net chat history scroll bar to Windows-style
  1951.   "page up/down" instead of "scroll to this spot".
  1952. - Changed the "i" and "l" (lower-case "L") in the Battle.net chat font
  1953.   to look different. The small "5" and "6" in the Character screen are
  1954.   now more distinguishable, too.
  1955. - Maximum number of characters increased to 8 Battle.net characters/realm.
  1956.  
  1957. ******Game Hint/Spoiler******
  1958.  
  1959. - Quest items will no longer be destroyed when transmuting quest items in
  1960.   the Horadric Cube already containing another complete recipe.
  1961. - Fixed a bug that occasionally prevented the Golden Bird and Gidbinn
  1962.   quests from giving their rewards.
  1963. - Cain no longer gives out extra Mephisto Soulstones.
  1964. - Removed the pesky "thief" ability from Lord De Seis.
  1965.   (That oughta' fix him!)
  1966. - Fixed a bug that erroneously gave credit for the Act 4 Soulstone
  1967.   quest to a party member who was not in Act 4.
  1968. - The resistances of certain Super-unique monsters have been reduced. Now,
  1969.   Andariel correctly takes extra damage from fire, while the Smith and
  1970.   Hephasto take extra damage from poison.
  1971.  
  1972. ----------------------------------------------------------------
  1973. - Patch 1.03
  1974. ----------------------------------------------------------------
  1975.  
  1976.       Major bugs
  1977.  
  1978. - Fixed a rare bug that would mark a character as "Unable to join,
  1979.   Bad item." A typical cause of this bug was high lag conditions
  1980.   while two characters simultaneously attempted to use the same
  1981.   item lying on the ground - for example, a Necromancer casting
  1982.   Iron Golem on a sword while another tried to pick it up.
  1983. - Fixed a bug where Diablo II would crash when using 64 MB video cards.
  1984.  
  1985.       Minor bugs
  1986.  
  1987. - Fixed a loophole that allowed either the Necromancer wearing the
  1988.   complete set of Infernal Tools or the Paladin with the Milabrega
  1989.   set to temporarily boost his skills to very high levels.
  1990. - Fixed a bug that caused Amazons wielding a javelin in the right
  1991.   side inventory box and a shield in the left to do no damage with
  1992.   javelin-throwing skills assigned to the right mouse button.
  1993. - Fixed a bug in Open games that dropped players with slower machines
  1994.   from the game when they talked to Act III NPCs.
  1995. - Fixed 3 rare lock-up bugs with Lord De Seis: 1) killing him as any
  1996.   character, 2) leaping away from him as a Barbarian, and 3) being
  1997.   killed by him while simultaneously drinking a potion.
  1998. - If a player tries to create a game when a Realm server is fully
  1999.   occupied, the player is prompted to join a game instead. It no longer
  2000.   reports "Server Down" in this case.
  2001. - The "Toggle Belt" hotkey is no longer active when the in-game chat
  2002.   overlay is displayed.
  2003. - Magic Mauls with the Enhanced Damage Property have been fixed.
  2004. - Unique Boots Treads of Cthon and Tearhaunch now give players the
  2005.   proper increased walking speed
  2006. - Static Field (Sorceress) Fixed Spell Description
  2007. - Leap Attack (Barbarian) Fixed Spell Description
  2008. - War Gauntlets are now spelled correctly
  2009. - Corpse Explosion (Necromancer) Reduced the explosion damage so
  2010.   that it is not scaled up for each additional player in the game.
  2011.  
  2012.       Improvements
  2013.  
  2014. - Game creation queue added. Client now informed of game creation
  2015.   position.
  2016. - Reduced the average bandwidth required for each player/client.
  2017.   Effects: reduction in lag and a slight modification to the updating
  2018.   of the Life Orb. There may be a period of adjustment for some players
  2019.   and we encourage you to pay closer attention to your Life Orb until
  2020.   you are used to this change.
  2021. - Added support for future server performance improvements.
  2022.   Effect: Future reduction in lag and future increase in the number
  2023.   of games per server.
  2024. - When a server goes down, the clients will no longer be left in
  2025.   "limbo" for up to 20 seconds, but will exit immediately to
  2026.   Battle.net chat.
  2027. - Messages from Battle.net are now yellow.
  2028. - Critical Strike (Amazon) now works on all weapons.
  2029. - The "Z" Key will now toggle between views of Minions only, No
  2030.   Minions or Party Members, and Your Minions and Party Members.
  2031. - Items sold by Vendors under the Misc Tab no longer sell out.
  2032. - Settings are kept when creating games on Battle.net.
  2033. - ATI's recent driver update has solved incompatibilities with Rage
  2034.   128 video cards and RAVE/OpenGL. To use RAVE or OpenGL with a you will
  2035.   need to download and install the new drivers, and then choose
  2036.   "Rescan Monitors" from the video configuration screen. If you can
  2037.   already select RAVE or OpenGL mode, you do not need to download this update.
  2038.   The drivers can be downloaded from ATI's web site, for manufacturers contact
  2039.   information please visit:
  2040.   http://www.blizzard.com/support/information/vendors.shtml (Mac only)
  2041. - Minor changes for Japanese and Korean support.
  2042. - Fixed a bug that could cause crashes when playing in RAVE or OpenGL.
  2043.   (Mac only)
  2044. - Fixed a rare bug that could cause the game to lock up in low memory
  2045.   situations. (Mac only)
  2046.  
  2047.       Balance Changes
  2048.  
  2049. - Players that have not completed the last quest in Act III can no longer
  2050.   use the Portal to Act IV until they have properly completed that quest.
  2051. - Corpse Explosion (Necromancer) Reduced the extra radius gained per
  2052.   level of the skill from 1 to 1/2.
  2053. - Revive (Necromancer) Removed the hit point boost for extra levels
  2054.   gained in this skill.
  2055. - Conversion (Paladin) Lowered the formula calculating the chance to
  2056.   convert for extra levels gained in this skill.
  2057. - Whirlwind (Barbarian) Decreased the number of attack attempts made
  2058.   when using this skill.
  2059. - Pierce (Amazon) Magical arrow effects such as Immolation will apply
  2060.   to every target hit.
  2061.  
  2062. ----------------------------------------------------------------
  2063. - patch 1.02
  2064. ----------------------------------------------------------------
  2065.  
  2066.       Major bugs
  2067.  
  2068. - Fixed a bug that deleted your single player or open character if
  2069.   you deleted a Realm character with the same name.
  2070. - Fixed several bugs to improve memory usage--those bugs could cause
  2071.   the game to slow down after playing for a while.
  2072. - Fixed a bug associated with ejecting the Play CD.
  2073.  
  2074.       Minor Bugs
  2075.  
  2076. - More consistent closing of dialog boxes and pop-up screens when
  2077.   hitting Esc key.
  2078. - Fixed a bug to allow faster drawing of the auto-map.
  2079.  
  2080.       Improvements
  2081.  
  2082. - Will auto-close some NPC menus when necessary.
  2083. - The automap can be toggled when a waypoint is active.
  2084. - Game log file names follow the format D2YearMonthDay.txt.
  2085.  
  2086. ******Game Hint/Spoiler******
  2087.  
  2088. - Fixed a bug that caused the portal to the Valley of the Magi to
  2089.   disappear if a player had completed the Arcane Sanctuary quest (by
  2090.   killing the Summoner) but exited the game without taking the portal
  2091.   and establishing the waypoint in the Valley of the Magi. (Act II).
  2092.  
  2093. ----------------------------------------------------------------
  2094. - patch 1.01
  2095. ----------------------------------------------------------------
  2096.  
  2097.       Major bugs
  2098.  
  2099. - Fixed a bug that prevented you from getting credit for killing a
  2100.   quest boss, if you died before it did -- perhaps, by killing it
  2101.   with a poisoned weapon.
  2102. - Fixed a bug that could crash the game during the countdown after
  2103.   completing the final quest in Act IV, if the player used
  2104.   Waypoints to return to the earlier Acts.
  2105. - Fixed a hang bug that could occur if picking up gold while
  2106.   fleeing from a Gargantuan Beast (Act I).
  2107. - Fixed a crash bug that very rarely occurred when a Sorceress
  2108.   cast the Meteor spell.
  2109. - Fixed the "black screen" crash that could occur if one pressed
  2110.   'Alt-tab' during a cinematic.
  2111. - A Multiplayer Install running DirectDraw will no longer crash
  2112.   when one cancels the Cinematic selection menu.
  2113. - Fixed a bug that prevented two quest rewards from scaling up
  2114.   properly for Nightmare and Hell difficulty.
  2115. - Sand Leaper corpses no longer prevent players from moving through
  2116.   a tight pass in the Act II desert.
  2117. - Wounded Act II spiders no longer greatly reduce the frame rate.
  2118. - Lower-titled characters may now join Open games created by
  2119.   higher-titled characters (those who have completed the game in
  2120.   Normal, Nightmare, or Hell difficulty).
  2121. - Fixed a bug that prevented some complete Item Sets from having
  2122.   their full bonus.
  2123. - Fixed a bug in Open Battle.net games that allowed a second player
  2124.   to create another game with the same name as an already existing
  2125.   game. No one could join the second one.
  2126. - Fixed a bug in TCP/IP games when a Town Portal was smothered in
  2127.   piles of gold, it could cause a player entering from the other
  2128.   end of the Portal to be disconnected from the Host.
  2129. - Fixed a bug that prevented interacting with the Stash, NPCs, or
  2130.   Waypoints if the player clicked on the Stash, then pressed 'H'
  2131.   before arriving at the Stash, and finally pressed 'H' again
  2132.   after arriving at the Stash.
  2133.  
  2134.       Minor bugs
  2135.  
  2136. - Removed an unused gossip from Ormus (Act III).
  2137. - Fixed a bug where if the 'Space bar' were assigned to another
  2138.   function, it would erroneously continue to close the Message Log,
  2139.   Quest Log, and Waypoint menu.
  2140. - Fixed a bug that occasionally allowed some monsters to enter the
  2141.   Act II town of Lut Gholein.
  2142.  
  2143.       Improvements
  2144.  
  2145. - Improved the stability of the servers and the behavior of clients
  2146.   when a server malfunctions.
  2147. - Changed the amount of gold dropped by a player who is killed by
  2148.   another player (PKed) to equal the amount that would normally be
  2149.   lost "to the void" as a death penalty when killed by a monster.
  2150. - Updated the ReadMe.htm to document the PK gold-drop penalty.
  2151. - Changed the text color for Blizzard Representatives in Diablo II
  2152.   chat rooms to yellow.
  2153. - Australian users connect to the USWest Realm instead of the Asia
  2154.   Realm.
  2155.  
  2156. ******Game Hints/Spoilers******
  2157.  
  2158. - Fixed a crash bug that occurred upon entering the red Portal to
  2159.   the Canyon of the Magi, if a player had completed the Arcane
  2160.   Sanctuary quest, then saved and started a new game, before
  2161.   completing the Seven Tombs quest (Act II).
  2162. - Fixed a multiplayer bug that prevented a character from completing
  2163.   the final quest in Act II (and advancing to Act III), when joining
  2164.   a game started by a character who had already defeated the final
  2165.   boss, but who had not yet visited Meshif for the reward.
  2166. - Fixed the following 3 bugs that could occasionally crash the game:
  2167.   - Killing Lord De Seis (Act IV).
  2168.   - In Perspective mode Glide entering a Tomb in the Canyon
  2169.     of the Magi (Act II).
  2170.   - A multiplayer party fighting in the Kurast Bazaar (Act III).
  2171. - Fixed a bug that caused a quest item being held in the cursor to
  2172.   disappear when pressing the Horadric Cube's transmute button.
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