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- dp Power Armor Frame Revival Blackout variant 1k-89539-1-1732475138\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif
- 60 BSXFlags: Added missing BSXFlags
- 60 BSXFlags: Flags set to "Animated"
- dp Power Armor Frame Revival blackout variant 4k-89539-1-1732474995\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif
- 60 BSXFlags: Added missing BSXFlags
- 60 BSXFlags: Flags set to "Animated"
- dp Power Armor Frame Revival Blackout variant 2k-89539-1-1732475090\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif
- 60 BSXFlags: Added missing BSXFlags
- 60 BSXFlags: Flags set to "Animated"
- dp Power Armor Frame Revival Blackout variant 1k-89539-1-1732475138\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival Blackout variant 2k-89539-1-1732475090\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival Blackout variant 2k-89539-1-1732475090\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival Blackout variant 1k-89539-1-1732475138\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival Blackout variant 1k-89539-1-1732475138\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival Blackout variant 2k-89539-1-1732475090\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival Blackout variant 2k-89539-1-1732475090\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival Blackout variant 2k-89539-1-1732475090\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival Blackout variant 1k-89539-1-1732475138\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival blackout variant 4k-89539-1-1732474995\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival Blackout variant 1k-89539-1-1732475138\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival blackout variant 4k-89539-1-1732474995\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival blackout variant 4k-89539-1-1732474995\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival blackout variant 4k-89539-1-1732474995\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival blackout variant 4k-89539-1-1732474995\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival dp variant 1k-89539-1-1732474619\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif
- 60 BSXFlags: Added missing BSXFlags
- 60 BSXFlags: Flags set to "Animated"
- dp Power Armor Frame Revival dp variant 2k-89539-1-1732474576\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif
- 60 BSXFlags: Added missing BSXFlags
- 60 BSXFlags: Flags set to "Animated"
- dp Power Armor Frame Revival dp variant 1k-89539-1-1732474619\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival dp variant 1k-89539-1-1732474619\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival dp variant 1k-89539-1-1732474619\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival dp variant 1k-89539-1-1732474619\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival dp variant 1k-89539-1-1732474619\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival dp variant 2k-89539-1-1732474576\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival dp variant 2k-89539-1-1732474576\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival dp variant 2k-89539-1-1732474576\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival dp variant 2k-89539-1-1732474576\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival dp variant 2k-89539-1-1732474576\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival dp variant 4k-89539-1-1732474513\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif
- 60 BSXFlags: Added missing BSXFlags
- 60 BSXFlags: Flags set to "Animated"
- dp Power Armor Frame Revival dp variant 4k-89539-1-1732474513\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival dp variant 4k-89539-1-1732474513\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival dp variant 4k-89539-1-1732474513\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival vanilla variant 1k-89539-1-1732474879\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif
- 60 BSXFlags: Added missing BSXFlags
- 60 BSXFlags: Flags set to "Animated"
- dp Power Armor Frame Revival dp variant 4k-89539-1-1732474513\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival dp variant 4k-89539-1-1732474513\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival vanilla variant 2k-89539-1-1732474849\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif
- 60 BSXFlags: Added missing BSXFlags
- 60 BSXFlags: Flags set to "Animated"
- dp Power Armor Frame Revival vanilla variant 1k-89539-1-1732474879\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival vanilla variant 1k-89539-1-1732474879\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival vanilla variant 1k-89539-1-1732474879\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival vanilla variant 1k-89539-1-1732474879\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival vanilla variant 1k-89539-1-1732474879\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival vanilla variant 2k-89539-1-1732474849\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival vanilla variant 2k-89539-1-1732474849\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival vanilla variant 2k-89539-1-1732474849\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival vanilla variant 2k-89539-1-1732474849\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival vanilla variant 2k-89539-1-1732474849\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival vanilla variant 4k-89539-1-1732474759\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif
- 60 BSXFlags: Added missing BSXFlags
- 60 BSXFlags: Flags set to "Animated"
- dp Power Armor Frame Revival vanilla variant 4k-89539-1-1732474759\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival vanilla variant 4k-89539-1-1732474759\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival vanilla variant 4k-89539-1-1732474759\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival vanilla variant 4k-89539-1-1732474759\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
- dp Power Armor Frame Revival vanilla variant 4k-89539-1-1732474759\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif
- 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
- 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
- 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
- 67 BSLightingShaderProperty: Added Skinned flag
- 71 BSLightingShaderProperty: Added Skinned flag
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