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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6.  
  7. --//====================================================\\--
  8. --|| CREATED BY SHACKLUSTER
  9. --\\====================================================//--
  10.  
  11.  
  12.  
  13. wait(0.2)
  14.  
  15.  
  16.  
  17. Player = game:GetService("Players").LocalPlayer
  18. PlayerGui = Player.PlayerGui
  19. Cam = workspace.CurrentCamera
  20. Backpack = Player.Backpack
  21. Character = Player.Character
  22. Humanoid = Character.Humanoid
  23. Mouse = Player:GetMouse()
  24. RootPart = Character["HumanoidRootPart"]
  25. Torso = Character["Torso"]
  26. Head = Character["Head"]
  27. RightArm = Character["Right Arm"]
  28. LeftArm = Character["Left Arm"]
  29. RightLeg = Character["Right Leg"]
  30. LeftLeg = Character["Left Leg"]
  31. RootJoint = RootPart["RootJoint"]
  32. Neck = Torso["Neck"]
  33. RightShoulder = Torso["Right Shoulder"]
  34. LeftShoulder = Torso["Left Shoulder"]
  35. RightHip = Torso["Right Hip"]
  36. LeftHip = Torso["Left Hip"]
  37. local sick = Instance.new("Sound",Character)
  38. sick.SoundId = "rbxassetid://563062677"
  39. sick.Looped = true
  40. sick.Pitch = 1
  41. sick.Volume = 2
  42. Player:ClearCharacterAppearance()
  43. local HANDS = {}
  44. Character.Archivable = true
  45. Humanoid.DisplayDistanceType = "None"
  46.  
  47. local naeeym2 = Instance.new("BillboardGui",Character)
  48. naeeym2.AlwaysOnTop = true
  49. naeeym2.Size = UDim2.new(5,35,2,35)
  50. naeeym2.StudsOffset = Vector3.new(0,3,0)
  51. naeeym2.Adornee = Character.Head
  52. naeeym2.Name = "Name"
  53. naeeym2.PlayerToHideFrom = Player
  54. local tecks2 = Instance.new("TextLabel",naeeym2)
  55. tecks2.BackgroundTransparency = 1
  56. tecks2.TextScaled = true
  57. tecks2.BorderSizePixel = 0
  58. tecks2.Text = "Grim"
  59. tecks2.Font = "Antique"
  60. tecks2.TextSize = 30
  61. tecks2.TextTransparency = 1
  62. tecks2.TextStrokeTransparency = 1
  63. tecks2.TextColor3 = Color3.new(1,0,0)
  64. tecks2.Size = UDim2.new(1,0,0.5,0)
  65. tecks2.Parent = naeeym2
  66.  
  67. IT = Instance.new
  68. CF = CFrame.new
  69. VT = Vector3.new
  70. RAD = math.rad
  71. C3 = Color3.new
  72. UD2 = UDim2.new
  73. BRICKC = BrickColor.new
  74. ANGLES = CFrame.Angles
  75. EULER = CFrame.fromEulerAnglesXYZ
  76. COS = math.cos
  77. ACOS = math.acos
  78. SIN = math.sin
  79. ASIN = math.asin
  80. ABS = math.abs
  81. MRANDOM = math.random
  82. FLOOR = math.floor
  83.  
  84. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  85. local NEWMESH = IT(MESH)
  86. if MESH == "SpecialMesh" then
  87. NEWMESH.MeshType = MESHTYPE
  88. if MESHID ~= "nil" and MESHID ~= "" then
  89. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  90. end
  91. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  92. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  93. end
  94. end
  95. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  96. NEWMESH.Scale = SCALE
  97. NEWMESH.Parent = PARENT
  98. return NEWMESH
  99. end
  100.  
  101. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  102. local NEWPART = IT("Part")
  103. NEWPART.formFactor = FORMFACTOR
  104. NEWPART.Reflectance = REFLECTANCE
  105. NEWPART.Transparency = TRANSPARENCY
  106. NEWPART.CanCollide = false
  107. NEWPART.Locked = true
  108. NEWPART.Anchored = true
  109. if ANCHOR == false then
  110. NEWPART.Anchored = false
  111. end
  112. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  113. NEWPART.Name = NAME
  114. NEWPART.Size = SIZE
  115. NEWPART.Position = Torso.Position
  116. NEWPART.Material = MATERIAL
  117. NEWPART:BreakJoints()
  118. NEWPART.Parent = PARENT
  119. return NEWPART
  120. end
  121.  
  122. --//=================================\\
  123. --|| CUSTOMIZATION
  124. --\\=================================//
  125.  
  126. Player_Size = 1 --Size of the player.
  127. Animation_Speed = 3
  128. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  129.  
  130. local Speed = 16
  131. local Effects2 = {}
  132.  
  133. --//=================================\\
  134. --|| END OF CUSTOMIZATION
  135. --\\=================================//
  136.  
  137. local function weldBetween(a, b)
  138. local weldd = Instance.new("ManualWeld")
  139. weldd.Part0 = a
  140. weldd.Part1 = b
  141. weldd.C0 = CFrame.new()
  142. weldd.C1 = b.CFrame:inverse() * a.CFrame
  143. weldd.Parent = a
  144. return weldd
  145. end
  146.  
  147. --//=================================\\
  148. --|| USEFUL VALUES
  149. --\\=================================//
  150.  
  151. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  152. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  153. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  154. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  155. local CHANGEDEFENSE = 0
  156. local CHANGEDAMAGE = 0
  157. local CHANGEMOVEMENT = 0
  158. local ANIM = "Idle"
  159. local ATTACK = false
  160. local EQUIPPED = false
  161. local HOLD = false
  162. local COMBO = 1
  163. local Rooted = false
  164. local SINE = 0
  165. local KEYHOLD = false
  166. local CHANGE = 2 / Animation_Speed
  167. local WALKINGANIM = false
  168. local WALK = 0
  169. local VALUE1 = false
  170. local VALUE2 = false
  171. local ROBLOXIDLEANIMATION = IT("Animation")
  172. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  173. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  174. --ROBLOXIDLEANIMATION.Parent = Humanoid
  175. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  176. WEAPONGUI.Name = "Weapon GUI"
  177. local Weapon = IT("Model")
  178. Weapon.Name = "Weapon"
  179. local Effects = IT("Folder", Weapon)
  180. Effects.Name = "Effects"
  181. local ANIMATOR = Humanoid.Animator
  182. local ANIMATE = Character.Animate
  183. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  184. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  185. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  186. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  187. local UNANCHOR = true
  188. local INTRO = false
  189. local TRANSFORMED = false
  190. local INSTANT = true
  191.  
  192. local SKILLTEXTCOLOR = BRICKC("Black").Color
  193.  
  194. --//=================================\\
  195. --\\=================================//
  196.  
  197.  
  198. --//=================================\\
  199. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  200. --\\=================================//
  201.  
  202. ArtificialHB = Instance.new("BindableEvent", script)
  203. ArtificialHB.Name = "ArtificialHB"
  204.  
  205. script:WaitForChild("ArtificialHB")
  206.  
  207. frame = Frame_Speed
  208. tf = 0
  209. allowframeloss = false
  210. tossremainder = false
  211. lastframe = tick()
  212. script.ArtificialHB:Fire()
  213.  
  214. game:GetService("RunService").Heartbeat:connect(function(s, p)
  215. tf = tf + s
  216. if tf >= frame then
  217. if allowframeloss then
  218. script.ArtificialHB:Fire()
  219. lastframe = tick()
  220. else
  221. for i = 1, math.floor(tf / frame) do
  222. script.ArtificialHB:Fire()
  223. end
  224. lastframe = tick()
  225. end
  226. if tossremainder then
  227. tf = 0
  228. else
  229. tf = tf - frame * math.floor(tf / frame)
  230. end
  231. end
  232. end)
  233.  
  234. --//=================================\\
  235. --\\=================================//
  236.  
  237.  
  238.  
  239.  
  240.  
  241. --//=================================\\
  242. --|| SOME FUNCTIONS
  243. --\\=================================//
  244.  
  245. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  246. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  247. end
  248.  
  249. function PositiveAngle(NUMBER)
  250. if NUMBER >= 0 then
  251. NUMBER = 0
  252. end
  253. return NUMBER
  254. end
  255.  
  256. function NegativeAngle(NUMBER)
  257. if NUMBER <= 0 then
  258. NUMBER = 0
  259. end
  260. return NUMBER
  261. end
  262.  
  263. function Swait(NUMBER)
  264. if NUMBER == 0 or NUMBER == nil then
  265. ArtificialHB.Event:wait()
  266. else
  267. for i = 1, NUMBER do
  268. ArtificialHB.Event:wait()
  269. end
  270. end
  271. end
  272.  
  273. function QuaternionFromCFrame(cf)
  274. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  275. local trace = m00 + m11 + m22
  276. if trace > 0 then
  277. local s = math.sqrt(1 + trace)
  278. local recip = 0.5 / s
  279. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  280. else
  281. local i = 0
  282. if m11 > m00 then
  283. i = 1
  284. end
  285. if m22 > (i == 0 and m00 or m11) then
  286. i = 2
  287. end
  288. if i == 0 then
  289. local s = math.sqrt(m00 - m11 - m22 + 1)
  290. local recip = 0.5 / s
  291. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  292. elseif i == 1 then
  293. local s = math.sqrt(m11 - m22 - m00 + 1)
  294. local recip = 0.5 / s
  295. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  296. elseif i == 2 then
  297. local s = math.sqrt(m22 - m00 - m11 + 1)
  298. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  299. end
  300. end
  301. end
  302.  
  303. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  304. local xs, ys, zs = x + x, y + y, z + z
  305. local wx, wy, wz = w * xs, w * ys, w * zs
  306. local xx = x * xs
  307. local xy = x * ys
  308. local xz = x * zs
  309. local yy = y * ys
  310. local yz = y * zs
  311. local zz = z * zs
  312. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  313. end
  314.  
  315. function QuaternionSlerp(a, b, t)
  316. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  317. local startInterp, finishInterp;
  318. if cosTheta >= 0.0001 then
  319. if (1 - cosTheta) > 0.0001 then
  320. local theta = ACOS(cosTheta)
  321. local invSinTheta = 1 / SIN(theta)
  322. startInterp = SIN((1 - t) * theta) * invSinTheta
  323. finishInterp = SIN(t * theta) * invSinTheta
  324. else
  325. startInterp = 1 - t
  326. finishInterp = t
  327. end
  328. else
  329. if (1 + cosTheta) > 0.0001 then
  330. local theta = ACOS(-cosTheta)
  331. local invSinTheta = 1 / SIN(theta)
  332. startInterp = SIN((t - 1) * theta) * invSinTheta
  333. finishInterp = SIN(t * theta) * invSinTheta
  334. else
  335. startInterp = t - 1
  336. finishInterp = t
  337. end
  338. end
  339. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  340. end
  341.  
  342. function Clerp(a, b, t)
  343. local qa = {QuaternionFromCFrame(a)}
  344. local qb = {QuaternionFromCFrame(b)}
  345. local ax, ay, az = a.x, a.y, a.z
  346. local bx, by, bz = b.x, b.y, b.z
  347. local _t = 1 - t
  348. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  349. end
  350.  
  351. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  352. local frame = IT("Frame")
  353. frame.BackgroundTransparency = TRANSPARENCY
  354. frame.BorderSizePixel = BORDERSIZEPIXEL
  355. frame.Position = POSITION
  356. frame.Size = SIZE
  357. frame.BackgroundColor3 = COLOR
  358. frame.BorderColor3 = BORDERCOLOR
  359. frame.Name = NAME
  360. frame.Parent = PARENT
  361. return frame
  362. end
  363.  
  364. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  365. local label = IT("TextLabel")
  366. label.BackgroundTransparency = 1
  367. label.Size = UD2(1, 0, 1, 0)
  368. label.Position = UD2(0, 0, 0, 0)
  369. label.TextColor3 = TEXTCOLOR
  370. label.TextStrokeTransparency = STROKETRANSPARENCY
  371. label.TextTransparency = TRANSPARENCY
  372. label.FontSize = TEXTFONTSIZE
  373. label.Font = TEXTFONT
  374. label.BorderSizePixel = BORDERSIZEPIXEL
  375. label.TextScaled = false
  376. label.Text = TEXT
  377. label.Name = NAME
  378. label.Parent = PARENT
  379. return label
  380. end
  381.  
  382. function NoOutlines(PART)
  383. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  384. end
  385.  
  386.  
  387. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  388. local NEWWELD = IT(TYPE)
  389. NEWWELD.Part0 = PART0
  390. NEWWELD.Part1 = PART1
  391. NEWWELD.C0 = C0
  392. NEWWELD.C1 = C1
  393. NEWWELD.Parent = PARENT
  394. return NEWWELD
  395. end
  396.  
  397. function CreateSound(ID, PARENT, VOLUME, PITCH)
  398. local NEWSOUND = nil
  399. coroutine.resume(coroutine.create(function()
  400. NEWSOUND = IT("Sound", PARENT)
  401. NEWSOUND.Volume = VOLUME
  402. NEWSOUND.Pitch = PITCH
  403. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  404. Swait()
  405. NEWSOUND:play()
  406. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  407. end))
  408. return NEWSOUND
  409. end
  410.  
  411. function CFrameFromTopBack(at, top, back)
  412. local right = top:Cross(back)
  413. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  414. end
  415.  
  416. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  417. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  418. local mesh = IT("SpecialMesh",wave)
  419. mesh.MeshType = "FileMesh"
  420. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  421. mesh.Scale = SIZE
  422. mesh.Offset = VT(0,0,0)
  423. wave.CFrame = CFRAME
  424. coroutine.resume(coroutine.create(function(PART)
  425. for i = 1, WAIT do
  426. Swait()
  427. mesh.Scale = mesh.Scale + GROW
  428. if DOESROT == true then
  429. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  430. end
  431. wave.Transparency = wave.Transparency + (0.5/WAIT)
  432. if wave.Transparency > 0.99 then
  433. wave:remove()
  434. end
  435. end
  436. end))
  437. end
  438.  
  439. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  440. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  441. local mesh = IT("SpecialMesh",wave)
  442. mesh.MeshType = "Sphere"
  443. mesh.Scale = SIZE
  444. mesh.Offset = VT(0,0,0)
  445. wave.CFrame = CFRAME
  446. coroutine.resume(coroutine.create(function(PART)
  447. for i = 1, WAIT do
  448. Swait()
  449. mesh.Scale = mesh.Scale + GROW
  450. wave.Transparency = wave.Transparency + (1/WAIT)
  451. if wave.Transparency > 0.99 then
  452. wave:remove()
  453. end
  454. end
  455. end))
  456. end
  457.  
  458. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  459. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  460. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  461. wave.CFrame = CFRAME
  462. coroutine.resume(coroutine.create(function(PART)
  463. for i = 1, WAIT do
  464. Swait()
  465. mesh.Scale = mesh.Scale * GROW
  466. wave.Transparency = wave.Transparency + (0.5/WAIT)
  467. if wave.Transparency > 0.99 then
  468. wave:remove()
  469. end
  470. end
  471. end))
  472. end
  473.  
  474. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  475. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  476. local mesh = IT("BlockMesh",wave)
  477. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  478. coroutine.resume(coroutine.create(function(PART)
  479. for i = 1, WAIT do
  480. Swait()
  481. mesh.Scale = mesh.Scale + GROW
  482. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  483. wave.Transparency = wave.Transparency + (1/WAIT)
  484. if wave.Transparency > 0.99 then
  485. wave:remove()
  486. end
  487. end
  488. end))
  489. end
  490.  
  491. function MakeForm(PART,TYPE)
  492. if TYPE == "Cyl" then
  493. local MSH = IT("CylinderMesh",PART)
  494. elseif TYPE == "Ball" then
  495. local MSH = IT("SpecialMesh",PART)
  496. MSH.MeshType = "Sphere"
  497. elseif TYPE == "Wedge" then
  498. local MSH = IT("SpecialMesh",PART)
  499. MSH.MeshType = "Wedge"
  500. end
  501. end
  502.  
  503. function CheckTableForString(Table, String)
  504. for i, v in pairs(Table) do
  505. if string.find(string.lower(String), string.lower(v)) then
  506. return true
  507. end
  508. end
  509. return false
  510. end
  511.  
  512. function CheckIntangible(Hit)
  513. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  514. if Hit and Hit.Parent then
  515. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  516. return true
  517. end
  518. end
  519. return false
  520. end
  521.  
  522. Debris = game:GetService("Debris")
  523.  
  524. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  525. local Direction = CFrame.new(StartPos, Vec).lookVector
  526. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  527. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  528. if RayHit and CheckIntangible(RayHit) then
  529. if DelayIfHit then
  530. wait()
  531. end
  532. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  533. end
  534. return RayHit, RayPos, RayNormal
  535. end
  536.  
  537. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  538. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  539. end
  540.  
  541. function turnto(position)
  542. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  543. end
  544.  
  545. --//=================================\\
  546. --|| SPEECH
  547. --\\=================================//
  548.  
  549. function chatfunc(text,waitt)
  550. local chat = coroutine.wrap(function()
  551. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  552. Character:FindFirstChild("TalkingBillBoard"):destroy()
  553. end
  554. local naeeym2 = Instance.new("BillboardGui",Character)
  555. naeeym2.Size = UDim2.new(0,100,0,40)
  556. naeeym2.StudsOffset = Vector3.new(0,5,0)
  557. naeeym2.Adornee = Character.Head
  558. naeeym2.Name = "TalkingBillBoard"
  559. naeeym2.AlwaysOnTop = true
  560. local tecks2 = Instance.new("TextLabel",naeeym2)
  561. tecks2.BackgroundTransparency = 1
  562. tecks2.BorderSizePixel = 0
  563. tecks2.Text = ""
  564. tecks2.Font = "SciFi"
  565. tecks2.TextSize = 30
  566. tecks2.TextStrokeTransparency = 1
  567. tecks2.TextColor3 = SKILLTEXTCOLOR
  568. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  569. tecks2.Size = UDim2.new(1,0,0.5,0)
  570. for i = 1,string.len(text),1 do
  571. tecks2.Text = string.sub(text,1,i)
  572. Swait()
  573. end
  574. wait(waitt)
  575. coroutine.resume(coroutine.create(function()
  576. for i = 1, 10 do
  577. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  578. Swait()
  579. end
  580. naeeym2:Destroy()
  581. end))
  582. end)
  583. chat()
  584. end
  585.  
  586. --//=================================\\
  587. --|| WEAPON CREATION
  588. --\\=================================//
  589.  
  590. local EyeSizes={
  591. NumberSequenceKeypoint.new(0,1,0),
  592. NumberSequenceKeypoint.new(1,0,0)
  593. }
  594. local EyeTrans={
  595. NumberSequenceKeypoint.new(0,0.8,0),
  596. NumberSequenceKeypoint.new(1,1,0)
  597. }
  598. local PE=Instance.new("ParticleEmitter",art)
  599. PE.LightEmission=.8
  600. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  601. PE.Size=NumberSequence.new(EyeSizes)
  602. PE.Transparency=NumberSequence.new(EyeTrans)
  603. PE.Lifetime=NumberRange.new(0.35,1.5)
  604. PE.Rotation=NumberRange.new(0,360)
  605. PE.Rate=999
  606. PE.VelocitySpread = 10000
  607. PE.Acceleration = Vector3.new(0,0,0)
  608. PE.Drag = 5
  609. PE.Speed = NumberRange.new(0,0,0)
  610. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  611. PE.ZOffset = -1.5
  612. PE.Name = "PE"
  613. PE.Enabled = false
  614.  
  615. function particles(art)
  616. local PARTICLES = PE:Clone()
  617. PARTICLES.Parent = art
  618. end
  619.  
  620. local HANDFOLDER = IT("Folder",Weapon)
  621. HANDFOLDER.Name = "Hands"
  622.  
  623. for i = 1, 3 do
  624. local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really black", "HandPart", VT(1,1,1),false)
  625. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
  626. CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
  627. local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really black", "HandPart", VT(1,1,1)*1.2,false)
  628. local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  629. MakeForm(Palm2,"Ball")
  630. particles(Palm2)
  631.  
  632. local EN = IT("BoolValue",Palm)
  633. EN.Name = "IsEnabled"
  634. EN.Value = true
  635. table.insert(HANDS,{Palm,HandleWeld})
  636. end
  637.  
  638. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  639. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  640. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  641.  
  642. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  643. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  644. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
  645.  
  646. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  647. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  648. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  649.  
  650. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  651. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  652. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  653.  
  654. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  655. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
  656. MakeForm(HandlePart,"Ball")
  657. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  658. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
  659. MakeForm(HandlePart,"Ball")
  660.  
  661. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false)
  662. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  663. MakeForm(HandlePart,"Ball")
  664.  
  665. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false)
  666. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  667. MakeForm(HandlePart,"Ball")
  668. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  669. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  670. MakeForm(HandlePart,"Ball")
  671. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  672. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  673. MakeForm(HandlePart,"Ball")
  674. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  675. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  676. MakeForm(HandlePart,"Ball")
  677. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  678. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  679. MakeForm(HandlePart,"Ball")
  680. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  681. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  682. MakeForm(HandlePart,"Ball")
  683. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  684. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  685. MakeForm(HandlePart,"Ball")
  686. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  687. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  688. MakeForm(HandlePart,"Ball")
  689. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  690. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  691. MakeForm(HandlePart,"Ball")
  692. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  693. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  694. MakeForm(HandlePart,"Ball")
  695.  
  696. local SCYTHE = IT("Model",Character)
  697. SCYTHE.Name = "SCYTHE"
  698.  
  699. local B = SCYTHE
  700. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really black", "HandPart", VT(0.3,0.3,0.3),false)
  701. particles(HandlePart)
  702. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  703. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.2,3.5,0.2),false)
  704. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  705. MakeForm(part,"Ball")
  706. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,1,0.3),false)
  707. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  708. MakeForm(part,"Ball")
  709. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.25,1,0.25),false)
  710. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  711. MakeForm(part,"Ball")
  712. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,2,0.15),false)
  713. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  714. MakeForm(part,"Ball")
  715. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,0.55,0.15),false)
  716. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  717. MakeForm(part,"Ball")
  718. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,0.5,0.15),false)
  719. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  720. MakeForm(part,"Ball")
  721. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,0.45,0.15),false)
  722. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  723. MakeForm(part,"Ball")
  724. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,2,0.3),false)
  725. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  726. MakeForm(part,"Ball")
  727. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,0.8,0.3),false)
  728. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  729. MakeForm(part,"Ball")
  730. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,0.3,0.3),false)
  731. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  732. MakeForm(part,"Ball")
  733. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,0.8,0.15),false)
  734. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  735. MakeForm(part,"Ball")
  736. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.2,0.8,0.2),false)
  737. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  738. MakeForm(part,"Ball")
  739. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.4,1.3,0.8),false)
  740. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  741. MakeForm(part,"Ball")
  742. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,1.3,0.6),false)
  743. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  744. MakeForm(part,"Ball")
  745. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.2,2,0.4),false)
  746. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  747. MakeForm(part,"Ball")
  748. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.1,2,0.4),false)
  749. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  750. MakeForm(part,"Ball")
  751. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.05,2,0.2),false)
  752. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  753. MakeForm(part,"Ball")
  754. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,1.3,0.6),false)
  755. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  756. MakeForm(part,"Ball")
  757. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.2,1,0.4),false)
  758. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  759. MakeForm(part,"Ball")
  760. local part = CreatePart(3, B, "Granite", 0, 1, "Really black", "ScythePart", VT(0.15,1,0.2),false)
  761. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  762. MakeForm(part,"Ball")
  763. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.1,0.5,0.1),false)
  764. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  765. MakeForm(part,"Ball")
  766. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Dirt brown", "Hitbox", VT(5,1.3,0.6),false)
  767. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  768.  
  769. for _, c in pairs(SCYTHE:GetChildren()) do
  770. if c.ClassName == "Part" then
  771. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  772. end
  773. end
  774.  
  775. Weapon.Parent = Character
  776.  
  777. Humanoid.Died:connect(function()
  778. KillChildren(Character)
  779. HANDS = {}
  780. HANDFOLDER:ClearAllChildren()
  781. SCYTHE:ClearAllChildren()
  782. for i = 1, 100 do
  783. Swait()
  784. sick.Volume = sick.Volume - 0.02
  785. end
  786. end)
  787.  
  788. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  789. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  790. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  791. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  792. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  793.  
  794. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
  795. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
  796. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
  797. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
  798. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  799.  
  800. --//=================================\\
  801. --|| DAMAGING
  802. --\\=================================//
  803.  
  804. function KillChildren(v)
  805. v:BreakJoints()
  806. for _, c in pairs(v:GetChildren()) do
  807. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  808. if c.Transparency < 1 then
  809. if c:FindFirstChildOfClass("Decal") then
  810. c:FindFirstChildOfClass("Decal"):remove()
  811. end
  812. particles(c)
  813. c.PE.Enabled = true
  814. c.Parent = Effects
  815. c.CanCollide = false
  816. c.Material = "Neon"
  817. c.Color = C3(1,0,0)
  818. c.Transparency = 0.5
  819. local grav = Instance.new("BodyPosition",c)
  820. grav.P = 20000
  821. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  822. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  823. grav.Name = "GravityForce"
  824. coroutine.resume(coroutine.create(function()
  825. for i = 1, 50 do
  826. Swait()
  827. c.Transparency = c.Transparency + 0.01
  828. end
  829. c.PE.Enabled = false
  830. Debris:AddItem(c,2)
  831. end))
  832. end
  833. end
  834. end
  835. end
  836.  
  837. function killnearest(position,range)
  838. for i,v in ipairs(workspace:GetChildren()) do
  839. local body = v:GetChildren()
  840. for part = 1, #body do
  841. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  842. if(body[part].Position - position).Magnitude < range then
  843. if v.ClassName == "Model" then
  844. KillChildren(v)
  845. end
  846. end
  847. end
  848. end
  849. end
  850. end
  851.  
  852. --//=================================\\
  853. --|| ATTACK FUNCTIONS AND STUFF
  854. --\\=================================//
  855.  
  856. function Intro()
  857. ATTACK = true
  858. Rooted = true
  859. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
  860. RootPart.CFrame = CF(HITPOS+VT(0,3,0))
  861. local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really black", "Seal", VT(1,1,1))
  862. MakeForm(ORB,"Ball")
  863. local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1)
  864. MakeForm(ORB2,"Ball")
  865. ORB.CFrame = CF(HITPOS+VT(0,3,0))
  866. ORB2.CFrame = CF(HITPOS+VT(0,3,0))
  867. for _, c in pairs(Character:GetChildren()) do
  868. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  869. c.Transparency = 1
  870. end
  871. end
  872. for i=0, 1, 0.1 / Animation_Speed do
  873. Swait()
  874. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  875. ORB2.CFrame = ORB.CFrame
  876. for _, c in pairs(Character:GetChildren()) do
  877. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  878. c.Transparency = 1
  879. elseif c.ClassName == "Accessory" then
  880. c:remove()
  881. end
  882. end
  883. for _, c in pairs(SCYTHE:GetChildren()) do
  884. if c.ClassName == "Part" then
  885. c.Transparency = 1
  886. c.Color = C3(0,0,0)
  887. end
  888. end
  889. Player:ClearCharacterAppearance()
  890. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  891. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  892. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  893. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  894. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  895. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  896. end
  897. repeat
  898. Swait()
  899. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  900. ORB2.CFrame = ORB.CFrame
  901. until sick.TimePosition > 12
  902. CreateSound("134978657", Effects, 5, 1)
  903. repeat
  904. Swait()
  905. if MRANDOM(1,5) == 1 then
  906. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  907. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  908. MakeForm(SPHERE,"Ball")
  909. coroutine.resume(coroutine.create(function()
  910. for i = 1, 100 do
  911. Swait()
  912. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  913. SPHERE.Transparency = (i/100)
  914. end
  915. SPHERE:remove()
  916. end))
  917. end
  918. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  919. ORB2.CFrame = ORB.CFrame
  920. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  921. until sick.TimePosition > 24
  922. CreateSound("135017578", Effects, 5, 1)
  923. repeat
  924. Swait()
  925. if MRANDOM(1,5) == 1 then
  926. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  927. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  928. MakeForm(SPHERE,"Ball")
  929. coroutine.resume(coroutine.create(function()
  930. for i = 1, 100 do
  931. Swait()
  932. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  933. SPHERE.Transparency = (i/100)
  934. end
  935. SPHERE:remove()
  936. end))
  937. end
  938. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  939. ORB2.CFrame = ORB.CFrame
  940. if MRANDOM(1,5) == 1 then
  941. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  942. end
  943. if MRANDOM(1,5) == 1 then
  944. CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
  945. end
  946. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  947. until sick.TimePosition > 34.5
  948. repeat
  949. Swait()
  950. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  951. ORB2.CFrame = ORB.CFrame
  952. MagicSphere(VT(0,0,0),15,ORB.CFrame,"Maroon",VT(1,15,1))
  953. if MRANDOM(1,5) == 1 then
  954. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  955. end
  956. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  957. until sick.TimePosition > 36
  958. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(5,5,5))
  959. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(2.5,2.5,2.5))
  960. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(0.5,0.5,0.5))
  961. CreateSound("2691586", Effects, 5, 1)
  962. CreateSound("181384451", Effects, 10, 0.6)
  963. ORB:remove()
  964. ORB2:remove()
  965. tecks2.TextTransparency = 0
  966. repeat
  967. Swait()
  968. for _, c in pairs(Character:GetChildren()) do
  969. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  970. c.Transparency = 0
  971. c.Color = C3(0,0,0)
  972. elseif c.ClassName == "Accessory" then
  973. c:remove()
  974. end
  975. end
  976. for _, c in pairs(Weapon:GetChildren()) do
  977. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  978. c.Transparency = 0
  979. end
  980. end
  981. for _, c in pairs(HANDFOLDER:GetChildren()) do
  982. if c.ClassName == "Part" then
  983. c.Transparency = 0
  984. c.Color = C3(0,0,0)
  985. end
  986. end
  987. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  988. --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  995. until sick.TimePosition > 42
  996. HandleWeld.Part0 = RightArm
  997. for i=0, 1, 0.1 / Animation_Speed do
  998. Swait()
  999. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1006. end
  1007. for i = 1, 100 do
  1008. Swait()
  1009. CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  1010. for _, c in pairs(SCYTHE:GetChildren()) do
  1011. if c.ClassName == "Part" then
  1012. if c.Material ~= Enum.Material.Neon then
  1013. c.Transparency = c.Transparency - 0.01
  1014. end
  1015. c.Color = C3(0,0,0)
  1016. end
  1017. end
  1018. end
  1019. HandleWeld.Part0 = Torso
  1020. TRANSFORMED = true
  1021. ATTACK = false
  1022. Rooted = false
  1023. end
  1024.  
  1025. function AttackTemplate()
  1026. ATTACK = true
  1027. Rooted = false
  1028. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1029. HandleWeld.Part0 = RightArm
  1030. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1031. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1032. for i=0, 1, 0.1 / Animation_Speed do
  1033. Swait()
  1034. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1038. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1040. end
  1041. HandleWeld.Part0 = Torso
  1042. ATTACK = false
  1043. Rooted = false
  1044. end
  1045.  
  1046. function Hit()
  1047. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1048. if HAND[1].IsEnabled.Value == true then
  1049. HAND[1].IsEnabled.Value = false
  1050. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1051. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1052. for i = 1, 4 do
  1053. Swait()
  1054. killnearest(HAND[1].Position,5)
  1055. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1056. end
  1057. HAND[1].IsEnabled.Value = true
  1058. end
  1059. end
  1060.  
  1061. function Warp()
  1062. ATTACK = true
  1063. Rooted = true
  1064. UNANCHOR = false
  1065. RootPart.Anchored = true
  1066. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1067. HandleWeld.Part0 = RightArm
  1068. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1069. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1070. for i=0, 0.5, 0.1 / Animation_Speed do
  1071. Swait()
  1072. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1073. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1074. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1079. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1081. end
  1082. for i = 1, 10 do
  1083. Swait()
  1084. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1085. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1086. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1087. if c.ClassName == "Part" then
  1088. c.Transparency = c.Transparency + 0.1
  1089. end
  1090. end
  1091. end
  1092. for i=0, 1, 0.1 / Animation_Speed do
  1093. Swait()
  1094. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1095. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1096. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1097. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1101. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1103. end
  1104. local ORIGIN = RootPart.Position
  1105. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1106. for i=0, 1, 0.1 / Animation_Speed do
  1107. Swait()
  1108. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1109. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1110. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1111. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1115. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1117. end
  1118. UNANCHOR = true
  1119. RootPart.Anchored = false
  1120. for i = 1, 10 do
  1121. Swait()
  1122. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1123. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1124. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1125. if c.ClassName == "Part" then
  1126. c.Transparency = c.Transparency - 0.1
  1127. end
  1128. end
  1129. end
  1130. HandleWeld.Part0 = Torso
  1131. ATTACK = false
  1132. Rooted = false
  1133. end
  1134.  
  1135. function DeathlyDash()
  1136. ATTACK = true
  1137. Rooted = false
  1138. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1139. HandleWeld.Part0 = RightArm
  1140. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1141. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1142. for i=0, 1, 0.1 / Animation_Speed do
  1143. Swait()
  1144. turnto(Mouse.Hit.p)
  1145. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1146. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1150. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1152. end
  1153. local TRAILS = {}
  1154. local FOUND = false
  1155. for i = 1, 75 do
  1156. Swait()
  1157. local TRAIL = Character:Clone()
  1158. for _, c in pairs(TRAIL:GetChildren()) do
  1159. if c.ClassName == "Part" then
  1160. c.Anchored = true
  1161. c.Color = C3(1,0,0)
  1162. c.Transparency = 0.5
  1163. c.Material = "Neon"
  1164. c.CanCollide = false
  1165. else
  1166. c:remove()
  1167. end
  1168. end
  1169. TRAIL.Parent = Effects
  1170. table.insert(TRAILS,TRAIL)
  1171. Debris:AddItem(TRAIL,0.08)
  1172. for _, c in pairs(workspace:GetChildren()) do
  1173. if c.ClassName == "Model" then
  1174. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1175. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1176. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1177. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1178. killnearest(TORSO.Position,25)
  1179. FOUND = true
  1180. end
  1181. end
  1182. end
  1183. end
  1184. if FOUND == true then
  1185. for i = 1, 65 do
  1186. killnearest(Torso.CFrame*CF(0,0,-8).p,25)
  1187. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1188. end
  1189. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1190. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1191. for i=0, 1, 0.1 / Animation_Speed do
  1192. Swait()
  1193. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1194. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1195. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1196. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1197. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1198. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1199. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1200. end
  1201. break
  1202. end
  1203. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1204. end
  1205. HandleWeld.Part0 = Torso
  1206. ATTACK = false
  1207. Rooted = false
  1208. end
  1209.  
  1210. function FatalGrab()
  1211. Rooted = true
  1212. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1213. if HAND[1].IsEnabled.Value == true then
  1214. HAND[1].IsEnabled.Value = false
  1215. HAND[1].CanCollide = true
  1216. local GRABBED = false
  1217. local GRABTARGET = nil
  1218. local HUMAN = nil
  1219. local HIT = HAND[1].Touched:Connect(function(hit)
  1220. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1221. local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1222. if TORS ~= nil then
  1223. GRABTARGET = TORS
  1224. GRABBED = true
  1225. HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  1226. end
  1227. end
  1228. end)
  1229. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1230. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1231. for i = 1, 4 do
  1232. Swait()
  1233. turnto(Mouse.Hit.p)
  1234. if GRABBED == true then
  1235. break
  1236. end
  1237. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1238. end
  1239. if GRABBED == true then
  1240. UNANCHOR = false
  1241. RootPart.Anchored = true
  1242. HUMAN.PlatformStand = true
  1243. GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
  1244. local WELD = weldBetween(HAND[1],GRABTARGET)
  1245. VALUE2 = true
  1246. for i = 1, 30 do
  1247. Swait()
  1248. HUMAN.PlatformStand = true
  1249. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1250. end
  1251. for i = 1, 50 do
  1252. Swait()
  1253. HUMAN.PlatformStand = true
  1254. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
  1255. HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1256. end
  1257. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1258. MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Really red",VT(0,5,0))
  1259. CreateSound("289315275", GRABTARGET, 10, 2.5)
  1260. MagicBlock(0,25,HAND[1].CFrame,"Really red",VT(5,5,5))
  1261. WELD:remove()
  1262. KillChildren(GRABTARGET.Parent)
  1263. killnearest(GRABTARGET.Position,10)
  1264. UNANCHOR = true
  1265. RootPart.Anchored = false
  1266. for i = 1, 10 do
  1267. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1268. Swait()
  1269. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1270. end
  1271. VALUE2 = false
  1272. end
  1273. HAND[1].CanCollide = false
  1274. HAND[1].IsEnabled.Value = true
  1275. end
  1276. Rooted = false
  1277. end
  1278.  
  1279. function FatalWave()
  1280. ATTACK = true
  1281. Rooted = true
  1282. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1283. HandleWeld.Part0 = RightArm
  1284. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1285. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1286. for i=0, 1, 0.1 / Animation_Speed do
  1287. Swait()
  1288. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1,1,0))
  1289. turnto(Mouse.Hit.p)
  1290. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1291. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1294. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1295. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1296. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1297. end
  1298. for i=0,0.1, 0.1 / Animation_Speed do
  1299. Swait()
  1300. turnto(Mouse.Hit.p)
  1301. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1302. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1306. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1307. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1308. end
  1309. local angle = - 30
  1310. for i = 1, 5 do
  1311. coroutine.resume(coroutine.create(function()
  1312. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1313. local SpawnPosition = RayPos
  1314. local floor = RayHit
  1315. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1316. local LastPosition = RayPos
  1317. local Delay = 1
  1318. for i = 1, 15 do
  1319. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1320. local End = RayPos
  1321. LastPosition = End
  1322. if SpawnPosition then
  1323. killnearest(End,25)
  1324. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.4,0.4,0)*i)
  1325. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1326. end
  1327. Swait()
  1328. end
  1329. end))
  1330. angle = angle + 15
  1331. end
  1332. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1333. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1334. CreateSound("62339698", HitBox, 10, 0.4)
  1335. for i=0, 1, 0.1 / Animation_Speed do
  1336. Swait()
  1337. turnto(Mouse.Hit.p)
  1338. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1339. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1340. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1341. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1342. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1343. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1344. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1345. end
  1346. HandleWeld.Part0 = Torso
  1347. ATTACK = false
  1348. Rooted = false
  1349. end
  1350.  
  1351. function Reap()
  1352. ATTACK = true
  1353. Rooted = true
  1354. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1355. HandleWeld.Part0 = RightArm
  1356. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1357. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1358. for i=0, 3, 0.1 / Animation_Speed do
  1359. Swait()
  1360. for e=1,#HANDS do
  1361. if HANDS[e]~=nil then
  1362. local Thing=HANDS[e]
  1363. if Thing~=nil then
  1364. local MainPart=Thing[1]
  1365. local F=Thing[2]
  1366. MainPart.IsEnabled.Value = false
  1367. F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1368. end
  1369. end
  1370. end
  1371. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1378. end
  1379. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1380. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1381. local SOUND = CreateSound("135017578", Effects, 5, 1)
  1382. Swait()
  1383. repeat
  1384. Swait()
  1385. for e=1,#HANDS do
  1386. if HANDS[e]~=nil then
  1387. local Thing=HANDS[e]
  1388. if Thing~=nil then
  1389. local MainPart=Thing[1]
  1390. local F=Thing[2]
  1391. MainPart.IsEnabled.Value = false
  1392. F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1393. end
  1394. end
  1395. end
  1396. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1397. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1403. until SOUND.playing == false
  1404. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Blood", VT(800,0,800))
  1405. MakeForm(FLOOR,"Cyl")
  1406. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1407. CreateSound("289315275", Effects, 5, 0.3)
  1408. for i = 1, 400 do
  1409. Swait()
  1410. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1411. if i > 100 then
  1412. if MRANDOM(1,2) == 1 then
  1413. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1414. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1415. MakeForm(SPHERE,"Ball")
  1416. coroutine.resume(coroutine.create(function()
  1417. for i = 1, 100 do
  1418. Swait()
  1419. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1420. SPHERE.Transparency = (i/100)
  1421. end
  1422. SPHERE:remove()
  1423. end))
  1424. end
  1425. end
  1426. end
  1427. CreateSound("62339698", Effects, 10, 0.3)
  1428. killnearest(FLOOR.Position,FLOOR.Size.Z/2)
  1429. FLOOR:ClearAllChildren()
  1430. MakeForm(FLOOR,"Ball")
  1431. for i = 1, 50 do
  1432. Swait()
  1433. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1434. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1435. end
  1436. FLOOR:remove()
  1437. HandleWeld.Part0 = Torso
  1438. ATTACK = false
  1439. Rooted = false
  1440. for e=1,#HANDS do
  1441. if HANDS[e]~=nil then
  1442. local Thing=HANDS[e]
  1443. if Thing~=nil then
  1444. local MainPart=Thing[1]
  1445. local F=Thing[2]
  1446. MainPart.IsEnabled.Value = true
  1447. end
  1448. end
  1449. end
  1450. end
  1451.  
  1452. function Taunt()
  1453. ATTACK = true
  1454. Rooted = true
  1455. local SOUND = CreateSound("134978657", Head, 10, 1)
  1456. Swait()
  1457. repeat
  1458. Swait()
  1459. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1463. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1465. until SOUND.Playing == false
  1466. ATTACK = false
  1467. Rooted = false
  1468. end
  1469.  
  1470. --//=================================\\
  1471. --|| ASSIGN THINGS TO KEYS
  1472. --\\=================================//
  1473.  
  1474. function MouseDown(Mouse)
  1475. if ATTACK == false then
  1476. Hit()
  1477. end
  1478. end
  1479.  
  1480. function MouseUp(Mouse)
  1481. HOLD = false
  1482. end
  1483.  
  1484. function KeyDown(Key)
  1485. KEYHOLD = true
  1486. if TRANSFORMED == true and Rooted == false then
  1487. if Key == "t" and ATTACK == false then
  1488. Taunt()
  1489. end
  1490.  
  1491. if Key == "z" and ATTACK == false then
  1492. Warp()
  1493. end
  1494.  
  1495. if Key == "b" and ATTACK == false then
  1496. DeathlyDash()
  1497. end
  1498.  
  1499. if Key == "c" and ATTACK == false then
  1500. FatalGrab()
  1501. end
  1502.  
  1503. if Key == "v" and ATTACK == false then
  1504. FatalWave()
  1505. end
  1506.  
  1507. if Key == "x" and ATTACK == false then
  1508. Reap()
  1509. end
  1510. end
  1511.  
  1512. if Key == "9" and ATTACK == false then
  1513. CreateSound("135017578", Effects, 5, 1)
  1514. end
  1515. end
  1516.  
  1517. function KeyUp(Key)
  1518. KEYHOLD = false
  1519. end
  1520.  
  1521. Mouse.Button1Down:connect(function(NEWKEY)
  1522. MouseDown(NEWKEY)
  1523. end)
  1524. Mouse.Button1Up:connect(function(NEWKEY)
  1525. MouseUp(NEWKEY)
  1526. end)
  1527. Mouse.KeyDown:connect(function(NEWKEY)
  1528. KeyDown(NEWKEY)
  1529. end)
  1530. Mouse.KeyUp:connect(function(NEWKEY)
  1531. KeyUp(NEWKEY)
  1532. end)
  1533.  
  1534. --//=================================\\
  1535. --\\=================================//
  1536.  
  1537.  
  1538. function unanchor()
  1539. if UNANCHOR == true then
  1540. RootPart.Anchored = false
  1541. end
  1542. for _, c in pairs(SCYTHE:GetChildren()) do
  1543. if c.ClassName == "Part" then
  1544. c.Anchored = false
  1545. end
  1546. end
  1547. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1548. if c.ClassName == "Part" then
  1549. c.Anchored = false
  1550. end
  1551. end
  1552. for _, c in pairs(Weapon:GetChildren()) do
  1553. if c.ClassName == "Part" then
  1554. c.Anchored = false
  1555. end
  1556. end
  1557. end
  1558.  
  1559.  
  1560. --//=================================\\
  1561. --|| WRAP THE WHOLE SCRIPT UP
  1562. --\\=================================//
  1563.  
  1564. Humanoid.Changed:connect(function(Jump)
  1565. if Jump == "Jump" and (Disable_Jump == true) then
  1566. Humanoid.Jump = false
  1567. end
  1568. end)
  1569.  
  1570. local FF = IT("ForceField",Character)
  1571. FF.Visible = false
  1572.  
  1573. INSTANT = false
  1574. Speed = 20
  1575.  
  1576. while true do
  1577. Swait()
  1578. SINE = SINE + CHANGE
  1579. --if DEAD == false then
  1580. if VALUE2 == false then
  1581. for e=1,#HANDS do
  1582. if HANDS[e]~=nil then
  1583. local Thing=HANDS[e]
  1584. if Thing~=nil then
  1585. local MainPart=Thing[1]
  1586. local F=Thing[2]
  1587. if MainPart.IsEnabled.Value == true then
  1588. F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  1589. end
  1590. end
  1591. end
  1592. end
  1593. end
  1594. ANIMATE.Parent = nil
  1595. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1596. IDLEANIMATION:Play()
  1597. if TRANSFORMED == true then
  1598. tecks2.TextTransparency = 0
  1599. for _, c in pairs(Character:GetChildren()) do
  1600. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1601. c.Anchored = false
  1602. c.Transparency = 0
  1603. c.Color = C3(0,0,0)
  1604. end
  1605. end
  1606. for _, c in pairs(Weapon:GetChildren()) do
  1607. if c.ClassName == "Part" then
  1608. c.Transparency = 0
  1609. end
  1610. end
  1611. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1612. if c.ClassName == "Part" then
  1613. c.Color = C3(0,0,0)
  1614. if c:FindFirstChild("PE") then
  1615. c.PE.Enabled = true
  1616. end
  1617. end
  1618. end
  1619. for _, c in pairs(SCYTHE:GetChildren()) do
  1620. if c.ClassName == "Part" then
  1621. if c.Material ~= Enum.Material.Neon then
  1622. c.Transparency = 0
  1623. end
  1624. c.Color = C3(0,0,0)
  1625. if c:FindFirstChild("PE") then
  1626. c.PE.Enabled = true
  1627. end
  1628. end
  1629. end
  1630. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1631. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1632. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1633. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1634. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1635. if ATTACK == false and VALUE2 == false then
  1636. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  1637. end
  1638. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1639. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1640. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1641. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1642. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1643. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1644. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1645. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1646. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1647. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1648. end
  1649. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1650. ANIM = "Jump"
  1651. if ATTACK == false then
  1652. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1656. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1658. end
  1659. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1660. ANIM = "Fall"
  1661. if ATTACK == false then
  1662. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1663. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1664. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1665. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1666. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1668. end
  1669. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1670. ANIM = "Idle"
  1671. if ATTACK == false then
  1672. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1673. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1674. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1675. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1676. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1677. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1678. end
  1679. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1680. ANIM = "Walk"
  1681. WALK = WALK + 1 / Animation_Speed
  1682. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1683. WALK = 0
  1684. if WALKINGANIM == true then
  1685. WALKINGANIM = false
  1686. elseif WALKINGANIM == false then
  1687. WALKINGANIM = true
  1688. end
  1689. end
  1690. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1691. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1692. if ATTACK == false then
  1693. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1694. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1697. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1699. end
  1700. end
  1701. end
  1702. --end
  1703. Humanoid.DisplayDistanceType = "None"
  1704. unanchor()
  1705. Humanoid.MaxHealth = "inf"
  1706. Humanoid.Health = "inf"
  1707. if Rooted == false then
  1708. Disable_Jump = false
  1709. Humanoid.WalkSpeed = Speed
  1710. elseif Rooted == true then
  1711. Disable_Jump = true
  1712. Humanoid.WalkSpeed = 0
  1713. end
  1714. if Head:FindFirstChild("face") then
  1715. Head.face:remove()
  1716. end
  1717. local MATHS = {"0","1"}
  1718. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1719. Humanoid.PlatformStand = false
  1720. if INTRO == false and INSTANT == false then
  1721. INTRO = true
  1722. coroutine.resume(coroutine.create(function()
  1723. sick:Play()
  1724. Intro()
  1725. end))
  1726. end
  1727. if INSTANT == true then
  1728. if TRANSFORMED == false then
  1729. sick.TimePosition = 60
  1730. Player:ClearCharacterAppearance()
  1731. sick:Play()
  1732. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1733. if c.ClassName == "Part" then
  1734. c.Transparency = 0
  1735. end
  1736. end
  1737. end
  1738. TRANSFORMED = true
  1739. end
  1740. script.Parent = PlayerGui
  1741. Character.Parent = workspace
  1742. Humanoid.Parent = Character
  1743. Player:ClearCharacterAppearance()
  1744. end
  1745.  
  1746. --//=================================\\
  1747. --\\=================================//
  1748.  
  1749.  
  1750.  
  1751.  
  1752.  
  1753. --//====================================================\\--
  1754. --|| END OF SCRIPT
  1755. --\\====================================================//--
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