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Apr 2nd, 2020
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  1. #ifdef __DEBUG_PLAYERS__
  2. std::cout << "kicking player... (already logged in)" << std::endl;
  3. #endif
  4. Player* disconnectedPlayer = g_game.getPlayerByName(name);
  5. if(disconnectedPlayer->inFightTicks < 1000){
  6. disconnectedPlayer->client->logout();
  7. msg.Reset();
  8. msg.AddByte(0x14);
  9. msg.AddString("You've been logged out. Now you can log in.");
  10. }
  11.  
  12. }
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