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dp Power Armor Frame Revival.log

Feb 7th, 2026
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  1. dp Power Armor Frame Revival Blackout variant 1k-89539-1-1732475138\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif
  2. 60 BSXFlags: Added missing BSXFlags
  3. 60 BSXFlags: Flags set to "Animated"
  4.  
  5. dp Power Armor Frame Revival blackout variant 4k-89539-1-1732474995\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif
  6. 60 BSXFlags: Added missing BSXFlags
  7. 60 BSXFlags: Flags set to "Animated"
  8.  
  9. dp Power Armor Frame Revival Blackout variant 2k-89539-1-1732475090\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif
  10. 60 BSXFlags: Added missing BSXFlags
  11. 60 BSXFlags: Flags set to "Animated"
  12.  
  13. dp Power Armor Frame Revival Blackout variant 1k-89539-1-1732475138\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif
  14. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  15. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  16. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  17. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  18. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  19. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  20. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  21. 67 BSLightingShaderProperty: Added Skinned flag
  22. 71 BSLightingShaderProperty: Added Skinned flag
  23.  
  24. dp Power Armor Frame Revival Blackout variant 2k-89539-1-1732475090\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif
  25. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  26. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  27. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  28. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  29. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  30. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  31. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  32. 67 BSLightingShaderProperty: Added Skinned flag
  33. 71 BSLightingShaderProperty: Added Skinned flag
  34.  
  35. dp Power Armor Frame Revival Blackout variant 2k-89539-1-1732475090\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif
  36. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  37. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  38. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  39. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  40. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  41. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  42. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  43. 67 BSLightingShaderProperty: Added Skinned flag
  44. 71 BSLightingShaderProperty: Added Skinned flag
  45.  
  46. dp Power Armor Frame Revival Blackout variant 1k-89539-1-1732475138\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif
  47. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  48. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  49. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  50. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  51. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  52. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  53. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  54. 67 BSLightingShaderProperty: Added Skinned flag
  55. 71 BSLightingShaderProperty: Added Skinned flag
  56.  
  57. dp Power Armor Frame Revival Blackout variant 1k-89539-1-1732475138\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif
  58. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  59. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  60. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  61. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  62. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  63. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  64. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  65. 67 BSLightingShaderProperty: Added Skinned flag
  66. 71 BSLightingShaderProperty: Added Skinned flag
  67.  
  68. dp Power Armor Frame Revival Blackout variant 2k-89539-1-1732475090\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif
  69. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  70. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  71. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  72. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  73. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  74. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  75. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  76. 67 BSLightingShaderProperty: Added Skinned flag
  77. 71 BSLightingShaderProperty: Added Skinned flag
  78.  
  79. dp Power Armor Frame Revival Blackout variant 2k-89539-1-1732475090\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif
  80. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  81. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  82. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  83. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  84. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  85. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  86. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  87. 67 BSLightingShaderProperty: Added Skinned flag
  88. 71 BSLightingShaderProperty: Added Skinned flag
  89.  
  90. dp Power Armor Frame Revival Blackout variant 2k-89539-1-1732475090\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif
  91. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  92. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  93. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  94. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  95. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  96. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  97. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  98. 67 BSLightingShaderProperty: Added Skinned flag
  99. 71 BSLightingShaderProperty: Added Skinned flag
  100.  
  101. dp Power Armor Frame Revival Blackout variant 1k-89539-1-1732475138\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif
  102. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  103. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  104. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  105. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  106. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  107. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  108. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  109. 67 BSLightingShaderProperty: Added Skinned flag
  110. 71 BSLightingShaderProperty: Added Skinned flag
  111.  
  112. dp Power Armor Frame Revival blackout variant 4k-89539-1-1732474995\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif
  113. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  114. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  115. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  116. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  117. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  118. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  119. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  120. 67 BSLightingShaderProperty: Added Skinned flag
  121. 71 BSLightingShaderProperty: Added Skinned flag
  122.  
  123. dp Power Armor Frame Revival Blackout variant 1k-89539-1-1732475138\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif
  124. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  125. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  126. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  127. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  128. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  129. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  130. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  131. 67 BSLightingShaderProperty: Added Skinned flag
  132. 71 BSLightingShaderProperty: Added Skinned flag
  133.  
  134. dp Power Armor Frame Revival blackout variant 4k-89539-1-1732474995\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif
  135. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  136. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  137. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  138. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  139. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  140. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  141. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  142. 67 BSLightingShaderProperty: Added Skinned flag
  143. 71 BSLightingShaderProperty: Added Skinned flag
  144.  
  145. dp Power Armor Frame Revival blackout variant 4k-89539-1-1732474995\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif
  146. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  147. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  148. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  149. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  150. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  151. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  152. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  153. 67 BSLightingShaderProperty: Added Skinned flag
  154. 71 BSLightingShaderProperty: Added Skinned flag
  155.  
  156. dp Power Armor Frame Revival blackout variant 4k-89539-1-1732474995\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif
  157. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  158. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  159. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  160. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  161. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  162. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  163. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  164. 67 BSLightingShaderProperty: Added Skinned flag
  165. 71 BSLightingShaderProperty: Added Skinned flag
  166.  
  167. dp Power Armor Frame Revival blackout variant 4k-89539-1-1732474995\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif
  168. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  169. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  170. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  171. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  172. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  173. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  174. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  175. 67 BSLightingShaderProperty: Added Skinned flag
  176. 71 BSLightingShaderProperty: Added Skinned flag
  177.  
  178. dp Power Armor Frame Revival dp variant 1k-89539-1-1732474619\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif
  179. 60 BSXFlags: Added missing BSXFlags
  180. 60 BSXFlags: Flags set to "Animated"
  181.  
  182. dp Power Armor Frame Revival dp variant 2k-89539-1-1732474576\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif
  183. 60 BSXFlags: Added missing BSXFlags
  184. 60 BSXFlags: Flags set to "Animated"
  185.  
  186. dp Power Armor Frame Revival dp variant 1k-89539-1-1732474619\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif
  187. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  188. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  189. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  190. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  191. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  192. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  193. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  194. 67 BSLightingShaderProperty: Added Skinned flag
  195. 71 BSLightingShaderProperty: Added Skinned flag
  196.  
  197. dp Power Armor Frame Revival dp variant 1k-89539-1-1732474619\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif
  198. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  199. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  200. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  201. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  202. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  203. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  204. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  205. 67 BSLightingShaderProperty: Added Skinned flag
  206. 71 BSLightingShaderProperty: Added Skinned flag
  207.  
  208. dp Power Armor Frame Revival dp variant 1k-89539-1-1732474619\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif
  209. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  210. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  211. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  212. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  213. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  214. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  215. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  216. 67 BSLightingShaderProperty: Added Skinned flag
  217. 71 BSLightingShaderProperty: Added Skinned flag
  218.  
  219. dp Power Armor Frame Revival dp variant 1k-89539-1-1732474619\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif
  220. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  221. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  222. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  223. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  224. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  225. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  226. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  227. 67 BSLightingShaderProperty: Added Skinned flag
  228. 71 BSLightingShaderProperty: Added Skinned flag
  229.  
  230. dp Power Armor Frame Revival dp variant 1k-89539-1-1732474619\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif
  231. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  232. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  233. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  234. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  235. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  236. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  237. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  238. 67 BSLightingShaderProperty: Added Skinned flag
  239. 71 BSLightingShaderProperty: Added Skinned flag
  240.  
  241. dp Power Armor Frame Revival dp variant 2k-89539-1-1732474576\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif
  242. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  243. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  244. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  245. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  246. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  247. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  248. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  249. 67 BSLightingShaderProperty: Added Skinned flag
  250. 71 BSLightingShaderProperty: Added Skinned flag
  251.  
  252. dp Power Armor Frame Revival dp variant 2k-89539-1-1732474576\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif
  253. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  254. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  255. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  256. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  257. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  258. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  259. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  260. 67 BSLightingShaderProperty: Added Skinned flag
  261. 71 BSLightingShaderProperty: Added Skinned flag
  262.  
  263. dp Power Armor Frame Revival dp variant 2k-89539-1-1732474576\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif
  264. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  265. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  266. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  267. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  268. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  269. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  270. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  271. 67 BSLightingShaderProperty: Added Skinned flag
  272. 71 BSLightingShaderProperty: Added Skinned flag
  273.  
  274. dp Power Armor Frame Revival dp variant 2k-89539-1-1732474576\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif
  275. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  276. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  277. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  278. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  279. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  280. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  281. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  282. 67 BSLightingShaderProperty: Added Skinned flag
  283. 71 BSLightingShaderProperty: Added Skinned flag
  284.  
  285. dp Power Armor Frame Revival dp variant 2k-89539-1-1732474576\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif
  286. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  287. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  288. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  289. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  290. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  291. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  292. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  293. 67 BSLightingShaderProperty: Added Skinned flag
  294. 71 BSLightingShaderProperty: Added Skinned flag
  295.  
  296. dp Power Armor Frame Revival dp variant 4k-89539-1-1732474513\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif
  297. 60 BSXFlags: Added missing BSXFlags
  298. 60 BSXFlags: Flags set to "Animated"
  299.  
  300. dp Power Armor Frame Revival dp variant 4k-89539-1-1732474513\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif
  301. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  302. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  303. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  304. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  305. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  306. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  307. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  308. 67 BSLightingShaderProperty: Added Skinned flag
  309. 71 BSLightingShaderProperty: Added Skinned flag
  310.  
  311. dp Power Armor Frame Revival dp variant 4k-89539-1-1732474513\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif
  312. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  313. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  314. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  315. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  316. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  317. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  318. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  319. 67 BSLightingShaderProperty: Added Skinned flag
  320. 71 BSLightingShaderProperty: Added Skinned flag
  321.  
  322. dp Power Armor Frame Revival dp variant 4k-89539-1-1732474513\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif
  323. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  324. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  325. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  326. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  327. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  328. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  329. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  330. 67 BSLightingShaderProperty: Added Skinned flag
  331. 71 BSLightingShaderProperty: Added Skinned flag
  332.  
  333. dp Power Armor Frame Revival vanilla variant 1k-89539-1-1732474879\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif
  334. 60 BSXFlags: Added missing BSXFlags
  335. 60 BSXFlags: Flags set to "Animated"
  336.  
  337. dp Power Armor Frame Revival dp variant 4k-89539-1-1732474513\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif
  338. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  339. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  340. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  341. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  342. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  343. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  344. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  345. 67 BSLightingShaderProperty: Added Skinned flag
  346. 71 BSLightingShaderProperty: Added Skinned flag
  347.  
  348. dp Power Armor Frame Revival dp variant 4k-89539-1-1732474513\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif
  349. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  350. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  351. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  352. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  353. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  354. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  355. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  356. 67 BSLightingShaderProperty: Added Skinned flag
  357. 71 BSLightingShaderProperty: Added Skinned flag
  358.  
  359. dp Power Armor Frame Revival vanilla variant 2k-89539-1-1732474849\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif
  360. 60 BSXFlags: Added missing BSXFlags
  361. 60 BSXFlags: Flags set to "Animated"
  362.  
  363. dp Power Armor Frame Revival vanilla variant 1k-89539-1-1732474879\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif
  364. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  365. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  366. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  367. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  368. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  369. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  370. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  371. 67 BSLightingShaderProperty: Added Skinned flag
  372. 71 BSLightingShaderProperty: Added Skinned flag
  373.  
  374. dp Power Armor Frame Revival vanilla variant 1k-89539-1-1732474879\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif
  375. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  376. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  377. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  378. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  379. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  380. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  381. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  382. 67 BSLightingShaderProperty: Added Skinned flag
  383. 71 BSLightingShaderProperty: Added Skinned flag
  384.  
  385. dp Power Armor Frame Revival vanilla variant 1k-89539-1-1732474879\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif
  386. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  387. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  388. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  389. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  390. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  391. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  392. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  393. 67 BSLightingShaderProperty: Added Skinned flag
  394. 71 BSLightingShaderProperty: Added Skinned flag
  395.  
  396. dp Power Armor Frame Revival vanilla variant 1k-89539-1-1732474879\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif
  397. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  398. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  399. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  400. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  401. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  402. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  403. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  404. 67 BSLightingShaderProperty: Added Skinned flag
  405. 71 BSLightingShaderProperty: Added Skinned flag
  406.  
  407. dp Power Armor Frame Revival vanilla variant 1k-89539-1-1732474879\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif
  408. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  409. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  410. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  411. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  412. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  413. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  414. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  415. 67 BSLightingShaderProperty: Added Skinned flag
  416. 71 BSLightingShaderProperty: Added Skinned flag
  417.  
  418. dp Power Armor Frame Revival vanilla variant 2k-89539-1-1732474849\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif
  419. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  420. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  421. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  422. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  423. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  424. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  425. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  426. 67 BSLightingShaderProperty: Added Skinned flag
  427. 71 BSLightingShaderProperty: Added Skinned flag
  428.  
  429. dp Power Armor Frame Revival vanilla variant 2k-89539-1-1732474849\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif
  430. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  431. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  432. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  433. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  434. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  435. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  436. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  437. 67 BSLightingShaderProperty: Added Skinned flag
  438. 71 BSLightingShaderProperty: Added Skinned flag
  439.  
  440. dp Power Armor Frame Revival vanilla variant 2k-89539-1-1732474849\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif
  441. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  442. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  443. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  444. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  445. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  446. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  447. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  448. 67 BSLightingShaderProperty: Added Skinned flag
  449. 71 BSLightingShaderProperty: Added Skinned flag
  450.  
  451. dp Power Armor Frame Revival vanilla variant 2k-89539-1-1732474849\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif
  452. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  453. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  454. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  455. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  456. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  457. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  458. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  459. 67 BSLightingShaderProperty: Added Skinned flag
  460. 71 BSLightingShaderProperty: Added Skinned flag
  461.  
  462. dp Power Armor Frame Revival vanilla variant 2k-89539-1-1732474849\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif
  463. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  464. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  465. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  466. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  467. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  468. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  469. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  470. 67 BSLightingShaderProperty: Added Skinned flag
  471. 71 BSLightingShaderProperty: Added Skinned flag
  472.  
  473. dp Power Armor Frame Revival vanilla variant 4k-89539-1-1732474759\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif
  474. 60 BSXFlags: Added missing BSXFlags
  475. 60 BSXFlags: Flags set to "Animated"
  476.  
  477. dp Power Armor Frame Revival vanilla variant 4k-89539-1-1732474759\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif
  478. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  479. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  480. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  481. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  482. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  483. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  484. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  485. 67 BSLightingShaderProperty: Added Skinned flag
  486. 71 BSLightingShaderProperty: Added Skinned flag
  487.  
  488. dp Power Armor Frame Revival vanilla variant 4k-89539-1-1732474759\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif
  489. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  490. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  491. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  492. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  493. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  494. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  495. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  496. 67 BSLightingShaderProperty: Added Skinned flag
  497. 71 BSLightingShaderProperty: Added Skinned flag
  498.  
  499. dp Power Armor Frame Revival vanilla variant 4k-89539-1-1732474759\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif
  500. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  501. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  502. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  503. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  504. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  505. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  506. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  507. 67 BSLightingShaderProperty: Added Skinned flag
  508. 71 BSLightingShaderProperty: Added Skinned flag
  509.  
  510. dp Power Armor Frame Revival vanilla variant 4k-89539-1-1732474759\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif
  511. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  512. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  513. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  514. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  515. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  516. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  517. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  518. 67 BSLightingShaderProperty: Added Skinned flag
  519. 71 BSLightingShaderProperty: Added Skinned flag
  520.  
  521. dp Power Armor Frame Revival vanilla variant 4k-89539-1-1732474759\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif
  522. 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds"
  523. 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds"
  524. 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds"
  525. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds"
  526. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds"
  527. 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds"
  528. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds"
  529. 67 BSLightingShaderProperty: Added Skinned flag
  530. 71 BSLightingShaderProperty: Added Skinned flag
  531.  
  532.  
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