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- #ifdef __DEBUG_PLAYERS__
- std::cout << "kicking player... (already logged in)" << std::endl;
- #endif
- Player* disconnectedPlayer = g_game.getPlayerByName(name);
- if(disconnectedPlayer->inFightTicks < 1000){
- disconnectedPlayer->client->logout();
- msg.Reset();
- msg.AddByte(0x14);
- msg.AddString("You've been logged out. Now you can log in.");
- }
- }
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