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- Arcade Golem
- Level 4 LIGHT Machine/Effect
- 1600/1800
- Your opponent's monsters cannot target monsters for attacks, except this one. You can only use each of the following effects of "Arcade Golem" once per turn. If you control "Arcade World": You can Special Summon this card. If this card is Normal or Special Summoned while you control "Arcade World": You can add 1 "Arcade Golem" from your Deck to your hand.
- Arcade Orca
- Level 3 LIGHT Machine/Effect
- 1200/300
- If this card is Normal or Special Summoned while you control "Arcade World" (except during the Damage Step): You can discard 1 "Arcade" monster; Fusion Summon 1 "Arcade" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card. You can only use this effect of "Arcade Orca" once per turn.
- Arcade Hedgehog
- Level 2 LIGHT Machine/Effect
- 800/800
- If this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You must control "Arcade World" to activate and to resolve this effect.
- Arcade Plumber
- Level 4 LIGHT Machine/Effect
- 1100/1800
- When this card is Normal Summoned: You can target 1 Level 4 or lower "Arcade" monster in your GY, except "Arcade Plumber"; Special Summon it in Defense Position, but its effects are negated. If you control "Arcade World", this card gains 1100 ATK, but it cannot attack directly.
- Arcade Kong
- Level 4 LIGHT Machine/Effect
- 2000/0
- After damage calculation, if this card battled a monster: Destroy this card. If this card you control is destroyed: Add 1 "Arcade" monster from your Deck to your hand, except "Arcade Kong". You can only use each effect of "Arcade Kong" once per turn.
- Arcade Dancer
- Level 5 LIGHT Machine/Effect
- 1600/2100
- If this card is in your GY and you control "Arcade World": You can target 1 "Arcade" monster you control, except "Arcade Dancer"; return that monster to the hand, and if you do, Special Summon this card. You can only use this effect of "Arcade Dancer" once per turn. While you control "Arcade World", switch this card's ATK and DEF.
- Arcade Racer
- Level 4 LIGHT Machine/Effect
- 0/0
- If this card is Special Summoned while you control "Arcade World": You can send 1 "Arcade" monster from your Deck to the GY, except "Arcade Racer"; until the End Phase, this card's name and ATK become the same as that monster sent to the GY. Your opponent takes no battle damage from attacks involving this card.
- Genesis Retro Arcade Dragon
- Level 10 LIGHT Machine/Fusion/Effect
- 3500/3000
- "Genesis Force Arcade Dragon" + 1 Level 5 or higher "Arcade" monster
- Once per turn, when your opponent activates a monster effect, or when an opponent's monster declares an attack (Quick Effect): You can banish this card and up to 2 cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Return this banished card to the Extra Deck, and if you do, Special Summon 1 "Genesis Force Arcade Dragon" from your hand, Deck, or GY.
- Genesis Next Arcade Dragon
- Level 12 LIGHT Machine/Fusion/Effect
- 4500/3000
- "Genesis Force Arcade Dragon" + 2 Level 5 or higher "Arcade" monsters
- If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Return this banished card to the Extra Deck, and if you do, Special Summon 1 "Genesis Force Arcade Dragon" from your hand, Deck, or GY.
- Genesis Fusion
- Normal Spell
- Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control "Genesis Force Arcade Dragon", you can also banish up to 1 "Arcade" monster from your GY as Fusion Material.
- Genesis Accel
- Normal Spell
- Special Summon 1 "Arcade" monster from your hand.
- Arcade Reborn
- Normal Spell
- If you control no monsters: Target 1 Level 8 or lower "Arcade" monster in your GY; add it to your hand, or if you control "Arcade World", you can Special Summon it instead.
- Arcade Thunder
- Quick-Play Spell
- Fusion Summon 1 Fusion Monster from your Extra Deck that lists "Genesis Force Arcade Dragon" as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Arcade Thunder" per turn.
- Insight Attack - Console Smash
- Equip Spell
- Equip only to an "Arcade" monster you control. It gains 800 ATK. Once per turn: You can increase the equipped monster's Level by 1, and if you do, the equipped monster gains 300 ATK until the end of this turn. If the equipped monster you conrol would be destroyed by battle or card effect, you can reduce its Level by 2 instead.
- Empty Credits
- Normal Trap
- If you control "Arcade World": This turn, you take no battle damage. If this Set card is sent from the field to the GY: You can add 1 "Arcade World" from your Deck or GY to your hand. You can only use each effect of "Empty Credits" once per turn.
- Joystick Mind
- Normal Trap
- When your opponent Normal or Special Summons a monster: Special Summon 1 Level 4 or lower "Arcade" monster from your hand.
- Des Match
- Normal Trap
- Target 1 "Arcade" monster you control; equip it with this card. This equipped card cannot be destroyed or banished by card effects. If the equipped monster attacks an opponent's monster, that opponent's monster loses 800 ATK during the Damage Step only.
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